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  1. - Top - End - #1471
    Titan in the Playground
     
    Spore's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 20 HP: 37/39
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration: Shield of Faith (Vala)

    Senna now realizes. The curse was never about hurting HER, it was about hurting those she tried to protect. Whisked away from Faldorn, she is pulled to another hag, another alive creature. Now she tries to purge it with her god's divine powers.

    Spoiler
    Show
    Turn Fey: (1d20)[12] will save vs DC 15.


  2. - Top - End - #1472
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Sam's beams, having finally worn down his target knock her to the ground. She's still breathing, albeit barely, but she's no longer chanting. Vala and the remaining hag trade blows with one another, though Vala's glowing radiance means that she comes out of it far healthier than the hag does, even as they continue to fight.

    When Senna invokes her divine assistance the hag turns and flees, without a care for her situation or position. She leaps from the platform and crashes to the ground with a crunch that would surely shatter a leg of any normal mortal, if not worse. The damage is sufficient that the divine abjuration breaks however, and she stands, using what strength she has to move back towards the tree. Her movement will be hindered however when your druidic comrade invokes a spell that creates thousands of tiny barbs that spring up around the hag on all sides, threatening to tear her feet and legs apart should she move through them without a care.

    To the far north, Seniyad swipes at Faldorn with his massive claws. She evades one but the second catches her across the chest, and the drawn blood is enough to disrupt her spell. The summoned fey that had so swiftly dispatched Faldorn's shadow vanishes in a puff of fey magic that swirls up towards the sky.

    Spoiler: Map
    Show



    Sam knocks out one of the hags.
    Senna successfully turns one, who then proceeds to jump off the platform and takes 11 fall damage. They stand up and move a little bit with the rest of their turn.

    Remaining NW hag claws Vala for 6 total, after resistances (66/76).
    Vala retaliates by hitting her for 18 total.

    Hood-druid casts Spike Growth beneath SE hag (ground level, not up on the platform).
    Seniyad misses with one attack and hits with the other. Faldorn fails her concentration save on Summon Fey and it blinkss out of existence.

    Caelyn is up.

    Initiative Order:
    Sam: [26]
    Senna: [18]

    Hags: [16]
    Shadow: [12]

    Druids: [8]
    Vala: [5]
    Caelyn: [4]


    Faldorn: [3]



    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  3. - Top - End - #1473
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 33/47
    PP: 17 PIv: 10 PIs: 17
    Conditions:
    Concentrating on:
    5 / 6 d8 HD
    Spell Slots- 3/4 1st, 2/3 2nd, 1/3 3rd

    Caelyn, feeling distinctly penned in, shoots an order to Bokono, and both keep up their hail of fire missiles at the hag fighting Vala in an attempt to end the ice storm keeping her from aiding Senna.

    Spoiler: OOC
    Show
    Fire Bolt- (1d20+7)[10] and (2d10)[13] fire damage. Bokono fire seed- (1d20+7)[23] for (1d6+3)[5]. Nonlethal if possible, but you know that doesn't sound likely with fire damage.
    The Bear is Back.

  4. - Top - End - #1474
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    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    The twin fireblasts stream through the air towards Vala's foe. One of them impacts the hag's back and leaves little more than a puff of smoke, but the follow up - hitting the exact same spot - pushes through to leave a distinct burn mark on the off-grey coloured skin.

    In the distance, Faldorn swings her enchanted staff at Seniyad, striking him across the muzzle with a loud thwack, so potent that his form slowly unravels and in a moment he's back as a human, nursing a jarred jaw with one hand.


    Spoiler: Map
    Show



    Caelyn misses, but Bokono hits.
    Faldorn smacks Seniyad with her shillelagh and it's enough to knock him out of bear form.

    Sam/Senna up, with Senna teleporting into the spike growth with the hag.

    Initiative Order:
    Sam: [26]
    Senna: [18]

    Hags: [16]
    Shadow: [12]

    Druids: [8]
    Vala: [5]
    Caelyn: [4]

    Faldorn: [3]



    Last edited by Amnestic; 2022-09-12 at 07:27 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  5. - Top - End - #1475
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12 HP: 16/48 | AC: 13 HP: Banished
    PP: 10|13 PIv: 15|12 PIs: 11|13
    --- | ---

    Taking off further into the air, Sam gathers two blasts of force in his hands and tosses them down to dunk the hag into the dirt at Vala's feet. "We've got this Cae, see if Senna needs help!" Sam calls down.

    Spoiler: Actions
    Show
    Move 6 Up.
    Cast Eldritch Blast on the last W Hag. Going for NL damage.
    (1d20+6)[19] Blast 1
    (1d10)[1] damage and knock back 10 to piledrive into the ground for (1d4)[4] damage
    (1d20+6)[26] Blast 1
    (1d10)[6] damage and knock back 10 to piledrive into the ground for (1d4)[3] damage and 6 crit force, 1 crit bump

    Last edited by RandomWombat; 2022-09-13 at 03:11 PM.

  6. - Top - End - #1476
    Titan in the Playground
     
    Spore's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 20 HP: 37/39
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration: Shield of Faith (Vala)

    Turn away and flee, monster! Senna commands with the power of her blood.

    Spoiler
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    (1d20)[3] Wis save vs DC 15


  7. - Top - End - #1477
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    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Sam's blast tear at the hag, throwing her to the ground, but when she's on her last legs she cackles and vanishes, disappearing in a puff of empty air. The ritual seems to weaken though, with now two hags no longer contributing their chant to maintaining the portal.

    Senna's ensnaring spell seems to take effect at first but the hag's connection to the feywild forces it away before it can truly wrap around her mind. She responds by vomiting a globule of poisonous slime onto the cleric, the foul magical slime washing over her face and filling her nostrils, causing her to retch. Your druid companion isn't able to assist, as the hag swats away the flame that flies her way.

    Spoiler: Map
    Show



    Sam hits twice, but she's (barely) still up. She then goes Ethereal and vanishes.
    SE Hag's magic resistance saves her from the Command from Senna. She then casts Poison* on Senna, who fails her save. She takes 6 poison damage for now.

    Hood-druid misses with his produce flame. Seniyad smacks Faldorn in bear form for 22.

    Vala spends her turn dashing around the tree because there's not much else for her to do.

    Caelyn's up.

    Initiative Order:
    Sam: [26]
    Senna: [18]

    Hags: [16]
    Shadow: [12]

    Druids: [8]
    Vala: [5]

    Caelyn: [4]

    Faldorn: [3]

    *
    Poison
    4th Level Necromancy
    ___
    - **Casting Time:** 1 action
    - **Range:** 30'
    - **Components:** V S
    - **Duration:** Concentration (up to 1 minute)
    - **Classes:** Druid, Ranger

    The target of this spell must succeed on a Constitution saving throw or take 3d8 Poison damage and be afflicted by the Poisoned condition for the duration of the spell. At the start of your subsequent turns, the creature takes an additional 3d8 Poison damage. On a successful saving throw they take half damage and are not Poisoned. At the end of each of its turns the target can make another Constitution saving throw. On a success, the spell ends on the target.

    When cast from a higher level spell slot, the damage is increased by +1d8 for each spell level above 4th.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  8. - Top - End - #1478
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Caelyn Syol'arael
    Wood Elf Druid
    AC: 15 HP: 33/47
    PP: 17 PIv: 10 PIs: 17
    Conditions:
    Concentrating on:
    5 / 6 d8 HD
    Spell Slots- 3/4 1st, 2/3 2nd, 1/3 3rd

    Caelyn nods at Sam's assessment and begins running full speed around the trunk of the tree, sticking to the path for now. She clears a significant distance before giving a shout to Bokono, who flys forward at a stately pace, sending another flaming seed at the hag battling Senna.

    Spoiler: OOC
    Show
    Caelee moves and dashes around the tree to the south east, moving 70 ft. Bokono moves due west 30 ft before launching a flame seed- (1d20+7)[14] to hit, (1d6+3)[9] fire damage.
    The Bear is Back.

  9. - Top - End - #1479
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    Amnestic's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    As you hasten to strike at the final hag, Bokono's floating firebolt soars past the fey creature's head, impacting on the spiked ground in a soft 'puff'. To the north, Faldorn and Seniyad continue their deadly duel, with Faldorn's enchanted stave striking the bear across the face once more.


    Spoiler: Map
    Show



    Bokono misses, Caelyn dashes, Faldorn hits Seniyad-bear.

    Sam+Senna are up.


    Initiative Order:
    Sam: [26]
    Senna: [18]


    Hags: [16]
    Shadow: [12]

    Druids: [8]
    Vala: [5]

    Caelyn: [4]

    Faldorn: [3]


    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  10. - Top - End - #1480
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Iron Crisis Part 2 (IC)



    Cheerful Sam | Grepha
    Half-Dragon Warlock/Bard | Imp Warlock
    AC: 12 HP: 16/48 | AC: 13 HP: Banished
    PP: 10|13 PIv: 15|12 PIs: 11|13
    --- | ---

    Leaving the last hag to Vala and his siblings, Sam takes off into the air to fly around the tree and get a vantage point to aid Seniyad.

    Spoiler: Actions
    Show
    Dash 10 N, 2 NE, onto the NW hag's former platform.


  11. - Top - End - #1481
    Titan in the Playground
     
    Spore's Avatar

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    Default Re: Iron Crisis Part 2 (IC)

    Senna
    Human Arcana Cleric
    AC: 20 HP: 37/39
    PP: 17 PIv: 12 PIs: 17
    Conditions: -
    Concentration: -

    Intoxicated and feeling sick, Senna blasts the Fey with magical force. What works for apprentice mages would work for her in her debilitated form.

    Spoiler
    Show
    Magic Missile [roll1d4+1[/roll] 3 x3 = 9 force damage
    Last edited by Spore; 2022-09-25 at 03:44 PM.

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