New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 11 of 50 FirstFirst ... 2345678910111213141516171819202136 ... LastLast
Results 301 to 330 of 1477
  1. - Top - End - #301
    Ogre in the Playground
     
    Elves's Avatar

    Join Date
    Feb 2019

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    A 153
    Unclear.

    - Glossary says RHD are "Hit Dice a monster has by virtue of what type of creature it is", ie your RHD are "by virtue of" being a bugbear.
    - Of all racial traits, that class feature only calls out type and stat mods as exceptions.
    - But bugbear says you "begin" with three levels of humanoid, which could be construed alternately.

    From these, weight of evidence is on losing your RHD, but there might be more info elsewhere.
    Neither ruling is degenerative since same type clause prevents having RHD of a type other than your own.

    A 155
    No: "You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least one full round."

    Q 152 cont
    Quote Originally Posted by St Fan View Post
    A 152
    The rule in question is that class features sporting the same name don't stack with each other unless specifically described as such. The "AC Bonus" from Fist of the Forest and Monk are the same ability, just one being linking to CON and the other to WIS, and thus don't stack. Having both only mean you can use the higher stat (and can switch between the two at will, which can be handy in case of ability damage).
    Do you have a source for this?
    Last edited by Elves; 2021-02-15 at 06:43 PM.
    Join the 3.5e Discord server: https://discord.gg/ehGFz6M3nJ

  2. - Top - End - #302
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Mar 2012
    Location
    UK
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    A155 Unclear, probably "No".

    The Attack of Opportunity is is listed for when you take the action, and in this case the spellcaster has already taken the action which stronly implies that the provoking has happened.
    Last edited by Khedrac; 2021-02-11 at 05:55 AM. Reason: Spelling

  3. - Top - End - #303
    Ettin in the Playground
     
    SolithKnightGuy

    Join Date
    Nov 2015
    Location
    Finland
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 156a
    I've been told time and again that unarmed strike qualifies for Improved Natural Attack. Is this correct?
    Q 156b
    If above is correct, how would Improved Natural Attack interact with someone who has Monk's Belt, whether they have Improved Unarmed Strike feat, levels in monk, or neither.
    In other words, would they benefit from a larger unarmed strike damage die?
    Last edited by Arkhios; 2021-02-10 at 02:34 PM.

  4. - Top - End - #304
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Quote Originally Posted by Arkhios View Post
    Q 156a
    I've been told time and again that unarmed strike qualifies for Improved Natural Attack. Is this correct?
    Q 156b
    If above is correct, how would Improved Natural Attack interact with someone who has Monk's Belt, whether they have Improved Unarmed Strike feat, levels in monk, or neither.
    In other words, would they benefit from a larger unarmed strike damage die?
    a. Yes.
    b. It would improve from 1d8 to 2d6.

  5. - Top - End - #305
    Troll in the Playground
     
    Debatra's Avatar

    Join Date
    Mar 2010
    Location
    Kaeda
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 156 Clarification Request

    Where exactly is it stated that an unarmed strike counts as a natural weapon?
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

    My Homebrewer's Extended Signature
    Spoiler: Quotes
    Show
    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?


    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  6. - Top - End - #306
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Mar 2012
    Location
    UK
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Quote Originally Posted by Debatra View Post
    Q 156 Clarification Request

    Where exactly is it stated that an unarmed strike counts as a natural weapon?
    The best place to look is the 3 "Rules of the Game" articles by Skip Williams (which I believe unlike the FAQ do count as RAW).

    The full list of articles is here of which the one you want is Unarmed Attacks (Part 1) and right at the bottom of the article is the definitive statement:
    Quote Originally Posted by Unarmed attacks (Part 1)
    For purposes of weapon enhancements, an unarmed strike is considered a natural weapon.
    Edit: Looking at what you are asking for a clarification for, it's worth reading part 2:
    Quote Originally Posted by Unarmed attacks (Part 2)
    Before we move on, it's worth pointing out that a character making an unarmed attack, even with the Improved Unarmed Strike feat, does not have natural weapons. Nor is a natural weapon a substitute for the Improved Unarmed Strike feat.
    Which then goes on to discuss that monk unarmed strikes are an exception to this rule:
    A monk's unarmed strikes can be treated as either manufactured or natural weapons when applying spells or effects that enhance either manufactured or natural weapons. For example, either a magic weapon spell or a magic fang spell can enhance a monk's unarmed attacks.
    Last edited by Khedrac; 2021-02-11 at 09:41 AM. Reason: expanding the answer

  7. - Top - End - #307
    Ettin in the Playground
     
    SolithKnightGuy

    Join Date
    Nov 2015
    Location
    Finland
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Quote Originally Posted by Khedrac View Post
    The best place to look is the 3 "Rules of the Game" articles by Skip Williams (which I believe unlike the FAQ do count as RAW).

    The full list of articles is here of which the one you want is Unarmed Attacks (Part 1) and right at the bottom of the article is the definitive statement:
    And to follow up on this, in plain english the reading of the term enhancement does not exclude non-magical ways to enhance a weapon, such as feats.
    Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
    My Homebrew:
    Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage


    Quote Originally Posted by Anon von Zilch View Post
    Words actually mean things, people!


    Ongoing game & character:
    Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)


    D&D/Pathfinder CV of sorts
    3.0 since 2002
    3.5 since 2003
    4e since 2008
    Pathfinder 1e since 2008
    5e since 2014

  8. - Top - End - #308
    Colossus in the Playground
     
    hamishspence's Avatar

    Join Date
    Feb 2007

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    It's worth noting that some things hint that the monk may not be an exception and that an unarmed strike is a natural weapon - just one that follows its own set of rules.

    https://www.d20srd.org/srd/spells/magicFang.htm

    Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon.

    https://www.d20srd.org/srd/spells/magicWeapon.htm

    You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang).



    In other words, you do not need to be a monk to use Magic Fang on your unarmed strike. You do, however, need to be a monk to use Magic Weapon on your unarmed strike.

    Perhaps they are "Sorta-pseudo" natural weapons, counting as them for some things but not others.
    Last edited by hamishspence; 2021-02-11 at 10:13 AM.
    Marut-2 Avatar by Serpentine
    New Marut Avatar by Linkele

  9. - Top - End - #309
    Ogre in the Playground
     
    Zombulian's Avatar

    Join Date
    Nov 2011
    Location
    Denver, CO
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 157
    How do the same aura effect produced by different creatures affect enemies? Specifically, how do the overlapping Cold Auras created by conjured ice beasts work? The wording is that the damage is done as a free action on the ice beast's turn, so I'm inclined to think that 4 ice beasts with the ability would each deal the cold damage on their turn. Just wanted to make sure.
    Quote Originally Posted by Deeds View Post
    Caster backstories require a reason as to why they can cast spells. Wizards study hard to learn spells. Sorcerers often learn of their powers and then hone them through traveling. Clerics use piety to find the gift of spells through the gods or their ideals. Druids shun deodorant until a riding dog appears and they learn Entangle.
    Quote Originally Posted by Red Fel View Post
    Zom, my imaginary hat is off to you. *Horns? *What horns? *It's just an unusual hairstyle.
    Quote Originally Posted by Venger View Post
    There are certain advantages to a game being as badly written as 3.5.

  10. - Top - End - #310
    Troll in the Playground
     
    Debatra's Avatar

    Join Date
    Mar 2010
    Location
    Kaeda
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    A 157 You are correct.
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

    My Homebrewer's Extended Signature
    Spoiler: Quotes
    Show
    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?


    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  11. - Top - End - #311
    Ogre in the Playground
     
    Elves's Avatar

    Join Date
    Feb 2019

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 158

    With psychic reformation or feat retraining, can a PRC fulfill its own entry requirement under CWar's PRC disqualification rule? It looks like the entry requirement only checks for itself, not for whether you have it without the benefit of the PRC.

    Say a class requires 1 rank in a skill. You enter the class with 1 rank and take 1 more rank in it at that level. Then you use psychic reformation to retrain the rank in it you took previously. At no point do you cease to fulfill the requirement so you should retain the class's features.

    This unambiguously works for skill ranks which are retained even under the CWar disqualification rule. But seems like it should work for other things too.

    Say a PRC required 2 tactical feats to enter and granted a bonus tactical feat at 1st level. You enter the class and then use psychic reformation to alter one of the feats you entered the class with. The impulse might be to say that at this point, you no longer meet the entry requirement. But the requirement is only checking for itself, not for itself independently of anything else, and it continues to be true that you meet the requirement.

    Is my logic right?
    Join the 3.5e Discord server: https://discord.gg/ehGFz6M3nJ

  12. - Top - End - #312
    Ogre in the Playground
     
    BardGuy

    Join Date
    Oct 2014
    Location
    Sub-Prime Material Plane
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Quote Originally Posted by Elves View Post
    Q 158

    With psychic reformation or feat retraining, can a PRC fulfill its own entry requirement under CWar's PRC disqualification rule? It looks like the entry requirement only checks for itself, not for whether you have it without the benefit of the PRC.

    Say a class requires 1 rank in a skill. You enter the class with 1 rank and take 1 more rank in it at that level. Then you use psychic reformation to retrain the rank in it you took previously. At no point do you cease to fulfill the requirement so you should retain the class's features.

    This unambiguously works for skill ranks which are retained even under the CWar disqualification rule. But seems like it should work for other things too.

    Say a PRC required 2 tactical feats to enter and granted a bonus tactical feat at 1st level. You enter the class and then use psychic reformation to alter one of the feats you entered the class with. The impulse might be to say that at this point, you no longer meet the entry requirement. But the requirement is only checking for itself, not for itself independently of the class, and it continues to be true that you meet the requirement.

    Is my logic right?
    A158

    Both CWar and CArc both specify that you lose your abilities from their prestige classes if you no longer meet their requirements. Neither specifies that you must continuously meet the requirements by the same methods. There is no mechanism from these books that would cause you to lose your class abilities in this situation.

    Psychic Reformation includes no requirement that you need to maintain prerequisites at all, so it has no mechanism that would preclude you from doing this.

    In short, there should be no barrier to entering a prestige class with a temporary qualification, then using the benefits of the prestige class to self-qualify.
    Quote Originally Posted by eggynack View Post
    What I care about here, though, is that the highest standard of pedantry is upheld.
    Know-It-All
    Long Arm of the Law
    Phantom of the Opera
    Arthropods, the Bane of Giants
    Horselord
    Mother Cyst of Invention
    Rule #15: a hero is only as good as his weapon!
    Master of Disguise

  13. - Top - End - #313
    Ogre in the Playground
     
    Elves's Avatar

    Join Date
    Feb 2019

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 159
    Do you have to make a thrown weapon attack for a returning weapon to return to your hand? What if you just throw it to the ground, will it still return?
    Join the 3.5e Discord server: https://discord.gg/ehGFz6M3nJ

  14. - Top - End - #314
    Colossus in the Playground
     
    hamishspence's Avatar

    Join Date
    Feb 2007

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    A159: The Returning property does not say "made a ranged attack with it"

    https://www.d20srd.org/srd/magicItem....htm#returning

    This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn).

    Catching a returning weapon when it comes back is a free action. If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.


    As such, if you throw it for any reason, even if "just to discard it" without making a ranged attack, it will fly back to you, and if you refuse to catch it, drop to the ground in your square (I treat "won't catch it" as similar to "can't catch it" in this case).

    If you "discard it and then move out of your original square in the same turn" it will come back to the square you threw it from, not the square you are currently in. Which means Returning weapons do not work well with Shot on the Run.
    Last edited by hamishspence; 2021-02-13 at 02:39 AM.
    Marut-2 Avatar by Serpentine
    New Marut Avatar by Linkele

  15. - Top - End - #315
    Bugbear in the Playground
     
    St Fan's Avatar

    Join Date
    May 2010
    Location
    France
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Quote Originally Posted by Elves View Post
    Q 152 cont

    Do you have a source for this?
    Lucky you, I knew I've heard about it but thought it would be very hard to find, however this old thread discusses it, along with this quote from the 3.5 Main FAQ:

    Quote Originally Posted by 3.5 Main FAQ
    Q: Does the Armor Class bonus ability from the monk, swordsage, and ninja stack?

    A: No, each of these abilities provides the same bonus. You are not able to benefit from multiple sources that have the same name more than once.
    Fist of the Forest falls into the same category.

    Now, I'm not saying the matter isn't argued over.


    Q 160

    The spell imbue with spell ability specifies that "Only cleric spells from the schools of abjuration, divination, and conjuration (healing) can be transferred."

    Does that include Domain spells, even those that are otherwise not on the Cleric's spell list?
    Last edited by St Fan; 2021-02-13 at 05:09 AM.
    Spoiler
    Show

    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


    "Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."

    Extended signature

  16. - Top - End - #316
    Troll in the Playground
     
    Debatra's Avatar

    Join Date
    Mar 2010
    Location
    Kaeda
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    A 160 Domains only give the cleric access to their spells. Those spells are not explicitly considered cleric spells (except for the ones that already are, independent of being domain spells).
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

    My Homebrewer's Extended Signature
    Spoiler: Quotes
    Show
    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?


    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  17. - Top - End - #317
    Ogre in the Playground
     
    Elves's Avatar

    Join Date
    Feb 2019

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 161

    Are there any printed items equivalent to the gloves of endless javelins but for melee weapons? IE, providing infinite stream of +1 or greater melee weapons.
    Join the 3.5e Discord server: https://discord.gg/ehGFz6M3nJ

  18. - Top - End - #318
    Colossus in the Playground
     
    hamishspence's Avatar

    Join Date
    Feb 2007

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    There's the Gauntlet of Infinite Blades in Magic Item Compendium - it's more limited though - if you want it magic, you must spend charges, and you only get 5 charges per day. They also fade away after 3 rounds. On the bright side, one charge gives you a +3 dagger, and the 3 charge and 5 charge options are better still.
    Last edited by hamishspence; 2021-02-13 at 08:41 AM.
    Marut-2 Avatar by Serpentine
    New Marut Avatar by Linkele

  19. - Top - End - #319
    Ogre in the Playground
     
    Elves's Avatar

    Join Date
    Feb 2019

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 162

    Is there any way to change the special material of a weapon or suit of armor after it's created that is not a magic enhancement property? What about making something masterwork after it's made?
    Join the 3.5e Discord server: https://discord.gg/ehGFz6M3nJ

  20. - Top - End - #320
    Bugbear in the Playground
     
    St Fan's Avatar

    Join Date
    May 2010
    Location
    France
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Quote Originally Posted by Elves View Post
    Q 162

    Is there any way to change the special material of a weapon or suit of armor after it's created that is not a magic enhancement property? What about making something masterwork after it's made?
    A 162
    I seriously doubt there is any way beyond at least a wish or miracle, and trying to convince the DM it can work.

    Even a powerful spell that would potentially do it, polymorph any object, is specifically barred from creating "material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or adamantine." Also, it cannot affect already magic items.

    Generally, transmutation of matter, especially to more expensive material, is one thing strictly regimented by the rules.
    Last edited by St Fan; 2021-02-15 at 08:41 AM.
    Spoiler
    Show

    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


    "Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."

    Extended signature

  21. - Top - End - #321
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Quote Originally Posted by Elves View Post
    Q 162

    Is there any way to change the special material of a weapon or suit of armor after it's created that is not a magic enhancement property? What about making something masterwork after it's made?
    Ironwood or transmute metal to wood will do it.

  22. - Top - End - #322
    Bugbear in the Playground
     
    St Fan's Avatar

    Join Date
    May 2010
    Location
    France
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 163

    Does the Luminous Sigils, Power Sigils and Illumian Words powers of an Illumian count as one supernatural ability or several?

    Meaning, if a Illumian is targeted by the Steal Supernatural Ability power of a Hellbreaker or spells such as spurn the supernatural / expunge the supernatural, does she lose only one of them, or all the abilities linked to the sigils?
    Spoiler
    Show

    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


    "Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."

    Extended signature

  23. - Top - End - #323
    Barbarian in the Playground
     
    Kaleph's Avatar

    Join Date
    Jun 2016
    Location
    Schwäbisch Hall

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 164

    Does the spell Celestial brilliance trigger the Daylight Powerlessness of creatures like the wraiths?
    Last edited by Kaleph; 2021-02-16 at 05:08 AM.

  24. - Top - End - #324
    Ogre in the Playground
     
    Elves's Avatar

    Join Date
    Feb 2019

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    A 163

    Power Sigils (plural) and Luminous Sigils are separate su abilities and must be Xed out separately, but illumian words are formatted as a subset of power sigils not a separate ability.

    A 164

    No, it's magical rather than natural light.
    Join the 3.5e Discord server: https://discord.gg/ehGFz6M3nJ

  25. - Top - End - #325
    Halfling in the Playground
     
    Nezkrul's Avatar

    Join Date
    Oct 2018
    Location
    North West Indiana
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 165

    If I apply the Twin Spell metamagic feat to the spell Snake's Swiftness, does it get around the limitation built into the spell, for the target (IE the target can make two attacks instead of just one normally)?

  26. - Top - End - #326
    Ogre in the Playground
     
    Elves's Avatar

    Join Date
    Feb 2019

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    A 165

    No. That the two effects happen simultaneously doesn't bear on the spell's absolute limit of once per round. You aren't supposed to link those sites here btw.
    Join the 3.5e Discord server: https://discord.gg/ehGFz6M3nJ

  27. - Top - End - #327
    Pixie in the Playground
     
    BardGuy

    Join Date
    Jun 2020

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 166

    About DR: I understand how it works, it's a flat numerical value which decreases damage taken by X if an Y condition is not met, as in the formula DR X/Y

    The questions are:
    A) Does DR reduce damage even from other physical forms of damage other then attacks, like falling or crushing damage? And in this case, if it is a DR X/Bludgeoning, is it negated?

    B)Does DR X/Slashing (or any form of dmg, or a material like Adamantine) negate damage from magic spells? Are spells treated differently if they are energy, no-roll damaging spells like Fireball, or rays/similar spells like Scorching Ray, Disintegrate, or an Orb which have an attack roll and are treated like attacks? (I think energy damage is never negated by DR, but I'm asking anyway)

    C)What if a spell does physical damage like Ice Storm (which does bludgeoning damage)? Or a physical consequence like being thrown into a wall by Gust of Wind? Or untyped damage like Disintegrate?

    D)What means RD X/Magic? Is negated by magic weapons (making it the worse type in my opinon), or is negated by spells, perhaps the ones falling in the categories of the previous question (making it one of the best ones)?

    E)Does RD X/- like the barbarian RD, negate everything even from spells and energy damage?

    F)A successful poisoned attack (like a spider's bite) which damage if fully negated by DR, still forces a Fortitude save vs poison, or is it negated?

    G)Multiple sources of DR stack? Or as i think only the highest not negated one is applied?
    Last edited by Zerryzerry; 2021-02-16 at 06:16 AM.

  28. - Top - End - #328
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Mar 2012
    Location
    UK
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    A 166 A) Does DR reduce damage even from other physical forms of damage other then attacks, like falling or crushing damage? And in this case, if it is a DR X/Bludgeoning, is it negated?
    Not certain on this one, I think the answer is "no".

    Quote Originally Posted by Zerryzerry View Post
    B)Does DR X/Slashing (or any form of dmg, or a material like Adamantine) negate damage from magic spells? Are spells treated differently if they are energy, no-roll damaging spells like Fireball, or rays/similar spells like Scorching Ray, Disintegrate, or an Orb which have an attack roll and are treated like attacks? (I think energy damage is never negated by DR, but I'm asking anyway)
    By RAW Spells are completely unaffected by DR (even the ones that state that they count as "X" for the purposes of DR)

    Quote Originally Posted by Zerryzerry View Post
    C)What if a spell does physical damage like Ice Storm (which does bludgeoning damage)? Or a physical consequence like being thrown into a wall by Gust of Wind? Or untyped damage like Disintegrate?
    See B, by RAW the spell is unaffected, RAI is obviously different but RAW is clear.

    Quote Originally Posted by Zerryzerry View Post
    D)What means RD X/Magic? Is negated by magic weapons (making it the worse type in my opinon), or is negated by spells, perhaps the ones falling in the categories of the previous question (making it one of the best ones)?
    Weapons with at least a +1 enhancement bonus through magic (so non-magic enhancement bonuses don't count). Spells other than magic weapon and magic fang are not relevant to this.

    Quote Originally Posted by Zerryzerry View Post
    E)Does RD X/- like the barbarian RD, negate everything even from spells and energy damage?
    Again no, only weapon attacks.,

    Quote Originally Posted by Zerryzerry View Post
    F)A successful poisoned attack (like a spider's bite) which damage if fully negated by DR, still forces a Fortitude save vs poison, or is it negated?
    Unless specified otherwise rider effects are ignored if DR is not penetrated. So poison can be ignored unless specifically a contact poison, but a weapon that does extra energy damage has the energy damage bypass the DR and apply normally.

    Quote Originally Posted by Zerryzerry View Post
    G)Multiple sources of DR stack? Or as i think only the highest not negated one is applied?
    This one is complex, they apply in parallel.
    Some examples:
    i) DR5/silver and DR10/magic hit for 15 damage by a non-magic cold iron weapon - 5 gets through (the largest DR applies).
    ii) DR5/silver and DR10/magic hit for 15 damage by a magic cold iron weapon - 10 gets through (only the DR silver applies).
    iii) DR5/good and DR10/evil hit for 15 damage by an evil weapon - 10 gets through
    iv) DR10/magic and silver hit for 15 damage by a magic cold iron weapon - 5 gets through - it's one DR that requires multiple types to overcome.
    Last edited by Khedrac; 2021-02-16 at 07:23 AM.

  29. - Top - End - #329
    Bugbear in the Playground
     
    St Fan's Avatar

    Join Date
    May 2010
    Location
    France
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Quote Originally Posted by Zerryzerry View Post
    Q 166

    The questions are:
    A) Does DR reduce damage even from other physical forms of damage other then attacks, like falling or crushing damage? And in this case, if it is a DR X/Bludgeoning, is it negated?
    A 166 complement

    The rules aren't very consistent about this, but falling or crushing damage isn't quite considered bludgeoning damage, but a category of its own, sometimes called "impact" damage, for example in this armor property.

    And no, damage resistance usually doesn't reduce it.
    Spoiler
    Show

    DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
    PC: Excuse me, what?
    DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.


    "Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."

    Extended signature

  30. - Top - End - #330
    Titan in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Simple RAW Thread for 3.5 #36: The Triple Dozen

    Q 167
    Are there any magic items that grant additional daily uses of bardic music to a character who already has bardic music? If so, what are they?
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •