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  1. - Top - End - #241
    Ogre in the Playground
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    Default Re: City of Llywyllynn

    Quote Originally Posted by LoneStarCowboy View Post
    "Some of my associates have business on that ship." Evandur pointed at the docked ship closest to him, but not the ship Davey or any other party member are at. I'm merely waiting for them to finish whatever they're doing." Evandur didn't like lying, but he wasn't looking for a fight, either. If he wanted to get past these "guards" without a fight, then lying would have to suffice

    Spoiler: Deception roll
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    [roll0]
    Ok Sir, have a nice day. the dwarf says and they start to walk to Salvator ship.

  2. - Top - End - #242
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    PaladinGuy

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    Default Re: City of Llywyllynn

    Quote Originally Posted by gryffydd65 View Post
    Ok Sir, have a nice day. the dwarf says and they start to walk to Salvator ship.
    Evandur kept a close, but concealed watch on the "guards". He knew the ship they were walking towards, but he didn't want to raise suspicions, especially as he just swayed the guards to think he wasn't suspicious.

    Spoiler: Further Insight roll on guards
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    (1d20+5)[10]

  3. - Top - End - #243
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    Default Re: City of Llywyllynn

    Quote Originally Posted by Luccan View Post
    Seeing Vindariel flee, Daelus curses to himself They need more time... his eyes settle on the man in the nearest crows nest and he flies forward from his hiding place at full speed, intent on shoving them off

    Spoiler
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    Athletics [roll0]


    Cutting words on his foes opposed roll

    [roll1]
    A cry from atop the forward crow's nest is heard and a flying man can be seen trying to fight with the thug. Salvator looks up.Baltz get up there now.
    The half orc starts to climb.

  4. - Top - End - #244
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    Pyrophilios's Avatar

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    Default Re: City of Llywyllynn

    Still, running, Vindariel slowed down for a moment to call back his familiar. "Go and torch the sails and then my pursuers", he told the bird before resuming running as fast as he could.

    The small owl hooted once and then flew straight for the ship's sails.

    Spoiler
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    I gave my familiar a potion of dragons breath earlier.

    With the attention elsewhere, I assume the owl gets back to the ship unmolested:

    (3d6)[7] fire damage to the main sails, hopefully adding to the confusion.


  5. - Top - End - #245
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    Default Re: City of Llywyllynn

    The second mast's sail goes up in flames which distracts the two thugs in the second and third mast crow nest to start a quick descent. Salvator looks at Sid. Sid I have the deed, go get your family my room the one with the skull. You still owe me the money that your friend stole from me.

    The half orc still climbs up the first mast.

  6. - Top - End - #246
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    Default Re: City of Llywyllynn

    Sid unsure of everything that is going on walks down stairs. He sees Davey in the hallway.

  7. - Top - End - #247
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    Default Re: City of Llywyllynn

    Davey Maxwell
    Way Of Shadows Monk
    AC: 19 HP: 67/67
    PP: 17 PIv: 10 PIs: 17
    Conditions: -
    Concentration: -

    Davey quickly realizes that the situation just got complicated.

    **** **** ****. Uh...

    He mouths "I'm not here" to Sid, and then puts a finger over his lips to signal for quiet. He points to the cabin fly-Gura had explored, and mouths "three hostages in there."

  8. - Top - End - #248
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    Default Re: City of Llywyllynn

    Sid nods to Davey and heads to the door. He looks back to see what Davey is doing before he opens the door.

  9. - Top - End - #249
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    whiteflash's Avatar

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    Default Re: City of Llywyllynn

    Davey Maxwell
    Way Of Shadows Monk
    AC: 19 HP: 67/67
    PP: 17 PIv: 10 PIs: 17
    Conditions: -
    Concentration: -

    Davey keeps the door cracked, the better to hear what's going on in the hallway. But he mostly closes it, hoping that it will look closed at a glance if anyone looks out of the hallway.

  10. - Top - End - #250
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    Default Re: City of Llywyllynn

    Sid gets his family and walks out with them. We are square Smooth. Sid walks past Evendur Thanks can I get my half back now?

  11. - Top - End - #251
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    Default Re: City of Llywyllynn

    Seeing Sid's departure, Daelus attempts to fly away from the thug he's fighting out of sight before regrouping

    Spoiler: ooc
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    Disengage, then attempting to hide further away

    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  12. - Top - End - #252
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    Default Re: City of Llywyllynn

    Daelus managed to fly away and find another safe place to hide.

  13. - Top - End - #253
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    Default Re: City of Llywyllynn

    Davey Maxwell
    Way Of Shadows Monk
    AC: 19 HP: 67/67
    PP: 17 PIv: 10 PIs: 17
    Conditions: -
    Concentration: -

    Davey peeks through the crack as Sid and family leave, and looks out the porthole to make sure they get out okay.

    He waits for Gura to get back so the two of them can work out what to do next.

  14. - Top - End - #254
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    Default Re: City of Llywyllynn

    Vindariel stopped when he had lost sight of his pursuers. It seemed his maneuver had been a bit too successful. Especially burning the sails seemed to have done the trick. Now he was 1000gp richer and the halfling seemed to still have gotten his family.

    Looking around until he found an alley where he was sure he couldn't be seen by anyone, he looked around until he found a drainpipe where he could stash the cash for now. That done, he carefully moved back toward the harbor to get a good view on what was happening at the ship right now.

    Spoiler
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    Stealth
    (1d20)[17]+8


  15. - Top - End - #255
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    Default Re: City of Llywyllynn

    The ship was in chaos as men threw buckets tied by rope over the edges to haul water up and then splashed the water on the remaining sails and anything else that might catch on fire.

    Salvator the Smooth was cursing loud enough that even Gura and Davey could hear his words clearly. But what caught their attention was when Salvator yelled Wake that stupid half orc up. If he thinks he can sleep through this I will skin his hide and use it to replace these sails. Go wake him up NOW.

  16. - Top - End - #256
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    Default Re: City of Llywyllynn

    Davey Maxwell
    Way Of Shadows Monk
    AC: 19 HP: 67/67
    PP: 17 PIv: 10 PIs: 17
    Conditions: -
    Concentration: -

    "Ffff..."

    Davey remembers there's a child present and bites down on his lip.

    "Okay, what's the plan?" he whispers to Gura. "Do we ambush whoever comes in to try and wake the half-orc, or sneak out and regroup? Or do we listen to see how many people we hear coming and decide then?"

    "I don't suppose you have some kind of magic that would let us talk to the rest of the group? Real shame that we have to decide this without their input. ... What do you think they'd want us to do?"

    Last edited by whiteflash; 2021-04-20 at 11:42 PM.

  17. - Top - End - #257
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    Default Re: City of Llywyllynn

    Once Vindariel had found his way back to the ship, he found a covered position and got out his bow, taking careful aim at the people up in the crows nest and started to shoot at them while they tried to put out the fire.

    Spoiler
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    I chose a spot where I can see the rigging but not the crew on deck and where I can go back into cover again after I shot.

    (1d20)[1]+8, damage (1d8)[7]+5, if crit (1d8)[5]
    (1d20)[18]+8, damage (1d8)[6]+5, if crit (1d8)[4]

    Hopefully taking damage will make them lose their grip in the rigging
    - basically I'm shooting at one person until they fall from the rigging.

    Afterwards I'm retreating into cover.

  18. - Top - End - #258
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    Default Re: City of Llywyllynn

    Quote Originally Posted by Pyrophilios View Post
    Once Vindariel had found his way back to the ship, he found a covered position and got out his bow, taking careful aim at the people up in the crows nest and started to shoot at them while they tried to put out the fire.

    Spoiler
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    I chose a spot where I can see the rigging but not the crew on deck and where I can go back into cover again after I shot.

    [roll0]+8, damage [roll1]+5, if crit [roll2]
    [roll3]+8, damage [roll4]+5, if crit [roll5]

    Hopefully taking damage will make them lose their grip in the rigging
    - basically I'm shooting at one person until they fall from the rigging.

    Afterwards I'm retreating into cover.
    The thief on the center mast yells in pain as an arrow buries into him . Archers attacking all hands on deck.

    The dwarf and dragonborn pull out their weapons and tried to find the source.

  19. - Top - End - #259
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    Default Re: City of Llywyllynn

    Davey Maxwell
    Way Of Shadows Monk
    AC: 19 HP: 67/67
    PP: 17 PIv: 10 PIs: 17
    Conditions: -
    Concentration: -

    Davey turns to Gura. "Okay, the rest of the group is attacking, and they'll know the half-orc's dead soon."

    "Best guess, the halfling's about to get up to join the fight, and maybe knock on this door before whoever was sent to pick up this half-orc gets here. Either way, I think she'll see us. I think stealth's out. Time to get flashy."


  20. - Top - End - #260
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    Default Re: City of Llywyllynn

    Gura Ganu-Gatho
    Shifter Druid
    AC: 18 HP: 55/67
    PP: 18 PIv: 10 PIs: 18
    Conditions: --
    Concentration: Giant Insect (0/100)

    Gura returns to her humanoid form and nods. "Ok little buddy. You're up." she says and pulls a scorpion out of her clothes. She casts a spell upon it and it quickly grows large enough to fill the hallway. "Attack the bad people when they show up buddy." she instructs before finding a place to hide where she can keep an eye on the situation but be as behind cover as possible.

    Spoiler
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    Casting Giant Insect to make a Giant Scorpion. Then moving to cover. And if possible I'd like to take the Hide action.


  21. - Top - End - #261
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    Default Re: City of Llywyllynn

    Hearing the sounds of combat, Daelus rushes back with half his spell of flight remaining. He takes a covered position again, not far from Vindariel

    Quote Originally Posted by Nifft View Post
    All Roads Lead to Gnome.

    I for one support the Gnoman Empire.
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    E6 Iron Chef XVI Shared First Place: Black Wing

    E6 Iron Chef XXI Shared Second Place: The Shadow's Hand


  22. - Top - End - #262
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    Default Re: City of Llywyllynn

    Spoiler
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    Same play again: Move, shoot the guy in the riggings, withdraw

    (1d20)[12]/Advantage (1d20)[10]+8, damage (1d8)[7]+5, if crit (1d8)[5]
    (1d20)[9]/Advantage (1d20)[8]+8, damage (1d8)[5]+5, if crit (1d8)[3]




    Vindariel repeated the attack again before withdrawing once more. He knew it wouldn't take long for the hench men to be send out again, but out here he would be able to engage in a running battle while relying on his bow. Meanwhile the others hopefully would open a second front.

  23. - Top - End - #263
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    Default Re: City of Llywyllynn

    The thief on the center mast falls.

    From the main bedroom where the halfling is Gura and Davey can here the door open . Heavy footsteps can also be heard coming down the stairs. Son of hatchet the half orc yells as the halfling yells We are under attack.

    Smooth takes a defensive stance.

  24. - Top - End - #264
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    PaladinGuy

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    Default Re: City of Llywyllynn

    Sir Evandur Whiteblade
    Aasimar Paladin
    AC: 21 HP: 64/64
    PP: 15 PIv: 13 PIs: 18
    Conditions: --
    Concentration: --

    Evandur saw the fire, and then the dwarf and dragonborn, and knew they would be threatening his compatriots. He walked towards the fire, letting light glimmer off of him, and then he outstretched his right hand, muttering a prayer. Suddenly, a blinding bolt of golden sunlight arced its way towards the dwarf as he was walking down

    Spoiler
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    Expending a 1st-level spell slot to cast guiding bolt at the dwarf

    (1d20+7)[22]

    And for damage

    Roll in Discord: 14

    Last edited by LoneStarCowboy; 2021-05-04 at 03:01 PM.

  25. - Top - End - #265
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    Default Re: City of Llywyllynn

    Gura Ganu-Gatho
    Shifter Druid
    AC: 18 HP: 55/67
    PP: 18 PIv: 10 PIs: 18
    Conditions: --
    Concentration: Giant Insect (0/100)

    As the half-orc walks basically right up to the scorpion before seeing it, it immediately launches into a series of probably very alarming attacks.

    Spoiler
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    Claw1: (1d20+4)[8]
    advantage: (1d20+4)[11]
    on hit: (1d8+2)[9] bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

    Claw2: (1d20+4)[19]
    advantage: (1d20+4)[20]
    on hit: (1d8+2)[10] bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

    Sting: (1d20+4)[10]
    advantage: (1d20+4)[24]
    on Hit: (1d10+2)[4] crit: +2 = 6 piercing damage, and the target must make a DC 12 Constitution saving throw, taking (4d10)[27] poison damage on a failed save, or half as much damage on a successful one.

    Last edited by Ramsus; 2021-04-30 at 01:05 PM.

  26. - Top - End - #266
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    Default Re: City of Llywyllynn

    Salvator the Smooth hears yelling from his crew. He moves towards to water side and disappears behind the main mast.

    An arrow misses Vindariel.

    The half orc enters a rage and hits the scorpion for 17 damage.
    Last edited by gryffydd65; 2021-05-01 at 10:39 AM.

  27. - Top - End - #267
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    Default Re: City of Llywyllynn

    Vindariel realized that he had been detected, but for the moment that didn't change anything.
    Stepping out of his cover, he fired again at the remaining man in the rigging

    Spoiler
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    (1d20)[18]+8, damage (1d8)[3]+5, if crit (1d8)[2]
    (1d20)[19]+8, damage (1d8)[1]+5, if crit (1d8)[3]


  28. - Top - End - #268
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    Default Re: City of Llywyllynn

    Gura Ganu-Gatho
    Shifter Druid
    AC: 18 HP: 55/67
    PP: 18 PIv: 10 PIs: 18
    Conditions: --
    Concentration: Giant Insect (0/100)

    The scorpion tries to re-gain its grab on the half-orc and jab him some more with its tail.

    Spoiler
    Show

    Claw1: (1d20+4)[5]
    on hit: (1d8+2)[4] bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
    if crit: (1d8)[2]

    Claw2: (1d20+4)[14]
    on hit: (1d8+2)[10] bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
    if crit: (1d8)[1]

    Sting: (1d20+4)[11]
    on Hit: (1d10+2)[6] piercing damage, and the target must make a DC 12 Constitution saving throw, taking (4d10)[22] poison damage on a failed save, or half as much damage on a successful one.
    if crit: (1d10)[4]


  29. - Top - End - #269
    Ogre in the Playground
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    Default Re: City of Llywyllynn

    The scorpion attacks all miss the half orc . The halfling attacks it from the backside for 5 points. The dwarf is dashing towards Vindariel.

  30. - Top - End - #270
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    Default Re: City of Llywyllynn

    Davey Maxwell
    Way Of Shadows Monk
    AC: 19 HP: 67/67
    PP: 17 PIv: 10 PIs: 17
    Conditions: -
    Concentration: -

    Davey draws his short sword, opens the door and tries to stab the halfling in the back.
    First attack: 23 to hit, 7 to hurt
    Second attack: 12 to hit, 7 to hurt

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