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Thread: Nets

  1. - Top - End - #1
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    DwarfFighterGuy

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    Default Nets

    How would you go about using a net effectively?

    A net can be used against Large or smaller creatures. It is a thrown weapon, but also a ranged martial weapon, which I guess ultimately means it's a Dex based attack roll (it's not Finesse, but also not Melee...). With a range of 5/15, without any special abilities beyond proficiency, and against a normal opponent there is going to be Disadvantage on the attack roll.

    As it stands, the net is something of a Hail Mary pass, something to try for if you have no better options. Or is it?

    What can a character do to make the net a viable combat weapon? What will it cost him?

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    MonkGirl

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    Default Re: Nets

    1) Find a way to negate the disadvantage... feats like Crossbow Expert or Sharp Shooter; any way to get advantage yourself, knocking the opponent prone, be hidden, whatever...

    2) Use in situations where retraining the enemy harmlessly OR providing advantage to allies is more important than your own attack.

    The best use I've personally done is on a Beastmaster Ranger... make your net attack, give your other attacks to the Beast to take advantage of the situation... but lots of my characters carry one

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    Goblin

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    Default Re: Nets

    Clockwork Sorceror can remove disadvantage.

  4. - Top - End - #4
    Dwarf in the Playground
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    Default Re: Nets

    The updated Bladesinger can potentially cast a cantrip and then toss a net(or even Net then cantrip)
    Combined with Xbow expert & a Hand crossbow for some fun.

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    Default Re: Nets

    Quote Originally Posted by Rara1212 View Post
    The updated Bladesinger can potentially cast a cantrip and then toss a net
    Ditto Eldritch Knight 7.

    Also a hidden PC (goblin works well) doesn't take disadvantage for being within 5' of an enemy, because the enemy can't see them. They already get advantage for being unseen, so can actually throw the net with advantage. Net-throwing is pretty good for a goblin, often better than cantrips.

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    Dwarf in the Playground
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    Default Re: Nets

    Quote Originally Posted by MaxWilson View Post
    Ditto Eldritch Knight 7.

    Also a hidden PC (goblin works well) doesn't take disadvantage for being within 5' of an enemy, because the enemy can't see them. They already get advantage for being unseen, so can actually throw the net with advantage. Net-throwing is pretty good for a goblin, often better than cantrips.
    Wait, why do they not get disadvantage? I get that they get advantage and it'd cancel out.

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    Default Re: Nets

    WARNING, TABLE SPECIFIC RULING. This is 5e, after all.

    At my local table, one GM allows rider effects with the Catapult spell based on the item tossed. Powerful way to deploy nets, ball bearings, oil slicks, caltrops, etc.

    Massively increases the power and utility of Catapult and I expect it to fly at very few tables. Quite fun though, in my experience.
    Last edited by RifleAvenger; 2020-11-29 at 08:04 PM.

  8. - Top - End - #8
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    Default Re: Nets

    My current character is a Hobgoblin Iron Wizard (based on this build by the sage LudicSavant), I took Net (and Rapier) prof from my racial Martial Training feature.

    My character is using Net a lot in combat, and it has been quite useful. Two ways I’m employing it:

    1. Regular 15 ft. ranged attack and mitigating the disadvantage through the help action of my Familiar

    2. Casting Catapult in a Net and driving it to my enemy (very good advise by Bilbron in this video here)

  9. - Top - End - #9
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    Lavaeolus's Avatar

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    Default Re: Nets

    For a while I've had a Fighter 1 / Rogue X on the backlog, to try and milk some use out of a weapon I'd normally ignore. Going Variant Human or Custom Lineage (if you're using Tasha's) to grab Crossbow Expert makes this come online a little sooner.

    Most of the martials get Extra Attack, and so are encouraged to make a bunch of attacks over dedicating their action to a net. Rogues just care about getting off one hit, which makes this a little more workable. Thanks to Crossbow Expert, you'll bypass close-range disadvantage and the net'll trigger a bonus-action attack; a crossbow requires a free hand to load, but conveniently enough, a net is no longer taking up a hand once we've attacked with it. If the net does hit, it'll give us advantage and help with landing Sneak Attack.

    Now, Rogue doesn't get proficiency with nets by default, so you should really find some way of nabbing it. Taking one level in Fighter isn't too bad, and gets us the Archery FS to improve our accuracy.

    And voilà! A downside might be that heading into melee frequently takes away one of crossbow's benefits, but you're not obligated to use a net when staying at range and relying on two crossbow shots would be the smarter call. You generally wade in with your crossbow drawn, and when wanted, use your turn's object interaction drawing your net.
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    BlackDragon

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    Default Re: Nets

    Quote Originally Posted by DwarfFighter View Post
    How would you go about using a net effectively?

    A net can be used against Large or smaller creatures. It is a thrown weapon, but also a ranged martial weapon, which I guess ultimately means it's a Dex based attack roll (it's not Finesse, but also not Melee...). With a range of 5/15, without any special abilities beyond proficiency, and against a normal opponent there is going to be Disadvantage on the attack roll.

    As it stands, the net is something of a Hail Mary pass, something to try for if you have no better options. Or is it?

    What can a character do to make the net a viable combat weapon? What will it cost him?
    A monk can stun their enemy then use a net on its next turn. This not only negates disadvantage, but it also gives you advantage.

    A spellcaster can cast a Hold spell on their target and also get advantage.

    A rogue can get advantage with a net if they're hidden within 5ft of the target.

    A regular fighter can also shove their target prone for regular attack, though he might need to grapple too.

    There's plenty of opportunities to turn disadvantage into advantage with a net. Remember, the net is only made at disadvantage if the target is within 5ft of the PC and the PC is visible and the target is not incapacitated

    Out of the various conditions, the ones that will turn disadvantage into advantage with regard to the net is: Blinded, Invisivible(self), Paralyzed, Petrified, Stunned, Unconscious.

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    Zombie

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    Default Re: Nets

    Quote Originally Posted by Rara1212 View Post
    Wait, why do they not get disadvantage? I get that they get advantage and it'd cancel out.
    It's in the PHB, pg 195, under Ranged Attacks in Close Combat.
    Quote Originally Posted by PHB
    When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn’t incapacitated.

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    SolithKnightGuy

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    Default Re: Nets

    I also like the Fighter 1/Rogue X build (see Lavaeolus's post).

    Nets are great when in the hands of minions. Maybe you convinced some guards to come with you, maybe you are a Necromancer, maybe you are a DM.

    Another niche is using it with Haste + Sharpshooter. EK probably does this best.

    At low levels a War domain cleric could make good use of it. Who cares about disadvantage if you can add a +10... and throw a second one as a bonus action (mind the item interaction limit).
    Last edited by CheddarChampion; 2020-11-30 at 01:52 AM.

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    Dwarf in the Playground
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    Default Re: Nets

    Quote Originally Posted by FrancisBean View Post
    It's in the PHB, pg 195, under Ranged Attacks in Close Combat.
    Ah, I forgot the "can see you" part. Nice

  14. - Top - End - #14
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    DwarfFighterGuy

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    Default Re: Nets

    Thanks for the tips - I see a lot can be gained from the party members co-operating on a tactic :)

    -DF

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    Chimera

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    Default Re: Nets

    Quote Originally Posted by DwarfFighter View Post
    How would you go about using a net effectively?

    A net can be used against Large or smaller creatures. It is a thrown weapon, but also a ranged martial weapon, which I guess ultimately means it's a Dex based attack roll (it's not Finesse, but also not Melee...). With a range of 5/15, without any special abilities beyond proficiency, and against a normal opponent there is going to be Disadvantage on the attack roll.

    As it stands, the net is something of a Hail Mary pass, something to try for if you have no better options. Or is it?

    What can a character do to make the net a viable combat weapon? What will it cost him?
    Plenty of other people are covering the "how to hit with the net" issue, so I'm going to offer up something else: how to deal damage with the net.
    Theres a new fighting style in tashas that lets you add +2 damage to all thrown weapon attacks, just saying, it could be applied to nets pretty easily. Next is the battlemaster maneuver that lets you bonus action throw a weapon, it lets you deal maneuver dice in damage, so we're talking anywhere from a d6 to a d12. Some clerics can deal extra d8's of damage with their attacks, specifically "when you hit with a weapon attack" so you don't need to deal damage to add the d8, so a net is viable.
    This last one is a stretch since nets don't have a damage die, but if your DM is REALLY nice it might work: go monk, grab a race that lets you grab weapon proficiency in nets or use tashas proficiency rules, martial Arts die replace a weapons normal damage, so if your DM is SUPER lenient they might interpret this as letting you deal damage with your nets equal to your monk martial Arts die.

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    Default Re: Nets

    Quote Originally Posted by moonfly7 View Post
    Plenty of other people are covering the "how to hit with the net" issue, so I'm going to offer up something else: how to deal damage with the net.
    Theres a new fighting style in tashas that lets you add +2 damage to all thrown weapon attacks, just saying, it could be applied to nets pretty easily. Next is the battlemaster maneuver that lets you bonus action throw a weapon, it lets you deal maneuver dice in damage, so we're talking anywhere from a d6 to a d12. Some clerics can deal extra d8's of damage with their attacks, specifically "when you hit with a weapon attack" so you don't need to deal damage to add the d8, so a net is viable.
    This last one is a stretch since nets don't have a damage die, but if your DM is REALLY nice it might work: go monk, grab a race that lets you grab weapon proficiency in nets or use tashas proficiency rules, martial Arts die replace a weapons normal damage, so if your DM is SUPER lenient they might interpret this as letting you deal damage with your nets equal to your monk martial Arts die.
    Also, sneak attack. If your DM lets the fighting style +2 work, Sneak Attack +Nd6 should work too.

  17. - Top - End - #17
    Dwarf in the Playground
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    Default Re: Nets

    Easiest method to make a net useful is to take crossbow expert and a level of fighter, and have the rest of your levels be in rogue.

    Fighter gives you net proficiency and the archery fighting style which will boost the net and the crossbow’s accuracy.

    You then attack with the net as your action and then shoot the enemy with your crossbow as your bonus action. Assuming the net hit you should have advantage on this attack so you’ll get to apply sneak attack.

    The enemy will at the very least need to spend an attack breaking the net, but if they don’t have the right damage type, or can’t reliably break it in a single attempt, they’ll need to spend their whole action to break out.

    This gets even better with sharpshooter since it lets you both fire the net off from 15ft away, and on turns where you aren’t firing the net, it lets you make two attacks, the first hopefully hits and activates sneak attack, if it doesn’t you use the second attack to try again, but whenever you hit first try your second attack with crossbow expert would be a little useless since it wouldn’t deal much damage, but since you’ve already hit your sneak attack for that round it’s not risky to take the -5/+10 sharpshooter option.

  18. - Top - End - #18
    Ogre in the Playground
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    Default Re: Nets

    Using nets depends a lot on how the DM rules the part about only making 1 attack even if you have multiple attacks.

    To optimize net usage you probably want need to think about the party as a whole. Restrained is a strong debuff that is great for strikers like Rogues, or Crit-fishing Paladins. The other thing you want is to win the action economy game by forcing the enemy to spend an action breaking free while you have a BA attack of some kind.

  19. - Top - End - #19
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    Default Re: Nets

    Echo Knight can throw a net through its echo without disadvantage. Level 3 no feats necessary.
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    RedWizardGuy

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    Default Re: Nets

    Lucky feat.

    Turn disadvantage into super advantage.

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    Default Re: Nets

    Quote Originally Posted by iTreeby View Post
    Echo Knight can throw a net through its echo without disadvantage. Level 3 no feats necessary.
    How does it negate disadvantage?

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    WolfInSheepsClothing

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    Default Re: Nets

    Why is nobody talking about Quick Toss (From TCoE)?

    A net is EXCELLENT on a sharpshooter Battlemaster, or any sharpshooter fighter with Superior Technique and/or Martial Adept. Use the Quick Toss maneuver to throw the net as a bonus action. Then you can unleash your full attack chain on the other guy with advantage. As an archer you want Sharpshooter anyway, so it's not like you're adding a feat to your build just so this combo works. All the objections to using a net are resolved by this combo, and getting advantage on 4-8 attacks in a row is WELL worth the use of a superiority dice, especially if you're an elf with Elvish Accuracy.

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    Default Re: Nets

    Quote Originally Posted by Damon_Tor View Post
    Why is nobody talking about Quick Toss (From TCoE)?

    A net is EXCELLENT on a sharpshooter Battlemaster, or any sharpshooter fighter with Superior Technique and/or Martial Adept. Use the Quick Toss maneuver to throw the net as a bonus action. Then you can unleash your full attack chain on the other guy with advantage. As an archer you want Sharpshooter anyway, so it's not like you're adding a feat to your build just so this combo works. All the objections to using a net are resolved by this combo, and getting advantage on 4-8 attacks in a row is WELL worth the use of a superiority dice, especially if you're an elf with Elvish Accuracy.
    I've been looking at that myself for my BM pit fighter.
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  24. - Top - End - #24
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    Default Re: Nets

    Quote Originally Posted by Damon_Tor View Post
    Why is nobody talking about Quick Toss (From TCoE)?

    A net is EXCELLENT on a sharpshooter Battlemaster, or any sharpshooter fighter with Superior Technique and/or Martial Adept. Use the Quick Toss maneuver to throw the net as a bonus action. Then you can unleash your full attack chain on the other guy with advantage. As an archer you want Sharpshooter anyway, so it's not like you're adding a feat to your build just so this combo works. All the objections to using a net are resolved by this combo, and getting advantage on 4-8 attacks in a row is WELL worth the use of a superiority dice, especially if you're an elf with Elvish Accuracy.
    It's certainly a strong use.

    The one annoying thing is that by RAW you wouldn't get the superiority dice as damage since it adds the damage to a damage roll that you don't make.

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    WolfInSheepsClothing

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    Default Re: Nets

    Quote Originally Posted by Sorinth View Post
    It's certainly a strong use.

    The one annoying thing is that by RAW you wouldn't get the superiority dice as damage since it adds the damage to a damage roll that you don't make.
    Well worth it for adding advantage to your whole attack chain though.

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    Quote Originally Posted by Valmark View Post
    How does it negate disadvantage?
    By using the Echo to attack, you can use the short range increment (5 ft) while being more than 5ft from the target. Disadvantage isn't applied to the attack because you aren't within 5 ft.
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    Default Re: Nets

    Quote Originally Posted by iTreeby View Post
    By using the Echo to attack, you can use the short range increment (5 ft) while being more than 5ft from the target. Disadvantage isn't applied to the attack because you aren't within 5 ft.
    Oh I see. I'd say you still get disadvantage since you would be making the attack within 5 feet when using the echo's location but I can see the other interpretation.

  28. - Top - End - #28
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    NecromancerGuy

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    Default Re: Nets

    Quote Originally Posted by DwarfFighter View Post
    How would you go about using a net effectively?

    A net can be used against Large or smaller creatures. It is a thrown weapon, but also a ranged martial weapon, which I guess ultimately means it's a Dex based attack roll (it's not Finesse, but also not Melee...). With a range of 5/15, without any special abilities beyond proficiency, and against a normal opponent there is going to be Disadvantage on the attack roll.

    As it stands, the net is something of a Hail Mary pass, something to try for if you have no better options. Or is it?

    What can a character do to make the net a viable combat weapon? What will it cost him?
    A net is probably the best way to use something like Haste. You only get one attack anyway, so use it to impose restrained then slam a bunch of attacks downrange at advantage. Strikers like the Paladin going nova don't like this as much per say, but fighters do.

    Assuming you can net and attack cantrip with the new bladesinger (there was a long, long conversation about this, I don't desire going back to it) that's also an excellent usage of a net.

    Bonus action attacks, if they are generic weapon attacks, are also a fine use of a net at high level. Quick throw has been mentioned, but classes like the War Cleric can also use them.

    (As an aside, I wonder how an ability like quick throw interacts with a weapon that does not deal damage...)

    And finally, a net is probably the best weapon for something like a Wizard in an antimagic field, or a rogue or fighter against an enemy immune to weapon damage (For whatever reason). I've used one to good effect on stone golems before with a samurai fighter/archer. In general when you can either do miniscule damage or waste your action, nets become more attractive, even if you can't hit with them reliably.

    Oh, and if you have to rely on weak hirelings or NPCs, give them a ton of nets. 20 commoners with nets and a river can kill a vampire.

    (and as a DM, giving goblins nets is fun)

  29. - Top - End - #29
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    Default Re: Nets

    A 1 lvl Peace Clerics dip is also huge! +2.5 to attack rolls is nothing to sneeze at (+5 with bless). Add on Archery (+7 total) and Sharpshooter (removes disadvantage) this will pretty much always guarantee a hit.

    8 Arcane Trickster Rogue / 1 Peace Domain Cleric / 11 Battle Master Fighter, with Archery, Sharpshooter and Quick Toss.


    Quote Originally Posted by MrCharlie View Post
    (As an aside, I wonder how an ability like quick throw interacts with a weapon that does not deal damage...)
    It dosnt. You can throw the net as a bonus action, but you cant add a superiority die to a damage roll that dosnt exist ("If you hit, add the superiority die to the weapon’s damage roll.").

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    Kobold

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    Default Re: Nets

    Its probably table dependent, but a chain pact warlock could have their familiar drop a net. Either as part of their attack with extra attack, or with investment of the chain master (which could conceivably up the net DCs to your spell save DC if really generous).

    A pixie is probably the best for this, with 18 Dex, flight, and invisibility to grant advantage. You would need to clear some of this with your GM - a tiny creature probably couldn't net a large one, and RAW they don't get proficiency. But overall this may be one of the better options for adding a net to your arsenal.

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