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2022-08-25, 01:23 PM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
It's okay, take your time.
Here is my process
1) Brainstorm different concepts related to the topics. I keep a google document of all the ideas I've had in the past to reference for future stuff and things I might be excited in.
for example:
Tavern Contest
-Bard who uses alcohol as a focus
-Artificer who turns alcohol into potions
-Rogue Circus performer with alcohol fire breath
-Bar brawl fighter
-Tavern performer bard
-Cleric alcohol domain
-Cleric wine domain
-Gamer character
-Dice master sorcerer
2) Choose one and decide where it would fit best or be the most fun. Often times in this particular case, I will change up classes from the original idea or modify it further.
3) Create another google doc for the one that sounds the most fun and make a listing of abilities that make the most sense with the theme, I give myself a couple of days and leave it open on my phone to add ideas in. If I can't come up with 6-7 good base concepts, I will actually start again with a different idea. I have 15-20 started ideas that I have never been able to make work but want to eventually (Druid: Circle of Life based on the Lion King movie and Rafaki, Fey Bloodline Sorcerer, etc).
4) If I get 6-7 good ideas I start to work out abilities. First thing I do is go into my analysis document I wrote for me and copy and paste the levels from it. I see what ideas ability concepts fit where in the level progression.
5) Flesh out the actual abilities to see what they will really do and work on perceived balance.
6) Write the fluff around it, I've had fluff running through my mind so it is usually easy to fill in at this point.
7) Relook at the abilities a bunch more times to make sure I think they are balanced.
8) Post it to the contest to find out what I was horribly wrong about being balanced and cross my fingers feeling anxiety that I screwed up, wrote junk, and embarrassed myself with typos and nonsensical sentences.
As a side note on #8, I've never felt anyone actually judge me on how well something has been written or typos or nonsense. I feel we have a great and nice group, but I still feel that anxiety every time (so you aren't alone if you feel it too).
As a side note on #4, the easier the ideas come to me about concepts the better my subclass tends to be (don't know if this applies to others, but it definitely does for me). If I can come up with concepts quickly and rapidly I usually have more interest and passion in the concept and I do a better job on it.Last edited by nickl_2000; 2022-08-25 at 01:27 PM.
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2022-08-25, 02:58 PM (ISO 8601)
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- Jul 2019
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
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2022-08-25, 08:33 PM (ISO 8601)
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- Aug 2013
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Sengmeng, I read through your cannibal subclass sure I was going to hate it, but it's great and I kind of love it.
Should more races get race-specific subclasses? I would have said "no" before. You have shaken my faith, sir.
Iron Scales
Beginning at third level when you select this subclass, your dietary habits make you even tougher. You can calculate your armor class according to your natural armor racial feature, your unarmored defense feature, or as 13 + your constitution modifier from this feature.
Savage Hunger
Also at third level, when you use your Hungry Jaws racial ability, you add your barbarian level to the number of temporary hitpoints you gain. You add your rage damage to bite attacks when raging.
Macabre Artisan
Begining at sixth level, you add humanoid to the list of creatures you can use to fashion items from your cunning artisan racial feature. Additionally, if you use a weapon fashioned from parts of a creature on another creature of that same species, it gains a +1 bonus to attack and damage rolls, unless that creature is immune to fear. Likewise, a shield grants an additional +1 AC against attack rolls by creatures of the type it was crafted from, unless that creature is immune to fear. You can also gather a week's rations from a medium sized humanoid, or three day's rations from a small humanoid. The bonuses from this feature do not work for creatures other than you and are not magical but do not stack with magical bonuses.
I would probably move this to third level, while maybe moving Savage Hunger to 6th. I feel like this is maybe the coolest part of the subclass and lacking it for three levels would hurt.
Flesh Seeker
Also at sixth level, you have advantage on survival checks to track a creature if you've eaten members of its species before, including using your Hungry Jaws feature on them.
Bottomless Gullet
Beginning at tenth level, if you make a meal out of a humanoid of medium size or larger, or two humanoids of small size, you can gain the benefits of a long rest on a short rest. This consumes all the available flesh, so you cannot also harvest rations from them, but you can still fashion a shield or weapons from them. Once you have used this feature, you must take an actual long rest before you can use it again
Feeding Frenzy
Beginning at 14th level, whenever you use your action to attack during a rage, you may use your bite attack as a bonus action, and also as part of the bonus action to enter a rage. The first time you use Hungry Jaws during a rage, the use is not consumed.
Master Macabre Artisan
Also at 14th level, you add spears, pikes, greatclubs, and 1d4 arrows to the items you can craft from corpses, and if available, you can incorporate two corpses into the creation of an item so that it can gain the bonus from Macabre Artisan against two different species.
In total: cool as heck.
Mechanically: High AC and good thp generation make this guy reasonably durable early on, but since it lacks real damage features, "aggro management" features, or any kind of teamwork abilities, it needs some buff someplace. Bonus damage to the crafted weapons with the feature migrating to 3rd level would give you what you need, I think. Alternatively you could play with fear effects for some crowd control.Last edited by Damon_Tor; 2022-08-25 at 08:44 PM.
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2022-08-26, 12:42 AM (ISO 8601)
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- Jul 2019
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
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2022-08-26, 09:23 AM (ISO 8601)
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- Nov 2020
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
You guys are so nice and this is really good advice. I hope other people see it and feel inspired like me
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2022-08-26, 09:17 PM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Absolutely, on that last note. Just looking through all the other themes of past contests, I've had some really cool ideas come to mind. This was not one of them!
I keep a document on my desktop with tons of ability names/effects (my wife is a great help on clever names) and I keep a sheet of paper with me throughout the day to jot down new ideas as I'm working or whatever other responsibilities.Something Borrowed - Submission Thread (5e subclass contest)
TeamWork Makes the Dream Work 5e Base Class Submission Thread
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2022-08-26, 09:57 PM (ISO 8601)
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- Feb 2015
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
I think The College of Culinary Arts is ready, after taking nickl_2000's suggestions into consideration.
I'm still very interested in feedback on the style and mechanics.
Mechanically, I think it's more or less in line with the PHB subclasses, but depending on whether Sneak Attacks or smites are allowed on the reaction attack, the 6th level feature might still be too much.
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2022-08-26, 10:18 PM (ISO 8601)
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2022-08-26, 11:28 PM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Something Borrowed - Submission Thread (5e subclass contest)
TeamWork Makes the Dream Work 5e Base Class Submission Thread
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2022-08-27, 11:11 AM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Ok guys, I formatted the Witch Doctor version for the forum, you can find it here.
I'm actually quite happy with the result, expecially considering how weird is the main mechanic. It will surely needs some other tweaks, and I hope to receive some further feedback from you.
At the moment, the thing that convinces me least is the duration of the effect. The fact that the player can "cook and eat" only at the end of a rest, and that the effect only lasts until it finishes a long rest, may force it to have to do too much resource planning.
These are the changes I've made lately:
- Added more flavor, changed some wording (E.G. butchering instead of harvesting, prey instead of creature) to give more a voodoo/savage feeling.
- Homebrewed the two orignal bonus spells (Icebox and Starvation).
- The witch doctor can now cook and eat up to 2 meals, but must spend a use of wildshape each. It can't regain it as long as the effect of the meal lasts.
- Added more rules to follow when the witch doctor gains the traits of the eaten creatures.
- Removed Psychosis (was redundant).
- Tied Intoxication to exhaustion.
- Added a TextBox with some instruction for the DM to avoid balancing issues.
- Replaced the Brewing Concoctions feature with Sharing Gluttony. Now the witch doctor can share its food and give a trait of a cooked creature to a friend.
- Added Tribal Feast at 14th, a standard strong upgrade.
- Added also an original feats. I am not very used in homebrewing feats, it could be unbalanced, maybe I should remove the +1 to Constitution.
I'll read the other entries in the next few days!Last edited by Old Harry MTX; 2022-08-27 at 02:34 PM.
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2022-08-27, 11:35 AM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
If there was ever a contest that needed lots of flavor, it's this one!
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2022-08-27, 11:48 AM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Something Borrowed - Submission Thread (5e subclass contest)
TeamWork Makes the Dream Work 5e Base Class Submission Thread
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2022-08-28, 04:42 AM (ISO 8601)
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- Sep 2009
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
So I took another run at the Famine Patron. Added some special invocations cleaned up language, actually gave it a 1st level feature
I Am A:Neutral Good Human Bard/Sorcerer (2nd/1st Level)
Ability Scores:
Strength-14
Dexterity-11
Constitution-16
Intelligence-16
Wisdom-12
Charisma-16
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2022-08-28, 09:10 AM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Edginess intensifies as I present you another take on a subclass with vampiric powers.
Last edited by Ilerien; 2022-08-28 at 12:11 PM.
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2022-08-28, 05:09 PM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Prediction: You are going to get twice the votes I do, even after I revise it(coming in the next week)
P.S. You mind if I make a d10 table and borrow from your quirks? I am going to add that and so if with your permission I could do something better, that would be great.Last edited by Psyche; 2022-08-28 at 05:11 PM.
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2022-08-28, 11:01 PM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
That's not really how that ability works... But okay, I'll allow it. ©
Sure, I don't mind.
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2022-08-29, 02:48 PM (ISO 8601)
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- Jul 2019
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Guys, I need your advice. I want to add to the witch doctor a way to create a meal you have already created in the past even if you don't have the right ingredient. I was thinking to make it as a custom spell instead of a feature, you can see a draft below:
Spoiler: Alchemical CuisineAlchemical Cuisine
5th level transmutation
Casting Time: 1 action
Range: touch (a magical meal)
Components: V S M (exotic spices worth 50 golden pieces x the CR of the desired prey, which the spell consumes)
Duration: Instantaneous
Classes: Circle of the Witch Doctor
While cooking a magical meal, you transmute it into another meal you have cooked in the past. You must use the exotic spices and an ingredient butchered from a prey with a CR not lower than that of the original creature of your desired meal.
The problem is that usually a spell never refers to a specific class feature, but I feel that I don't have enough room to add an additional feature. So, I have these options:- I discard this spell/feature
- I put it in place of the custom bonus spell "starvation" (5th level, you can see it below). But I personally like it even if it can be used for shenanigans like "sickening radiance"
- I put it in place of the bonus spell 'speedy courier" (4th level). I like the idea of a spell to make food deliveries but it's a bit forced and it's from a very niche manual.
- I convert "starvation" in a 4th level spell, put it in place of "speedy courier", and add "alchemical cuisine" as a 5th level one.
- I leave the bonus spell like they are now, and convert "alchemical cuisine" in a 10th level feature, replacing "exquisite cuisine" (you can see it below).
- I merge "alchemical cuisine" and "exquisite cuisine" in a single feature, but still I feel that I don't have enough room for all.
What do you think?
Spoiler: StarvationStarvation
5th level necromancy
Casting Time: 1 action
Range: 120 feet
Components: V S M (a piece of spoiled food)
Duration: Instantaneous
Classes: Circle of the Witch Doctor
You inflict wracking hunger pangs on each creature within a 20-foot-radius sphere centered on a point you choose within range.
The creatures must succeed on a Constitution saving throw or take 5d10 necrotic damage and suffer one level of exhaustion. A creature that makes a successful saving throw takes half damage, and does not suffer other effects. A creature that does not need to feed is immune to the effects of this spell.
After a failed save, the target suffers a rabid hunger for 1 minute. During that time, it suffers 1d10 necrotic damage at the end of each of its turns, and gains a bite attack that inflicts 1 + its Strength modifier piercing damage, if it doesn't already have one. The effect lasts until the target successfully hits a creature with its bite attack, uses its action to eat something, falls unconscious, or the spell ends.
Spoiler: Exquisite CuisineExquisite Cuisine
Starting from 10th level, when you cast create food and water, the food you create is of excellent quality and you can produce any kind of non-magical drink. You have advantage on all Charisma checks directed at any friendly creature that consumes a full meal made by you this way. The effect lasts for an hour or as long the creature is friendly.
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2022-09-05, 04:44 PM (ISO 8601)
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- Jul 2013
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Gonna have to sit this one out. Food themed subclasses aren't my groove. I'm experimenting with some music themed monk abilities as well as a new mechanical idea I had for monks. Hopefully a music theme will come around sometime and I can share my idea.
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2022-09-09, 01:15 PM (ISO 8601)
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- Jul 2019
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Ok guys, I made the final fixes to the witch doctor:
- Replaced the custom spell Starvation with Vitriolic Sphere. I just like the idea of splashing the enemies with a huge ball of gastric acid to pre-digest them.
- Added the Alchemical Cooking custom spell. It's a bit odd since usually a spell should never refer to a specific class feature, but I can live with it.
I also read the other entries, I jotted down some opinions straight away.
Spoiler: Blood Hunter: Order of the GourmandBlood Hunter: Order of the Gourmand
I admit, I have no idea how a Blood Hunter works.
Exotic Cuisine: Simple and clear. Maybe tieing the hit points bonus to a double roll may have a very wide range of results, i would probably change it in a hemocraft die + your proficiency bonus.
Cooking Companion: Why not call this one "Sous Chef"? Solid, but seems a bit out of theme.
Blood Forager: Ok, so you drink blood like a vampire?
High on the Hog: Again, solid but I can't feel the theme of the contest.
Improved Forager: How do you manage the "bag of rats" problem? You should probably add some limitations like "while in combat" (it's not always obvious), and maybe a size and/or CR restriction of the target creature.
Prized Spirit: Nice.
Spoiler: Famine PatronFamine Patron
Additional Spells: Seems good, you should consider Sickening Radiance too.
Maw of Hunger: The bite attack deals 1d6 piercing damage + no Ability modifier? Maybe you don't need to add a limited number of uses, monks can make an additional unarmed strike with a bonus action, so you probably could do the same. Also a warlock relies mainly on Eldritch Blast, and if I understand well you can use it as a bonus action only if you take an Attack action, right?
Spreading Emptiness: Nice, maybe I would prefer it tied with Maw of Hunger, but I like the idea.
Cravings and Urges: it's not very formally written, but the mechanic is solid. Maybe it's too strong, I would let it recover the uses after a long rest. What if the target can't reach the object?
Everempty: Ok
Everlasting Hunger: The attack must be a weapon attack, or can be a bite attack or an eldritch blast too?
Gnawing Hunger: Contagion already asks the target to make Constitution saving throws, at least until the effect becomes "chronic". Overall it seems to me a bit over complicated. Does a successful save resets the damage bonus or does it continue to increase every round (6-10 seconds) for an entire week?
Shared Hunger: Ok
Devour Life: the effect stacks at each hit? How long does it last?
Spoiler: Harvest DomainHarvest Domain
Additional Spells: Good
Swords from Ploughshares: Good. What’s a Ploughshare? The fact that you can use wisdom is strong but not broken. Also, I like the Shillelagh mechanic.
Fat and Happy: Very strong but nice. Can you do that spending Hit Dice at the end of a short rest?
Channel Divinity: Cornucopia: Nice and thematically good.
Nutrition Boost: It works only for Cornucopia or with Goodberry and Create Food and Water too?
Divine Strike: Classic.
Harvest's Bounty: Good.
Herbicide and Repel Vermin: Themed, maybe they have effects a bit too specific.
Spoiler: Bardic College of Culinary ArtsBardic College of Culinary Arts
Bonus Proficiencies: What entretain do?
Inspired Recipes: Nice, but maybe a bit weak.
Yes, Chef!: A bit thematically forced but good. Maybe you should specify "you may shoot a quick order to another FRIENDLY creature"?
A Worthy Feast: Good. I don't like too much the fact that it's tied to your Cook's Utensil proficiency, but the rest is nice.
Spoiler: Cleric: Cooking DomainCleric: Cooking Domain
Additional Spells: Good.
Cooking Magic: Good.
Divine Snack: Nice and strong.
Channel Divinity: Charming Cuisine: Nice, i added a similar one to mine subclass as well ^^
Channel Divinity: Frightening Fare: Mmm, the idea is that you drug the creatures with some sort of hypnotic shrooms? I don't know, it feels a bit weird.
Channel Divinity: Hearty Meal: Nice, maybe I would add a limitation to the number of creatures and change the bonus to your cleric level + your wisdom modifier, similar to the Fat and Happy feature of the Damon_Tor's Harvest Domain.
Summon Hearth: Nice and thematically good.
Potent Spellcasting: Classic.
Nourishing Sustenance: Good.
Spoiler: Path of the CannibalPath of the Cannibal
I don't have too much to say, I like it. I would have written it very similarly if I had the same idea.
Iron Scales: Good. Can you still use the shield?
Spoiler: Fighter: Drinker of lifeFighter: Drinker of life
Vampiric Drain: First of all, how do you recover death points? The cost of Drain life should avoid the "bag of rats" problem, but I haven't run the math. It's strange to see a Necrotic Strike and an Improved Necrotic Strike option in the same feature. For the sake of simplicity, you should probably remove the first and keep the latter.
Vampiric Hunger: Mmm, the fighter already can make a lot of attacks, are you sure it has enough room for more of them?
Vampiric resilience: Very strong. probably you should limit it to 1 time per long rest, or at least 1 time per short rest. What if it will reset your use of Second Wind instead?
Death's Hand: Again, other attacks to the fighter seem to me a bit too much.
Eternal resilience: I don't know, it seems the same of the other features but with another formulation. When you say "kill a creature" you mean reducing it to 0 hit points? A maximum of 75 temporary hit points seems insane.
Spoiler: Sorcerous Origin: Sanguine SorcerySorcerous Origin: Sanguine Sorcery
Quirks: Very good.
Blood Ward: Nice, maybe i would have formulated it not as temporary hit points but similar to Arcane Ward.
Blood Magic: Good.
Nightstalker's Sight: Good.
Font of Lifeforce: Very nice.
Blood Memory: Nice. I don't know if formulating it similar to Speak with Dead would be better, but the mechanic is good.
Blood Drain: A bit overcomplicated but good.
Durable Casting: Nice, I too have experimented with features that allowed you to keep concentration on two spells at once, but I never managed to understand how broken it could be. Either way, it seems well balanced to me.
Mist Form: Nice, but I would probably nerf it a bit, either adding a saving throw to the damage, changing the damage to "if a creature ends its turn in a space occupied by you…", or reducing the healing to half the damage dealt.
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2022-09-09, 03:52 PM (ISO 8601)
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- Aug 2013
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
A ploughshare (also spelled "plowshare") is the main cutting blade of a plow. The name of the ability is a play on the biblical verse Isiah 2:4 "they shall beat their swords into plowshares, and their spears into pruning hooks; nation shall not lift up sword against nation, neither shall they learn war any more." It's about a prophesied beginning of an age of peace when men would reforge their weapons into farming tools. This ability is the inverse, taking up farming tools to use as weapons.
Fat and Happy: Very strong but nice. Can you do that spending Hit Dice at the end of a short rest?
Nutrition Boost: It works only for Cornucopia or with Goodberry and Create Food and Water too?Last edited by Damon_Tor; 2022-09-09 at 03:53 PM.
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2022-09-09, 11:54 PM (ISO 8601)
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- Feb 2015
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
Thanks for the feedback! I thought I'd try doing some reviews as well.
Spoiler: Blood Hunter: Order of the GourmandBlood Hunter: Order of the Gourmand
I also don't know what the Blood Hunter Class is, but it looks like a gothic-horror gish class with a trade-hp-for-damage mechanic.
I like the vibe this class is going for - focusing on the hunting rather than the monster-movie horror.
The 3rd-level features seem rather powerful, especially the companion. The food theme also seems to take a leave of absence between levels 3 and 18.
I'd roll one of these guys up as an NPC villain hunting The Most Dangerous Game, but I might shy away from doing one as a PC.
Spoiler: Famine PatronFamine Patron
This looks pretty solid conceptually and mechanically.
Maw of Hunger is difficult to read, though. The Maw damage and the bonus action Bite Attack damage are the same, yes? Also, what is the Maw? Is it an extra mouth on Warlock's body? An extradimensional summon?
Would I play a Faminelock? Probably not. Can I imagine someone playing one and having fun with it? Yes.
Spoiler: Harvest DomainHarvest Domain
This is a class I would play. Likely as a halfling, out for revenge on whoever ruined his pumpkin harvest.
The Channel Divinity bit about producing eggs or milk might need some re-wording - I think I know what you are going for, but it could be read as causing a beast to lay 1gp eggs in perpetuity until it dies from exhaustion. Which echoes some Celtic agricultural folklore, I think, but might play poorly in the game. I also wonder if the Channel Divinity powers might be able to be used tactically - the class already has a lot of ways to keep people fed.
This is not a class for power-gaming, but I think it has enough that it is viable, and it is very thematic.
Spoiler: Cooking DomainCooking Domain
I love the goodberry shade.
I like that you made this a cantrip-focused cleric, and most of the spells fit the domestic theme of the class well. I'm not sold on Commune with Nature.
Some of the Channel Divinity uses seem a little difficult to use, especially the debuffs.
Does Nourishing Sustenance come online at Level 17?
Spoiler: Path of the CannibalPath of the Cannibal
This is interesting. I like it. If in a strategic campaign, I'd likely be trying to make as large a collection of artisan javelins as I could. I don't think it would be OP, but it would change my approach to the game quite a bit.
Spoiler: Fighter: Drinker of lifeFighter: Drinker of life
I think others have mentioned this, but the recovery method for Death Points (as in, long rest, short rest, etc) needs to be specified.
I think that many of the abilities look fun to use. The level 10 ability needs a lot of balancing, though, while I wish the Level 15 ability (and, depending on how DP regenerates, the level 18 ability) came online sooner.
Spoiler: Druid: Witch DoctorDruid: Witch Doctor
The core mechanic of this class is wild, but fun. I can imagine it being an effort to teach and DM for, but could be rewarding. It feels balanced-ish at this point, and I like how the new spells support the class features.
It does feel like it is pulling features from both the core druid subclasses - other Circle Druids might feel like they are getting short-shrift compared to this class, despite the usefulness of their spell recovery.
Spoiler: Sorcerous Origin: Sanguine SorcerySorcerous Origin: Sanguine Sorcery
Feels VERY vampiric. My main critique is that it seems pretty front-loaded. The theme plays well with multiclassing, but it would also be very tempting to dip in just for mechanical reasons. The Blood Drain feature is also kind of confusingly worded - I think the specificity of needing to cast a spell as part of the attack is getting in the way of communicating the feature's benefits.
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2022-09-10, 11:18 AM (ISO 8601)
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- Aug 2013
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
I tweaked the wording some, hopefully eliminating the infinite eggs interpretation.
As for tactical uses, you can hide rather effectively in a 10/10 patch of fully grown wheat or corn. A large-sized fruit tree can provide cover, or be used a way to climb a wall, and can be used in conjunction with tree stride or awaken. A 10/10 patch of blackberry brambles is very challenging to get through. You could effectively imprison an incapacitated creature by planting something like grape vines all around its prone body and letting them grow around their wrists and ankles like manacles. All of this is mitigated by the 1 minute growth time of course, but the ability is more versatile than it might appear at first glance.
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2022-09-11, 05:20 AM (ISO 8601)
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- Jul 2019
Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
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2022-09-11, 11:43 AM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
My sincere gratitude for the review. :)
Regarding Mist Form, I'll probably change healing to half the damage dealt.Thank you for the review! :)
Front-loadedness is exactly the reason why I had to do it inelegantly and put a restriction by both proficiency bonus and sorcerer level on a number of HD you can sacrifice simultaneously to activate Blood Ward. One HD worth of temporary HP isn't that great, certainly nothing to go out of your way and dip into this sorcerer. Another solution is to restrict it to sorcerer hit dice only, but I think it would make tracking it too clumsy. Darkvision is a good bonus, but still not dip-worthy.
I agree that the wording of Blood Drain is clumsy. I'll try to fix it, but it probably won't do much, as the eligibility criteria for an attack take a lot of space. I wanted booming blade (weapon attack directly as a result of the spell), shadow blade (attack with a weapon conjured by a spell), vampiric touch (spell attack as a result of ongoing spell effect) and inflict wounds (just straight spell attack) all to be eligible.
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2022-09-11, 12:03 PM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
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2022-09-11, 12:25 PM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
I think this wording doesn't make it clear enough you can smack someone with a shadow blade to trigger healing. Anyway, I tried to make it less cumbersome. :)
Edit: didn't notice the "or". It would mean this sorcerer can just stab someone with a dagger. Or, in case of paladin/sorcerer, slash someone with a halberd, smite on top of it and then heal a bit.Last edited by Ilerien; 2022-09-13 at 04:49 AM.
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2022-09-15, 12:25 PM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
What do you think?
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2022-09-15, 02:59 PM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
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2022-09-15, 03:01 PM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency
What gate? What subclass? He redesigned what? A subclass? What subclass?
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2022-09-16, 10:21 AM (ISO 8601)
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Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency