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  1. - Top - End - #151
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Gashur glances over the room for anything notable, then says "Let's open the other door, then we can search it all over."

    Spoiler
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    Perception (1d20+8)[12]

  2. - Top - End - #152
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    DwarfClericGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Inga with bow in hand and arrow within reach glances around the room.

    (1d20+5)[24]

  3. - Top - End - #153
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    DwarfClericGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "Sivi, over here, see the groove?"

    Detect Magic

  4. - Top - End - #154
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Alexos pokes his head in, but doesn't enter the room. Just not enough of space in there for the whole party.

  5. - Top - End - #155
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Elayne eyes resume their normal look after she stops concentrating.

    "No magic in the area."

  6. - Top - End - #156
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "I do see it, but figuring out sliding walls may take some precious time. Let's see if the north door has anything of immediate interest." Adding a note to her mental map, Sivi turns and heads across the hall. She glances left as she goes, fearful that a gigantic red puddle of acid may have come back for vengeance.

    Spoiler: mechanics
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    Taking 10 on the Perception check for this room, then opening the door at AJ50.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  7. - Top - End - #157
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    The Prison- Basement 1

    Sivi doesn't find anything of note in the guard's bedroom, and when she moves across the hall and opens the door she finds an identical room, with one exception- there is a skeleton in one of the beds, bleached white bone covered in a thick layer of dust, grinning up at the ceiling as though someone had just told it a good joke.

    Spoiler: Perception Checks- DC 15
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    There is a panel on a sliding track in the exact same location as the room across the hall. Now that it has been pointed out to everyone, it is much easier to find.
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  8. - Top - End - #158
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "Look, there is a panel over there. Sivi, will you do the honors?"

    Elayne points to the sliding track.

    Spoiler: OOC
    Show
    Perception (Take 10) - 19

  9. - Top - End - #159
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Sivi murmurs, "Yep, yep ..." and goes to work examining.

    Spoiler: three perceptions and a disable
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    First, giving the skeleton a hairy eyeball -- is it about to get up and hack at us? (d20+12)[28]
    Then looking for traps near the sliding panel: (d20+13)[15]
    And trying to find a mechanism to open the darn thing: (d20+12)[24]
    If I can't find a proper opening mechanism or I need a Disable check to use it: (d20+13)[18]
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  10. - Top - End - #160
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    The Prison- Basement 1

    Sivi's search is very fruitful. The skeleton does not appear to be animate at all, no matter how much prodding, poking, magical observation, or probing is bestowed upon it. However, Tucked away in it's ribcage beneath the blanket of the bed is an iron key. The top of the key has runic designs in ancient dwarven tradition meaning "keep safe", but the bottom is heavily rusted and may not survive many more turns. Now to find what the key goes to...

    She finds no sign of tripwires, hidden recesses, pressure plats, or pitfalls surrounding the panel. While searching for the release mechanism, she finds that the leg of the bed in the back corner of the room has some give to it. After applying a bit of pressure there is an audible CLUNK and the wall panel slides back on itself, revealing a secret passageway. Sensing no further traps in the immediate area, Sivi finds that there is a serpentine secret room that must be hidden behind walls in both the initial room they entered and the hallway of the western passage. The room is pitch black, but her darkvision easily makes out what it contains. To the south and the north there are curves in the room, and nestled into these curves are treasure chests that have been turned into small shrines. One to the south has an ancient stone idol to Torag in the shape of a warhammer resting on top next to a stone incense burner that still has the ashes from it's last offering. Another is surrounded by trinkets and keepsakes of home- child's drawings, a necklace with runic dwarvish charms on it, a wood and cloth doll, and a bronze statue of a dwarven woman. The two to the north bear similar curiosities surrounding them. Each chest is locked, but they look like simple affairs, primitive and rusted with age. Most interesting, there is another sliding mechanism perpendicular to the first, opening into another room. If cross-referenced on your map it appears it would open into a nearly identical room that is marked to the north.
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  11. - Top - End - #161
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Nothing much to post on Inga's part. She keeps covering Sivi and will heal her if she finds a trap "the wrong way."

  12. - Top - End - #162
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Sivi briefly checks the fit of the rusted key in the old treasure chests' locks but otherwise leaves them alone, focusing instead on opening the panel into the north wing's room. "There are some keepsakes in here," she announces as she works. "Probably nothing valuable, but the historians upstairs would love to see them, I'm sure."

    Spoiler: dunno what to roll
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    ... to get that other panel open from the inside. Perception? (d20+12)[20] Or add 1 if it's a Disable check.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  13. - Top - End - #163
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    The Prison- Basement 1

    The rusted lock turns with Sivi's key, opening up the chest. She immediately notices that the lid is far heavier than it would appear to be, and when she lifts it up she sees it is lined with lead. Inside she finds a purse, a gemstone, two shells that remind her of the habitat of a hermit crab, and two miniature shot glass styled potions. Elayne's sharp eyes for magic indicate they are a potions bearing the spells pass without trace and stabilize. But the largest item in the chest is full sized battle axe. The haft is riddled with silver studs and leather, while the head is steel with gold inlay forming runic symbols for "strength", "fortitude", and "righteousness". Elayne can confirm that it is not magical, but is definitely of a quality to bear an enchantment.

    The activating level on the sliding door is easy to find, if a bit low to the ground. It leads into an identical room with two beds, perfectly mirroring the rooms you found to the west. You would guess that they are guard rooms of some sort.

    Spoiler: OOC
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    Treasure, with Sivi's appraise bonus and Elayne's spell identification taken into account-
    6 gp
    133 sp
    Chrysoprase (50 gp)
    Shell (11 gp)
    Shell (13 gp)
    Masterwork Battleaxe (310 gp)
    Potion of Pass without Trace (50 gp)
    Potion of Stabilize (25 gp)

    More dwarven trinkets that may be of valuable to the archaeologists. Sivi estimates the value of the brickabrack to be 23 gp to the scientists, and it weighs 15 pounds. Just thought I'd include this if you guys are the "loot every single thing" kind of crowd.

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  14. - Top - End - #164
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "A potion of stabilize and pass without trace. Not a bad haul."

    Elayne picks up the battle axe and shows it to Gashur.

    "This weapon suits your fancy?"

  15. - Top - End - #165
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Gashur shrugs. "Only if I break my long hammer. I prefer to have longer reach. Still, a good thing to find. Worth some money."

  16. - Top - End - #166
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "Actual dungeon treasure!" Alexos says, his eyes sparkling. "I've read about famous adventures and their hauls. Never thought I'd actually be one bringing treasure back to the surface though. Well, then shall we try the next one?"

  17. - Top - End - #167
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Quote Originally Posted by purepolarpanzer View Post
    Spoiler: OOC
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    More dwarven trinkets that may be of valuable to the archaeologists. Sivi estimates the value of the brickabrack to be 23 gp to the scientists, and it weighs 15 pounds. Just thought I'd include this if you guys are the "loot every single thing" kind of crowd.
    Spoiler: I don't understand ...
    Show
    ... there are gamers who don't loot every single thing?


    Carefully replacing the objects whose historical value outweighs their resale value, Sivi replies, "Yes. Let's. We can come back for these other goodies later, when we're on our way out -- I do want the archaeologists to see them, but I don't want them weighing me down in the meantime." She moves to the next chest but pauses before she opens it. Tapping her chin, she muses, "Wonder if there are corridors like this connecting all four corners? Nobody had written them onto a map ... we might just have a career-making haul on our hands!"

    Spoiler: more checks
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    Traps on chests? (d20+13)[18], (d20+13)[26], (d20+13)[29].
    Disable 'em if I find 'em: (d20+13)[15], (d20+13)[29], (d20+13)[29].
    And pop them locks, baby! (d20+13)[17], (d20+13)[21], (d20+13)[21]!
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  18. - Top - End - #168
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    The Prison- Basement 1

    Sivi makes quick work of the old, rusted locks, and detects no traps on any of these chests. Inside of them she finds a verifiable treasure trove of scrolls, potions, gems, coins, and even a few more weapons.

    Spoiler: OOC
    Show
    All items and prices are a combination of Sivi's appraise and Elayne's and Alexos' detect magic/spellcraft to identify, all achieved by taking a 10-

    Chest 1

    Coins
    196 gp, 524 sp, 350 cp
    Gems
    [12 gp] unworked rhodochrosite (worth 6 gp; Craft (jewelry) DC 10 to repair)
    Potions
    [25 gp] potion/oil of virtue (CL 1)
    [50 gp] potion/oil of jump (CL 1)
    [25 gp] potion/oil of purify food and drink (CL 1)
    [25 gp] potion/oil of stabilize (CL 1)
    Scrolls
    [25 gp] divine scroll of protection from evil (CL 1)
    [150 gp] divine scroll of groundswell (CL 3)

    Chest 2

    Coins
    20 gp, 117 sp
    Gems
    [9 gp] unworked malachite (worth 4 gp; Craft (jewelry) DC 10 to repair)
    [12 gp] unworked turquoise (worth 6 gp; Craft (jewelry) DC 10 to repair)
    [45 gp] sard
    [9 gp] unworked pyrite (worth 4 gp; Craft (jewelry) DC 10 to repair)
    [12 gp] unworked pyrite (worth 6 gp; Craft (jewelry) DC 10 to repair)
    Potions
    [25 gp] potion/oil of resistance (CL 1)
    Scrolls
    [25 gp] arcane scroll of urban grace (CL 1)
    Weapons
    [315 gp] masterwork iron trident

    Chest 3
    Coins
    8 gp, 100 sp
    Potions
    [300 gp] potion/oil of resist energy, fire (CL 3)
    Scrolls
    [25 gp] arcane scroll of shield (CL 1)
    Weapons
    [305 gp] masterwork iron longspear
    Last edited by purepolarpanzer; 2021-03-11 at 10:52 PM.
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  19. - Top - End - #169
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    AssassinGuy

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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Elayne breathes in relief that no mimic jumps at Sivi once she done the last chest. The robed Samsaran's eyes widen at the amount revealed that she has to keep patting her chest to calm herself down.

    "As much as I love to wonder how many more secret caches the dwarves planted or how many hidden rooms they have in this forsaken place, let get this scavenging over with and move to the next room before I squeal from my glee to draw any potential enemies to us."

    She helps gather the treasury at a breakneck pace.

  20. - Top - End - #170
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "I can use the longspear, but not the trident. Many a warrior queen of Freya has used such a weapon.

    I cannot use the arcane scrolls, but I can take the divine ones. Can anyone else read the scroll of Stabilize in case I fall in battle?"
    She says this very matter-of-factly, as if it is inevitable at some point.

    Spoiler: Rule check
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    I would have to confirm that I can use a longspear with my shield. I wouldn't trade reach for defense unless we are in a narrow hallway.

  21. - Top - End - #171
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Gashur shrugs. "I have a bottle of healing and a full wand of the same. I say as long as we control the battlefield, should have no problem with healing any survivors, just make sure to use the bottle right if both me and Inga are down."
    Last edited by u-b; 2021-03-18 at 09:08 AM.

  22. - Top - End - #172
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Spoiler: OOC
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    Just making sure folks are aware I can't access Discord right now. I posted it in the OOC thread, but I don't know if anybody reads that, being as we use Discord for most OOC.
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  23. - Top - End - #173
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    No worries. We can keep it all right here. Is everything claimed that people want? I assume the answer to my question about longspear and shield strapped to the arm is a big "No."

  24. - Top - End - #174
    Firbolg in the Playground
     
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    As they pile the treasure, Elayne shrugs at the cleric and barbarian.

    "If it eases your mind, I have a wand of healing that I will tap both of you in the event the bottle has been used and the two of you are knocked out. Just make sure our enemies don't down me while I am curing you."

    She waves at Inga hovers his hand over the longspear and nervousness over the shield he strapped.

    "Just take them. They are too troublesome for me."

    Elayne looks at the others, pointing to the longspear and shield.

    "Any objections to Inga's claims?"
    Last edited by Yas392; 2021-03-18 at 12:24 PM.

  25. - Top - End - #175
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Not waiting for the loot to be divided, Gashur goes to the southern bedroom where he examines the suspicious panel for any possible traps and, if there are none, tries to get it open.

    Spoiler
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    Perception take 20 => 30
    Disable device take 10 => 20

  26. - Top - End - #176
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Quote Originally Posted by Phantom Genius View Post
    No worries. We can keep it all right here. Is everything claimed that people want? I assume the answer to my question about longspear and shield strapped to the arm is a big "No."
    That was actually a question for the DM...if the shield is strapped to her arm, it still won't allow it to be used with a 2-h weapon, right?

  27. - Top - End - #177
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    Quote Originally Posted by Yas392 View Post
    Elayne looks at the others, pointing to the longspear and shield.

    "Any objections to Inga's claims?"
    "Not at all. Thanks for identifying those potions and scrolls, m'comrades ... I don't think there's anything there that I want aside from cold, hard cash. Ancient foreign-stamped gold will ring just as true on a merchant's counter as modern Averheim gold does, after all."
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  28. - Top - End - #178
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    The Prison- Basement 1

    Gashur easily finds the same panel on the wall of the southern bedroom. He senses no traps. Inside he finds a suspiciously similar architecture the the other secret room they discovered- a zig zag room tucked between thin walls. Also similarly, there are two chests at one end of the tunnel and two chests at the other end of it, each of them surrounded my meager collections of personal trinkets. The rooms are virtually identical, excepting the variety of drawings, keepsakes, and oddities resting around the chest. It seems the dwarves of this prison used to be sentimental, at least in private.

    Spoiler: Rules Decision
    Show
    You can't have a shield equipped and wield a longspear. It is not the most realistic rule, but it is within the pathfinder rules set. Sorry for the late response, and sorry for a lack of responsiveness to everybody. It's been a difficult time for a while now.


    Spoiler: OOC
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    Map update incoming.
    Last edited by purepolarpanzer; 2021-03-21 at 04:07 PM.
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  29. - Top - End - #179
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    No worries on the ruling. I'll stick with my longsword.

    "Sivi, you'll be checking these, I suppose?"

  30. - Top - End - #180
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    Default Re: [PF1e Megadungeon] An Otherworldly Mountain (IC)

    "I can check them myself, no problem with that. I can even open them too."

    Having said that, Gashur proceeds to examine and, if that turns out negative, open the chests.

    Spoiler
    Show
    Perception take 20 => 28 (both on the chests and the stuff around them)
    Disable device take 10 => 20 (failing that, take 20 => 30)

    Can we access S1 from here? What is the door and what we need to operate it?

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