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2020-11-24, 04:38 PM (ISO 8601)
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Re: 5e Powergamer's Tactics Room Metagaming Series: Powergaming and Table Dynamics
Last edited by KorvinStarmast; 2020-11-24 at 04:39 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2020-11-24, 05:30 PM (ISO 8601)
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- May 2019
Re: 5e Powergamer's Tactics Room Metagaming Series: Powergaming and Table Dynamics
Slight correction, Wights are resistant to nonmagical BPS from nonsilvered weapons, they're only immune to Poison.
Otherwise, I'm not following how this is breaking the game? Reading through it, it looks like this doesn't actually come online really until 15th level for the 30 day duration of Mass Suggestion, and most of the tools are 6th level+ so you're firmly in tier 3 when you're attempting this (and need a hefty amount of downtime). So if a Wizard lives long enough* to attempt this, they end up with a small horde of undead that do mundane damage and could be obliterated by a single Cleric.
*I also have a hard time looking at this kind of necromancy without it raising all kinds of flags, not only about other adventurers and orders trying to kill you, but actual Liches and necromancers taking issue with a player trying to encroach on their territory.For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
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2020-11-24, 09:39 PM (ISO 8601)
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- Oct 2014
Re: 5e Powergamer's Tactics Room Metagaming Series: Powergaming and Table Dynamics
True. I wonder why I wrote "immune." Very strange mental glitch--normally I know better.
Otherwise, I'm not following how this is breaking the game? Reading through it, it looks like this doesn't actually come online really until 15th level for the 30 day duration of Mass Suggestion, and most of the tools are 6th level+ so you're firmly in tier 3 when you're attempting this (and need a hefty amount of downtime). So if a Wizard lives long enough* to attempt this, they end up with a small horde of undead that do mundane damage and could be obliterated by a single Cleric.
Anyway, it's game-breaking in the sense that it renders the game as normally played unchallenging and un-fun. A high-level adventure which is challenging for a fighter, a rogue, a cleric, and a wizard is not challenging for a wizard, three other PCs, and a 3000 HP worth of super-wights, assuming the wizard has any clue at all how to use them. The playstyle has to shift to a higher gear or else the game ceases to be fun.
RE: Destroy Undead, obliterating the horde with a single cleric requires that that all the undead be in Fireball Formation within 30' of a 14th+ level cleric who wins initiative and obliterates them before they can obliterate him. (They also all have to fail their saving throws.) That's vanishly unlikely. How many monsters even have Destroy Undead?
*I also have a hard time looking at this kind of necromancy without it raising all kinds of flags, not only about other adventurers and orders trying to kill you, but actual Liches and necromancers taking issue with a player trying to encroach on their territory.
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2020-11-24, 10:27 PM (ISO 8601)
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Re: 5e Powergamer's Tactics Room Metagaming Series: Powergaming and Table Dynamics
Fair enough. If I may, I share the same perspective as you, as a consumer. I read super fast and generally can't stand youtube because people just jibber jabber and it takes 20 minutes to get 2 minutes of information. So I take this perspective into my new venture as a producer. I make my videos tight tight TIGHT. The majority of my vids are under 10 minutes, and longer ones like my 25 minute Familiar video are, to my estimation, absolutely packed with information relative to, say, the Treantmonk vid on familiars which is the same length but is (IMNSHO) a very shallow analysis.
If you would give just one of them a chance, I would greatly appreciate it. You might be surprised!
I am very happy to engage in text. It is my preferred medium. Youtube is a strategic decision for me because, as I see it, only like 10% of people read and most watch videos... it's not a personal preference. I'm just trying to maximize my ability to impact and possibly help people (okay, and maybe make a buck one day, real talk). And much of the work/fun of building a channel is arguing with people in forums, so bring it on, any time and any topic, lol.
In any case, I will keep what you have said in mind, going forward.Last edited by Bilbron; 2020-11-24 at 10:45 PM.
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2020-11-25, 03:41 AM (ISO 8601)
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- May 2019
Re: 5e Powergamer's Tactics Room Metagaming Series: Powergaming and Table Dynamics
We all get muddled up from time to time, no biggie.
Nitpick: It's not necessarily mundane damage for two reasons: (1) magical longbows are only Uncommon, are pretty cheap to construct if you can find a formula, and also (2) the wights have a built-in necrotic attack that you could use to kill werewolves/elementals/Rakshasas etc. if you needed to.
1) whilst you could furnish them with magical longbows, it's both so ridiculously costly (100 work weeks & 10,000GP) but also remarkedly unlikely to happen as you'd need to acquire the special ingredients to the bow 50 times, after already having found the formula. It's one thing if you're looking to outfit a personaly bodyguard detail of 2-4 creatures in magical gear, but equipment on this scale is more the realm of a high magic kingdom, not a Wizard. As a result I think it's safer and more reasonably to assume mundane damage.
2) I disregarded the Life Drain ability just because you often refer to bows and knowing how you like to handle things as CAW it feels like your forces coming into melee would be a tactical failure (and result in them being torn apart a lot of the time).
Anyway, it's game-breaking in the sense that it renders the game as normally played unchallenging and un-fun. A high-level adventure which is challenging for a fighter, a rogue, a cleric, and a wizard is not challenging for a wizard, three other PCs, and a 3000 HP worth of super-wights, assuming the wizard has any clue at all how to use them. The playstyle has to shift to a higher gear or else the game ceases to be fun.
RE: Destroy Undead, obliterating the horde with a single cleric requires that that all the undead be in Fireball Formation within 30' of a 14th+ level cleric who wins initiative and obliterates them before they can obliterate him. (They also all have to fail their saving throws.) That's vanishly unlikely. How many monsters even have Destroy Undead?
Without any context RE: your campaign style, NPC class level density per population, etc., it's hard to know what this means in practice, unless it's DM fiat.
This seems like a logistical nightmare in everyway shape and form...
-How much downtime do you actually need to reliably establish and control this army? Gut feeling say's probably months where you're doing downtime and constantly down on your highest level spells (read: vulnerable)
-Carting this many creatures around with you and having battlefields large enough to actually utilise them (especially the range of the Longbows) not only seems inconvenient but also unrealistic. The moment you hit a more confined dungeon you're confined to just flooding it with the undead first, where they'll get torn apart by traps and monsters appropriate for the level you're actually playing at (I'm not saying that they won't ultimately triumph in this first instance, but the rate of your losses compared to the time and resource investment in creating them to begin with just doesn't make sense
-Wights have Sunlight Sensitivity
-A player actually managing the creation of this many Wights along with the differing rates at which their control degrades is some spreadsheet level organisation
-The moment a single Wight turns on you (with it's own troops) things will go badly quickly as the army tears itself apart from the inside
-This is all assuming you can even convince creatures to fight to the death for you with Mass Suggestion and if you can, why are you not using it on something more substantial than Wights?
This may sound devasting and possible on paper, but in an actual game I can't see this happening unless the party are actually trying to raise an army for a war, at which point it's not gamebreaking, it's just participating.For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge
Feel free to message for any build requests or challenges
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2020-11-25, 11:47 AM (ISO 8601)
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- May 2015
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Re: 5e Powergamer's Tactics Room Metagaming Series: Powergaming and Table Dynamics
Last edited by KorvinStarmast; 2020-11-25 at 11:47 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society