Results 1 to 21 of 21
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2020-11-21, 11:04 AM (ISO 8601)
- Join Date
- May 2016
- Gender
How much magic does it take to travel in space?
Since planar travel is possible, "simply" travelling to another planet in the material plane should be a piece of cake... more or less.
Has anybody tried something similar?
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2020-11-21, 11:41 AM (ISO 8601)
- Join Date
- Oct 2020
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2020-11-21, 11:48 AM (ISO 8601)
- Join Date
- Dec 2015
- Gender
Re: How much magic does it take to travel in space?
Depending on the exact nature and layout of your campaign's cosmology, either planeshift or greater teleport should work. Of course, protecting yourself from alien environments (gravity or lack thereof, vacuum, radiation, toxic gases, alien diseases, etc) needs to be taken into account, as well. Adapt body takes care of most of those (although not alien diseases or complete lack of gravity).
Last edited by MaxiDuRaritry; 2020-11-21 at 11:50 AM.
⚣ Tanuki in the Playground. ⚣
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2020-11-21, 12:39 PM (ISO 8601)
- Join Date
- Oct 2019
Re: How much magic does it take to travel in space?
Scry location after picking out the planet you want to travel to.
Greater Teleport to get there.
Necklace of Adaptation to help you breathe and cast more spells
Ring of Regeneration to protect you from radiation damage.
A form of flight to nullify the effects of gravity.
A way to tell time to keep track of your temporary magical effects.
Getting resistance to all 5 types of energy will protect you from other environmental effects.
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2020-11-21, 01:29 PM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Earth and/or not-Earth
- Gender
Re: How much magic does it take to travel in space?
I don't agree with your premise. Planar travel is categorically different than interplanetary travel. The fact that one is possible has no bearing on the possibility of another - like how, in the real world, the fact that we can go to space doesn't mean we can go to the center of the earth.
I made a webcomic, featuring absurdity, terrible art, and alleged morals.
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2020-11-21, 05:33 PM (ISO 8601)
- Join Date
- Oct 2011
Re: How much magic does it take to travel in space?
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2020-11-21, 07:26 PM (ISO 8601)
- Join Date
- Oct 2013
Re: How much magic does it take to travel in space?
Be immortal and have magical flight and a lot of patience. Oh and a necklace of adaption and ring if sustenance.
Decanter of endless water will help a lot once you leave the major gravity well. Especially if you are low mass. 1g for a year is close enough to light speed that you'll have a good time dilation effect.
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2020-11-22, 08:19 PM (ISO 8601)
- Join Date
- Nov 2008
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2020-11-22, 09:23 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Sol 3
Re: How much magic does it take to travel in space?
not much. it's actually pretty easy to protect against cold, vacuum, and heat, even at low levels.
radiation is a lot trickier.
propulsion is the real hard part, unless you bump up the level and allow for either jamming or teleportation. The real problem is that most forms of magical propulsion are fixed speeds, and not acceleration based. With the decanter being the obvious exception, fun choice, btw.
the other real hard part is smacking into something massive at speed... short of walls of force or similar effect, you can't really protect against that much damage.Arukibito ga michi wo erabu no ka, michi ga arukibito wo erabu no deshyo ka?
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2020-11-23, 07:38 AM (ISO 8601)
- Join Date
- May 2006
Re: How much magic does it take to travel in space?
If you don't care about the time it takes:
Stronghold Builder's Guide has you covered.
Build a stronghold, make sure it has the appropriate magical defenses. You can even put Walls of Force around yourself to "nope" little things, like supernova.
The downside: The speed caps at 10 mph (not including teleportation effects - which you can get).Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2020-11-23, 08:22 AM (ISO 8601)
- Join Date
- Oct 2013
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2020-11-23, 09:52 AM (ISO 8601)
- Join Date
- Dec 2007
Re: How much magic does it take to travel in space?
You could also use a bag of tricks for propulsion. You only get 10/week/bag, but 10 rhinoceroses a week would give you a nice afterburner boost to your decanter. You could also use it for tighter maneuvering. Grab your fuzzy, place it right next to you opposite the direction you want to go, and then push it with a pole into the cold, unforgiving vacuum.
Summon and push would work with other summoned things, like wall of stone. When you summon it, it probably has the same velocity and vector as you. So pushing it away would be pretty good propulsion.
So, hm. Conjure wall of stone. Pull rhino out of a bag of tricks. Protect rhino from space temporarily. Have rhino use its great mass and strength to push wall away while you hold onto its butt. When the wall is gone, either summon another, or push the rhino away with a pole.
Edit: hm. Repel Wood (or stone/metal, but that caps at 500 lbs) could also work. Cast repel wood. Summon trees somehow (feather tokens are one way), and Repel will push them away at 40 ft/rd, no matter their mass. That's a lot of thrust for a heavy tree.Last edited by satorian; 2020-11-23 at 10:07 AM.
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2020-11-23, 10:13 AM (ISO 8601)
- Join Date
- Nov 2019
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2020-11-23, 12:10 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: How much magic does it take to travel in space?
There's a few ways I can think of:
Infinitely compressed water out of an indestructible nozzle turning to plasma as a thruster.
Kobold portable pit inside something you launch, you in stasis inside with a servitor to wake you up when you get there. Then teleport through time back to when you left so the trip is instant.
Planeshift twice, once to wherever, then back to the Prime on the other planet.
Increase someone's accuracy to the point where they can hit the other planet, since ammo has no flight time arrive at the other planet.
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2020-11-23, 03:03 PM (ISO 8601)
- Join Date
- Dec 2007
Re: How much magic does it take to travel in space?
I was thinking about a way to do this. Well, sort of. Infinite compression sounds... difficult. But very high compressions could be reached by having a decanter of endless water empty into a riverine reservoir with a pinprick exit leading to a parabolic guiding jet.
We'd need a way to keep the decanter attached, so it doesn't just get blown off the apparatus by the water pressure.
We also need to make sure the very high pressures don't destroy the decanter from the outside (assuming magic prevents pressure of any degree from backwashing into the decanter and destroying it from the inside).
So a single riverine apparatus, formed around a decanter with a perfect seal so the water can't work its way between the decanter and the riverine. Past the outspout of the decanter, the riverine is shaped in a large globe reservoir, with the pinprick jet on the opposite vertex from the decanter.
As with all the Force magic solutions, it has the Dispel Magic weakness, but still pretty solid.
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2020-11-23, 03:09 PM (ISO 8601)
- Join Date
- Sep 2020
- Location
- In the pits of Baator
- Gender
Re: How much magic does it take to travel in space?
I moved entire planets once.
The magic it takes would be something worldwalk or teleport without error, depending on how far between these planets would be. Psionics? The way I remeber traveling to other planets cost a whole lot of PsP in order to accomplish such a feat. Since traveling to another world with the simple power of you mind was overwhelming. But for spellcasters it's actually quite simple especially for a dimensionalist. All your doing is forming a gateway between two places
The distance does not matter. I like to think of it as a opening in space. A connection between to dimensions through one point. Like simply folding a piece of paperAll hail Jazath, Creator and Administrator of The Borg. They will bring order to this chaotic omniverse and impose their absolute will upon all creation.
Those who stand in the way of Jazath and his Borg will be dealt with violently and efficiently.
We are the Borg. Resistance is futile.
I present Jazath and his Borg
A wise man once said "To be insane in an insane world is to be a DM!"
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2020-11-23, 03:11 PM (ISO 8601)
- Join Date
- Sep 2020
- Location
- In the pits of Baator
- Gender
Re: How much magic does it take to travel in space?
All hail Jazath, Creator and Administrator of The Borg. They will bring order to this chaotic omniverse and impose their absolute will upon all creation.
Those who stand in the way of Jazath and his Borg will be dealt with violently and efficiently.
We are the Borg. Resistance is futile.
I present Jazath and his Borg
A wise man once said "To be insane in an insane world is to be a DM!"
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2020-11-23, 03:13 PM (ISO 8601)
- Join Date
- Dec 2007
Re: How much magic does it take to travel in space?
Well, not infinite, but unbounded. A decanter of endless water never stops flowing, by definition and description. It probably should, but according to its item description, it doesn't. So we can assume it flows even into an infinitely high pressure environment.
Last edited by satorian; 2020-11-23 at 03:15 PM.
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2020-11-23, 03:18 PM (ISO 8601)
- Join Date
- Sep 2020
- Location
- In the pits of Baator
- Gender
Re: How much magic does it take to travel in space?
All hail Jazath, Creator and Administrator of The Borg. They will bring order to this chaotic omniverse and impose their absolute will upon all creation.
Those who stand in the way of Jazath and his Borg will be dealt with violently and efficiently.
We are the Borg. Resistance is futile.
I present Jazath and his Borg
A wise man once said "To be insane in an insane world is to be a DM!"
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2020-11-23, 03:26 PM (ISO 8601)
- Join Date
- Dec 2015
- Gender
Re: How much magic does it take to travel in space?
Make the decanter out of riverine, and make it a Fine-sized one, with the same output volume. The pressure on that would be crazy powerful.
⚣ Tanuki in the Playground. ⚣
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2020-11-23, 03:38 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: How much magic does it take to travel in space?