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  1. - Top - End - #31
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Doomed Lovers 1WB
    Enchantment R
    When ~ enters the battlefiled put lover counters on 2 creatures. Creatures with lover counters get +1/+1.
    When a creature with a lover counter leaves the battlefield sacrifice ~, the controler of each creature with a lovers counter sacrifices it.
    Their love makes them stronger, it also spells their doom.
    Last edited by somethingrandom; 2020-12-18 at 05:15 AM.

  2. - Top - End - #32
    Barbarian in the Playground
     
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Saga of the Champion 1WW
    Enchantment - Saga R
    [I] Put a hero counter on target creature you control. It gets +1/+1, trample, vigilance, and lifelink.
    [II] Exile target enchantment or creature an opponent controls.
    [III] Sacrifice all permanents you control with hero counters.
    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
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  3. - Top - End - #33
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by +5 Vorpal Bunny View Post
    Also, I totally get that reference. Without spoiling the show, man I still hate his guts.
    Glad you got it and yeah - **** that guy

  4. - Top - End - #34
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Vicious Backstabbing 3UUB
    Sorcery R
    Destroy target creature. Gain control of target creature controlled by the same player.
    "I never really liked you, anyway."
    Last edited by TurboGhast; 2020-12-14 at 06:15 PM. Reason: Probably should be rare.
    Link to true signature
    Feel free to sig anything I post, just do so in quote format.

  5. - Top - End - #35
    Barbarian in the Playground
     
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by TurboGhast View Post
    Vicious Backstabbing 3UUB
    Sorcery R
    Destroy target creature. Gain control of target creature controlled by the same player.
    "I never really liked you, anyway."
    Just so you know, you can't cast this with fewer than two targets. That might be intentional, though.
    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
    I have joined the ranks of the FFRPeople Here is my character.

    Thank you to Linkele for creating my avatar!

  6. - Top - End - #36
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Necroticplague View Post
    Coute que Coute 2BB
    [Two figures falling off a tall roof-one looking terrified, and the other incoherent with anger with their hands at the first's throat.]
    Enchantment U
    Discard two cards: Choose an opponent. They discard a card.
    Pay 2 life: Choose an opponent. They lose a life
    Sacrifice two permanents that share a type: Choose a card an opponent controls that shares a type with the sacrificed permanents. Send it to their graveyard.
    "Doesn't matter what happens to me, long as they get what's coming."
    -Yarrick Dell, Amalgamation of Vengeance
    The wordings for these abilities are very unusual. I assume for the most part this is intentionally avoiding the use of the word "target" for some reason (getting around hexproof and protection, etc.). "Send it to the graveyard," though, isn't really a thing. Is it destroyed? Does its controller sacrifice it? It should also say "choose a permanent an opponent controls" since that's what cards are called on the battlefield.


    Quote Originally Posted by +5 Vorpal Bunny View Post
    Dark Teacher's Tragedy 2BB
    (A shadowed chamber with an imperious-looking scholarly figure on a throne... with a knife sticking through him from a rising half-dead figure above.)
    Enchantment - Aura (R)
    Enchant Creature you Control
    Return target creature card from your graveyard to the battlefield tapped. Sacrifice enchanted creature at the end of your turn.
    Ironic... he could save others from death, but not himself.
    - Unnamed Apprentice
    This is a permanent; it has to spell out when you do the ability. I assume it's supposed to be when it enters the battlefield.

    Quote Originally Posted by somethingrandom
    Doomed Lovers 1WB
    Enchantment
    When ~ enters the battlefiled choose 2 creatures. Those creatures each get +1/+1.
    When either creature leaves the battlefield sacrifice ~, the other's controler sacrifices it.
    Their love makes them stronger, it also spells their doom.
    They get +1/+1, like, forever? Might I recommend using +1/+1 counters then? Or some other type of counter so as to designate the two destiny bonded creatures, then an ability giving them +1/+1? That could help with potential memory issues. Also, the card is missing a rarity.
    Last edited by Misothene; 2020-12-17 at 09:14 PM.

  7. - Top - End - #37
    Colossus in the Playground
     
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Tragedy of Love 1R
    Enchantment - Saga
    I: Two target creatures each get +2/+0 and gain double strike for as long as you control Tragedy of Love.
    II: Creatures you control attack this turn if able. Until end of turn, whenever a creature you control attacks, it deals 1 damage to each player.
    III: Choose a creature you control. Sacrifice the rest.

  8. - Top - End - #38
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Misothene View Post
    The wordings for these abilities are very unusual. I assume for the most part this is intentionally avoiding the use of the word "target" for some reason (getting around hexproof and protection, etc.). "Send it to the graveyard," though, isn't really a thing. Is it destroyed? Does its controller sacrifice it? It should also say "choose a permanent an opponent controls" since that's what cards are called on the battlefield.
    1. You're correct in that the assumption for the incredibly wierd wording. If you're gonna have to 2-for-one yourself, it should definitely stick, so I tried to make typical defenses not work.
    2. It's 'sent to the graveyard' to get around indestructible and effects like Tejuru Preserver. They do die (by definition), but they are not destroyed or sacrificed.

    Thanks for pointing that one out, though. I now realize that more standard terminology would be to put it into the graveyard (al la corpse connoisseur Blightsteel, Haunt, and Gravestorm), instead of send it to the graveyard.
    Avatar by TinyMushroom.

  9. - Top - End - #39
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Misothene View Post
    The wordings for these abilities are very unusual. I assume for the most part this is intentionally avoiding the use of the word "target" for some reason (getting around hexproof and protection, etc.). "Send it to the graveyard," though, isn't really a thing. Is it destroyed? Does its controller sacrifice it? It should also say "choose a permanent an opponent controls" since that's what cards are called on the battlefield.




    This is a permanent; it has to spell out when you do the ability. I assume it's supposed to be when it enters the battlefield.



    They get +1/+1, like, forever? Might I recommend using +1/+1 counters then? Or some other type of counter so as to designate the two destiny bonded creatures, then an ability giving them +1/+1? That could help with potential memory issues. Also, the card is missing a rarity.
    Good points edited.

  10. - Top - End - #40
    Ogre in the Playground
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Bold Aerobat 2W
    Creature - Bird Soldier C
    Flying
    When Bold Aerobat attacks or blocks, transform it at the end of combat.
    3/3

    ///

    Crippled Instructor
    Creature - Bird Advisor
    Creatures you control with Flying get +1/+0.
    Crippled Instructor can't attack unless it has Flying.
    2/3
    Last edited by Bucky; 2020-12-18 at 11:45 AM.
    The gnomes once had many mines, but now they have gnome ore.

  11. - Top - End - #41
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    judging will be up later today
    Spoiler: My Homebrew(3.5):
    Show
    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!

  12. - Top - End - #42
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: Kapow's Terminal Disease
    Show

    Incurable Cancer 2B
    Enchantment - Saga U
    [A human lying in bed - obviously sick - surrounded by family]
    (As this Saga enters and after your draw step add a lore counter. Sacrifice after IV)
    I - Put a -1/-1 counter on target creature
    II & III- Put a -1/-1 counter on target creature with a -1/-1 counter on it.
    IV - Destroy target creature with a -1/-1 counter on it.
    "Because there is no glory in illness. There is no meaning to it. There is no honor in dying of." - John Green

    I feel like thematically cancer feels like a more modern disease. The restriction on parts 2&3 I think make this saga a little weak for 3 mana. This card does a good job of having a single creature wither away and the mechanics nicely tell the story.


    Spoiler: Tom's In Fair Verona
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    Star-crossed lovers 2R
    Enchantment - Saga U
    I: Put a lover counter on target creature you control and target creature you don't control. Gain control of these creatures and they gain haste until the end of the turn.
    II-III: Sacrifice a creature with a lover counter

    This is a very interesting act of treason, my only gripe is that I think this card would be a little hard to decipher for someone show doesn't know R&J.


    Spoiler: Mystic's Monster
    Show

    Familial Chimera WB
    Creature - Human Chimera Horror R
    As an additional cost to cast Familial Chimera exile a human from your graveyard and exile a human you control from the battlefield.
    Familial Chimera has protection from creatures with first strike if any of the creatures exiled by it have first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
    5/5

    While the card is while black - and well costed - I feel like the flavor of this card is more UB. This is a creative take on a chimera monster, I like the perversion of white keywords matter. I'm not sure if this is supposed to be a fma reference though.


    Spoiler: Mythmonster's Big Mad
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    Vengeful Rage R
    Enchantment- Aura (C)
    Enchant creature
    When Vengeful Rage enters the battlefield, if a creature died this turn, put two +1/+1 counters on enchanted creature.
    Enchanted creature gets +1/+1 and must attack each turn if able.

    I like this card a lot, I think it is a really interesting common and its sweet that it can be played in a bunch of different ways. However seeking vengeance doesn't feel super tragic to me, I wish we could see more of the enchanted creature's emotional pain somehow. Cool card!



    Spoiler: Necroticplauge's Both go down together
    Show


    Coute que Coute 2BB
    [Two figures falling off a tall roof-one looking terrified, and the other incoherent with anger with their hands at the first's throat.]
    Enchantment U
    Discard two cards: Choose an opponent. They discard a card.
    Pay 2 life: Choose an opponent. They lose a life
    Sacrifice two permanents that share a type: Choose a permanent an opponent controls that shares a type with the sacrificed permanents. Put it into their graveyard.
    "Doesn't matter what happens to me, long as they get what's coming."
    -Yarrick Dell, Amalgamation of Vengeance

    This is an interesting effect that makes me want to try to build some kind of engine. I think it is an interesting choice to have the choose X instead of target X. Also I think the last ability should just say destroy.


    Spoiler: benzayb's Exile
    Show

    Llewellyn, the Forsaken 2UU
    Legendary Creature - Human Child R
    At the beginning of each opponent's upkeep, they create a 0/1 colorless Human Child creature token with cumulative upkeep—Mill 1.
    U: Gain control of target Child token for as long as it has three or less age counters on it.
    Child creatures you control get +1/+1 and have flying.
    1/2

    Llewellyn sounds like an elvish name to me. This card is really cool. I love how you play with age counters but worry that this might be a too powerful self mill engine. Being a 2/3 flyer for 4 + activation makes it fair though.



    Spoiler: +5 vorpal's Dew it
    Show


    Dark Teacher's Tragedy 2BB
    (A shadowed chamber with an imperious-looking scholarly figure on a throne... with a knife sticking through him from a rising half-dead figure above.)
    Enchantment - Aura (R)
    Enchant Creature you Control
    Return target creature card from your graveyard to the battlefield tapped. Sacrifice enchanted creature at the end of your turn.
    Ironic... he could save others from death, but not himself.
    - Unnamed Apprentice

    Probably should say When ~ enters the battlefield return yada yada. I miss read the effect the first several times but the way this works is cool. I think that this could probably cost 3 mana safely. Neat card!


    Spoiler: Dr Guns's Scorpion
    Show


    Scorpion's Betrayal - 1B
    A big green turtle looks over their shoulder to check on their little friend as they ferry it across the river.
    Instant - C
    Destroy target creature. Its controller creates a tapped 1/1 black Scorpion creature token with deathtouch.
    "I thought the story was that the scorpion dies, too?"
    "Sure; it dies when its owner loses the game."
    "What if they win anyway, though?"
    "Then the story gets more interesting."


    This is an okay kill spell, its fun how you play with the story of the turtle and scorp :). I think that with this effect though it could cost B.



    Spoiler: somethingrandom's lovers
    Show

    Doomed Lovers 1WB
    Enchantment R
    When ~ enters the battlefiled put lover counters on 2 creatures. Creatures with lover counters get +1/+1.
    When a creature with a lover counter leaves the battlefield sacrifice ~, the controller of each creature with a lovers counter sacrifices it.
    Their love makes them stronger, it also spells their doom.


    I like how this is done and there are probably a number of interesting ways to play this card. Good job.


    Spoiler: Personification's Hero's Journey
    Show


    Saga of the Champion 1WW
    Enchantment - Saga R
    [I] Put a hero counter on target creature you control. It gets +1/+1, trample, vigilance, and lifelink.
    [II] Exile target enchantment or creature an opponent controls.
    [III] Sacrifice all permanents you control with hero counters.

    This seems strong I think the effects are appropriate in white at this cost and I think tells a decent story.


    Spoiler: Turboghast's Stabbings
    Show


    Vicious Backstabbing 3UUB
    Sorcery R
    Destroy target creature. Gain control of target creature controlled by the same player.
    "I never really liked you, anyway."

    I wonder if this could be an uncommon but this is a great 2 for 1.


    Spoiler: LaZodiac's Heartbreaker
    Show


    Tragedy of Love 1R
    Enchantment - Saga
    I: Two target creatures each get +2/+0 and gain double strike for as long as you control Tragedy of Love.
    II: Creatures you control attack this turn if able. Until end of turn, whenever a creature you control attacks, it deals 1 damage to each player.
    III: Choose a creature you control. Sacrifice the rest.

    +2/+0 and double strike is very strong on two creatures. I think this might be a little much, but at least it can only be played at sorcery speed.



    Spoiler: Buckey's Fall Guys
    Show


    Bold Aerobat 2W
    Creature - Bird Soldier C
    Flying
    When Bold Aerobat attacks or blocks, transform it at the end of combat.
    3/3

    ///

    Crippled Instructor
    Creature - Bird Advisor
    Creatures you control with Flying get +1/+0.
    Crippled Instructor can't attack unless it has Flying.
    2/3


    This is a cool common for a transform set! I wonder if the injured side should be able to attack on the ground. I also like how the backside gains a lord effect. Nice card :)



    Spoiler: Top 3
    Show

    Shout out to all the tragic love cards. I had some trouble picking through them since they started to blend together in my mind.
    Bold Aerobat
    Llewellyn, the Forsaken
    Coute que Coute
    Spoiler: Winner
    Show

    Llewellyn, the Forsaken I thought that using children with age counters was a really creative idea!
    benzayb!

    Spoiler: My Homebrew(3.5):
    Show
    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!

  13. - Top - End - #43
    Ogre in the Playground
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Quiddle View Post
    Llewellyn sounds like an elvish name to me.
    It's distinctly Welsh.
    Last edited by Bucky; 2020-12-20 at 08:25 PM.
    The gnomes once had many mines, but now they have gnome ore.

  14. - Top - End - #44
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Wow, thanks! For the curious, the name is based on the Llewelyn Davies children.

    This week, choose a trope and make a card based on it.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  15. - Top - End - #45
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    Default This Post Will Ruin Your Life

    *gasp* You linked us to the forbidden site! The bane of readers, the swallower of time! You monster! How could you!?

    Actually, that gives me a very neat idea for a card.


    Life-Breaking Binge XUBR
    Sorcery - MR
    (A large crystal ball with images that looks suspiciously like articles on different tropes in fiction dominates the picture, with 'Mad Scientist' on the left, 'Evil Overlord List' to the right, 'Archive Binge' on top and 'Go Mad From the Revelation' in the center. Over the crystal ball, a clearly disheveled, emaciated, and now screaming mage is seen frantically pawing through these images, motioning up to bring up another article from the bottom; the words 'Eld' and 'Ab' can be seen drifting up as his hands fray away from black fire, his body vanishes into blue mist and his mouth and eyes combust in red flame. A giant fanged mouth and pair of eyes in these colors can be seen behind him as the background fades to black...)

    You may spend only blue, black and/or red mana to pay X. If X is 5 or greater, this spell can't be countered.

    Target player exiles a card from their hand. If they can't, exile the top card of their library. Repeat this process X-1 times. Then, they exile the top X cards of their library. Life-Breaking Binge than deals X damage to them. This damage can't be prevented.

    'Just one... more... artic-'
    - Last words of Master Mage Kath'mor
    Last edited by +5 Vorpal Bunny; 2020-12-24 at 09:57 AM.

  16. - Top - End - #46
    Barbarian in the Playground
     
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Death of a Thousand Cuts W

    Enchantment-Aura C
    Whenever combat damage would be dealt to enchanted creature, instead put that many scratch counters on it. Enchanted creature gets -0/-X, where X is the number of scratch counters on it.
    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
    I have joined the ranks of the FFRPeople Here is my character.

    Thank you to Linkele for creating my avatar!

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Open Secret U
    Enchantment R
    Every player plays with the top card of their library revealed.
    Jasnah avatar by Zea Mays

  18. - Top - End - #48
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    No Time to Explain U
    Instant U
    Counter target spell. If that spell is countered this way, put that card on the top its owner’s library instead of into that player’s graveyard. That player may scry 3, then draw a card.
    Scry 3.
    I DON'T HAVE TIME TO GO OVER THIS AGAIN YOU IDIOT!!!
    Last edited by mystic1110; 2020-12-28 at 10:49 PM.

  19. - Top - End - #49
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Eye Beams 1RW
    Enchantment - Aura U
    Enchant Creature
    Enchanted creature has Vigilance and "{T}: This creature deals 2 damage to target attacking or blocking creature."
    The gnomes once had many mines, but now they have gnome ore.

  20. - Top - End - #50
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by mystic1110 View Post
    No Time to Explain U
    Instant C
    Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard.
    I DON'T HAVE TIME TO GO OVER THIS AGAIN YOU IDIOT!!!
    Is there a reason this isn't template as "Return target spell to its owner's hand"?
    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
    I have joined the ranks of the FFRPeople Here is my character.

    Thank you to Linkele for creating my avatar!

  21. - Top - End - #51
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Just copied the wording on remand. I guess it doesn't work on spells that can't be countered :/

  22. - Top - End - #52
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    El Dorado
    Legendary Land R
    [A golden city]

    ~ enters the battlefield tapped.
    When ~ enters the battlefield, sacrifice
    any number of creatures and put the same number of wealth counters on ~.

    T: C
    T, sacrifice a creature: Put a wealth counter on ~.

    T, remove X wealth counters from ~: Search your library for an artifact with CMC X (X can't be 0) and put it on the battlefield. Shuffle your library.
    Last edited by Kapow; 2020-12-23 at 05:53 PM. Reason: Link supplied

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    I just hit random trope a few times until I got one that caught my eye, and it happened to be... Squirrels in my Pants.

    Squirrel Mobbing 1GW
    Enchantment- Aura (U)
    Enchant creature
    Squirrel Mobbing enters the battlefield with three squirrel counters on it.
    Enchanted creature can't attack or block. It loses all abilities and has "T: Target opponent creates a 1/1 green Squirrel creature token. Remove a squirrel token from Squirrel Mobbing. Then, if it has no squirrel counters on it, sacrifice Squirrel Mobbing."

  24. - Top - End - #54
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Not Too Dead to Save the Day B
    Instant-U
    Cast only if it is not your turn. Put target creature card from a graveyard onto the battlefield under your control. Sacrifice it at the end of the turn.
    Avatar by TinyMushroom.

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Powered By A Forsaken Child

    Heart of a Forsaken Child 2
    Artifact R
    2,T: Until end of turn, another target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

    "It's powered by a FORSAKEN CHILD!?"
    "Might be, kind of — I mean, I didn't use the whole thing!"
    A fundamental truth about existence: All is to be laughed at.

    Lawful Evil with Chaotic Good tendencies. Have fun figuring that out.

    How to deal with Slowbro in Gen 1:
    1. Mewtwo
    2. there is no #2.

    Quote Originally Posted by Man_Over_Game View Post
    Well, that makes you Dr. Robotnik. So...yeah?

  26. - Top - End - #56
    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by mythmonster2 View Post
    I just hit random trope a few times until I got one that caught my eye, and it happened to be... Squirrels in my Pants.
    Yes, I did the same thing

  27. - Top - End - #57
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    GnomeWizardGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Blade on a Stick 2
    Artifact Equipment U
    When ~ enters the battlefield create a 1/1 Soldier token and equip ~ to it.
    Equiped creature gets +1/+0 and has first strike
    When equiped creature blocks it gets +2/0.
    Equip token creature 1

  28. - Top - End - #58
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    Kobold

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Based on Ornamental Weapon:

    Ceremonial Blade 1
    Artifact- Equipment U
    Equipped creature gets +1/+0 and menace.
    Whenever equipped creature deals combat damage to a creature, sacrifice Ceremonial Blade.
    Equip 1

    Quote Originally Posted by +5 Vorpal Bunny View Post
    Life-Breaking Binge XUBR
    Sorcery - MR
    Spend only Blue, Black and Red mana to pay for X. If X is 5 or more, this spell cannot be countered.

    Target player exiles X cards from their library, than exiles X cards from their hand, than takes X damage. Damage taken this way cannot be prevented. If their hand would be emptied this way, they exile additional cards from their library equal to the difference.

    'Just one... more... artic-'
    - Last words of Master Mage Kath'mor
    You need to specify where in the library the cards are exiled from, and the last effect has to be worded in a very particular way for the rules to actually parse it. I think the proper templating for this card (cleaning up a few other things as well) would be:
    "You may spend only blue, black and/or red mana to pay X. If X is 5 or greater, this spell can't be countered.
    Target player exiles a card from their hand. If they can't, exile the top card of their library. Repeat this process X-1 times. Then, they exile the top X cards of their library. Life-Breaking Binge deals X damage to them. This damage can't be prevented."

    Quote Originally Posted by Kapow View Post
    El Dorado
    Legendary Land R
    [A golden city]

    ~ enters the battlefield tapped.
    When ~ enters the battlefield, sacrifice
    any number of creatures and put the same number of wealth counters on ~.

    T, sacrifice a creature: Put a wealth counter on ~.

    T, remove X wealth counters from ~: Search your library for an artifact with CMC X and put it on the battlefield without paying its mana cost. Shuffle your library.
    You don't need the "without paying its mana cost" when you're just slamming things onto the battlefield; you only need that if the cards are actually being cast, which in this case they're not.
    A couple other suggestions that aren't about whether the card works under the rules, so feel free to take or leave them:
    1. Wizards hasn't printed a land with no mana ability in quite some time, because people tend to play them wrong, for example, they'll just count the number of lands they have to determine how big they can make an X spell, etc. and forget that one doesn't produce mana. It also makes it harder for opponents sitting across the table to figure out how much mana you have potentially available. That's why most nonbasics at least have "Tap: add C."
    2. The last ability is extremely powerful in any environment with artifacts that have CMC 0. I suggest adding the rider "X can't be zero" so that players have to actually use some counters to use the card.

  29. - Top - End - #59
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    OrcBarbarianGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Misothene View Post
    You don't need the "without paying its mana cost" when you're just slamming things onto the battlefield; you only need that if the cards are actually being cast, which in this case they're not.
    A couple other suggestions that aren't about whether the card works under the rules, so feel free to take or leave them:
    1. Wizards hasn't printed a land with no mana ability in quite some time, because people tend to play them wrong, for example, they'll just count the number of lands they have to determine how big they can make an X spell, etc. and forget that one doesn't produce mana. It also makes it harder for opponents sitting across the table to figure out how much mana you have potentially available. That's why most nonbasics at least have "Tap: add C."
    2. The last ability is extremely powerful in any environment with artifacts that have CMC 0. I suggest adding the rider "X can't be zero" so that players have to actually use some counters to use the card.
    Thanks for proofreading ;)

    1. I understand where you're coming from and it makes sense to me
    I just wanted to nitpick, that there is at least one recent land without mana ability (e.g. Fabled Passage)

    2. Good catch.

    I will implement your advice (and hope that's okay to do so)

  30. - Top - End - #60
    Barbarian in the Playground
     
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Kapow View Post
    Thanks for proofreading ;)

    1. I understand where you're coming from and it makes sense to me
    I just wanted to nitpick, that there is at least one recent land without mana ability (e.g. Fabled Passage)

    2. Good catch.

    I will implement your advice (and hope that's okay to do so)
    Fetches are the exception, and are in a different category because they all grab lands that do tap for mana.
    Stop using good evidence and logic that makes sense to refute points, that's my job
    Lots of people seem to use blue for sarcasm, I decided I should too
    Quote Originally Posted by nabcif View Post
    Nitpick: I believe you'll find that only our heads explode. Page 43 of Book of Pedantic Forumites, if memory serves.
    I have joined the ranks of the FFRPeople Here is my character.

    Thank you to Linkele for creating my avatar!

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