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  1. - Top - End - #121
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "Do you want a light spell cast into the hole or do you want to stay stealthy?" Inga whispers.

  2. - Top - End - #122
    Ettin in the Playground
     
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Slowly and silently, on lookout for any potential traps, Gashur approaches the hole and looks in.

    Spoiler
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    Stealth (1d20+8)[9]
    Perception (1d20+10)[18] with darkvision 120

  3. - Top - End - #123
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Elayne renews her light spell on her handbow after standing way back from the group.

  4. - Top - End - #124
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    The Prison- Basement 1

    Sivi's eyes find no sign of traps north, south, east, or west of the party's current position. The hallway seems to be safe. The doors off the hallway are not stone but solid metal, imposing and strong enough to resist attempts to break them down. Each one has a recessed slot obviously meant for a key stone with the same color stone waiting to receive the key. Gashur, on the other hand, discovers something more dire. Walking down the hallway a distance, he gets a better look at the hole. There is a stone plaque on the far wall with some words written in dwarvish (anyone who knows the language can identify an archaic script for "garbage chute"). The hole is made from the same red stone as the dungeon, and it plunges down into untold darkness beyond Gashur's senses, plunging down into the abyss. A light puff of acrid air meets his face, and as he leans in farther he can see that the walls of the hole are moving. It takes the half-orc a few seconds the identify the reason, but he comes to the slightly horrific realization that the entire chute is coated with a massive grey ooze- a liquid monster that eats flesh and metal equally easy. The creature seems to have not noticed you yet, but it is languidly flowing up the pipe, presumably towards some sign of heat or sound that it can sense from the party. He estimates that it will come up out of the hole in ten seconds or so, moving at a rate of twenty feet every six seconds or so.

    Spoiler: OOC
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    Gashur rolled a nonnatural 20 on his knowledge dungeoneering roll, so he knows most of this.
    The Bear is Back.

  5. - Top - End - #125
    Ettin in the Playground
     
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Gashur quickly falls back and goes straight to the wizard. "I need a bull's strength now, then maybe and enlarge." Having said that and hopefully set the things in motion, Gashur explains. "A gray ooze. They are acidic and dissolve all but stone, so don't try your weapons on it."

    Spoiler
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    Stealth (1d20+3)[20] for full-speed stealth

  6. - Top - End - #126
    Ogre in the Playground
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Alexos, who had just used prestidigitation to light his lantern, is quick to start casting his magic. Bull's Strength was one of the most complicated spells the young wizard knew, and with combat looming Alexos felt his heart begin to race. Despite this, he has the time to get the first of the spells off on Gashur.

    "I suppose my stave or acid cantrip isn't going to be much help then." He says as he moves on to casting Enlarge Person.

    Spoiler: OOC
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    Do I have the time for both spells before combat starts?

    Bull's Strength- +4 Strength for 3 minutes.
    Enlarge Person- Become large (-1 AC and to hit, increased damage die), +2 Strength, -2 Dexterity for 3 minutes.

  7. - Top - End - #127
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "Well, I'm good and useless here," Sivi whispers with clear worry in her voice. She retreats toward the origin room, looking for missiles to hurl. What a time to be in a well-engineered dwarven 'ruin' without lots of stone scraps lying around!
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  8. - Top - End - #128
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Elayne shrugs.

    "I can't do much then. Aside from that, I share Sivi's sentiment."

    The robed samsaran positions herself 30 ft from the enemy, preparing to stare at the ooze when it appears in its full glory.

    "If we are losing, do fall back."

    Spoiler: OOC
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    Initiative: (1d20+3)[5]

    Ready an action to use hypnotic stare at ooze when it is fully materialized: -2 to will saves.
    Last edited by Yas392; 2021-02-11 at 08:09 AM.

  9. - Top - End - #129
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    DwarfClericGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Inga casts Holy Ice Weapon and wonders if it will do any good.

  10. - Top - End - #130
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    While the spells are being cast, Gashur hurls the Lucerne hammer towards the exit to make sure it is not just lying around when the ooze comes. Then he draws a javelin snd gets ready to throw, all his muscles tensed.

    Spoiler
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    Round 1: throw the hammer (standard)
    Round 2: initiate rage (free), enter stance (move), ready attack (standard)

    Readied cold iron javelin: (1d20+4)[16] for (1d8+9)[17]
    Last edited by u-b; 2021-02-11 at 07:01 AM.

  11. - Top - End - #131
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    The Prison- Basement 1

    The ooze, not gray despite it's name but a darker, wetter shade of red than the ruin you occupy, crests the pit and begins flowing towards all of you. It's progress is slow but inexorable as it crosses the room like a flood of water given animus and hostility. Gashur's javelin stabs into the creature, splitting a hole in the monster that quickly refills with more of it's mass. Grey smoke begins to rise from the tip of the weapon as the cold iron bears the brunt of the ooze's acidic assault, and the creature oozes closer to all of you, moving across the floor and entering melee with the Gashur showing no signs of fear, intelligence, or cunning- only an innate desire to feed.
    The Bear is Back.

  12. - Top - End - #132
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    As the oose gets closer, Gashur tries to rip it apart, going for more damage first, and for minimizing his contact second, shaking his hands violently after each strike to get the acid off them.

    Spoiler
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    Claw AoO: (1d20+11)[28] for (1d8+11)[18] ref (1d20+4)[13] (having natural reach now)
    Claw: (1d20+11)[28] for (1d8+11)[16] ref (1d20+4)[22]
    Claw: (1d20+11)[30] for (1d8+11)[17] ref (1d20+4)[10]
    Bite: (1d20+11)[14] for (1d6+11)[16] ref (1d20+4)[9] (if it comes to that)

  13. - Top - End - #133
    Ogre in the Playground
     
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    The Prison- Basement 1


    Gashur's rage fueled assault literally rips the ooze to shreds, each claw attack rending deep cuts in his liquid foe. By the time he is done only splatters and puddles of the ooze remain, the last foot or so of the monster retreating into the hole again. The ooze Gashur saw in the chute was truly massive- atleast eight times the size of this small extension of the creature's bulk. Though oozes have next to no intelligence, this one seems to have reasoned that the food at the top of the chute was too dangerous to take lightly, keeping the majority of it's body in the hole and away from danger. This may be fortunate, because if it moved it's entire form into the room it would be enough liquid to overwhelm and possibly drown members of the party. Victorious, Gashur still feels acid sizzling on his hands and even his tongue from the bite he gave the monster, leaving angry red burns across the fighter's primal weapons.

    Spoiler: OOC
    Show
    Gashur takes 10 damage from ooze acid. Everyone gets 240 experience points for the short battle.
    The Bear is Back.

  14. - Top - End - #134
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "That was anticlimactic but short and effective. Good job, Gashur. By the way, we might want to take some of the acidic goo with us. Could be useful if we are in a pinch."

    Elayne checks the remains for any loot then takes her time to scan the room for magic and threats. If none, she will update her diary with Bartimeus's new notes, the state of the room and the situation Gashur resolved with his own bare hands.

    Spoiler: OOC
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    Detect Magic to scan any trace of magic in the room that the group are in.

    Knowledge (Arcana) to identify magic auras in the area (DC 15+spell level): (1d20+7)[22]

    Knowledge (Arcana) to identify spell effects in the area (DC 20+spell level): (1d20+7)[16]

    Perception (Take 20) - 29

  15. - Top - End - #135
    Ettin in the Playground
     
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Gashur tries to claw the ooze one last time as it starts to retreat. He then waits for a few moments, letting it withdraw deeper into the hole not to get himself caught into a melee on the edge, then approaches the edge and looks if he can put one more javelin into that goo. He keeps remaining javelins for other uses. "This should have served as a lesson if only those things were able to learn. Can you give me those stones now? I'll see if I can drive it further."

    Spoiler
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    Claw AoO: (1d20+11)[29] for (1d8+11)[18] ref (1d20+4)[22] (natural reach vs withdraw, if applicable)
    Cold iron javelin: (1d20+2)[16] for (1d8+6)[9] (while fatigued after the rage)

    Perception (1d20+8)[16] (darkvision 120)

  16. - Top - End - #136
    Ettin in the Playground
     
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Gashur throws down two stones to follow the javelin and gets a hold of the third, but then shakes his head. "Nah, got away. Let me breathe a little and go ahead with the doors. I'll want to meet whatever's behind them while the spells are still hot." Having said that, Gashur takes a good look into the hole and goes back to pick up his long-shafted weapon.

    Spoiler
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    Treating the stones as improvised weapons doing 1d2 base damage. Not counting range increments. Still fatigued for the rest of the minute.
    Random stone: (1d20-2)[2] for (1d2+6)[7]
    Random stone: (1d20-2)[0] for (1d2+6)[7]
    Last edited by u-b; 2021-02-14 at 10:40 AM.

  17. - Top - End - #137
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "Thanks, Gashur. You really showed that thing what's what! Are you sure you're okay?" Given Gashur's apparent indifference to the pain, Sivi doesn't look too concerned, but it's wise to ask -- some people just don't show their emotions on their faces.
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  18. - Top - End - #138
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Spoiler: It's Over?
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    Could Inga have gotten even one swing in with her Holy Ice Weapon as it came and went?


    "Gashur, that was brilliant. Will you pause for a moment for Freya's Wound Closure?"
    Last edited by Phantom Genius; 2021-02-15 at 08:01 AM.

  19. - Top - End - #139
    Ettin in the Playground
     
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Gashur looks at his acid-burned hands, clenches and unclenches the fists, wags his tongue inside the mouth and spits aside. "Somehow it feels less painful when the damage is done in the heat of a battle. Would probably heal overnight, but yeah, some minor cure would be handy in case we meet more stuff."
    Last edited by u-b; 2021-02-15 at 09:24 AM.

  20. - Top - End - #140
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    The Prison- Basement 1

    The ooze's retreat was glacial, and Inga's weapon splashes more ooze across the walls at the last moment. Gashur's eyes follow the retreat of the ooze the full sixty feet his eyes can follow, and it appears the ooze is large enough to coat that full expanse, and presumably even larger. It seems to him that it may have been lucky that it chose to retreat instead of advance, as that much ooze would have been a much greater challenge, and victory, if achieved, would have come at a much greater cost. Aside from the ooze, Gashur can make out that the hole opens up to another floor about twenty feet below his boots, then continues downward, presumably to yet another floor below.

    Elayne's magically enhanced eyes read a considerable magic signature in and around the hole. There is a gust of wind spell that has a far greater aura then a spell of that power should that seems triggered when something enters the hole. There is also an active unseen servant spell centered on the hole, and as Elayne watches this spell activates and a small, invisible (but visible with her detect magic) figure springs into existence and begins to sweep the remains of the ooze into the hole. To the rest of the party it appears that the small sticky bits of gunk are rolling across the ground and diving into the hole after their main body. When a particularly large chunk splatters down, the wind spell activates and a powerful surge of air, strong enough to be heard and to suck loose clothing towards the hole, flushes downward and rips the remnants of ooze off the walls down below, sending them raining down into darkness. When this happens, a dead pan dwarvish speaking voice, lacking any emotion whatsoever, says "Step away from the garbage chute. Watch your step." Then both spell effects stop, but the magic to create them remains.
    The Bear is Back.

  21. - Top - End - #141
    Ettin in the Playground
     
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "Can you cast a light spell on this stone?" says Gashur intending to drop it down the hole to look further below.

    Spoiler
    Show
    For future reference: Gashur has darkvision out to 120 feet. He'll throw the shining stone down some time after the ooze leaves his sight to let it descend further below and not to block the stone's fall.
    Last edited by u-b; 2021-02-16 at 01:39 AM.

  22. - Top - End - #142
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Light you desire, light you shall have.

    "Freya show him the light"

  23. - Top - End - #143
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    The Prison- Basement 1


    With Freya's light to guide it, the stone drops into the tunnel like a morsel down a throat. The sight it reveals is grim. The massive ooze has somehow evolved to cling to the walls of the chute, and from around the hundred and twenty feet mark where it retreated to to the two forty, the walls are covered in a wet, reddish slime that ungulates and oozes. By the way the shadows play, Gashur can tell that every twenty to forty feet down there is another opening to a lower floor, though it seems that at lower levels the chute is built into the well with the exit being horizontal instead of vertical. As the stone falls, the wind again kicks up, sucking the rock down at ever increasing speeds. However, at about the two hundred and forty mark (as Gashur would estimate it) there is a green pulse of light. When this pulse fades, he can no longer see the stone- the chute is pitch black again.
    The Bear is Back.

  24. - Top - End - #144
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    <whispers> "This place is crazy. I am not going down there...Maybe another door?"

  25. - Top - End - #145
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Elayne shares her findings with the party.

  26. - Top - End - #146
    Ettin in the Playground
     
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "Impressive. I would say we add a barrel of alkali on our shopping list and move on. The doors now, indeed." Gashur, now that he has taken a minute to breathe, gets ready for combat near the doors.

    Spoiler
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    AJ51 on my map, which is the corridor right between the doors.

  27. - Top - End - #147
    Ogre in the Playground
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "Some garbage chute." Alexis comments. "Still, if we were to clean it out, it would make for easy access to the floors below. We'd just have to rig up a puppy system or something..."

  28. - Top - End - #148
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Elayne shivers.

    "The depths of this network worries me. As we are now, I doubt I have a spell to rid of the wind effect and the systematic invisible servant unless our resident wizard has a solution that counters both of them. To add to the danger, a massive slime lurks in the darkness, clinging by the walls."

    She glances at Alexos in brevity before looking at the gunk the servant is sweeping away.

    "The other doors then. We can come back later once we are confident enough. But first, anyone has a vial or container? The opportunity to sample the acidic remains before the system sweeps it into the chute is too good to pass up."
    Last edited by Yas392; 2021-02-20 at 03:55 AM.

  29. - Top - End - #149
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "Sorry, no containers on me that the acid wouldn't eat. Let's get moving quickly before the spells wear off," Sivi suggests, nodding to Gashur in agreement. She gives the others a moment to gather themselves, then opens the corridor's southern door.
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  30. - Top - End - #150
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    The Prison- Basement 1

    Sivi inserts the keystone and the door responds immediately, lifting up into the ceiling with a faint rumbling. Inside there are two ancient, decrepit beds stuffed with straw. The cloth of the sheets looks as though it was partially burned, and there are no occupants. Everything is so old and dry that it looks as though it would shatter like glass to the touch. The room is terribly small, but was probably a bit more tolerable for a dwarf.

    Spoiler: OOC
    Show
    Spoiler: Perception checks
    Show
    Spoiler: DC 10
    Show
    This place is dismal. Who could live with nothing but a bed?
    Spoiler: DC 20
    Show
    There is a small groove in the leftmost corner of the room. It looks like it might slide away somehow.
    The Bear is Back.

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