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  1. - Top - End - #271
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Tenhammer exhales, loudly, through his nose. "Mages." It's a word said with no small amount of dislike. "Hopefully you're less of a pain than Venkt is." A loud sniff."I can use you though, so alright you're in, for now." He holds out his hand for Venkt's dagger and, after a moment, Vala hands it over without saying anything. Tenhammer's eyes linger on her for a moment, a brief image of puzzle crossing his features, but it's gone as quick as it comes. "Do what you're told and do it well and you'll get rich, step out of line and you'll end up on Venkt's table. You want a chance of leadership?" He pokes a thumb into his cheek. "Same rule I tell everyone, come take a swing, any time, any place, I'll take you on. But let me," He takes one step towards Senna, "make one thing," another step, "very clear." He stops, towering over her. "Don't waste your chance, because you only get one."

    He steps back and turns away, poncho flapping in his wake. "Get them settled in, north tents should be clear if we lost the hunter group." The clanking of his armour heralds his exit from the conversation, and one of the gate guards waves you over as Vala gives a sigh of relief. "Well, that went well." She mumbles approvingly, seemingly pretty glad she didn't have to speak. You're lead into the camp proper, getting a brief glance of the Chill side - and the ogres - before the guard points you towards some tents on the north side. The scattered Blacktalons, chatting aimlessly while doing chores, watch you pass with barely concealed interest - some with gazes more concerning than others. You don't see Loog.

    "Set yourselves up with these tents, they're empty now." The guard says with complete indifference that three of his fellows are (so far as he knows) now dead. "Boss'll tell you when they need you, 'til then you got run of the camp. Don't start nothin' with the Chill if you wanna keep your heads." With his warning delivered you're left alone, though clearly still under watch by curious Blacktalons who aren't used to dragonborn, elves, or women in their side of things.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  2. - Top - End - #272
    Titan in the Playground
     
    Spore's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 18 HP: 33/33
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration:-

    The cleric took resolve in her god's power as her hand on her chest clamped down on her divine amulet. Otherwise she would have broken character and backed down. As you go towards the tent you can see her subtly shivering under her armor. She rubs her face with both her hands and adds. Well, that went well, but I feel we have not been given officer status. She looks around, staring into the distance for a second.

    Maybe Glyph was more successful. she says while staring into the middle distance.

    Spoiler
    Show
    Concentrating to look through her familiar's eyes, and mentally prompting her to look for Venkt.


  3. - Top - End - #273
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    The moment is tense as Tenhammer stands menacingly over Senna, and Sam feels his taut muscles finally relax when the man turns away. Glad that they'd made it through the first step of the plan successfully, Sam strolls into the camp. "Think you mighta been a little too aggressive," he comments with a laugh, though no small amount of nervousness is beneath it.

    Once at their tents and settled, Sam looks around camp considering where to explore and who to talk to.

    Spoiler: Rolls
    Show
    Perception to spot any individuals of note
    (1d20)[12]


  4. - Top - End - #274
    Bugbear in the Playground
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    Default Re: Iron Crisis Part 2 (IC)

    Melian Galanodel
    Eladrin Bladesinger
    AC: 13 (16) HP: 34/34
    PP: 14 PIv: 17 PIs: 11
    Conditions: Mage Armor (8h)
    Concentrating: --

    The elf remains mostly silent throughout the march and the "interview" - such as it is. She eyes the mage Venkt with curiosity. Ever so slightly, Melian loosens her blade in the scabbard when the towering Tenhammer approaches Senna and she edges closer to her sister, ready to protect her. She breathes a sigh of relief as the bandit turns and leaves.

    Ducking into a tent, she starts a familiar ritual, opening her senses to the Weave. "Well, that went well. As long as Loog doesn't change his tune during his report."

    Spoiler: OOC
    Show
    • Detect Magic ritual to scan the campground, looking for auras indicative of defensive spells or traps and any areas of arcane interest.


  5. - Top - End - #275
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 39/39
    PP: 17 PIv: 10 PIs: 17
    Conditions: --
    Concentrating on:

    Caelyn set about setting up her tent, though for her it was a foreign experience. When camping with her family, she never slept in her tent except for during the worst of weather. She was used to just taking her bedroll, laying it out as a seat, and trancing in camp for everyone to see. Looking out at the small sea of ruffians, bandits, and thugs around her, she doubted that would be a good idea. So with a little difficulty she set up the tent next to her siblings' campsite and tried not to blush while doing it. Once done, she pairs up with Melian for her walkabout, making sure to bring her staff, wand, bow, and scimitar, wearing them all in prominent places on her body.

    Spoiler: OOC
    Show
    Helping out Melian with scouting. (1d20+7)[19] Perception while we search the camp.
    The Bear is Back.

  6. - Top - End - #276
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    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    From your position by the north entrance, the thirty feet range of your magic detection covers only a small portion of it. Still, it doesn't come up entirely empty handed. On the other side of the wall to your west you get a sense of abjuration, not quite 'outside' the entrance but equally not 'inside' the camp. With Caelyn in tow, Melian manages to spot 3 more - one at each entrance, including the one you passed through. Whatever it was, it didn't trigger when you passed over it at least. Both the central tents also have the tinge of magic around them, though there's a bunch of crossing over effects making full identification difficult. Caelyn might note the prisoners giving them the stink-eye. All of them are haggard and half-starved, despite the food that they're preparing, unarmed despite the weapons that they're hammering. The tents in the northwest of the camp are of notably poorer quality, with poorly patched holes to cover tears and clearly using scrap cloth instead of quality. The Chill seems less interested in you than the other Blacktalons, barely giving you a second glance as you pass round the camp. It might well be that they simply can't tell the difference between humans and elves and see no difference between you and any of the other recruits they've had so far.

    Most of the Blacktalons that Sam casts his eyes over aren't looking at him, or any individual of the group specifically, their eyes passing over you all in equal measure. One, however, does catch your eye (and Vala's). Across the way, on the opposite side of the Blacktalon tent group, one specifically has his gaze locked on Sam, and doesn't shirk away from matching eyes with him. It's a gaze that bores into you with recognition. He knows you. And he doesn't like you. Vala's eyes follow Sam's to the Blacktalon and back. "You know that guy?"

    Glyph spots Venkt moving from the northern central tent to the southern one, and heads towards it. Just as they're crossing the threshold into the central section, the hobgoblin guard reaches down to grab the cat, saying something in goblinoid you can't understand. Glyph dodges, however, avoiding the meaty sausage fingers of the hob and it grumbles to his fellow guard who sighs and points his crossbow at the tiny familiar with clear intent to loose a bolt.

    Spoiler: OOC
    Show

    Melian, specifically, can make a DC18 Arcana Check (with advantage) to identify the abjuration spell(s) as
    Spoiler: Double Spoiler
    Show

    A Glyph of Warding


    Sam, specifically, can make a DC13 Intelligence check to remember the man:
    Spoiler: Double Spoiler
    Show
    He's a Blacktalon who was part of a failed ambush that you thwarted before arriving at the Friendly Arm for the first time.


    Spoiler: Map to show where you ended up in camp
    Show



    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  7. - Top - End - #277
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    "Nope," Sam answers Vala. He starts casually strolling towards the bandit in question, hoping to nip whatever this is in the bud before it becomes a bigger scene later. Moving past the dog cages, he looks at the man more closely as he draws near. "Something eating you?" he asks.

  8. - Top - End - #278
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    The blacktalon, chewing gently on some tobacco, leans forward and spits. A globule of brown, sticky liquid lands an inch from Sam's boots, splattering them. "Somtin et mi?" He asks, mockingly. Even if his words aren't clear, his tone is. "Yeh somtin et mi. Yo be et mi." He slams a hand hard against his chest, standing to his feet, squaring directly up against the half-dragon that is easily a head-and-a-half-taller than him. "Mi know ye. No forgettin' yo face so easy. Tinkin' yo can dead mi brothers, no bother? Mi just let that lie?" He cracks his knuckles and rolls his head, rolling his shoulders to warm up. Healed scars litter his fists and face. "Bossman no let us dead yo, but 'im say notin' bout bloodin'. Raisin' yer hands, scales, we gon have this out."

    The others nearby are standing and have begun to form a light ring around Sam, murmurs of excitement about them. Vala has followed quietly behind and now stands just in the shadow of Sam. Though she considers speaking up, she chooses not to - perhaps out of concern that having a woman 'defend' Sam might cause more problems than solve them.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  9. - Top - End - #279
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 39/39
    PP: 17 PIv: 10 PIs: 17
    Conditions: --
    Concentrating on:

    Taking an immediate step forward, Caelyn prepares to bring fire to her hands when the man confronts Sam. The words are on her lips before she even realizes it, burning to escape and bring more flames into the world. To smite the impudent bandit. To burn this whole camp down. But then she sees Vala, standing nearby but remaining on stand by, and she puzzles out the same thing the chef did- Sam needed to deal with this man by himself. She'd step in if things got too ugly, but if she did they'd never see the end of the fist fights, and perhaps to more dangerous opponents. Instead she moved over to Rosc Roche and began to brush him down with her true interest focused behind her on her brother.
    The Bear is Back.

  10. - Top - End - #280
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    Looking down at the much shorter bandit, Sam remains casual as the fight ring forms around him. "Oh, did we fight before?" he asks, scratching his chin. Part of it is putting on a show of how insignificant the man is to him... but also he really has no idea who this guy is. "Must not have been very memorable." Lowering his hand, he keeps both hooked into his belt by the thumbs, not looking intimidated by the man at all. "I've fought a lot of bigger things. Just today I made a troll run in circles until his eyes bled and he ran away. Want to see how many jumping jacks you can do before you pass out?"

    Spoiler: Rolls
    Show
    Intimidation to get the bandit to back down.
    Intimidation - (1d20+4)[5]


  11. - Top - End - #281
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    Spore's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 18 HP: 33/33
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration:-

    As the bolt is aimed at Glyph, the smart cat simply jumps in between the barricades and vanishes behind the northern tent. This was not the time of day she would find Venkt, and seeing the thin man's clever eyes, Senna decided he could probably know a familiar from a feral cat. Despite this, she was still clear calico was an infernal spirit bound to her soul rather than a creature, and maybe it was the best the cat was sidelined once again. Ending her trance towards the cat, letting it roam the woods, Senna follows her siblings.

    She was still jumpy about the whole Tenhammer thing, but at least she knew there was no command structure. There was a boss and that's it. Maybe some kind of tribal pecking order, but they had no time to advance in that. She sees her opportunity in aiding Sam, and steps up. My friend here is a horrible fighter, but his pyroma... Senna smiles a condescending smile. pardon me, I am used to bigger intellects; his fire magic is unparalled. Yet what you should watch out for is the mind magic he does. She taps her temple. I can fix burns up easily, but once he tampers with your mind, you stay broken.

    Spoiler
    Show
    Dodge plus move in between barricades and into cover, in case the hobgoblin looses its bolt. AC 12 and 2 HP when it comes to it, plus boni for cover and disadvantage for dodging. I assume Venkt made it clear nothing should come close to his tent.


  12. - Top - End - #282
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Glyph vanishes out of sight behind the tent before the guard can loose his crossbow bolt. As the tiny cat-familiar makes its escape, it overhears the guard calling to his hobgoblin comrade in a joking, perhaps slightly mocking, tone, "Guess you'll miss out on that extra meat after all."

    "Mi no talkin' 'bou' magic, mi no care 'bou' magic," the blacktalon responds to Senna's additional provocation. He remains unconvinced, and those around him yell in agreement. "Bloodin's 'bou' fists an' feet. Mi coul shiv ya in sleep if mi wan you dead." He punches his fists together for emphasis. "Yo no raise fists mi blood yo anyway. Fo' mi brothers. Jus' mi and yo scales."
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  13. - Top - End - #283
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    "If it'll make you stop talking," Sam answers the man, bringing his hands up and baring his long, claw-like nails. Flames lick between his teeth as he bares them, too. "Wonder how many people are betting on this?" he wonders aloud.

    Spoiler: Rolls
    Show
    Initiative
    (1d20+6)[12]


  14. - Top - End - #284
    Bugbear in the Playground
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    Default Re: Iron Crisis Part 2 (IC)

    Melian Galanodel
    Eladrin Bladesinger
    AC: 13 (16) HP: 34/34
    PP: 14 PIv: 17 PIs: 11
    Conditions: Mage Armor (8h)
    Concentrating: --

    Melian makes a mental note of the glyphs and their position, considering debating them later with Senna. These will likely need to be better understood before the Fist arrive - and possibly deactivated or tampered with as well.

    As the hobgoblin squares off against Sam, Melian notices her siblings have it well in hand and decides to continue investigating. She makes her way to the ogres and shrine and tries to get a better look, maintaining a respectful (and healthy) distance from the brute guards.

    Spoiler: OOC
    Show
    • Arcana roll for Glyph of Warding on Discord (27).
    Detect Magic ritual to check out the shrine
    (1d20)[10] roll for History (+7), Arcana (+7) or Religion (+4) to check the shrine out.

    Questions: can the spell and trigger on each Glyph of Warding be identified? Tampered with? Dispelled other than with a Dispel Magic spell?


  15. - Top - End - #285
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    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Cheers go up from the assembled group as it becomes clear the fight is on, with Vala standing back to give you space. The blacktalon is quicker to the punch, literally, than Sam, landing the first strike right on his jaw. Sam gives as good as he gets though with a strong counterblow. The two of you exchange hits back and forth for almost four minutes, dodging, weaving, as he tries to lay on the hurt. Even without a particular focus on martial training, it's clear you have the upperhand in this fight. He refuses to concede though, continuing to fight hard until, eventually, the hits get too much and he collapses from a particularly potent hit to his neck. More cheers, and some groans, go up as Sam is the clear and decisive victor in this blooding. The tinkle of coin exchanging hands can be heard as the bets come to fruition. None of them move to help the unconscious fighter, apparently content to leave him sprawled out in the middle of the path until he wakes up. Some even step over him entirely, as if he weren't there. One or two pat Sam on the back in congratulations, remarking "Welcome to the gang," and "You're really one of us now," before wandering back to their previous positions.

    The ogres watch Melian warily, giving a short "You come no closer!" warning but otherwise leave her alone. The location of the skull, otherwise without much worth, suggests a religious altar of some sort, though there's no other iconography to support that or indicate which deity its dedicated to. Tiamat, the chromatic queen of evil dragons, seems the most obvious but offering skulls to evil deities or demons is fairly commonplace, and so the dragon (or oversized kobold) skull doesn't do much to indicate one way or the other. Other prominent options are likely Cyric (God of Death, Mulahey's deity) and the demon prince Mammon. The skull and altar are non-magical, at least, though there does seem to be at least one magical item in the treasure trove surrounding it. There's a clear indication of magic touch from the base of the treestump altar, rather than atop it.

    Spoiler: OOC
    Show

    Sam takes a total of 12 damage, while dishing out a much more respectable 16, knocking the man unconscious. Hope you don't mind that I skipped ahead roughly 38 rounds of punching back and forth before one of you got knocked unconscious.

    Melian can't identify the trigger for the glyph of warding (without casting the Identify spell). If there is another spell in there, it's abjuration, but Identify would have to confirm.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  16. - Top - End - #286
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)

    [QUOTE=RandomWombat;24918377]


    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 27/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    Spoiler: OOC
    Show
    No problem at all, chief.


    With one final swing, his opponent is down for the count - if anyone here were professional enough to bother with a KO count. Rather, they continue going about business as normal. Rolling his shoulders, Sam does his best to hide any concern for the man's well-being. There are multiple bruises and scratches, both from Sam's sharp nails and the edges of his scales. "Hey sawbones, wanna make sure this guy's still breathing? Boss said we don't wanna go losing randoms," he remarks aside to Senna, forcing a grin as he's congratulated with pats on the back.

  17. - Top - End - #287
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    Spore's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 18 HP: 33/33
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration:-

    Watching the spectacle, Senna is unsure whether to react exasperated or excited. As the fight continues she is scared for a few moments until she sees Sam's endurance outweighs that of the antagonizing man. Sam was slender and she got to know him as a dazzler more than a fighter, but like herself, he learned to fight with the best of Candlekeep. Lacerations. You know I hate having blood everywhere, whelp. she jests, smiling at her brother, then kneeling down to check on his pulse. The last slash was so fast she was unsure if he cut his jugular or just knocked him out.

    His pulse was calming down from the scrap, and the scratches were superficial, so she decided to just slap a wet towel on his face. He should clean his cuts with this and report to our tent once he is awake again. Call for me, if he does not raise within the hour. With that she is off.


  18. - Top - End - #288
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 39/39
    PP: 17 PIv: 10 PIs: 17
    Conditions: --
    Concentrating on:

    Smiling, Caelee ran the brush up and down Rosc Roche's side, giving him a spurt of affection when her brother struck down the bandit with his fists alone. Her smile disappeared when she pondered if some hapless idiot was going to try to start a fight with her. She sighed. She'd try to prepare for it, but she didn't know how that fight would go. Finishing up her chores, she reaches into her bag and removes an apple, giving it a rub on her clothed arm before leaning in and dropping it into Sam's pocket, with only a modicum degree of stealth. Good job, little brother.
    She whispered. Then she moved to stand next to Vala, turning to her family. How long are we supposed to wait? I have potions to make, and I don't know if we have a day to get ourselves sorted out or an hour.
    The Bear is Back.

  19. - Top - End - #289
    Bugbear in the Playground
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    Aug 2013

    Default Re: Iron Crisis Part 2 (IC)

    Melian Galanodel
    Eladrin Bladesinger
    AC: 13 (16) HP: 34/34
    PP: 14 PIv: 17 PIs: 11
    Conditions: Mage Armor (8h)
    Concentrating: --

    Melian gives the ogres a friendly wave as she finishes her curious inspection and continues circling the camp back to her tent. A great cheer from its general direction is indicative that the fight is finally over and she allows herself a relieved sigh seeing her brother still conscious.

    She approaches Senna and waits for her to minister to Sam before motioning for the others to move closer and addressing them in a low voice. "I found the entrances to be warded, each by a Glyph of Warding. I wasn't able to identify the trigger, but you might be able to help, Senna. Sam, can you communicate this to Grepha? The Fist might need to bring arcane reinforcements."

  20. - Top - End - #290
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    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    'Hurry up and wait' is a common phrase among soldiers, and it seems that extends to bandit camps as well. You're left to mull over nothing at all for hours with seemingly no direction or instruction, being left to your own devices. Vala, for her part, spends the time jotting down in a small notebook - lyrics for songs, recipe ideas, idle thoughts, for the most part, nothing heavy or any sort of significant journalling. It's getting towards sunset by the time you finally see Loog again. He comes to you, rather than requiring you to move, gesturing for you all to come together. He opens with a long sigh. "Considerin' how little I 'ad to say they kept me there a while. Wanted to know everythin' that 'appened while I was gone, but don't worry, I kept it quiet. Now that they've finished their questionin' they can give you a job." The bandit coughs as he tugs a piece of paper from his belt and hands it over. Unfurling it shows it to be a poorly drawn, not terribly instructive or useful, map, with a line drawn from 'Camp' to 'Ruins', that are emphasised with a big 'X'.

    "Uh, so basically some of 'em found some ruins a day or two northeast of here. Didn't ge' close but seemed to be occupied, they heard screamin' and chantin' and all sorts, so they hightailed it. Tenhammer wants you to clear 'em out and report back in the next 5 days, in time for Tazok to come back and check in on us. Sounds like they wanna use the ruins as a new base camp for when they move next. The path on the map should take ya around a clutch of flyers and skirt the boar territory, give you a cave to set up in overnight. Anythin' you find in the ruins is yours, and boss said they'd give you a bonus if you're back in 3 days instead of 5. Make's 'em look good in front of their bossman."

    Spoiler: Map
    Show


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  21. - Top - End - #291
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    Spore's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 18 HP: 33/33
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration:-

    Senna smiled into the face of the bandit. The map was very ... rudimentary, yes, but she did have to work with less when researching the location of legendary Myth Drannor back in Candlekeep. Though at least she had a few sources back there and could compare size scales. This map was not very ... elaborate. The glyph scribe clears her throat.

    So, is this your map? Can I ask you a few things about it? she says in the most optimistic tone ever, dropping the gruff facade of a rough bandit. That face over there is a troll, right? The boars are in the east? Is this to scale? While I am not our tracker, I am our document gal. she points at the lines, pointing with her fingers at various things.

    Spoiler
    Show

    Are these lines roughly to scale? What is this creature I circled with my finger? And does the scout remember WHAT was chanted?




  22. - Top - End - #292
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Iron Crisis Part 2 (IC)

    [QUOTE=RandomWombat;24918377]


    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 27/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    Glancing over at Melian, Sam shrugs and shakes his head. He answers in the same low voice once they're back in the relative privacy of their own tents, "She's too far away now. We can warn them when she comes back, but I think we'll have to take care of it ourselves."

    Loog's arrival back, seemingly with good news, is a breath of fresh air. And he grins happily at the prospect of doing some investigating and treasure hunting while they wait for Grepha to return heralding the Fist. "Sounds good to me. Wonder if they're druids or more cultists? Maybe more shadow druids, a little bit of both?" he ponders, hopeful that they'll be able to do some good while keeping their cover out here.

  23. - Top - End - #293
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    "Not my map, I was busy gettin' jumped by you wasn't I?" Loog shoots back, not exactly unkindly but he's clearly not 100% thrilled by the turn of events, nor a reminder of it. "Dunno about scale, alls I know is that the cave is maybe a day away if you go slow, maybe half a day if you rush, then about the same from cave to the ruins." He peers down at the mark Senna indicates and snorts. "S'pretty clearly a dragon." Then he stops, pulls the map closer to his face, scrutinising the image barely an inch from his eye. "Or maybe its a wyvern? Could be a cockatrice. Same thing really innit?" He hands the map back, apparently satisfied. "They didn' stick around t'listen t'whatever they were doin' in the ruins., crazy screamin' made them pound grass back here instead. Them druids don' usually stick around ruins, too much rock not enough trees, but could be, they're all crazy."
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  24. - Top - End - #294
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    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 39/39
    PP: 17 PIv: 10 PIs: 17
    Conditions: --
    Concentrating on:

    I hope they are shadow druids. I have no compulsion against burning those rats out of their holes. Caelee frowns, looking over the map for what little details it holds. A dragon... normally she'd be ecstatic to meet one, but after finding nothing but evil, death, and destruction in this forest outside of the dryad she has little hope of it being friendly. Surely it was best to avoid it entirely, even if it meant tangling with some monstrous boars. Bandits to the left of me... dragons to the right... and here I am... stuck in the middle with Loog.
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  25. - Top - End - #295
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    Senna
    Human Arcana Cleric
    AC: 18 HP: 33/33
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration:-


    The same to you maybe, Loog. One burns you alive, one poisons and one turns you to stone. But hey, dead is dead, am I right? Senna says jokingly "poking" holes into their "tour guide". She then turns to Caelyn. We know little about these "shadow druids", but their name certainly does not sound enticing or inviting. You wouldn't know the way where we only cross the druids of sunshine and happiness, do you?

    Senna smiles, but her joke was misplaced like so often. Cockatrices are possible, but I am generally thinking wyverns. Dragons would be the main attraction in these lands and more widely known. That I am sure of. As we have no defensive measures against their spells anyway, I can just prepare for vile poisoned wounds and hope for the best.

    So guys, do we do this?




  26. - Top - End - #296
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    "Couldn't hurt. Give us some time away to prepare and..." Vala glances at Loog, but it's only a flicker, barely perceptible, and the bandit doesn't notice "less chance of something happening in the night. I'd feel safer outside of the camp than in it, but we should probably stay here for at least one night. Too late to really start traveling now," She pauses, before adding "not all of us have magic elf vision."

    You're left alone for the most part as night falls. There's a brief invite extended to Sam - and only to Sam, apparently - to join some of the others for food, but otherwise the Blacktalons keep their distance, perhaps warned off from starting anything more, and the Chill don't come around aside from a guard shift rotation on the north gate and the central tents.

    Night passes loudly. The sounds of the forest are drowned out by bandits who drink, sing and brawl until dawn. When not out murdering merchants for their wares, they seem almost normal, but the knowledge that they'll be back out hunting down innocents before long isn't ever far from the mind. Vala's up in the morning, before dawn does come, and has already prepared a small breakfast - cold meat sandwiches to eat on the go. She seems quite eager to be away, and though her pace may not be necessarily hurried, she still heads for the exit a little faster than a standard pace, not giving voice to her concerns but nevertheless they're clear. The scorching heat of yesterday has given way to another summer day of sun and clear skies - warm, yes, but not oppressive like yesterday, and as long as you stay somewhat near shade there's little chance of overheating.

    Loog doesn't accompany you, leaving you with little more than the poorly drawn map to go on. Still, Caelyn manages to locate the trail the animal trail that the scouts used without much difficult and soon enough you're pressing through the woods with speedy abandon.

    Your first hour passes quietly, but a short while into the second hour of your trek you hear the clanging of metal on metal. Not a fight, instead it's got the rolling sound of something clanging around a can or metal box. Through the bushes you see a scaled humanoid, not entirely dissimilar to Sam in build, though with a clear hunch in his back. Whereas Sam's scales are pristine and carefully tended however, this dragonblooded person is less so - their original colour and sheen has faded, possibly with age if its long whiskers trailing from his mouth and chin are any indication. Whatever their original colour, his scales are a muted grey, bereft of any shine or glimmer. He's dressed in a dirty brown robe of cheap material, edges frayed around his clawed feet and is sat on an old wooden crate which creaks under his weight. A closer look at his eyes show them to be clouded over, and you can't be sure if he can even see or notices you approaching. "Alms, alms for the poor," he calls out in a deep baritone, cracked and hoarse with age. He rattles the small tin, with what sounds like a single coin inside - the source of the sound you heard before. Then again, after a few moments. "Alms, alms for the poor." Were he on the streets of a city he wouldn't look out of place as any other beggar, his only really noticeable features being his draconic lineage and the fact that he's not in a city.
    DMing:
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  27. - Top - End - #297
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    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    Evening

    Apparently, the 'blooding' earlier in the day had earned Sam some respect. Not wanting to arouse suspicion or gives the bandits the impression he thinks he's better than them (just asking for a shiv in the night), he accepts the invitation and goes out to join them for food.

    Road

    The walk through the woods isn't much different than any other walk through a city for Sam, in his casual gait. He perhaps has too much daydreaming as well, for being in a hostile forest full of monsters, often lost in space looking at the trees as they pass. And apparently thinking forests are cities is a common problem for dragonblooded, as they come upon a local beggar.

    "Huh," Sam mouths to himself, face a mixture of concern for the old drake and confusion. "Scuse me. Why are you begging out here in the woods? Do uh, do the bandits often give you change?"

  28. - Top - End - #298
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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 18 HP: 33/33
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration:-

    On the road

    I feel like Loog will organize a grand welcome back party. He is a rat and now we granted him a few days to prepare. Do you think we should dispel any doubt in our motivations once we are back or prepare for the worst?




    In front of the grey drake
    I'm sorry, what? Are you a large kobold asking us for a tithe for your draconic master? Senna was unsure but she grabbed her shield and holy symbol. Tell us who and what you are and what you want.

    A bit more silently, she adds. This reeks of illusion magic. But this could be a test... Senna approaches and produces a gold coin, inserting it in the creature's iron tin.


    Last edited by Spore; 2021-02-16 at 06:49 AM.

  29. - Top - End - #299
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    It's clear from the way the man turns to 'look' at you that he is, most likely, blind. His focus is placed on the rough area where your voice emanated from, and he makes no effort to enact eye contact or scrutinise your appearance. "Thugs don't bother these old bones," he wheezes out to Sam, "not got anything worth taking!" The coarse laugh turns into a retch, and he pats his chest a few times. The sag in his arms indicates that whatever thick musculature he once had has diminished over time. "Just trying to get by, miss, no master but the needs of my own body."

    When Senna drops a coin into his tin, he holds the rattling metal to his ear and shakes it a few times. "Gold! Thank you kindly miss, may Ilmater help you push through the ordeals of life." He doesn't hold the tin out to the rest of you - if he even knows how many you are, or where you're stood. He merely returns to his previous position of holding it gently in his lap, though doesn't rattle it any more.
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  30. - Top - End - #300
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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 39/39
    PP: 17 PIv: 10 PIs: 17
    Conditions: --
    Concentrating on:

    On the Road

    I'm not sure. If Loog didn't betray us immediately, and he didn't betray us last night, it may be that we have him sufficiently cowed. Still, we should be on our guard when we return. Caelee steers Rosc Roche with her knees. There was no way she was leaving her horse back there with those thieves and murderers. She did her best to look to either side of the path for potion ingredients, occasionally hopping off and walking into the woods to check on a particularly interesting mushroom or moss.

    Spoiler: OOC
    Show
    Survival or perception to hunt for poison/potion ingredients while moving. Caelee will move slower if she needs to to hunt for stuff. Same modifier for either roll- (1d20+7)[10]


    At the Beggar

    Caelee looks upon the old dragon with a fair bit of caution. It was simply too suspicious that there was a beggar of draconic heritage, when supposedly there was a dragon in the area. She hopes he won't take any offense at Senna's words, even if her own feelings mirror her sister's. She also finds a gold coin and approaches the beggar, holding it out. Another coin for you, sir. You won't find much generosity in these parts, I'm afraid. To your health, and to making these woods safer for beggar and adventurer alike.
    Last edited by purepolarpanzer; 2021-02-16 at 12:11 PM.
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