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  1. - Top - End - #211
    Ogre in the Playground
     
    Smilex's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Rodrik says
    An anvil is a pricy, but a heavy thing. If you leave in haste you don't carry an anvil but hide it. That's how we would do it.

    Spoiler: Zain
    Show
    You've heard of some small groups doing raiding to Birdland but nothing major.

  2. - Top - End - #212
    Titan in the Playground
     
    WindStruck's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Lucia waves Coatell and Maria over to the corpse of the gnoll, bringing them for their medical expertise as she kneels down to examine it.

    What could have caused these wounds, then? What killed it?

    Spoiler: rolls
    Show
    investigation: (1d20+5)[18]

    medicine: (1d20+2)[17]

    insight: (1d20+4)[6]
    Avatar by linklele!

  3. - Top - End - #213
    Ogre in the Playground
     
    Smilex's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Quote Originally Posted by WindStruck View Post
    Lucia waves Coatell and Maria over to the corpse of the gnoll, bringing them for their medical expertise as she kneels down to examine it.

    What could have caused these wounds, then? What killed it?

    Spoiler: rolls
    Show
    investigation: [roll0]

    medicine: [roll1]

    insight: [roll2]
    Carefully examining the body Lucia finds that there's a fracture in the gnoll's skull, back of it. The death actually occurred by a blunt strike and the more easily visible wounds occurred after death. That would seem to be the reason for no signs of a battle. The wounds themselves...they are uneven, possibly caused by something organic.

  4. - Top - End - #214
    Titan in the Playground
     
    WindStruck's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Lucia nods, takes a breath, and announces to the others, "Alright, thankfully we are not dealing with some undead monster. It seems this gnoll was killed by a blow to his head. These other puncture marks are merely the mark of some kind of carrion feeders. Perhaps like a bird that drinks blood or.. something. But in any case, I think we are relatively safe, for now."
    Avatar by linklele!

  5. - Top - End - #215
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Atronia Ambrosia
    Human Fighter
    AC: 12 HP: 19/22
    PP: 11 PIv: 9 PIs: 11
    Conditions: --

    Atronia curses under her breath when she sees the spot the forge once was, but isn't any longer. Her spirits are slightly lifted at Rodrik's words giving hope of some ability to work metal, but still a proper forge set up and ready would have been nice to find.

    At Rikkan's words, she goes over to examine the body and the wounds in more detail to see if there's anything she can figure out.

    Spoiler
    Show

    Medicine: (1d20+3)[10]


    But not learning anything more that hasn't already been said she just gets up and shrugs, taking the creature's shield as she stands.
    Last edited by Ramsus; 2020-12-04 at 12:56 AM.

  6. - Top - End - #216
    Ogre in the Playground
     
    Smilex's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Rodrik walks with Atronia to the forge. He points at a spot near the fire pit where the ground is uneven and patchy.
    I would dig there. That's about where I'd bury the anvil.

    Maria hands Rodrik a shovel and he gets to work. Soon enough, there's a clank as metal strikes metal. Buried under about 20 cm of earth is the anvil. Rodrik continues to uncover it as others continue their own explorations.

  7. - Top - End - #217
    Troll in the Playground
     
    Luccan's Avatar

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    The Old West

    Default Re: Guilty until proven innocent [IC]

    Yaj'dak moves to test the cellar doors Who knows, perhaps they're locked?
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
    Avatar by linklele

    Spoiler: Build Contests
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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  8. - Top - End - #218
    Ogre in the Playground
     
    Smilex's Avatar

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    Default Re: Guilty until proven innocent [IC]

    The cellar door is a metal latch that is set in a groove where it can be pulled to the side until there's a stop. There's no lock in it. There's quite a bit of noise as the metal slides against rock but it opens easily enough.

    There's a steep set of stairs that goes into a dark cellar. It smells dry and dusty. A single set of gnoll footprints goes up and down the stairs.

  9. - Top - End - #219
    Ogre in the Playground
     
    whiteflash's Avatar

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    Default Re: Guilty until proven innocent [IC]

    "If there's anything hiding in there, it can't have missed the noise. Want to wait and see if it comes out to meet us?"

  10. - Top - End - #220
    Ogre in the Playground
     
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    Default Re: Guilty until proven innocent [IC]

    Quote Originally Posted by whiteflash View Post
    "If there's anything hiding in there, it can't have missed the noise. Want to wait and see if it comes out to meet us?"
    After a few minutes, not a peep. Nothing comes out.

    Meanwhile Justius has been examining the fortress grounds.

    He yells
    Hey, I think I found some faerie magics or something.
    Anyone who comes to check the place sees a ring of white stones put on the ground, about 3 meters in diameter. The air over the area is shimmery, hazy, almost like fog was present.

    Lucia looks at the spot and immediately recognizes that the circle is at the exact center of the top of this very very round, circular hill.

  11. - Top - End - #221
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    Default Re: Guilty until proven innocent [IC]

    Chazwick spares a quick glance behind them to make sure nothing's creeping up on them with a club.

  12. - Top - End - #222
    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: Guilty until proven innocent [IC]

    Sir Rikkan looks around for any torches near the door. Upon seeing the stone rings. He exclaims Blood sucking birds, Gnolls and Fairies oh my.. Its going to be an interesting night

    Sir Rikkan looks around. We should do our best to make this area secure the are before we bed down. I also suggest we have more than one guard to night.


    The Orcs are coming, the Orcs are coming.
    The Orcs are here to play.


    Sir Rikkan
    https://www.myth-weavers.com/sheet.html#id=2346021

  13. - Top - End - #223
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    Smilex's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Sir Rikkan looks at the stone building's main door. It seems intact and it's ajar. There's no torches on the outer side so he peeks inside.

    There's a corridor with one door on the right, one to the left.
    There's a second doorway on the right with no door.
    Finally at the other end of the corridor there's a larger room.

    There's some sounds here, like grunting and scraping. Seems like the noise is coming from straight ahead, deep in the building.

    No torches. The floor, surprisingly enough is relatively clean. You can see the brush strokes where somebody has used a broom.

  14. - Top - End - #224
    Titan in the Playground
     
    WindStruck's Avatar

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    Default Re: Guilty until proven innocent [IC]

    "It's definitely no coincidence that this circle is exactly in the center of the hill. Faerie magics may be right... for now, nobody touch or enter the circle. It could be dangerous," Lucia says.

    "We'll need to break camp somewhere. Maybe within the fort or its cellar could be safer? At the very least, no one would spot us casually. But first, we need to make sure its safe."

    Joining the efforts to explore the cellar, Lucia casts Dancing Lights. Thankfully she can send the lights whisking around to illuminate things from afar.
    Avatar by linklele!

  15. - Top - End - #225
    Ogre in the Playground
     
    Smilex's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Yaj'dak descends to the cellar lit up by dancing lights. The first room that you see is filled with stacks of firewood. Only a narrow corridor goes through the piles towards a doorway.

    In the far distance at the edge of the shadows in the next room you can see something scurrying fast towards darkness. Might have been a rat.

    It's silent and dusty. The smell of wood is lovely.
    There's about 7 cubic meters of wood here.

  16. - Top - End - #226
    Troll in the Playground
     
    Luccan's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Firewood. Lots of it. There's a door at the end of the room. Watch out for rats Yaj'dak will proceed quitely towards the door and see if he can hear what's on the other side


    Spoiler: rolls
    Show

    Stealth (1d20+2)[21]

    Perception (1d20+5)[8]

    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
    Avatar by linklele

    Spoiler: Build Contests
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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  17. - Top - End - #227
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    Default Re: Guilty until proven innocent [IC]

    The doorway doesn't actually have a door in it so Yaj'dak is simply able to see into the next room. The next room has a large number of sacks and some barrels. A number of the sacks are broken and there's plenty of grain on the ground. The casks have markings like 'fungus bits', 'tubers', salted fish', 'seeds' in both common and tukuut.

    On the floor in the grain there's bit of what must be at least a hundred rats. Some of the corpses are still intact enough to recognize the species but many are strewn around as mummified bits. The bits of rat and rat droppings have obviously spoilt the grain on the ground but there are some sacks that you suspect are intact.

    There's another doorway, this one with an actual door. It's blocked by a collapsed pile of sacks. The door is on the left wall and the wall on that side is somewhat cracked.

    On the right side of the room, behind a pile of casks there's a large wall-sized winerack. There's a number of bottles still there, at least a few dozen of them.

  18. - Top - End - #228
    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: Guilty until proven innocent [IC]

    Sir Rikkan follows Yaj'dak as he walks by.


    The Orcs are coming, the Orcs are coming.
    The Orcs are here to play.


    Sir Rikkan
    https://www.myth-weavers.com/sheet.html#id=2346021

  19. - Top - End - #229
    Ogre in the Playground
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    Default Re: Guilty until proven innocent [IC]

    Uncle Zain will follow with his hand axe in his hand and if he needs more light he will cast light upon the head of the axe. He follows the others into the cellar.

  20. - Top - End - #230
    Ogre in the Playground
     
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    Default Re: Guilty until proven innocent [IC]

    It's not a particularly large room in the cellar. With Yaj'dak, Justius, Lucia, Rikkan, Zain and finally Chazwick all pushing in, the room is starting to be very, very crowded. Hard to move in even. And this is the order in which you are either close to the next door or the exit.

    At about this point five of the rats that are less in pieces start moving. They open their eyes that glow a dark purple in colour and start making squeaking noises.

    Spoiler: OOC
    Show

    For the sake of fluidity I took the privilege of rolling initiatives for everyone, even those not involved directly. Those present in Bold.

    18 Rodrik
    17 Justius
    17 Lucia
    15 Chazwick
    15 Caex
    14 Zain
    ?
    9 Rikkan
    9 Yaj'dak
    8 Maria
    5 Coatell
    ?
    2 Atronia

  21. - Top - End - #231
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    WindStruck's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Lucia didn't like going into this room with all the rats. What the hell? And it was rather claustrophobic with so many here.

    When the rats seem to animate, her eyes go wide.

    She didn't want to have to deal with them, but also, she realized if her dancing lights went out, that probably wouldn't be a good thing.

    Lucia climbs on top of a barrel to try to keep away from the rats, and she'll continue concentrating on dancing lights. If the spell is about to expire, she'll recast it.

    Spoiler: ooc
    Show
    Also, do I have the time/ability to cast fire bolt at a rat? Dancing lights requires concentration, but I think I can briefly cast a spell that doesn't require concentration and still keep dancing lights going, right? Also, since I know the cellar must be crowded, there may not even be a clear shot at a rat.
    Avatar by linklele!

  22. - Top - End - #232
    Troll in the Playground
     
    Luccan's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Yaj'dak retches at the sight of the dead rats, but composes himself quickly. As the seemingly living rats rise up from the pile, he takes his maul in hand, careful to avoid his allies, and swings it at the nearest

    Spoiler: OOC
    Show

    Barring the sudden revelation of intelligence/lack of malice, it's time for whack-a-rat

    [roll1d20+5[/roll]

    (2d6+5)[15]

    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
    Avatar by linklele

    Spoiler: Build Contests
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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  23. - Top - End - #233
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    Izzarra's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Caex
    Monk, Way of the Psion
    HP: 19/19, AC: 18
    Caex checks out the place looking for a location to set up a kitchen.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  24. - Top - End - #234
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    Smilex's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Justius swings an axe at a rat but misses. Cramped up in a difficult spot he's trying to avoid hitting a friend so he strikes too slow while trying to be careful and the rat dodges.

    Lucia climbs on the pile of food. One of the rats on the pile is just in front so she tosses some flame on it. The rat turns to ashes. At the same time, Lucia catches a better whiff of the aroma of the rats. She thinks there's a resemblance to an ingredient she once used 'powdered claw of ghoul'.
    Spoiler: OOC
    Show
    For the sake of fluid action I rolled some dice. 19 was the hit roll and damage came out 10.


    Chazwick decapitates another rat with a deft stroke of blade. The head of rat, toppling down, seems surprised. It's eyes brighten for a moment, before the glow stops completely and... finally?

    Oblivious to the events down below Caex locates the point in the building where a smokehole is. Having located that, she enters the building and opens the first door on the right.

    Caex sees a room that's quite, but not completely dark. Small amounts of light come in through cracks in the wall near the ceiling. There's an oven in the room, and cauldron and a second fireplace. This is indeed the kitchen.

    There's a worktable, on which there's two piles of wooden bowls. Standing next to it is a human woman who's cleaning a bowl with a rag. SHe's probably in her sixties but given her terrible condition she might be younger. She's thin and pale. Her hair is messy and her fingernails are cracked. She's thin and covered by dirt. She's dressed in a tunic and a skirt. On her belt hang a number of tools and a lantern which is not lit. Near her next to the wall are a broom and a shovel. When she turns her head to see who came in, you notice her teeth are as broken as her nails.

    She smiles shyly, closing her mouth to hide her teeth. I'm sorry, my husband's not here. Can I help you?

    ...

    Meanwhile in the cellar...

    Zain's hands clow with electricity and he grabs a ghoulrat by the tail. The rat jerks around but doesn't fry back to death. It's still moving.

    At this point...
    A darkness starts to seep into the room from the cracks in the leftside wall. The darkness takes shape akin to rats and the shapes of shadow rats start dropping on the floor. One, two, eight, twelve, eighteen... they keep coming through the wall!

    Yaj'dak hits another ghoulrat, hitting it aside and against the wall. That one seems done.

    Spoiler: OOC
    Show

    Rikkan's move is yet not done in round 1.
    9 Rikkan
    8 Maria
    5 Coatell
    4 Ghoul rats (2)
    2 Atronia

    Round 2
    18 Rodrik
    17 Justius
    17 Lucia
    15 Chazwick retreat?
    15 Caex
    14 Zain -tries to retreat
    13 shadow rats
    9 Yaj'dak - hits and strikes at a rat , 9 damage

  25. - Top - End - #235
    Ogre in the Playground
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    Default Re: Guilty until proven innocent [IC]

    Zain holding his axe with the cantrip light in it. Yells to the others. Retreat, there are to many. he starts heading up and out.

  26. - Top - End - #236
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    WindStruck's Avatar

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    Default Re: Guilty until proven innocent [IC]

    "They could just be an illusion, but.. -" Well, no time to explain. The animation of the rats and their purplish glow clearly seemed to be necromancy. As for the shadow rats, it was likely some form of illusion, and therefore probably harmless. But still, better to err on the side of caution.

    "R-right, let's just retreat for now," Lucia says trying to get out of the room when able.

    But first. If we're dealing with necromancy or illusion spells, someone had to be casting them, right? She calls out at the doorway blocked by sacks. "Is - is someone there?! Listen, we aren't minions of the Mroaw or some violent gang! We want to get back home!"

    Though she wasn't sure if someone was even there to hear her pleas or if they would listen.
    Avatar by linklele!

  27. - Top - End - #237
    Ogre in the Playground
     
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    Default Re: Guilty until proven innocent [IC]

    Sir rikkan slashes a ghoul rat apart with his battle axe while yelling.
    In Pathmaker's name!

    The last ghoulrat stares at Lucia a a moment and tries to run at her to bite her, but the grains collapse under the rat and it slides all the way down to the floor.

    Justius tries once again to kill the last ghoul rat but doesn't succeed. His gangly limbs have difficulty in narrow spaces.

    Lucia is stuck on the pile of food and pleads for the invisible assailant to stop their actions.

    Chazwick and Zain run to the ladder climbing away from the cellar one by one. FInally there's a little more room in the cellar.

    The shadow rats start piling into a swarm while more of them keep dropping through the cracks in the wall. They chew at the legs of everyone on the floor. It's not a biting sensation, rather than a numbing effect. You feel the muscles simply weaken, nerves stop telling what's happening in your legs. They do notice Lucia too, but they haven't yet been able to rise onto the foodpile.
    Spoiler: OOC
    Show
    Yaj'dak, Justius and Rikkan lose 2 points of strength and 3 hit points in necrotic damage.


    Despite losing muscle tension, Yaj'dak still manages to crush the last ghoul-rat.

    Rikkan moves to the ladder and ascends them, fingers having difficulty in grabbing for ladders he still makes his way out of the cellar.

    Justius rushes after Rikkan and he rises onto the ladder, away from the reach of rats.

    Spoiler: OOC
    Show

    Round 3
    17 Lucia
    15 Chazwick retreat?
    15 Caex
    14 Zain -tries to retreat
    13 shadow rats
    9 Rikkan
    9 Yaj'dak
    8 Maria
    5 Coatell
    2 Atronia

    Round 4 starts
    18 Rodrik
    17 Justius

  28. - Top - End - #238
    Troll in the Playground
     
    Luccan's Avatar

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    Default Re: Guilty until proven innocent [IC]

    Yaj'dak
    Tortle Barbarian
    AC: 17 HP: 17/23
    PP: 14 PIs: 14
    Conditions: -4 Str

    Yaj'dak climbs to the top of the ladder and slams the cellar closed behind them I think I understand why they tried to burn this place down. He sets his maul down with a heavy thud and sits to catch his breath
    Last edited by Luccan; 2020-12-06 at 03:50 PM.
    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
    Avatar by linklele

    Spoiler: Build Contests
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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  29. - Top - End - #239
    Ogre in the Playground
     
    Smilex's Avatar

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    Default Re: Guilty until proven innocent [IC]

    As everyone, including Lucia, has removed themselves from the cellar...
    The last thing Yaj'dak sees in the cellar is the shadow rats forming a line in front of the ladder. They seem to know somehow that they can't get out.

    Spoiler: OOC
    Show
    At this point Lucia and Yaj have received 2 points of strength damage and 3 necrotic damage.


    Outside, the air is pretty, calm winds caress your hair and a number of birds settle down on the nearby remains of the burnt external wall.

    Justius points at the front door
    Damnit, somebody's gone in the building.

    Maria approaches with the llama
    It was Caex. That one's certainly got a mind of her own.

    Rodrik asks
    What's all this about? Did you find a good place to shelter for the night?

  30. - Top - End - #240
    Ogre in the Playground
     
    Izzarra's Avatar

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    Washington, USA
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    Default Re: Guilty until proven innocent [IC]

    Caex
    Monk, Way of the Psion
    HP: 19/19, AC: 18
    Bowing to the woman. "The Caex must apologize for entering. The Caex thought no one was here."
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

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