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Thread: Runelords 2E IC

  1. - Top - End - #91
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    Default Re: Runelords 2E IC

    As Lysander seems incensed by the Skelton scratching him he lashes out with the heavy gauntlets, fists flying. Some old primal instinct, perhaps from its former life, activates for the skeleton and after the first blow that near shatters the jaw bone its able to ward off the following blows but that doesn't save it from Jannis who vapourises the damaged creature with a blast of glowing holy light. The two skeletons dispatched the rest of the tomb now seems quiet, the light spreading from the doorway illuminating the crypt that is no empty save for the party, the strange silk robe dumped on the floor by the door heading to the lower level.
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #92
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    Alexej Vladislav, Human Evoker
    AC: 15 | HP: 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Active Effects: Dancing Lights (sustained)
    Conditions: None.


    Alexej nodded towards Lysander, "Money well spent," he whispered in respectful terms, "rest easy friend." He looked to his companions, "Can someone see to his wounds?" He then moved cautiously towards the misplaced robe, concentrating a moment, looking perhaps that the garment was Jorren's, rent or bloodied by the skeletal guards. "Did we see signs of Jorren nearby? Blood perhaps? He could not have withstood the onslaught of these ... things ... in the same manner our stalwart Lysander has."

    Spoiler: Out of Character Action
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    OOC: Alexej will begin searching the area closest the robe for signs of the missing Jorren, or signs that he encountered these skeletons as well.

  3. - Top - End - #93
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    Jannis frowns down at the pile of bones that too recently was animate and violent. "Lots of questions..." he mutters. "I wonder if it might be for the best that we find poor Jorren's body. The alternative is... greatly disturbing."

    He looks back to his companions, noting Lysander's injury. "Of course, give me just a moment." He raises his hands skyward and focuses for a few moments, before fully restoring the fighter to complete health. "There you are. Well fought."

    Turning back to the catacombs, Jannis' frown only deepens. "We learn nothing standing around," he grunts, following Alexej into the dimness.

  4. - Top - End - #94
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    Jon joins in the search; perhaps he can see something else from a perspective more than a few inches off the ground.

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    Lysander - HP: 21\21 - Conditions: None - Active Effects: None

    ---------------

    Lysander angrily spits blood onto the skeleton's remains, then grunts what could be reasonably interpreted as a thanks when Jannis heals the wound he got during the fight; the sellsword recovers his sword and follows the others inside and mumbles more to himself than the rest of the group "Goblins uninterested in looting, now skeletons..." while looking around for other threats or clues - doesn't seem that worried about poor Jorren, though.

    Spoiler: Perception!
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    (1d20+7)[12]
    Last edited by Bunny Commando; 2021-01-18 at 09:28 AM.
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  6. - Top - End - #96
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    As the "Heroes of Sand point" move into the tomb past the dusty crevices many with names dating back several hundred years of Sandpoint's rich and powerful its Jannis and Alaexej who can see that the black silken robes are new, fresh and attuned to magics both of them can tell that the robes are likley of a magical nature. Examining them they can both see a 5 patches where it looks like a patch of some kind has been pulled off, by the shape possibly a bone shaped...

    Its Alexej who realises that this may have been a Robe of Bones, a piece of magic practiced by necromancers where the shards of undead are captured on the robe and can be used at a later date. 5 patches..... 2 you have destroyed and the stairs yawn down into the darkness of the lower crypt.
    Thanks to Emperor Ing for the nice Avatar

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    Alexej Vladislav, Human Evoker
    AC: 15 | HP: 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Active Effects: Dancing Lights (sustained)
    Conditions: None.


    Alexej held up the robe, shaking his head. "Not as I expected, this is not Jorren's vestments, but an enchanted garment. It appears that it was imbued with a necromantic aura, allowing it's wearer to summon creations such as those," he indicated the pile of crushed bone that Lysander had beaten to powder, "five patches appear to have been removed. Which mean four more obstacles await us as we descend further." With a wave of his hand, the globules of light silently moved towards the stairs descending deeper, "be on your guard my friends."

    Spoiler: Out of Character Actions
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    OOC: Alexej will roll up the robe and stow it in his pack for now. Dancing lights move towards the stairs, but I am *not* going down first. Heh.

  8. - Top - End - #98
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    Beorn nods, turning toward the stairs. "Three more skeletons and whoever summoned them. Same plan as before I thick, let them come to us, don't get surrounded. Unless there is a mage of some sort, then we may have to change plans."

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    Lysander - HP: 21\21 - Conditions: None - Active Effects: None

    ---------------

    "If there's any kind of mage down there, I will charge and gut the nutter." the news of more skeletons, the chance that there could be a spellcaster in the crypt, the whole situation seems to have worsened the already sour mood of the sellsword - he's fighting both necromantic horrors and a serious hangover, and the hangover is winning. He sheathes the bastard swor, that has proven less effective in dealing with the skeleton than his own armoured fists and takes the lead.
    "Rabbit has Brain. That's why he never understands anything."

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    Jannis frowns. "Four?" he asks, eyebrows furrowed in confusion.
    Quote Originally Posted by stack View Post
    "Three more skeletons and whoever summoned them. Same plan as before I thick, let them come to us, don't get surrounded. Unless there is a mage of some sort, then we may have to change plans."
    The young cleric blinks. "Of course. Pardon my brief incompetence." He nods quickly, obviously embarrassed, and takes up a position close behind Lysander with his bow at the ready.

    "Never was that good with numbers," he mumbles, to no one in particular.

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    With the dancing lights illuming the way down Lysander heads down the narrow and solid stone stairs into the lower crypt. The air smells musty and dry, the temperature cool to the point of cold with the thick layers of stone above them. The lights illuminate the barrel vault, a chamber with similar dimensions to the vault above but with the decorations more fancy and a trio of sarcopahgi in the centre of the room. All three now with their stout stone tops smashed!



    On the far side of the 3 sarcophagus the light shines from 3 glowing pairs of blue skeletal eyes. All three of the undead creatures looking up from where they stand clustered around a pile of cloths on the floor surrounded by a spreading pool of bright red blood - you'd suspect the poor wee lad. Two of the skeletons are bare bones and long claws, one of them clad in a suit of ragged chainmail with a rust and lichen covered longsword clutched in its ancient hand. All three look up as Lysnander clanks into view!

    OOC

    two basic skeletons and an armoured skeleton
    25ft ft away - but sarcophagi block direct path

    Thanks to Emperor Ing for the nice Avatar

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    Alexej Vladislav, Human Evoker
    AC: 15 | HP: 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Active Effects: Dancing Lights (sustained)
    Conditions: None.


    Alexej hissed towards Lysander in a hoarse whisper, "Hold my friend, let them come to us, then I can roast all three before you crush their skulls with your mailed glove."

    From his position, he envisioned the formulae and arcane weave of the spell, however he channeled more power from the elemental planes into it's weave, increasing the length and breadth of the incantation.

    Spoiler: Out of Character Actions
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    OOC: Action to cast Widen Spell, 2 Actions to cast Burning Hands when the Skeletons are in range, modifying it to a 20' cone, likely enough to catch all three. (2d6)[10] fire damage, DC 17 Reflex save in a 20' cone.

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    "I've no reason to wait. Take this!" Jannis blurts out, sending another lance of diving energy streaking across the dimly lit tomb.

    Spoiler: Jannis, round 1
    Show
    Jannis Sotheby
    M NG Human Cleric, Level 1, HP 17/197, Speed 25
    AC 15, Fort 4, Ref 5, Will 9, Perc 9
    Longbow +5 (1d8 Piercing) deadly d10, volley 30ft
    Sickle +5 (1d4 slashing) trip, agile
    Dagger +5 (1d4 piercing) versatile slashing, agile
    Spell Attacks +7 (damage varies)
    Abilities Str 10, Dex 14, Con 12, Int 10, Wis 18, Cha 14
    Conditions
    Divine Spells: Cantrips: Divine Lance, Forbidding Ward, Guidance, Read Aura, Shield
    Soothing Words (1/1 focus)
    Bless 1/1
    Magic Weapon 1/1
    Heal 2/2 (d10)

    Divine lance a normal skelly. (1d20+7)[13] for
    (1d4+4)[7] good damage


  14. - Top - End - #104
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    After seeing how little effect his lightning had previously, Beorn again enchants his staff, standing ready to step up and strike one the skeletons engage.
    Spoiler
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    cast Shillelagh (2 actions)
    No useful 3rd actions, so...recall knowledge on a skeleton? (check is a secret check, religion is +3

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    Reaching the base of the stairs the 4 heroes pauses as Jon and Lysander form a strong front line. With the stupidity of the mindless undead the 3 skeletons trundle forwards, only to be met by the wave of fire from the young mage. Jannis launches a pulse of white light goes awry glancing off some ribs. As the flames recede one of the skeletons crumbles into dust, the other two looking damaged.

    The first lashes out towards Jon with its claws, the armoured one lunging at Lysander with its rusted blade

    Spoiler: OOC
    Show


    Basic skeleton vs Jon (1d20+6)[26] dam (1d4+2)[4]
    Advanced skeleton vs Lysander (1d20+7)[16] dam (1d8+3)[7]



    go go players
    Thanks to Emperor Ing for the nice Avatar

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    Lysander - HP: 21\21 - Conditions: None - Active Effects: None

    ---------------

    The sellsword was ready for the skeletons' attacks and when one of them lunges forward trying to stab him, he easily deflects the blade, moves forward and tries to crush the skeleton's skull with a relentless assault of armoured punches.

    Spoiler: Actions!
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    Action 1: Snagging Strike (1d20+9)[21] Damage (1d4+4)[6]
    Action 2: Strike (1d20+5)[14] Damage [roll]1d4+4[/roll]
    Action 3: Strike (1d20+1)[18] Damage [roll]1d4+4[/roll]
    Last edited by Bunny Commando; 2021-01-26 at 06:05 PM.
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  17. - Top - End - #107
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    Jon the crit-magnet

    Jon takes the blow hard, but does his best to return the favor, flailing his staff wildly.
    Spoiler
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    action 1: Strike (1d20+7)[13] for (2d8+3)[13] (shillelagh for +1 att, striking, using it 2-handed for d8s
    Action 2: action 1: Strike (1d20+2)[5] for (2d8+3)[12]
    Action 3: action 1: Strike (1d20-3)[12] for (2d8+3)[9]

  18. - Top - End - #108
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    Jannis groans in the darkness, frustrated with his own inefficacy and concerned by the sounds of impact coming from the wide-shouldered druid. He tosses another bolt of divine energy at their assailants.

    (Alexej gets guidance for this round)
    Spoiler: Jannis, round 2
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    Jannis Sotheby
    M NG Human Cleric, Level 1, HP 17/197, Speed 25
    AC 15, Fort 4, Ref 5, Will 9, Perc 9
    Longbow +5 (1d8 Piercing) deadly d10, volley 30ft
    Sickle +5 (1d4 slashing) trip, agile
    Dagger +5 (1d4 piercing) versatile slashing, agile
    Spell Attacks +7 (damage varies)
    Abilities Str 10, Dex 14, Con 12, Int 10, Wis 18, Cha 14
    Conditions
    Divine Spells: Cantrips: Divine Lance, Forbidding Ward, Guidance, Read Aura, Shield
    Soothing Words (1/1 focus)
    Bless 1/1
    Magic Weapon 1/1
    Heal 2/2 (d10)

    Trying divine lance again: (1d20+7)[26]
    for (1d4+4)[5] good damage
    Final action will be guidance on Alexej.

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    Alexej Vladislav, Human Evoker
    AC: 15 | HP: 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Active Effects: Dancing Lights (sustained)
    Conditions: None.


    Alexej watched as the trio of desiccated corpses stumbled through the gout of flame, Lysander waited back, and as soon as one approached him, he unleashed an absolutely devastating hail of frenzied blows with his gauntleted fists, while the second such skeleton scored a vicious attack on Jon. "I've got him Jon! Stand strong!" Quickly the wizard wove his hand in an intricate pattern, once again fueling the incantation with the power of primal fire, and sent a spark of flame at Jon's attacker. However, not satisfied with his assault, he hammered his staff on the ground, the runes flawing with blue-white light and he directed a bolt of force at the same target.

    Spoiler: Out of Character Actions
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    OOC: 2 Actions to cast Produce Flame, targeting the skeleton attacking Jon, rolling with Guidance (1d20+8) 18 vs AC, for (1d4+4)[7], doubled if the attack is a critical success, with (1d4)[1] persistent fire damage on a crit as well. I will then spend 1 Focus Point to cast Force Bolt, directed at the Skeleton attack Jon (if it is still up), or the closest skeleton if that one is down. It is an auto-hit and does (1d4+1)[3] force damage.
    Last edited by Zero Prime; 2021-01-28 at 12:55 AM.

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    The heroes of sandpoint demonstrate their skills as they battle at the foot of the stairs. Lysander batters the armoured skeleton, metallic gauntlets sashing great chunks off the creature shattering bones, its then finished off as a pulse of holy power flies down and causes it's magic to vanish and the pile of bones to collapse to the floor with a clatter. Beside him Jon is rocked by a blow and cannot quite land a hit with his own club, but behind Alexej calls down a powerful display of magics and even as the flames surround the creature the glow bolt of force blows it skull clean across the room!!

    With the skeletons downed the heroes are able to enter the crypt. Walking carefully in case other skeletons appear its obvious from the rubble and dust that one of the tombs has been ripped open, whoever did it not caring about gentle and then having the foul presence of mind to defecate in the crypt space where the body had been. On the floor though is the sad body of the wee child, the little boy with his head caved in and run through by a skeletal sword is clearly dead, nothing can be done for him now.
    Thanks to Emperor Ing for the nice Avatar

  21. - Top - End - #111
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    Jon shakes his head sadly. "Seems it was too ate before we started. Perhaps there is some sign here of what caused this to happen; I propose we search the area, then take the body out of this place."
    Spoiler
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    +6 perception, figure we have time to look around carefully.

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    Jannis nods, after marking the spiral of Pharasma over his chest. "He's far gone beyond my ability to help," the cleric mutters grimly. "Perhaps we can figure something out about... all this," he grumbles. "Why's the boy here? Where did all the skeletons come from? There's an awful lot of questions here, and not many answers..."

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    Alexej Vladislav, Human Evoker
    AC: 15 | HP: 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Active Effects: Dancing Lights (sustained)
    Conditions: None.


    Alexej pulled the black robe they had found in the upper chamber from his pack, and sat down heavily, expended from the confrontation and the discovery of the lad's corpse. "Quiet, quiet, give me a second, please." Rubbing his temples, he closed his eyes, concentrating, "This here robe, could be used to create those damnable undead, now unless I am entirely off my mark, that lad there," he nodded towards Jerrens corpse, "wasn't practised in the necromantic arts, so we can write off acidentally summoned the very thing that killed ya, we all agree on that?"

    He continued talking through their discovery, "So he creeps down into the crypt, finds that sodder who was wearing this robe," he held up the enchanted robes, "now, if I were disturbed by a young acolyte, I wouldn't summon, what, five, skeletons to kill the lad. So whoever was wearing this had them summoned for another purpose, labor perhaps? That crypt there, whose is it? To take a ****e on a man's final resting place, you have ta be pissed off about something, ya?"

    He shook his head, "Too many questions, too many." Another pause, "Let's tell the Sister the news, but I think we need to keep the truth hidden, gossip and all. Boy heard a noise, crept down here abouts, and got himself sliced open by some greenskin goblin who hid down here after the raid? That way the bastard that wore this robe won't know we're looking for him, and that's how we catch them and take them to task for that poor lad there."

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    Jannis listens intently, frowning. It's plain as day he struggles to follow the logic laid out by his more intelligent companion. Still, he makes the effort, and ultimately fails.

    At Alexej's final breakdown, the cleric grunts. "I don't like it," he admits. "Not any part of it. Why would Jerren come down here at all?" he asks, not really looking for an answer.

    Turning to Alexej, ha grunts again. "I don't like lying. Don't ask me to. If Alexis asks me outright, I'm not sure I'll stick to the story." He breathes in and out slowly, clearly upset. "But I think I understand why you want to do it. I won't get in the way, and hopefully we can figure this out before it gets... worse..." Something is clearly deeply bothering the young man, but for the moment, he doesn't elaborate.

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    Lysander - HP: 21\21 - Conditions: None - Active Effects: None

    ---------------

    Lysander doesn't say a word about poor Jorren, a detached look on his face like he has seen way too many murdered people to feel anything about the boy; he just rests, back on a wall and arms crossed, listening to the chatter of the others but clearly mulling on his own about what could have happened. After a while, he shares his own thoughts, his voice coarse and tired "The one who did this was looking for something here, something quite specific. Don't believe a goblin was behind this." the sellsword moves from the wall and starts looking around with the trained eye of a professional "I agree the general population shouldn't know the truth, they would panic. But guards and priests? They should know - there's another threat in town, if we lie to them we'll just help the culprit." then he just shrugs and looks at Alexej "You paid me, however. So I will be mum on this if you want."

    Spoiler: Perception!
    Show
    Here's a Perception roll to find any clue
    (1d20+7)[8]
    "Rabbit has Brain. That's why he never understands anything."

  26. - Top - End - #116
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    Jon shakes his head, I don't see any good coming of lying to folk. We don't know who did this, but saying it was goblins when we don't know that won't do any good in the long run."

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    Alexej Vladislav, Human Evoker
    AC: 15 | HP: 15 | Class DC: 17
    Fortitude: +4 | Reflex: +5 | Will: +7 | Perception: +5
    Active Effects: Dancing Lights (sustained)
    Conditions: None.


    Alexej shook his head, as Lysander spoke, "Nah mate," he placed a hand on the larger man's shoulder, "you proved yer worth a helluva lot more than a gold coin, you speak your mind." He looked to the others, "That goes for the lot of you, but a warning. If we speak truth, it means this sodder," he held the necromantic cloak up for his companions to see, "knows that we know he was involved. Means he goes into hiding, and it makes finding out who did that," again pointing to the boy's remains, "that much harder. And if we miss him, his death goes unpunished, and I don't want that more'n any of you I imagine."

    He looked to Jon who seemed wholly displeased with the prospect of concealing the truth, "I do say we tell the Sister though, and the Sheriff, ya? They should know the truth, and hopefully are smart enough to keep their mouths shut while we look for this blighter."

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    Jannis frowns deeply, clearly concerned with every aspect of the situation. He keeps his peace while the others talk, but his expression says plenty.

    "We're not doing anyone any good hiding in the dark here. Let's make sure there's nothing else to learn and get back to Father Zantus."

    Spoiler: OOC
    Show
    It is actually anathema to Erastil to tell lies. Jannis could risk his class abilities by being party to this deception. I think it would be extremely harsh to impose penalties, considering the intention, the short-term nature, and his relative (lack of) involvement, but it's right there in black and white: "tell lies".

    But in all seriousness, is DrK wants to press the issue, when/if Alexis or anyone else asks Jannis point blank, he will agonize over the situation anew and then tell them the truth of what we found here.

    Beyond that, this is an edit so I can't roll, but let's search the area. It's a secret check anyway, so I'll let you piece it together, DrK. Jannis' modifier is +9. He's specifically looking for information about who's grave this is and what sort of things might be unique about this grave in particular.

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    Lysander - HP: 21\21 - Conditions: None - Active Effects: None

    ---------------

    Quote Originally Posted by Zero Prime View Post
    He looked to Jon who seemed wholly displeased with the prospect of concealing the truth, [B]"I do say we tell the Sister though, and the Sheriff, ya? They should know the truth, and hopefully are smart enough to keep their mouths shut while we look for this blighter."
    "Safer this way. More corpses pop up and the people demand to know what's happening - it's on them. We're mum, Hemlock could pin everything on us." Lysander just shrugs and then nods at Jannis "Sure, let's go. If I wanted to spend all day in a dark, damp crypt I would've become an adventurer. And remember, I want a talk with you and Alexis."
    Last edited by Bunny Commando; 2021-01-30 at 12:56 PM.
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  30. - Top - End - #120
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    After some examinations its Jon who finds a piece of shattered stone with a name on in it. "Tobyn" - and he realises that the crypt that has been despoiled was that of Father Tobyn, the previous priest of Desna for Sandpoint and the one who had lost his daughter in the fire that devastated the old cathedral. Even more worrying as you can carefully investigate the stone shelf you can see that someone has removed and stolen the remains of the old priest's body.

    Heading to the surface with poor Jerren's body you are met by Alexis, who pales and cries as she sees the body. "Oh my, by the goddess, he had no chance. The poor boy. I do not how we will tell his parents. " She looks at you all, "Do you think that he suffered?"

    As you discuss things with her you can all see Hemlock advancing again, although his time he is accompanied by a tall willowy half elf with soft green leathers, wild blonde hair and a bow over her shoulder.



    Hemlock nods to you, "My friends. I thank you, even if it is with sad and troubling news." he offers as you explain what has happened. "Why would they take the body, that is a heinous thing to do. What would someone want with Tobyn's body?" As he muses he introduces the attractive half elf. "This is Shalelu, she is a local to the area and swings by town from time to time."

    The half elf nods and grins, speaking in a sing song musical voice. "I greet you, those would slay goblins. I am troubled though by the tribes of late. " She bobs her head, blonde ponytail bouncing about. "Belor's told me of your work against the goblins - Well done. I've dedicated the last several years of my life to keeping them from causing too much trouble but they are tenacious and fecund little runts. Like weeds that bite."

    "There are five major tribes in the region and traditionally they have kept each other in check with intercine squabbling and tribal conflicts. Yet from the discussions I've had with Hemlock and the bodies I've seen all five of the tribes were involved in the raid upon Sandpoint. I met some in the woods yesterday in the mosswood and dispatched them. Bu as I was tracking them they were squabbling about the "Long shanks" who had been bossing them about."

    "In any the five tribes working together disturbs me. Goblin tribes do not get along without something larger and scarier holding the whip hand. I worry that there is a darker force at work that is forcing them to organise, and if they do so it will endanger Sandpoint and this section of coast."


    Hemlock nods, "Aye Shalelu tis worrying time." He nods to you all. "I trust her word. SHalelu is what one might call unofficial militia, bu she has helped us out fer' years popping into town to sell goblin ears. ANyhow, with the wee blighters ganging up with each other I'm going to head to the city (Magnimar) to see if I can get some more men to help. Shalelu will head into the Mosswood and up towards ole' Thistletop. Could you folks stay near the town to help keep an eye on things whilst I'm gone.""
    Thanks to Emperor Ing for the nice Avatar

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