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  1. - Top - End - #1
    Ogre in the Playground
     
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    Default Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    Might as well set this up.

    NPCs speak in Firebrick

    IC thread:
    https://forums.giantitp.com/showthre...0#post24817140

    When the game will get going, time will pass at least every 48 hrs in-game. Discussions with NPCs and similar smaller things may happen faster but I'll push the story forward even if someone hasn't reacted. Again, if all have acted, I'll likely continue the story faster.

    We'll be doing a lot of fight scenes. Please don't wait for your turn in initiative order to describe your actions. Post when you have the time to do so. I'll make sure to work it out.

    The first game in the series is based on a 4e season that was built around 'encounters'. So it'll work in a way like a play, with a number of scenes. Later we will get to very different kind of material. The first part will be relatively fast, as much as anything is fast in PBP.

    Here's the city material stored:

    Spoiler: LURACIDON
    Show
    There's a sea under the world, the Subhadal, also called the Shining Sea. The sea is not a normal sea of water, it is full of small mycoid intelligent organisms called endzymes. These creatures claim to be everywhere in the world, among other creatures and to suffuse them with the ability of psionics.
    On this sea of psionic beings sail the mraow pirates. They protect their boats with soul crystals and build cities on islands that stand out of the sea. . The greatest of these cities is Luracidon.
    The mraow also protect themselves through the path of Rose Madder Eye. Rose madder is the name they give the divine force that allowed the creation of other gods to balance out the lawful good gods of the catfolk. To balance Eboncrystal, the god of law and loyalty was formed the Choice. The Choice, also called Starlight-spear is a god of nobility and leadership. Howlingstorm, the good god of artifice and toil was balanced by The Plot. The Plot is also called Twilightspider, the god of artifice and traps. To balance the Crimson Eagle, the god of strength and resolve was formed The Act. The Act is also called the Vengeful-Hand the god of war and tactics. To balance Crying Hawk, the god of Healing and Medicine was formed The Loser. The Loser, also called Soulreaper is a god of death and murder. Finally Burning-Hunter, the god of good and redemption, was balanced by The Eternal. The Eternal, also called Shadowscorpion, is the god of Glory and Legend.

    The mraow gods are gods of nihilism. They enhance the real, the materialistic, the present. They help their followers focus on what the faith's adherents know is important, survival in particular.

    The mraow of Luracidon are primarily followers of the Twilightspider. Their city is in the middle of things because they have planned to build a city into a place where they could achieve this. The primary force the mraow of Luracidon use is intimidation. This they do to impose their plans on each other. They play power games.

    There's no particular sex discrimination among the mraow. Those who are intimidating, those with the best plots, they rule. The mraow would accept a ruler of another race. Submitting to force is just natural. Other races don't really arise to power within Luracidon because the mraow find racism useful.

    The mraow dislike the show of magic. They know that magic, once spent, is lost. Therefore the mraow support implied capability of magic but consider actual use of it vulgar and stupid. The wizardly school in Luracidon is powerful and focuses on spells of divination. The schools of enchantment and abjuration are also considered acceptable while other schools of magic are scorned.

    The most blessed individuals within the mraow are considered the Destined sorcerers, closely followed by the psionic soul sorcerers. Many of the best plotters in the city, those who rule cabals of one kind or another, are destined.

    Sorcerer: Destined
    1st level You can cast your spells without visible spell effects. If the spell's description has no visible effects, you can cast the spell without verbal or somatic (but not without material) components.
    6th level You gain the lucky feat.
    14th level You gain advantage to initiative rolls and you are never surprised.
    18th level You gain advantage to any saving throw to avoid being blinded, charmed, deafened, frightened, incapacitated, paralyzed, petrified, restrained or stunned. If the spell or outher cause that would cause this condition is tied to other effects such as damage, this advantage does not help you avoid the other effects.

    Plotting is the driving force in Luracidon. Plots put things and people to their place. For individuals that do not plot there are four main paths. The first and the one that surprisingly is the weakest is that of the skilled individual. Many think that great skill increases their worth. Yet for the one who plots the skilled individual is a circumstantial tool of little worth. The skilled individual is given the difficult tasks and the minor rewards. The loyal servant gets the easy path. For the plotter, the enthousiastic loyal servant is the one who has the most value. Bards are common in the loyalists. The College of eloquence is supreme and gives basic teaching to the children of the powerful.

    The third path is the one of the survivor. Some learn to avoid the plots, make themselves look unattractive as a target. Plotters don't see such people as threats, for few of them think of the survivors at all. The main paths of power for this group are to become clerics or druids of spores.

    The fourth path is the one most hated by plotters. It is the path of the trader and mercenary. Plotters actively aim to rid the city of them yet there is always natural demand for traders. The few traders that do survive, tend to have their efforts helped by the lack of competition. The traders employ most of the rogues in Luracidon for rogues are also hated by the people in power.

    For the ones who wield power and plot, the most respectable paths to might are those of paladin of conquest, wizard, battle master or PSI knight.

    For the commoner, the adventurer's path that is most supported by those in power is that of the samurai fighter. Warlocks are also plentiful, though the more powerful plotters see them as individuals of divided loyalties and hence expendable.

    The powerful in Luracidon hold no slaves. The concept of ownership is in general annoying to those who plot. The idea that ownership is a higher law than the will of the plotter is repugnant. Those in power take what they choose to require. Hence, no one is slave, but everybody is expected to serve the ones more powerful than they. This service, if sufficiently good, may also be rewarded out of generosity. Slaves do exist in name as well, for the few traders that have power enough to thrive, use slaves.

    The city is home to 60 000 individuals. Half of them mraow and others of subservient races. The island which holds the city would not support many more. Already the city is built in many layers over each other.

    The waves of the Shining sea give a rhytm and a pulse to sea. The psionic pressure all around them is felt by perceptive and intelligent individuals. The day is divided into six sessions based on the surrounding atmosphere. The sessions are in order: Surprise, Happiness, Fear, Anger, Disgust, Sadness. Most prefer to be awake during surprise and happiness.

    Most of the food of the realm is either brought in from other territories or fished in the Shining sea. The druids of spore circle also grow fungus in their gardens and teach the commoners to do similar in smaller scale.
    The city is built on grounds of reason and necessity. Things of beauty are reserved for those in power. The construction is powerful and everything is built to intimidate. High walls, tough forms. There are few windows in buildings. The buildings of the powerful and in the middle of the city, built on those of lesser importance. Any signs of magic have been hid when possible.

    The Mentaujit is the main place for studies of younger individuals. Mentats teach the young and between the lessons the young measure each other. The stronger pupils draw the weaker ones into gangs as is proper. Of course, to get in, one already has to have parents with a certain amount of power. The young with no parental support end up in workshops or as houseservants.

    The Substratum is the lowest part of the town. It's the place of the powerless and the outsiders. The houses are small, catacomblike. The houses have low ceilings and their very existence is more for support of the upper layers than for the ones living inside. Fires are forbidden in these narrow tunnels and magical lights are frowned upon. Everything is done with the visibility given by darkvision. The substratum continues underground and some of the deeper tunnels fill with water. The only powerful organization that prefers the substratum are the druids of the circle of spores. They have barricaded a large section of the tunnelnetwork for their fungus farms.

    The Web makes up the central layers of Luracidon. These layers have the attention of those in power while they don't reside there themselves. Continual light spell have been cast in many areas in this section of the city. To cover up that magic was used the lights are covered by metal grills, as if a flame was inside.

    Most buildings have insignia of them. These markers imply who the building owns allegiance to - whose plot are they in on. Lines and crowds are typical sights in this layer. Instead of trading, the individuals in power just give out what they want. Their troops show their support by gathering into groups and behaving like the crowd. The powers that be don't want these crowds of their to fight for that would create loss of resource. Rather they want constant visual signs of their power on the streets.

    War is the major trade of the mraow. Luracidon seeks to develop generals and strategists in particular, but they don't want war on the streets. Rather the atmosphere is that of constant preparation for war. Releasing tension is equally important to avoid conflagrations of hostilities. It's common to see groups that have opposing loyalties engaging in ritualized half-hearted sports events, dances and similar events. The most important festival is that of Repeating Drummings or just Redrum. Half the citizens may engage in simultaneous beating of drums making the whole city sway with the sound waves.
    One thing of interest in the Web is the roads. The large roads go straight from ports to the towers owned by the most powerful. These roads have a network of supporting paths in the area local to the tower. Only small narrow paths unite the network of roads around one tower to that of another.

    The plotters live in towers above the Web. Collectively these towers are sometimes called the Twilight zone. The name implies something that's between things. The reference is to place that's between dreams and reality, between the divine Twilight spider and servants. Even the most powerful plotters in the city see themselves as weak in comparison to how powerful their dreams can be. Even more so, they live in fear of loss, which is why they abhor change.
    In the towers of the Twilight zone very little ever happens. What does, is ritualized to a level it lacks all efficiency. Even small things are accompanied by as much spectacle as possible.

    Each tower defines a territory and a plot. The nature of the plots is usually best understood as a protection scheme though others might argue for the legality and justification of taxation. The nature of the person on top is rarely an issue for they are separated from all below and cloaked in idolatry and extravagance.

    Some of the more powerful plotters in town are

    Rincip 'Cottonpads'
    The territory of Rincip has the Circle of spores, food and herbal market, the largest port as well as the Mentaujit.

    Marisuale 'Saltytips'
    The territory of Marisuale has a warlock pairing academy where they subordinate youngsters to various patrons [usually these are celestial, fiend, lurker in the deep, raven queen, undead or undying]. There's also a military academy for most fighter types. There's armourers, bowyers, smiths and other artisans related to military professions. The cartographer's academy is also here.

    Carnacio 'Cleverone'
    This territory has temples for the god of War and Tactics. Carnacio is considered by many a falling plotter. His extreme longevity and the rising violence in his territory, including the presence of the undead are all suggesting to others that Carnacio is losing the Plot. Forces outside the city keep propping him up though. This region has an active street life fuelled by the dispensation of alcohol. There's also a bardic college of valor and swords in the territory.

    Erarqa 'Highpyre'
    This territory has the temples for the god of Plotting. Most clerics, paladins and monks of the city live here at one point or another. This area also has colleges for city-planning, engineering, agriculture, fishing and history.

    Rupacio 'Sugarskin'
    This territory functions as a sanctuary for traders, at least up to a point. The temple of the God of murder resides here as well. The area is considered trashy by other plotters but so dangerous that it can't be removed.

    Affios 'Pinnails'
    A victorious general who returned with glorious spoils created this territory. This area is more luxurious than most, a guarded territory where many pleasures are easily available. There's a shrine for the god of Legends in this area. Affios has allowed monk orders to set up in his territory, raising general interest in becoming a monk in the city.

    Enyor 'Happypaws'
    A territory where wizard colleges reside. Enyor's territory also has many storehouses. The territory is at the very center of the city and has many structural supports for the city's towers. There's also a bardic college of glamour and satire.

    Bernadora 'Whiskers'
    Her territory is the most open to outsiders. Least courtesy is demanded and creatures of other races are accepted somewhat easily. There's a port of significant size. Many industries that are considered uncomfortable, such as dyeing are practiced here. Waste disposal is also a feature of this territory as is animal-keeping.

    The power in the city is divided between plotters who generally maintain the status quo of power, the gangs which seek power through cleverness or forceful action and the traders who openly challenge the status quo.

    Gangs are lower in the ranks of power than the true plotters. Yet their actions are more visible for they aim to act. In the city of plots the people with real power aim to threaten but never act. So one is much more likely to run into gangs engaged in interesting activity.

    Many major gangs of the city recruit from and fight for influence in the Substratum.

    The first mentionworthy gang is that of the Iron chain, a gang of heavy armor fighters and warlocks.

    The second of the larger gangs is The Plagues. They seek druidic and bardic members, seemingly making them less dangerous to the city while still gaining power.

    The gang called Darkweb is a religious cult, seeking purity of plotting on clerical grounds. Clerics and paladins form the main adherents.

    These three are called high gangs. They exist as extensions of the ruling power block, but are viewed as corrupt in one way or another by the true powers. They are usually opposed by the low gangs that seek to challenge or even supplant the ones in power.

    The fourth gang is the Hypothalassians. They are a gang of wanderers, rangers and barbarians. They aim to seize independence and to hold power in the regions surrounding Luracidon.

    The gang called Impossible rise is largely made of bloodhunters and rogues. They aim to be seen as the most dangerous gang in the city with no other concerns.

    The gang called Longwands is primarily a solace for wizards and sorcerers who use the more unacceptable colleges of magic.

    Law is enforced variably. Each territory has their own laws. If a law is broken, the lawbreaker is expected to make good their actions of their own volition. The powers that be don't want to have to bother to actually uphold the laws. But if a lawbreaker is so obvious about how they flaunt the law, the plotters have no choice to utterly and completely destroy the lawbreaker. Such acts are plotted with the care of a dangerous military campaign. But when victory is certain, these events are turned into triumphal celebrations on the broken corpses of the guilty.

    The merchant princes
    There are few who dare to openly stand against the plot. Philosophically the merchant princes may see themselves as either opponents or misunderstood patrons of the city and society.

    The merchant princes who see themselves as opposing the plotters are usually adherents to the cult of the Loser, the god of death and murder. With their trading they seek to create chaos and destruction in the realm. They are usually purged from the city even though they are accepted by society. Hence, the successful merchant princes of this type act beyond city walls. They're pirates and trade ship runners. They create purposeful shortages and gouge prices. They import cursed, faulty or subversive items to the city and they leave orders unfilled, anything to destroy the powers of plotting.

    The other merchant princes pay homage to either the god of Nobility and leadership or the god of Legends or both. They frame themselves above and beyond plotting. They engage in trade while doing their business in ways that seem like they fit the city's standards. They call themselves the Cornecopia.

    The borders of the town are the shores. Beyond the shores is the navy. The navy is large and is primarily martial in nature.

  2. - Top - End - #2
    Ettin in the Playground
     
    Zhentarim's Avatar

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Geronimo Goyathlay:
    https://www.myth-weavers.com/sheet.html#id=2348407

    I just need to fill in standard equipment and spells. I'm going with a fiddle as my 1st proficiency and family heirloom, and then accordion and triangle as my other two proficiencies.

    I will speak in Blue.

    My Discord: https://discord.gg/GNUABB33bU
    Last edited by Zhentarim; 2020-12-21 at 08:19 PM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Hey everyone!

    This is my character, Oren.
    I'd like to speak in Saddle Brown.

    My character is a ratfolk fighter.
    I'll be the first to admit that it is an odd fighter with low strength.
    But it is focused in two weapon fighting with finesse. I think it will be an interesting take, let's see.

    Also, I cooked up a short story.
    I can change any/all of it, if it's not fitting to the setting.

    Spoiler: Oren's Story
    Show
    Oren Nibgyt was born into servitude.

    Hailing from a long line of chamber pot cleaners, Oren grew up helping his father, and numerous uncles and Brothers, in cleaning and looking after the higher ups. In the small room that the entire Family shared, fights over petty matters would erupt often, and so Oren acquired a scrappy personality from his early childhood.

    Every now and then, the kitchen crew would need an extra set of hands and soon Oren started being trained as a fish cleaner for the house dinners. The house lord favored sea food and was inclined towards a peculiar taste: Giant Sea Creatures.

    The trick to serving tasty sea monsters is to serve them fresh, so night after night the kitchen crew had to battle the vicious tentacles and spiny claws of the catch of the day. Oren soon learned the secret of not being eaten alive by giant lobsters: instead of stabbing them once, like most stabbers do, stab them twice.

    Today, Oren has quit his service in the kitchen and offers his swords as a mercenary. With a letter of introduction from Head-Chef Boulangeir in his vest pocket, the young rat fighter hopes to find acceptance in a good mercenary company and keep doing what he loves the most: killing oversized sea creatures.

  4. - Top - End - #4
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Hello, folks! My character is Rik Silverfang, a ratfolk monk.

    This is my second pbp game, and the first one started a few weeks ago, so I'm still learning the ropes. Nice to meet y'all.

    I wanted to make a character who is kind of a ninja (lol Master Splinter) but I wanted to focus on actual fighting and not just stealth, so I'm picking Path of Open Hand. He fights with a spear cuz that's a strong weapon but I've managed to fit that well into his backstory. He is known as the Fang of White Rock for his spear skills.

    Character sheet: https://www.myth-weavers.com/sheet.html#id=2348122

    We have to pick a color? Ok, I'll take orange.
    Last edited by Ninja Dragon; 2020-11-25 at 07:03 PM.

  5. - Top - End - #5
    Colossus in the Playground
     
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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Quote Originally Posted by JNAProductions View Post
    Everyone else is tiny? Well, I know what I want to be!

    DM, may I be a Phrenic Half-Giant Paladin?

    If yes, Alissog.

    Spoiler: Background
    Show
    Alissog was born far to the west, to a small commune of half-giants. These half-giants were peaceable-mostly just wanting to be left the hell alone. But Alissog was a little different-she had power. Her touch could heal, and she could manipulate objects from a distance from even a young age. She was different-and she wasn't liked. She tried to make nice with the others, healing them of their injuries, but they thought she drew too much attention to them. So, she left, when she was eighteen.

    She wandered the world, not knowing what to do, until she was taken in by Xeth, a Githzerai monk, a powerful psionic, and a collector of oddities. Xeth taught Alissog how to better harness and control her powers, as well as gifting her with some old armor and weapons he had acquired (thinking they were magical, though in fact, merely well-crafted). Alissog traveled with Xeth for several years, reaching her maturity under him.

    It's been nearly a decade since she has left her home now, and she parted ways with Xeth about six months ago. She's been traveling since, and has recently found herself in Luracidon, where she is seeking a way to put the words of Xeth into action, helping others.
    Alissog will talk in Goldenrod.
    I have a LOT of Homebrew!

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  6. - Top - End - #6
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Here is Polari, a librarian (clockwork soul sorcerer) who is hiding in Luracidan from the Modrons who hunt him after he escaped Mechanus.

    He will speak in Purple.

  7. - Top - End - #7
    Troll in the Playground
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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Hello. Sorry I didn't post the build in the recruitment thread. Here's Sakuya Half-Elf Mraow Druid. I'm not sure if I'm going with Wildfire or Stars at level 2, but Plain Red seems like a good choice.
    Avatar of Lukas Stormlord the Paladin done by the Lovely Ceika!

  8. - Top - End - #8
    Ogre in the Playground
     
    Smilex's Avatar

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Ok. Nice group. Everyone's got good characters. I was planning on a 4-person group with 2 henchmen but we can turn that into a 6 person group with a nominally participating carrier-guide henchman called Nodovico. He's a smallish gnoll with scoliosis from having been a carrying servant so long.

    The first adventure expects there to be three subgroups with different setups so 6 players is nice in that it's easily divisible by 3.

    So... Let's play it like this...

    Polari and Geronimo, both having interest in the arcane have been involved with the Longwands gang that strives to make visible magic more accessible in Luracidon. The Longwands have been paying for their upkeep as long as they participate in gang activities.

    Alissog and Sakuya have been paid students in the territory of Rincip 'Cottonpads'. Alissog has been trying to find out more about his tiefling heritage in the Mentaujit academy and Sakuya has a spot available at the local druid circle.

    Rik Silverfang and Oren are currently serving Captain Abracio, a leader of a pirate fleet and one of the merchant princes of Luracidon.

    IC thread is open.

  9. - Top - End - #9
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    My character hates pirates so I'm gonna say he was tasked with monitoring the pirate crew. Not necessarily something he will end up doing since your story is likely taking him elsewhere, but at least makes the whole thing consistent.
    Last edited by Ninja Dragon; 2020-11-26 at 06:55 AM.

  10. - Top - End - #10
    Ogre in the Playground
     
    Smilex's Avatar

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Quote Originally Posted by Ninja Dragon View Post
    My character hates pirates so I'm gonna say he was tasked with monitoring the pirate crew. Not necessarily something he will end up doing since your story is likely taking him elsewhere, but at least makes the whole thing consistent.
    Ok,this would be my bad. I've been using the word pirate too much. I understood that your backstory is that you hate ... freebooters, people who scour civilization looking for easy marks like temples and such to gain material reward and behave like bandits and brigands.

    Now culturally ratfolk themselves are... all ... pirates by their origin. That's in the sense that they are rebellious parochial naval people who seek ways to counter the power of an enormous empire who's their neighbour. They may identify as rebels instead of brigands though it's pretty darn near the same thing.

    And finally Abracio's fleet on the Subhadal is really a merchant fleet. BUT because the word 'merchatn' is hated in Luracidon whereas the word 'corsair' is celebrated, they declare themselves corsairs rather than merchants. I don't think your character would have any trouble working for Abracio. [The reason 'corsair' is considered a good thing is because on the surface world, the mraow navy engages is looting coastal towns. This is their primary method of military campaigning. It's also the primary source of all material gains that then flow into the Subhadal and Luracidon. Corsairs are considered heroes.]

    Does this work for you?

  11. - Top - End - #11
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Quote Originally Posted by Wooloo View Post
    I'll be the first to admit that it is an odd fighter with low strength.
    But it is focused in two weapon fighting with finesse. I think it will be an interesting take, let's see.
    DEX-based fighters are great. Much more versatile than STR-based ones. Two-weapon fighting is clunky if the DM follows strict RAW for drawing and stowing weapons.

    Smilex, I would like to ask on Wooloo's behalf if we can allow him to draw weapons as part of the attack, like the rules for shooting arrows, instead of having to use an object interaction for each weapon. It essentially gives him one of the abilities from the two-weapon fighting feat but is smoother and doesn't break anything.
    Last edited by Bobthewizard; 2020-11-26 at 09:37 AM.

  12. - Top - End - #12
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Quote Originally Posted by Smilex View Post
    Ok,this would be my bad. I've been using the word pirate too much. I understood that your backstory is that you hate ... freebooters, people who scour civilization looking for easy marks like temples and such to gain material reward and behave like bandits and brigands.

    Now culturally ratfolk themselves are... all ... pirates by their origin. That's in the sense that they are rebellious parochial naval people who seek ways to counter the power of an enormous empire who's their neighbour. They may identify as rebels instead of brigands though it's pretty darn near the same thing.

    And finally Abracio's fleet on the Subhadal is really a merchant fleet. BUT because the word 'merchatn' is hated in Luracidon whereas the word 'corsair' is celebrated, they declare themselves corsairs rather than merchants. I don't think your character would have any trouble working for Abracio. [The reason 'corsair' is considered a good thing is because on the surface world, the mraow navy engages is looting coastal towns. This is their primary method of military campaigning. It's also the primary source of all material gains that then flow into the Subhadal and Luracidon. Corsairs are considered heroes.]

    Does this work for you?
    Basically a pirate from One Piece, then.

    Yes, it works. Thanks.

    I'll go with something more pacific, then. He is travelling the world to gain more enlightenment.
    Last edited by Ninja Dragon; 2020-11-26 at 08:24 AM.

  13. - Top - End - #13
    Ogre in the Playground
     
    Smilex's Avatar

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    @Bob & Wooloo: Yes. Let's do it that way. I don't want to spend a round in PBP just readying weapons.

    @NDragon: Yes. If you think of the ratfolk house of Virtuous Sharing in the context of one piece pirates you have the right idea.

  14. - Top - End - #14
    Colossus in the Playground
     
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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Her heritage. Alissog be a lady.

    Also, should we all be posting, or are you doing the intros one at a time?
    Last edited by JNAProductions; 2020-11-26 at 11:22 AM.
    I have a LOT of Homebrew!

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  15. - Top - End - #15
    Ogre in the Playground
     
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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Thank JNAP, I stand corrected.
    Everybody's present. You'll get an extra material based on your employer in a while.

  16. - Top - End - #16
    Barbarian in the Playground
     
    BardGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Hi, Bob the Wizard!

    1) thanks for the assist with the rules. I didn't realize there was this isse.

    2) Can you teach how to make that thing you have on your post with the character portrait and the stats? Do you have a template to copy-paste?

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    Smilex's Avatar

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    You can see the template if you quote a post with the formatting.

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Also, can you add OOC and IC to the titles of the threads, Smilex?
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
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    Spoiler: Avatar (Not In Use) By Cdr. Fallout!
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    GnomeWizardGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk

    Quote Originally Posted by Wooloo View Post
    Can you teach how to make that thing you have on your post with the character portrait and the stats? Do you have a template to copy-paste?
    Quote Originally Posted by Smilex View Post
    You can see the template if you quote a post with the formatting.
    Yes. You can quote my post, copy the parts you want, take out the quote tags, and then edit in your information. Then whenever you make a new post, you can quote your last one and take out the quote tags.

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    SwashbucklerGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    Are we supposed to keep talking in this part? Using spoilers? Or it's scripted and we just wait for the next one?

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    Quote Originally Posted by Ninja Dragon View Post
    Are we supposed to keep talking in this part? Using spoilers? Or it's scripted and we just wait for the next one?
    Yeah, I'm going to read what everybody wrote later. I have some housework to do.

    Sorry I took so long to post.
    Last edited by Zhentarim; 2020-11-27 at 10:41 AM.

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    Oh you can interact if you will. This is still all part of the intro scene. I'll progress the story into the first 'Encounter session' in 24 hours or so if nobody wants to do anything in the intro.
    ... I mean, this is rpg. So if you want to do something, you always can. But since this is PBP and we don't want to just wait forever while nothing's happening I will eventually push the story onwards even if we don't get answers from everyone.

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    @Zhentarim:
    About tech. Consider the tech level to be about comparable to AD 1400. There are rails for carts but no engines.
    About unions... If you consider the mraow political system to be a version of the Leninist eternal revolution you wouldn't be completely off. The territories and plots... they're sort of unions, but from a neutral evil military point of view.

    The song itself could be a goblin traditional though. The goblin homeland far far away has engines. THe locals including your character would have no idea what the song means but it could be a traditional.

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    SwashbucklerGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    Quote Originally Posted by Smilex View Post
    Oh you can interact if you will. This is still all part of the intro scene. I'll progress the story into the first 'Encounter session' in 24 hours or so if nobody wants to do anything in the intro.
    ... I mean, this is rpg. So if you want to do something, you always can. But since this is PBP and we don't want to just wait forever while nothing's happening I will eventually push the story onwards even if we don't get answers from everyone.
    No I mean, just want to understand how the "read only your part" plays into this. Do we need to spoiler our stuff?

    Though to be fair my char doesn't have anything specific to add there so I don't think I'm saying anything right now, if we don't have to.
    Last edited by Ninja Dragon; 2020-11-27 at 11:22 AM.

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    Quote Originally Posted by Ninja Dragon View Post
    No I mean, just want to understand how the "read only your part" plays into this. Do we need to spoiler our stuff?

    Though to be fair my char doesn't have anything specific to add there so I don't think I'm saying anything right now, if we don't have to.
    You can do spoiler-text
    You can talk in the open because you could tell others afterward what happened if you so chose.
    You can PM me if you want to do something extra-sneaky.

    The adventure expects you to keep some things for yourself but that's just what the original writer thought.
    If nobody does nothing, the meetings will come together again and the journey towards Chexxa will begin.

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    BardGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    Iím satisfied with the RP interactions. Ready to move on, when everybody else wants to.

    I have to say, I really like the relationship that is forming between Rik and Oren.
    The stern competent hero (Rik) that has to endure a foolish companion (Oren).
    Let me know if it gets annoying. You can call me out, I have really thick skin.
    And this is my first forum game, Iím still unfamiliar with the etiquette, so thanks for the patience!

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    SwashbucklerGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    Don't worry, it's funny. Gives me some dialogue to interact with too.

    I don't think I need anything else, my char pretty much started with whatever he might want.

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    For the benefit of fluid action, I threw some dice for initiative

    The results were this initiative order
    Rik
    the ooze
    Polari
    Alissog
    Oren
    the ceilingcrabs
    Sakuya
    Nodovico
    Geronimo

    .....
    Please don't wait for your turn to announce actions. When you do your action, please use the dice roller for success and damage. If you think you should have advantage or disadvantage roll that too. I'll pull all the info together and make things work best as I can.

    In the game world things happen simultaneously in a period of six seconds, not in sequence. So this is fine.
    Good luck everyone!

    Oh. And this might affect how you tangle things.
    We're doing milestone leveling.

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    BardGuy

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    Alright, let me see if I understood correctly:

    We have to choose a path.
    The higher path is short, narrow and there's ooze.
    The lower path is wider, longer and has a bed of unidentified mushrooms.

    Is this correct?

    Question, if we take the higher path, with the ooze, will more than one character be able to fight/have a line of sight to the ooze? Or will we be stuck in a line?

    So far, I vote higher path. We fight the ooze.

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    Default Re: Council of spiders-Caverns of Thracia-Rappan Athuk OOC

    All of your initial assumptions were correct.

    The ooze is large enough that if it moved to the narrowest part of the higher path it would block it completely. Right now the ooze is not blocking the path but is in front of it. If it stayed where it is now, you could move past it. Also, if it stayed where it is now, you could surround it to attack it. All six of you could enter melee with it were you to so desire.
    Of course, the ooze is second in iniative. Apparently it's digested plenty of coffee being that fast.

    At the narrowest point of the higher path you'll have to go in line.

    EDIT: I would indeed suggest some planning here before choosing actions.

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