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2021-06-07, 05:31 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A378
As written, you need a claw or bite attack for Metaphysical Claw to function, and when it does, it provides its bonus to any natural weapon you have.
For another version, it appears that Metaphysical Claw and Metaphyaical Weapon are the psionic versions of Magic Fang and Magic Weapon, so I do not think there is a version for the other natural attacks
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2021-06-07, 11:29 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
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2021-06-07, 11:59 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q379 Does the Planar Self class feature from Planar Shepherd grant immortality since you become an Outsider?
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2021-06-08, 12:16 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 369 No. Immortality is not a trait conferred by the outsider type.
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2021-06-08, 03:12 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Resurrecting the Negative LA thread, comments and discussion are very welcome!
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2021-06-08, 09:32 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q370
How do "1st level only" feats interact with creatures that have racial hit dies?
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2021-06-08, 05:15 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q371
The rules for stacking spell effects contains this line:
Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts."Technically correct" is the best kind of correct.
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2021-06-08, 05:29 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 370 It applies to that character's first class level.
A371 No. You can benefit from resist energy (acid) and resist energy (cold) at the same time if you want to. "Usually" means this is just talking about spells that say something to that effect in the text themselves. If that is missing or outright contradicted from a spell that lets you pick from a menu of abilities such as vine mine or enhance wild shape, ignore this.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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2021-06-08, 07:34 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
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2021-06-09, 01:01 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 371 contention
Please note though, that rule point is heavily debated, and the above response cannot fully be considered RAW.
My response as a GM: yes, you cannot benefit of both resist energy (acid) and resist energy (cold) at the same time. The last spell cast is the one that prevails. You can, however, benefits of those effects simultaneously with two actually different spells.Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2021-06-09, 01:05 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q 372
The Minor Shape Change racial trait of a changeling is (Su).
What happens if a changeling is targeted by a spurn the supernatural spell (Tome of Magic)?
Said spell says: "For the duration of the spell, the target is unable to activate the supernatural ability you have chosen."
If the changeling had already taken another shape before failing a saving throw against the spell, is he/she forced to return to his/her true form?Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2021-06-09, 04:02 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A371 further reading
This is an issue we keep litigating repeatedly over and over; you can peruse those for an overview of what the implications of each interpretation are,we're not going to resolve it here this time either; the cornerstone of this dispute is one of the passages where SRD text differs from the PH 172 by the removal of an example. Segev broadly summarizes the positions here.
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2021-06-09, 05:01 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
"Technically correct" is the best kind of correct.
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2021-06-09, 05:07 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Last edited by Debatra; 2021-06-09 at 05:08 PM.
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2021-06-09, 06:53 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q 373 - Holy Mount feat
For the purpose of advancing your paladin mount, "you can combine the levels of your paladin class with those of your other divine spellcasting classes."
Does "other divine spellcasting classes" include classes that advance the divine spellcasting of another class, or only those that directly provide divine spellcasting?Join the 3.5e Discord server: https://discord.gg/ehGFz6M3nJ
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2021-06-10, 07:19 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Thank you, much appreciated.
Q374 I have two inherited templates that I would like to apply to a monster. The first template requires the monster to be of a specific creature type. After that template is applied, can I apply a second creature template that then changes the monster to a different creature type?Last edited by pabelfly; 2021-06-10 at 07:30 AM.
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2021-06-10, 09:53 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
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2021-06-10, 05:12 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q375: Are there any rules for determining the CR of a skeleton or zombie with more than 20 hit dice?
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2021-06-10, 11:18 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 375
No rules I am aware of - you'll probably have to extrapolate from the existing rules.
I know, for instance, that a Mohrg can create Zombies without the HD cap of the Animate Dead spell, so it's a valid question.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2021-06-11, 12:20 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q 376
Can a ghost voluntarily end its manifestation? If so, what action, if any, does that require?
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2021-06-11, 08:05 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q 377
Where can I find the chart for weapon/natural attack damage for sizes above colossal? I know of the pathfinder one, but I can't seem to find the D&D one, I vaguely remember the rule of thumb is "add 4d6 / 4d8 per size depending on where you started out", but for the life of me I don't remember where this chart is, if it exists at all
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2021-06-11, 11:15 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 377 DMG p 28 Table 2-2
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2021-06-11, 11:34 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
thank you (and to everybody that takes time to answer this thread, it's much appreciated by us all, I'm sure)
that table doesn't help me ( :( ), because it's not progressing to numbers higher than 8d6 / 8d8 / 12d8, I remember a table that progressed further, 8d6 -> 12d6 -> 16d6 and so on, but it could have been pathfinder, I'm trying to find the equivalent for 3.5
Tell me if I should open a thread instead
Q 378.a
if a natural attack only does ability damage, for example "1d4 constitution damage" , is that die increased if the creature size increases? the description is " a natural attack that deals XdY (ability) damage", not a special quality that adds poison to an existing natural attack
Q 378.b
can Improved natural attack be taken for the above example or other similar situations??
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2021-06-11, 11:51 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
You're welcome.
I understand what you want. The table I cited is what exists in 3.5. No chart explicitly detailing colossal+ or larger weapon damage exists in first-party material.
That said, you can simply extrapolate from the table: if your weapon is 8d6 at colossal, add 2d6 for each step up. For 8d8, add 2d8, and for 12d8, add 4d8.
It's possible you saw a chart in the third party "Immortal Handbook" or similar detailing colossal+ or larger damage.
You can make a thread if you want to, but I don't think it will point you to a chart going above these values.
A 378a No. I can't think of any monster with such an attack. Out of curiosity is this in reference to anything specific?
A 378b No. Improved natural attack improves the numerical variable hit point damage from a slam/bite/claw/etc as according to table 2-2 (or extrapolation beyond it depending on your size) but does not improve ability damage associated with that attack.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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2021-06-11, 01:42 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q 379
A few spells make use of the caster's main spellcasting stat for some calculations beyond the spell's saving throw DC (for example telekinesis, or wall of water from Sandstorm).
For standard classes, it is rather straightforward: Int for Wizards, Cha for Sorcerers, Wis for Clerics, etc.
However, some other classes (like Archivist), feats (Academic Priest) or even racial traits (Illumian) can end up relying on more than one spellcasting stat, basically by splitting it between three elements: Bonus spells per day, maximum spell level, and Save DC.
(For example, an Archivist uses Int for maximum spell level and Save DC, but Wis for bonus spells. Likewise, a Cleric with Academic Priest will use Int for bonus spells and maximum spell level, but still Wis for Save DC.)
In such special cases, when a spell requires to apply the modifier of the spellcasting stat to something else than the Save DC, which stat should be used?Last edited by St Fan; 2021-06-11 at 02:05 PM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2021-06-11, 03:03 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 376
Leaving this here for future googlers/self: I still can't find any rules spelling out that a ghost has the ability to go ethereal again after manifesting, but the text of Quicken Manifestation (LM 29) says that turning ethereal "still" requires a standard action, implying that turning ethereal as a standard action is something you can normally do.
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2021-06-12, 02:27 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
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2021-06-12, 03:16 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q380
What's the size penalty on attack rolls for a creature of that reaches Gargantuan or above size thanks to a magical effect such as the spell Enlarge person or the psionic power expansion?
to be clear, the spells/power says "you get a size penalty of 1/2", is that stacking with the size penalty from the actual size? is it "overlapping" with the "size" size penalty ( only the worst one applies ), is it overrriding the "size" size penalty?
Examples for each :
1)a large creature expands to gargantuan, his penalty due to size is 6, 4 from the table at Big and small and 2 from the augmented expansion power description.
2)a large humanoid expands to gargantuan, his penalty due to size is 4, because that's the bigger of the two size(modifier) penalties he has, 4 from the physical size and 2 from the power
3)a huge humanoid expands to colossal, normally the size penalty for a colossal creature is 8, but the power specifically says that your size penalty due to increased size is 2, therefore your total penalty is 4 (penalty for huge creatures, plus 2)
thanks about the draconomicon!
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2021-06-12, 03:17 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q381
I am attempting to boost my caster level for Mighty Works of Magic (TM).
The spell 'Mystic Surge' has a duration of one round and reads
The subject of mystic surge is able to channel a greater amount of magical energy into the next spell it casts before this spell’s duration expires
Edit: Question number was SwordsagedLast edited by YellowJohn; 2021-06-12 at 03:18 AM.
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2021-06-12, 03:29 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A380
The spells assume you begin at Medium (or small), and calculates bonuses from there.
If you start from a different base point, use the stated bonuses/penalties for Strength and Dexterity, but use the correct modifiers to hit/AC/Hide/Combat maneuvers etc as appropriate to your true size.
Note that multiple magical effects which increase size don't stack.