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2020-11-13, 08:55 AM (ISO 8601)
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- Apr 2016
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- No Longer The Frostfell
Re: Multiple spells with differing effects
The section isn't talking about the spell though, it's discussing the effect. "None of the previous spells are actually removed or dispelled, but the effects become irrelevant while the final spell in the series lasts." The spells remain but the effects are irrelevant. The spells aren't trumping anything, the effects are trumping each other. This makes it a contest of effects. Why would the effect of a polymorph spell that turns you in to a snail make the effects of a polymorph spell that turns you in to a lion be irrelevant? Because you're not a lion anymore, and you can't simultaneously be a lion and a snail. The lion polymorph spell is still active (the duration ticks down) but the effect is irrelevant because you're a snail and not a lion. The same line of reasoning can't hold true when compared to Bestow Curse or Resist Energy. The effect of the spell polymorph is the same no matter how many times you cast it, which is why it's used as the example. The effect of Resist Energy is not the same, unless you cast it to affect the same energy source. In the case of polymorph, with the spell having the same effect with differing results, the final spell trumps all of the others because the effect (transform the target in to a snail) can't simultaneously occur with the effect of another polymorph spell (transform the target in to a Lion).
2. Choices to be made for a spell (e.g. choosing element type) are part of the spells effect.
3. Resistance to fire XX != Resist Energy (fire) XX
Immunity to fire != Energy Immunity (fire)
The first are natural abilities, while the latter are Spells where a choice have been made.
4. The spells name and ()
Things added in () aren't part of the spell name. They refer to the choice that has already been made. E.g. while crafting you have to make all nesseccary choices like elelement type or which form to transform etc.. So if you find a Resist Energy potion, you need to know somehow which choice the crafter used for that potion. That't why the loot is declared as "Resist Energy (fire)". But they "()" don't change the name of the spell/effect.
Spells |= Spell Effects. The effect of Bless is a +1 Morale Bonus to various rolls, not "Bless".
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2020-11-13, 06:49 PM (ISO 8601)
- Join Date
- Nov 2009
Re: Multiple spells with differing effects
The text disagrees with you:
Usually the last spell in the series trumps the others.
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2020-11-14, 12:28 AM (ISO 8601)
- Join Date
- Oct 2019
Re: Multiple spells with differing effects
By using examples of effects that aren't bonuses by the definition in the glossary and following probable intent that they aren't meant to stack. Energy Resistance and Stoneskin are examples. Energy Resistance and damage reduction aren't bonuses or penalties by the definition in the glossary. Damage is simply ignored. This means these spells must actually stack with themselves; unless, they provide a bonus to an attribute that is not a die roll.
WotC doesn't define attribute and there are many cases of WotC using the word "bonus" to describe a benefit that doesn't pertain to a die roll. If we use the dictionary definition of attribute it would pertain to the character. So effects that are external to the character couldn't be considered an attribute of the character. Energy resistance and damage reduction are abilities the character posesses. Feats are a quality of capability the character posesses. By definition they would be attributes of a character. If a character gains something it would be a bonus.
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2020-11-14, 01:31 AM (ISO 8601)
- Join Date
- Oct 2019
Re: Multiple spells with differing effects
First I want to say that Hallow and Unhallow are instantaneous duration. Second, if the rule about stacking varied effects applies to spells whose effects couldn't be considered a bonus or penalty then it even more broadly covers your second group of spells making the latest cast trump the previous castings.
Your "test" is simply relegating a rule to be a statement of the obvious. A rule is there to govern play, not express logical conclusion.
WotC defines stack as "combine for cumulative effect." It isn't just adding or subtracting numbers. Cumulative can be defined as "increasing by successive additions" and as "made up of accumulated parts."
A curse is not removed and my interpretation implies following the rules which state that the effect isn't removed but made irrelevant while the latest cast is active. Personally I would argue that it falls under the "Same Effect More than Once in Different Strengths" category as the effect is a curse. Might require some DM arbitration, but the strongest curse against that character should have priority not that they could be cursed 100 times with the same spell. There are other sources of curses that aren't bestow curse and they would stack with bestow curse.Last edited by Darg; 2020-11-14 at 01:36 AM.
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2020-11-14, 10:09 AM (ISO 8601)
- Join Date
- Oct 2011
- Gender
Re: Multiple spells with differing effects
Agreed---missed that. (Un)Hallow is badly written spell because it technically has an effect over zero area (...since area is constrained by range).
Regardless, I believe the number of spells I pointed out implies that in core (where the rules were defined) the "usual" case dominates the unusual case numerically.
Yeah, the definition of "stacking" seems to be the crux of the divergence.
It's a reasonable and common editorial practice throughout the rules to explain things. I have also previously seen people use such explanations to infer rules which aren't.
Neither of your preferred 'cumulatives' apply. If you cast Resist energy[fire] and Resist Energy[Acid], then the acid resistance is not "increased by successive additions" or "made up of accumulated parts". You can claim that all resistances are one thing to get the latter to apply, but there is no rules support for the set of all resistances being a single attribute. There is rules support for 'resistance to acid' being a single attribute. You can see this by looking here and noting text such as:
Originally Posted by Resistance to Energy
Originally Posted by Resistance to Energy
I'm imagining some hilarity here where a wizard is cursed to reduce intelligence so he gets a curse to reduce strength but it doesn't work, so he gives up and becomes a fighter, and then the curse to reduce strength becomes the "strongest curse against that character" so it becomes dominant.
The logic of one curse suppressing the other is a direct contradiction of this:
Originally Posted by combining magical effectsBuild help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic
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2020-11-14, 03:04 PM (ISO 8601)
- Join Date
- Oct 2019
Re: Multiple spells with differing effects
Your premise seems to be based on the effects of spells are made different because the effect is different from another version of itself. That is not the case. The title of the rule says same effect. The rule text says same spell. 1+1 means that a spell has 1 effect no matter how variable it may be. Energy Resistance (fire) and Energy Resistance (acid) from the spell Energy Resistance are the exact same effect. Casting the same spell multiple time only created multiple instances of the same effect indistinguishable from each other other than the outcome and the order they were cast in.
Your aasimar example makes no sense. It says it doesn't stack, not that the stronger effect doesn't have precedence.
It's all the same effect. Your example makes no sense at all. Why would the wizard have bestow curse cast on him when he could have simply had the effect removed? I would argue that the dominant effect is determined at application as portrayed in the example provided by the rule. I meant with my previous post that this would be a variant reading, not how I actually view a strict reading of the rules.
This would not be true. That rule pertains to different spells. This is the same spell not a different spell. Same spell, same effect.Last edited by Darg; 2020-11-14 at 03:10 PM.
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2020-11-14, 05:48 PM (ISO 8601)
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- Oct 2011
- Gender
Re: Multiple spells with differing effects
I think we are at the agree-to-disagree point because we seem to have started to go into circles. Nevertheless, I wanted to lay out my understanding of the rules coherently in one post.
Starting here
Originally Posted by Combining Magical Effects
Originally Posted by Combining Magical Effects
Originally Posted by Stacking Effects
Originally Posted by Same Effect with Differing Results
Originally Posted by Same Effect with Differing Results
Originally Posted by Same Effect with Differing Results
Does this check out? It seems so as there are many such spells in core including Nystul's magic Aura, Disguise Self, Alter Self, Polymorph, Hallucinatory Terrain, Baleful Polymorph, Seeming, Contingency, Veil, Forbiddance, Polymorph Any Object, Screen, and Shapechange.
Is Resist Energy one of these? No, because resistance to fire 10 is relevant when you have resistance to acid 10.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
PO: Core Fighter 20 > Pit Fiend | Whale Wrestler | Minimal Mailman | Wizard 1 > Fighter 1 | Team Mundane
TO: ExFighter | Eliminate spell defenses | All spells in no time | Planar Soldiers of Mystra | Best Nuke | Warmage vs. Favored Soul | Death Cults | E6 Circle Magic