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  1. - Top - End - #601
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Reflection 1U
    <A wizard looks somberly into a mirror while magic bounces off of it>
    Enchantment R
    Whenever your opponent casts a spell you may reveal a card with the same name from your sideboard. If you do place that card in your hand then counter that spell.
    When you know yourself you can defeat yourself.
    Spoiler: My Homebrew(3.5):
    Show
    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!

  2. - Top - End - #602
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Girl with the Pearl Earing 2W
    Creature - Human Townsfolk R
    When Girl with the Pearl Earing enters the battlefield create a Treasure Token and Investigate.
    As long as you control a Treasure Token, you have hexproof.
    As long as you control a Clue Token, prevent all damage that would be dealt to you.
    "Don't you just want to lay down your arms and paint her mysteries?"
    0/1

  3. - Top - End - #603
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: I started questioning the wisdom of making too many token land copies
    Show
    Prolific Cartographer - 3G
    Creature - Elf Scout U
    Vigilance
    When Prolific Cartographer enters the battlefield, create a token that's a copy of target land you control.
    3/2


    Unbroken Stroke - XU
    A hand is drawing a long line with a paintbrush connected to a little hose. In the background, a construct seems to be pouring paint into whichever vat the hose draws from.
    Instant - R
    Choose a color. Reveal cards from the top of your library until you reveal X cards or you reveal a card that's not the chosen color, whichever occurs first. Put all cards revealed this way into your hand.
    Last edited by Dr.Gunsforhands; 2022-03-01 at 12:23 AM.
    Avatar by the Ninja Chocobo.

  4. - Top - End - #604
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Apologies for the delay, I'll give 24 hours for submissions before giving judgment.

    Edit: Submissions are now closed, judgment will come later today.
    Last edited by mythmonster2; 2022-03-10 at 01:53 PM.

  5. - Top - End - #605
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: ben-zayb: Lorehold Curator
    Show
    Quote Originally Posted by ben-zayb View Post
    Lorehold Curator WW
    Creature - Human Noble U
    1W: Create Exhibit, a colorless artifact token with "At the beginning of your upkeep, gain 1 life." Then, exile target sorcery or instant card in a graveyard with that artifact.
    "'Reflection' is a celebration of Veyran's humble roots and features twenty of the Prismari master's most renowned works from her Monoblue Period." -Gavion, Lorehold Curator
    2/2
    Flavor here is nice. Rules-wise, I'm not sure that "exile X with that artifact" would work, and it'd be simpler to just have the Curator exile the card instead. As for power, this would be really good in lifegain decks, since they often want lots of small triggers of lifegain, plus you can start stacking the Exhibits quite quickly to shut down aggro. Maybe make it so you have to exile a card to be able to get the exhibit, so that there's a limit on how many you can make.


    Spoiler: Quiddle: Reflection
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    Quote Originally Posted by Quiddle View Post
    Reflection 1U
    <A wizard looks somberly into a mirror while magic bounces off of it>
    Enchantment R
    Whenever your opponent casts a spell you may reveal a card with the same name from your sideboard. If you do place that card in your hand then counter that spell.
    When you know yourself you can defeat yourself.
    So, on its own, it's a do-nothing card, and it works best against a mirror match. However, I think the play pattern of this is going to un-fun enough that it wouldn't be a good idea to print it. Either your sideboard doesn't match up and it's useless, or your sideboard matches up perfectly and you get multiple counterspells and draws for only 2 mana.


    Spoiler: mystic1110: Girl With the Pearl Earring
    Show
    Quote Originally Posted by mystic1110 View Post
    Girl with the Pearl Earing 2W
    Creature - Human Townsfolk R
    When Girl with the Pearl Earing enters the battlefield create a Treasure Token and Investigate.
    As long as you control a Treasure Token, you have hexproof.
    As long as you control a Clue Token, prevent all damage that would be dealt to you.
    "Don't you just want to lay down your arms and paint her mysteries?"
    0/1
    This feels way too close to a 3 mana Platinum Angel to me. Saddle this up with Protection, Hexproof, or Indestructibility, don't use up the Clue token, and most ways of you losing the game are gone. Even if it does get insta-killed, you still get benefit from the tokens, and this is an amazing blink target.


    Spoiler: Dr.Gunsforhands: Unbroken Stroke
    Show
    Quote Originally Posted by Dr.Gunsforhands View Post
    Unbroken Stroke - XU
    A hand is drawing a long line with a paintbrush connected to a little hose. In the background, a construct seems to be pouring paint into whichever vat the hose draws from.
    Instant - R
    Choose a color. Reveal cards from the top of your library until you reveal X cards or you reveal a card that's not the chosen color, whichever occurs first. Put all cards revealed this way into your hand.
    This would be a really good draw spell, if it wasn't hampered by the fact that lands are colorless, which means that often you'll only be drawing 2-4 cards no matter how much you put into X. On the other hand, without that drawback, it'd be quite busted since you could just name a color that's not in your deck and it'd be a better Blue Sun's Zenith. I can't really think of a good way to balance it properly.



    Spoiler: And the winner is...
    Show
    ben-zayb, with Lorehold Curator!

  6. - Top - End - #606
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    @mythmonster2: Thanks! My templating was clunky, but it was meant to only activate if there's a target instant/sorcery card to exile from a graveyard.



    For this next challenge, Jin-Gitaxias tasked you to research and make a phyrexian version of an existing non-creature* permanent. Lands, artifacts, enchantments, and even planeswalkers are all fair game!

    *it can't have an ability that let's it become a creature
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  7. - Top - End - #607
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: Probably the better entry but the Mox feels more interesting to talk about
    Show
    Phyrexian Plateau
    This card's cool art is always hidden behind its huge price tag.
    Land - Mountain Plains R
    (T: Add R or W)
    Whenever Phyrexian Plateau is tapped for mana, you get a poison counter. (A player with ten or more poison counters loses the game.)

    Spoiler: Cycle Shenanigans
    Show
    A problem arises for the cards in this cycle that were two words to begin with. "Phyrexian Volcanic Island," feels like a mouthful, for example. So, those members of the new cycle would have their names shortened:

    Volcanic Island -> Phyrexian Seamount
    Tropical Island -> Phyrexian Key
    Underground Sea -> Phyrexian Well


    Norn's Mox - (w/p)(w/p)(w/p)
    Artifact - MR
    T, pay 2 life: Add W
    Last edited by Dr.Gunsforhands; 2022-03-18 at 09:46 PM.
    Avatar by the Ninja Chocobo.

  8. - Top - End - #608
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Mycosynth-Laced Furnace
    Legendary Artifact Mountain Land-M
    T:Add C. If this mana is used to cast an artifact or phyrexian spell, it enters the battlefield with an infect counter.
    Avatar by TinyMushroom.

  9. - Top - End - #609
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Perfection of the Fittest 2(g/p)
    Enchantment R
    Pay 2 life, G, Discard a creature card: Search you library for an artifact card that has the same mana value as the discarded creature. Put it into your hand then shuffle your library.


    Spoiler: oops not a permanent
    Show
    Perfecting Salve (W/P)
    Instant C
    Gain 3 life or prevent the next three damage that would be dealt to target permanent this turn.
    If you control 3 or more artifacts draw a card.
    Healers hands can only do so much. Send them to the artificers.




    so it costs W or 2 life
    Last edited by Quiddle; 2022-03-11 at 10:20 PM.
    Spoiler: My Homebrew(3.5):
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    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!

  10. - Top - End - #610
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    March of the Germs 3(B/P)
    Enchantment
    Each Equipment has Living Weapon.

  11. - Top - End - #611
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Phyrexian Wellspring
    Land R
    ~ enters the battlefield tapped
    T: Add 1
    (1/p)(1/p), T: Add 2 mana of any colour to your mana pool.

    Genetic phyrexian mana doesn't exist now as far as I'm aware but it shouldn't be an issue. Bit of a mana fixer but also allows you to ramp a little if you pay through the nose.
    Being a mime means never having to say you're sorry.

  12. - Top - End - #612
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Everyone has 24 hours to make any last-minute (or last-24hour) submissions or changes.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  13. - Top - End - #613
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: Dr.Gunsforhands - Norn's Mox
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    Quote Originally Posted by Dr.Gunsforhands View Post
    Norn's Mox - (w/p)(w/p)(w/p)
    Artifact - MR
    T, pay 2 life: Add W
    I agree that the dual-lands are overall better designed. The concept of a Phyrexian Mox is intriguing. That said, Phyrexian mana is supposed to make both choices reasonable and I don't see a lot of realistic scenarios where I'd pay WWW over 6 life to get a W rock. Not to mention it's also in white, where life costs can be easier to regain anyway.
    Spoiler: Necroticplague - Mycosynth-Laced Furnace
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    Quote Originally Posted by Necroticplague View Post
    Mycosynth-Laced Furnace
    Legendary Artifact Mountain Land-M
    T:Add C. If this mana is used to cast an artifact or phyrexian spell, it enters the battlefield with an infect counter.
    I'm not quite sure how to rate this card based on its ability, as that would ultimately depend on what "infect counters" do in the set it's in. Are they supposed to be beneficial, or do they give drawbacks?
    Spoiler: Quiddle - Perfection of the Fittest
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    Quote Originally Posted by Quiddle View Post
    Perfection of the Fittest 2(g/p)
    Enchantment R
    Pay 2 life, G, Discard a creature card: Search you library for an artifact card that has the same mana value as the discarded creature. Put it into your hand then shuffle your library.
    I think green gets enough cards that bend or break its color pie, and I'm not sure we really need to add artifact tutor to that list. Survival of the Fittest's Phyrexian equivalent may be better either as a color-shifted version (perfection as a concept can work off blue or white too) or as tutor for a Phyrexian creature instead of an artifact.

    Perfecting Salve has a cleaner and a more interesting design to me.
    Spoiler: mystic1110 - March of the Germs
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    Quote Originally Posted by mystic1110 View Post
    March of the Germs 3(B/P)
    Enchantment
    Each Equipment has Living Weapon.
    Interesting take on Karn's Touch March of the Machines. It lacks rarity, but I guess it's also a rare?

    It's a fun addition in Modern decks with Colossus Hammer type of shenanigans. I'd consider adding a "Germs you control get +1/+1" to make it a more viable for Equipments that don't pump P/T, which is commonplace in Standard.
    Spoiler: Tom the Mime - Phyrexian Wellspring
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    Quote Originally Posted by Tom the Mime View Post
    Phyrexian Wellspring
    Land R
    ~ enters the battlefield tapped
    T: Add 1
    (1/p)(1/p), T: Add 2 mana of any colour to your mana pool.
    It does plenty of things that range from okay to good as their own land card; either a really painful ramp for any single color, a souped-up painland with a bit of extra cost (1 generic + 2 life for 2 colored mana), or a straight-up mana fixer. All of those in a single land, though, may be a little too good.


    Spoiler: Runner-up
    Show
    Tom the Mime with Phyrexian Wellspring

    Spoiler: Winner
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    mystic1110 with March of the Germs
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  14. - Top - End - #614
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Thank you!

    Next challenge - make a card inspired by the Illuminati!

  15. - Top - End - #615
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    In hindsight, the wellspring would've been better without the tap for generic to drop the utility in forcing you to at least 2 life to get any net mana from it.

    Secret Funds
    Conspiracy U
    Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
    Whenever you cast a spell with the chosen name, create a treasure token.

    Because what other type and subtype would you choose for an Illuminati card.
    Last edited by Tom the Mime; 2022-03-21 at 10:18 PM.
    Being a mime means never having to say you're sorry.

  16. - Top - End - #616
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Deep Cover UU
    Enchantment - Aura R
    Enchant creature you don't own.
    When Deep Cover enters the battlefield exile a card from your hand facedown then draw a card.
    When enchanted creature does combat damage to a player its owner sacrifices it then if the card exiled with Deep Cover is a creature you may put it onto the battlefield under its owner's control.
    Last edited by Quiddle; 2022-03-22 at 11:15 AM.
    Spoiler: My Homebrew(3.5):
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    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!

  17. - Top - End - #617
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Double Agency 1UR
    Enchantment - Aura U
    Enchant Creature

    You control enchanted creature during your turn.

    Enchanted creature has Haste.
    Last edited by Bucky; 2022-03-31 at 03:02 AM. Reason: mana cost
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  18. - Top - End - #618
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Architect of Inequity - 1WB
    Creature - Vampire R
    Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
    Each creature you don't control enters the battlefield with an additional -1/-1 counter on it.
    3/3
    Avatar by the Ninja Chocobo.

  19. - Top - End - #619
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Secret Society Journeyman UR
    Creature - Goblin Rogue U
    T: Tap target creature. It doesn't untap during its controller's next untap unless they have you create a Treasure token.
    "It's not a fee—it's your, uh, tribute of acceptance. Listen, if you turn to page 5, it states our Old-Throne Order actually orchestrated the Brother's War and..."
    2/2
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  20. - Top - End - #620
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Scheming Pyramid 1GW
    Artifact Creature- Construct Advisor R
    Whenever another creature enters the battlefield under your control, put a brick counter on Scheming Pyramid.
    Other creatures you control get +1/+1 for every three brick counters on Scheming Pyramid.
    As long as Scheming Pyramid has three or more brick counters on it, it has lifelink and vigilance.
    As long as Scheming Pyramid has nine or more brick counters on it, it gets +6/+6 and has trample.
    3/3

  21. - Top - End - #621
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Judging later tonight/tomorrow.

  22. - Top - End - #622
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: Misonthene
    Show
    Quote Originally Posted by Misothene View Post
    Scheming Pyramid 1GW
    Artifact Creature- Construct Advisor R
    Whenever another creature enters the battlefield under your control, put a brick counter on Scheming Pyramid.
    Other creatures you control get +1/+1 for every three brick counters on Scheming Pyramid.
    As long as Scheming Pyramid has three or more brick counters on it, it has lifelink and vigilance.
    As long as Scheming Pyramid has nine or more brick counters on it, it gets +6/+6 and has trample.
    3/3
    I like it but sort of feel like it should have been weirder - that said it's an interesting mix of vertical and horizontal growth on one creature.


    Spoiler: Ben-Zayb
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    Quote Originally Posted by ben-zayb View Post
    Secret Society Journeyman UR
    Creature - Goblin Rogue U
    T: Tap target creature. It doesn't untap during its controller's next untap unless they have you create a Treasure token.
    "It's not a fee—it's your, uh, tribute of acceptance. Listen, if you turn to page 5, it states our Old-Throne Order actually orchestrated the Brother's War and..."
    2/2
    I really like this tax concept - it's fairly clever and sort of justifies the red as the treasure creation color.

    Spoiler: Dr.Gundsforhands
    Show
    Quote Originally Posted by Dr.Gunsforhands View Post
    Architect of Inequity - 1WB
    Creature - Vampire R
    Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
    Each creature you don't control enters the battlefield with an additional -1/-1 counter on it.
    3/3
    This is a card I can see in a masters set, but generally wizards avoids using both +1 and -1 counters in the same set, that said even if they do, this is a powerful card much cheaper than Elesh Norn which is essentially double this effect.


    Spoiler: Bucky
    Show
    Quote Originally Posted by Bucky View Post
    Double Agency 1UR
    Enchantment - Aura U
    Enchant Creature

    You control enchanted creature during your turn.

    Enchanted creature has Haste.
    This is an interesting mix on control magic - each player gets to attack with the creature each turn. It's more like a recurring act of treason or the like. I think it should probably be a rare, but otherwise looks great!


    Spoiler: Quiddle
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    Quote Originally Posted by Quiddle View Post
    Deep Cover UU
    Enchantment - Aura R
    Enchant creature you don't own.
    When Deep Cover enters the battlefield exile a card from your hand facedown then draw a card.
    When enchanted creature does combat damage to a player its owner sacrifices it then if the card exiled with Deep Cover is a creature you may put it onto the battlefield under its owner's control.
    I like this a lot - it's essentially a "do not attack unless you want me to get a free fatty" - I think it's appropriately costed as you can probably combine this with Goad and force an attack. Very Nice!


    Spoiler: Tom the Mine
    Show
    Quote Originally Posted by Tom the Mime View Post
    In hindsight, the wellspring would've been better without the tap for generic to drop the utility in forcing you to at least 2 life to get any net mana from it.

    Secret Funds
    Conspiracy U
    Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
    Whenever you cast a spell with the chosen name, create a treasure token.

    Because what other type and subtype would you choose for an Illuminati card.
    Honestly, I have a hard time understanding the balance of Conspiracies as I don't ever play that format, but it seems fine, although I would guess a bit weak? Sorry again - i'm out of my depth here.


    Spoiler: Winner
    Show
    Between Quiddle and Ben-Zayb for me, but . . Quiddle manages to win with Deep Cover

  23. - Top - End - #623
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Thanks mystic!


    make a non-black card that depicts a graveyard or something happening in a graveyard
    Last edited by Quiddle; 2022-04-01 at 10:44 AM.
    Spoiler: My Homebrew(3.5):
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    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!

  24. - Top - End - #624
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Grave Vines G
    (Illustration, featuring white-flowering vines climbing a sepulcher)
    Creature - Plant Wall U
    Defender (Grave Vines can't attack)
    At the beginning of your upkeep, put target creature card in a graveyard on the bottom of its owner's library. If you do, put a +1/+1 counter on Grave Vines.
    0/2
    Last edited by Bucky; 2022-04-05 at 03:09 PM.
    The gnomes once had many mines, but now they have gnome ore.

  25. - Top - End - #625
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Hungry Shadowland
    (In this setting, a Shadowland is an area of the material realm that is temporarily coterminous with the realm of the underworld. It is prowled by the twisted half-souls known as hungry ghosts, and is assuredly very spooky.)
    Land - Swamp R (Canadian Highlander Masters)
    Whenever Hungry Shadowland is tapped for mana, sacrifice a creature.
    -
    Edit: True talk, I totally missed that this round was supposed to be a non-black card, yet it seems that I accidentally met the condition anyway.
    Last edited by Dr.Gunsforhands; 2022-04-01 at 12:55 PM.
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Cemetery Parrots G
    Creature - Bird (U)
    Flying
    T: Choose a color of a card in your graveyard. Add one mana of that color.
    0/1

  27. - Top - End - #627
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Survivor's Guilt W
    Enchantment- Aura C
    Enchant creature
    Morbid- You may cast Survivor's Guilt only if a creature died this turn.
    Enchanted creature can't attack or block.

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Crocodile Tears 1WU
    Enchnatment - Aura Curse R
    Enchant player
    If a creature dying would cause a triggered ability of a permanent enchanted player controls to trigger, they draw a card instead.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  29. - Top - End - #629
    Dwarf in the Playground
     
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: bucky
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    Grave Vines G
    (Illustration, featuring white-flowering vines climbing a sepulcher)
    Creature - Plant Wall U
    Defender (Grave Vines can't attack)
    At the beginning of your upkeep, put target creature card in a graveyard on the bottom of its owner's library. If you do, put a +1/+1 counter on Grave Vines.
    0/2

    I like it, cheap and slow graveyard hate that builds a defense as it goes. Seems like a solid uncommon in a set with graveyard shenanigans.


    Spoiler: dr gunsforhands
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    Hungry Shadowland
    (In this setting, a Shadowland is an area of the material realm that is temporarily coterminous with the realm of the underworld. It is prowled by the twisted half-souls known as hungry ghosts, and is assuredly very spooky.)
    Land - Swamp R (Canadian Highlander Masters)
    Whenever Hungry Shadowland is tapped for mana, sacrifice a creature.

    Strictly worse swamp! I think its neat to give a free sac outlet to decks that want it and the fact that this is fetch-able means theres definite consideration for it. Its a little awkward that the trigger isn't part of tapping it and so can be responded to but all in all a fine card.


    Spoiler: mystic1110
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    Cemetery Parrots G
    Creature - Bird (U)
    Flying
    T: Choose a color of a card in your graveyard. Add one mana of that color.
    0/1

    Thanks for the link
    A grave dependent birds of paradise, works nicely and wont power out 3 mana things on turn 2. Nicely done.


    Spoiler: misothene
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    Survivor's Guilt W
    Enchantment- Aura C
    Enchant creature
    Morbid- You may cast Survivor's Guilt only if a creature died this turn.
    Enchanted creature can't attack or block.

    The flavor is pretty sick here and a restricted 1/2 off pacifism is good power level-wise. Only gripe is that if you toss it on the creature that killed your dead creature the flavor fails. Cool card!


    Spoiler: ben-zayb
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    Crocodile Tears 1WU
    Enchnatment - Aura Curse R
    Enchant player
    If a creature dying would cause a triggered ability of a permanent enchanted player controls to trigger, they draw a card instead.

    This is a neat death effect hate. I think its a little weak for 3 being a hate card that doesn't replace itself and doesn't just shut off what its hating on. I guess you could try to build around putting it on yourself but thats a lot of hoops to draw a couple more cards.





    Spoiler: Week's Winner
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    Bucky!
    Spoiler: My Homebrew(3.5):
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  30. - Top - End - #630
    Ogre in the Playground
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Next challenge: Design a Wall.

    Must be a creature, must have the "Wall" subtype.
    Last edited by Bucky; 2022-04-07 at 06:28 PM.
    The gnomes once had many mines, but now they have gnome ore.

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