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  1. - Top - End - #1
    Ogre in the Playground
     
    Smilex's Avatar

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    Default Guilty until proven innocent [IC]

    OOC thread:https://forums.giantitp.com/showthre...2#post24790902

    INTRO

    They came in the night. The invaders snuck into the villa of Baroness Basset without a sound. Somehow they captured everyone in the lord's wing without alerting the guards. Or maybe the guards were dead at that point.

    You were not awake much in the following days. You were kept blindfolded, drugged, tossed around. Strange voices spoke your name and there was a burning pain.

    After days, maybe weeks, the drugs stopped. They no longer cared. You were still blindfolded, gagged and in shackles. Occasionally you could hear familiar voices before they gagged the person speaking again. Your family was near.

    At one point there was a river crossing and then even more traveling in a cart. One day there were new voices. While previously your capturers were mostly silent, speaking little near you. You could now hear them discussing with a tabaxi. You were being sold.

    The tabaxi cared little for the gags or blindfolds. Your family and a large number of your servants were driven in carts through a thick forest. Your clothes were in tatters, your equipment taken. Even more frighteningly there was an orange tattoo on each of you and it shone with magic. It was a mark showing the bearer to be a heretic, an enemy of gods and king, lawless, one who was allowed to be killed without repercussion.



    The cast, level 2 at start
    ----------
    Uncle Zain Stonesorcerer/Cleric of protection Sage Neutral Good
    Lucia Ambrosia Wizard(Divination) Noble Hostess Lawful Good
    Atronia Ambrosia Fighter [Brute] Soldier Lawful Neutral
    Chazwick Ambrosia Rogue Criminal Chaotic Neutral
    Caex Lizardfolk Monk [Way of Psion] Wandering cook Chaotic Neutral

    ---------

  2. - Top - End - #2
    Ogre in the Playground
     
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    Default Re: Guilty until proven innocent [IC]

    You count you've been travelling awake at least ten days. They've moved you past a wooden guarded barricade. This is a blocked mountain valley. You've seen guarded lumbercamps. Lizardfolk and humans working, guarded by catfolk soldiers. You've seen guarded farms.

    It's a pleasant early summer morning. The weather is clear and there's little wind. It's a terrible way to spend such a time.

    There's ten of you here. There's four members of the family. There's Chazwick's long-time friend and ally Caex. There's three of the family's loyal men-at-arms: Rodrik, Miranda and Justius. There's Maria the quartermaster's apprentice and finally there's Coatell a gungabide book trader. There's no sign of the baroness or two of her youngest, the twins.

    You're all laid out around a flat area about three yards separating each of you.
    All of you have hands chained together, feet chained together. You've got your hands behind you. They've struck a stake into the ground through the middle of a larger chain link in the legchain and another in the handchain.

    There's only one tabaxi guarding you this morning. Every other day there have been four. They move you in the night and you've spent the days tied down. They've laid out tents for themselves, five of them. There's a cart somewhere behind them, and somewhere there is a team of llamas that draw it.

    You can hear a waterfall somewhere not too distant. To every direction around the clearing there's forest. Here and there behind the trees you can spot the outline of a mountain. Then there's the path which you've been travelling. There's the way you've been travelling and then there's the way back.

    The tabaxi who's guarding you is a female archer. She wears a hood to shield her from sunlight but you can see that she's a tabby. She's wearing leather armor and carrying a short blade. Her pants are short and you can see there's a tattoo of a chain around one of her shins.

    She walks among you talking to herself. She points at each of you in turn while talking.
    Spoiler: Tukuut language
    Show
    -Mines, mines, mines... farm, farm, camp, farm ,mines, camp...
    Would any of you tell me what those tattoos of yours are? Are you some kind of a cult? She spits. Funny. Uncivilized barbarians. And not even the good kind.


    She stops to poke at Coatell, grabs her mouth open and looks at her teeth. She shakes her head and goes to sit against a tree.

  3. - Top - End - #3
    Ogre in the Playground
     
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    Default Re: Guilty until proven innocent [IC]

    Chazwick fights down his hatred of the whole situation, hoping he's spotted an opportunity.

    "No, this actually marks us as enemies of a cult," he responds in Tukuut. "So if you can remove these barbaric symbols, feel free. The less we have to do with cults, the better, as far as I'm concerned."

    He looks down at her shin. "What about yours? What does yours symbolize? Is it just to mark you as a slaver? Or are you not doing this of your own free will?"
    Last edited by whiteflash; 2020-11-09 at 05:26 PM.

  4. - Top - End - #4
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    Default Re: Guilty until proven innocent [IC]

    Reading the expressions of catfolk isn't the easiest thing to do but you think she looks like she's been caught.
    Spoiler: Tukuut
    Show
    I can't remove tattoos. And I shouldn't be talking to you...But you've been listening to everything haven't you. Do you know where you are then?


    She picks a dagger from a pocket and throws it in the air a couple of times. Then she approaches Chazwick and removes his boots. Then she cuts a wound into the bottom of one of Chazwick's feet for 1 hp of damage.

    Spoiler: Tukuut
    Show
    -That'll hurt you just enough to remind you not to be so smart tomorrow. You'll be doing a lot of walking with that foot. So you're going to learn to watch your mouth.


    She turns away and walks around out of sorts. Then she turns at Chazwick again quickly enough to make her spill her arrows quiver. She hisses.

    Spoiler: Tukuut
    Show
    -And now you've made me damage goods.
    She gives a light backhand slap to Chazwick's face and starts collecting the arrows next to him.

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    Default Re: Guilty until proven innocent [IC]

    Lucia of course didn't like their predicament. Kidnapped, drugged, bound.. now obviously so far from home and chained up on the ground.

    But at least it seemed they were all together. Things would probably only get worse from here on out...

    The anger and brutality of the Tabaxi woman was uncalled for. "Please. Stop." Lucia said. She didn't know if she could understand her, but it was worth a try. "Can you understand me?" she asked, seeing if she could start a dialogue that didn't involve cutting and slapping another person.
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    Default Re: Guilty until proven innocent [IC]

    The tabaxi doesn't react to the use of common language. It seems they don't know it. You might be able to talk twixt each other without her figuring out your plans.

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    Default Re: Guilty until proven innocent [IC]

    Atronia Ambrosia
    Human Fighter
    AC: 10 HP: 22/22
    PP: 11 PIv: 9 PIs: 11
    Conditions: --

    Glowering at the foul catfolk's back after she harms her cousin, Atronia realizes this is a solid opportunity to make an escape attempt. First she has to get those stakes out of the ground.

    Spoiler
    Show

    Athletics: (1d20+6)[19]

    Last edited by Ramsus; 2020-11-10 at 07:21 PM.

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    Default Re: Guilty until proven innocent [IC]

    Everyone else except the tabaxi is following the discussion between members of the family.

    The tabaxi picks up her arrows and puts them carefully in the quiver one by one as Atronia lifts her legs high and the stake that was keeping the chain in the ground flies next to her.

    The archer turns around halfway but with a quick glance fails to notice what's going on. She gets back to filling her quiver.

    Many of you notice Coatell try to simultaneously wriggle free of her chains. Rodrik and Justius try to repeat Atronia's maneuver but neither seems to have the required strength.

    Atronia notices it's not that easy to get the same strength going with the chain behind her back and she has to proceed with wriggling her legs through the chain's loop so that she can pull the other stake while it's in front of her. This is making some noise as the chains rattle quite a bit.

    Spoiler: OOC
    Show
    Anyone who wants to do simultaneous things, please comment.

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    Default Re: Guilty until proven innocent [IC]

    Chazwick hears what's going on and turns back to the tabaxi to keep her attention.

    This is going to suck, but being a slave will suck more...

    And in Tuukut, he says "So, what are the good kind of uncivilized barbarians like? Do they follow the cults you actually approve of?"

    OOC: Here's the opening.
    Last edited by whiteflash; 2020-11-10 at 02:23 PM.

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    Default Re: Guilty until proven innocent [IC]

    The tabaxi looks at Chazwick. She's squatting about a meter away from him and seems to ponder his words.

    Spoiler: Tukuut
    Show
    You better learn to anticipate. Watch the old slaves. There's no cults for you here. There's just the nobles and the servants. You'll find your role or you won't make it. I'm kind of interested in seeing which path you'll end up on.


    While the catwoman is continuing to pay attention elsewhere, Atronia manages to get her arms in front of her and pull the arm chain off the ground.

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    Default Re: Guilty until proven innocent [IC]

    Uncle Zain grabs a nearby stone and goes through his knowledge of all the gifts his God has granted him.
    Last edited by gryffydd65; 2020-11-13 at 02:27 AM.

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    Default Re: Guilty until proven innocent [IC]

    Lucia glances around at the others furtively, with a face that seems to be saying 'be quiet!', yet to any of her companions looking at her, it was obvious she was trying to escape from her bonds as well. She was trying to methodically work the stake behind her free, wiggling and pulling it about, but trying not to make any noise.

    slight of hand: (1d20+1)[18]

    Whenever the other catfolk looks in her direction, she stops and appears to only be taking a casual interest in the conversation between her and Chazwick.
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    Default Re: Guilty until proven innocent [IC]

    Caex
    Monk, Way of the Psion
    HP: 19/19, AC: 18
    Caex has no idea what is being said in cat language. She looks around for something that she can use while trying to loosen the steaks.


    Spoiler: OOC
    Show
    Looing for:
    - A rock or branch that can be lifted with mage hand and dropped on the guards head.
    - If this guard has keys.
    - How secure are the keys, can they be pulled away with 10 pounds of force?

    I can cast mage hand without verbal or somatic components, and make the spectral hand invisible. Might want to attempt to simply yank the keys away if possible.

    Perception: (1d20+5)[15]
    Athletics: (1d20+3)[13]
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

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    Default Re: Guilty until proven innocent [IC]

    Izzarra looks for the keys but they're not hanging anywhere visible.
    Instead she can see a nice rock which she picks and raises to a suitable distance from the guards head before releasing it.

    Spoiler: OOC
    Show
    Please, give me initiative and an attack roll with the rock.


    Atronia grabs the stake behind Rodrik, a handsome mustached middleaged fighter in your houseguard. He's still wearing the red shirt of fort Ambrosia, good old redshirts. With little trouble Atronia lifts the stake off from the ground.

    Rodrik now rises up to try to get his leg chain off the ground himself.

    Meanwhile Lucia manages to get one of her hands free from the chain. It hurts a little but not too much. Coatell, who watches Lucia's wriggling gives a few suggestions on how to try to do this and it helps her efforts a bit.

    Zain has managed to locate a sorcerer's focus but is still restrained.

    Chazwick has managed so far to occupy the catlady's attentions. But she now turns around to notice Atronia and Rodrik standing up.

    Spoiler: OOC
    Show
    And we're now entering initiative order. Caex gets one attack with the rock before we're in normal order of things.

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    Default Re: Guilty until proven innocent [IC]

    Caex
    Monk, Way of the Psion
    HP: 19/19, AC: 18

    With a rock ready to drop Caex looks for an opportune moment when the guard is distracted. The cat noticing Atronia and Rodrik standing up should do.

    Spoiler: OOC
    Show
    Initiative: (1d20+2)[6]
    Attack: (1d20+4)[18], Advantage roll if applicable: (1d20+4)[16]
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

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    Default Re: Guilty until proven innocent [IC]

    Lucia begins working to get her other hand free, and now both of her hands are unbound! It's a good thing too... because now it seemed the others were taking serious action against the guard watching over them, and things were probably going to get rough very quickly.
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    Default Re: Guilty until proven innocent [IC]

    Atronia Ambrosia
    Human Fighter
    AC: 10 HP: 22/22
    PP: 11 PIv: 9 PIs: 11
    Conditions: --

    Seeing they've only got a moment for this to go well or go terribly wrong, Atronia charges into the back of the horrid catslaver attempting to use her momentum to drive the stake through her heart.

    Spoiler
    Show

    Move + Dash
    Action Surge

    Attack: (1d20+6)[25]
    advantage: (1d20+6)[9]
    damage: (1d4+6)[7]
    if crit: (1d4)[2]


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    Default Re: Guilty until proven innocent [IC]

    The stone, lifted by telekinesis plummets into the guard's head, leaving big bloody gash. She grunts in pain and shakes her head confusedly. Then she growls in anger and turns towards the noise on the other side of the ring.

    She gasps seeing Atronia run near her. The chains are slowing her down and making her approach noisy. Everyone's hear skips a beat in anticipation of the collision.

    Atronia, armed only with a wooden stake, surprises everyone by savagely ramming the stake into the tabaxi's chest. No noise escapes her lips as the stake goes right through her heart and she dies instantly.

    Miranda gives a semi-quiet excited cheer of "Hail Atronia!" until she remembers herself and bites her lip.

    Rodrik pulls his legstake free and hushes her.

    Lucia frees her second hand and Chazwick lifts his feet strongly enough to get the first stake free.

    Zain stops mid-syllable, a spell on his lips. A spell saved is a spell earned.

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    Default Re: Guilty until proven innocent [IC]

    Atronia Ambrosia
    Human Fighter
    AC: 10 HP: 22/22
    PP: 11 PIv: 9 PIs: 11
    Conditions: --

    Atronia smiles, as a bit of blood splashes her wrist as she quickly pulls the stake out the quicken the tabaxi's demise. She nods to the others in a way that implies something like "Yes yes, hail me but let's be quiet right now." and begins helping the others free of their bindings as best she can without being too loud.

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    Default Re: Guilty until proven innocent [IC]

    Caex
    Monk, Way of the Psion
    HP: 19/19, AC: 18

    Once free of the stakes, Caex immediately searches the guard as quietly as she can looking to see if there is a key for their bindings that she could not see earlier.

    Speaking quietly "We hide among trees yes? Ambush cats that follow, hit and run, yes?"

    Spoiler: OOC
    Show
    Athletics roll to pull up a stake in case it is still needed: (1d20+3)[15]
    Stealth: (1d20+4)[16], (1d20+4)[24]
    Last edited by Izzarra; 2020-11-12 at 03:37 AM.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

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    Default Re: Guilty until proven innocent [IC]

    Lucia sighs with some relief as the Tabaxi woman is slain quickly and quietly. She'd likely be the first of many deaths. It was a pity in some regards, but what were they supposed to do? Remain enslaved by a bunch of savages?

    "Good work. It was pretty risky moving so soon, but I'm glad it all worked out," she said, both complimenting her sister, but also critiquing her actions.

    Looking to Caex, Lucia says, "We need to get these chains off our feet, or it will be very hard to manage anything stealthy..."

    If a key cannot be found, Lucia will try casting Fire Bolt at the lock holding her chains. Precautions will be taken to try this further away from the rest of the tabaxi camp.

    Spoiler: ooc
    Show
    Casting this spell with a finger touching or mere inches away from a stationary target should be an auto-success in terms of hitting in my opinion. But the only real question is if it does enough damage to destroy the target, and if I get hurt in the process. But obviously, I'm trying to target something that is both a good target and furthest away from Lucia's feet.

    damages: (1d10)[2]
    damages: (1d10)[2]
    damages: (1d10)[6]
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    Default Re: Guilty until proven innocent [IC]

    Atronia and Rodrik help everyone pull the stakes off the ground so now everyone is mobile, though still chained at least at the legs. Lucia, Chazwick, Miranda and Coatell have managed to get their hand chains off.

    Nobody's gone through the guard's things so Lucia tries to firebolt the chains. The chains heat up but it seems like it would take a lot more heat to destroy the chain. A sledge hammer might be more effective than heat.

    Justius is a young soldier who's only recently started with Ambrosia's guards as a mercenary tryout.
    Yes. The cook has it right. Let's kill those catfolk scum. Taking us unawares in the night? Now the Suncobra is up high and it's our time.

    Rodrik answers this
    Justius. We need to listen to Atronia, she's the ranking officer in this battle.

    EDIT:
    As you look around you get a bit more of an idea about the territory. The clearing is about 70-80 yards in diameter. It's partially natural, partially it's been enlarged with axes. There's a lot of old treestumps around.

    You are in the western part of the open area. The tents are opposite of you to the east.

    The forest is quite thick. Travelling there will not be fast or easy. The path is wide and would be easy to travel but who knows what you would find at the other end. Looking at the direction of shadows you can all see that the path is in a general southwest-northeast direction. There's sound of flowing water in the south and you can see a hill beyond the trees a small way towards north.

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    Default Re: Guilty until proven innocent [IC]

    Chazwick goes through the guard's body looking for that key. "Well, the tabaxi probably didn't take us. This brand indicates that we were enslaved by our own nation, doesn't it? So the tabaxi are just a useful way to get rid of us quietly." Chazwick shrugs. "Still, it barely matters whether or not they're the real enemy, or whether or not we owe them vengeance for our current circumstances. They're the current enemy, and they're the ones we need to escape from if we want to improve our circumstances."

    He closes the catwoman's eyes, if they're still open. Either way, he says "Poor woman. I couldn't have distracted her like that if she wasn't at least capable of seeing us as people. She needed to die either way, so it's lucky I could distract her... but I'd have felt better if she hadn't had that spark of potential."
    Last edited by whiteflash; 2020-11-12 at 02:36 PM.

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    Default Re: Guilty until proven innocent [IC]

    Lucia frowns as her spell seems to do very little to the lock and chains. "Damn it. There has to be a key for these somewhere..

    She'll help search the body.

    Spoiler: rolls
    Show
    investigation: (1d20+5)[22]
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    Default Re: Guilty until proven innocent [IC]

    "No key... but one arrow is specifically marked."

    "Hey, does anyone know what she'd be doing with a gently vibrating crystal?" He doesn't touch it, in case it's a communication device that might warn her comrades she's dead.

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    Default Re: Guilty until proven innocent [IC]

    Atronia Ambrosia
    Human Fighter
    AC: 10 HP: 22/22
    PP: 11 PIv: 9 PIs: 11
    Conditions: --

    While mulling over what answer to give Justius and Rodrik, Atronia spots the sewing kit. Knowing Chazwick might be able to pick the locks of their chains if he had a proper tool or two, she quickly pulls out what's needed and holds them out at him. "We can pick the locks with these yes?" she suggests.

    Spoiler
    Show

    Helping Chawick on lockpicking to cancel out disadvantage.

    Last edited by Ramsus; 2020-11-12 at 06:36 PM.

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    Default Re: Guilty until proven innocent [IC]

    Uncle Zain comes over to the locking picking pair and casts a quick spell .

    Spoiler: spell
    Show
    guidance (1d4)[1]

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    Default Re: Guilty until proven innocent [IC]

    Chazwick nods as he takes a dagger for himself. "Thanks. You're more than decent with sewing needles, so with your help..."

    (1d20+7)[20] to see how that goes. Does that roll cover all of the chains, or just the first one?

    Edit: I forgot to factor in the Guidance roll. Bearing that in mind, it comes out to 21... although, a 20 probably succeeds anyway.
    Last edited by whiteflash; 2020-11-13 at 12:38 AM.

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    Default Re: Guilty until proven innocent [IC]

    Caex
    Monk, Way of the Psion
    HP: 19/19, AC: 18

    While waiting for the locks to be picked, Caex takes the golden armband.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

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    Default Re: Guilty until proven innocent [IC]

    Everyone gathers in anticipation to watch or attempt to help the lockpicking. Chazwick and Atronia start with the one's they have on them. With sweat collecting on their brows they twist the insides of the lock on Atronia's off-hand chain lock. Chazwick is at first frightened because the lock is much worse than he'd expect from a group of brigands to employ. It's complicated. But with determination he pushes on. The tumblers start falling into place and finally there's a click and everyone breathes a sigh of relief.

    Lucia's keen mind knows the picking of the first look took four minutes and twentyone seconds. There's 31 locks left altogether.

    More worryingly, Atronia looks at the needles. They've bent a little. The metal will likely not last through all of the locks.

    During the passing time the wind blows and the waterfall somewhere south keeps going. Scattered clouds keep coming from the east. Up till now there isn't a peep from any of the guards in the tents. But the keenest of you start hearing someone approaching on the western path, singing in Tukuut.

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