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  1. - Top - End - #391
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Duc Souris, Retired Adventurer WBR
    Legendary Creature - Rat Noble R
    T, Sacrifice X Treasures: Search your library for a nonland card with mana value X, reveal that card, put it into your hand, then shuffle.
    Deathtouch, Defender
    3/3
    //
    Murderhobo's Grind 2BR
    Sorcery - Adventure
    This spell costs 1 less to cast for each Treasure you control.
    Destroy target creature, then create a Treasure token.
    Last edited by ben-zayb; 2021-08-02 at 06:46 PM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  2. - Top - End - #392
    Ogre in the Playground
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by ben-zayb View Post
    Duc Souris, Retired Adventurer WBR
    Spoiler: Judge Keep Out
    Show

    Since when was "T:Search for a Land card" in WBR's slices of the color pie?
    The gnomes once had many mines, but now they have gnome ore.

  3. - Top - End - #393
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    Quiddle's Avatar

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Mono black gets tutors

  4. - Top - End - #394
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    PirateCaptain

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Bucky View Post
    Spoiler: Judge Keep Out
    Show

    Since when was "T:Search for a Land card" in WBR's slices of the color pie?
    Spoiler
    Show
    Since I messed up. But that's being rectified now, thanks.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  5. - Top - End - #395
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    ElfMonkGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    It's been over a week, any word on judgment?

  6. - Top - End - #396
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    BardGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Wrote up some of it but then I lost it when the browser crashes. Busy over the weekend but I'll try to find a bit of time but it should be up by Monday at the latest.
    Being a mime means never having to say you're sorry.

  7. - Top - End - #397
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Tom the Mime View Post
    Wrote up some of it but then I lost it when the browser crashes. .
    A word of advice - if you're writing a post and you can't just finish it in one sitting, keep it in a separate text file.
    The gnomes once had many mines, but now they have gnome ore.

  8. - Top - End - #398
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    GnomeWizardGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    If you are using Firefox I would recommend the Textarea Cache add-on

  9. - Top - End - #399
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    ElfMonkGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Any word on judging?

  10. - Top - End - #400
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Just gonna give a quick judging so we can do next round

    Honorable mentions

    Bucky - Messenger Kami
    This seems fair and is a cool idea, however this card can't be your commander

    DrGunsforhands - Mimimu, the Spore-swarm
    A powerful but limited effect, I especially like how this constricts deck building with lands but I don't think you can build feasable decks with 20(5*4) nonlands. I understand there are cards you can run more than 4 of but if thats your intention then I think it over constricts deck building.

    Winner Mythmonster2
    I think this card would make a fun toolbox commander gj
    Last edited by Quiddle; 2021-08-13 at 09:50 AM.

  11. - Top - End - #401
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Quiddle View Post
    Bucky - Messenger Kami
    This seems fair and is a cool idea, however this card can't be your commander
    The challenge doesn't require it to be! It only required that the card can "go in the command zone", which Enshrine directly does.

    It isn't Legendary, so its inability to be your commander is no more relevant to the challenge than a Dungeon's inability to be your commander.
    Last edited by Bucky; 2021-08-13 at 10:44 AM. Reason: grammar
    The gnomes once had many mines, but now they have gnome ore.

  12. - Top - End - #402
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    oops saw the matters how well of a commander it would be missed the if its a legendary creature part

  13. - Top - End - #403
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Someone needs to make a new challenge.
    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
    I have joined the ranks of the FFRPeople Here is my character.

    Thank you to Linkele for creating my avatar!

  14. - Top - End - #404
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    ElfMonkGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    I can go ahead and make a new challenge: Create a card with mechanics from two different sets! These can be keyword actions, keyword abilities, or ability words.

  15. - Top - End - #405
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Arcbound Mentor WR
    Artifact Creature - Construct Soldier U
    First Strike, Modular 2, Mentor.
    0/0
    Last edited by Personification; 2021-08-18 at 09:44 AM.
    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
    I have joined the ranks of the FFRPeople Here is my character.

    Thank you to Linkele for creating my avatar!

  16. - Top - End - #406
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Orzhov Debtfinder 1WB
    Creature - Human Cleric U
    Whenever another creature you own dies it gains Embalm until the end of the turn. The Embalm cost is equal to its mana cost. (You can embalm the creature by exiling it any time you could cast a sorcery)
    Afterlife 1
    2/2
    "While his motives were contrarian, the God Pharaoh brought innovation to death."
    Last edited by Quiddle; 2021-08-19 at 01:18 PM.
    Spoiler: My Homebrew(3.5):
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    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!

  17. - Top - End - #407
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Angelic Preserver 2WW
    Enchantment Creature - Angel U
    Bestow - 4WW (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
    Flying
    While Angelic Preserver is an aura it has Totem armor and has "if this aura would be destroyed instead unattach if from a creature it enchants".
    Enchanted creature gets +2/+2 and has Flying.
    2/2
    Last edited by mystic1110; 2021-08-18 at 04:55 PM.

  18. - Top - End - #408
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by mystic1110 View Post
    Angelic Preserver 2WW
    Enchantment Creature - Angel U
    Bestow - 4WW (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
    Flying
    While Angelic Preserver is an enchantment it has Totem armor and has "if this enchantment would be destroyed instead unattach if from a creature it enchants".
    Enchanted creature gets +2/+2 and has Flying.
    2/2
    Spoiler: Spoiled so as not to influence judging
    Show
    This is always an enchantment, which breaks the totem armor ability. I would suggest changing "enchantment" to "aura".
    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
    I have joined the ranks of the FFRPeople Here is my character.

    Thank you to Linkele for creating my avatar!

  19. - Top - End - #409
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Personification View Post
    Spoiler: Spoiled so as not to influence judging
    Show
    This is always an enchantment, which breaks the totem armor ability. I would suggest changing "enchantment" to "aura".
    Thank you!

  20. - Top - End - #410
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Emrakul's Shadow
    Creature - Eldrazi MR
    (Spells without casting costs can't be cast normally.)
    Intimidate (This can't be blocked except by artifact creatures.)
    Escape - X, exile Y other cards from your graveyard, where Y is 20 minus X.
    12/12
    Last edited by Dr.Gunsforhands; 2021-08-19 at 01:31 PM.
    Avatar by the Ninja Chocobo.

  21. - Top - End - #411
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    PirateCaptain

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Lazotep Reconnoiters XBB
    Creature - Zombie Scout R
    Deathtouch
    Dash XXBB
    When ~ enters the battlefield, amass X.
    2/2
    Last edited by ben-zayb; 2021-08-20 at 01:03 PM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  22. - Top - End - #412
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Judgement (sic)?
    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
    I have joined the ranks of the FFRPeople Here is my character.

    Thank you to Linkele for creating my avatar!

  23. - Top - End - #413
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    ElfMonkGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    I'll give 24 hours for submissions.

    EDIT: Won't be taking any more submissions, judging will be up soon.
    Last edited by mythmonster2; 2021-08-26 at 02:43 PM.

  24. - Top - End - #414
    Ogre in the Playground
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Grove Hydra 1GG
    Creature - Hydra R
    Trample
    Sweep - When Grove Hydra enters the battlefield, return any number of Forests you control to their owners' hands. Put a +1/+1 counter on Grove Hydra for each land you returned.
    Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Grove Hydra.
    2/2
    Last edited by Bucky; 2021-08-26 at 02:12 PM.
    The gnomes once had many mines, but now they have gnome ore.

  25. - Top - End - #415
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    Kobold

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Iterative Testing U
    Sorcery- U
    Learn.
    Replicate 1U

  26. - Top - End - #416
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    ElfMonkGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Apologies, a family emergency has come up, so I cannot do detailed judging, but I will give it to ben-zayb with Lazotep Reconnoiters.

  27. - Top - End - #417
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    PirateCaptain

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Thanks. For this week's challenge: Design a card inspired by a non-CCG card.

    Info on the card/s you're referencing would also be highly appreciated.
    Last edited by ben-zayb; 2021-08-27 at 10:26 AM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  28. - Top - End - #418
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Pinball Wizard 2U
    Creature - Human Wizard R
    When Pinball Wizard enters the battlefield search your library for an artifact card with mana value of 1, put it onto the battlefield, then shuffle. If such artifact was a non-creature artifact you may exchange control of target non-creature artifact you control and target non-creature artifact an opponent controls. Then that opponent may return an artifact they control to its owner's hand, if they do they may exile Pinball Wizard and return it to the battlefield under their control.
    You got to be able to keep as many balls in play as you can
    1/1
    Last edited by mystic1110; 2021-08-27 at 12:34 PM.

  29. - Top - End - #419
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Draw Two 2UU
    Sorcery M
    The next time an opponent would take a turn, they instead skip that turn and draw two cards. Exile Draw Two.


    From Uno.
    Last edited by Bucky; 2021-08-30 at 10:10 PM. Reason: subtle but important templating error
    The gnomes once had many mines, but now they have gnome ore.

  30. - Top - End - #420
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Inspired by invitation cards

    Invite 1G
    Sorcery R
    Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
    ///
    Party 4RR
    Sorcery
    Aftermath
    Put a creature card from your hand into play, it gains haste. Sacrifice it at the beginning of the next end step.
    Last edited by Quiddle; 2021-08-29 at 03:36 PM.
    Spoiler: My Homebrew(3.5):
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    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!

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