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  1. - Top - End - #1051
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Man's Best Friend 1GW
    Creature - Dog R
    Soulbond with Human (You may pair this creature with another unpaired Human when either enters the battlefield. They remain paired for as long as you control both of them.)
    Dogs you control gain Soulbond with Human
    As long as a dog you control is paired with another human you control, both creatures get +2/+2
    2/2

  2. - Top - End - #1052
    Troll in the Playground
     
    mystic1110's Avatar

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: Somthing Random
    Show
    Quote Originally Posted by somethingrandom View Post
    Man's Best Friend 1GW
    Creature - Dog R
    Soulbond with Human (You may pair this creature with another unpaired Human when either enters the battlefield. They remain paired for as long as you control both of them.)
    Dogs you control gain Soulbond with Human
    As long as a dog you control is paired with another human you control, both creatures get +2/+2
    2/2
    This is a very good boy! For a zoo deck, it's lots of power for low cost, but I think Soulbond is a decent drawback.


    Spoiler: Turboghast
    Show
    Quote Originally Posted by TurboGhast View Post
    Jiang Yanggu, Adept Trainer 2GGW
    Legendary Planeswalker - Yanggu M
    +1: Put a +1/+1 counter and a trample counter on target Dog you control.
    -1: Choose target creature in your graveyard that is named Mowu, Loyal Companion or is a Dog with mana value 3 or less. Return it to the battlefield.
    -5: Search your library for X basic lands, where X is the number of Dogs you control, and put them on the battlefield, then shuffle.
    Jiang Yanggu, Adept Trainer can be your commander.
    4 starting loyalty
    Love that it brings good boys back from the dead! That said, I think it might be too dog focused if you know what I mean? I know that many PWs are specifically focused on a type, but think they work better if only one ability refers to the type directly and the rest just play well with that type. The issue, of course, what playstyle are Dogs generally?


    Spoiler: Ben-Zayb
    Show
    Quote Originally Posted by ben-zayb View Post
    Dogfooding 1WG
    Instant U
    Create a Food token. Until end of turn, whenever you gain 3 or more life, put that much +1/+1 counters on target Dog you control.
    So if you spend 3GW, you get 3 life and a dog gets +3/+3? That's quite a combat trick!


    Spoiler: Lord Ruby
    Show
    Quote Originally Posted by Lord Ruby34 View Post
    Harried Mailman 3WW
    Creature - Human Citizen R
    When Harried Mailman enters the battlefield you may create three 2/2 white dog creature tokens. If you do, target opponent gains control of Harried Mailman.
    Harried Mailman cannot block dogs. Whenever a dog attacks you it gets +1/+1 until the end of the turn.
    1/1
    Not again!
    It's like a reverse hunted creature! Unfortunately I think it's too strong - it's essentially 9 power for 5 mana since it's hard for opponent to get rid of the mail man. Even if they do, you have 6 power for 5 mana and they needed to spend a card and tempo to get rid of the mailman.


    Spoiler: Tom the Mine
    Show
    Quote Originally Posted by Tom the Mime View Post
    Puppy Dog Eyes G
    Tribal Instant - Hound U
    You may tap an untapped hound you control instead of paying this spells mana cost.
    Prevent all combat damage that would be dealt this turn.
    Isn't that precious! I think though this effect should be 2CMC now? The free part could stay and works well.


    Spoiler: Dr. Gunsforhands
    Show
    Quote Originally Posted by Dr.Gunsforhands View Post
    Very Card - W
    Instant - C
    Create a 1/1 white Dog creature token with vigilance. It gains indestructible until end of turn.
    -
    //(This is a split card, with both halves printed side-by-side on its face. You can cast either half.)//
    -
    Much Magic - 3R
    Instant
    Much Magic deals X+1 damage to any target, where X is the number of dogs you control.
    I feel the white half would've made an interesting card on it's own! The red side works too, and so do they together, but the white part is well done and wish it was stand alone.


    Spoiler: Ironsmith
    Show
    Quote Originally Posted by Ironsmith View Post
    [Fetch!][U]
    Instant (U)
    Exile target Dog.
    >[Exile "Fetch!" from your graveyard, pay 3U]: Return a Dog from exile to your field, tapped, then search your library for a noncreature artifact; reveal it, then add it to your hand.
    This is excellent and hilarious. I don't think its a "good card" - as a tutor it is is slow and hard, but boy do I like it as a card.


    Spoiler: Feathersnow
    Show
    Quote Originally Posted by Feathersnow View Post
    Oroo, Aniok Huntgeist 8
    Legendary Creature- Dog spirit Shaman (M)
    Prowess, indestructible, vigilance
    Whenever you cast a Non-creature spell, manifest the top card of your library.
    Whenever you manifest a card, create an aura enchantment token attached to it. It has " enchant permanent, Totem Armor, and "if enchanted permanent is a creature, it gets +1/+1 and is a Dog""
    (2/g)(2/g)(2/g)(2/g): Dogs you control gain hexproof, trample, and "when this creature deals damage to a player, draw a card for each attacking dog" until end of turn.
    3/4
    I feel this just does too much - there's too many keywords and not enough tying them together. Also it probably should have a G/W color identity?


    Spoiler: Quiddle
    Show
    Quote Originally Posted by Quiddle View Post
    Trinket Tosser 1R
    Creature - Goblin U
    Sacrifice an artifact, T: ~ deals damage equal to the sacrificed artifact's mana value to target player.
    Dogs you control have "{Q}: Exile this creature and target artifact card in your graveyard with a mana value of 2 or less. At the beginning of your next upkeep put both cards onto the battlefield tapped."
    2/2

    Note: {Q} is the untap symbol.
    Damn, I really like the flavor of this card. I think it works well with the Q only letting you fetch cheap artifacts. I feel to be a trinket though it should've been 1CMC or less.


    Spoiler: Winner
    Show
    Ironsmith with Fetch!

  3. - Top - End - #1053
    Bugbear in the Playground
     
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Thanks mystic!

    Okay, here's one for you...

    Make a card that runs on a pun.
    Who're you? ...Don't matter.

    Want some rye? 'Course ya do!


    Here's to us.
    Who's like us?
    Damn few,
    and they're aaall dead.


    *gushes unintelligibly over our cat, Sunshine*

    [Nexus characters, grouped by setting:
    Ouroboros: here
    Maesda: here
    Others: here
    ]

  4. - Top - End - #1054
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Can I just resubmit my last entry? jk

    Refuse Mage UB
    Creature - Rat Wizard R
    Deathtouch
    Whenever an opponent casts their first spell each turn, you may exile a number of cards from your graveyard equal to that spell's mana value. If you do, counter it.
    2/2
    Last edited by ben-zayb; 2023-08-10 at 08:22 PM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  5. - Top - End - #1055
    Troll in the Playground
     
    NecromancerGirl

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Izzet Improvement 2UR
    Enchantment R
    Whenever a player casts a spell from their hand, they mill 3, then exile cards from their library until they reveal a nonland card. If the revealed card has a higher mana value, counter that spell and Izzzet Improvement does 3 damage to that player. That player may then cast the exiled card without paying its mana cost.
    Last edited by Feathersnow; 2023-08-14 at 02:09 PM.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors

  6. - Top - End - #1056
    Pixie in the Playground
     
    BardGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Icy Containment Golem 2U
    Artifact Creature - Golem U
    Food tokens you control have indestructible.
    Whenever Icy Containment Golem attacks, you may tap target creature and put a stun counter on it and Icy Containment Golem.
    Is your refrigerator running?
    1/4

    Exert but exert would be implemented with stun fingers now if it returned.
    Last edited by Tom the Mime; 2023-08-13 at 09:08 PM.
    Being a mime means never having to say you're sorry.

  7. - Top - End - #1057
    Ogre in the Playground
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Cannonize 1UW
    Enchantment - Aura R
    Enchant artifact or creature
    Enchanted permanent is not a creature, has "1, T: deal 1 damage to any target", and loses all other abilities.
    Last edited by Bucky; 2023-08-12 at 08:51 PM.
    The gnomes once had many mines, but now they have gnome ore.

  8. - Top - End - #1058
    Orc in the Playground
     
    Devil

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Bearer of Artillery 1W
    [A brown bear in a military uniform is carrying a crate. All around him, warfare occurs.]
    Legendary Creature- Bear Soldier U
    Abilities of artifacts you control cost 1 less to activate.
    The private never dropped a crate. Perhaps a promotion is in order.
    2/2
    A fundamental truth about existence: All is to be laughed at.

    Lawful Evil with Chaotic Good tendencies. Have fun figuring that out.

    How to deal with Slowbro in Gen 1:
    1. Mewtwo
    2. there is no #2.

    Quote Originally Posted by Man_Over_Game View Post
    Well, that makes you Dr. Robotnik. So...yeah?

  9. - Top - End - #1059
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Purrfect Predator 2GG
    Creature - Cat Beast R
    Haste, Deathtouch.
    Ward - Fight Purrfect Predator. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player has a creature they control fight Purrfect Predator)
    4/4
    Last edited by mystic1110; 2023-08-14 at 03:08 PM.

  10. - Top - End - #1060
    Troll in the Playground
     
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Brick Layer - 3
    A large, chicken-shaped construct of sturdy masonry. It has a cooking furnace built into its backside.
    Artifact Creature - Bird C
    2, T: Create a food token.
    1/4
    Avatar by the Ninja Chocobo.

    I have a friend of a friend who just got out of a bad situation and needs to move, pronto. Here is her GoFundMe page.

  11. - Top - End - #1061
    Dwarf in the Playground
     
    Quiddle's Avatar

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Heated Performer RR
    Creature - Human Shaman R
    Whenever Heated Performer attacks discard a card and put a +1/+1 counter on it.
    When Heated Performer leaves the battlefield exile a number of cards from the top of your library equal to the number of counters on it. You may play those cards until the end of your next turn.
    2/1
    That was just my warm up.
    Last edited by Quiddle; 2023-08-16 at 02:56 AM.
    Spoiler: My Homebrew(3.5):
    Show
    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!

  12. - Top - End - #1062
    Ogre in the Playground
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by Ironsmith View Post
    Make a card that runs on a pun.
    Since this is now a couple of weeks overdue, I'll do a substitute judgment on Monday if Ironsmith hasn't.

    Monday edit:
    Laughing Dog wins with Bearer of Artillery.
    Last edited by Bucky; 2023-09-04 at 10:40 AM.
    The gnomes once had many mines, but now they have gnome ore.

  13. - Top - End - #1063
    Orc in the Playground
     
    Devil

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    I'll take that win.

    This week, the theme is fairy tales. Or fairy tails, if you feel a bit punny.
    A fundamental truth about existence: All is to be laughed at.

    Lawful Evil with Chaotic Good tendencies. Have fun figuring that out.

    How to deal with Slowbro in Gen 1:
    1. Mewtwo
    2. there is no #2.

    Quote Originally Posted by Man_Over_Game View Post
    Well, that makes you Dr. Robotnik. So...yeah?

  14. - Top - End - #1064
    Troll in the Playground
     
    NecromancerGirl

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Tiger, Lord of The Tain 3UU
    Legendary Creature- Cat Reflection R

    Defender

    You may have Tiger, Lord of the Tain enter the battlefield as a copy of any non-Fish creature an opponent controls, except it is a Legendary Cat Reflection in addition to its other types and has "creatures you control enter the battlefield with a +1/+1 counter for each permanent you don't control that they share a name with."
    7/0
    Last edited by Feathersnow; 2023-09-05 at 06:32 AM.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors

  15. - Top - End - #1065
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Giovanni, Faewilds Usurper UBG
    {image of an elderly man in a room with caged fairies and wood sculptures}
    Legendary Creature - Human Artificer R
    X, T, Sacrifice a Faerie and a Forest you control: Create a token that's a copy of target creature you don't control with mana value X, except it has "UBG,T: Destroy target creature with the same name as this creature" and it's a Forest artifact land in addition to its other types.
    1/3
    Last edited by ben-zayb; 2023-09-06 at 02:20 AM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  16. - Top - End - #1066
    Dwarf in the Playground
     
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Mysterious Visitor 2W
    Creature - Avatar R
    Lifelink
    When Mysterious Visitor is blocked you may exile it, if you do create a cursed role token attached to each creature.
    2/3
    "Do you have room for a weary traveler?"


    Cursed
    Token Enchantment - Aura Role
    Enchant Creature
    Enchanted creature is a 3/3 beast with no abilities.
    Last edited by Quiddle; 2023-09-12 at 12:19 PM.
    Spoiler: My Homebrew(3.5):
    Show
    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!

  17. - Top - End - #1067
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Three Acts of Generosity WG
    Enchantment - Saga U
    Read Ahead
    1-3: Create a Treasure token
    4: You may sacrifice three Treasures. If you do, draw three cards.
    Last edited by TiaC; 2023-09-07 at 12:41 AM.

  18. - Top - End - #1068
    Troll in the Playground
     
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Fiddler's Green
    Enchantment Land - Forest R
    Fiddler's Green enters the battlefield tapped.
    T: Add one mana of any color.
    2G: Fiddler's Green becomes an Aura spell with enchant creature with "Enchanted creature can’t attack or block. Enchanted creature has "{T}: Add one mana of any color."" and attached to target creature. Fiddler's Green becomes a land again if it’s not attached to a creature.
    Last edited by mystic1110; 2023-09-08 at 08:15 AM.

  19. - Top - End - #1069
    Pixie in the Playground
     
    BardGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    It Was a Dark and Stormy Night 3B
    Sorcery R
    If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
    Destroy target creature

    Once upon a time was free if it was played first because it was the start of many tales. Going for the same sort of thing here. Great for sniping a T1 creature on the draw. Not good on play but can smooth out a slower hand. Could find a home in cascade decks.
    Last edited by Tom the Mime; 2023-09-08 at 01:26 AM.

  20. - Top - End - #1070
    Orc in the Playground
     
    Devil

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Judgement has begun and will be up a soon as I can get it.
    A fundamental truth about existence: All is to be laughed at.

    Lawful Evil with Chaotic Good tendencies. Have fun figuring that out.

    How to deal with Slowbro in Gen 1:
    1. Mewtwo
    2. there is no #2.

    Quote Originally Posted by Man_Over_Game View Post
    Well, that makes you Dr. Robotnik. So...yeah?

  21. - Top - End - #1071
    Troll in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    In the meantime... a while ago I made a set of reviews for the previous contest for fun, so if you entered that one and were looking forward to reviews, here you go:
    Spoiler
    Show
    Spoiler: Deny / Garbage
    Show
    Quote Originally Posted by ben-zayb View Post
    Refuse Mage UB
    Creature - Rat Wizard R
    Deathtouch
    Whenever an opponent casts their first spell each turn, you may exile a number of cards from your graveyard equal to that spell's mana value. If you do, counter it.
    2/2
    This card is very strong, especially for its cost. It is interesting enough to consider anyway, though, requiring that you build your deck around it before it gets oppressive, and once the metagame catches up your opponent will see it coming from a mile away. I suspect its biggest limiting factor to be that it's competing with Delve cards, but in a 60-card format you don't need them and in a 100-card format you don't care.


    Spoiler: Is It / Izzet
    Show
    Quote Originally Posted by Feathersnow View Post
    Izzet Improvement 2UR
    Enchantment R
    Whenever a player casts a spell from their hand, they mill 3, then exile cards from their library until they reveal a nonland card. If the revealed card has a higher mana value, counter that spell and Izzzet Improvement does 3 damage to that player. That player may then cast the exiled card without paying its mana cost.
    I really like how the question in the card's name is asked about halfway through the card's text. It's interesting how your opponent usually gets the first trigger of the ability, but most decks aren't built to get a good deal out of it, so you're probably safe anyway. The chaos that ensues would probably entail that it get a high cost despite not being super strong.


    Spoiler: Ambulating / Operating
    Show
    Quote Originally Posted by Tom the Mime View Post
    Icy Containment Golem 2U
    Artifact Creature - Golem U
    Food tokens you control have indestructible.
    Whenever Icy Containment Golem attacks, you may tap target creature and put a stun counter on it and Icy Containment Golem.
    Is your refrigerator running?
    1/4
    It's interesting that, in the end, the creature still escapes the tap-down before the golem does. Pun requirement notwithstanding, I'd argue the food-protection ability is much funnier than the flavor text.


    Spoiler: Saint / Weapon
    Show
    Quote Originally Posted by Bucky View Post
    Cannonize 1UW
    Enchantment - Aura R
    Enchant artifact or creature
    Enchanted permanent is not a creature, has "1, T: deal 1 damage to any target", and loses all other abilities.
    This is probably too expensive, and feels more red than blue unless you're deliberately referencing cards from the '90s. Also, I think you forgot to make it turn non-artifact creatures into artifacts? Like, we're all mentally inserting that line, and it'd be easy to add, but the rules lawyer in me is still obsessing over the way it removes itself as-is.


    Spoiler: Carry / Beary
    Show
    Quote Originally Posted by Laughing Dog View Post
    Bearer of Artillery 1W
    [A brown bear in a military uniform is carrying a crate. All around him, warfare occurs.]
    Legendary Creature- Bear Soldier U
    Abilities of artifacts you control cost 1 less to activate.
    The private never dropped a crate. Perhaps a promotion is in order.
    2/2
    Stephen Colbert tried to warn us about this card. We didn't listen.


    Spoiler: Flawless / Kitty
    Show
    Quote Originally Posted by mystic1110 View Post
    Purrfect Predator 2GG
    Creature - Cat Beast R
    Haste, Deathtouch.
    Ward - Fight Purrfect Predator. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player has a creature they control fight Purrfect Predator)
    4/4
    This feels like one of those mechanics that they would test out in an Un- set first, just to see how it plays intuitively. It's also a very cool! It's a cost that's usually easy enough to pay, still feels like a lot, and makes your opponent feel clever in the rare case it backfires. I feel like you'd go up against a no-creature control deck and taunt them, asking why they don't have any challengers.


    Spoiler: Brick / Egg
    Show
    Quote Originally Posted by Dr.Gunsforhands View Post
    Brick Layer - 3
    A large, chicken-shaped construct of sturdy masonry. It has a cooking furnace built into its backside.
    Artifact Creature - Bird C
    2, T: Create a food token.
    1/4
    At least I have chicken.


    Spoiler: Exercise / Cook
    Show
    Quote Originally Posted by Quiddle View Post
    Heated Performer RR
    Creature - Human Shaman R
    Whenever Heated Performer attacks discard a card and put a +1/+1 counter on it.
    When Heated Performer leaves the battlefield exile a number of cards from the top of your library equal to the number of counters on it. You may play those cards until the end of your next turn.
    2/1
    That was just my warm up.
    I feel like this could have gotten away with having haste. On the whole the mechanic is cool - it feels like a Rakdos card without having to do any explicitly Ravnica things. It's funny that I don't see any sign of fire anywhere. It's just kind of implied.



    I also came up with a couple ideas for the current contest. I still missed the due date, so here they are in a spoiler:
    Spoiler
    Show
    Button Eyes - 2(u/b)(u/b)
    Enchantment - Aura R
    Enchant Creature
    When Button Eyes enters the battlefield, put two -1/-1 counters on enchanted creature.
    You control enchanted creature.

    Belly Cut - 3W
    Sorcery - U
    Choose one or both:
    - Destroy target creature with power 4 or greater
    - Return target creature card with mana value 2 or less from your graveyard to the battlefield.

    Yule Lad - 1R
    Creature - Goblin C
    When Yule Lad enters the battlefield, target player sacrifices a token.
    2/1
    Last edited by Dr.Gunsforhands; 2023-09-13 at 05:26 PM.
    Avatar by the Ninja Chocobo.

    I have a friend of a friend who just got out of a bad situation and needs to move, pronto. Here is her GoFundMe page.

  22. - Top - End - #1072
    Orc in the Playground
     
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Judgement is up:

    Spoiler: Feathersnow's Tiger, Lord of Tain
    Show
    Quote Originally Posted by Feathersnow View Post
    Tiger, Lord of The Tain 3UU
    Legendary Creature- Cat Reflection R

    Defender

    You may have Tiger, Lord of the Tain enter the battlefield as a copy of any non-Fish creature an opponent controls, except it is a Legendary Cat Reflection in addition to its other types and has "creatures you control enter the battlefield with a +1/+1 counter for each permanent you don't control that they share a name with."
    7/0
    My main issue is that this would be very awkward to use and build a deck around. The zero toughness means you can almost never play it as itself rather than a copy of your opponent's creature, and even if you do, the seven power is restrained by the defender ability, so you can't use it offensively. Also, there is no given that your opponent will be running a creature heavy deck or one that runs multiples of any given creature, so the best way to make this car work is have a deck based on giving your opponent creatures.

    Spoiler: ben-zayb's Giovanni, Faewilds Usurper
    Show

    Quote Originally Posted by ben-zayb View Post
    Giovanni, Faewilds Usurper UBG
    {image of an elderly man in a room with caged fairies and wood sculptures}
    Legendary Creature - Human Artificer R
    X, T, Sacrifice a Faerie and a Forest you control: Create a token that's a copy of target creature you don't control with mana value X, except it has "UBG,T: Destroy target creature with the same name as this creature" and it's a Forest artifact land in addition to its other types.
    1/3
    I honestly don't know what to make of this. A commander that can merge a faerie and a forest into forest copy of an opponent's creature that can kill it's counterpart? At the very least it appears to be appropriately costed.

    Spoiler: Quiddle's Mysterious Visitor
    Show
    Quote Originally Posted by Quiddle View Post
    Mysterious Visitor 2W
    Creature - Avatar R
    Lifelink
    When Mysterious Visitor is blocked you may exile it, if you do create a cursed role token attached to each creature.
    2/3
    "Do you have room for a weary traveler?"


    Cursed
    Token Enchantment - Aura Role
    Enchant Creature
    Enchanted creature is a 3/3 beast with no abilities.
    First thing's first, there already is a token role aura called "Cursed". As such your version is invalid. A 2/3 lifelinker that can possibly turn everything into 1/1s if blocked is a might powerful for 3 mana, I think.

    Spoiler: Tiac's Three Acts of Generosity
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    Quote Originally Posted by TiaC View Post
    Three Acts of Generosity WG
    Enchantment - Saga U
    Read Ahead
    1-3: Create a Treasure token
    4: You may sacrifice three Treasures. If you do, draw three cards.
    So make three treasures and sac em' for 3 cards. You also get the ability to speed up getting to the card dram if you already have treasures, letting this potentially be a draw three for (effectively) 3GW.
    That... actually seems balanced. Well done.

    Spoiler: mystic1110's Fiddler's Green
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    Quote Originally Posted by mystic1110 View Post
    Fiddler's Green
    Enchantment Land - Forest R
    Fiddler's Green enters the battlefield tapped.
    T: Add one mana of any color.
    2G: Fiddler's Green becomes an Aura spell with enchant creature with "Enchanted creature can’t attack or block. Enchanted creature has "{T}: Add one mana of any color."" and attached to target creature. Fiddler's Green becomes a land again if it’s not attached to a creature.
    So a forest that can tap for G or one of any color, and can be used a green pacify with the downside of that creature gaining the mana ability. if i'm reading this right it also ceases to bel a land and lose the ability to tap for mana as well.

    Spoiler: Tom the Mime's It was a Dark and Stormy Night
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    Quote Originally Posted by Tom the Mime View Post
    It Was a Dark and Stormy Night 3B
    Sorcery R
    If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
    Destroy target creature

    Once upon a time was free if it was played first because it was the start of many tales. Going for the same sort of thing here. Great for sniping a T1 creature on the draw. Not good on play but can smooth out a slower hand. Could find a home in cascade decks.
    I thought I was supposed to do the judging? Honestly, This should either be an instant or reduced to 3 mana to play.
    Otherwise, I just cannot see it being played all that often.

    Spoiler: Winner
    Show
    Spoiler: Tiac's Three Acts of Generosity
    Show
    Quote Originally Posted by TiaC View Post
    Three Acts of Generosity WG
    Enchantment - Saga U
    Read Ahead
    1-3: Create a Treasure token
    4: You may sacrifice three Treasures. If you do, draw three cards.
    So make three treasures and sac em' for 3 cards. You also get the ability to speed up getting to the card dram if you already have treasures, letting this potentially be a draw three for (effectively) 3GW.
    That... actually seems balanced. Well done.

    Spoiler: The Good(?) Doctor
    Show
    Quote Originally Posted by Dr.Gunsforhands View Post
    In the meantime... a while ago I made a set of reviews for the previous contest for fun, so if you entered that one and were looking forward to reviews, here you go:
    Spoiler
    Show
    Spoiler: Deny / Garbage
    Show


    This card is very strong, especially for its cost. It is interesting enough to consider anyway, though, requiring that you build your deck around it before it gets oppressive, and once the metagame catches up your opponent will see it coming from a mile away. I suspect its biggest limiting factor to be that it's competing with Delve cards, but in a 60-card format you don't need them and in a 100-card format you don't care.


    Spoiler: Is It / Izzet
    Show


    I really like how the question in the card's name is asked about halfway through the card's text. It's interesting how your opponent usually gets the first trigger of the ability, but most decks aren't built to get a good deal out of it, so you're probably safe anyway. The chaos that ensues would probably entail that it get a high cost despite not being super strong.


    Spoiler: Ambulating / Operating
    Show


    It's interesting that, in the end, the creature still escapes the tap-down before the golem does. Pun requirement notwithstanding, I'd argue the food-protection ability is much funnier than the flavor text.


    Spoiler: Saint / Weapon
    Show


    This is probably too expensive, and feels more red than blue unless you're deliberately referencing cards from the '90s. Also, I think you forgot to make it turn non-artifact creatures into artifacts? Like, we're all mentally inserting that line, and it'd be easy to add, but the rules lawyer in me is still obsessing over the way it removes itself as-is.


    Spoiler: Carry / Beary
    Show


    Stephen Colbert tried to warn us about this card. We didn't listen.


    Spoiler: Flawless / Kitty
    Show


    This feels like one of those mechanics that they would test out in an Un- set first, just to see how it plays intuitively. It's also a very cool! It's a cost that's usually easy enough to pay, still feels like a lot, and makes your opponent feel clever in the rare case it backfires. I feel like you'd go up against a no-creature control deck and taunt them, asking why they don't have any challengers.


    Spoiler: Brick / Egg
    Show


    At least I have chicken.


    Spoiler: Exercise / Cook
    Show


    I feel like this could have gotten away with having haste. On the whole the mechanic is cool - it feels like a Rakdos card without having to do any explicitly Ravnica things. It's funny that I don't see any sign of fire anywhere. It's just kind of implied.



    I also came up with a couple ideas for the current contest. I still missed the due date, so here they are in a spoiler:
    Spoiler
    Show
    Button Eyes - 2(u/b)(u/b)
    Enchantment - Aura R
    Enchant Creature
    When Button Eyes enters the battlefield, put two -1/-1 counters on enchanted creature.
    You control enchanted creature.

    Belly Cut - 3W
    Sorcery - U
    Choose one or both:
    - Destroy target creature with power 4 or greater
    - Return target creature card with mana value 2 or less from your graveyard to the battlefield.

    Yule Lad - 1R
    Creature - Goblin C
    When Yule Lad enters the battlefield, target player sacrifices a token.
    2/1
    A shame you didn't make it. But nice cards regardless.
    A fundamental truth about existence: All is to be laughed at.

    Lawful Evil with Chaotic Good tendencies. Have fun figuring that out.

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    Quote Originally Posted by Man_Over_Game View Post
    Well, that makes you Dr. Robotnik. So...yeah?

  23. - Top - End - #1073
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Glad you liked it. I wanted to make a really modal Saga. You can use it for early ramp and forget the card draw, as a knockoff Ancestral Vision, or as lategame treasure payoff.

    For the next challenge, Make a card that creates a new Role, or does something new with Roles.
    Last edited by TiaC; 2023-09-15 at 12:08 AM.

  24. - Top - End - #1074
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Mask Maker 2U
    Creature - Shapeshifter U
    When Mask Maker enters the battlefield, create a Background Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1.)

    U, T: Create a copy of target Role and attach it to target creature you control.

    1/2
    Last edited by Bucky; 2023-09-15 at 10:42 PM.
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  25. - Top - End - #1075
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Immortal Grievance 2(R/B)
    Sorcery U

    Retrace

    Create an Agitator Role attached to target creature. . (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and battle Cry and is goaded.)
    Last edited by Feathersnow; 2023-09-15 at 04:03 PM.
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  26. - Top - End - #1076
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Environmental Storyteller - 3G
    Creature - Elf Druid C
    When Environmental Storyteller enters the battlefield, create a Monster Role token attached to target land you control. That land becomes an Elemental creature with base power and toughness 2/2 for as long as it's enchanted. (The Monster Role is an aura that gives it +1/+1 and trample.)
    2/2

    Spoiler: Alternate Versions
    Show
    Environmental Storytelling - 2G
    Sorcery - C
    Create a Monster Role token and attach it to target land you control. As long as that land is enchanted, it's an Elemental creature in addition to its other types and has base power and toughness 3/3. (The Monster Role is an aura enchantment that gives it +1/+1 and trample.)

    Environmental Storytelling - 2G
    Sorcery - C
    Search your library for a basic land card, put it onto the battlefield with a Sage Role enchanting it, then shuffle. As long as that land is enchanted, it's an Elemental creature in addition to its other types and has base power and toughness 2/2. (The Sage Role gives it +1/+1 and, "Whenever this creature attacks, scry 1.")

    Environmental Storyteller - 1G
    Creature - Elf U
    3G, T: Create a Monster Role token and attach it to target land you control. As long as that land is enchanted, it's an Elemental creature in addition to its other types and has base power and toughness 2/2. (The Monster Role is an aura enchantment that gives it +1/+1 and trample.)
    1/3
    Last edited by Dr.Gunsforhands; 2023-09-20 at 12:13 AM.
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  27. - Top - End - #1077
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    BardGuy

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Vicious Understudy 2UB
    Creature - Shapeshifter R
    When ~ enters the battlefield, destroy target creature an opponent controls. If that creature had a Role attached to it, gain control of the Role and attach it to ~.
    All the world's a stage... and you're in my spot
    2/2
    Spoiler: old version
    Show
    Cunning Understudy 1U
    Creature - Shapeshifter R
    When Cunning Understudy enters the battlefield, you may gain control of target Role and attach it to Cunning Understudy.
    All the world's a stage... and you're in my spot
    2/2
    Last edited by Tom the Mime; 2023-09-19 at 02:16 AM.
    Being a mime means never having to say you're sorry.

  28. - Top - End - #1078
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Oathpyre 2RB
    Sorcery - R
    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Traitor Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature has “at the beginning of your upkeep, enchanted creature deals 2 damage to you.”)
    The stench of the foresworn lingers
    Last edited by mystic1110; 2023-09-23 at 01:07 PM.

  29. - Top - End - #1079
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    Quiddle's Avatar

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Convincing Killer 2UB
    Creature - Human Rogue U
    Flash
    When Convincing Killer enters the battlefield, create a Dead Role token attached to another target creature.
    2/2


    Dead
    Token Enchantment - Role Aura
    Enchant Creature
    When Dead enters the battlefield trigger all abilities that would happen when enchanted creature would go to the graveyard.
    Enchanted creature can't attack, block, or activate abilities. Prevent all damage that would be dealt to and by enchanted creature.


    Spoiler: Tag, youre it!
    Show
    Tag! R
    Instant
    Create a legendary It role enchantment enchanting target creature.


    It
    Legendary Token Enchantment - Aura Role
    Enchant Creature
    Whenever enchant creature attacks the defending player may untap a creature they control.
    Whenever enchanted creature does combat damage to a player or planeswalker, discard a card at random then draw 2 cards.
    Whenever enchant creature is dealt damage, that damage's owner attaches It to a creature they control.
    Last edited by Quiddle; 2023-09-19 at 03:26 PM.
    Spoiler: My Homebrew(3.5):
    Show
    All hail the white space, for from it all posts are shaped.
    Hey look, it is the oldest trick in the book!

  30. - Top - End - #1080
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: Bucky
    Show
    Quote Originally Posted by Bucky View Post
    Mask Maker 2U
    Creature - Shapeshifter U
    When Mask Maker enters the battlefield, create a Background Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1.)

    U, T: Create a copy of target Role and attach it to target creature you control.

    1/2
    I think this card is well costed, and the flavor is good. The Role is pretty basic and doesn't feel that interesting itself. I'm also not sure if the ability goes in blue. Good balance otherwise.


    Spoiler: Feathersnow
    Show
    Quote Originally Posted by Feathersnow View Post
    Immortal Grievance 2(R/B)
    Sorcery U

    Retrace

    Create an Agitator Role attached to target creature. . (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and battle Cry and is goaded.)
    This is a really good role. Battle Cry and Goad make this a good way to make your opponents fight, but it will come back to bite you when the game becomes a 1v1. Retrace is a little random, but I get why it's there. I think it's a bit overcosted, and I'm not sure if should be castable with just black, but it's a great Role.


    Spoiler: Dr.Gunsforhands
    Show
    Quote Originally Posted by Dr.Gunsforhands View Post
    Environmental Storyteller - 3G
    Creature - Elf Druid C
    When Environmental Storyteller enters the battlefield, create a Monster Role token attached to target land you control. That land becomes an Elemental creature with base power and toughness 2/2 for as long as it's enchanted. (The Monster Role is an aura that gives it +1/+1 and trample.)
    2/2

    Spoiler: Alternate Versions
    Show
    Environmental Storytelling - 2G
    Sorcery - C
    Create a Monster Role token and attach it to target land you control. As long as that land is enchanted, it's an Elemental creature in addition to its other types and has base power and toughness 3/3. (The Monster Role is an aura enchantment that gives it +1/+1 and trample.)

    Environmental Storytelling - 2G
    Sorcery - C
    Search your library for a basic land card, put it onto the battlefield with a Sage Role enchanting it, then shuffle. As long as that land is enchanted, it's an Elemental creature in addition to its other types and has base power and toughness 2/2. (The Sage Role gives it +1/+1 and, "Whenever this creature attacks, scry 1.")

    Environmental Storyteller - 1G
    Creature - Elf U
    3G, T: Create a Monster Role token and attach it to target land you control. As long as that land is enchanted, it's an Elemental creature in addition to its other types and has base power and toughness 2/2. (The Monster Role is an aura enchantment that gives it +1/+1 and trample.)
    1/3
    I think you went with the right version here. I like the Role as a way of animating a land, because it gives you a marker to avoid the usual memory issues with animating lands. It's not very strong, but I think that's ok at common, but could be pushed a bit more. It's a different thing, and I like it.


    Spoiler: Tom the Mime
    Show
    Quote Originally Posted by Tom the Mime View Post
    Vicious Understudy 2UB
    Creature - Shapeshifter R
    When ~ enters the battlefield, destroy target creature an opponent controls. If that creature had a Role attached to it, gain control of the Role and attach it to ~.
    All the world's a stage... and you're in my spot
    2/2
    Spoiler: old version
    Show
    Cunning Understudy 1U
    Creature - Shapeshifter R
    When Cunning Understudy enters the battlefield, you may gain control of target Role and attach it to Cunning Understudy.
    All the world's a stage... and you're in my spot
    2/2
    I like these cards that are variants of an effect that's been printed many times, but with a set-specific twist to make them new. This is great balance and cost. It's not a huge departure from other Role cards.


    Spoiler: mystic1110
    Show
    Quote Originally Posted by mystic1110 View Post
    Oathpyre 2RB
    Sorcery - R
    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Traitor Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature has “at the beginning of your upkeep, enchanted creature deals 2 damage to you.”)
    The stench of the foresworn lingers
    Another Role-based variant on a common type of card, I like that. I like the Traitor role as another negative role. Good cost, and I like how it has a lasting effect that's good for the sort of aggressive deck that would play it. I always feel bad using these sort of card without a sacrifice outlet, but this deals with that. My only real complaint is that it should probably be uncommon.


    Spoiler: Quiddle
    Show
    Quote Originally Posted by Quiddle View Post
    Convincing Killer 2UB
    Creature - Human Rogue U
    Flash
    When Convincing Killer enters the battlefield, create a Dead Role token attached to another target creature.
    2/2


    Dead
    Token Enchantment - Role Aura
    Enchant Creature
    When Dead enters the battlefield trigger all abilities that would happen when enchanted creature would go to the graveyard.
    Enchanted creature can't attack, block, or activate abilities. Prevent all damage that would be dealt to and by enchanted creature.


    Spoiler: Tag, youre it!
    Show
    Tag! R
    Instant
    Create a legendary It role enchantment enchanting target creature.


    It
    Legendary Token Enchantment - Aura Role
    Enchant Creature
    Whenever enchant creature attacks the defending player may untap a creature they control.
    Whenever enchanted creature does combat damage to a player or planeswalker, discard a card at random then draw 2 cards.
    Whenever enchant creature is dealt damage, that damage's owner attaches It to a creature they control.
    Dead is a complicated effect. I'm not sure the first line works as written, but I know what you mean. A "Dead" creature still has static and triggered abilities, so you might want to target your own creature sometimes. It can also be sacrificed or freed by enchantment removal. I think it's costed alright, Flash might be too good at uncommon. Definitely a new effect for a Role.


    Spoiler: Winner
    Show
    There were a lot of really strong entries this time, but I'm going to have to give the win to mystic1110 with Oathpyre. It's an interesting new Role that I could see on a number of cards, and Oathpyre is a elegant twist on a classic type of card.
    Quote Originally Posted by mystic1110 View Post
    Oathpyre 2RB
    Sorcery - R
    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Traitor Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature has “at the beginning of your upkeep, enchanted creature deals 2 damage to you.”)
    The stench of the foresworn lingers

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