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2022-06-15, 08:30 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
The Hellfighters 2WR
Creature - Human Soldier M
Menace
If The Hellfighters is attacking prevent all damage that would be dealt to it.
Whenever The Hellfighters attacks for the first time each turn, if The Hellfighters is equipped, untap it. After this phase, there is an additional combat phase.
“And They Thought We Couldn't Fight”
4/4
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2022-06-16, 09:23 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Defensive Trenches 2W
Artifact U
Creatures you control gain first strike while defending.Being a mime means never having to say you're sorry.
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2022-06-18, 12:37 AM (ISO 8601)
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- Jul 2008
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Elesh Norn, Splicemaster General - 3WW
Legendary Creature - Phyrexian Praetor MR
Modified creatures you control have Double Strike.
Graft 3
0/3Last edited by Dr.Gunsforhands; 2022-06-19 at 09:26 PM.
Avatar by the Ninja Chocobo.
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2022-06-19, 06:38 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I've a few too many Ideas.
The Unkillable Soldier RW
Legendary Creature- Human Soldier M
~ cannot die.
If you would control more than one ~, shuffle all but one ~into your library.
"Frankly, I had enjoyed the war."
2/1
Spoiler: Other IdeasHounds of Hell 1RW
Creature- Dog Soldiers R
When ~ blocks or becomes blocked, ~ get +1/+1 until end of turn.
When ~ is blocked, untap ~ and there is another combat after this one.
At the beginning of combat, if ~'s power is 6 or greater enemies can't block until end of turn.
Kill. Fight. Die.
Water Storage Project 1
Enchantment- U
Opponents can't look at your hand or search your library.
1,T:Exile a card from your hand face down.
4,T:Turn all cards exile with ~ face up. If there a 4 or more card types amongst those cards, exile ~ and then return it to the battlefield transformed. You may play the exiled cards this turn without paying their mana costs.
///
Armored War Wagon
Artifact- Vehicle U
Vigilance, Indestructible
Crew 3
You may mill 1 instead of paying the crew cost.
7/7
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2022-06-26, 07:12 PM (ISO 8601)
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- Nov 2008
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I don't have the time to do full comments this week, but Tom the Mime wins with the simple Defensive Trenches.
The gnomes once had many mines, but now they have gnome ore.
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2022-06-27, 12:06 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks. Challenge: Blast from the past - make a card with Hideaway
Being a mime means never having to say you're sorry.
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2022-06-28, 11:10 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Threatening Parcel 1RR
Artifact R
Hideaway 6
Threatening Parcel enters the battlefield with 2 delivery counters on it.
At the beginning of your upkeep remove a delivery counter from Threatening Parcel then if the last one is removed this way you may play the exiled card without paying its mana cost.
At the beginning of your opponents upkeep they may choose to have you sacrifice Threatening Parcel, if they do you may reveal a land exiled with it to have Threatening Parcel deal 5 to each opponent.Last edited by Quiddle; 2022-06-28 at 11:28 AM.
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2022-06-28, 02:53 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Logarimythic Function 2
Artifact - U
Logarimythic Function enters the battlefield tapped.
A deck can have any number of cards named Logarimythic Function.
Hideaway 2 (When this artifact enters the battlefield, look at the top two cards of your library, exile one face down, then put the other on the bottom.)
Whenever you cast a spell with the same name as this card, if this card is untapped, you may sacrifice it and if you do you may play the exiled card without paying its mana cost.
There must be a way to make the formula work out! - Math wizard's last words.
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2022-07-01, 04:47 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Renegade Waystation
Land R
~ enters the battlefield tapped.
Hideaway 4.
T: Add C
Revolt - 1, T: You may play the exiled card without paying its mana cost. Activate only as a sorcery and only if a permanent you controlled left the battlefield this turn.Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2022-07-01, 06:54 PM (ISO 8601)
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- Jul 2008
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Moonglove Smuggler - 1B
Creature - Elf Assassin U
Deathtouch, Hideaway 5
1B, put the exiled card into its owner's graveyard: Destroy target creature or planeswalker with the same mana value as the exiled card.
1/2Avatar by the Ninja Chocobo.
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2022-07-05, 07:35 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Been a bit over week so lets go with the four entries.
Spoiler: QuiddleI think something might have been lost in edits but it just doesn't seem very good. Your opponent is always going to pass an the first upkeep and will probably trigger it on the second unless they're desperate or confident enough knowing your deck that there isn't likely to be anything 6 cards deep that could really hurt. So if they trigger it and you predicted right and chose a land, it's a lava axe for 1 less with a delayed until the turn after your next one. That's not worth it and that's the best case scenario if they just always trigger it at the latest opportunity, which they have the choice on.
Spoiler: MysticInteresting. Looks like it's designed as a combo piece while recognizing how out of hand it could get with graveyard recursion like faiths reward so restrictions like the tapping and cast trigger was included. Without those it would probably be broken so but with them it feels like a janky combo piece that can't combo off. Not really sure about it.
Spoiler: personificationWay too strong given how easy it it to flicker or sac something on your side of the field. If you open with this, you can trigger it reliably turn 2 in modern or 3 in standard with fetchlands so it barely even restricts what could run it. Going four deep, you're almost guaranteed to get something worth the cost while having too much of a chance to just break the game.
Spoiler: Dr GunsforhandsNice enough card. 1/2 deathtouch for 2 with a nice bonus that will trigger a bit inconsistently. Feels like it might be a bit much in a more regimented format like constructed where you're more likely to know what's coming but those formats tend to have more removal so you might get away with not being 2 for 1ed more
Spoiler: WinnerDr GunsforhandsBeing a mime means never having to say you're sorry.
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2022-07-06, 11:38 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Hmm you're right think I need to tweak the numbers, either lower cmc, highier dmg, or hit more than just face. Thanks for judging!
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2022-07-06, 11:36 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Have you heard that I like auras?
Make an Aura that can enchant another Aura!Avatar by the Ninja Chocobo.
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2022-07-07, 08:47 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Faith Materialized 1W
Enchantment - Aura U
Enchant aura with enchant creature or equipment
Enchanted permanent is an Artifact Equipment with "This permanent is enchanting any creature it is equipped to."
If enchanted aura doesn't have an equip ability it gains Equip X where X is equal to its mana value.
When Faith Materialized enters the battlefield draw a card.Last edited by Quiddle; 2022-07-07 at 06:07 PM.
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2022-07-07, 03:12 PM (ISO 8601)
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- Apr 2013
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
X's Zibit 1W
Enchantment- Aura R (Un)
Enchant enchantment
When X's Zibit enters the battlefield, if the enchantment enchanted enchantment is enchanting enchants another enchantment, search your library for any number of enchantment cards and put them onto the battlefield. They become Auras in addition to their other types, gain "Enchant enchantment," and are all enchanting each other (so they're enchanted while they enchant).
"We've heard rumors you like enchantments. So, we'll put-"
"Please don't."
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2022-07-07, 04:33 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Aura Animus 1W
Enchantment - Aura R
Enchant Aura with Enchant Creature
If the enchanted Aura's enchanted Creature would leave the battlefield, exile that creature instead and create a 1/1 white Elemental creature token with enchanted Aura attached to it.
The boon was imbued with such purpose that it consumed its original recipient, acting on its own to complete the task.Last edited by Bucky; 2022-07-07 at 04:34 PM.
The gnomes once had many mines, but now they have gnome ore.
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2022-07-07, 04:42 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Weighted Ambience W
Enchantment - Aura C
Enchant Aura
When Weighted Ambience enters the battlefield, draw a card.
Enchanted Aura has "this card becomes a spirit creature with power and toughness equal to its converted mana cost if it’s not attached to a creature".
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2022-07-08, 04:53 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Astral Parasite 1B
Enchantment -Aura U
Enchant enchantment an opponent controls
At the beginning of your upkeep, enchanted enchantments controller loses 2 life and you gain 2 life unless they sacrifice enchanted enchantment.
Spoiler: Cycle continuation
Astral Immolation 1R
Enchantment -Aura U
Enchant enchantment an opponent controls
At the beginning of your upkeep, you may deal 2 damage to target creature enchanted enchantments controller controls unless they sacrifice enchanted enchantment.
Astral Drain 1U
Enchantment -Aura U
Enchant enchantment an opponent controls
At the beginning of each upkeep, enchanted enchantment controller pays 1 unless they sacrifice enchanted enchantment.
Astral Conduit 1G
Enchantment -Aura U
Enchant enchantment an opponent controls
At the beginning of your precombat main phase, gain GG unless enchanted enchantments controller sacrifices enchanted enchantment.
Astral Reinforcement 1W
Enchantment -Aura U
Enchant enchantment an opponent controls
At the beginning of your upkeep, put a +1/+1 token on target creature you control unless enchanted enchantments controller sacrifices enchanted enchantment.
Cycle continuations aren't the most balanced right now but they all still have the out of sacrificing the enchantment. The W and G options are strictly worse than cards like disenchant or naturalise but they're really there to fill out the cycle while giving a soft way for the others to try and deal with enchantments.Being a mime means never having to say you're sorry.
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2022-07-10, 10:42 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Versatile Ward 1W
Enchantment - Aura U
Enchant creature, artifact, or enchantment you control.
If the enchanted permanent or any permanent it is attached to would be destroyed, instead remove all damage from it and destroy ~. (An aura or equipment is attached to a permanent it is enchanting or equipping.)
"One size fits all!" -Gorzug, Arcane QuartermasterStop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2022-07-18, 07:50 PM (ISO 8601)
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- Jul 2008
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: WardSee, this is the kind of thing I was expecting to see - something that can enchant an aura, but will usually enchant something else because it's easier. This one feels a lot like the runes from Kaldheim, as its most interesting use case is as an insurance policy on valuable equipment.
Spoiler: ParasiteThis card feels like it was printed in the 1990's. I'd say the whole cycle feels like that, but I think the use of +1/+1 counters on the green one is more of a mid-2000's thing. In any case, it's probably too narrow, even in the aura-heavy environment this contest implies.
Spoiler: AmbienceThis one's clearly narrow, but juuust interesting enough that it could get away with it in its own deck. Drawing a card feels like a simple addition to make it feel cheaper, like cycling, but the setup it requires makes it not feel like cycling at all in practice. It also seems better in constructed than in limited, since it mainly gives you something to work with after a board wipe.
Spoiler: AnimusThis card is a combo with any free sac outlet. I assume that that's on purpose, and that the extra step of already having a creature that's enchanted feels like enough of a hurdle to you, which, okay, it probably is. It's a minimum of a three-card combo that way, after all. That the combos won't really care which aura you use this way irks me a little; you'll probably end up using Pacifism or something, so it doubles as removal until you have the mana to play the whole combo in one turn. Then again, there's probably an aura out there with a good enough on-death trigger, too. One can imagine a few ways it could go depending on the set it's printed in.
Then again again, if you have something like Dead Weight around, it's also very easy to make it end the game in a draw, which... isn't great. I was about to declare you the winner when that realization suddenly hit me.
Spoiler: The Winner!The first of what is now three-and-a-half ways to make an aura stick around after your creature dies, all in white. That's over half the entries! This one does it in a pretty cool way, though. It makes me imagine an equipment card that can absorb auras into itself to do this, even though such a thing would have in no way worked for this challenge and so comparing this to that would be totally unfair.
Also, you win, Quiddle! Saying so this way felt fun since yours happened to be last on my list anyway. Let's hear the next challenge!Avatar by the Ninja Chocobo.
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2022-07-19, 12:47 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks Doc! I did think I might have been passed up for a sec
Next week make me a card that imagines an established mtg race in a two color pair that aren't their established colors.
ie non-green elves or non-blue merfolk
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2022-07-19, 05:12 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Lavalash Forest 1UR
Creature - Plant U
Defender
Whenever ~ blocks a creature, it latches to that creature.
If enchanted creature would untap, ~ deals 2 damage to it instead.
What appears to be an underwater lava landscape filled with kelp-life is actually a massive organism that slowly feeds off unsuspecting prey lured by its kelp-like tendrils.
0/4Spoiler: latch keywordLatches to X (This creature becomes an Aura enchantment with enchant permanent. Then, attach it to X. It becomes a creature again if it's not attached.)
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2022-07-19, 11:56 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Shepherd of Civilization 3UG
Creature - Angel Advisor M (Planeshifted)
Flying, Vigilance
Magecraft-Whenever you cast or copy an instant or sorcery spell, you may put a +1/+1 counter on another target creature.
Modified creatures you control have flying and vigilance.
4/4
In a multiverse where its namesake was not a guardian, but a teacher, the motto of the Academy of Serra is "the hand of progress that reaches towards destiny".Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2022-07-19, 08:42 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
The green was ramp, the white was +1 counters
Honoured Ancestor UW
Creature - Zombie U
T: Untap target artifact
2/2
Before death, chop wood, carry water. After death, chop wood, carry water.
A resource poor society where service as labour after death as a zombie is culturally accepted and promoted.Being a mime means never having to say you're sorry.
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2022-07-20, 09:24 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Nature Shade 1RG
Creature - Shade C
{G}{R}: Nature Shade gets +1/+1 until end of turn.
2/2
The wild places of Ravnica are but a shadow of their former selvesLast edited by Androgeus; 2022-07-22 at 05:12 AM.
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2022-07-20, 11:00 PM (ISO 8601)
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- Jul 2008
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Silk-whip Explorer - 1WR
Creature - Spider Rogue U
Lifelink, Menace, Reach
(Lorehold Watermark)
2/3Last edited by Dr.Gunsforhands; 2022-07-21 at 05:55 PM.
Avatar by the Ninja Chocobo.
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2022-07-21, 10:09 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Stop using good evidence and logic that makes sense to refute points, that's my job
Lots of people seem to use blue for sarcasm, I decided I should too
I have joined the ranks of the FFRPeople Here is my character.
Thank you to Linkele for creating my avatar!
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2022-07-25, 04:36 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Lavalash Forest 1UR
Creature - Plant U
Defender
Whenever ~ blocks a creature, it latches to that creature.
If enchanted creature would untap, ~ deals 2 damage to it instead.
What appears to be an underwater lava landscape filled with kelp-life is actually a massive organism that slowly feeds off unsuspecting prey lured by its kelp-like tendrils.
0/4
This is a cool effect but I don't like that forest is in the name, I think thats one of the words that should be reserved only for lands to not cause confusion. Anyway this card feels very much at home as a blue red plant!
Shepherd of Civilization 3UG
Creature - Angel Advisor M (Planeshifted)
Flying, Vigilance
Magecraft-Whenever you cast or copy an instant or sorcery spell, you may put a +1/+1 counter on another target creature.
Modified creatures you control have flying and vigilance.
4/4
UG is a sensible direction to go with for angels, though flying and vigilance seems a bit on the nose. I was hoping the mecanics would feel a little more separate from the regular mono w angels.
Honoured Ancestor UW
Creature - Zombie U
T: Untap target artifact
2/2
Nicely done, blue white zombies works well and the flavor text helps sell it.
Nature Shade 1RG
Creature - Shade C
{G}{R}: Nature Shade gets +1/+1 until end of turn.
2/2
I could see a nature shade being mono g but having red in it makes me think the name should be slightly different or have some sore of red effect, +2/+1, trample or something.
Silk-whip Explorer - 1WR
Creature - Spider Rogue U
Lifelink, Menace, Reach
2/3
I like it, I assume its a spider person because it has a class? I'd like to see the art for this card but conceptually I like it.
Spoiler: WinnerTom the Mime!Last edited by Quiddle; 2022-07-25 at 10:02 PM.
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2022-07-25, 08:06 PM (ISO 8601)
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2022-07-25, 10:03 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
oops thanks Miso, I'm going with Tom the Mime's Honored Ancestor then!
Last edited by Quiddle; 2022-07-26 at 09:15 AM.