Results 301 to 330 of 1092
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2021-06-07, 07:34 PM (ISO 8601)
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- Mar 2015
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2021-06-12, 05:54 AM (ISO 8601)
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- Aug 2013
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- Bulgaria
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Jumping into the last car of a leaving train with Warlock of the Weaver. Feedback is very welcome, though I understand there probably will be none within timeframe this short. :)
Last edited by Ilerien; 2021-06-12 at 09:19 AM.
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2021-06-12, 09:41 AM (ISO 8601)
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- Mar 2015
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
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2021-06-12, 04:12 PM (ISO 8601)
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- Aug 2013
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
I'll say it looks neat. Spell slot recovery shenanigans are something I would have to sit down and math out to see how good it really is. It feels very strong: the ability to turn 1 5th level slot into 5 1st level slots definitely has a bunch of excellent uses (shield comes to mind) but I don't think it's broken.
The mote system feels fiddly to me, but interesting enough. I'm not exactly sure how the system for upgrading the size of the dice is supposed to work. If you have 5 motes do you have 5d12 or 1d4+1d6+1d8+1d10+1d12? It just needs to be clearer.
Energy Efficiency is highly circumstantial, but I guess that's okay considering that isn't alone at 1st level.
Spell Penetration is also circumstantial, and since that's all you get at 10th level it's a bit more of an issue for me.
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2021-06-12, 05:16 PM (ISO 8601)
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- Aug 2013
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- Bulgaria
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Thank you for taking a look!
Spell slot recovery is actually the core innovation here. Shield crossed my mind too, but with current spell list you don't have it out of the box. Which, on second thought, is maybe bad, because shield is the ultimate spell of 1st level that doesn't benefit from upcasting.
For now, I think I'll place a hard limit on the number of times you can do the slot split thingy and add shield.
Thanks for pointing out vague wording. It's meant to be 5d12. :)
Energy efficiency is very circumstantial, the ribbon-y feel is intended.
Spell Penetration is indeed circumstancial, but the number of monsters with magic resistance is pretty large. I should probably add magic resistance to the warlock itself.
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2021-06-14, 08:41 AM (ISO 8601)
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- Jun 2009
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- Oklahoma
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Wow, I lost track of time. It's been a busy month for me though so maybe it's for the best that I didn't try to add one more subclass to my docket.
In any event, it's voting time! https://forums.giantitp.com/showthre...7#post25085537Last edited by MoleMage; 2021-06-14 at 08:45 AM.
Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
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2021-06-14, 09:31 AM (ISO 8601)
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- Mar 2017
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2021-06-15, 01:59 AM (ISO 8601)
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- Mar 2021
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Well I clearly have no ability to keep track of time, as this is the 2nd contest in a row that's mostly just slipped by me. Well, at least I'd changed my mind and decided not to enter due to how busy I am irl right now, but I at least wanted to review some of the cool stuff all the rest of you made.
Ah well, there's always next time I guess.Temporarily back from the void between realities.
Don't ask how long I'll be here for, I have no idea.
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2021-06-15, 05:50 AM (ISO 8601)
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- Mar 2015
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
I fount this one OK, and I think I managed to coment on most - or at least most of those that looked ready for review. What I totally, totally failed at was the full class contest. For each entry there is so much to take on, so many interactions to evaluate, so many measures for success that I think I reviewed only a small fraction of the total... and then to vote I still have to process the rest anyway!
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2021-06-15, 06:32 AM (ISO 8601)
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- Mar 2017
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2021-07-01, 11:37 AM (ISO 8601)
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- Sep 2020
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- Canada
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Ummm... I think votes need to be tallied
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2021-07-01, 01:00 PM (ISO 8601)
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- Jun 2009
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- Oklahoma
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
It's going to be a little bit late, I have been in the hospital for the last couple days. My treatment was effective and I'm supposed to be discharged later today, so hopefully this weekend I'll be feeling chipper enough to tally everything up and start the new thread.
Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
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2021-07-02, 06:45 AM (ISO 8601)
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- Mar 2017
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2021-07-03, 01:18 AM (ISO 8601)
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- Aug 2013
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- Bulgaria
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
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2021-07-05, 03:48 PM (ISO 8601)
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- Jun 2009
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- Oklahoma
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Time for that new contest smell, or whatever sensation purely digital creations have!
https://forums.giantitp.com/showthre...gger-is-BetterLast edited by MoleMage; 2021-07-05 at 03:49 PM.
Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
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2021-07-05, 11:50 PM (ISO 8601)
- Join Date
- Aug 2013
- Location
- Bulgaria
- Gender
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
I'm curious. Does it fit the next contest theme is it benefits from the opposition being bigger than the character?
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2021-07-06, 12:31 AM (ISO 8601)
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- Aug 2013
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
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2021-07-06, 01:44 AM (ISO 8601)
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- Aug 2013
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- Bulgaria
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Last edited by Ilerien; 2021-07-06 at 01:45 AM.
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2021-07-06, 09:36 AM (ISO 8601)
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- Mar 2017
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
I won't do it because it's to crass for a public website. However, I may make a seduction based Bard subclass that has the ability to enlarge certain parts to make myself laugh...
I find the idea humorous thoughPronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2021-07-06, 01:32 PM (ISO 8601)
- Join Date
- Jul 2013
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Tree of Life sorcerous origin is up in the contest thread. It is intended to be a take on characters who use their magical power to increase their physical might and therefore is intended to allow a sorcerer to be a secondary or tertiary melee character if needed. I would appreciate any tweaks and suggestions.
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2021-07-06, 01:37 PM (ISO 8601)
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- Mar 2021
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
It's not finished (it's not even half done) yet, but I figured I'd stick what I do have for my entry up. Therefore, introducing the College of Reputations: with a larger than life reputation, these bards take a more abstract approach to the theme, although it will get more literal once I finish it. I'll hopefully have finished my entry by the end of the week.
Temporarily back from the void between realities.
Don't ask how long I'll be here for, I have no idea.
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2021-07-06, 02:16 PM (ISO 8601)
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- Mar 2017
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Would creating an Elastgirl/Plasticman/Mr. Fantastic/Ms. Marvel type subclass be to much of a stretch (ahhhhh, to much of a stretch, get it? ) for a contest about being bigger?
Last edited by nickl_2000; 2021-07-06 at 02:16 PM.
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2021-07-06, 02:29 PM (ISO 8601)
- Join Date
- Mar 2015
- Gender
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2021-07-06, 02:31 PM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2021-07-07, 12:02 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- The Great White North
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Apparently silly works? Threw something together just for the heck of it.
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2021-07-07, 12:21 PM (ISO 8601)
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- Mar 2017
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Last edited by nickl_2000; 2021-07-07 at 12:28 PM.
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2021-07-07, 12:35 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- The Great White North
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
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2021-07-07, 12:40 PM (ISO 8601)
- Join Date
- Mar 2017
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2021-07-08, 12:24 PM (ISO 8601)
- Join Date
- Jul 2013
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Reviewing Path of the Troll-Kin first since it is the most like my own subclass.
First impressions:
Hulk Smash!!!
Now on to the rest of the critique.
Troll-Kin Growth: Barbarians already have an advantage on strength checks while raging so the size increase just lets them grapple bigger things. Some DMs would complain about hit die healing mid-fight at such a low level but its a limited resource and can easily be used up in a single fight at low level. Seems balanced to me.
Fleshmending: Improvement on the first ability of the subclass that also works outside of the primary class mechanic. Nice. Since this class lives and dies by its hit dice short rest recovery of hit dice is nice. I would have tied it to proficiency bonus though for a bit more even scaling through the levels. Until I looked up the long rest mechanic for hit dice recovery following reading the ability I had always thought that characters fully recovered hit dice after a long rest. 6 levels puts it out of reach of a casual dip so I feel its balanced. Limbing rules aren't used often but for players who have DMs who do the last ability is nice and I dont feel it is overpowered. As a DM I would feel free to Worf these barbarians far more often and that is hella useful.
Troll-Blood Draught: Barbarian subclasses gain a level at 10 not 11. Otherwise this is in-line with other barbarian subclasses and is somewhere between Path of the Beast and Ancestral Guardian in terms of power. Seems like a good fit.
Overgrowth: Prevents over-healing being wasteful. Improves party efficiency. Maybe should have an upper limit but I like the idea of a cleric dropping Heal on the Barb and the bad guy being like "Such a waste. You're only prolonging the inevit..." as the barb cuts him off with an epic beat down. Puny bad guy.Last edited by Crim the Cold; 2021-07-08 at 12:27 PM.
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2021-07-08, 02:01 PM (ISO 8601)
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- Mar 2017
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Alright, it's review time!
Spoiler: Primal Path- Path of the Troll-kin
Troll-Kin Growth - There is a lot of great flavor here and a nice concept. It would be prohibitively expensive to wear armor, but as you said the barbarian has unarmored defense that can cover this ability. I also really like how you did the healing aspect of trolls here and keeping it sane. It is very well done.
I wouldn't mind seeing some sort of unarmed strike available. Either a Smash attack if you want to lean into Hulk or a claw attack.
Fleshmending - This one seems a little powerful. Basically unless you take fire/acid damage or someone hits you extremely hard you cannot die and you wake back up after one round. I would prefer to see auto-stabilization only and not regenerate to 1 HP when stabilized.
Troll-Blood Draught - I have the same problem here as with Fleshmending, and it's the auto regenerate to 1 HP when stable.
Overgrowth - This one the other hand, seems a little week. The extra HP to temp HP is good, but it still requires a bonus action to get that and uses up a HD. The bonus in damage to use them up is nice, but by level 14 an extra 14 damage on one hit isn't all that much. I might look at temp hp x 2. However, you should also look at only being allowed to do this with temp HP gained through this feature. A Troll-kin barbarian and a Twilight Cleric would be a killer, killer combination.
A few small balance issues, but overall this is a really cool and fun class. I love the flavor with it and the feel of it. A couple small tweaks and you should be great!
Spoiler: Monastic Tradition: Way of the Hin Fist
I have a soft spot for monks and a soft spot for halflings, so this is right up my alley!
Underfoot Combat - Wow, there is a lot going on here. You get an effective +2 AC nearly all time time since a +2 AC is amazing. A reaction that has no cost to make an attack target someone else if they miss you (when you already have +2 to your AC). The reaction needs to have a Ki cost to it or a limiter to it to balance out appropriately. Also, the half-cover seems like it might break things.
Blur of Motion - Okay, so now at level 5 you can attack 3 times, get a dodge bonus action so that off turn you can get +2 AC and disadvantage on anyone attacking you (effectively +7 AC). This is going to make you near unhittable. At level 5 with point buy that makes your effective AC 24 with spending 1 Ki per round. Then you use your reaction when they miss you to hit someone else instead.
The Harder They Fall - I assume this is a normal shove so that it replaces 1 attack?
Heightened Awareness - So basically you see everything, all the time. The cost is to low or the duration is to high for all that you are giving. Make it one minute and then it will be an in combat choice to decide if it's better to do damage or do this. That reduces the effectiveness significantly.
Underfoot Combat Mastery - This capstone is to much as well. You are making a very high AC even higher and adding onto the reaction ability that still needs a Ki amount to limit it. As for the Crit range, this doesn't bother me all that much.
You have a large amount of amazing flavor here and some really cool and fun things going on. However, the power is just to high and needs to be toned down throughout this subclass.
Spoiler: Tree of Life Sorcerous Origin
Wild Growth - I feel like the double ASI is pretty abusable and just feels off to me, although I am not entirely sure why. I'm going to have to mentally build someone characters with this class to see if I can find a way to break it. This subclass immediately screams for Shillelagh, BB/GFB, and Mage Armor starting at level one. You spend the extra bonus points from ASIs you will have 20 Cha, 18 Dex, and 18 Con with a dex half-feat at level 8.
I think I found the build that this breaks things completely. A Sorciden is powerful to begin with, but now you don't need a dip into Warlock to attack with Charisma. However, you can boost your Con and your Str to use full plate and have massive attacks and HP. Then you reduce damage from there and you are an unstoppable killing machine
Feral Growth - I believe that this is at the point of breaking bounded accuracy completely. Maybe I'm reading it wrong, but now I can boost my stats by +4 for the cost of 4 SPs and a bonus action, allowing me to get over 20. The damage reduction alone is extremely powerful and would be enough for this level.
Titanic Growth - And now you can't die very easily either.
So, this class has a good feel and fits a need that is missing for sorcerers. However, it needs to be majorly toned down in power to be usable at a table.
Spoiler: Bardic College: College of the Celebrity
You forgot to mention the levels in the subclass features.
I’m Sure That You’ve Heard of Me - I like this, I never really liked the friends cantrip because it makes people hate you. This is a good ability since it is limited but still makes it more useful.
Travelling Incognito - This probably should be regained with a long rest. Since, you get it for an hour and can use it prof mod times per short rest, I'm pretty sure you can always be under it.
Larger than Life - So, charms cause damage. But a lot of charm spells end when they are harmed by you. You just need to define how that works with this.
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer