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2021-05-12, 01:41 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 307 Whether the flight is ex or su, a creature with good or better maneuverability hovers there. If maneuverability is average or worse, it would be unable to sustain minimum forward speed and fall 150 feet that turn because it cannot take actions. If it hits the ground, it takes the relevant falling damage. If it's too high, it falls 300 feet the next round and each subsequent round until it hits the ground or is no longer cowering.
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2021-05-13, 12:24 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q308
If I have claws attack from multiple sources and no other weapon, are they all primary?
Example : a psywarrior/totemist with chakra bind (totem) girallon arms and using the Claws of the beast power.
My gut feeling was this is 6 primary attacks, all the same weapon, so a full attack is 6x claw at my highest attack bonus for claw damage + str
BUT I saw in the totemist handbook the interpretation that girallon armos is 1claw primary adn 3 claw secondary.
I am confused
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2021-05-13, 05:35 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A308: Maybe. But not in your example.
The SRD cites the general rule for natural weapons.
Originally Posted by SRD
The Totemist Handbook correctly interprets the text of the rule.Blank 3.5 Character Creator Iron Chef Style Tables (in Google Sheets)
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2021-05-14, 02:28 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q309
Is taking the Practiced spellcaster feat a valid way to qualify for feats that have "caster level Nth", such as, for example, magic item creation feats?
Assuming the ECL is otherwise high enough, of course.
a Wizard 1/fighter 4/ PrC1, that wants to take Craft magic arms and armor for his 6th level feat, for example
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2021-05-14, 02:34 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 309 Yes. ten characters
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Amazing Princess Mononoke avatar by Dispozition
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2021-05-15, 12:48 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q310
What's the DC of the SLA granted by the heritage feats from complete mage? is it always the CHA modifier as per the https://www.d20srd.org/srd/specialAbilities.htm ?
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2021-05-15, 12:50 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 310 Yes. It is 10+level of spell + cha mod, as standard for slas in the rules you have referenced.
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2021-05-15, 06:05 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q311 Planetar has good aligned unarmed attacks/natural weapons, do I get that if I polymorph into one? It's not specified if it's a extraordinary attack, quality, supernatural or whatever.
Q312 If I have an amulet of health +X, and I polymorph to a different form that can still wear it, does the amulet counts the bonus both for my original form (for HP) and to the modified Con score of the polymorphed form (for saves and skill bonuses)?Last edited by Bard; 2021-05-15 at 06:05 PM.
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2021-05-15, 06:30 PM (ISO 8601)
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2021-05-15, 06:33 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 311 That's because this ability is from the [Good] subtype. It is not a special attack. Polymorph confers types and subtypes, so you gain this ability if you can polymorph into an outsider somehow.
A 312 Yes.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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2021-05-15, 06:57 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Thanks, that just made another question pop up tho, so...
Q 313: When I polymorph into something and get their type and subtype, do I get ALL of the bonuses or are some excluded by the text of polymorph?
Example: polymorph into an Angel, do I get Tongues and Protective Aura even if polymorph says I don't get supernatural stuff?
Or, if I become a creature with Air subtype, do I get "Air creatures always have fly speeds and usually have perfect maneuverability." even if polymorph excludes fly speed without wings?Last edited by Bard; 2021-05-15 at 06:58 PM.
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2021-05-15, 07:11 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 313 Your understanding is correct. No, you do not get those things, because they are supernatural and polymorph does not give supernatural abilities.
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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Amazing Princess Mononoke avatar by Dispozition
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2021-05-17, 12:07 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q314:
Can Daern's Instant Tent be used multiple times, or just once?My Perpetually-Unfinished Homebrew: Tier-3 Class Suite, Homestuck Races for Pathfinder, Homestuck Races for 5e, Psionic Class Redux
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2021-05-17, 03:55 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A314: Multiple. Based on the description it isn't clear, but it is mostly priced in line with slotless command activation permanent items with a 1/day limit. See instant fortress.
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2021-05-17, 08:55 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q315
On page 100 of my PHB (Core Rulebook I v.3.5. First Printing July 2003) there are two feats, Shot on the Run and Spring attack. Both feats are worded the same way:
Originally Posted by Shot on the Run, PHB pg 100Originally Posted by Spring Attack, PHB pg 100
Can I also use a move action following the attack action that I just used?
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2021-05-17, 12:24 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 315
According to here, the wording was changed in the 2012 printings to clarify that it means you can split up a separate move action between your attack action.
Some people call this stealth-errata, but I would say clarification, since the consensus was always that it worked that way.Join the 3.5e Discord server: https://discord.gg/ehGFz6M3nJ
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2021-05-17, 04:16 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Question 316
When an ability such as the heal skill says "character", does it include non humanoids, such as your familiar, or an opponent that's an animal, or a dragon? Where's the line?Last edited by bean illus; 2021-05-17 at 04:16 PM.
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2021-05-17, 04:22 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 316 It refers to whatever is using the skill. Any monster can use skills.
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Amazing Princess Mononoke avatar by Dispozition
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2021-05-18, 03:19 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q317
What are the circumstances in a full attack action that allows for unarmed attacks? Where are the rules that says a character can't make an unarmed attack if it is otherwise armed (in the scope of a full attack action)?Last edited by ciopo; 2021-05-18 at 03:21 AM.
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2021-05-18, 03:32 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 317 You may make a full attack action consisting solely of unarmed attacks if you want to, whether or not you have IUS.
If you have IUS, you carry out the full attack normally. If not, making an unarmed attack provokes aoos from armed enemies.
If you have a weapon (for simplicity's sake we'll say you have one weapon) and are full attacking with that weapon, you will make all attacks with this weapon. You do not normally make a secondary natural attack with an unarmed strike. You do have the option of doing this if you have a bite attack or similar, making it at your highest bonus -5 when you are done with your weapon attacks.
You can do something similar with the snap kick feat which allows an unarmed strike at the end of your attacks in exchange for a -2 on all melee attacks that round.
There isn't a rule saying you can't make unarmed attacks if you have a weapon. What you can't do is begin your full attack with a weapon and then mix in unarmed attacks. This only happens with secondary natural attacks, which are different from unarmed strikes.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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Amazing Princess Mononoke avatar by Dispozition
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2021-05-18, 06:08 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q318 In order to throw a subject (note, not an object) that is alive, well, and willing, what rules would apply (if any)?
To put this in context, we have a situation in our game where we might actually have to toss a dwarf. A group of enemies is trapped in the middle of entangle and we don't have any good ranged weapons (our ranged options are druid, sorcerer, and cohort wizard, all three out of juice at the moment. And we do really want to keep the enemies entangled. However, in order to be able to do something to them, we would need to get in entangle but preferably avoid being entangled, at least until we are within reach of the enemies. Plus, we have to take them out, or they will alert their allies of our presence.
My character is currently enlarged, and has Str 20 as result, so I'd be able to carry the dwarf (who weighs approximately 219 lb. in total, all his gear included) while going only into medium load myself, my own gear included. However, I'm struggling to find actual rules that would explain what should we take into account if we're trying to throw a person closer to targets.
Obviously, because the situation is ongoing, feat support doesn't really help right now (but won't hurt to know if there are something like that).Last edited by Arkhios; 2021-05-18 at 06:31 AM.
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2021-05-18, 10:27 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q 316 B
But, can a dragon use (for instance) a heal skill to stabilize a human, and visa-versa?
Q 316 C
Are hands needed?
Q 316 D
Can a familiar stabilize her master (maybe lick the wound, and emotional support). Long term care (bring food, guard, ensure rest)?Last edited by bean illus; 2021-05-18 at 10:29 AM.
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2021-05-18, 02:36 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 318 Treat the dwarf as an improvised thrown weapon. They have a range increment of 10 feet. Target a square (ac 10) instead of an enemy to make hitting your target easier since you take a -4 nonproficiency penalty.
A 316 B Yes
A 316 C No
A 316 D YesI've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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2021-05-18, 11:08 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 318 Correction
The AC of a 5' square of the map is 5, not 10.
A 318 More General Response
While you obviously can't take the feat mid-combat, your table may also be able to look at the mechanics described by the Fling Ally feat (Races of Stone, pg 139) to help figure things out. (Though Venger's response above is also mechanically sound).Kaedanis Pyran, tai faernae.
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2021-05-19, 01:25 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q319 When do you have to cast Feather Fall to save yourself from taking falling damage? Do I have to cast it immediately when I start falling or can I decide the exact moment myself?
For example, if I have one level in a class that grants me feather fall, my feather fall lasts for 1 round, during which I fall only 60 feet (instead of the normal 150 ft). If I fall from 200 ft. height, can I choose to cast Feather Fall as soon as I'm within the distance that my Feather Fall could save me from, or do I have to cast it immediately and take falling damage from the remaining distance left after the spell expires?Last edited by Arkhios; 2021-05-19 at 01:28 PM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
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2021-05-19, 03:16 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 319 In order for feather fall to protect you, you want it active during the time you would hit the ground. In the case of it having a duration of only 1 round, you would cast it when you are within 60' of the ground as long as you had an immediate action available for the round.
If you fall from 200ft, you may cast feather fall when you're within 60ft of the ground. When falling, you normally fall 150ft the first round and 300ft each subsequent round, so you would cast feather fall after you'd fallen 150ft the first round and before your turn on the second round to avoid taking damage.
You do not need to cast feather fall immediately upon falling, though once your cl improves and depending on the exact distance you're falling, you may choose to do this so you have your swift/immediate available to you on subsequent rounds.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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Amazing Princess Mononoke avatar by Dispozition
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2021-05-20, 04:57 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q 320
Does the scourge exotic weapon inherit the special qualities of the whip weapons?
Q 321 what is the reach of a character large or bigger using a whip/scourge? Per the srd, the reach quality doubles the natural reach of a character, does the whip triple it or is it a static 15?
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2021-05-20, 08:30 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q 322
Would the Narrowed Gaze feat (Serpent Kingdoms) allow to make Sneak Attacks with the Gaze (presuming Gaze do actual damage)?
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2021-05-20, 03:14 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 322
No, because a gaze attack, with the feat or not, doesn't require an attack roll. Only attacks resolved through an attack roll can add sneak attack damage to them (as they allow striking vulnerable spots with precision). That's why weaponlike spells such as rays can do sneak attack damage, but other damaging spells or supernatural powers won't if they don't require an attack roll.Last edited by St Fan; 2021-05-20 at 03:19 PM.
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2021-05-21, 02:27 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A320 Scourge description doesn't state that it has reach nor that it counts as a whip otherwise. Therefore, a scourge has no reach beyond that of the standard melee range.
A321 Reach doubles, even for a whip. A large whip would have 30 ft. reach and a large scourge would have 10 ft. reach.
Q323 Whip and extra damage from special abilities.
The whip's description tells us that "it deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher."
Would this rule apply even when you have a magical whip with a special ability that specifically deals extra damage. For example, would a +1 frost whip still deal nothing against targets with the above parameters? Or would the whip deal the extra damage only?Last edited by Arkhios; 2021-05-21 at 02:48 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014