New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 5 of 5 FirstFirst 12345
Results 121 to 139 of 139
  1. - Top - End - #121
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: Deathwatch - Acheros Salient IC

    'So we put down this thing on the lower levels before we go to find this Navigator. If we leave it alive I can see it coming up to the bridge at some point.'

  2. - Top - End - #122
    Orc in the Playground
    Join Date
    Jun 2019

    Default Re: Deathwatch - Acheros Salient IC

    Elyas glances at the tech-priest and sighs. He's never fully trusted the machine men who willingly throw away that which the Emperor has blessed them with, but they can defend themselves and the team is losing time. "Kheres is right. We shall destroy the threat below and move on to search for the Navigator." He eyes the priest again. "If the core is to fall into the enemy's hands, you are to destroy it at once."

  3. - Top - End - #123
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: Deathwatch - Acheros Salient IC

    Ragnir

    The Rune Priest listened to the assessment of the Tech-Priest, followed by the further insight given by Kheres. Ragnir had suspected that as much would be necessary. The Navigator was, after all, the main reason for their arrival, and was VIP #1. All others were secondary, including the Tech-Priests.

    Nodding, "then we will do what must be done."
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  4. - Top - End - #124
    Ogre in the Playground
     
    Deadguy's Avatar

    Join Date
    Jun 2015
    Location
    The Ranch

    Default Re: Deathwatch - Acheros Salient IC

    Kheres
    Sheet

    Kheres, Iron Hands Techmarine
    Player: Deadguy

    With a majority of the team in agreement, the Iron Hand began working. Using metal scrap from weapons and armor of the dead traitors, as well as sheets of plasteel from the overheads, he reinforced the doorway and hardened the armor of the turret guns.

    As he worked, he asked the others for assistance. "Stack the bodies at the entrance. They'll have to climb over top to rush the turrets."

    Spoiler: OOC: Checks
    Show

    ✥ Tactics: Defensive Doctrine (Unnatural x2) TN 50 (1d100)[73]
    ✥ Improved Cover (+14 armor to gun cover)

  5. - Top - End - #125
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: Deathwatch - Acheros Salient IC

    Before helping Kheres bolster the defences Baldr will ask the head Tech Priest, 'If we are to hunt this thing for you what can you tell us of the state of the rest of your ship? Are there other survivors? Is it nesting somewhere?'

  6. - Top - End - #126
    Orc in the Playground
     
    MonkGuy

    Join Date
    Aug 2016

    Default Re: Deathwatch - Acheros Salient IC

    Though he lacks more than a basic understanding of the technology that surrounds them, Zeruel follows Kheres' instructions in building up the defenses.

  7. - Top - End - #127
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Deathwatch - Acheros Salient IC

    THe marines aided by cybernetically enhanced skitarri and the servitors fashion an impressive makeshift barricade that looks strong enough to withstand many attacks from all but the most determined attacker. With Khere's critical eye its an impressive structure. The Techpriest looks to Baldr as the scout questions him. +++SURVEILLANCE IS DOWN, SENSORS COMPRIMISED. GUN DECKS SHOWED ACTIVE COMBAT 4 CYCLES AGO+++ It pauses, mechandrites flickering over the schematics of the vessel. +++BRIDGE TOWERS ASSAULTED BY HERETIC FORCES. STATUS UNKNOWN. DEPTHS OF SHIP IN SEWAGE RECLAIMATION CORRUPTED MACHINE SPIRITS, FUSION REACTOR NOW GONE+++ the last by far is the worst by its mechanical tone.

    As you head back into the outer chamber the blast doors seal and the cable mounted sentry gun reactivate scanning constantly, gun carriages warmed up. Back in the main hall, you can once again hear a distant howling echoing from the transport shaft. Even with your astartes enhanced senses the rest of the ship seems relatively quiet for the moment. Kheres flicking through his helmet mounted display realise there is a choice of 3 main routes - an exterior route down the side of the ship, down the transport shaft or first of all forward into the crew decks and then down to the base of the gun decks and heading aft.
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #128
    Orc in the Playground
    Join Date
    Jun 2019

    Default Re: Deathwatch - Acheros Salient IC

    "The fastest route would likely be the transport shaft. Is there any benefit to passing through the crew's quarters?"

  9. - Top - End - #129
    Ogre in the Playground
     
    Deadguy's Avatar

    Join Date
    Jun 2015
    Location
    The Ranch

    Default Re: Deathwatch - Acheros Salient IC

    Kheres
    Sheet

    Kheres, Iron Hands Techmarine
    Player: Deadguy

    "You mean other than achieving the tertiary objective of searching for other survivors?" It was apparent that the Iron Hand was in favor of heading through the quarters by the tone of his voice.

    Spoiler: OOC: Checks
    Show

    ✥ None

  10. - Top - End - #130
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: Deathwatch - Acheros Salient IC

    Quote Originally Posted by DrK View Post
    +++SURVEILLANCE IS DOWN, SENSORS COMPRIMISED. GUN DECKS SHOWED ACTIVE COMBAT 4 CYCLES AGO+++ It pauses, mechandrites flickering over the schematics of the vessel. +++BRIDGE TOWERS ASSAULTED BY HERETIC FORCES. STATUS UNKNOWN. DEPTHS OF SHIP IN SEWAGE RECLAIMATION CORRUPTED MACHINE SPIRITS, FUSION REACTOR NOW GONE+++ the last by far is the worst by its mechanical tone.
    'We'll see what we can do about that.' Baldr will make sure the Mechanicus personnel have the Kill Team's vox frequency.

    Quote Originally Posted by Deadguy View Post
    "You mean other than achieving the tertiary objective of searching for other survivors?" It was apparent that the Iron Hand was in favor of heading through the quarters by the tone of his voice.
    'He's right.' Baldr has taken his helmet off for the moment so as not to muffle the gifts of the canis helix. He's listening to the noise the creature was making 'There's also whether we want to get a look at it before we engage it. If it's as big as it sounds we might want to see what it's capable of if we can.'

  11. - Top - End - #131
    Orc in the Playground
     
    MonkGuy

    Join Date
    Aug 2016

    Default Re: Deathwatch - Acheros Salient IC

    Zeruel nods, considering as he listens to Baldr speak. "It would be good to have some idea of what we are facing, the better to determine how to kill it."

  12. - Top - End - #132
    Ogre in the Playground
     
    Deadguy's Avatar

    Join Date
    Jun 2015
    Location
    The Ranch

    Default Re: Deathwatch - Acheros Salient IC

    Kheres
    Sheet

    Kheres, Iron Hands Techmarine
    Player: Deadguy

    Once the fortifications were established and the gun turrets back online, the Iron Hand seemed a bit more at ease. He gathered his bolter and checked the ammunition, giving a small prayer to it's spirit for accuracy and smooth operation.

    "Let us go forward. Any surviving crew located will be allowed respite within the sanctum?" The last question was directed toward the lead tech-priest. It was hallowed ground for them, but keeping the remaining crew safe would be impossible for the team once they departed to the heretic camps. He needed to know they could shelter behind the reenforced blast doors until extraction.

    Spoiler: OOC: Checks
    Show

    ✥ None

  13. - Top - End - #133
    Orc in the Playground
    Join Date
    May 2018

    Default Re: Deathwatch - Acheros Salient IC

    I can scout ahead if we want an idea of what lies ahead. It will at least give us an idea if there is a sizeable number of survivors remaining and what shape they are in. Korbin heads towards the crew quarters.

    Spoiler: Stealth time
    Show


    Silent Moves 81 Base

    (1d100)[50]

    Awareness to look for survives if the situation arises. 73 Base

    (1d100)[98]

    Fate Point for Silent Moves if needed (don't want to get caught alone)

    (1d100)[100]


  14. - Top - End - #134
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Deathwatch - Acheros Salient IC

    The kill team leaves the chambers of the mechanicus and head into the twisted mass of tangled metal corridors, rent chambers and twisted hab blocks. Its the best part of an hour to reach he mid section of the ship before you start descending. The crew quarters are chaos, ripped apart by fire and the crash and filled with detritus and death. With the ex-Ravenguard in the lead he moves stealthily but the sounds of crackling conduits and creaking metal fill the air...

    As such its a shock when following the rough route plotted by Kheres he drops between a pair of rent deck plates into a low chamber, the side of which opens up into a colossal space where one of the ships enormous hab block sized macrocannon. Around the base of the cannon is a scene of chaos and mayhem. As he stealthily drops down he can see a battle raging, the sound suddenly washing over him as he sees a mass of savage looking mutants assailing what appears to be a bedgraggled gun crew, a lone confessor in the middle screaming at the mutants as the savage claws, axes and buzzing chain weapons are met by autoguns, pipes and loading poles...

    OOC

    Korby is an storage ante-chamber of sorts, the rest of the team is on the deck above but can drop down easily.
    The chamber opens into a vast hall that has 2 massive macrocannon, each similar in size to the Statue of Liberty horizontally.
    Around the nearer some 40 "crew" had set up a camp around the base and is under attack by 2 hordes of mutans (one of normal "human sized" mutant), one of more savage feral mutants
    In the midst there are 2 ogre sized ones and a single robed and hooded one direcing the action.
    You are ~40m from the swirling melee

    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #135
    Ogre in the Playground
     
    Deadguy's Avatar

    Join Date
    Jun 2015
    Location
    The Ranch

    Default Re: Deathwatch - Acheros Salient IC

    Kheres
    Sheet

    Kheres, Iron Hands Techmarine
    Player: Deadguy

    "Rifle on the robed lead. I will draw fire once you have target sighted. Brother Korbin, when the big ones come, flank them. Everyone else, thin the herd." Kheres dropped down through the hole and stepped slightly to the side to avoid the line of fire from those above him.

    As he waited for Baldr's confirmation on the sniper rifle, the Ironhand prepped a frag grenade.

  16. - Top - End - #136
    Ettin in the Playground
    Join Date
    May 2017

    Default Re: Deathwatch - Acheros Salient IC

    Quote Originally Posted by Deadguy View Post
    "Rifle on the robed lead. I will draw fire once you have target sighted. Brother Korbin, when the big ones come, flank them. Everyone else, thin the herd." Kheres dropped down through the hole and stepped slightly to the side to avoid the line of fire from those above him.

    As he waited for Baldr's confirmation on the sniper rifle, the Ironhand prepped a frag grenade.
    'Done.' Presumably anything that was likely to be attracted to the sound of the rifle would already be attracted to the noise of the fighting. If the creature they had heard decided to show up they could worry about that when it got here.

    Spoiler
    Show

    Full Action to aim at the head cultist



  17. - Top - End - #137
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: Deathwatch - Acheros Salient IC

    Ragnir

    Ragnir nodded in quiet acquiescence as he dropped down into the hole, moving aside as Kheres had and striding forward. Without hesitating, the Rune Priest drew one hand up and gestured it towards the centre of the mutated ranks, an arc of lightning crackling forth...


    ooc:
    Spoiler
    Show
    Smite: (1d100)[40] TN 97

    Damage: (4D10)[11] in a 4 meter diameter, I think.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  18. - Top - End - #138
    Orc in the Playground
     
    MonkGuy

    Join Date
    Aug 2016

    Default Re: Deathwatch - Acheros Salient IC

    "Acknowledged," Zeruel replies to Kheres, already raising his chainsword as he prepares to charge into the fray. He focuses on the more monstrous horde, choler rising as he watches them strike at the gun crew. His blade will no doubt show them the error of their ways if he has anything to say about it!

    Spoiler: OOC
    Show
    Full Action Aim on the feral horde

  19. - Top - End - #139
    Ogre in the Playground
     
    Deadguy's Avatar

    Join Date
    Jun 2015
    Location
    The Ranch

    Default Re: Deathwatch - Acheros Salient IC

    Kheres
    Sheet

    Kheres, Iron Hands Techmarine
    Player: Deadguy

    "Frag out!" Kheres lobbed the grenade he'd been holding into the closest hoard and readied his bolter. The massive robotic arm maneuvered on his back to strike when the rush came.

    Spoiler: Actions
    Show

    Half Action: Aim (+10%)
    Half Action: Grenade TN 55 (1d100)[21]
    Damage: (2d10+2)[18]

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •