A Monster for Every Season: Summer 2
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  1. - Top - End - #271
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    …Wait, I won?
    This weeks challenge then is:
    A card that works better if you don't cheat it out.
    A fundamental truth about existence: All is to be laughed at.

    Lawful Evil with Chaotic Good tendencies. Have fun figuring that out.

    How to deal with Slowbro in Gen 1:
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    Well, that makes you Dr. Robotnik. So...yeah?

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Well done laughing dog!
    GreedLing avatar by Ceika
    DM of Rokugan ItS | Nezumi
    Thayra 32C809 | IC|OOC
    more

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    I forsee a good number of cast triggers and X in cmc.

    Hybrid Vigour 2G
    Enchantment U
    Sunburst
    1, Remove a charge counter from ~: Creature spells you cast this turn gain Sunburst
    Being a mime means never having to say you're sorry.

  4. - Top - End - #274
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Mr. Demon - 3BB
    Creature - Demon R
    When Mr. Demon enters the battlefield, if you cast it from your hand, target opponent gains control of it.
    Flying
    At the beginning of your upkeep, Mr. Demon deals 5 damage to you.
    5/5
    Last edited by Dr.Gunsforhands; 2021-05-21 at 03:28 PM.
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Super Sentry 4W
    Creature - Human Mutant U
    Flash, Flying
    ~ can block any number of creatures.
    3/5
    //
    Save the Day 1W
    Instant - Adventure
    Prevent all combat damage that would be dealt this turn.
    Quote Originally Posted by MERC_1 View Post
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Cageneck Hydra XGW
    [The hydra's necks are woven together into a wicker-ball-like structure, within which you can see a hapless knight. The heads are hissing defensively at the viewer.]
    Creature - Hydra R
    ~ enter the battlefield with X +1/+1 counters on it.
    When ~ enters the battlefield, exile target nonland permanent with mana value X or less until ~ leaves the battlefield.
    When ~ dies, you gain life equal to its power.
    0/0
    Last edited by Personification; 2021-05-23 at 10:19 PM.
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  7. - Top - End - #277
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Reena, the Unconquered W
    Legendary Creature- Human Knight (U)
    Vigilance
    When Reena, the Unconquered enters the battlefield, create X 1/1 white Soldier creature tokens, where X is the amount of mana spent to cast it.
    Partner
    1/1
    Last edited by mythmonster2; 2021-05-20 at 01:02 AM.

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    By Powers Combined 2WUG
    Legendary Artifact Enchantment -R
    Sunburst
    You may cast By Powers Combined from the battlefield.
    Counters remain on By Powers Combined as it moves between the stack and the battlefield.
    Whenever a creature you control attacks or blocks alone, it gets +X/+X and trample, where X is the amount of charge counters on this card.
    Avatar by TinyMushroom.

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Ivory Elder 3W
    Creature - Elephant Monk C
    Primacy - When Ivory Elder Arrives, if it was the first spell you cast this turn, put two +1/+1 counters on another target Monk you control.
    2/4


    Arrives would be a keyword (not yet existing) for Enters the Battlefield
    Last edited by Bucky; 2021-05-20 at 09:28 PM.
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Leyline of Infidelity 2RB
    Enchantment
    If Leyline of Infidelity is in your opening hand, you may begin the game with it on the battlefield.
    At the beginning of each players turn that player may discard a card, if they do then that player gains control of target creature until end of turn and untaps that creature. If that player controls four or more lands, then that creature gains haste until end of turn.
    Last edited by mystic1110; 2021-05-21 at 03:38 PM.

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Urza's Juggernaut 7
    Artifact Creature - Juggernaut R
    When you cast Urza's Juggernaut untap up to 3 target lands you control.
    Indestructible
    Urza's Juggernaut must attack each turn if able.
    7/7
    Lets see Mishra top that!
    Last edited by Quiddle; 2021-05-20 at 03:50 PM.
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Bucky View Post
    Ivory Elder 2WW
    Creature - Elephant Monk C
    Primacy - When Ivory Elder Arrives, if it was the first spell you cast this turn, put two +1/+1 counters on another target Monk you control.
    3/3


    Arrives would be a keyword for Enters the Battlefield
    Nitpick, assuming Primacy is an ability word like Landfall and Magecraft it should be italicized.
    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Wait, is Arrives actually the new keyword for Enters the Battlefield now? That seems like important news and I'm not sure how I missed it if so.
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  14. - Top - End - #284
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Dr.Gunsforhands View Post
    Wait, is Arrives actually the new keyword for Enters the Battlefield now? That seems like important news and I'm not sure how I missed it if so.
    No- that seems to be a choice made by Bucky.

    Quote Originally Posted by Dr.Gunsforhands View Post
    Mr. Demon - 3BB
    Creature - Demon R
    If you cast Mr. Demon from your hand, it enters the battlefield under target opponent's control.
    Flying
    At the beginning of your upkeep, Mr. Demon deals 5 damage to you.
    5/5
    I don't think that first ability should use "target" as it's not something that goes on the stack; I think it would be worded something like "As this enters the battlefield, if you cast it from your hand, choose an opponent. This enters the battlefield under that player's control."

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Misothene View Post
    No- that seems to be a choice made by Bucky.



    I don't think that first ability should use "target" as it's not something that goes on the stack; I think it would be worded something like "As this enters the battlefield, if you cast it from your hand, choose an opponent. This enters the battlefield under that player's control."
    Probably not relevant to the design discussion, but does anybody more well-versed in the rules than me know what would happen if, as worded, someone wanted to cast it and there were no legal targets? Is it uncastable, does it fizzle, or does it just enter under the caster's control?
    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Personification View Post
    Nitpick, assuming Primacy is an ability word like Landfall and Magecraft it should be italicized.
    Fixed, thanks.
    Last edited by Bucky; 2021-05-20 at 10:41 PM.
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Irilos, Baleful Flame - XR
    Legendary Creature - Elemental
    Irilos enters the battlefield with X +1/+1 counters on it.
    Whenever you cast a red spell, put a +1/+1 counter on Irilos.
    Remove five +1/+1 counters from Irilos: Irilos deals 5 damage to any target.
    0/0
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  18. - Top - End - #288
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Personification View Post
    Probably not relevant to the design discussion, but does anybody more well-versed in the rules than me know what would happen if, as worded, someone wanted to cast it and there were no legal targets? Is it uncastable, does it fizzle, or does it just enter under the caster's control?
    In the grammar of MtG card design, it doesn't work. Like, if I gave you a cookie recipe that said "Stir in chopped flour one cup of banana two halves, bake for 350 minutes at 20 degrees. It's not that you can't figure out what it means, but trying to follow it as written is a headache that doesn't quite work. My best guess is that it would fail to enter under anybody's control if all opponents had hexproof.

    The fix I'd recommend is "If you cast ~ from your hand, it enters the battlefield under the control of an opponent of your choice." Half of this wording is used on Xantcha, Sleeper Agent, a card that I think shares the same intent and process.
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  19. - Top - End - #289
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    It was easy enough to fix. Nothing about Mr. Demon hinged on him never speaking with you before going to beat up your opponent from within their ranks.
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  20. - Top - End - #290
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Last call for submissions and edits! About this time tomorrow I'll begin judging, and that might take a day or two.

    Edit: Contest Closed. Judgement has begun.
    Last edited by Laughing Dog; 2021-05-24 at 06:35 PM.
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  21. - Top - End - #291
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Judgement is passed.
    Spoiler: Tom the Mime's Hybrid Vigour
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    Quote Originally Posted by Tom the Mime View Post
    I forsee a good number of cast triggers and X in cmc.

    Hybrid Vigour 2G
    Enchantment U
    Sunburst
    1, Remove a charge counter from ~: Creature spells you cast this turn gain Sunburst
    So I had to go look up Sunburst to make sure it did what I thought it did. 3 mana for an enchantment that can be used up to three times (sans modified casting cost) to put upwards of 5 +1/+1 counters on your your creatures. Not bad. Could be useful in a counters matter commander deck.

    Spoiler: Dr.Gunsforhands' Mr. Demon
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    Quote Originally Posted by Dr.Gunsforhands View Post
    Mr. Demon - 3BB
    Creature - Demon R
    When Mr. Demon enters the battlefield, if you cast it from your hand, target opponent gains control of it.
    Flying
    At the beginning of your upkeep, Mr. Demon deals 5 damage to you.
    5/5
    This is a fairly good idea. Cast from hand, assuming a vacuum, this will kill your opponent before it can kill you. This seems like it would work best in a white black deck, as you could pacify it the next turn. If Mr. Demon winds up under your control, give him Lifelink to negate the 5 damage at upkeep. (For extra fun, also slap Light of Promise onto Mr. Demon.) Nitpick: Mono-Black really doesn't get 5/5s with evasion for 5, even with downside, at rare. Maybe lower the toughness a hair?

    Spoiler: ben-zayb's Super Sentry
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    Quote Originally Posted by ben-zayb View Post
    Super Sentry 4W
    Creature - Human Mutant U
    Flash, Flying
    ~ can block any number of creatures.
    3/5
    //
    Save the Day 1W
    Instant - Adventure
    Prevent all combat damage that would be dealt this turn.
    Look! Up in the sky! Is it a bird? Is it an Ornithopter? No, it's Super Sentry! I like the flavor, and the use of the Adventure is a good way to encourage casting this. Save the Day is a 2 mana Holy Day effect, which is pretty much par for the course. Unfortunately, this should probably be a rare, as white doesn't seem to get 3/5 with evasion and extra upside at uncommon.

    Spoiler: Personification's Cageneck Hydra
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    Quote Originally Posted by Personification View Post
    Cageneck Hydra XGW
    [The hydra's necks are woven together into a wicker-ball-like structure, within which you can see a hapless knight. The heads are hissing defensively at the viewer.]
    Creature - Hydra R
    ~ enter the battlefield with X +1/+1 counters on it.
    When ~ enters the battlefield, exile target nonland permanent with mana value X or less until ~ leaves the battlefield.
    When ~ dies, you gain life equal to its power.
    0/0
    O-ring Hydra. The second ability is actually separate from the +1/+1 counters, but at first blush looks connected. I'm not entirely sure why it gains you life when it dies.

    Spoiler: mythmonster2's Reena, the Unconquered
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    Quote Originally Posted by mythmonster2 View Post
    Reena, the Unconquered W
    Legendary Creature- Human Knight (U)
    Vigilance
    When Reena, the Unconquered enters the battlefield, create X 1/1 white Soldier creature tokens, where X is the amount of mana spent to cast it.
    Partner
    1/1
    So Reena's obviously a commander, and only really useful in Commander/Brawl/other-Commanderesque formats. The ability to get 2 power out turn 1 is slightly questionable, but isn't overly so. Would work best in either a white weenies or an exalted deck.

    Spoiler: Necroticplague's By Powers Combined
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    Quote Originally Posted by Necroticplague View Post
    By Powers Combined 2WUG
    Legendary Artifact Enchantment -R
    Sunburst
    You may cast By Powers Combined from the battlefield.
    Counters remain on By Powers Combined as it moves between the stack and the battlefield.
    Whenever a creature you control attacks or blocks alone, it gets +X/+X and trample, where X is the amount of charge counters on this card.
    This doesn't actually work as intended. If you were to cast it from the battlefield, it would become a new object and the counter from the previous iteration would cease to exist. A way to get what your trying to do would be to swap out the second and third abilities for '2WUG: Put a charge counter on ~ for each color of mana spent to activate this ability. Activate this only whenever you could cast a sorcery.' That aside, this would essential help enable Exalted. Workable in Bant, and slightly better in WUBRG.

    Spoiler: Bucky's Ivory Elder
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    Quote Originally Posted by Bucky View Post
    Ivory Elder 3W
    Creature - Elephant Monk C
    Primacy - When Ivory Elder Arrives, if it was the first spell you cast this turn, put two +1/+1 counters on another target Monk you control.
    2/4


    Arrives would be a keyword (not yet existing) for Enters the Battlefield
    So Primacy would be a mechanic for whatever set this came in. Basically a order of spells sort of thing. The effect relies on you having another monk on the field for it to be useful, so monk tribal. A 2/4 with conditional upside at common is something that white does get. Not bad at all.

    Spoiler: mystic1110's Leyline of Infidelity
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    Quote Originally Posted by mystic1110 View Post
    Leyline of Infidelity 2RB
    Enchantment
    If Leyline of Infidelity is in your opening hand, you may begin the game with it on the battlefield.
    At the beginning of each players turn that player may discard a card, if they do then that player gains control of target creature until end of turn and untaps that creature. If that player controls four or more lands, then that creature gains haste until end of turn.
    So it's a Leyline. One that enable all players to discard a card at the beginning of their turn for an Act of Treason effect. The four or more land clause is their to meet the challenge. W/out haste the ability effectively just removes a blocker. Missing rarity, but would be a rare because leyline.

    Spoiler: Quiddle's Urza's Juggernaut
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    Quote Originally Posted by Quiddle View Post
    Urza's Juggernaut 7
    Artifact Creature - Juggernaut R
    When you cast Urza's Juggernaut untap up to 3 target lands you control.
    Indestructible
    Urza's Juggernaut must attack each turn if able.
    7/7
    Lets see Mishra top that!
    Technically, this does work better if you cast it. Especially since it is meant to synergize with the Urza lands. (Interestingly enough, you can cast it turn 3 in the current standard as well). Turn 3 dropping four of these Indestructible monstrosities is just flat out rude. Expect cards to be thrown at you if you do thist. That said, barring Urza lands, cheating this out early would be the better option, as by turn 7, your opponent ought to have an answer for this.

    Spoiler: Ninjaman's Irilos, Baleful Flame
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    Quote Originally Posted by Ninjaman View Post
    Irilos, Baleful Flame - XR
    Legendary Creature - Elemental
    Irilos enters the battlefield with X +1/+1 counters on it.
    Whenever you cast a red spell, put a +1/+1 counter on Irilos.
    Remove five +1/+1 counters from Irilos: Irilos deals 5 damage to any target.
    0/0
    Missing Rarity, but I'll assume Rare. Come in with however many +1/+1 counters, and you add another for each red spell you cast. The last ability allows you to turn Irilos into a repeatable burn spell. Not bad.



    Spoiler: Third
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    Mr. Demon's Dr.Gunsforhands I mean Dr.Gunsforhands' Mr. Demon.

    Spoiler: Second
    Show
    ben-zayb's Super Sentry.

    Spoiler: Winner
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    Bucky's Ivory Elder.

    Spoiler: Honorable Mentions
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    Ninjaman's Irilos, Baleful Flame, and mythmonster2's Reena, the Unconquered.
    A fundamental truth about existence: All is to be laughed at.

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Laughing Dog View Post
    Nitpick: Mono-Black really doesn't get 5/5s with evasion for 5, even with downside, at rare. Maybe lower the toughness a hair?
    Err, the whole point of Mr. Demon is that the Mono-Black player doesn't get the 5/5 with evasion for 5.

    - - - Updated - - -

    Challenge: Copies! Make a card that creates copies of something other than itself.
    Last edited by Bucky; 2021-05-25 at 09:10 PM.
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Mirrorcaster 2U
    Creature - Bird Wizard R
    Flash, Flying
    When Mirrorcaster enters the battlefield copy target activated or triggered ability, you may choose new targets for the copy.
    2/1
    Last edited by Quiddle; 2021-05-26 at 12:04 AM.
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Counterfeit XU
    Sorcery U
    Create two tokens that are copies of target artifact with mana value X. Exile those tokens at the beginning of the next end step.
    Replicate 1U
    Last edited by ben-zayb; 2021-05-27 at 12:06 AM. Reason: forgot cmc isn't a thing anymore
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    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Zae-Foon, Honored Alumnus URG
    Legendary Creature - Merfolk Wizard M
    Ward 2
    T, 2URG: The next spell you cast this turn gains Storm. Activate only as a sorcery.
    Students of the Prismari and Quandrix colleges, your esteemed professors have asked me to speak with you today on a topic very near and dear to my heart: Mass media, and how you might one day help create it.
    2/2
    Last edited by Personification; 2021-05-26 at 08:43 PM.
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    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Let's try a commander keyword

    Marletta, Mirror Master 2UU
    Legendary Creature - Human Wizard R
    Myriad
    You may have ~ enter the battlefield as a copy of target creature the defending player controls (The defending player is the player this creature is attacking or the controller of the planeswalker it is attacking)
    1/4

    Felt it needed the reminder text so that it was clear that each copy copied from the player it was attacking, not the player the original is attacking (although that could be an interesting idea).
    Last edited by Tom the Mime; 2021-05-26 at 03:35 PM.
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  27. - Top - End - #297
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: Confusion over criticism
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    Quote Originally Posted by Laughing Dog View Post
    This doesn't actually work as intended. If you were to cast it from the battlefield, it would become a new object and the counter from the previous iteration would cease to exist.
    Huh? If that was true, how does Skullbriar, where I got the effect from, work? Wouldn't it run into the same problems? If a Skullbriar can jump from field->grave->command->stack->field and keep it's counters, don't see why something like this can't go field->stack->field.


    Eldrazi Infiltrator UB3
    Creature-Eldrazi Ninja U
    Exile Ninjutsu UB1(UB1, exile an unblocked attacker you control: Put this card onto the battlefield from your hand or exile tapped and attacking.)
    Imprint-Whenever Eldrazi Infiltrator deals combat damage to a player, create a copy of the exiled card.
    4/1
    Last edited by Necroticplague; 2021-05-28 at 09:33 AM.
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  28. - Top - End - #298
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Burning Image - 2R
    Sorcery - R
    Burning Image deals 3 damage to target creature. When that creature dies this turn, create a token that's a copy of it, except it has haste. Exile that token at the beginning of the next end step.
    Last edited by Ninjaman; 2021-05-28 at 02:06 AM.
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    What? Everyone else are against the flow too, okay?
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  29. - Top - End - #299
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Geomantic Font - 1GG
    Enchantment - Aura R
    Enchant Land
    At the beginning of your upkeep, create a token that's a copy of enchanted land.
    -
    Art Style 1:
    I didn't say, "clear space." I said, "make space."
    Art Style 2:
    The path stretched out before her, promising never to end as long as she had the will to walk.
    Art Style 3:
    Maps in the feywild often employ musical notation, representing features that repeat and change as they are crossed.
    Last edited by Dr.Gunsforhands; 2021-06-01 at 06:42 PM.
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  30. - Top - End - #300
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Sakashima, Planar Ninja 2UU
    Planeswalker - Shakashima M
    You may have Sakashima, Planar Ninja enter the battlefield as a copy of another planeswalker, except its name is Sakashima, Planar Ninja and it has Sakashima, Planar Ninja's other abilities and starting loyalty.
    0: Return Sakashima, Planar Ninja to your hand.
    0: Until end of turn you may return any unblocked attacker you control to your hand. At the end of the turn place a loyalty counter on Sakashima, Planar Ninja for each creature returned to your hand this way.
    Starting Loyalty 3
    Last edited by mystic1110; 2021-05-28 at 01:57 PM.

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