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Thread: [OOC] The SCP Foundation M&M
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2022-10-23, 06:32 PM (ISO 8601)
- Join Date
- Jan 2012
[OOC] The SCP Foundation M&M
Hi everyone! Thread's still a bit of a work in progress. Please post all your character info here. The background, containment procedures (if any), any other fluff, along with the sheet all in one post, for easy access.
Post pictures, choose speech colors if you'd like too. And of course, this is the place for small talk and banter.
I recommend giving everyone a chance to post their info first, however, so it's all easy to find.
Links:
Recruitment Thread
Dice Thread
IC Thread
Spoiler: Notable StaffDirector Lambert: The director of Site-404. Seems to be an older, somewhat eccentric man at first, sporting a bushy grey mustache and funnily enough, a monocle, though not all the time. Usually he wears a normal pair of spectacles, but it can still be odd to see him pulling the monocle out. People joke that all he's missing is a cane and top hat. Director Lambert is a fairly pleasant man who enjoys non-caffeinated beverages and notably bland or kosher foods. He spends about half his time outside in the secure courtyard areas - his favorite spot is the gazebo which is often called his secondary office. He really shouldn't be there so often, however, because when he does have to take a secure call, he has to hurry over to his actual office. Sometimes he's even seen puttering around the break room making small talk, but usually low level personnel have no idea who he is. Oh yeah, he has a pocket watch too. Go figure.
Doctor Roberta Curtis: With doctorates in physics and mechanical engineering, and extensive research in dimensional optics and chronography, she also claims to be an expert in subjects such as temporal causality and paradox. Those latter credentials may seem sketchy, but she has proven herself to the Foundation time and time again, even earning the prestigious Level 4 Clearance. There isn't too much known about her, as she is very tight-lipped about her personal life or her past. What you might know is that she was transferred to Site-404 several years ago from a different SCP site. Apparently, she has quite a bad reputation for getting Class D personnel killed. She doesn't do it on purpose or unnecessarily, but it is quite clear that she has a laser-like focus on her goals and squeezing what she can out of a single experiment. Perhaps it's just some bad luck. That incident with the 3D glasses? Who saw that coming? The guy died within 3 minutes and no one knows why. But she is planning a much better (and probably safer) experiment.
Gus: Yeeeup. Just Gus. A weird and kind of creepy janitor. He mumbles and talks to himself a lot, and strangely enough, has Level 2 Clearance. Rumor has it that he used to be the old site director. Or a member of the security team. Or a scientist. Or an SCP. Or a former Class-D. Okay, no one really knows. But people do know about all the Class Ds that die, especially that last one in Dr. Curtis's latest experiment. All because of Gus. The way he went on and on about the pools of blood he had to clean up and scrubbing the walls and furniture ... "cause that s*** just don't come out."
Spoiler: Site 404 InformationNestled in the mountains somewhere west of Denver Colorado, Site 404 appears to be a ski resort at first glance, complete with fake gondolas that do not operate and a barely maintained mountain slope that has some paths cleared of trees. But of course, it isn't advertised as such, and the narrow windy road is blocked off with several gates and guard stations. Tourists never come here accidentally. Nor do pizza delivery guys. Here's looking at you Dr. Bodnar. NEVER EVER ORDER PIZZA AND DISTRIBUTE GATE CODES TO CIVILIANS AGAIN.
Ahem. Anyway, Site 404 still does keep up the nice appearances of a resort with well-manicured lawns, trees, and even a fountain out front. The building is three stories in height and hexagonal in shape, molded with thick, reinforced concrete, and with many bullet-proof, sound-proof windows. On the upper floors, many personnel are housed in their own personal condominiums. Light security prisoners (perhaps some SCPs, guests, or random people detained for other reasons) are also housed here, though their living quarters are smaller and more like cells. The facility also contains offices, two conference rooms, two break areas, a small game room (no smoking allowed), a cafeteria, and an auditorium.
In the center of the complex is a courtyard with several paths running through it, a few small trees, a gazebo.. it is also fairly-well maintained. This area is also used for the relaxation, socialization, and enjoyment of Foundation employees on their free time. Occasionally, some SCPs deemed "Safe" may be brought here to have some "outside time". This is the only outside area they are permitted. They are not allowed to leave the building despite the fact that it is also surrounded by grassy fields, decorative ornaments, and an electrified fence. Security personnel are also known to patrol the roof areas during times when extra security is deemed necessary.
What has been described so far is all above ground. A single, secured elevator will take its occupants from the first floor of the facility, to several stories below ground. There, the true SCP action happens. All the Class-D personnel are kept in the underground facilities, each in their own cells, much like a prison. The armory and security barracks is also underground, as there is not enough housing above ground for every person. Various SCPs are kept in secure containment, sometimes under a myriad of odd conditions in order to render them harmless. There are several rooms designated for interrogations, monitoring, or otherwise to be used as all-purpose labs. Some rooms are remodeled and reequipped at times to fit the facility's needs. And of course, there are basic amenities below ground as well, which is necessary considering the number of guards and Class-Ds who live here.
In order to transport large SCPs, supplies, and construction materials in bulk, a service tunnel is cut into the mountains not far from the outside perimeter of Site-404. The road curves and winds down into a large underground loading bay. Of course, this area is also heavily monitored and guarded. There are several large blast doors comprised of thick, tungsten steel, cameras, turrets, gas dispensers, among other things. Either way you choose, getting through the facility's main entrance and down its elevator, or through its tunnel, blast doors, and deadly security, it can be tough getting in and out of the secure containment area.
All in all, Site-404 is a nice place to be if you're on the SCP Foundation's good list. It would probably be perfect, if you could actually go skiing here.Last edited by WindStruck; 2022-10-24 at 08:48 AM.
Avatar by linklele!
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2022-10-23, 06:34 PM (ISO 8601)
- Join Date
- Jan 2012
Re: [OOC] The SCP Foundation M&M
This post is going to be like a library, a repository of stuff we've created. Will fill it out later tonight.
List of known SCPs:
Spoiler: SCP-650A peculiar ring which expands and contracts to fit its prospective wearers, and can apparently change their appearance with no known long-term ill effects.
Spoiler: SCP-777Talking, mind-reading cat.
Spoiler: SCP-997An alien entity with quantum-entangled neuron tissues, currently central to project Semaphore.
Spoiler: SCP-1031An anomalous town: Blumber, Oklahoma. It is located in the pan handle and surrounded by corn fields. It has increased in size by about 2% over the past 60 years since its first discovery. More alarmingly, this rate of growth seems to be accelerating. Field agents have yet to discover the exact nature of the anomaly, and the SCP Foundation's previous attempts to learn more and stop this growth have been unsuccessful.
Spoiler: SCP-33683D glasses with currently unknown properties. Each wearer so far has died within the span of 5 minutes.
Spoiler: SCP-3954A very large fishing cat with claws that can paralyze both living and non-living things.
Spoiler: SCP-4500The big, orange, god-king lizard.
Spoiler: SCP-5404The unkillable guy. Regenerative, and comes back to life in ~6 seconds.
Spoiler: SCP-6356Former D-Class with precognition.
Spoiler: SCP-6820The cursed d20. Don't touch it!Last edited by WindStruck; 2022-10-24 at 05:17 AM.
Avatar by linklele!
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2022-10-23, 06:44 PM (ISO 8601)
- Join Date
- Jul 2021
- Gender
Re: [OOC] The SCP Foundation M&M
Spoiler: character sheet
Power level 10
Attributes
str -3 sta -3 agl 3 dex -3 fgt 0 int 0 awe 1 pre 0 [-2]
Powers
Mind reading 10 (Cumulative, Effortless, Subtle 2, Precise) [43 points] (Psychic, magic)
Shrinking 12 (Permanent, Innate) ((-3 str, -1 ground speed, +6 dodge/parry, +12 stealth, -6 intimidation.)[25 points] (cat body)
Senses (low light vision) [1 point] (cat senses)
Immunity (aging) [1 point] (primal, temporal)
Leaping 1 (Innate) [2 points]
Advantages
Benefit 2 (athletes based of agility, ignore 1st 10 feet of fall damage) [2point]
Skills
Athletics 10 (+13) [5]
Acrobatics 10 (+13) [5]
Perception 10 (+11) [5]
Stealth 4 (+19) [2]
Expertise:history 6 (+6) [3]
Intimidation 0 (-6) [0]
Combat stats and defenses
Initiative: +3
Offense: Init +3, Claw +0 (close, -3 damage)
Defenses: Dodge 12, Parry 11 , Fortitude -3 Toughness –3 Will 1
Totals stats -2 powers 72 advantages 2 skills 20
Defenses 8 = 100
Spoiler: Containment Procedures
SCP-777 is to be contained in a standard humanoid residential holding cell
It should contain water, cat food, appropriate toys and a bed. Along with a regularly changed litter box.
SCP-777 may make additional requests for milk, catnip and human company and walks outside. It should be granted within reason. Requests for a mate are to be refused to avoid reproduction of scp-777.
Should SCP-777 try to escape cat tranquillisers are authorised.
The door to his room requires a retinal scanner to open.
Spoiler: fluff
Name: king
Personality: king is a haughty jerk of a cat. Most cats do have a gentle side to them. But if so then king is the exception. He looks down on humans even as he knows they are more dangerous and powerful then himself. He views mankind as stupid idiots who worry too much. Stuck in their own minds. Humans should be more like cats. Go with the flow and when you want something you take it. That's why cats are the superior life form!
Quotes
"Get me milk peasant."
"Ohhhh this cat nip is the good stuff"
"Oh i know your type. Reminds me of that red head scientist that your too shy to talk to. Just man up you lousy waste of meat."
"Hey don't look away from me when I'm talking to you! Where was i? Oh yeah. That time i witnessed the french revolution."
"yawns how dare you wake me up from my nap. I'll remember this steven. The time will come. Now bring me my plate."
Background: king's earliest memory was when he was born 2 months before the french revolution. As a stray cat he'd wonder the streets for 2 years before he gained sentence along with his anomalous properties. He doesn't remember how but he does remember laughing at a lady falling flat on her face.
Since then he'd occasionally stow away on ships and travel the world. So far he has been to 15 different countries across history.
Scp 777 was eventually captured when he accidentally spoke while a scp scientist was smoking outside the facility. He was promptly captured.
Now there's not much reason to escape for now. They treat him well and he has a cushy job where all he has to do is read peoples minds and report back what he read. Much easier then living as a stray cat. However he does believe he can escape if desired. It wouldn't even be hard (he thinks.) Just read some minds to find out the guard patrols and the area then run when the time is right. But why do that when the food is free. May as well stay until **** hits the fan and he can bail out.
Appearance
Edit: damn. The ic post is a trap! Also i think I'll be using black for king's speechLast edited by Ameraaaaaa; 2022-10-24 at 06:49 AM.
Just a note i got adhd and autism.
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2022-10-23, 07:04 PM (ISO 8601)
- Join Date
- Jan 2009
Re: [OOC] The SCP Foundation M&M
Character Name: SCP-5404 (Thomas Skylark)
Description: a young man appearing in late teens or early 20s. 5'11, looks about 180 pounds and average build. Brown eyes. Brown hair looking a little shaggy with bangs covering parts of his eyes, and a "3 o'clock shadow" scruff on his chin. According to medical charts, is 20.
When allowed to wear civilian clothes, prefers jeans and a plain t-shirt.
Background: He grew up in a normal family with his parents and a little sister in Charleston, South Carolina. When he was 18, a small storm brushed by the coast. It did minimal damage to most places, but he was caught in bus that got washed off the road into stormy waters. Everyone died except him, who had no injuries. It was attributed to a miracle and he continued on his normal life and plans to go to college (pre-med at University of South Carolina). But he slowly noticed he that injuries didn't last as long as usual. At first he dismissed it; a stubbed toe felt better instantly, a papercut healed, but maybe he just forgot about it? But he slipped while preparing dinner and wound up with a knife in his forearm; upon removing it, the wound closed in seconds. He regrets going to a doctor...
Spoiler: Sheet
PL 8, 120 CP
Abilities = 18 points
Strength 0
Stamina 0
Agility 1
Dexterity 1
Fighting 4
Intellect 2
Awareness 2
Presence -1
Powers = 64
ARRAY: automatic healing
-Immortality (20 ranks, every round) 40
-Persistent Regeneration (20 ranks, -2 every Round) 1
Immunity (Aging) 1
Enhanced Trait (Strength 4) 8
Enhanced Trait (Stamina 4) 8
Enhanced Trait (Fortitude 4) 4
Speed 1
Leaping 1
Defenses = 15 points
Dodge 6
Parry 3
Fortitude 1
Will 5
Skills = 17
Close Combat 8
Insight 4
Investigation 2
Perception 4
Stealth 4
Sleight of Hand 2
Treatment 10
Advantages = 6 points
Fast Grab
Chokehold
Improved Hold
Diehard
Interpose
Languages (Latin)
Relevant Rolls and Defenses
Attack (Acc: Fighting + Close Combat, Damage: Strength): 1d20+12, 4 damage (16 total/16)
Toughness (Stamina): 4
Fortitude (Stamina+Fortitude): 9
Will (Awareness + Will): 7
Dodge (Agility+Dodge): 7
Parry (Fighting+Parry): 7
Initiative: 1
Special Info: When he went to get checked on after the knife incident, he was transferred from his general physician to a psychiatrist. While waiting for the doctor to arrive, info-trackers at the hospital alerted the SCP Foundation, who took him in for questioning and examination posing as said psychiatrist. An "accident" with a scalpel and his left hand revealed the anomaly to SCP staff. He thought he was just going to another lab, but wound up sedated by gas and woke up in Site 404.
Neither Thomas, er, 5404 nor the SCP know what happened to him. Medical records, interviews with family, and Thomas' memories confirm injuries prior to the bus accident.
Spoiler: Containment Procedures
SCP-5404 is to be contained in a standard humanoid residential holding cell. Standard walls and infrastructure used in SCP facilities is satisfactory; while SCP-5404 shows slightly increased strength due to his immunities, he does not truly possess strength above the human limits.
The room should contain a bed, changes of clothing, a refrigerator with sufficient food for two days subsistence, and a television with access to DVDs approved by the Site 404 director. Bathroom facilities should be provided.
SCP-5404 may make additional requests for entertainment (including video games and books), food variety, or time to socialize with SCP staff. These are to be approved within reason to maintain SCP-5404's coooperation. Any attempts to resist or disobey commands can be punished by withholding amenities or decreasing normal amenities. Although SCP-5404 does require food, water, or air to remain alive, his anomaly renders this death temporary. SCP-5404 does show mental stress upon extended times of starvation, dehydration, or isolation, so such should not be used without Director approval and for severe infractions such as escape attempts.
In the event of an escape attempt, SCP-5404 is to be apprehended and returned to confiment; lethal force may be utilizied at staff discretion as SCP-5404 cannot be permanently injured by physical means.
Note that SCP-5404 can be sedated via gas. SCP-5404 is affected by amnesitiacs as normal. If he shows undue stress after testing or in field missions, consult the Director or Lead Researcher for approval to suppress recent memories. SCP-5404 should not be made aware of memory alteration, as such has shown unusually high levels of mental stress; if he becomes aware, apply amnesiatics.
Spoiler: SCP Description of Powers
SCP-5404 appears to be a normal male of age 18, of average health and intellect. His anomaly is of unknown cause, but manifest as constant physical regeneration. This also appears to heal any deterioation of the telomeres in his cells and rendered him permanently at the age his anomaly manifested. Although he feels pain and discomfort, injuries regenerate at an accelerated rate; testing shows healing is not instanteous, but appears such to the naked eye. Furthermore, as the accident during testing event 5404-196 with SCP-[REDACTED] shows, death is not permanent. If killed, SCP-5404's healing grows more rapid and his body reconstitutes in approximately 5 seconds, healing even dismembered limbs or regrowing body parts dissolved by [REDACTED]. SCP-5404's healing also enables him to push his body to extreme physical limits.
Due to his general cooperation and practical immunity to harm, SCP-5404 is helpful for testing other SCPs. See notes above about applying amnesiatics after testing. SCP-5404 has also shown a willingness to cooperate with SCP teams on field missions and has proven himself a useful member. (See Escape Attempt, below.) SCP-5404 has received basic hand-to-hand combat training and field medicine training in order to better assist SCP agents. Attempts to reduce his fear response to take advantage of his immunities have had mixed results.
Note that SCP-5404 has shown a reluctance to kill, but is willing to kill non-humanoid entities and can be pressured into killing humanoid entites and non-anomalous humans; check with the Director or Lead Researcher to administer amnesiatics after any deaths of humans or humanoid entities.
Spoiler: Escape AttemptDuring a field mission near his hometown, SCP-5404 managed to elude his teammates and escape. He was located not long after close to his family's residence. Upon being found, he surrendered peacefully. He was put on extremely limited food and water and complete isolation for two months as punishment. As he showed only minimal psychological harm, he is to maintain this memory to reduce the chance of future escape attempts. He has been informed that his family was told he died to a medical complication; this is true. He has also been told that his family was financially compensated by a malpractice lawsuit against the hospital; while a motion was made to compensate the family, this was deemed an unnecessary waste of funds.
Spoiler: Note by Dr. <redacted>, assistant psychiatristWhat do you mean "minimal psychological harm"? He literally died twice while on such limited food and water. I guess it's "minimal" when the only scarring is becoming terrified of opposing us. I mean, I get it. It's useful, but do we have to sugarcoat our documentation like this?
Talking in teal.Last edited by JeenLeen; 2022-10-23 at 10:41 PM.
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2022-10-23, 08:29 PM (ISO 8601)
- Join Date
- Jan 2014
Re: [OOC] The SCP Foundation M&M
Spoiler: Level 2 access required. Please input password.Password accepted.
Item #: SPC-6356
Clearance Level 2: Restricted
Disruption Class: 2/Vlam
Risk Class: 2/Caution
Special Containment Procedures: SCP-6356 is to be kept in a standard humanoid containment cell, sealed off by a standard double-keyboard airlock containment system. Passwords are to be changed at least weekly, as well as following any containment breach in Site-404, as a precaution against temporal espionage. The cell is to be furnished for long-term self-sufficient habitation, as well as outfitted with a video/audio surveillance system and an aerosol dispersal system. As SCP-6356 is very prone to boredom, and the containment team is advised to leverage its desire for entertainment in order to ensure cooperation. Ideally, this entertainment takes the form of difficult single-player video games with a high level of difficulty, to maximize the time before SCP-6356 grows bored with them, while still denying it the ability to communicate with the outside world in any capacity. In the event the cell must be repaired or refurbished, or something must be removed for reasons of replacement or punishment, the aerosol dispersal system can be triggered to fill the cell with an incapacitating agent that will quickly render SCP-6356 unconscious.
Testing and field research requests must be routed through at least one person with Level 3 credentials. Testing involving memetic agents or infohazardous objects should be considered with extreme care, as these effects can affect SCP-6356 before initial exposure. Cognitohazards have no such restriction, as SCP-6356's abilities do not involve their physical senses in any fashion. This is not to say that testing SCP-6356 with cognitohazardous effects is automatically approved. In the event SCP-6356 is exposed to a more dangerous memetic agent or infohazard, the use of Class A and Class B amnestics are authorized. SCP-6356 should not be allowed a firearm for any portion of testing or field research. SCP-6356 has a surgically-implanted neutralization chip that prevents electrical activity through the spinal cord when triggered, shutting down SCP-6356's ability to control their body for a short time. In the event of dangerous disobedience during testing or field research, or the event of a containment breach by SCP-6356, this chip can be triggered to incapacitate it for a short period of time.
In the case of a containment breach, should the neutralization chip malfunction or otherwise be unable to affect SCP-6356, agents are advised to deploy teargas canisters or other aerosolized incapacitating agents; tranquilizer ammunition is also effective, but SCP-6356 is anomalously difficult to score a hit on. Additionally, in extreme cases (such as SCP-6356 getting their hands on a firearm or other dangerous weapon), agents have special permission to be equipped with infohazardous objects with incapacitating effects with very low contagion rates lasting no more than one hour; these objects must be rated no higher than Safe/Vlam/Caution respectively, to minimize how much they can spread beyond SCP-6356. Due to SCP-6356's anomalous properties, the actual deployment of the infohazard should be unnecessary; so long as you were capable of deploying it, and willing to deploy it upon confirmed sighting of an uncapacitated SCP-6356, it should be infected with the incapacitating agent via exposure that hasn't occurred yet.
Description: SCP-6356 is a Caucasian male, with an approximate height of 1.75 meters and an approximate weight of 70 kilograms. He has a dark brown buzz cut, blue eyes, a thin layer of stubbly facial hair, and a scar cutting across his left cheek to the left corner of his mouth. SCP-6356's memory is slightly displaced through time, allowing him to "remember" events that will not occur for another few minutes; these "memories" can be altered by SCP-6356's own actions, in such a way that he can use these "memories" to aim his own behavior until a desired result is achieved. The exact length varies, and SCP-6356 will occasionally gain "memories" of events much further into the future, but these are rare and unpredictable enough that they are nigh-impossible for either the subject or the foundation to properly take advantage of. Any such long-distance precognitive "visions" should be recorded, just in case.
Extensive testing has determined these "memories" do not include sensory data sufficient to trigger cognitohazards, although SCP-6356 is capable of recognizing when such hazards are supposed to affect him in the future. However, SCP-6356's "memories" are capable of serving as an infection vector for memetic agents and infohazards; while they also make SCP-6356 more resilient against memetic or psychic assault in general, SCP-6356 should be considered a potential memetic/infohazardous vector at all times when dealing with unknown anomalous properties, or known memetic/infohazardous effects.
SCP-6356 initially came to Foundation attention via the D-class program. Prior to incarceration, SCP-6356 was petty thief Daniel Morgan - working for the mob, with a particular talent as a carjacker and getaway driver. SCP-6356 was captured by United States Military Police when attempting to break into [DATA EXPUNGED]. Adjacency to treason made his friends on the wrong side of the law too cagey to support him, and he ended receiving the death penalty for treason. SCP-6356 was given the standard D-class offer, and accepted (temporary designation D-9441). During SCP-6356's month at site-404, there was a major containment breach. During the breach, SCP-6356 somehow escaped their D-class cell and safely navigated the facility, despite a number of dangerous SCPs on the loose. Review of security footage indicates SCP-6356 accessing rooms they shouldn't know about, inputting passwords and PINs they shouldn't know, routing around SCPs they should not have known existed (let alone known were nearby), and executing containment protocols they couldn't know about against SCPs they couldn't otherwise avoid. At one point, SCP-6356 obtained a shotgun, which it attempted to use to neutralize [DATA EXPUNGED] when their recontainment efforts proved ineffective. Due to the nature of [DATA EXPUNGED], this failed, and resulted in the incapacitation of SCP-6356 until MTF team "Earworm" was able to close in and initiate proper recontainment procedures.
Spoiler: Summary of testing resultsPL 8/120 CP
Spoiler: BasicsAttributes (0)- Strength 0
- Stamina 0
- Dexterity 0
- Agility 0
- Fighting 0
- Intellect 0
- Awareness 0
- Presence 0
Defenses (0)- Dodge 0 (+0/+8)
- Fortitude 0 (+0/+8)
- Parry 0 (+0/+8)
- Toughness 0 (+0/+8)
- Will 0 (+0/+8)
Skills (15)- Acrobatics 0 (+0/+8)
- Athletics 0 (+0/+8)
- Expertise/Cars 8 (+8)
- Insight 4 (+4/+12)
- Investigation 4 (+4/+12)
- Perception 4 (+4/+12)
- Ranged Combat/Guns 2 (+2/+12)
- Sleight Of Hand 0 (+0/+8)
- Stealth 0 (+0/+8)
- Technology 0 (+0/+8)
- Vehicles 8 (+8/+18)
Advantages (9)- All-Out Attack
- Assessment
- Move-By Action
- Power Attack
- Quick Draw
- Skill Mastery/Vehicles
- Takedown 2
- Ultimate Effort/Vehicles
Spoiler: Anomalous PropertiesPrecognitive
Enhanced Advantages (19)- Evasion 2
- Improved Aim
- Improved Defense
- Improved Initiative 5
- Luck 4
- Precise Attack 4
- Seize Initiative
- Uncanny Dodge
Enhanced Defenses 16 (16)- Dodge 8
- Parry 8
Enhanced Defenses 16 (8)- Fortitude 8
- Will 8
- Limited: Active Defense (-1/rank)
Enhanced Skills 84 (42)- Acrobatics 8
- Athletics 8
- Insight 8
- Investigation 8
- Perception 8
- Ranged Combat/Guns 10
- Sleight Of Hand 8
- Stealth 8
- Technology 8
- Vehicles 10
Protection 8 (4)- Limited: Active Defense (-1/rank)
Quickness 4 (1)- Limited: Mental (-1/rank)
- Quirk: Task to be completed must be something that can be completed within a few minutes normally (-1)
Senses (6)- Danger Sense 1 (Mental - Temporal)
- Precognition 4
- Time Sense 1
I'll speak in bold purple.
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
Avatar by AsteriskAmp
My Homebrew
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2022-10-23, 08:35 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- The Middle of Nowhere
- Gender
Re: [OOC] The SCP Foundation M&M
James Fink reporting in!
Awesome avatar by Cuthalion
Spoiler: Old Avatars
By Ceika, Ceika, Linklel (Except for one that appears to be lost to time)
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2022-10-23, 09:58 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Missori, U.S.A
- Gender
Re: [OOC] The SCP Foundation M&M
Alright then! let's get these shenanigans going!
Going bold Orange seeing as someone looks to have taken red. Plus, He be orange.
Spoiler: Report on SCP#4500
PL 8
CP 125
Abilities (56 pp)
STR 5 (4+1) AGI 4
STA 5 (4+1) DEX 3
FGT 7 AWE 3
INT 0 PRE 3
Skills (12 pp)
Acrobatics 5 = 4 + 1
Athletics 6 = 5 + 1
Deception 3 = 3 + 0
Expertise: Mysticism 2 = 0 + 2
Expertise: Physician-Surgeon 4 = 0 + 4
Insight 5 = 3 + 5
Intimidation 5 = 3 + 2
Investigation +1 = 0 + 1
Perception 5 = 3 + 2
Persuasion 4 = 3 + 1
Ranged Combat 5 = 3 + 0 + Ranged attack 2 (see Advantages)
Sleight of Hand 3 = 3 + 0
Stealth 4 = 3 + 1
Treatment 5 = 0 + 4
Advantages (22 pp)
Takedown 1, Move By Attack
Track, Animal Empathy
Uncanny Dodge, Improved Hold
Startle, Daze (Intimidation)
Fascinate (Persuasion), Leadership
Improved Smash, Power Attack
Diehard, Great Endurance
Improved Initiative
Ranged Attack 2
Ritualist, Artificer
Equipment 3
Defenses (4 pp)
Parry 8=7+0-1+1
Dodge 8=4+3-1+1
Toughness 7=5+0+3
Will 3=3+0
Fortitude 6=5+1
Powers - (31 pp)
A Biggun: Growth 1, Innate, Permanent (3pp)
Regeneration: Persistent Regeneration 2, Innate, Limited: Wounds made by pure iron not affected. (3pp)
Superhuman senses:
Animal Scent: Extended Smell 2 (100ft). (2pp total)
Movement Array:
1. Speed: Speed 1, Innate (2pp)
2. Leap: Leaping 1 (120ft), Innate (1pp)
(3pp total)
One with the Flame: Half-Immunity 5 (Heat non-damage Effects ) Linked with Full Immunity 7 (Heat Damage, Disease, Smoke Suffocation) (10pp total)
Half Faye Mind: Feature (+2 against mental effects)
Divine Powers Array:
1. Mend Flesh (Magic/Divine, Flesh): Healing 4, 1 Rank w/ Treatment check required (dc11) (7pp)
2. Firebolt (Magic/Divine, Fire): Ranged Damage 4 (1 rank Ranged strength-based) (1pp)
3. Spirit Envoy: Comprehend Spirits 2, Sustained, Affects Others, Area: Selective (1pp)
(9pp Total)
Equipment (15ep)
Falcata (Given by the SCP Foundation, by request, focused weapon): Strength-based Damage 3, Improved Crit 2, Accurate 1 and Pentrating 1(Based on proficiency) (7ep)
Chest Armor (Given by the SCP Foundation): Protection 3 (3ep)
Small shield (Given by the SCP Foundation): Enhanced Parry and Dodge 1 (2ep)
Field Physician's Kit (Given by the SCP Foundation): Treatment tools, Feature: +2 to Treatment checks (2ep)
Anti-Toxins: +2 on Fort checks against poison (1ep)
A free morphing Ring"
"Let's give you the full morph 10 ability on the ring, and then some. You could appear as any humanoid or reptilian creature that you want to now, exactly as you want." -Windstruck, who is a cool dude.
Free Advantage!: Languages: Demaurish and English.
Complications
Recognition: God-King
Responsibility: Find a way Home
Weakness: "Pure Iron"
Weakness: Lecherous
Quirk: Man-Eater
Quirk: Great Hunger
Spoiler: Things observed about SCP#4500- He was captured on the Brazil/Guyana border, Where he had set up a camp and had been feeding from.
- Those he was feeding on tended to be predators, both in sense of wildlife and in criminals, and law enforcement over normal citizenry.
- While he had stockpiled several firearms from his victims all victims were taken in a more primitive fashion. Blades, thrown spears and clutter, bolt of fire and even strangling in some cases.
- Upon engagement with containment forces he had the presence of mind to take prisoners, showing means to negotiate (Unclear as to if it actually worked)
- After being put into containment it was clear that, despite his relative primitive living, SCP#4500 believes he is a God-King of another realm.
- Several researchers have made note that, through blood tests, his highly mutated DNA seems to derive from an undocumented ethnic group. The closest comparison would be the Creole.
- In addition, conversations have gleaned that this lizard form was not his original, though he describes always having the sharp teeth and the "Hot Coal" eyes. His chosen name even supposedly originates from the latter.
- SCP#4500 is of the opinion that some of the others contained in this site to be demons. Upon inquiry, subject reported a life long conflict with such entities as young as the age of 3, in which they haunted him until he gained "The ability to take the fight to them". Signs of active aggression towards these SCPs makes necessary to keep them separated.
- Subject seems to have an incredible ability to relate with animals and animal like SCPs, and tells stories of taking in many stray animals as kin.
- While never directly stating, it is implied that since his "arrival" into South America his powers have waned. The cause is uncertain.
- While SCP #4500 has human intellect, and even surprising people skills, it is key to remember he is often a savage in behavior. Driven by hunger, lust, and other more base needs as much as philosophy (which also leads back into the former). It is unsure if this is equal parts his biology and his upbringing, or if one has a greater factor. Attempts at chemical suppression have ended poorly, and it is best to divert rather than attempt prevention.
- In exercises involving communication, SCP#4500 has proven not only to be fully capable but even have traits associated with leadership. Caution should be made to monitor any interaction the subject has with others.
- Of recent note: SCP#4500 has been noted to attempt seduction of personnel (Interestingly of both sexes) and has even had slight success. While this seems only geared towards fulfilling base needs, personnel must me careful not to be taken in by his efforts.
Spoiler: SCP #4500 Containment Procedure
The SCP #4500 (Kuzmo) habitat requires a full 40' by 40' area with a high ceiling. Not only is this because the subject is of great size but because smaller dimensions were used before and only made the subject more irritable. This could be chalked up to how some normal animals require a certain area to move in to prevent issue with physical and mental health. That, or he might be a touch claustrophobic in such a small space, which for a creature of his type can only lead to aggression and screaming. Room should contain a sleeping area, a small table, basic gardening supplies, a barrel of clean water and sponge.
The size of this room also acts to more easily incorporate certain small objects that help to pacify the subject: plants, braziers, a "throne" and a few other pieces of decor to create a home-like feeling noted to be "a jungle kingdom". One of the scientists have joked about SCP#4500's Cell being "A fish tank without water". The subject, upon hearing this, was noted to give a laugh at the comparison and seemed to be in good humor over it. This said, we are careful that nothing metallic can be brought into the cell least he find a way to burrow out or injure one of the personnel. Especially with the subject's potent physical abilities already.
On the subject of metals, the walls of SCP#4500's habitat are in-lined with plates on both sides made of iron with purity no less than 95%. It is unknown why but SCP#4500 has a disdain for coming into contact with it as it causes his skin to act in line with an allergic reaction. There is no noted risk of poisoning on his part however and the only issue comes when there is subject to iron contact, none the less they are kept within the walls to prevent him tearing them out. It is important to note any other iron or alloy of iron, such as steel, does not cause this effect and could be used by him.
SCP#4500 has a name he insists upon being called. Though his pride is great and his suggested name unnecessarily honorific we have compromised with calling him "Kuzmo" (according to him, translates to "Coal Eyes"). Any personnel in contact with him should refer to him by this name or as a person; being called "Subject" or "#4500" will anger him and at least hamper intended progress.
The early reports of SCP#4500's cannibalistic tendencies have proven true, though exaggerated. While the subject does seem to need to feed on the flesh and blood of human beings (and assuredly other sentient creatures), a great deal of the diet plan can be fruits, vegetables, other meats and nuts. SCP#4500 is to be fed means in the style of normal dishes (soups and stews, potlucks, slices of apples, etc), not standard nutrient mush, and kept mostly free of grains. In addition, any remains of a Class-D or class-d subject can be fed to the subject assuming it is fresh and untainted by toxins or irritants. Disease, on the other hand, does not seem to be an issue.
Despite both clear danger and need to consume flesh, SCP#4500 is one of the more agreeable subjects within Site 404. He is well spoken, though not academic, and tends to leave a lasting impression on others. It has been proven he has no means to enact mental control and in fact despises the concept; despite his appearance he truly is a people person. Many accommodations made for him have been demanded in a sense of calm relative to the nature of the subject.
However, the subject also is a being of vice. SCP#4500 has been noted to flirt and give inappropriate comments about personnel, of both sexes, gets riled and excited for potential violence and inappropriate activity and has on many occasions requested alcohol, "Smoking leaf" and "companionship. Occasionally, personnel have even him wine, tobacco and even a few books of ill repute. These "offerings" do have a positive impact however. In fact, during one point where a breach could have occurred SCP#4500 not only denied himself escape but offered aid to personnel under duress.
Spoiler: What he looks like (Heads up, big bois)
As Lizard:
As Not:
Spoiler: GMAlso was his equipment all good? Would they agree to provide those when needed? The Falcata sword in particular?
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2022-10-23, 10:35 PM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: [OOC] The SCP Foundation M&M
Spoiler: Prisoner #D-44529 - Benjamin Hillcrest
Spoiler: Selected Readings from the Summary Report of Project: Semaphore
Project: Semaphore
Project Lead: Dr Hayden Carlilse
Excerpt 1: ...without fear of obtuse overredaction. Since SCP-997 has been reclassified as Safe, I was appalled at [REDACTED]'s decision to suspend my project - as if only recently being declared Safe was some reason for handwringing. Suspending valid projects until an object has qualified as safe for any period of time at all is an insult to the designation system. What the hell should safe be interpreted to mean, except safe? In any case, I was pleased with the roster of Class-D personnel that Semaphore has been assigned. Ten will do for now; if things proceed as I expect, then [REDACTED] can expect a much larger request, and we'll see if [REDACTED] is able to smother that one for six years.
Excerpt 2: ... easier to criticize and offer counter postulations than to grind through the red tape and work on your own hypothesis, I suppose. Of course [REDACTED] wants to call it psychic phenomenon. Everyone in his superstitious cabal is desperate to pronounce any finding psychic or mystical, or eldritch, or the new cop-out favorite, cosmic. What SCP-997 possesses is neuronal tissue that possesses graded, non-terrestrial ladder structures between receptors. They are structures that we have only seen produced in entanglement based projects, which leads to the natural conclusion that these are neurons with some constituent matter exhibiting behaviour consistent with quantum entanglement, which is what I said in my first draft submission. The implications for hive-mind operation on a level not dependant on chemistry are obvious; though I am less interested in the arm-flapping questions about blurring the boundaries between one distinct mind and another. The purpose of Semaphore isn't to unite any mental processes in a central hub, however; but to develop a way to outsource mental load to an isolated, superior 'engine'. Imagine, if you will, a chariot pulled by a single horse...
Excerpt 3: ... disappointing to say the least, but there is some success to speak of. One of the subjects, in what is condemned to anecdotal data on account of being entirely unimagined, performed a double bypass on her handler after they suffered cardiac arrest during deployment. There had been some emotional attachment between them - unprofessional, yes - but it may be the breakthrough that revamps the project's next phase. Perhaps, even though the entanglement is not chemically dependant, the altered brain still is. My current hypothesis is that the subject needs to be in a state of epinephrenal flood to benefit at all from the implant; but introducing hormone concoctions in laboratory conditions has proven fruitless. I'm running out of Class-D's. We need them deployed in hostile situations where they can organically fear for their lives and the lives of others. All the readings from SCP-997 suggest it 'knows' it is connected to other minds, and is trying to offer increased function just as it would for part of the original [REDACTED] from which it was seized. We just need to master the conditions in which the subject component becomes receptive, and experiences contact. We are close, Roberta. I know your endorsement would...
Spoiler: Prisoner #D-44529 - Personnel Profile
NUMBER: D-44529
NAME: Hillcrest, Benjamin Lee
AGE/DOB: 41 Years, 22 December 1981
HOMETOWN: Kingswood, MN
PRIMARY OFFENSE: Murder, Attempted Murder.
RELEVENT HISTORY: #D-44529 was a thug with delusions of grandeur. He possesses neither the cunning nor the charm to ascend beyond the role of a shakedown man. Spending the last ten years wasting the time of the Innocence Project only to be proven, with modern genetic testing, to have in fact murdered a second person in addition to the one he was imprisoned for killing, #44529 was slated for extradition to Houston for a new trial before being offered a position at the Foundation. As with all prisoners in the range of 44000 to 44999, he is under the impression that he is working off his death sentence and non-trivial resources have been devoted reinforcing this belief. The desire to live, with the expectation of freedom, makes him an ideal candidate for Project: Semaphore's most recent phase. He has no living family, but a pronounced interest in his own welfare and an elevated opinion of his intelligence.
It is worth noting that, despite never making friends or gang attachment at MSP, he was able to survive and periodically thrive in a high threatening environment of physical danger.
WEAPON CLEARANCE: None.
FACILITY CLEARANCE: None.
HANDLER: Pending Assignment.
PROJECT SEMAPHORE INDUCTION STATUS: Approved. Schedule cortical bore and insertion immediately, with typical amnestics.
Spoiler: Abilities - 27Str: 4
Sta: 4
Agi: 0
Dex: 0
Fgt: 1
Int: -1
Awe: 2
Pre: -1
Attribute Cost: 18
Dodge: +4
Parry: +3
Toughness: 0
Fortitude: 0
Will: +2
All Final Defenses: 4
Defense Cost: 9
Spoiler: Skills and Advantages: 25Close Combat: Unarmed +3 (4)
Insight +8 (10)
Perception +9 (11)
Intimidate +8 (7)
Skill Cost: 14
Jack Of All Trades
Improvised Tools
Interpose
Extraordinary Effort
Prone Fighting
Beginner's Luck
Improved Grab
Fast Grab
Chokehold
Improved Hold
Eidetic Memory
Advantage Cost: 11
Spoiler: Powers: 13Project: Semaphore Guinea Pig - Enhanced Trait (Intelligence) - Quantum Forces, Mind.
10 Ranks, Activation: Uncontrolled, Limited (True Desperation). 5CP.
Breakdown: 10 Ranks of Enhanced Trait (Int) is 20CP. -1CP per Rank from Limited (True Desperation) to 10CP. -1CP per Rank from Uncontrolled to 5CP.
Array: Prison Brawling - Completely Mundane, Biological.
All powers linked to basic strength Damage. All powers Grab-Based. All powers Innate.
0: Eyegouge - Affliction Rank 4. Cumulative. Fortitude DC 14 or Vision Impaired/Disabled/Unaware.
1: Bloodchoke - Affliction Rank 4. Cumulative. Fortitude DC 14 or Fatigued/Exhausted/Asleep.
2: Mangle - Weaken Rank 4. Broad (Abilities). Fortitude DC 14.
4+1+2+1 = 8CP.
Breakdown: 4 Ranks of Affliction (or Weaken) is 4CP. +1CP Per Rank for Cumulative (or Broad, in Mangle's Case) is 8CP. Grab Based for -1CP Per Rank takes all of them down to 4CP. +1 Innate means all powers cost 5CP. +1 Flat for the first Alternate, +2 for the next, for a total cost of 8CP.
Powers Cost: 13
Spoiler: ComplicationsMotivation: Good Behaviour - Benjamin has been expertly finessed to believe his participation and discretion in SCP activities will lead to a full pardon and another shot at life, which he vividly imagines squandering already. He has every incentive in the world to attempt to impress any official staff of SCP; though what his imagination considers helpful may be less than perfect.
"Hey, I swear, okay? Lookadis face. Lookadis face. Is this the face of a bad guy? Bad guys don't smile like this. Lookadis."
Survival - Of course, one has to be alive to benefit from clemency. Benjamin will only risk his life if he reasonably thinks the likelihood of a glowing review to the fictional SCP Parole Review Board will be forthcoming.
"Aww, jeez! Aww, God! Aww, cripes! Open the door, doc! Open the door, ya can't do this, don't doctors take an oath?!"
Petty - On the other hand, Benjamin suffers from a personal flaw common to many in the low-grade criminal class - thin skin. Insults, real or imagined, are more than capable of causing him to forget his primal drive to live and his rodent-cunning to run the maze toward the cheese of liberty.
"It's just like I always say - some people don't respect you until you've bitten off a knuckle."
Spoiler: New CP!Gained 5 CP after the Blumber Incident.
1 CP for Eidetic Memory
4 for 8 Ranks in Intimidate
I'm here! And just... three hundred and seventy merit points away from a federal pardon.
Edit: Checked the IC thread. Dammit.Last edited by MrAbdiel; 2024-01-10 at 05:00 AM.
Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
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2022-10-24, 04:07 AM (ISO 8601)
- Join Date
- Jul 2020
Re: [OOC] The SCP Foundation M&M
And here I come!
Character Name: D-38997 (née Cecily Branting)
Description: Of quite boringly average height and build, Cecily is a plain but not unpleasant looking young woman with blue eyes and straight caramel hair. She's also twitchy. Very twitchy.
Background: Born to lower-middle class parents with tedious lower-middle class desk jobs in the confusingly named Houston, Texas (County of Missouri, of all places). Acquired a BSc in Chemistry at Missouri Southern State University. Mostly worked in the local food and chemical industry, changing jobs frequently. Fell in with [REDACTED] 4 years ago for [REDACTED].
Sheet: D-38997
Special Info: Cecily was to receive the death penalty for a case of aggravated murder with alleged ties to international terrorism. She participated in the construction and planting of an improvised explosive device on the car of a city official in St. Louis. The explosion was supposed to be a minor one, serving as a warning; instead, it killed the official's chauffeur and teenaged niece as well as 3 passers-by, wounding 14 more.Last edited by Metastachydium; 2022-10-24 at 04:10 AM.
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2022-10-24, 07:26 AM (ISO 8601)
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- Jan 2012
Re: [OOC] The SCP Foundation M&M
Okay, the real IC Thread is up now.Avatar by linklele!
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2022-10-24, 07:50 AM (ISO 8601)
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Re: [OOC] The SCP Foundation M&M
Just realised black wasn't an option. green it is then
Last edited by Ameraaaaaa; 2022-10-24 at 07:54 AM.
Just a note i got adhd and autism.
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2022-10-24, 08:36 AM (ISO 8601)
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- Jul 2020
Re: [OOC] The SCP Foundation M&M
Is that the visual representation of a painfully high pitch or do you just hate us that much? (Don't get me wrong; I love green and that's a lovely shade, but on a white background…)
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2022-10-24, 08:38 AM (ISO 8601)
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2022-10-24, 08:41 AM (ISO 8601)
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Re: [OOC] The SCP Foundation M&M
Like I said, so do I, but against a white background this particular shade strikes me as a bit too vivid (as in "it's burning my eyes, why is it burning my poor innocent eyes" vivid).
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2022-10-24, 08:43 AM (ISO 8601)
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2022-10-24, 08:44 AM (ISO 8601)
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- The Middle of Nowhere
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Re: [OOC] The SCP Foundation M&M
Note for the GM, it may be useful to add the information on Site 404 to the OP.
Awesome avatar by Cuthalion
Spoiler: Old Avatars
By Ceika, Ceika, Linklel (Except for one that appears to be lost to time)
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2022-10-24, 08:47 AM (ISO 8601)
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- Jan 2012
Re: [OOC] The SCP Foundation M&M
Avatar by linklele!
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2022-10-24, 08:49 AM (ISO 8601)
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- Aug 2021
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- Brisbane, Australia
- Gender
Re: [OOC] The SCP Foundation M&M
Woo, it's on!
Question: is the 'you all' assembled for the briefing everyone buy the D class? I figure they won't bother with that courtesy for us, but if we're in the room, I'll append another scene to my last post.Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
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2022-10-24, 09:24 AM (ISO 8601)
- Join Date
- Jan 2012
Re: [OOC] The SCP Foundation M&M
Last edited by WindStruck; 2022-10-24 at 09:25 AM.
Avatar by linklele!
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2022-10-24, 11:41 AM (ISO 8601)
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- Missori, U.S.A
- Gender
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2022-10-24, 11:58 AM (ISO 8601)
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- Jun 2013
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- Missori, U.S.A
- Gender
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2022-10-24, 12:20 PM (ISO 8601)
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- Jan 2012
Re: [OOC] The SCP Foundation M&M
Foundation staff would likely know. That includes Dr. Hagerty and TF Leader Fink.
As for our other SCP players, I don't think so.
On that note, with your human disguise using SPC-650, they also don't know you take on the form of a large orange lizard.Last edited by WindStruck; 2022-10-24 at 12:20 PM.
Avatar by linklele!
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2022-10-24, 12:45 PM (ISO 8601)
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- Missori, U.S.A
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Re: [OOC] The SCP Foundation M&M
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2022-10-24, 01:28 PM (ISO 8601)
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- Jul 2011
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- The Middle of Nowhere
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Re: [OOC] The SCP Foundation M&M
Hand ax, think it was James who was delivering that ring to you, just in case you want to respond to his words. Looks like we both posted close to each other.
Awesome avatar by Cuthalion
Spoiler: Old Avatars
By Ceika, Ceika, Linklel (Except for one that appears to be lost to time)
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2022-10-24, 01:31 PM (ISO 8601)
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- Jun 2013
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- Missori, U.S.A
- Gender
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2022-10-24, 03:32 PM (ISO 8601)
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- Jun 2013
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- Missori, U.S.A
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2022-10-24, 03:40 PM (ISO 8601)
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- Jan 2012
Re: [OOC] The SCP Foundation M&M
Uh. Could you delete that?
There are two completely different scenes. One is the Class D prison cafeteria (just for MrAbdiel and Meta).
The other scene is in the secure conference room, where you are at.
And also, guys, we have a Dice Thread. Please use that if you feel you really must roll.
I do not ever recommend using the cursed die, unless I explicitly ask for it. I hope you read the info on the big 16 and stuff.Last edited by WindStruck; 2022-10-24 at 03:44 PM.
Avatar by linklele!
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2022-10-24, 03:49 PM (ISO 8601)
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- Brisbane, Australia
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Re: [OOC] The SCP Foundation M&M
Right, right; I remember. Sorry, force of habit is to roll and permit the GM to require that or not, so they're not waiting on me to come back and punch a roll in. I'll hold off in future.
Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
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2022-10-24, 03:49 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Missori, U.S.A
- Gender
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2022-10-24, 03:57 PM (ISO 8601)
- Join Date
- Jan 2012
Re: [OOC] The SCP Foundation M&M
Ah it really is a shame wasting a good die roll like that. Dang RNG, that was probably your only good luck you'll have in a while!! (or not, idk... it's RNG).
But again, I'm kiiinda trying to do this game without dice. If you invoke the Pseudo Tyrant, beware.Avatar by linklele!