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2021-12-05, 11:46 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Heroic Pariah 2RW
[An Akroan soldier, whose armor and shield are painted an horrendously gaudy shade of orange.]
Creature- Human Soldier MR
If damage would be dealt to you or another permanent you control not named Heroic Pariah, that damage is instead dealt to Heroic Pariah. If damage would be dealt this way to multiple permanents you control named Heroic Pariah, choose only one for the damage to be dealt to.
Heroic- Whenever you cast a spell that targets Heroic Pariah, create a token copy of Heroic Pariah.
"Only after you step over my dead bodies"-Dine Roufichtra, pariah of Akros
1/1
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2021-12-06, 03:32 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Vengeful Stalker 1B
Creature - Vampire Ninja R
Gravejitsu 2B(2B, Sacrifice an unblocked attacked you control: Put this card from the graveyard onto the battlefield tapped and attacking.)
Whenever ~ deals combat damage to an opponent target creature an opponent controls gets -X/-X until the end of the turn where X is equal to the number of creatures in your graveyard.
2/1Last edited by Quiddle; 2021-12-06 at 10:08 AM.
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2021-12-06, 10:37 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thabean Tactics 2UB
Enchantment-U
All creatures in you hand have Ambush. Their Ambush cost is equal to their converted mana cost. (Ambush X is "Pay X, reveal this card from your hand: Target blocking or attacking creature you control becomes a copy of this card until end of turn.")Avatar by TinyMushroom.
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2021-12-07, 11:58 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Gideon, Guardian in Death 3WW
Legendary Planeswalker- Gideon (MR)
If you would be dealt damage, instead remove that many loyalty counters from Gideon, Guardian in Death.
+1: Creatures you control gain vigilance until end of turn. You gain 3 life.
+0: Until end of turn, Gideon, Guardian in Death becomes a 4/4 white Spirit Soldier creature with indestructible and lifelink that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-3: Destroy target tapped creature.
4Last edited by mythmonster2; 2021-12-08 at 07:43 PM.
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2021-12-07, 05:49 PM (ISO 8601)
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- Jul 2008
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Blaring Distorter - 4
Artifact Creature - Golem R
If you would draw a card, instead each opponent discards a card. If any can't, sacrifice Blaring Distorter.
4/4Last edited by Dr.Gunsforhands; 2021-12-12 at 02:19 PM.
Avatar by the Ninja Chocobo.
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2021-12-12, 12:40 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Any news on judgment?
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2021-12-14, 02:09 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Apologies, I suddenly got swamped with RL stuff and can't do the full written breakdown of each card. Pretty great ideas all around, though my main critique for many cards involve their mana value or activation cost one way or the other.
Spoiler: Runner-Up+5 Vorpal Bunny (Dimir Skinwalker)
So Dimir got a new Evil Twin, except it's also a 2-for-1 combat trick? I love it.
Spoiler: Winnermythmonster2 (Gideon, Guardian in Death)
I'm surprised we still haven't gotten a Gideon with this specific replacement ability, especially with Gideon's Sacrifice and Gideon's Intervention being a thing.
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2021-12-14, 08:01 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
To answer the question in the spoiler, probably doesn't help that planeswalker passive abilities were introduced in the same set the Gideon bought the farm. But thank you for the victory!
Alright, next set's going to be Cyberpunk Kamigawa. Make a card from Kamigawa: Neon Dynasty! You can use mechanics from original Kamigawa, ones that aren't from OG Kamigawa but could fit there, make up a new mechanic, or even just make a vanilla creature that fits the flavor. Have fun!
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2021-12-14, 11:21 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Hitohito, Reborn from Death, Cyber-Emperor 2WWGG
Legendary Creature - Human Cyborg Noble MR
Defender, Indestructible
## and all other creatures you control have Lifelink and Hexproof.
Whenever a spell would be cast on ## or a counter would be placed onto ##, you may choose to copy this onto all creatures you control.
Whenever ## would leave the battlefield for any reason, you may return him to your hand instead.
0/5
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2021-12-14, 11:42 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Kami-Bike 1W
Tribal Artifact - Spirit Vehicle (U)
Spirit Crew 2 (Tap any number of spirit creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
"Even the Kami evolved with the times"
4/3
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2021-12-14, 12:11 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
This is a reimagined patron of the akki for the akki gangs in neon dynasty
Leader of the Akki 3R
Legendary Creature - Spirit R
~ costs 1 less for each goblin you control.
When ~ enters the battlefield destroy up to 3 target artifacts, add R to your mana pool for each artifact destroyed this way.
Goblins and Spirits you control have "R: This creature gets. +1/+0 until the end of the turn."
4/4All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2021-12-20, 08:37 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Mind Jack 2U
Sorcery R
As an additional cost to cast ~, sacrifice a spirit you control.
Gain control of target creature.Being a mime means never having to say you're sorry.
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2021-12-21, 09:24 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I'll give 24 hours for more submissions, and then start judgment.
Edit: submissions are closed.Last edited by mythmonster2; 2021-12-25 at 01:00 AM.
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2021-12-28, 02:15 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: Vorpal Bunny- Hitohito, Reborn from DeathOkay, well, the templating here probably needs some work, but the idea is clear enough. This is basically a super-defensive card, which is an interesting idea. However, this card seems a bit win-more. It's really bad on an empty board, being a 0/5 indestructible for 6. The copying ability is very strong, as we've seen with Zada and other similar cards, but again, it's mostly only really strong if you already have a big board, in which case you're likely already ahead.
Unfortunately, not all that many submissions this time. Still, there must be a victor, and that is...
SpoilerQuiddle, with Leader of the Akki! Congrats!Last edited by mythmonster2; 2021-12-28 at 02:16 AM.
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2021-12-28, 03:47 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks Mythmonster! this next week give me something that is connected to new years!
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2021-12-28, 02:31 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Retrospecs 7
Legendary Artifact - Equipment R
Whenever equipped creature attacks or blocks, scry 12 if you cast two or more spells from your hand last turn. Then, you may have equipped creature lose all abilities and become an Avatar with base power and toughness 20/20 until end of turn if you cast four or more spells from your hand last turn.
Equip 4
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2021-12-29, 12:23 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Physical Resolution 2UW
Instant (R)
Exile target creature you control, then return it to the battlefield under its owner’s control, create a token that’s a copy of that creature.
"I'll be twice the man I was last year!"
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2022-01-01, 05:02 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Drink a Cup of Kindness Yet - 2G
Instant - U
Return target card from your graveyard to your hand, then exile all cards in graveyards.Avatar by the Ninja Chocobo.
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2022-01-05, 01:05 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Annum Sphere 1U
Legendary Artifact- MR
Annum Sphere enters the battlefield with 10 time counters on it.
At the beginning of your upkeep, remove a time counter from Annum Sphere. Then, if there are no time counters on it, exile Annum Sphere and take an extra turn after this one.
3UU: After the upkeep step of your next turn, there is an additional upkeep step.
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2022-01-10, 02:22 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Retrospecs
I like the avatar ability on this expensive artifact but scrying 12 will really slow down the game. Maybe have it look at top 12 and put one in hand instead?
Physical Resolution
A flicker clone! This is a cool instant and pretty strong. My only reservation is the name feels a little bit awkward to me. The flavor text is super fun though :)
Drink a Cup of Kindness Yet
Nice, I think this is a good take on green uncommon card recursion. I appreciate that it has a psudo-downside that can also be an upside.
Annum Sphere
This is fun - a time walk that you need to jump through hoops for! Giving you a way to get extra upkeeps is also a cool synergy piece for deck built around it. Nice job.
Spoiler: winnerI liked a bunch of the card that you all came up with but if I had to choose one it would be ...... Misothene
with Annum Sphere!All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2022-01-11, 12:14 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks to Quiddle for the win and to the other entrants!
For the next challenge, make a Saga from a world that hasn't had them yet. For the purposes of this definition, that means any existing Magic plane that hasn't had a saga printed in a set that takes place there, or a Universes Beyond-style IP crossover. If your card would benefit from an explanation of what story you're telling or what IP you're referencing, please include that explanation.
By my memory, the planes that have had sagas so far (and are thus ineligible) are:
-Dominaria
-Theros
-Kaldheim
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2022-01-11, 10:00 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Fall of the Abzan 4WG
Enchantment- Saga (R)
I: Create a 4/4 white and green Dragon creature token with flying and trample.
II: Tap all creatures your opponents control. Put a +1/+1 counter on each creature you control.
III: Exile all graveyards. You gain 1 life for each card exiled this way.
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2022-01-11, 10:56 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
The Fisherman and the Efreet U
Enchantment- Saga (R)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Return an Island you control to your hand. If you do, create a Treasure Token.
II - Until end of turn, if you would sacrifice a Treasure Token an opponent of your choice creates a 2/2 red efreet creature token with flying.
III - Exile target efreet an opponent controls. If you do, you may put a card you own from outside the game into your hand.Last edited by mystic1110; 2022-01-11 at 11:18 PM.
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2022-01-11, 11:58 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Theft of the Golden Ruler - 1UB
Enchantment - Saga MR
I: Search target graveyard or library for an artifact card and put it in your command zone. You can cast it from there. If an opponent owns it, it costs 2 less to cast.
II: Search target graveyard or library for a creature card and put it in your command zone. It becomes your commander. If an opponent owns it, it costs 1WUBRGC less to cast.
III: Exile Theft of the Golden Ruler, then put it onto the battlefield under an opponent's control.
~Agents of S.N.E.A.K. Watermark~Last edited by Dr.Gunsforhands; 2022-01-16 at 12:25 AM.
Avatar by the Ninja Chocobo.
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2022-01-15, 11:10 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Return of the God-Pharaoh UUBBBRR
Enchantment- Saga MR
I-Creatures and planeswalkers lose indestructible until end of turn. ~ deals 7 damage to all creatures and all non-Bolas planeswalkers.
II-Put up to 4 creatures from graveyards onto the battlefield under your control. They are black zombies in addition to their other colors and types.
III-Draw six cards and put one card you own from outside the game into your hand. You have no maximum hand size for the rest of the game.
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2022-01-16, 04:59 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
The Succession to Lordaeron 3WB
Enchantment - Saga R
I: Each creature you control gets +2/+4 and gains lifelink and vigilance until your next turn.
II: Sacrifice any number of non-Snow lands. For each land sacrificed this way, search your library for a Snow land card, put it on the battlefield, then shuffle.
III: Sacrifice all creatures. For each creature sacrificed this way, create a 2/2 black Zombie creature token with deathtouch and menace.
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2022-01-18, 02:24 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Nahiri's Revenge 1RW
Enchantment - Saga
I Look at the top 3 cards of your library. You may reveal a colorless card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
II Add RR to your manapool. Spend this mana only to cast colorless spells.
III Exile target planeswalker or legendary creature an opponent controls. Your opponent may search their library for a basic land card and put it into play tapped. Then they shuffle their library.All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2022-01-19, 11:43 PM (ISO 8601)
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2022-01-20, 02:03 PM (ISO 8601)
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- Apr 2013
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks to everyone for their entries! It's been a little over a week, so let the judgment commence!
Spoiler: mythmonster2's Fall of the AbzanI like how the card captures the story, particularly the ban on "necromancy" that Dromoka instituted. It does set up a potential huge blowout turn on II, which would end a lot of at least limited games, even when you're somewhat behind on the board given that you'd have the team buff and all of your lands untapped to set up a lethal attack. In constructed or commander, it does cost 6 and telegraph the upcoming turn, so I imagine there are a lot more fail-cases in those formats, which makes the massive life-gain more relevant. I feel like forcing opponents to block rather than effectively prohibiting them from doing so might have given more inherent synergy to the effects, and made II less of a "win-instantly-or-do-little" step.
Spoiler: mystic1110's The Fisherman and the EfreetThere are a couple minor templating issues here, but the story is cool and the card is very high-risk, high-reward. Of course, there are ways to circumvent the costs- not having islands, creating other treasure- but you almost always have to let your opponent have that Efreet for a turn, which risks it getting sacrificed or, if your opponent is determined, they could spend a removal spell on it. I think in the end it's easy enough for your opponent to disrupt that it's not that powerful, but it is a great way to troll people with changelings.
Spoiler: Dr.G4H's Theft of the Golden RulerI couldn't tell you off the top of my head why- but I'm fairly confident this is overpowered, given that you can just go off and make ANY creature your commander and thus repeatedly castable. That concern aside, this certainly tells a story and would probably be some whacky fun when used "fairly." I'd probably suggest just allowing you to use mana as though it were mana of any type if you're stealing from your opponent, since the cost-reduction could still leave you unable to cast things with multiple color pips (though that restriction may have been your intent).
Spoiler: Laughing Dog's Return of the God-PharaohI realize this is a 7-mana spell that can be disrupted, but holy bolas is this powerful. It wipes the board, quad-reanimates, AND does something somehow better than draw-7! The most natural comparison is Cruel Ultimatum, which admittedly did all of its things all at once but importantly didn't have nearly as much impact on the board. It captures the story very well, but I think it might, even with the 7 specific color pips, be undercosted.
Spoiler: ben-zayb's Succession to LordaeronStage I probably ends a lot of limited games by itself, so it would be a very annoying thing to exist in a limited format. Stage II seems like it's out of color pie- I could be missing something but I don't think there's precedent for white or black to just go searching for lands that aren't plains or swamps. Stage III confuses me a bit, since you can only sacrifice permanents you control. If the intent was "each player sacrifices all creatures they control," then you're getting the zombies in exchange for EVERYONE's creatures, which probably needs to push this card up to mythic and possibly up in mana cost. If it only hits your stuff, then it's not always an upgrade, which makes rare appropriate.
Spoiler: Quiddle's Nahiri's RevengeGood storytelling here. I understand the story reason you'd want to include Eldrazi, but I think it's a color-pie break for red or white to go looking for a "colorless" card vs an artifact specifically, given that it can find lands. My suggestion might have been to look at 5 or 7 cards and add "nonland." Also missing a rarity, probably rare?
Spoiler: Winner
It's close- I liked everyone's entries- but I'll give it to mystic1110. Runners-up would be Dr.Gunsforhands and mythmonster2.
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2022-01-24, 10:40 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Oh, cool! Thanks!
Next Challenge: make a card that mentions two or more colors in its rules text.