Results 91 to 120 of 197
-
2020-11-19, 10:36 AM (ISO 8601)
- Join Date
- Sep 2013
- Gender
Re: Tasha's Cauldron of Disappointment
No, but it was a big part of the theme and appeal of the class.
The issue is not with that specific spell per se. The issue is that that spell gave the Druid something it was otherwise lacking in - an effective, non-concentration AoE spell. Effectively, it was a massive boon for anyone who wanted to play a blasting Druid. Not only that but it was also perfectly in-theme with the whole fire shtick, giving you a good fire spell option for that level.
Without it, you're stuck with stuff like Erupting Earth, which is not only much worse, it's also completely out-of-theme for the Wildfire Druid. If this was a Wizard subclass, it could at least fall back on Melf's Minute Meteorites. Meanwhile, a Druid now gets to fall back on . . . nothing.
Oh but at least you get Plant Growth now. Just what a Wildfire Druid always wanted.
This sounds like a similar problem to 4e, where the vast majority of the magic was indistinguishable from mundane attacks and abilities. I'm sure it makes for better balance but it also takes all the magic out of the magic.
-
2020-11-19, 10:38 AM (ISO 8601)
- Join Date
- Nov 2019
Re: Tasha's Cauldron of Disappointment
"Just for Fireball." No other reason whatsoever other than getting a curve-breaking damage spell? That's quite a claim.
And I don't actually mind powergaming in itself.....I only dislike it when it starts choking out the ability to consider anything other than the most powerful options as worthy of consideration.
I suspect those who are okay with Wildfire druid losing Fireball were never interested in Druids or the concept of a fire druid anyway, and thus its easy to laugh at people who are interested in it, Fireball included or not. And you feel justified when it becomes official. You are convinced that Wildfire Druids don't need Fireball and should be happy with what they got.
-
2020-11-19, 10:42 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Sweden or Britannia
- Gender
Re: Tasha's Cauldron of Disappointment
I don't understand why people point to Plant Growth as an odd choice for Wildfire druids? It's really thematic, definitely suits the theme of strong growth after a forest fire.
-
2020-11-19, 10:46 AM (ISO 8601)
- Join Date
- Sep 2013
- Gender
Re: Tasha's Cauldron of Disappointment
Last edited by Dr. Cliché; 2020-11-19 at 10:47 AM.
-
2020-11-19, 10:49 AM (ISO 8601)
- Join Date
- Jul 2020
Re: Tasha's Cauldron of Disappointment
Psi Warrior sucks, relative to what it could have been.
Zero social/investigation utility, staggeringly weak damage relative to battlemasters, weak longevity over a long adventuring day, and pretty weak ability to mitigate damage for others, too, relative to other fighter subclasses.
The new Psi die is just terrible compared to what it was. The omission of psionic feats that worked with psi die is also bad.
Psionics is always either terribly weak or terribly broken, but the UA version from several months ago was approaching ok while still being a fresh and interesting mechanic. What a shame.
Oh, and bulwark of force is still a pretty niche and awful ability for level 15; unless the party faces swarms of weak enemies often.Last edited by cutlery; 2020-11-19 at 10:52 AM.
-
2020-11-19, 10:51 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Sweden or Britannia
- Gender
Re: Tasha's Cauldron of Disappointment
Oh, I might have misunderstood then. I thought people were mocking its thematics.
At the risk of upsetting some here, I responded to the Wildfire UA with saying that I thought Fireball should stay as an iconic arcane spell and not be given to druids, and since that's about the only feedback I gave to all these UAs that I got my wish with, I'll take it. :P
-
2020-11-19, 10:54 AM (ISO 8601)
- Join Date
- Sep 2013
- Gender
Re: Tasha's Cauldron of Disappointment
Depends what you mean.
It's arguably on-theme in terms of the general fluff of the class, but it's off-theme mechanically in that the Wildfire Druid's other abilities don't interact with it in any way.
Plus, since it's already a Druid spell, you're not really getting anything that you didn't already have. To put it another way, I don't see it as being more on-theme than it would be for any other Druid.
I mean, I'd have settles for Melf's Minute Meteors.
Not as good but at least it would have given an on-theme fire spell at Lv3.Last edited by Dr. Cliché; 2020-11-19 at 10:55 AM.
-
2020-11-19, 10:57 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Tasha's Cauldron of Disappointment
Isn't the whole point of the Protoss to tear up zerglings?
One of my players asked about Milf's Minute Meteors, and I asked him if it was a typo. He said no, and as he began to describe the adjusted description I just said "Nope, we are not going there."Last edited by KorvinStarmast; 2020-11-19 at 01:35 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
-
2020-11-19, 11:11 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Tasha's Cauldron of Disappointment
"arcane vs. divine" isn't even a thing in 5e. There are classes and some classes have spell lists fitting that class's particular theme and some subclasses have spell lists reflecting the theme of that subclass, particularly where the parent class is lacking spells meeting that theme.
If druid doesn't have a 3rd level fire spell, then the fire themed druid subclass really should have provided one.
Still, at least the pet is pretty cool.
-
2020-11-19, 11:47 AM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: Tasha's Cauldron of Disappointment
Mechanically there isn't much distinction, sure, but thematically there certainly is otherwise we wouldn't have subclasses entirely dedicated to crossing those themes, like divine sorcerer/warlock or arcana cleric. Wildfire Druid is notably not crossing those lines.
I don't exactly agree they need a fire spell for every spell level either, their pet is an always on fire source (it's very hot ). The fact that they do have a spell dedicated to their theme (renewal by fire) at every level is good enough.
-
2020-11-19, 12:16 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Tasha's Cauldron of Disappointment
To me, the reason that losing Fireball stings so much for Wildfire Druids was that Fireball synergized so well with the design and toolkit of the Circle of Wildfire subclass.
A big problem for Druids is that their spell list is packed with solid concentration spells, but very, very few (good) non-concentration spells. Basically, once you cast your big concentration spell of the fight, you don't have much left to do with your action other than spam Healing Word, Ice Knife, and maybe Erupting Earth if you have the higher level slots to spare for it. Part of the reason why Moon Druids are so good is that they can use their ability to Wild Shape to make more effective use of their actions while they're concentrating on a spell. The UA!Circle of Wildfire, as its defining mechanical schtick/reason to take it over the other Druid subclasses, adds solid non-concentration blasting spells to the spell lists of Druids who take it, allowing them to spam spells like Scorching Ray and Fireball instead of upcasted Ice Knife and Erupting Earth. It also gives Druids who take it the ability to spend their Wild Shape uses on using their bonus action (!) to summon and control a minion that can increase their damage output in combat further.
Fireball was a large part of this subclass identity, as it was not only an effective, on-theme, and satisfying way to spend your action while concentrating on a spell, but also a spell that synergized with the other features of the subclass, including the bonus fire damage and the fire immune wildfire spirit (who you could happily center your Fireballs on).
Without Fireball, your blasting kind of feels... underwhelming, and more importantly, it feels less thematic, as if you want to do appreciable AoE damage (or even just not be inefficient with your 3rd level spell slots), you're forced to use normal Druid staples like Erupting Earth instead of a cool FIRE-themed spell from the expanded spell list of the FIRE-focused Druid subclass. It's like if Tempest Clerics didn't get Call Lightning (or any good 3rd level spell that dealt lightning damage).
And I don't remember too many people complaining that the Wildfire Druid was too strong back in its UA discussion thread, which makes the decision to kneecap the Circle of Wildfire subclass by stripping the most important spell for the subclass to have from it even more baffling to me.
-
2020-11-19, 12:29 PM (ISO 8601)
- Join Date
- Sep 2019
- Location
- North
Re: Tasha's Cauldron of Disappointment
Didn't the UA wildfire also give them the fire bolt cantrip? I understand that nerf, the devs don't want too much scrutiny towards why produce flame and fire bolt exist in the same game.
-
2020-11-19, 01:45 PM (ISO 8601)
- Join Date
- Nov 2019
- Location
- The United States
- Gender
Re: Tasha's Cauldron of Disappointment
No offense, but I would find this argument much more persuasive if A) the distinction between arcane and divine magic in 5e wasn’t almost entirely relegated to a sidebar in chapter 11 of the PHB, and B) if Light Clerics didn't get Fireball already, also in the PHB. I suspect that many wanting Fireball to remain an arcane-only spell aren’t pleased with Light Clerics getting it, but IMO that cat’s already out of the bag.
-
2020-11-19, 01:48 PM (ISO 8601)
- Join Date
- Mar 2020
- Gender
Re: Tasha's Cauldron of Disappointment
Well, Produce Flame has the advantage of being able to be used as a light source and the fact that you can hold it - you don't have to attack right away.
Firebolt has the completely overwhelming advantage of utterly outclassing Produce Flame in every single way by doing 1 more damage on average. And having longer range I guess, but who ever cares about range amirite?
Edit: Ok I forgot that the damage gap increases as you level up but... you still caring about 3 or 4 damage either way at level 3+?Last edited by TigerT20; 2020-11-19 at 01:51 PM.
-
2020-11-19, 02:03 PM (ISO 8601)
- Join Date
- Jul 2018
Re: Tasha's Cauldron of Disappointment
Based on the action economy, produce flame being able to be held doesn't actually provide any advantage.
Firebolt also has the advantage that it can target objects. Produce flame cannot target (and thus ignite) things like a puddle of oil, a funeral pyre, or a bundle of sticks you want to use to start a campfire.
-
2020-11-19, 02:26 PM (ISO 8601)
- Join Date
- Oct 2014
-
2020-11-19, 02:35 PM (ISO 8601)
- Join Date
- Apr 2019
- Location
- CA
- Gender
Re: Tasha's Cauldron of Disappointment
Having had more time to read through TCoE, I found one more disappointment. Tattoos.
I've been allowing the UA tattoos in my home game and the players were really enjoying them. One of the unique things about Tattoos was that they were limited by space on your body more than attunement. All tattoos counted as a single attunement slot, but the rarer the tatoo, the more space it took up on your body.
In TCoE, each tattoo appears to be its own attunement slot. There are a number of minor tattoos that were worth it under the old system as part of a collection of tattoos, but individually, are not worth one of a character's three attunement slots. And, you are still bound by the space they take up on your body as well.
-
2020-11-19, 02:54 PM (ISO 8601)
- Join Date
- May 2017
- Gender
-
2020-11-19, 03:01 PM (ISO 8601)
- Join Date
- Sep 2019
- Location
- North
Re: Tasha's Cauldron of Disappointment
Thank you for the reminder about the ridiculous finer points of the spell targeting system. I know magic doesn't follow real world logic but I love the idea of a druid sticking a blazing hand into a pile of oil soaked hay and nothing happens. Or a warlock that's suspicious of some intimidating statues, so they point their EB finger guns at them. No magic occurs, proving that they're objects not creatures.
-
2020-11-19, 03:15 PM (ISO 8601)
- Join Date
- Oct 2017
Re: Tasha's Cauldron of Disappointment
The real complaint is that fireball let you use your level 6 feature on a worthwhile damage spell. Given the once-per-spell nonsense we have baked into this edition and the crippling lack of fire damage that isn't concentration on the druid list, there are few ways to effectively use the 1d8 damage aspect of the feature. Fireball let you do it, now we either need to do it inefficiently with scorching ray, a weak AOE like burning hands, or a concentration spell where we get one use out of it for the entire cast. Or we need to take the metamagic spell to transmute some fire spells into being a couple times per day, I guess.
Fireball scaled well, was an AOE action, and used the feature effectively. There really just aren't any other spells that do.
I absolutely agree on both points. The learned this lesson before the edition started which is why you can bond magic items with blade pact, how did this not transfer to soul blades in some capacity?
-
2020-11-19, 03:20 PM (ISO 8601)
- Join Date
- Jul 2020
-
2020-11-19, 03:50 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Tasha's Cauldron of Disappointment
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
-
2020-11-19, 04:15 PM (ISO 8601)
- Join Date
- Jul 2020
Re: Tasha's Cauldron of Disappointment
I think in some cases that's for balance reasons (or based on old balance reasons) - the ranger shouldn't be better at evasion than the rogue - but evasion is evasion, so we'll give it to them later.
OTOH, a lot of the latter features for fighters in particular are pretty bad.
Blah blah blah, the base class is strong enough. Fine. Give them some cool social stuff for the 15th and 18th level features, then.
-
2020-11-19, 04:43 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Sweden or Britannia
- Gender
Re: Tasha's Cauldron of Disappointment
Absolutely no offense taken, I get that point of view too. But - and no offense meant here either - I'm not trying to make that argument to you (or anyone else) either. I know most people don't care about the distinction, and that's fine. I do care about it, and I'm happy that it still exists as a loose theme even if spells aren't explicitely tagged arcane or divine either. That's why I was opposed to giving fireball to druids in the UA, and why I'm happy that it's one of the few UA things which ended up going "my way". I'm not trying to persuade anyone to not be upset with that change, I know I'm certainly upset with a bunch of things in Tasha's myself.
-
2020-11-19, 11:22 PM (ISO 8601)
- Join Date
- Apr 2020
Re: Tasha's Cauldron of Disappointment
It was perhaps a bit much for tier 2 play. A wildfire druid could send his standard summon spells to wipe out one arena entrance worth of incoming enemies, and turn around and wipe out the second group of incoming with fireball + his features.
If they got fireball a bit later in the game, that would be fine.
-
2020-11-20, 12:00 AM (ISO 8601)
- Join Date
- Nov 2013
-
2020-11-20, 12:39 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
-
2020-11-20, 12:45 AM (ISO 8601)
- Join Date
- Sep 2019
- Location
- North
-
2020-11-20, 02:24 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Tasha's Cauldron of Disappointment
Last edited by Arkhios; 2020-11-20 at 02:28 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
-
2020-11-20, 06:53 AM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: Tasha's Cauldron of Disappointment
Psi Warrior is definitely on the disappointment side: "Oh, you basically gave me Psionic-Flavor Battle Master. Its a good thing Battle Master didn't get anything in this bo... oh they did? Well its a good thing that I have a Psi Dice which I can keep using all day long so long as I....oh they changed that too? So now its 2x PB +1? Only recharges on a Long rest while Battlemaster needs only a Short Rest Breather or a new encounter? And Battle Master can now use their dice for Social/Exploration encounters?"
Its not that its terrible (if anything, Psi Warrior has decent Defensive/Battlefield Control options), its just that it doesn't offer a whole lot outside of some exploration and combat, and asks you to pick up Intelligence as an additional core Attribute just for a few modifier bonuses to its Psi Dice abilities. Still, at least its 3-level Dip consideration for others
Soulknife is great in a low magic-item campaign, and terrible the first second any magic weapon shows up for the Rogue. DMs are pretty much going to have to come up with custom magic items for the Psi-Blade or some sort of house rule for those Soul Knifes. The only good news is, you now have a better way to play a Thrown-Weapon user since you don't have to worry about collecting your knives afterwards. 9th is where the fun ends and your cue to stick around only long enough to get Reliable Talent and jump ship, before you reach 13th/17th and are forced to ask yourself "Why didn't I just simply play an Arcane Trickster/Monk?", respectively.
I like the magic items they added, but its a shame that the physical focused classes didn't really get anything specific for them.Last edited by Razgriez; 2020-11-20 at 06:53 AM.
Final Fantasy XIV Dragoon custom avatar made by Iruka. Thanks Iruka.