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  1. - Top - End - #991
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Contest Ideas: For the new contest, I've been trying to mull around some ideas and nothing has struck me quite yet. Hoping to do some brainstorming here so I can steal someone else's idea draw inspiration from what other folks are thinking about. Here are a few things I looked into:
    • Barb subclass that gives druid spellcasting. I love the idea of mixing the druid's control effects with the barbarian's SMASH.
    • Rogue with warlock magic seems like a cool flavor fit, since rogues have that "deal with the devil" vibe. My first thought was sneak attacking with eldritch blast, but that's honestly not that interesting gameplay-wise. If I find some cool gameplay to unlock here, I might jump on it. Keeping my options open for now.
    • I was thinking of bringing the War Wizard variant into 5e because I love gishes, but it's basically just a bladesinger... Maybe martial sorcerer or martial druid?
    • I was looking at Wildshape Ranger and Wildshape Rogue as ideas, but both of them have shown up in previous Something Borrowed submissions. The Wildshape Rogue even won in Something Borrowed II (damn you Crim!)
    I like the idea of Barbaian/druid hybrid. wildshape rather than spellcasting was the druid feature that lept to mind for me, but it sounds like Wildshape was something that has shown up a lot in previous contests.

    I'm mulling the idea of borrowing from 3rd edition as well, but for bardic music features combined with the Rogue base class. There is certainly some precedent in fiction for musical outlaws that could be served by a "Roguish Archetype," and I think that the 3rd Edition bard has evocative features that could be fun to pair with a non-spellcasting base class.
    Last edited by Notafish; 2023-09-22 at 10:49 PM.

  2. - Top - End - #992
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    I'm pretty sure I am going to make a fighter subclass that borrows from the School of Divination wizard subclass. The goal is a fighter that utilizes a form of precognition specific to combat. I'm debating simple versus complex. Simple would be a main mechanic and then variances & enhancements on that with a ribbon instead of a rock for 1 feature. Complex would be a choice of features similar to Totem barbarian with choices representing offense, defense, and strategic options. Further explanation of strategic would be reactions to assist allies and buffs that affect the entire team.

  3. - Top - End - #993
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Having a bit of difficulty with mine to be honest. I thought an artificer with a holy relic theme would be an easy fit and I could make a subclass without too many problems. So far...

    1) the role of the subclass on artificer is huge. Looking at something like the battlemaster they get extra attack, use of int as attack stat and steel defender all through the subclass. This isn't tinkering round the edges but the subclass is a deep impact full set of choices.

    2) what's the role and how is it distinct? Say I give the reliquist an extra attack at 5... I have basically built a paladin. A half casting, divine, martial character with the ability to heal, support allies, buff saves isn't really something the game is missing. If I double down on healer I am stepping into alchemist space, if I use relics to damage enemies then I am possibly stepping into smite territory (and paladin again), if I am buffing then how can I do that better than the cleric with many more and higher level spells (and will it be a bit one-dimensional given all the artificer infusions as features, if all it does is buffs?)

    Nothing insurmountable, I am sure. Its just harder than I first thought.

  4. - Top - End - #994
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by MrStabby View Post
    Having a bit of difficulty with mine to be honest. I thought an artificer with a holy relic theme would be an easy fit and I could make a subclass without too many problems. So far...

    1) the role of the subclass on artificer is huge. Looking at something like the battlemaster they get extra attack, use of int as attack stat and steel defender all through the subclass. This isn't tinkering round the edges but the subclass is a deep impact full set of choices.

    2) what's the role and how is it distinct? Say I give the reliquist an extra attack at 5... I have basically built a paladin. A half casting, divine, martial character with the ability to heal, support allies, buff saves isn't really something the game is missing. If I double down on healer I am stepping into alchemist space, if I use relics to damage enemies then I am possibly stepping into smite territory (and paladin again), if I am buffing then how can I do that better than the cleric with many more and higher level spells (and will it be a bit one-dimensional given all the artificer infusions as features, if all it does is buffs?)

    Nothing insurmountable, I am sure. Its just harder than I first thought.
    1) It's interesting how the different classes weight the importance of subclass, both for defining the archetype and for providing mechanical options.

    2) Unless you are crafting an Indiana Jones-type relic hunter, (or a Templar, I suppose), a "Reliquist" doesn't seem to me like a combat specialist. The question that the concept in an artificer context makes me want to ask/answer is what makes a holy artifact different from other magic items. Are they strong versus fiends and undead? Do they deal radiant damage? Does possessing them imply a connection to the Upper Planes?

    I took the spoiler tags off what I am now calling the Virtuoso. Curious about feedback - I was trying to make the connection between music and mechanics less abstract than the standard Bardic Inspiration, and to feel a little more like the Bardic Music options in 3.5. I like the ease of scaling Inspiration uses alongside Sneak attack, but I'm a little worried that my "use the dice you're spending in place of the d20" rule is too cute, and without any real benefit, and that the 17th level feature should just be a menu of spell options rather than a special effect. (edited)
    Last edited by Notafish; 2023-09-27 at 10:10 PM.

  5. - Top - End - #995
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by MrStabby View Post
    Having a bit of difficulty with mine to be honest. I thought an artificer with a holy relic theme would be an easy fit and I could make a subclass without too many problems. So far...

    1) the role of the subclass on artificer is huge. Looking at something like the battlemaster they get extra attack, use of int as attack stat and steel defender all through the subclass. This isn't tinkering round the edges but the subclass is a deep impact full set of choices.

    2) what's the role and how is it distinct? Say I give the reliquist an extra attack at 5... I have basically built a paladin. A half casting, divine, martial character with the ability to heal, support allies, buff saves isn't really something the game is missing. If I double down on healer I am stepping into alchemist space, if I use relics to damage enemies then I am possibly stepping into smite territory (and paladin again), if I am buffing then how can I do that better than the cleric with many more and higher level spells (and will it be a bit one-dimensional given all the artificer infusions as features, if all it does is buffs?)

    Nothing insurmountable, I am sure. Its just harder than I first thought.
    I had thoughts along this line, and the most distinct way to make this idea work seemed to be to create an expanded list of holy infusions and items that could be emulated, and perhaps an ability to mimic the channel divinity of various domains and paladin oaths, determined by the specific infusions you have active. Otherwise, you could perhaps reverse the idea and give infusions to a cleric or paladin as their subclass.
    My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).

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  6. - Top - End - #996
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by MrStabby View Post
    Having a bit of difficulty with mine to be honest. I thought an artificer with a holy relic theme would be an easy fit and I could make a subclass without too many problems. So far...

    1) the role of the subclass on artificer is huge. Looking at something like the battlemaster they get extra attack, use of int as attack stat and steel defender all through the subclass. This isn't tinkering round the edges but the subclass is a deep impact full set of choices.

    2) what's the role and how is it distinct? Say I give the reliquist an extra attack at 5... I have basically built a paladin. A half casting, divine, martial character with the ability to heal, support allies, buff saves isn't really something the game is missing. If I double down on healer I am stepping into alchemist space, if I use relics to damage enemies then I am possibly stepping into smite territory (and paladin again), if I am buffing then how can I do that better than the cleric with many more and higher level spells (and will it be a bit one-dimensional given all the artificer infusions as features, if all it does is buffs?)

    Nothing insurmountable, I am sure. Its just harder than I first thought.
    Here's a warlock Patron I made, you are welcome to mine it for inspiration. I got to play test it. It was fun. A little frustrating because only the new player and "role player" were willing to play along with the schtick. I ran with it a PC having been a dragon that had a collection of items in his hoard and adventurers had stolen them. I was cursed to a mortal form until I got them all back.

    I used the Horrific Pet Shop Invocation (see below) to run a gachapon scam, using my Pact of the Chain to hatch a Pseudodragon (notably, I rolled for a background that also gave me a pseudodragon buddy). Then I sold the eggs which hatched kittens or crows or spiders, etc. I sold the eggs for 10gp, so I made nothing on the sales, but it was fun to RP and I wish the PCs had taken me up on it because familiars are handy, but only the two aforementioned players were willing to go with it.

    The Collection
    You have inherited or otherwise acquired a collection of various items with dark histories. Such items grant power to those willing to pay the price.

    Expanded Spell List
    1 Cure Wounds, Heroism
    2 Enlarge/Reduce, Lesser Restoration
    3 Plant Growth, Haste
    4 Death Ward, Secret Chest
    5 Contagion, Geas

    Pride of the Collector
    You become proficient in History. If already proficient you may double your proficiency bonus unless you receive such a benefit from another source.

    Collector's Box
    At 1st level you acquire a container of tiny or small size in which is stored a number of trinkets equal to your Level + Proficiency bonus. This container has an AC of 18 and hit points equal to your warlock level. It is immune to psychic and poison damage.

    The items within have dark histories which sometimes involve an ironic twist. You can use any of these trinkets as a focus for your warlock spells. As an action you can expend a Warlock spell slot as you give one of these trinkets to another creature that was not summoned or created by a spell. Expending a spell slot in this way imbues the trinket with a warlock spell you know and 1 charge. If the spell requires an expensive component, you must have it on your person at this time. If the spell normally consumes its components, they are consumed at that time as well. Other creatures can only bear one of your Trinkets at a time.

    The recipient can use an action to expend the charge and cast the spell from the Trinket using your spell attack modifier or saving throw DC as if cast with a spell slot of your Pact Slot level.

    Your Trinkets reappear among the recipients' things at the end of any rest, they otherwise cannot rid themselves of the Trinket until you accept its return, they receive the effect of a Remove Curse spell, or they die. In any case the lost or destroyed trinkets are returned to your Collection when you complete a long rest.

    You can have a number of imbued objects in existence equal to your Proficiency bonus. If you Imbue another object the oldest loses any charges and returns to your Collection after your next long rest.

    If your Collector's Box is destroyed you can perform a 1 hour ritual on a similar container during a short rest to create another.

    If you choose the Pact of the Talisman at 3rd level you can choose any Trinket to function as your Talisman. You can choose a new Trinket at the end of any short or long rest.

    Shop of Horrors
    Beginning at 6th level you can use your action to open your Collector's Box in such a way that it creates a doorway into an extradimensional space. The doorway can be any shape or color, appearing as a misty gate, tunnel into darkness, or an inviting door with window dressing and signage. The door has the same statistics as your Collector's Box. It appears on a surface within 10 feet, sized appropriately for you. It can be set into a wall or floor or be freestanding in which case entry is only possible from one side.

    The extradimensional space inside is a 15 ft cube. It looks like a shop decorated to your tastes which prominently displays your Collection. It always retains a breathable atmosphere and ideal climate for maintaining your Collection. Pressure does not equalize on either side of the door, so its atmosphere doesn't escape and what's outside does not rush in. Other objects and equipment can be stored in this space provided they can fit through the door and do not exceed 15 feet in any dimension. They too will appear arranged as you wish.

    The door remains where it was opened until you use an action to return it to the form of your Collection Box. You can open your Collection Box in this way once and must complete a long rest before doing so again.

    If the door is destroyed it returns to the form of your Collection Box and any creatures inside are harmlessly ejected to the nearest empty spaces.

    Malevolent Memorabilia
    At 10th level you can cast Animate Objects on the Trinkets from your Collection, animating up to 10 of the tiny objects. While animated the Trinkets assume a whimsical or sinister air and are considered magical for the purposes of overcoming damage resistances and immunity. You can cast the spell in this way once and must complete a long rest or expend a warlock spell slot to do so again.

    Piece de Resistance
    At 14th level you can use an action to expend a use of one of your Mystic Arcanum as you give a trinket in your collection to another creature. That creature can use an action to expend the charge and cast the spell using your spell attack bonus or saving throw DC. You can only have one such item in existence at a time.

    Invocations

    Needful Things
    Prerequisite: Collection Patron
    The recipient of one of your trinkets can continue to cast the imbued spell from the trinket by reducing their maximum hit points by two times your Proficiency Bonus. These reductions to maximum hit points end when the creature completes a long rest after ridding themselves of the trinket.


    Horrific Pet Shop
    Prerequisites: Collection Patron, Pact of the Chain
    Your Collection now includes strange eggs your familiar produces. When giving one of these eggs to another creature, you can choose to instead imbue it with the Find Familiar or Summon Beast spell.

    Memento Mori
    Prerequisites: Collection Patron, Pact of the Blade
    Your collection now includes a number of weapons. When you give one of these weapons to another creature you can instead imbue it with one of the invocations you know with Pact of the Blade as a prerequisite.

    Library of Mystery
    Prerequisites: Collection Patron, Pact of the Tome, 5th level
    Several Mysterious Tomes can now be found in your Collection. When you give one of these tomes to another creature, you can use your action to expend a Warlock spell slot and imbue the book with a Wizard spell of 1st to 3rd level and one charge. While the book is in hand the creature can use their action to expend the charge and cast the spell, upcasting the spell to the level of your pact slot as appropriate. Alternatively, the creature can transcribe the spell as if it were a spell scroll, this expends the charge. A creature studying such Tomes finds conflicting prophecies and anecdotes that seem to pertain to their own life.

    Hag's Gift
    Prerequisites: Collection Patron, Pact of the Talisman
    When you give another creature your Talisman as an imbued Trinket, you can target that creature with any warlock spell you know, including those with a target of Self, as long as you are both on the same plane.

  7. - Top - End - #997
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Speaking of warlock patrons, if one were to do one for this, is it an issue to create, say, an invocation that goes along with (or requires, if that ties in better to the spirt of the contest)?

    For instance, if I was to do a warlock that steals from monk and wanted to create the invocation:
    Eldritch Beast: while unarmed and unarmored and using the eldritch blast cantrip you can choose, before you cast it, to replace all the ranged spell attacks with melee spell attacks. Other invocations impact these attacks normally except eldrtich spear adds 5 feet to the range of the melee spell attacks instead of make the range 300 feet.

    Or is it better to just make that the 6th level feature?
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  8. - Top - End - #998
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by playswithfire View Post
    Speaking of warlock patrons, if one were to do one for this, is it an issue to create, say, an invocation that goes along with (or requires, if that ties in better to the spirt of the contest)?

    For instance, if I was to do a warlock that steals from monk and wanted to create the invocation:
    Eldritch Beast: while unarmed and unarmored and using the eldritch blast cantrip you can choose, before you cast it, to replace all the ranged spell attacks with melee spell attacks. Other invocations impact these attacks normally except eldrtich spear adds 5 feet to the range of the melee spell attacks instead of make the range 300 feet.

    Or is it better to just make that the 6th level feature?
    Here's my take:

    Eldritch Fists
    Your Patron rewards your pursuit of first hand violence. When you cast a spell requiring a Ranged Spell Attack, you do not suffer disadvantage when casting within the melee reach of a hostile creature. Additionally, whenever you cast a warlock spell on your turn, you can make an unarmed strike as a bonus action. This unarmed Strike is Charisma based and the damage is 1d6 force.

    The level 6 should be mobility or defensive, so like
    Eldritch Deflection. you learn the Blade Ward cantrip. Additionally you add your charisma modifier to AC when wearing no armor and not using a shield
    or
    Eldritch Steps. whenever you cast a warlock spell you can fly a number of feet equal 10x the spell's level without provoking attacks of opportunity. Alternatively you can have a willing creature within 30 feet fly this distance without provoking attacks of opportunity.

    just some ideas
    Last edited by BerzerkerUnit; 2023-10-05 at 09:33 PM.

  9. - Top - End - #999
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by playswithfire View Post
    Speaking of warlock patrons, if one were to do one for this, is it an issue to create, say, an invocation that goes along with (or requires, if that ties in better to the spirt of the contest)?

    For instance, if I was to do a warlock that steals from monk and wanted to create the invocation:
    Eldritch Beast: while unarmed and unarmored and using the eldritch blast cantrip you can choose, before you cast it, to replace all the ranged spell attacks with melee spell attacks. Other invocations impact these attacks normally except eldrtich spear adds 5 feet to the range of the melee spell attacks instead of make the range 300 feet.

    Or is it better to just make that the 6th level feature?
    Pairing it up is allowed, but I personally think running this as a feature would be better.
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  10. - Top - End - #1000
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by BerzerkerUnit View Post
    Here's my take:

    Eldritch Fists
    Your Patron rewards your pursuit of first hand violence. When you cast a spell requiring a Ranged Spell Attack, you do not suffer disadvantage when casting within the melee reach of a hostile creature. Additionally, whenever you cast a warlock spell on your turn, you can make an unarmed strike as a bonus action. This unarmed Strike is Charisma based and the damage is 1d6 force.

    The level 6 should be mobility or defensive, so like
    Eldritch Deflection. you learn the Blade Ward cantrip. Additionally you add your charisma modifier to AC when wearing no armor and not using a shield
    or
    Eldritch Steps. whenever you cast a warlock spell you can fly a number of feet equal 10x the spell's level without provoking attacks of opportunity. Alternatively you can have a willing creature within 30 feet fly this distance without provoking attacks of opportunity.

    just some ideas
    That's a pretty elegant way of doing it.
    My rough thoughts had been
    1: CHA to unarmored AC (maybe = 10 + PB + CHA instead of 10 + DEX + CHA) if u want to push it and some kind of natural attacks
    3: patron-bound pact boon to get the melee edrtich blast
    6: bonus action to move 5×PB feet without provoking AoO and some sort of additional attack if you charge an opponent

    But I'll keep thinking about it
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  11. - Top - End - #1001
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Okay, been a while since I've been here, but the arcane hunter is up. It's supposed to be a ranger with wizardly inclinations, which is actually surprising hard to do since ranger is already a half caster and the big thing that sets wizards apart from other casters is their spellbook and... two other class features. Other than spellcasting and subclasses wizards literally have like two actual class features, so there isn't actually much to work with there. I'm not entirely pleased with how it came out and it definitely needs improved, but honestly the theme of a witchhunter ranger is kinda fun, might return to that later as it's own thing rather than trying to port wizard themes onto a ranger.

    Hope you like it, or at least have ideas about how it could be made better. I'll read through everybody else's entries again later and see what feedback I can give then.
    Last edited by SleeplessWriter; 2023-10-09 at 05:25 PM.
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Submission complete! Oh boy did this remind me that the rogue subclass progression sucks! Waiting until level 9 for something to spice your class up is so painful, especially when level 6 is just begging for an interesting feature.

    I will also volunteer myself for a read-through of the others' submissions before the deadline. Probably going to give it a shot this weekend.
    All work I do is CC-BY-SA. Copy it wherever you want as long as you credit me.

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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Monk-ish Warlock patron submitted.
    Was originally going to theme this differently (more along the lines of the Wild Hunt from The Dresden Files).
    But, then I remembered that Tasha's added Green-Flame Blade to the Warlock cantrip list and I had a different idea.
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Once-over reviews of subclasses!

    Blood Warrior Monk
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    The borrowed element seems to be alchemist artificer? I'm also playing fairly loosely with a subclass theme (alchemist artificer as well), but this one feels a little further from its inspiration than I'd personally like.

    This sub feels pulled in a couple different directions. Level 1 gives you +2-ish damage with a war pick or topple with a greataxe, plus a line attack that gives you an alternative ki sink to the ever-popular Stunning Strike. But the line and weapon are never upgraded. Instead at level 6 you get what seems to be at-will lesser restoration, lv11 circles you back to the original Stunning Strike ki sink, and then saves are back in style with contagion casting on a short rest. I would like to see the class narrow in on just 1-2 of the themes it's exploring, like bloodletting + blood weapons, or thrown attacks + lifedrain, or disease + blood weapons, something like that.


    The Reliquarist
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    Not actually a review, but I had some thoughts on the sub if you'd like my 2cp.

    I agree w/you that artificer subclasses carry a ton of weight for the class. It can feel intimidating. The original artificer subclasses especially leave some big shoes to fill, because they are conceptual and tactically super far away from each other. More than the subs for basically any other class. I don't think it's worth fretting about how to do the current 1st-party subclasses justice. Basically all the low-hanging fruit has been picked already, and anything else you do is likely to step on the toes of some other class or subclass a tiny bit.

    With artificer subs, you can juice one or two ideas really hard, because subclasses are given so much power budget. I recommend finding a role that feels the most ancient-relic-wielding to you, and then pushing that role as hard as you can, without woryring about how this subclass competes with the cleric, paladin, or so on.


    The Virtuoso
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    WOW this is one hell of a pivot for the rogue, and it's SO on theme. Adventurous Accompaniment is a banger of a design. I love that it makes investing in Charisma and Performance matter, instead of the Performance expertise being this throwaway ribbon. I also love the toolboxy nature of it, and how Bolster introduces a rogueish randomness to your outputs.

    I want to preface that I really think this subclass is awesome, because I also have a lot of notes:
    1. There's no way to hold Accompaniment resources in reserve, and in fact there's no way to be bard-y without consuming valuable Long Rest resources, which I think will get frustrating for Virtuoso rogues. Virtuosos don't get to save their juice for a boss fight when their Bolsters will be at their best, and during long days, they'll probably give up singing entirely. I'd like to see Accompaniment power dialed down in raw power in exchange for being consistently useful, or at least ration-able.
    2. This sub's damage is dialed up very high. At level 9 you essentially get free sneak attack every round. At level 13, you can proc sneak attack on your turn and off-turn. Leaving aside the balance of that much damage, it shrinks how much supporting the subclass is doing, which I think weakens its theme. I was hoping to see even more Bolster & Captivate changes, more music. Moving the 20+ and 30+ results to later levels seems totally reasonable to me, because the sub is also veeeeery strong.
    3. On that note, this sub is a powerhouse. Bolster is bless + 50% a lot of the time while Captivate can put a massive debuff on a target (and save your skin) for ~7 rounds right out of the gate. Lv9 gives you sneak attack damage on top of those potent debuffs, lv13 gives you the chance of sneak attack twice, a lv17 gives you a repeatable wish-like levels of debuff removal. Any one of these features on its own has me like:

      and together they push the class too far IMO.



    Arcane Hunter
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    This subclass looks like a ton of fun. A great flexible option for an optimization-minded player who wants a little more magic power and a little more flexibility. Just a really smart, clean design.

    My frustrations with the class are with Witchhunt and Arcane Prowess. Witchhunt is hard for me to read and a little underwhelming. I'd like to see it simplified, like granting a semi-permanent magic "scent" you get as long as you're on the trail of something magical. Arcane Prowess has a lot of stuff going on that it doesn't really need: just the Spell Mastery part of this is enough power to justify a subclass capstone.


    K'un-Lun Dragon
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    This class idea is cool as hell. I love that it gives another viable gish option to the warlock that isn't hexblade, and in fact feels quite different! Heavy armor vs no armor, big weapon vs no weapon, smite-y focus vs concentration focus. And you communicate all of this at level 3 in such a tight way, I love it. The core here is just super clever. Glad to see your work still kicks ass. Shoutout to the the Tome of Tactics Detective Mercenary. Nested variant classes! Aaaaaa that was cool as ****!

    My issues with the class come at higher levels:
    • Eldritch Beast's armor boost, while valuable, is too minor and feels clunky compared to 5e's usual streamlined mechanics.
    • Defy Gravity isn't all that exciting when the warlock has been casting fly since level 5. It's a clear callout of the monk which I appreciate, but it's just not that exciting.
    • Aspect of the Undying is probably reasonable though a little pushed in terms of power, but my frustration is that it's a boring workhorse effect. There's no badass moment to it, no real aspirational element. I'd prefer to see a weaker version of this at level 6 / 10, leaving room for a splashier feature like a callout to Empty Body or something from Way of the Ascendant Dragon.

    Last edited by Just to Browse; 2023-10-24 at 10:00 AM.

  15. - Top - End - #1005
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by Just to Browse View Post

    K'un-Lun Dragon
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    This class idea is cool as hell. I love that it gives another viable gish option to the warlock that isn't hexblade, and in fact feels quite different! Heavy armor vs no armor, big weapon vs no weapon, smite-y focus vs concentration focus. And you communicate all of this at level 3 in such a tight way, I love it. The core here is just super clever. Glad to see your work still kicks ass. Shoutout to the the Tome of Tactics Detective Mercenary. Nested variant classes! Aaaaaa that was cool as ****!

    My issues with the class come at higher levels:
    • Eldritch Beast's armor boost, while valuable, is too minor and feels clunky compared to 5e's usual streamlined mechanics.
    • Defy Gravity isn't all that exciting when the warlock has been casting fly since level 5. It's a clear callout of the monk which I appreciate, but it's just not that exciting.
    • Aspect of the Undying is probably reasonable though a little pushed in terms of power, but my frustration is that it's a boring workhorse effect. There's no badass moment to it, no real aspirational element. I'd prefer to see a weaker version of this at level 6 / 10, leaving room for a splashier feature like a callout to Empty Body or something from Way of the Ascendant Dragon.

    Appreciate the feedback (and glad you enjoyed Tome of Tactics). I think I agree with pretty much all of it. Not sure if rewrites based on feedback are allowed in the contest, but, if I were to rework it, I think I'd
    • pull the 5*PB move (no spider climb) and maybe a simpler AC boost (half PB as a bonus action?) in to a patron-specific pact
    • eldrtich beast gets something vaguely like flurry of blows
    • leser version of undying at 10
    • some sort of fun nova attack at 14, or maybe some kind of dragon summon

    Kind of nicely alternates offense and defense that way.

    I like the chemister. My one quibble (more as a player) would be to want slightly more control over the expllosives I'm crafting. I get that they're experimental, but it seems like they fall into two general categories (1-3 grenade, 4-6 smoke bomb) and I'd like to be able to at least shoot for one category or the other.
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  16. - Top - End - #1006
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Editing a submission is cool up until the deadline, which should give us 5 more days, I think?

    I'm conflicted about that Chemister feature too. I want to make it mirror Experimental Elixer from the artificer Alchemist, but if random effects aren't fun, is that goal really worthwhile?

    EDIT: Shoot I confused this with the dndbeyond contest. Deadline is today, so uh... just a few hours.
    Last edited by Just to Browse; 2023-10-25 at 01:09 PM.
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by Just to Browse View Post
    Editing a submission is cool up until the deadline, which should give us 5 more days, I think?
    Deadline is today, I think? But I have no problem making an extension if anybody (including myself as of late) may need it.
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  18. - Top - End - #1008
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    I'm going to let my own submission ride. I've got prep for my session tomorrow that I've been putting off all week >_>
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  19. - Top - End - #1009
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    I'm glad I checked this thread - thank you for the feedback, JtB! I'll try to edit tonight and take some of those suggestions under advisement, but I don't need an extension.

    Edit: Okay, made the changes - I think I toned most of the features down, but not by too much hopefully. I did keep Song of Freedom mostly intact, but it is now a separate Accompaniment effect, which should make it more of a choice, and hard-capped its use so it's more of a flavorful Greater Restoration in your pocket than an always-on Divine Intervention
    Last edited by Notafish; 2023-10-25 at 10:26 PM.

  20. - Top - End - #1010
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by Just to Browse View Post
    I'm going to let my own submission ride.
    Quote Originally Posted by not_a_fish View Post
    but I don't need an extension.
    Copy that! Good luck everyone!
    Something Borrowed - Submission Thread (5e subclass contest)

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  21. - Top - End - #1011
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Did the rework discussed above with an hour forty to go (in this time zone). I'm not thrilled with the 14th level, but it works, I can't think of anything better, and I like the way everything works up to that point.
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  22. - Top - End - #1012
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Got an entry in at the last second. Way of the Relic Guardian, the weirdest combination I could think of: monk who does artificer infusions.
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  23. - Top - End - #1013
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by sengmeng View Post
    Got an entry in at the last second. Way of the Relic Guardian, the weirdest combination I could think of: monk who does artificer infusions.
    That's really funny because I was specifically going to make Monk: Way of the Staff. It would essentially use artificer "infusions" to construct gadgets, thus modifying the staff to various degrees and effects.
    Something Borrowed - Submission Thread (5e subclass contest)

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  24. - Top - End - #1014
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by animorte View Post
    That's really funny because I was specifically going to make Monk: Way of the Staff. It would essentially use artificer "infusions" to construct gadgets, thus modifying the staff to various degrees and effects.
    Well great minds think alike, although in this case, they probably diverged pretty quickly. The Relic Guardian actually melds magic items into his body to safeguard them and tattoos appear on his skin representing the relic.
    My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).

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  25. - Top - End - #1015
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    I'm sad I missed this contest. I got promoted at work and work went from gravy train to significantly harder. Oh well. The topic will come back around eventually.

  26. - Top - End - #1016
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    On the upside, you're promoted! Congrats!

    @animorte, can you put up a voting thread pls?
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by Just to Browse View Post
    On the upside, you're promoted! Congrats!

    @animorte, can you put up a voting thread pls?
    Thanks? I went from "Not my Circus. Not my Clowns." to "Clown in charge". Now I gotta manage a bunch of clowns. They're my clowns and I will defend them if an issue that arises isn't their fault, but they are still a bunch of clowns.

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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Quote Originally Posted by Crim the Cold View Post
    Thanks? I went from "Not my Circus. Not my Clowns." to "Clown in charge". Now I gotta manage a bunch of clowns. They're my clowns and I will defend them if an issue that arises isn't their fault, but they are still a bunch of clowns.
    The worst part is when they expect you to buy your own clown shoes because you're the manager. Still, the company car is nice, even if you have to carpool with 15 other guys.
    My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).

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  29. - Top - End - #1019
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    I sent animorte a message, but haven't seen a reply; anyone heard anything?

  30. - Top - End - #1020
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    Default Re: D&D Subclass Contest Chat Thread 2: Joke Entries Win with Alarming Frequency

    Haven't seen anything recently, I figure they're busy.

    Does anyone know if we have a collective list of topics somewhere? If we have one, I can randomly grab 5 and put up a thread.
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