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  1. - Top - End - #121
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 39/39
    PP: 17 PIv: 10 PIs: 17
    Conditions: --
    Concentrating on:

    Caelyn took a step back at the utterance of the name of the god of predation, recognition flooding her features. This was not a brother druid, dedicated to a benevolent balance. This was a druid who worshipped an evil aspect of nature. Her lips drew back in a snarl as a small bead of light began to grow in her palm. She lifted her hand, braced her wrist with the opposite hand, and began to shout.
    Spoiler: Druidic
    Show
    In the name of Mielikki I burn you, servant of dark power!

    The small bead of flame zipped forward, coming to rest directly in front of the mad druid. For half a second Caelyn was confused. Was her power too weak for this spell? Then the bead of flame erupted into a massive fireball, racing out in all directions to encompass not just the druid but his plant servants as well. The young woman's eyes went wide, her jaw dropped, and she clasped her hands in a moment of pure awe. So pretty...

    Spoiler: OOC
    Show
    Fireball, I choose you! Dexterity DC 14 for half. Druid- (1d20)[20]. Bear (1d20-4)[6]. Eagle (1d20-3)[2]. Wolf (1d20-4)[16]. Boar (1d20-4)[11]. Damage- (8d6)[22]
    The Bear is Back.

  2. - Top - End - #122
    Bugbear in the Playground
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    Default Re: Iron Crisis Part 2 (IC)

    Melian Galanodel
    Eladrin Bladesinger
    AC: 13 HP: 34/34
    PP: 14 PIv: 17 PIs: 11
    Conditions: --
    Concentrating: --

    Melian draws her sword and for a split second time seems to slow to a crawl - she sees Vala begin her advance and notices the small, familiar bead streaking from Caelyn's outstretched hand.

    "Malarite," Melian says in disgust as she begins the arcane gestures with her offhand before pointing to the druid and the altar. Another small, fiery bead streaks forth and erupts in a cacophony of flame, enveloping the malarite and his creations.

    Spoiler: Round 1
    Show
    Move: Draw weapon
    Bonus: --
    Action: Fireball centered on Malarite
    - (8d6)[22] Fire damage, DEX Save DC 15 for Half
    - Druid: (1d20)[6]
    - Bear: (1d20)[16]
    - Eagle: (1d20)[16]
    - Boar: (1d20)[2]
    - Wolf: (1d20)[7]

    Last edited by cigaw; 2020-12-09 at 07:06 PM.

  3. - Top - End - #123
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    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Senna's spell shimmers around the four plant-beasts, their vines creaking loudly in response, their movement slowed. Slowed enough that when two bursts of fire fly forth directly into the druid, they are far slower on their reactions than they might otherwise be. The cataclysmic boom-pow double explosion sends birds flying from the trees around you and animals screeching in fear. Heat engulfs the entire grove, washing over you and bringing water to yours eyes. By the time the smoke clears the green grass of the grove at the impact point has been burned to cinders, the stone altar blackened with ash and char and the treestumps turned to black coal. Three have fallen immediately - the bear, the eagle and the boar, but the wolf and druid still stand.

    Vala nods thankfully at Sam's passing spell, barreling forward to stand between you and the druid. As she moves, her voice - louder and more reverberant than usual - calls out a single word. "Ascleh!" A shimmering white aura forms around her along with a spectral crown of lotus flowers around her head. The aura exists for just a moment, fading quickly, though she does seem a touch more...radiant afterwards, as if the light is bending to highlight her. Her feet carry her forward, raking her spear across the side of the plant-wolf's body head-to-tail to finish it off. Not content with that she leaps and makes another strike on the druid, but despite his burned skin, singed hair and now a spear-wound in his side he refuses to concede. Instead he brandishes his now-burning staff at Caelyn, ignoring the warrior in his path and instead focusing on the one who would dare to 'befoul' the language of druidic, in his mind at least. He mutters a quiet incantation and Caelyn immediately feels the effects of the spell as necrotic energy surrounds and pierces her body, siphoning her strength. Her mouth goes dry, her sweat evaporates, and it feels like all the moisture has left her world. Even the grass around her seems to have dried, withered and died, simply due to its proximity to the spell affecting her. Despite the pain and the thirst, somehow she knows it could have been worse, and that she managed to fight off the worst of it.

    Spoiler: Map
    Show



    Caelyn made her save, so she only takes 21 necrotic damage instead of 42(!). The wolf had 4 HP before Vala finished it off.

    Vala also used one of her 3/LR Divine Fervors.



    Spoiler: 'Ascleh' - Religion Check DC13, Requires Celestial Language
    Show

    Its closest direct translation is simply 'Invoke', though that doesn't capture the nuance of its use - 'Convoq' is usually used instead to mean invoke in common celestial speech. 'Ascleh' has more significant connotations specifically related to calling on a god's power, both to give praise and as a request - or in some extreme cas. It's often used specifically in rituals and isn't a word used lightly or freely by most celestial beings.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  4. - Top - End - #124
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    Running further into the field, Sam gathers two bolts of crackling green energy in his palms and hurls them at the mad druid. Grepha circles the clearing from above, watching for trouble that might be lurking - or drawn to their loud and bright display of magic.

    Spoiler: Actions
    Show
    Sam
    Move 6 E.
    Cast Eldritch Blast on Druid, twice
    (1d20+6)[12]
    (1d10)[3] force damage
    (1d20+6)[16]
    (1d10)[1] force damage

    Grepha
    Move 3 N, keep watch over the surrounding woods.


  5. - Top - End - #125
    Bugbear in the Playground
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    Default Re: Iron Crisis Part 2 (IC)

    Melian Galanodel
    Eladrin Bladesinger
    AC: 13 HP: 34/34
    PP: 14 PIv: 17 PIs: 11
    Conditions: --
    Concentrating: --

    Moving slightly closer while still keeping the treeline as cover, Melian weaves an icy ray to strike at the druid.

    Spoiler: Round 2
    Show
    Looks like there's half of a 2x2 token NW of Melian. Please let me know if it's an actual creature, in which case my plans will likely change a bit.
    Move: 2 squares E
    Bonus: --
    Action: Ray of Frost vs Malarite
    - Attack: (1d20+7)[18]
    - Damage: (2d8)[14]
    - Crit: (2d8)[9]


  6. - Top - End - #126
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 39/39
    PP: 17 PIv: 10 PIs: 17
    Conditions: --
    Concentrating on:

    Reeling with pain and recognizing how close she came to death, Caelee shakily stands from one knee, a look of determination in her eyes. Lifting her longbow, Caelee knocks her white birch arrow and draws back the string. A searing arrow flies from the bow without the string being released, soaring towards the druid.

    Spoiler: OOC
    Show
    Fire bolt away! (1d20+7)[23] to hit and (2d8)[14] fire damage.
    The Bear is Back.

  7. - Top - End - #127
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    Spore's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 18 HP: 33/33
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration: -

    Senna moves closer, to where the plant bear was. Her tabard glows a faint blue, as she invokes her deity's power. We have the power of the divine, the arcane and nature on our side. Submit!

    Spoiler
    Show
    Magic Missile (3d4+3)[9]


  8. - Top - End - #128
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    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    The combination of spells slamming into the druid bring his life to a swift end. As he falls to the ground a long, perhaps inch-wide crack splits up along one side of his staff and there's a rush of magic energy escaping - harmlessly, it seems, but noticeable regardless. Vala didn't even get a chance to attack a second time leaving her somewhat unfulfilled. As if to make sure the man's dead she flips her spear grip to reverse and thrusts the point down into his neck, twisting it twice before removing it. The blood that slowly seeps from the wound tells anyone with a basic grasp of anatomy that the druid's heart has stopped beating.

    To the north, The Invisible Grepha spots another figure hiding in the treeline, dressed similarly to the malarite you just dispatched. He appears older, though this may just be short, neat grey hair giving him an aged look rather than any actual years. He's clearly trying to hide himself, though not doing a very good job of it. His hides, furs and leathers do a poor job mixing in with the greenery around him. He seems to have been there from some time, and he's making no moves at all. Indeed he seems rather pleased with the situation, a sly smirk playing across his features, and he makes no attempt to either leave or advance for now. There's none of the madness that your previous opponent had, his eyes seem keen, calculated and cunning. He also appears well fed and groomed, all things considered, though the dirt of the wilds still clings to some of his skin and clothing.

    Spoiler: OOC
    Show

    Saving loot until you get a moment of quiet since there's more potential conflict on the horizon, but this fight at least has ended.

    I'm pretty satisfied with how that fight went, considering the resources expended.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  9. - Top - End - #129
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    "Another druid to the north it seems. Very pleased with himself that we slew the malarite. Be cautious, he has a devil's eyes," Grepha communicates to Sam, silently.

    Going over to Melian, Sam pats her on the shoulder. "Nice work! You and Cae were right on point with those fireballs, what a show! There's another druid to the north. Grepha says he's not an ally of this guy, but to be careful of him."

    Should the second druid begin to leave, Grepha will tail him invisibly.
    Last edited by RandomWombat; 2020-12-12 at 12:14 PM.

  10. - Top - End - #130
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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 18 HP: 33/33
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration: -

    Approaching the lighting, Senna kneels down to investigate the corpse, and more importantly his staff. I assume the staff's magic has ceased, but we should take it with us regardless. the cleric says without touching it. Caelyn, do you assume it is safe to touch? Sam, do you think we should bury him?

    Should we make him think he can leave undetected or confront him? I am for talking.
    Last edited by Spore; 2020-12-13 at 09:22 AM.

  11. - Top - End - #131
    Bugbear in the Playground
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    Default Re: Iron Crisis Part 2 (IC)

    Melian Galanodel
    Eladrin Bladesinger
    AC: 13 HP: 34/34
    PP: 14 PIv: 17 PIs: 11
    Conditions: --
    Concentrating: --

    Melian approaches her siblings and pitches her voice low. "We should speak with this observer. He might be allied with the bandits and it would not bode well for us to have our presence made known yet."

  12. - Top - End - #132
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    Taking the two votes as consensus, Sam turns to look at the northern end of the clearing where Grepha spotted their unknown watcher. Raising a hand, he waves, "Hail, friend! You look pleased as the cat that caught the canary that the old guy bit it. Why don't we talk?"

    Spoiler: Rolls
    Show
    Persuasion: (1d20+4)[20]


  13. - Top - End - #133
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    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 39/39
    PP: 17 PIv: 10 PIs: 17
    Conditions: --
    Concentrating on:

    Caelyn strides forward, stows her bow on her back, and snatches the staff with one hand. She didn't know why, but it felt... important. Then she turned to face the druid her family had identified, facial features and eyes hard as stone.
    The Bear is Back.

  14. - Top - End - #134
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    Default Re: Iron Crisis Part 2 (IC)

    When Caelyn picks up the staff it's cold to the touch, chillier than the air around you, as if the rush of magic leaving it has left it hollowed of warmth. It doesn't feel 'hostile' at least, there's no twinge of negative energy, at least not one you can perceive at the moment. Vala gives it a passing glance, eyes pinging between the staff and Caelyn's face, but whatever she was looking at it seems to not be there, since she turns away towards the man to the north. The crown of lotus flowers wilts from her head, spectral petals falling one by one and vanishing as they touch the ground.

    The moment Sam calls out to the man a flicker of concern passes over his face, but he collects himself quickly enough, replacing the smirk with a smile that doesn't quite reach his eyes. He holds no weapons in his hands, that are outstretched and raised in a gesture of peace, but a wooden club does hang loosely at his belt. "Peace, peace," he says. His tone oozes with a smug superiority, and he moves as if he's under no real threat. "I must apologize for the actions of Osmadi. He had lost his mind after what happened here... some days past. A group of bandits, calling themselves the Chill, entered our camp as we worked upon this shrine. They killed and murdered everyone they came across, including some of Osmadi's close friends. I couldn't bear to leave him in this state and so was keeping watch in the hopes that he might recover and find his mind once more. Ah, but I haven't introduced myself, you may call me Corsone."


    Spoiler: Caelyn Staff
    Show

    Need an hour or an identify spell to learn what the deal is with it, so put a pin in that.


    Spoiler: Senna/Caelyn Passive Insight
    Show

    If his attitude didn't give it away all on its own, you get the distinct impression from his body language that he's lying about a few things.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  15. - Top - End - #135
    Bugbear in the Playground
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    Default Re: Iron Crisis Part 2 (IC)

    Melian Galanodel
    Eladrin Bladesinger
    AC: 13 HP: 34/34
    PP: 14 PIv: 17 PIs: 11
    Conditions: --
    Concentrating: --

    Melian walks carefully towards the approaching man, suspicion obvious in her eyes. "If you were watching over him why didn't you intervene when we fought?"

    Spoiler: OOC
    Show
    • Insight: (1d20+1)[14]
    Last edited by cigaw; 2020-12-14 at 11:45 AM.

  16. - Top - End - #136
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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 18 HP: 33/33
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration: -

    Weirdly calm after seeing such an explosive spectacle, Senna approaches Corsone.

    You are awfully quick with excuses and explanations, and fast with trying to make us our friends for someone who just saw their good 'friend' slaughtered before them. Senna uses air quotes around the friend part of the sentence. At the very least I do not think you two were as close as you claim to be, so you better tell us the real deal, or we can get very complicated very quickly. And I know you carry yourself as if we were just mere gnats waiting to be squished, but believe me when I say we are pretty sturdy.

    Senna's voice carries no intention of threatening yet, but she does not seem amused or in the mood for playing around.

  17. - Top - End - #137
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    Default Re: Iron Crisis Part 2 (IC)

    The man's arms drift down slightly at your resonably-founded accusations, his expression briefly twitching to frustration before returning to the same, thin smile. "It just happened so fast," he begins, voice sickly sweet, "I had little time to react. By the time I saw what was happening you'd already killed him, though in truth that may have been a mercy. And after you dispatched him so readily, I didn't want to make myself known. You do seem rather dangerous. Oh, not that I begrudge you at all. He had lost his mind. I think you can understand that sometimes one doesn't have a choice." His fingers flex a bit, as he maintains his position of holding his hands in the air.

    In the background from the conversation, Vala tugs open a small bag at her waist and removes a small fruitcake, perhaps the size of a child's fist, and pushes it rather hastily into Caelyn's empty hand. "Eat, quick." she whispers before quietly moving up to stand with the rest of the party's discussion with Corsone.

    Spoiler: Caelyn Cake
    Show

    Should Caelyn eat the cake she gains 6 temporary hitpoints.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  18. - Top - End - #138
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    While he has spoken with the group, Grepha circles around behind Corsone, keeping an eye out for hidden weapons, of which she will naturally warn Sam.

    "And what exactly is this shrine for?" Sam asks, watching the man's twitchy facial movements carefully. "Osmadi was a worshiper of Malar. Clearly whatever druid circle the two of you were a part of was up to no good. Give us a good reason to let you keep doing whatever it is this wretched site was made for."

    Spoiler: Mechanics
    Show
    Grepha Perception: (1d20+1)[13]

    Sam Intimidation: (1d20+4)[15]


  19. - Top - End - #139
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    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 18/39
    PP: 17 PIv: 10 PIs: 17
    Conditions: --
    Concentrating on:

    Caelee takes the fruit cake and eats it down in two bites, quickly finishing it off and wiping away the crumbs. Then she takes a moment and intones a spell, passing her hands over the withered skin from the enemy druid's spell and wincing as the familiar pain of her healing magic takes effect, curing some of her wounds. Then she steps forward and plants the staff, moving into a loose formation with her family, but keeping her distance in case of some large magic. Speak plainly, druid. It is unbecoming of our allegiance to nature to lie so freely. Or, in your case, so poorly. If you must, speak in the tongue you and I share and be done with your lies.

    Spoiler: OOC
    Show
    Casting a cure wounds spell with a first level slot. (1d8+4)[11]. Also, yummy yummy cake. Taking the help action to give someone advantage on their social roll.
    Last edited by purepolarpanzer; 2020-12-14 at 06:35 PM.
    The Bear is Back.

  20. - Top - End - #140
    Bugbear in the Playground
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    Default Re: Iron Crisis Part 2 (IC)

    Melian Galanodel
    Eladrin Bladesinger
    AC: 13 HP: 34/34
    PP: 14 PIv: 17 PIs: 11
    Conditions: --
    Concentrating: --

    The wizard circles slowly to the west, crossing her arms but resting her fingertips on her sword's hilt. She readies herself in case the druid attacks.

  21. - Top - End - #141
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    Default Re: Iron Crisis Part 2 (IC)

    Corsone gives a wide, heavy, patronising sigh. "Truth then, I suppose. You know, I was more than happy to let you all traipse on your merry way after putting down Osmadi for me. Not that I couldn't have done it myself, I was just enjoying watching him suffer." He says it with only the slightest hint of casual malice in his voice. "Perhaps if he'd kept his mad mouth quiet you would've accepted what I said and gone on with your life? Maybe? Hm, probably not. Alas, alas. The Chill really did kill them all, that was the truth, but they were only able to do so after I had them dosed with poison that addled the mind and muddled the body. They were weak, so weak, even before the poison, and merely because they also served the Beastlord does not mean they were worthy of his blessings. My fellow Shadow Druids and I will purge all weakness from the ranks, so that we might carry out nature's will completely and absolutely. We will not be held back by weakness" He adds, switching language to a flawless and yet still smug druidic in response to Caelyn. "Now you will all feel the fury of our powers."

    He tugs the club from his belt and magic begins to flow around him, but Sam is quicker on the draw, getting a chance to strike first.

    Spoiler: Map
    Show



    Initiative went less in your favour this time.

    Turn order is Sam->Enemy (Corsone)->Everyone->Enemy.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  22. - Top - End - #142
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    In the midst of the Shadow Druid's monologue, Grepha drops to the ground and shifts back into imp form, creeping nearer to him invisibly. Once close enough, she reaches for his belt and pockets to pluck from him is spellcasting focus.

    Meanwhile, Sam moves forward and gathers flames in his hands, throwing them forwards with an Infernal incantation invoking hellfire.

    Spoiler: Mechanics
    Show
    Grepha
    Move 3 S, 1 SW.
    Grepha attempts Sleight of Hand to steal Corsone's Druidic Focus.

    Stealth: (1d20+5)[15]
    Stealth Advantage: (1d20+5)[16]

    Sleight of Hand: (1d20+3)[8]
    Invisibility/Surprise Advantage?: (1d20+3)[11]

    Sam
    Move 2 SE, 1 E.
    Cast Burning Hands on Corsone, using 1st level Bard slot.
    Damage: (3d6)[11] Fire
    Save: (1d20)[13] Dex for half (DC 14)
    Grepha is hit, but is immune.

    Last edited by RandomWombat; 2020-12-15 at 04:04 PM.

  23. - Top - End - #143
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    Default Re: Iron Crisis Part 2 (IC)

    Grepha's claw slips into Corsone's pocket, the invisibility keeping him from noticing her ahead of time, but she finds no focus, no spell components to steal. Instead she grasps a few dried fruits and nuts, along with some small bones - probably a bird. No, his spell focus was already clenched in hand. Even as Corsone turns against the worst of the flames the magic is coalescing around the club as he raises it to the heavens, incanting his spell. The sun that otherwise blazed bright upon you begins to dim, the light morphing as the sky blue turns from bright to dark. In but a moment night has settled in over the grove - a localised night though. Beyond the trees, beyond the immediate area, you can see that sun shining down on the rest of the Wood of Sharp Teeth, but here in this place night has fallen, and the moon is shining, all too brightly.

    Around the central altar is where the power seems to be focused the most, and before those nearby can react the light intensifies, changing from oddly soothing to immediately painful. Vala and Caelyn receive the worst of it, but Senna isn't saved from the searing power of the moon, it burns down on the three ladies nearest the altar but Corsone isn't done. He collapses forward onto all fours and his body begins to change. His nose elongates into a muzzle, his ears sharpen, and his entire body grows out, all the while covering his skin with thick brown fur. A tail bursts forth as his armour and clothes split apart and by the time the transformation completes a ten foot tall humanoid wolf monster is stood in Corsone's place. He howls at the moon above, hot spittle oozing from between his razor sharp fangs. He drops into a half crouch, ready to pounce against his foes.

    Spoiler: Map
    Show




    Senna takes 10 radiant damage. Caelyn and Vala both take 21 (already updated on map) because they missed the Con save. It's not really a secret but this is a refluffed Dawn spell which I'm creatively going to name 'Dusk' which does the same thing except with night time/moonlight instead of daylight. If Caelyn is interested in the darkness she can add it to her spell list when she gets to 5th level spells, but might not be exactly on theme for her.

    Everyone's turn!

    Vala's turn is going to involve running forwards and stabbing it, just an fyi for tactics planning.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  24. - Top - End - #144
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    With Grepha telepathically helping aim his shots, Sam fires two bolts of crackling green energy at the giant wolf-man in an attempt to fling him into his own spell.

    Spoiler: Mechanics
    Show
    Sam
    Cast Eldritch Blast at Corsone.
    Blast 1: (1d20+5)[24]
    Adv: (1d20+5)[19]
    Damage: (1d10)[2] force and shove 10 feet
    Blast 2: (1d20+5)[7]
    Damage: (1d10)[1] force and shove 10 feet

    Grepha
    Help Action to attack Corsone. This should not break her invisibility, as it is not an attack, I believe.
    Move 1 NW, grab a healing potion from Sam, and move 2 W, 2 SW.


  25. - Top - End - #145
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 14/39
    PP: 17 PIv: 10 PIs: 17
    Conditions: Blood in her teeth
    Concentrating on: Moonbeam (10 rounds)

    Releasing a scream to the newly darkened heavens, Caelyn has to fight not to crumple under the searing moonlight of the Shadowdruid's spell. The pain causes her mind to go blank for a second. Shaking, she nearly stumbles. But then she catches herself. Taking a deep breath, she stands straight, her eyes wide open with anger. She remembers the dream. She remembers how good it felt to slay the Shadowdruids in that vision. And now she wants that feeling to be real. If you're still offering power... I'll take some now, whatever you are... Then she breaks into a sprint, running thirty five feet to the west, seeking to get some distance from her companions. Spread out! Stay out of the light! Drawing her bow as she runs, she nocks her white birch arrow and draws back the string, sending a bolt of radiant energy flying up into the newly darkened sky. Shouting in Druidic, she curses her foe in a tongue only they can understand and a beam of radiant light of her own comes down focused on him.

    Spoiler: Druidic
    Show
    You're not the only one who can control moonlight, you bastard!


    Spoiler: OOC
    Show
    Moving 35 feet west, out of the effect of his spell. Casting Moonbeam, centered on the Shadowdruid. He makes a DC 15 Con Save with disadvantage for half of (2d10)[11] damage. Save- (1d20)[14] Disadvantage (1d20)[19]. If he fails he must change back and can't transform while the cylinder of light is on him.
    The Bear is Back.

  26. - Top - End - #146
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    Spore's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 18 HP: 33/33
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration: Bestow Curse (disadv. Wisdom)

    Before Senna is hit by the rays of moonlight, she is able to wave her hand forcing the Weave to deflect the brunt of damage. Without the proper incantations however, she is still hit and manages to wrestle down a high pitched scream.

    She leaves the area of the burning moonlight to the west. If you choose insanity, then Deneir shall muddle your mind with divine riddles! she points at the wolf, and a coronet of glyphs appears on its head.

    Spoiler
    Show
    All that talk about divine shields is just fluff.
    Wisdom save vs. disadvantage on wisdom saves (1d20)[5]


  27. - Top - End - #147
    Bugbear in the Playground
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    Default Re: Iron Crisis Part 2 (IC)

    Melian Galanodel
    Eladrin Bladesinger
    AC: 13 (20) HP: 34/34
    PP: 14 PIv: 17 PIs: 11
    Conditions: Mage Armor (8h), Bladesong (1min)
    Concentrating: --

    Melian draws both her sword out of her scabbard and the Weave around her in a flash, she falls into the now familiar Bladesinger stance and slowly edges her way toward the enormous wolf-man.

    Spoiler: Round 1
    Show
    Move: draw Moonblade, move 10' NE along log (edit: if wolfman gets pushed south, make this 10' E).
    Action: Mage Armor on Self
    Bonus: Bladesong

    • Bbbbbuffing round complete. Will proceed to whack-a-wolf next round.

    - Bladesong: 1min, +INT AC, +10' move, ADV DEX (Acro), +INT CON Saves and Concentration.

    Last edited by cigaw; 2020-12-16 at 01:14 AM.

  28. - Top - End - #148
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    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Whatever quips or remarks Corsone may have made, they're stymied by his new form, and at the roar of anger and pain from the beams from Sam knocking him back, followed by the moonlight shining down from Caelyn. His own searing light fades away before he can be hurt by it, though the dim light of night remains overhead. Vala surges forward, igniting for a second time with energy just as quickly as the last bout had vanished, lashing out with reckless abandon with her spear. Two solid hits draw blood. With an immediate target now occupying Corsone's attention he launches at Vala, biting and clawing at her that draw her own blood in turn though she shrugs off the worst of it. Corsone pushes past her, putting Vala between him and Caelyn's spell, snarling with blood and torn clothing around his muzzle ready to unleash further attacks.

    Spoiler: Map
    Show




    Vala takes a total of 10 damage (thanks to resistances from rage divine fervor). She's currently at 38/66 HP.

    Also the guy should have +9 attack not +10, didn't affect anything in this round though.

    The curse hit Corsone, though only barely. He made his saves vs. the moonbeam.

    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  29. - Top - End - #149
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam
    Half-Dragon Warlock | Imp Familiar
    AC: 12 HP: 39/39 | AC: 13 HP: 10/10
    PP: 10|14 PIv: 15|10 PIs: 11|13
    Conditions: --- | --

    As Corsone draws nearer again, Grepha serves around between his feet, attempting to trip him up invisibly before scooting out of the way and moving around the transfigured druid, making way towards Caelyn. She skids to a stop at the druid's feet.

    Sam places a pair of fingers against his temple and whispers, the words slithering on a trail of inky darkness that swirls into the Shadow Druid's ears. "Poison... Worthless... Weak... Coward..." all manner of unflattering insults worm their way into his head, filled with malicious intent.

    Spoiler: Mechanics
    Show
    Sam
    Will wait until Melian gets adjacent (if she does) and cast Dissonant Whispers on Corsone.
    Wis Save: (1d20)[14]
    Disadvantage: (1d20)[5]
    Damage: (3d6)[16] psychic, halved on a save; if save fails, he must immediately use his reaction to flee from Sam as far as its speed allows, which should provoke from Vala (and Melian if adjacent).

    Grepha
    Help Action to attack Corsone, whoever attacks him next.
    Move 5 SW.


  30. - Top - End - #150
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 14/39
    PP: 17 PIv: 10 PIs: 17
    Conditions: --
    Concentrating on:Moonbeam (9 rounds)

    Drawing her bow back again, Caelee aims at the enemy druid and mentally refocuses the moonbeam, sending it roving over the field, passing harmlessly over Vala, and settling on the shadowdruid again. Change back, damn you. Change!

    Spoiler: OOC
    Show
    At the beginning of the shadow druid's turn the moonbeam takes effect again. DC 15 Con save with disadvantage for half damage. Must transform back and cannot shapechange in the beam if it fails. (2d10)[12] damage. Saves- (1d20)[3] and (1d20)[4], taking the worse of the two.
    The Bear is Back.

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