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2021-08-11, 01:42 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q475
Is the constitution damage from the wounding weapon property reduced by DR/- ?
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2021-08-11, 02:18 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 473 Correct, though some may dispute this. I think you have the correct RAW, but it is unclear enough for some to argue differently. I read the "1-4 rounds" as a property of the items not the spell, hence unaffected by changes to the spell doing the suppression.
A 474 No. and I think this is a case were if the base weapon damage does not penetrate DR then the rider effect (wounding) does not kick in, however since the wording says "hits" not "damages" the target I am probably wrong on the second bit by RAW.Last edited by Khedrac; 2021-08-11 at 02:23 AM.
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2021-08-11, 09:41 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 473
As pointed above, you are correct, Extend Spell affects only the "duration" line of a spell, not other numerical effects.
The 1d4 rounds of a dispel magic would be susceptible to the feats Empower Spell and Maximize Spell, on the other hand.
The reading of the 1-4 rounds being a property of the items, however, is a bit belayed by the existence of equivalent spells to dispel magic with a longer duration, such a suppress magic from Magic of Incarnum (and this one would actually be extended by Extend Spell).Last edited by St Fan; 2021-08-12 at 09:28 AM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2021-08-11, 10:55 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q476: Is there a shapeshifting anytool listed anywhere? I know shapesand can do something like this, but it requires a Wis check and can be overridden by anyone nearby who can also make such a check against it. Morphing and sizing weapons are great for a lot of things that can be done with various weapons, such as making a hatchet or hacksaw for cutting wood, or making a Gargantuan wooden shield (which can be used as a weapon via a shield bash) that can act as a boat, but sometimes you need actual tools, and using a weapon just won't cut it. (Pun intended.) Preferably something reusable -- that is, chaos flasks won't really work, either.
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2021-08-11, 12:47 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q477
Would a cloudkill outright kill a swarm, if the swarm has more than 3HD, but the single constituents have 3HD or less? If available, a reference to an existing, applicable ruling or guidance would be appreciated."Ash" avatar by linklele - thank you again!
Trafficking with the Genies: a Sha'ir Handbook | Sha'ir homebrewed fixes
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2021-08-11, 04:15 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 476
Maybe not exactly what you are looking for, but some things vaguely along those lines are Rod of Lordly Might, Rod of Surprises (MIC p.58) and Useful Buckler (A&EG p.95).My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2021-08-11, 05:11 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 477
That's a tricky one, but I would say no.
Originally Posted by SRD: Swarm
I won't say my reading is airtight, but that would be my best interpretation of RAW, barring a different citation.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2021-08-12, 03:35 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
"Ash" avatar by linklele - thank you again!
Trafficking with the Genies: a Sha'ir Handbook | Sha'ir homebrewed fixes
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2021-08-13, 11:47 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Reposting from the previous page:
Q 464
Undead are normally immune to sneak attacks, although there exists some ACF or magic tricks (such as the grave strike spell or a Greater Truedeath Augment Weapon Crystal) that allow you to bypass this immunity.
However, the SRD's description of Incorporeality (in the section Special Abilities) also mentions:
Originally Posted by SRD
Q 465
Not directly related to the above, but that made me think about it:
A Least Augment Weapon Crystal can be attached to a masterwork weapon even if not magical, and it "provides a magical effect".
Does this means the weapon can then be considered magical, for example with its chance to affect an incorporeal creature?
A now a new one:
Q 478
A character using Weapon Finesse while carrying a shield applies its armor penalty on attack rolls.
A character not proficient with a shield still trying to use one also applies its armor penalty to attack rolls.
Does a character using simultaneously Weapon Finesse and a shield he's not proficient with get double the penalty to attack rolls?Last edited by St Fan; 2021-08-13 at 11:49 AM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2021-08-13, 02:26 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 646
Yes. The character would need either specific things for both undead and incorporeal targets, or a general ability that works on anything.
A 465
No. The augment crystal is the magic item, and it does not make the item it is attached to magical.
A 478
No. Just like bonuses, penalties from the same source don't stack.Kaedanis Pyran, tai faernae.
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2021-08-13, 03:24 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q479
Does a failed Use Magic Device attempt consume a charge from a wand?"Ishkhaqwi ai durugnul!"
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2021-08-13, 10:40 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
It depends on the context.
If you haven't identified the wand or haven't been told how to activate it properly (ie you've just found or stolen the wand), you may be rolling to "activate blindly." In this case, failure by 10 or more results in the item discharging and resulting in a magic mishap. This can result in expending a charge from a wand on a failure.
If you have identified the wand yourself, purchased it from a shopkeeper who gave you instructions along with the wand, or are borrowing it from someone who has told you what the item is and how to activate it, you're probably rolling to "use a wand." This functionality of UMD does not have any language regarding misfires or mishaps on a failure. If you fail to use a wand, it simply doesn't activate and nothing happens.
Q480
Is the yeet damage dealt by the Explosive Spell feat affected by Maximize Spell?Last edited by Vaern; 2021-08-13 at 10:52 PM.
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2021-08-14, 03:42 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q481
Fiery Burst lets you create a 5-foot-radius burst of fire at 30-feet. Can you target the junction of four squares to deal damage to four creatures? Or a junction 5 feet up to potentially affect 8 creatures?
Edit: It occurs to me that targeting the center of a square would reach 2.5 feet into the squares surrounding it. Would it still be a 2d6 reflex half for the creatures in those surrounding squares? I suppose I'm just having a hard time picturing how this works in play.Last edited by Doctor Despair; 2021-08-14 at 03:53 PM.
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2021-08-14, 05:06 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A481
Per the srd, the point of origin is always an intersection. Fiery burst affects 4 squares, or 8 cubes if you have vertical distance too
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2021-08-14, 05:47 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q482
How do you calculate the DC for Fiery Burst?
Is it 10 + 1/2 HD + Cha?
Is it 10 + Spell Level it's based on (so 2 at first) + Int?
Does it just use the DC of the spell it's based on?
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2021-08-14, 05:56 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 482
As per Complete Mage, in the section on Reserve Feats:
If a saving throw is allowed, the DC is equal to 10 + the level of the spell allowing the ability's use + the ability modifier you would apply to that spell's save DC.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2021-08-16, 06:00 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2021-08-16, 06:44 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 483 Partial
Closest I can find is an alchemical substance in Dungeonscape called Trollbane. It functions as an injury poison that, instead of dealing ability damage, negates the target's regeneration.
But it only works for that one attack.Kaedanis Pyran, tai faernae.
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2021-08-16, 06:49 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Thanks. I was aware of the trollbane poison, but someone mentioned a weapon enhancement as well. Maybe they just made an error, or it was homebrew.
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2021-08-16, 07:52 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 475 No. DR only reduces hp damage. It does not interact with ability damage, ability drain, negative levels, etc.
A 480 Yes.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
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2021-08-16, 09:58 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q 484 sorry for spamming
Does a Swordsage's Discipline Focus count as Weapon Focus for reqs? It says he gets the "benefit of the Weapon Focus feat for weapons associated with the chosen discipline".My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2021-08-16, 11:26 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Rhymes with "Protracted."
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2021-08-17, 01:48 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q485
are there any official guidelines about how to play/use/advance a character whose monster entry has a listed LA, but whose "advancement" entry is not "by character class" ? can such a creature be used as a player character and advanced "as normal" by gaining xp and then adding class levels whenever that may be?
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2021-08-17, 02:47 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2021-08-17, 02:56 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 484
Yes, it does. Feats granted by a class feature this way are "virtual feats" (a term I think I have seen in the Epic Handbook, although I can't find it again in the SRD), and the rule about them is that they grant all the advantages of regular feats, prerequisites included.Last edited by St Fan; 2021-08-17 at 02:59 PM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2021-08-18, 11:21 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q486
The celestial template grants spell resistance equal to HD + 5 (maximum 25).
The spell When Two Become One has the following effects:
Spoiler: SpellWhen you cast this spell, your spirit enters the body of your horse (which you must be riding when you cast the spell) and merges with the horse's own.
Your own body hunkers low on the horse's back and holds on tight for the duration of the spell; it is a part of the body you and your steed share, but not a particularly useful part.
As a joint creature, you and your mount share all your skills, feats, and abilities.
You make all checks, saves, and attack rolls using the better base number (yours or your horse's) and the better ability score modifier.
You retain your own Intelligence, Wisdom, Charisma, memory, personality, level and class, alignment, and extraordinary and supernatural abilities.
You gain your horse's Strength, Dexterity, Constitution, speed, natural armor and weapons, and extraordinary abilities.
Opponents can attack either your body or your mount's.
Your body uses the mount's Dexterity bonus to AC, not subject to the maximum Dexterity bonus for your armor type, with your own size modifier, armor bonus, and magical bonuses.
Your mount's body uses its own Dexterity bonus, size modifier, armor bonus, natural armor bonus, and any magical bonuses derived from items on your body other than armor (such as an amulet of natural armor or ring of protection).
You and your mount share a pool of hit points equal to your combined total hit points.
When an opponent hits either your body or your mount's,
the damage is subtracted from this combined pool.
Neither you nor your mount becomes disabled or dying until all these combined hit points are exhausted.
When the spell ends, you divide the hit points remaining in the pool as you choose between you and your mount.
Relevant to the question: you are a joint creature, you retain the horse and mount's abilities, and you have a shared hit points pool.
If a rider with 15 HD cast the spell while riding a celestial horse with 5 HD, would the new joint creature have SR20 (using the better HD figure to calculate), SR10 (as the horse had before the spell), or SR25 (as the combined sum of horse and rider HD)?
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2021-08-18, 01:03 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q487: Is there a comprehensive list somewhere of ways to change build options to other build options, like psychic reformation, the Dark Chaos Feat Shuffle, retraining, and rebuilding? Or is that it? Could you link it, please?
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2021-08-19, 06:06 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
Q488: What overcomes the Regeneration of an Elemental Weird?
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2021-08-19, 06:41 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #36: The Triple Dozen
A 488 Nothing does.
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
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