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  1. - Top - End - #1
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    Kurald Galain's Avatar

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    Default Class and Level Geekery XVIII - Everyone's an Expert

    Welcome to the latest incarnation of the Class and Level Geekery thread! Here, we are discussing what the possible stats are for each of the six OOTS members. Below is an estimate of the characters' stats; this was first kept by Runolfr, Wrecan, Chrismith, and RMS Oceanic. I will update these posts as the discussion continues and as subsequent strips reveal more information about OOTS and the other characters.

    The aim of this thread is that we give D&D statistics for the characters in the comic based on the events and statements made in the comic, plus statements by The Giant in the forum and his books. For this purpose, we assume that the comic strictly follows the 3.5E D&D rules. We are aware that The Giant has stated that he doesn't always follow the rules, because his goal is to write a story and not to write session reports from a D&D campaign. Nevertheless, in this thread we assume the rules are being followed anyway, and see what stats, feats, and skills could explain what happens. Essentially, that means we're taking the rules side of the comic more seriously than its author does; if you like, you can assume a little footnote on every factoid of this thread that says "* or The Giant used a houserule". Why? Well, because it's Geekery. If Star Trek fans can do it, then so can we

    Frequently Asked Questions
    Spoiler
    Show

    Q: Does The Giant check this thread?
    Yes, but only really for spell lists.

    Q: Which source books are used in the comic?
    • Player's Handbook 1 and Dungeon Master's Guide 1
    • Book of Vile Darkness (certain monsters; Boost Spell Resistance feat)
    • Complete Adventurer (ninjas)
    • Complete Arcane (warlocks; Tsukiko's and Zz'dtri's spells)
    • Complete Warrior (hexblade)
    • Dungeonscape (Thog; the acid-breathing shark; note that The Giant co-wrote this book)
    • Expanded Psionics Handbook (blue; mindblade)
    • Fiend Folio (certain monsters)
    • Frostburn (Frostbite spell)
    • Magic of Incarnum (mentioned by Redcloak's lackey)
    • Monster Manual (mentioned by Celia and Vaarsuvius)
    • Monster Manual 2 (certain monsters)
    • Oriental Adventures (other samurai class, and mentioned by Xykon)
    • Races of the Dragon (winged kobold)
    • Spell Compendium (numerous spells that aren't from the PHB1)
    • uncertain: Epic Level Handbook (a feat and spell from this book are mentioned, but most epic characters or spells in the comic don't follow the rules from this book)


    Q: In which comic do the characters demonstrate having leveled?
    Level
    9 12 12 12 12 12 12
    10 124 125 124 124 124 124
    11 ??? ??? 201 ??? ??? 186
    12 251 249 ??? 382 477 220
    13 ???, 665 ??? 556, 1162 392 511 397
    14 485, 862 ??? 859 647 ??? 627
    15 - 860 864 860 648 716
    16 - - - - 990 935

    Q: Which characters are included in this thread?
    (1) All named members of the Order, Team Evil, the Linear Guild, the Order of the Scribble, and the Vector Legion.
    (2) Any frequently occurring character, as noted in the Character Appearances thread. Note that this includes Samantha: it was easier to be a common character back when the comic was shorter. We don't unlist characters just because they've died.
    (3) Family members of the main characters, as long as we have something to write about them.
    This means that Daigo and Bandana would be next in line, but we don't have a lot of material on either character.

    Q: Which material is covered by this thread?
    All comics on the web and in print (including SSDT, Gygax magazine, and the Kickstarter bonus stories), as well as anything written about the comic by The Giant. However, not included are any one-panel joke comics, such as used for incentives, t-shirts, or the fundraiser.
    Note that even though the characters have stated they aren't sure whether this is the same continuity, certain items and abilities have been shown to carry over. We're listing all of it here for the sake of convenience, but any material from (e.g.) SSDT is clearly marked as such so that people can distinguish it from the main online comics.

    Q: I've heard there was a fight over some topic years ago, and now we're not allowed to discuss it any more. Is that the case?
    No; this thread does not have a banned topic list. Of course, the forum as a whole has one; please see the board rules for details.

    Q: Is a character's statement about another character considered evidence?
    Yes. We assume that when a character says something about another character's (or their own) ability scores, build, feats, and so forth, they are speaking the truth, except where this contradicts with other evidence or is clearly not possible within the rules.

    Q: If a character makes a special attack like grappling, and the victim does not make an attack of opportunity, can that be evidence of a feat like Improved Grapple?
    Yes, assuming the victim is armed, and otherwise capable of making AOOs. It is clear that the rules for attacks of opportunity are used in the comic, and there is no reason to assume that grappling/tripping/sundering is an exception.

    Q: If somebody doesn't say the name of a spell while casting it, does that mean he has the Silent Spell feat?
    Not necessarily. We know that Vaarsuvius doesn't have that feat, and yet V still occasionally casts spells while talking about something else.

    Q: What does "Core" mean?
    The three "Core" books in 3E D&D are the Player's Handbook 1 (PHB), Dungeon Master's Guide 1 (DMG), and Monster Manual 1 (MM). This is an official term defined by WOTC, who put the word "Core" in big letters on the cover of these three books. No other books are Core, and there is no such thing as "partially Core", "almost Core", or "semi-Core" - every book is either Core or non-Core. Note that both the OOTS comic and this thread contain numerous non-Core elements.

    Q: Does The Giant use house rules?
    Probably. But for the purpose of this thread, we assume that the comic doesn't, except where The Giant has explicitly said so, or where some event is clearly not possible by the rules. That is, we try to explain events in the comic within the rules as much as possible, and that means not leaving factoids out of this thread just because The Giant might not have followed the rules there.

    Q: A character undertook this heinous/awesome/dutiful/impulsive/meh action. Does that mean they are now evil/good/lawful/chaotic/neutral?
    No. As seen in a thousand forum threads, people have different ideas about alignment, and what defines and changes them. The alignments posted here are taken from the character's own mouth, someone else in a position to know their alignment, or their use of a spell/feat/whatever which has an alignment restriction. Kindly refrain from speculating from how a character's action changes their alignment, since it's not really something you can reason out with facts and numbers.

    Q: A character undertook this brilliant/moronic/insightful/ignorant/inspiring/repulsive action. Does that mean they now have a high/low intelligence/wisdom/charisma score?
    No. Similar to the previous question, people have different ideas about what the mental ability scores represent and how much they influence a character's personality. The ability scores posted here are taken from the character's own mouth, someone else in a position to know their scores, or their use of a spell/feat/whatever which requires a minimum ability score. Kindly refrain from speculating from how a character's personality changes their ability scores, since it's not really something you can reason out with facts and numbers either.

    Q: How does Xykon cast Maximized Energy Drain in comic 652?
    We don't know for sure. The most popular theories involve the feat Sudden Maximize, the feat Improved Spell Capacity, or a Rod of Metamagic. Each theory has its pros and cons. Note that comics 429, 442, and 1041 have implications for Xykon's level, and that 653 requires the Metamagic Specialist alternate class feature, regardless of his level.

    Q: What magic item makes Xykon immune to fire damage in comic 653?
    We don't know for sure; there are multiple items within RAW that make their user immune to fire, available from level 14. Note that Xykon doesn't specify whether it's an amulet, ring, belt, or other kind of item.
    Last edited by Kurald Galain; 2021-11-12 at 09:10 AM.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  2. - Top - End - #2
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Roy Greenhilt
    Lawful Good, Human male Fighter 14+ (forum).
    Str 29 (same as a frost giant).
    Dex 13+ (required for Improved Grapple).
    Con 12+ (151+ hit points).
    Int 14-17 (very good, less than Vaarsuvius, forum).
    Wis 14+ (very good, forum).
    Cha 12+ (decent, forum; less than Elan).
    Age: 29.
    Feats: Cleave (prerequisite for Great Cleave), Combat Expertise (prerequisite for Improved Disarm), Great Cleave, Improved Disarm, Improved Grapple, Improved Sunder, Improved Unarmed Strike, Least Legacy, Lesser Legacy, Power Attack (prerequisite for Cleave), Run, Spellsplinter Maneuver, Weapon Focus (prerequisite for Weapon Specialization), Weapon Specialization: greatsword.
    Skills: Bluff 0, Heal, Intimidate, Jump, Knowledge: Arcana, Knowledge: Architecture and Engineering 2+, Knowledge: Geography, Knowledge: Planes, Listen low, Profession: Baseball Player (BRITF), Profession: Goatherd, Ride 1, Sense Motive 0 (OOPC), Spellcraft, Spot low.
    Items: Magical heavy armor, Bag of Tricks, club, newspaper, heirloom +5 Starmetal Greatsword of Legacy, formal suit, shillelagh oil, potion of delay poison, Ring of Protection (WXP), Manual of Gainful Exercise (SSDT), non-magical boots, bedroll, list of Xykon's spells, feats and magic items, Belt of Giant Strength, book, sextant, runestone, Wrecan's book, scarf, potions of Cure Serious, Remove Paralysis, Magical Vestment.

    Belkar Bitterleaf aka Ali S. Fakenamington (KS:US), aka the Belkster, aka Death's Li'l Helper
    Chaotic Evil, Halfling male Ranger 14 / Barbarian 1 (forum, deafened by Holy Word).
    Str 14-17 (jump exceeds movement, forum, and carrying capacity in SSDT).
    Dex 13+ (required for Spring Attack).
    Int <10 (OOPC).
    Wis 9 (ability score penalty, and can use a third-level scroll when buffed).
    Cha <10 (without any charisma).
    Age: 28+ (ranger for three years, over a year ago).
    Feats: Endurance, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Track, Two-Weapon Fighting (all ranger bonus feats); Bounding Assault, Craft Disturbing Mental Image, Dodge (prerequisite for Spring Attack), Improved Sunder, Mobility (prerequisite for Spring Attack), Power Attack (prerequisite for Improved Sunder), Spring Attack; no feats related to special attacks (SSDT).
    Skills: Balance 5+, Climb, Craft: Alchemy, Craft: Trapmaking, Handle Animal 0 (NCPB), Hide, Jump, Move Silently 2+, Profession: gourmet chef 4, Sense Motive 0, Speak Language: Halfling (racial), Spellcraft 4+, Spot 0, Survival 0, Tumble, Use Magic Device (SSDT).
    Abilities: Halfling racial abilities, ranger and barbarian class abilities, animal companion: Mr. Scruffy, favored enemy: human (forum) and undead, scent.
    Items: Unholy symbol, red chalk, cloak, Ring of Jumping +20, stilts, Sapphire guard disguise, Ring of Protection (WXP), quill, string, chef hat, Mama Bitterleaf's secret ingredient, clothespin, bedroll, +4 and +2 daggers (forum), mallet and spike (DSTP), mimic (SSDT), wand of dispel clothing (SSDT), 18 pounds of salt (GYG), book: Dune, bucket and spade, bag of holding full of money, +5 Dagger of Collision, +3 Vest of Resistance, Clasp of Protection from Evil, Feather Fall item, spatula, stakes, track-covering powder.

    Mr. Scruffy
    True Neutral (forum), Cat male, animal companion.
    Str 6 (animal companion).
    Dex 18 (animal companion).
    Con 10 (racial).
    Int 2 (racial).
    Wis 12 (racial).
    Cha 7 (racial).
    Age: 7 (WXP).
    Feats: Stealthy, Weapon Finesse (racial bonus feats).
    Skills: Balance +10, Climb +6, Hide +16, Jump +10, Listen +3, Move Silently +8, Spot +3 (all racial skills).
    Abilities: Racial abilities; animal companion abilities; 3 tricks, including attack and come.
    Items: String, gear and wind-up key (UD), potion of Greater Magic Fang.

    Durkon Allotrope Thundershield
    Lawful Good, Dwarf male Cleric of Thor 13 (required to cast Regenerate).
    Str 16-21 (can carry Vaarsuvius, can't carry Roy, before getting his belt).
    Dex <10 (dex penalty, SSDT).
    Con ~12 (racial).
    Wis 22-23 (forum).
    Cha <10 (low modifier, see also DCF).
    Age: 55+.
    Feats: Extend Spell or Sudden Extend, Extra Turning, Leadership (UD), Martial Weapon Proficiency: Warhammer.
    Skills: Concentration 7+ (forum), Knowledge: Dungeoneering, Knowledge: Religion not maxed, Listen 0 (OOPC), Ride 0, Speak Language: Dwarven (racial) and Giant (SSDT), Spellcraft, Spot 0.
    Abilities: Dwarf racial abilities, Turn Undead, Good domain (required to cast Holy Smite),
    Items: Candles, bedroll, deck of cards, holy symbol, Amulet of Natural Armor, Ring of Protection (WXP), parcheesi board, spyglass, religious vestments, scroll of Sending, belt pouch, Bleedingham papers, flask of liquor, Macebook, 5,000+ gp of diamond dust (Greg used 5000 for Symbol of Death), robe, Hammer of Thunderbolts, Gauntlets of Ogre Power, Belt of Giant Strength, plate armor.
    Spells: Standard cleric list, domain spells, plus Bless Beer (WXP), Call Lightning (DCF), Cat's Grace, Control Winds, Cure Itchy Wounds, Heat Blisters of Eternal Pain, Heathen Smiting, Mass Death Ward with backdoor, Thor's Lightning, and Tumor, unspecified clock spell.

    Elan
    Chaotic Good, Human male Bard 14+ (required to retrain to Cure Critical Wounds) / Dashing Swordsman 1+.
    Str 10-11 (KS:H&J, and the same as Nale, forum).
    Dex 13-17 (required for Dodge, and to get a four on Move Silently).
    Con same as Nale.
    Int 4-9 (too low to cast cantrips, but higher than Thog.
    Wis <10 (not even a smidgen).
    Cha 22+ (required for 5th level spells at level 13, +2 from belt).
    Age: 22 (same as Nale, who is five years older than Julia, who is 17).
    Feats: Dodge, Mobility (both prerequisites for Spring Attack), Spring Attack, Still Spell.
    Skills: Bluff 0, Concentration 0, Craft: Shiv 0, Diplomacy, Hide, Listen (higher than Sir Francois, OOPC), Move Silently <3, Perform: riddles 2+ (BRITF), Perform: sing 12+ (required for Inspire Greatness), Perform: string instruments 15+ (required for Song of Freedom), Perform: kazoo 3+, Profession: Chef, Ride 2+, Spot 0, Spellcraft 2+, Tumble.
    Abilities: Bard class abilities, charismatic strike, dramatic instincts, glass damage immunity.
    Items: Bedroll, Banjo, coffee maker, espresto box, ceremonial meat costume (OOPC), ritalin (OOPC), dice, Boots of Elvenkind, kazoo, jam, lantern, pingpong bat, roller skate, squirrel, yoyo, Ring of Protection (WXP), dashing outfit, toothbrush, Lutey the Lute-tastical Lute, evil sword (SSDT), castanets and sombrero (SSDT), equipment lists (GYG), Belt of Charisma +2, treasure chest, drawing, The Stick the Order was named after, letter, Chaos Sabre, Wand of Cure Moderate Wounds, Armand Vestinghole; no armor.
    Spells: Animate Rope, Cure Critical Wounds, Disguise Self, Ghost Sound, Greater Dispel Magic, Heroism, Lesser Confusion, Major Image, Mass Cure Light Wounds, Mending, Neutralize Poison, Prestidigitation, Silent Image, Summon Plot Exposition; no Identify, nor Break Enchantment.

    Haley Starshine aka Mistress Nightingale, aka The Red Blur (OOPC), aka Dark Mistress Shadowgale
    Chaotic Good, Human female Rogue 16 (based on attacks per round and leveled since then).
    Str 15-19 (high enough to carry Belkar (forum), but can't carry Roy).
    Dex 20-21 (modifier of +5, forum).
    Con 9+ (higher than Vaarsuvius).
    Int 12+ (received bonus languages).
    Cha 12-19 (with any charisma; and with maxed out Bluff, for Hide to be her best skill, her cha mod has to be less than her dex mod).
    Age: About 25 (forum; was 24 here, and that was over a year ago).
    Feats: Dodge (SSDT), Improved Precise Shot, Manyshot, Martial Weapon Proficiency (longbow), Point Blank Shot, Precise Shot (prerequisite for IPS), Ranged Pin, Ranged Sunder, Rapid Shot.
    Skills: Appraise, Bluff 18+ (maxed out), Climb, Disable Device, Forgery (OOPC), Hide 18+ (best skill), Knowledge: Arcana, Knowledge: Planes, Knowledge: Religion low (forum), Open Lock 15 (forum), Ride 0, Search 10+ not maxed, Sense Motive 2+, Spellcraft 9+, Spot 0, Tumble, Use Magic Device 7+, Use Rope 8.
    Abilities: Rogue class abilities; three special rogue abilities, two spent on a feat (based on feat count for her level).
    Items: Two gemstones, 8 Bags of Holding, towel, hair dryer, Ring of Protection (WXP), rope, +5 Air Freshener of Pineness, a lot of clothes, bedroll, +5 Icy Burst Longbow, bag of copper pieces (SSDT), magic leather armor, dyed Boots of Speed (forum), trowel, metal detector, Bleedingham papers, 4+ quivers of green arrows including silver and cold iron, three potions (since Belkar took one), thief's tools, Z's wands, Wand of Obscuring Mist, Magic Missile, Fly, adamantine dagger, and four others, winter coat, Elan's coat, Quippie the dead osquip head.

    Minrah Elle Shaleshoe
    Lawful good, Dwarf female, Fighter 1+ / Cleric 9+.
    Str 15-19 (prerequisite for Knockdown, and can fail to pierce a vampire spawn's DR).
    Con ~12 (racial).
    Int 13+ (required for Combat Expertise).
    Wis 16+ (based on spells per day).
    Cha 6+ (can return as a ghost).
    Feats: Combat Expertise, Improved Trip, Knockdown, Power Attack (to get through vampire DR after having all buffs dispelled), Improved Unarmed Strike, Improved Bull Rush, Knockback.
    Skills: Knowledge: Planes 0, Knowledge: Religion, Spellcraft.
    Abilities: Dwarf racial abilities.
    Items: Holy symbol, non-silvered warhammer (based on vampire spawn DR), armor, helmet.

    Vaarsuvius
    True Neutral (forum), High Elf (OOPC) genderqueer (BRITF) Wizard: Evoker (DCF) 16 (+1 caster level from Blackwing's ioun stone).
    Str 5-9 (can carry Yukyuk, and strength penalty).
    Dex <12 (no real attack bonus on rays, forum).
    Con 8-12 (to have enough HP to survive the fight against Xykon; also, lacks a decent con, forum; and lower than Haley).
    Int 24 (forum).
    Wis 10-11 (moderate, forum).
    Cha 6-9 (can return as a ghost, and without any charisma).
    Age: 131+ (WXP).
    Feats: Alertness, Empower Spell, Extend Spell, Improved Counterspell, Maximize Spell (SSDT), Quicken Spell, Scribe Scroll (wizard bonus feat); no Silent Spell (forum), nor Still Spell.
    Skills: Appraise +3 (from familiar), Concentration 12+, Craft: Alchemy, Decipher Script (SSDT), Knowledge: Arcana, Knowledge: Dungeoneering, Knowledge: Engineering, Knowledge: Planes, Knowledge: Religion not high (forum), Ride 0, Spot 0, Search 0, Speak Language: Elven (racial), raven, not draconic (SSDT), Spellcraft, Use Magic Device 2+.
    Abilities: Elf racial abilities, familiar: Blackwing, share spells with familiar, scry on familiar, barred schools: Conjuration and Necromancy (forum; also by elimination).
    Items: Headband of Intellect +4 (required to cast four 6th level spells with a base int of 18 at level 11), doily, Ring of Wizardry III or IV, two small gemstones, many scrolls and spellbooks, Ring of Protection (WXP), Finding Plot Holes for Dummies, twelve more books, two potions (SSDT), apricot-scented face gel (SSDT), chalice (SSDT), jar of diamond dust, Bleedingham papers, defensive potions, Tarquin's whip.
    Spells: Arcane Sight, Banishment, Bear's Endurance. Bull's Strength, Bugsby's Cat-Retrieving Hand, Bugsby's Clenched Fist, Bugsby's Expressive Single Digit, Bugsby's Flicking Finger, Bugsby's Grasping Hand, Burning Hands, Chain Lightning, Charm Monster, Cone of Cold, Crushing Despair, Detect Magic, Dimensional Anchor, Dimensional Lock, Disintegrate, Dispel Magic, Distant Inferno (OOPC), Dominate Person, Expeditious Retreat, Explosive Runes, Feather Fall, Fireball, Fire Trap, Flamefinger (OOPC), Forcecage, Fly, Greater Dispel Magic, Greater Invisibility, Gust of Wind, Haste, Heroism, Hold Monster (SSDT), Hold Person, Hold Portal, Identify, Invisibility, discount Invisibility Sphere, Light, Lightning Bolt, Locate Creature, Locate Object, Magic Missile, Mass Bear's Endurance, Mass Bull's Strength, Mass Enlarge Person, Mass Suggestion, Mind Blank, Overland Flight usable on others, Owl's Wisdom, Passwall, Polymorph, Power Word Blind, Power Word Stun, Prestidigitation, Prismatic Spray, Protection from Arrows, Ray of Frost, Resilient Sphere, Scorching Ray, See Invisibility, Sending, Shadow Conjuration (to cast Evan's Tentacles, forum), Silent Image a.k.a. Phantasmal Force, Sleep, Stinking Cloud (DCF), Stoneskin, Stone to Flesh, Suggestion, Summon Plot Hole (Supercollider Mash-Up), Telepathic Bond, True Seeing, Vaarsuvius' Enhanced Scrying, Vaarsuvius' Greater Animal Messenger, Vampiric Touch, Veil, Wall of Fire, Wall of Force, unspecified polymorph spell, unspecified sonic spell.

    Blackwing (Common name)
    Raven male, familiar.
    Str 1 (racial).
    Dex 15 (racial).
    Con 10 (racial).
    Int 13 (familiar).
    Wis 14 (racial).
    Cha 6 (racial).
    Feats: Alertness, Weapon Finesse (racial bonus feats).
    Skills: Listen +5, Spot +7 (racial skills), can use Vaarsuvius's skill ranks (familiar).
    Abilities: Racial abilities; familiar abilities.
    Items: Bauble, sombrero, fake beard and mustache, wand, bracelet with Orange Prism Ioun Stone, sunglasses.
    Last edited by Kurald Galain; 2021-09-27 at 04:45 AM.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  3. - Top - End - #3
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Team Evil

    Xykon, pseudonym (SOD)
    Chaotic (forum) Evil, Human male lich, Sorcerer 21+ (see 429, 442, and 1041), metamagic specialist
    Str 15+ (forum).
    Con n/a (undead).
    Int ~15 (no evidence, age and lichdom).
    Wis ~15 (no evidence, age and lichdom).
    Cha 28+ (casts seven 9th level spells in one combat, SOD).
    Age: 111+ (WXP).
    Feats: Maximize Spell or Sudden Maximize, Still Spell or Sudden Still, Epic Spellcasting, unspecified craft feat, Dodge.
    Skills: Bluff, Concentration (required to cast while grappled), Spellcraft 24+, Knowledge: Arcana 24+ (required for Epic Spellcasting), Reverse Psychology 2+, Speak Language: Draconic (NCPB); +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
    Abilities: Fear aura, paralyzing touch, turn resistance, damage reduction (SOD), immunity to cold, electricity, polymorph, and mind-affecting attacks (all lich abilities).
    Items: Soul gem (SOD), Ring of Positive Plane Protection (SOD), Serini's diary, Widescreen crystal ball, Teevo, crown that radiates evil, Dorukan's headband, unspecified item that gives fire immunity, Ring of Protection that gives deflection bonus, unspecified item that boosts Spellcraft, bunch of scrolls, Boots of Freedom of Movement.
    Spells: Animate Dead, Animate Dead Animal (SOD), Blackfire, Burning Hands, Cloister, Cloudkill, Contingency, Energy Drain, Epic Mage Armor, Finger of Death, Fireball, Ghostform, Greater Invisibility, Greater Shatter, Greater Teleport, Invisibility (SOD), Lightning Bolt, Magic Missile, Mass Hold Person, Meteor Swarm, Otiluke's Resilient Sphere, Overland Flight, Ray of Frost, Soul Bind (SOD), Stoneskin, Superb Dispelling, Symbol of Insanity, Symbol of Pain, Telekinesis, Teleport, Vampiric Touch, Xykon's Moderately Escapable Forcecage, planar travel spell, summoning spell, architecture spell, and wall-breaking spell.

    Oona
    Bugbear female, racial HD 3 / unknown class 3+ (required for Beast Heart) / Beast Heart Adept 9+ (required for yrthak companion).
    Str ~14 (no evidence, racial).
    Dex 15+ (required for Two-Weapon Fighting).
    Con ~12 (no evidence, racial).
    Cha ~8 (no evidence, racial).
    Feats: Animal Affinity (required for Beast Heart), Track, Two-Weapon Fighting, Two-Weapon Pounce.
    Skills: Handle Animal 8, Knowledge: Arcana 4, Knowledge: Dungeoneering 4 (all required for Beast Heart Adept), Survival.
    Abilities: Bugbear racial abilities, Beast Heart Adept class abilities, monstrous companions: Lancer and Greyview
    Items: Mask of Cold Resistance, sack of monster parts, Two maces, dagger.

    Redcloak, pseudonym (SOD)
    Lawful (required for Law domain) Evil (SOD), Goblin male, Cleric (SOD) 17+ (required to cast 9th level spells).
    Str ~8 (no evidence, racial).
    Dex ~12 (no evidence, racial).
    Wis 20+ (based on saving throw difficulty class).
    Cha 12+ (required to use Rebuke Undead four times per day).
    Age: 55+ (WXP), does not age physically (SOD).
    Feats: Craft Wondrous Item (Xykon's phylactery in SOD), Extend Spell.
    Skills: Diplomacy (SOD), Knowledge: Chemistry, Knowledge: Nature (SOD), Speak Language: Goblin (racial), Spellcraft; no Draconic (NCPB).
    Abilities: Goblin racial abilities, Rebuke Undead, Command Undead, Destruction domain (required to cast Disintegrate) and Law domain (required to cast Hold Monster, SOD).
    Items: Black armor (SOD), The Crimson Mantle, backup unholy symbol, Book of Vile Darkness, Fiend Folio, Monster Manual II, eye patch, spyglass, 8th level scroll (WXP), Xykon's Phylactery, Arcane half of the Snarl Ritual, Ring of protection from level drain, boots.
    Spells: Standard cleric list and domain spells, plus Unseal, Greater Obscure Object, Superior Resistance, Hardening.

    Tsukiko (deceased)
    Neutral Evil (forum), Human female, Wizard: Necromancer (forum) 3+ / Cleric 3+ (required for Mystic Theurge) / Mystic Theurge 6+, and two more levels of Wizard or Mystic Theurge (required to cast Create Undead).
    Int 16+ (required to cast Create Undead as a wizard).
    Wis 15+ (required to cast Flame Strike as a cleric).
    Feats: Scribe Scroll (wizard bonus feat), Quicken Spell.
    Skills: Knowledge: Arcana 6+, Knowledge: Religion 6+ (required for Mystic Theurge).
    Abilities: Rebuke Undead, barred school (forum): Abjuration (by elimination).
    Items: Spellbook (wizard feature), item that boosts caster level (to teleport six wights), unholy symbol (required to cast Flame Strike), Xykon plushie, Xykon portrait, various books and scrolls, quill.
    Spells: Standard cleric list, plus wizard spells Cold Orb, Create Undead, Dominate Person, Electric Orb, Fire Orb, Fireball, Fly, Invisibility, Lesser Acid Orb, Lightning Bolt, Mind Fog, Shout, Teleport, Tsukiko's Amazing Wight-Making Spell (forum).

    Monster In The Darkness
    Please see this thread for details.



    The Linear Guild

    Nale (deceased)
    Non-lawful Evil (forum), Human male, Fighter / Rogue 2+ (required for Evasion) / Sorcerer 8+ (required to cast Dimension Door); total level 15 (deafened by Holy Word).
    Str 10-11 (same as Elan, forum).
    Dex 13-17 (same as Elan).
    Con same as Elan.
    Int 13+ (required for Combat Expertise).
    Cha 15+ (required to cast Sending).
    Age: 22 (same as Elan).
    Feats: Combat Expertise, Improved Disarm.
    Skills: Bluff.
    Items: Longsword, business cards, wand of Enervation, Elixirs of Negative Energy Protection.
    Spells: Charm Person, Dimension Door, Expeditious Retreat, Invisibility, Prestidigitation, Suggestion.

    Hilgya Firehelm & Kudzu
    Chaotic (required for Chaos domain) Evil (WXP), Dwarf female, Cleric of Loki 14+ (based on spells cast per day).
    Con ~12 (no evidence, racial).
    Wis 24+ (based on spells cast per day).
    Cha 6+ (can use Turn Undead).
    Skills: Speak Language: Dwarven (racial).
    Feats: Empower Spell.
    Abilities: Dwarf racial abilities, Chaos domain, Fire domain, Turn Undead (despite evil alignment).
    Items: Horned helmet, armor, shield, holy symbol (required to use rebuke ability), morningstar, carrying sling, anarchic water, wand of Protection from Law, plate armor.

    Leeky Windstaff
    Neutral Evil, Gnome male, Druid 13+ (required to cast Fire Storm).
    Str ~8 (no evidence, racial).
    Con ~12 (no evidence, racial).
    Wis 17+ (required to cast Fire Storm).
    Feats: Leadership.
    Abilities: Gnome racial abilities, druid class abilities, animal companion: hawk "Kitty" (deceased).

    Pompey
    Neutral Evil, Half-Elf male, Wizard: Conjurer 5+ (required to cast Still Silent Animate Rope).
    Int 14+ (required to cast four 2nd level spells per day).
    Age: 44+.
    Feats: Scribe scroll (wizard bonus feat), Silent Spell, Still Spell.
    Skills: Knowledge: Arcana.
    Abilities: Half-elf racial abilities, barred schools: evocation and enchantment.
    Items: Spellbook (wizard feature).
    Spells: Animate Rope, Summon Monster I, Summon Monster II, five unspecified touch-range buff spells.

    Sabine
    Evil, Succubus female, Racial hit dice 6 / Level adjustment 6 / Rogue (NCPB) 4+ (at least as high as her personal rival Haley).
    Str 19+ (can carry Nale and Thog).
    Dex ~13 (no evidence, racial).
    Con ~13 (no evidence, racial).
    Int 9+ (higher than Thog, lower than Nale, forum).
    Wis ~14 (no evidence, racial).
    Cha ~26 (no evidence, racial).
    Age: 2000+ (NCPB).
    Abilities: Flight, change shape, energy drain, charm monster, detect good, detect thoughts, ethereal jaunt, suggestion, greater teleport: self plus 50 pounds of objects, summon demon, damage reduction 10 / cold iron or good, darkvision, electricity and poison immunity, acid cold and fire resistance, spell resistance 18, telepathy, tongues; plane shift 1/day (all racial abilities), rogue class abilities, immune to fatigue.
    Items: Cellphone

    Thog
    Non-lawful (required for rage) Evil, Half-Orc male, Fighter 2 / Barbarian 9+ (required to have 3 attacks a round).
    Str 22+ (to break down an iron door while raging).
    Con 16+ with Extend Rage feat, or 26+ without (based on rage rounds per day).
    Int <8 (racial, dump stat).
    Wis <10 (abysmal will save).
    Cha ~8 (no evidence, racial).
    Age: 17+ (WXP).
    Feats: Extend Rage (see above), Improved Bull Rush, Power Attack.
    Skills: Jump.
    Abilities: Dungeoncrasher (forum), half-orc racial abilities, barbarian class abilities.

    Yikyik (deceased)
    Chaotic Evil (same as Belkar, DCF), Kobold male, Ranger (DCF).
    Str ~6 (no evidence, racial).
    Dex 12+ (gets additional attack from Combat Reflexes).
    Con ~8 (no evidence, racial).
    Feats: Combat Reflexes, Track (ranger bonus feat).
    Skills: Speak Language: Draconic (racial).
    Abilities: Kobold racial abilities.
    Items: Dagger.

    Yokyok (deceased)
    Kobold male.
    Str ~6 (no evidence, racial).
    Dex ~12 (no evidence, racial).
    Con ~8 (no evidence, racial).
    Skills: Speak Language: Draconic (racial).
    Abilities: Kobold racial abilities.
    Items: Rapier.

    Yukyuk (deceased)
    Kobold male, Ranger 4+ (required for an animal companion) / Rogue.
    Str ~6 (no evidence, racial).
    Dex ~12 (no evidence, racial).
    Con ~8 (no evidence, racial).
    Abilities: Ranger and rogue class abilities, animal companion: riding dog "Sir Scraggly".
    Feats: Endurance, Track (ranger bonus feats).
    Skills: Speak Language: Draconic (racial).
    Abilities: Kobold racial abilities.
    Items: Two Crossbows of Quick Loading.

    Zz'dtri (deceased)
    Neutral Evil (forum), Drow male, Wizard: Transmuter (DCF) 15 (deafened by Holy Word).
    Dex ~12 (no evidence, racial).
    Con ~8 (no evidence, racial).
    Int 17+ (required to cast Plane Shift).
    Cha ~12 (no evidence, racial).
    Feats: Lightning Reflexes, Scribe Scroll (wizard bonus feat), Silent Spell (forum), Boost Spell Resistance, unspecified feat that increases Spell Resistance, Empower Spell.
    Skills: Speak Language: Drow Sign Language.
    Abilities: Spell Resistance 28+ (racial, +4 from feats and an item); drow racial abilities; barred schools: Enchantment, Necromancy (by elimination).
    Items: Spellbook (wizard feature), unspecified item that boosts Spell Resistance.
    Spells: Baleful Polymorph, Break Enchantment: short version, Dimension Door, Disguise Self, Flesh to Stone, Fly: 3.0 version, Greater Dispel Magic, Gust of Wind, Locate Object, Magic Circle Against Evil, Phantasmal Killer, Planar Binding, Plane Shift, Protection from Energy, Scrying, Shield, Teleport, Vitriolic Sphere, Wall of Ice, unspecified lightning spell.
    Last edited by Kurald Galain; 2021-07-16 at 06:41 AM.
    Guide to the Magus, the Pathfinder Gish class.

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    The Sapphire Guard

    Hinjo
    Lawful Good, Human male, Paladin 11+ (based on attacks per round).
    Cha 12+ (required for Lay On Hands).
    Age: 24+ (WXP).
    Skills: Diplomacy (GDGU), Swim 0 (GDGU).
    Abilities: Paladin class abilities, Summon Conscience, paladin mount: dire wolf "Argent".
    Items: Cold-iron katana, silvered katana; magic boots, cloak and armor (WXP).

    Lien
    Lawful Good, Human female, Paladin 12+ (higher level than Hinjo).
    Str 13+ (required for Cleave).
    Int 10+ (good, not dumb).
    Wis 11+ (required to cast spells).
    Cha 12+ (required for Lay On Hands).
    Age: 23+ (younger than Hinjo, GDGU).
    Feats: Cleave, Power Attack (prerequisite for Cleave), Weapon Focus: Spear.
    Abilities: Paladin class abilities, paladin mount: large shark "Razor".
    Items: Spear; magic boots, cloak and armor (WXP); Ring of Waterbreathing, crossbow.

    Miko Miyazaki (deceased)
    Lawful Good, Human female, Monk 2+ / Fallen Paladin 10-14 (three main-hand attacks per round, higher level than Hinjo, and three smites per day, forum).
    Str 13+ (required for Exotic Weapon Proficiency: Katana).
    Dex 17+ (required for Improved Two-Weapon Fighting).
    Wis 11+ (required to cast Cure Light Wounds in the Miko fight).
    Cha 12+ (required for Lay On Hands).
    Age: 28+ (WXP).
    Feats: Cleave, Exotic Weapon Proficiency: Katana, Improved Two-Weapon Fighting (two off-hand attacks per round), Improved Unarmed Strike, Power Attack, Quick Draw, Stunning Fist, Track, Two-Weapon Fighting (prerequisite for ITWF).
    Skills: Knowledge: the Planes, Knowledge: What The Hell She's Talking About 0, Spellcraft 0, Survival 1.
    Abilities: Monk class abilities, unavailable paladin mount: horse "Windstriker".
    Items: Magic boots, cloak and armor (WXP); katana, wakizashi.

    O-Chul
    Lawful Good, Human male, Fighter 8+ / Paladin 3-4 (has Aura of Courage but no mount), total level 12+ (higher than Hinjo).
    Str 11+ (can carry Vaarsuvius).
    Con ~25 (WXP).
    Cha <10 (dump stat).
    Age: 50+ (in GDGU, Hinjo is 15-16 and O-Chul is 42).
    Feats: Exotic Weapon Proficiency: Katana (GDGU).
    Skills: Bluff 0, Diplomacy 2+ (forum), Spellcraft, Swim.
    Items: Protective cloak, go set, spyglass.

    Shojo (deceased)
    Chaotic Good, Human male, Aristocrat 14.
    Str / Dex / Con ~4 (no evidence, age).
    Int / Wis / Cha ~13 (no evidence, age).
    Age: 72+ (WXP).
    Feats: Improved Paranoia.
    Skills: Bluff, Perform (puppetry).



    The Vector Legion

    Tarquin
    Lawful Evil, Human male Villain (DSTP), level 16+ (unaffected by Holy Word).
    Str 16+ (can carry Nale).
    Dex, Con ~9 (no evidence, age).
    Int, Wis ~11 (no evidence, age).
    Cha 16+ (higher than Nale, BRITF).
    Age: 51+ (adventuring for 35 years).
    Feats: Exotic Weapon Proficiency: Whip, Improved Unarmed Strike, Stunning Fist.
    Skills: Speak Language: Drow Sign Language, Ride, Spellcraft, Spot.
    Abilities: Evasion, Counter Charge, Soaring Throw.
    Items: helmet, two Rings of Regeneration, Ring of True Seeing, Glamered plate armor, mask that says "Nope" on it, Extra Strength Keoghtum Ointment.

    Soul Muncher
    Intelligent (BRITF) ki focus axe.

    Jacinda
    Evil (forum), Catfolk female.
    Items: Dagger.

    Kilkil
    Lawful Neutral (forum), Winged Kobold male, level 6-10 (paralyzed by Holy Word).
    Str ~6 (no evidence, racial).
    Dex ~12 (no evidence, racial).
    Con ~8 (no evidence, racial).
    Items: Glasses.
    Skills: Speak Language: Draconic (racial).
    Abilities: Kobold racial abilities, Flight.

    Laurin Shattersmith
    Evil (forum), Human female, Psion 15+ (required to craft a +5 collision weapon).
    Str, Dex, Con ~7 (no evidence, age).
    Int 18+ (required to manifest Matter Manipulation).
    Wis, Cha ~12 (no evidence, age).
    Age: 58+ (forum).
    Feats: Craft Psionic Arms and Armor, Expanded Knowledge x2 (can manifest Clairvoyant Sense, Control Body, and Mind Probe).
    Items: Headband, two Ioun Stones.
    Powers: Body Adjustment, Clairvoyant Sense, Control Body, Dimension Door, Disintegrate, Dispel Psionics, Energy Adaptation, Matter Manipulation, Mental Disruption, Mind Probe, Telekinetic Force, Wormhole, unspecified attack power.

    Malack (deceased), pseudonym
    Lawful Evil (forum), Lizardfolk male vampire, Cleric of Nergal 12 (required for Craft Staff, but no higher spells, forum).
    Str ~18 (no evidence, racial).
    Dex ~14 (no evidence, racial).
    Con n/a (undead).
    Int ~13 (no evidence, racial, age).
    Wis 20+ (from spells per day, forum).
    Cha ~17 (no evidence, racial, age).
    Age: 200+.
    Feats: Craft Staff, Quicken Spell.
    Skills: Speak Language: Draconic (racial), Spellcraft, Use Magic Device.
    Abilities: Vampire abilities, Death and Destruction domains (forum).
    Items: Holy Symbol.
    Spells: Standard cleric list and domain spells, plus Protection from Daylight.

    Miron Shewdanker
    Evil (forum), Human male, Wizard 15+ or Sorcerer 16+ (required to cast Horrid Wilting).
    Str, Dex ~9 (no evidence, age).
    Con 6+ (forum).
    Wis ~11 (no evidence, age).
    Int or Cha 18+ (required to cast Horrid Wilting, depending on his class).
    Age: 38+ (forum).
    Spells: Baleful Polymorph, Contingency, Greater Dispel Magic, Horrid Wilting, Teleport, unspecified defensive spell.

    ???
    We don't seem to know anything about the sixth member of the Vector Legion.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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    The Order of the Scribble

    Soon Kim (deceased)
    Lawful Good, Human male Sacred Watcher, Paladin 21+ (Low Epic).
    Str 13+ (required for Exotic Weapon Proficiency: Katana).
    Con n/a (Deathless).
    Cha ~14 (no evidence, Sacred Watcher).
    Abilities: Flight, Paladin class abilities, Sacred Watcher abilities, Deathless abilities.
    Feats: Exotic Weapon Proficiency: Katana.
    Items: Enchanted Armor, Katana.

    Dorukan (deceased and soulbound, SOD)
    Neutral Good (forum), Human male, Wizard 21+.
    Str/Dex/Con ~4 (no evidence, age).
    Int 19+ (required to cast Gate, SOD).
    Feats: Scribe Scroll (wizard bonus feat), Craft Wondrous Item, Epic Spellcasting.
    Skills: Knowledge: Arcana 24+, Spellcraft 24+ (both required for Epic Spellcasting).
    Spells: Arcane Half of the Mystic Gate ritual, Cloister, Gate (SOD), Meteor Swarm (SOD), Monster Ward, Prismatic Spray (SOD), Pure Heart Ward, Seal Rift, Scrying (SOD), Teleport (SOD), unspecified fire spell (SOD), unspecified summoning spell.

    Girard Draketooth (deceased)
    Chaotic Neutral (forum), Black dragon-blooded human male, Ranger 2 / Sorcerer 19+ (low epic, forum).
    Cha 19+ (required to cast Microcosm).
    Feats: Track, Two-Weapon Fighting, no Epic Spellcasting (forum).
    Spells: Microcosm, Recorded Message Trap, unspecified illusion spell.

    Kraagor (deceased)
    Non-lawful, Dwarf male, Barbarian.
    Con ~12 (no evidence, racial).
    Cha ~8 (no evidence, racial).
    Skills: Speak Language: Dwarven (racial).
    Items: Axe.

    Lirian (deceased and soulbound, SOD)
    Neutral Good (forum), Elf female, Druid 21+ (Low Epic, forum).
    Dex ~12 (no evidence, racial).
    Con ~8 (no evidence, racial).
    Wis 19+ (required to cast Shapechange, SOD).
    Skills: Speak Language: Druidic (class) and Elven (racial).
    Spells: Standard druid list, plus Divine Half of the Mystic Gate ritual, Guardian Virus (SOD).

    Serini Toormuck
    Halfling female, Rogue 21+ (Low Epic).
    Str ~5 (no evidence, racial, age).
    Dex ~9 (no evidence, racial, age).
    Con ~7 (no evidence, age).
    Int/Wis/Cha ~12 (no evidence, age).
    Abilities: Regeneration from troll blood.
    Feats: Point-Blank Shot, Rapid Reload, Rapid Shot.
    Skills: Bluff, Climb, Craft: Alchemy, Use Magic Device.
    Items: Shortbow, staff, Instant Magic Pot, crossbow, wand of Dimension Door, goggles, pouch, blowgun with poison darts.



    Family and other characters

    Celia
    Lawful Good (DSTP), Sylph female, 6+ HD (required to cast Lightning Bolt).
    Str 14+ (required to pick up Roy).
    Cha 16+ (required to cast four 3rd level spells in a day).
    Age: 22+ (WXP).
    Abilities: Flight, cast sorcerer spells, shoot lightning out of her fingers (all racial abilities).
    Skills: Knowledge Nature, Profession: Lawyer, Spellcraft 10+.
    Items: Cell phone, feeblemind causing blue dress, black eyeliner pencil, bedroll.
    Spells: Alter Self, Charm Person, Lightning Bolt, Fog Cloud or Obscuring Mist, no necromancy spells.

    Chuck
    Nonlawful, Human male Rogue 3+/Wizard 5/Arcane Trickster 1
    Int 12+ (required to cast 2nd level spells)
    Feats: Scribe scroll (bonus wizard)
    Skills: Decipher Script 7+, Disable Device 7+, Escape Artist 7+, Knowledge (arcana) 4+.
    Abilities: Sneak Attack +2d6 or more, other Rogue class abilities, Wizard class abilities, Arcane Trickster class abilities
    Items: Shortsword (the sword he uses looks shorter than the one used by another character).
    Spells: Mage Hand, Bull's Strength, Acid Arrow and Scorching Ray.

    Eugene Greenhilt (deceased, OOPC)
    Lawful Good (SOD), Human male ghost, Wizard: Illusionist 11+ (required to cast Permanent Image).
    Str/Dex ~4 (no evidence, age).
    Con n/a (undead).
    Int 16+ (required to cast Permanent Image).
    Wis ~13 (no evidence, age).
    Cha 10+ (6 required to become a ghost, +4 bonus from ghost template).
    Age: 81+ (WXP).
    Feats: Scribe Scroll (wizard bonus feat).
    Items: Spellbook (wizard feature).
    Spells: Birth Control Spell (SOD), Conjure Chair (OOPC), Detect Scrying, Fly (SOD), Invisibility Sphere, Minor Image (OOPC), Permanent Image, Summon Boot, Teleport (SOD), unspecified fire spell.

    Greg (deceased)
    Lawful Evil, Dwarf vampire male, Cleric of Hel 15 (required to cast Symbol of Death).
    Str 20-25 (same as Durkon; +6 as vampire).
    Dex <14 (same as Durkon; +4 as vampire).
    Con n/a (undead).
    Int ~12 (no evidence; +2 as vampire).
    Wis 24-25 (same as Durkon; +2 as vampire).
    Cha <14 (same as Durkon; +4 as vampire).
    Abilities: Dwarf racial abilities, vampire abilities.
    Spells: Standard cleric list, plus Accelerate Vampirization.

    Gontor Hammerfalls (deceased)
    Evil, Dwarf vampire male, Cleric of Hel 13+ (required to cast Summon Monster VII).
    Con n/a (undead).
    Wis 19+ (required to cast Gate from a scroll).
    Skills: Decipher Script, Use Magic Device.
    Abilities: Dwarf racial abilities, vampire abilities.
    Items: Armor, belt, scrolls.

    Ian Starshine, aka Red
    Chaotic Neutral (forum), Human male, Rogue.
    Str, Con ~7 (no evidence, age)
    Int, Wis, Cha ~12 (no evidence, age).
    Age: 60+.
    Skills: Bluff, Knowledge: Local, Move Silently, Not Dying, Open Lock.
    Abilities: Rogue class abilities.
    Items: Signed amnesty papers, Elan's plan to take down Tarquin, dagger.

    Jenny
    Chaotic neutral, Human female Rogue 1+/Bard 3+/Sorcerer 1+
    Cha 11+ (required to cast Hideous Laughter as a Bard. If she had cast as a Sorcerer, it would need to be 12+)
    Skills: Perform (?*) 6+ (required to use Inspire Competence)
    Abilities: Bard, rogue, and sorcerer class abilities.
    Items: Harp.
    Spells: Hideous Laughter.

    Julia Greenhilt
    True Neutral, Human female, Wizard 3+.
    Int 15+ (required to cast Sending).
    Age: 17.
    Feats: Scribe Scroll (wizard bonus feat).
    Skills: Spellcraft.
    Spells: Feather Fall, Improved Sending, Magic Missile, Mask Scent.

    Logann Brightstone
    Dwarf male, Fighter 6+ (based on attacks per round).
    Con ~12 (no evidence, racial).
    Int 13+ (required for Improved Disarm).
    Cha ~8 (no evidence, racial).
    Feats: Combat Expertise, Improved Disarm.
    Abilities: Dwarf racial abilities.
    Items: Armor, Dwarven Waraxe.

    Qarr
    Lawful Evil, Imp male, Sorcerer 8-10 (required to cast Charm Monster, and to get only two Scorching Rays).
    Dex ~17 (no evidence, racial).
    Int 12+ (based on Zz'dtri's level).
    Wis ~12 (no evidence, racial).
    Cha 14+ (required to cast Charm Monster).
    Feats: Dodge, Weapon Finesse (racial bonus feats).
    Abilities: Flight, poison, detect good, detect magic, invisibility: self, suggestion, commune, alternate form, damage reduction 5/good or silver, darkvision, fast healing, poison immunity, fire resistance; greater teleport: self plus 50 pounds of objects, plane shift, summon devil (all racial abilities).
    Spells: Charm Monster, Extraplanar Phone Connection, Lesser Telepathic Bond, Lightning Bolt, Scorching Ray.

    Right-Eye (pseudonym; deceased, SOD)
    True Neutral, Goblin male, Rogue
    Str ~2 (no evidence, racial, age)
    Dex ~6 (no evidence, racial, age)
    Con ~4 (no evidence, age)
    Int 15+ (can speak common before aging; age)
    Wis ~13 (no evidence, age)
    Cha ~11 (no evidence, racial, age)
    Age: 40+ (venerable)
    Feats: Martial Weapon Proficiency: greataxe
    Skills: Craft: carpentry, Diplomacy 0, Listen 2+
    Abilities: Rogue class abilities.
    Items: Eyepatch, greataxe, deck of cards, hooded cloak, Deathstrike Bracers, 3 credit cards, scroll of Regeneration.

    Samantha (deceased)
    Evil (NCPB), Human female, Sorcerer 12 (required to cast exactly three 6th level spells in a day).
    Cha 16-21 (required to cast Chain Lightning, but has no bonus spells at level 6). Also, her charisma is higher than Haley's.
    Age: 18.
    Feats: Maximize Spell, no Silent Spell, nor Still Spell.
    Spells: Chain Lightning, Fireball, Fly, Hold Person, Lightning Bolt, Magic Missile, Protection From Arrows.

    Previous Threads:
    XVII - When you Wish upon a Stat
    XVI - These Characters May Now Drive the Plot
    XV - What's the Damage of a Thrown Pineapple?
    XIV - We are the Geek Pantheon
    XIII - Comic As Written, not Comic As Intended.
    XII - Even Nerds Call Us Nerds
    XI - Can Now Argue Three Times Per Page
    X: deals +1d6 thread damage
    IX: the thread levels up again!
    VIII (spoilers ahoy!)
    VII (some [spoilers])
    VI (some [spoilers])
    V (some [spoilers])
    IV (some [spoiler]s)
    III (some [spoiler]s)
    II
    Class and Level Geekery
    Last edited by Kurald Galain; 2021-11-18 at 03:45 AM.
    Guide to the Magus, the Pathfinder Gish class.

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    Ettin in the Playground
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    I suppose this would be the place to begin the discussion now.

    Quote Originally Posted by danielxcutter View Post
    Quote Originally Posted by dancrilis View Post
    We are using Pompey being able to untie himself and Sabine as evidence of silent and still spell, however as animate rope has a duration of 1 round per level and he could have cast it to tie them up when Roy announced his presence and then untie them a few rounds later when Roy was in front of them it seems that his usage is not conclusive of his level or feat selection.
    I don’t know that spell well, but it’s one of those spells you can keep controlling after the initial casting like, say, Telekinesis? If so I’d agree with you.
    Effectively yes - you cast it on a rope and then you can manipulate that rope for 1 round per level - so if Pompey were level 3 he could manipulate it for 18 seconds, round one to tie the rope, round two to do nothing and round three to untie the rope.
    This is a very tight timeframe but not impossible.

    Seperately I also just realised that Sabine might have untied herself so I should not have mentioned her initially in the above inner quote.

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    PaladinGuy

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by dancrilis View Post
    We are using Pompey being able to untie himself and Sabine as evidence of silent and still spell, however as animate rope has a duration of 1 round per level and he could have cast it to tie them up when Roy announced his presence and then untie them a few rounds later when Roy was in front of them it seems that his usage is not conclusive of his level or feat selection.
    Roy didn't hear him so I agree that that strip is not evidence of Still Spell but I do think it's evidence of Silent Spell.

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    Dwarf in the Playground
     
    ClericGuy

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Hey, Kurald Galain, can you put Heroism on Elan's spell list?
    Quote Originally Posted by Maat Mons View Post
    "Look, Monk training involves toughening the body with repeated blows. That includes toughening the head with repeated blows to the head. A little brain damage is unavoidable, and I'd thank you not to mock my medical condition."

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    Ettin in the Playground
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by Quartz View Post
    Roy didn't hear him so I agree that that strip is not evidence of Still Spell but I do think it's evidence of Silent Spell.
    If he cast when Roy entered and announced his presence then I see no reason for why Roy who is listed as having a low listen would hear him (particularly if he was trying to be quite).

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    Barbarian in the Playground
     
    Devil

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    So, is this thread a counterpart to "What D&D world or setting would you choose to live in?". I assume this one want us to imagine how we would fare in D&D settings as lvl 1 Experts.

  11. - Top - End - #11
    Dwarf in the Playground
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by Kurald Galain View Post
    And here's the expertly written new expertise thread for experts: https://forums.giantitp.com/showthre...ne-s-an-Expert
    Hehe, my evil plan succeeded and by spending two threads flogging my proposed thread title I have made it the easiest answer and gotten it through.

    Now that I've named a thread, I have accomplished my entire extremely modest bucket list of forum accomplishments and I should just retire. But that would require the ability to actually keep my mouth shut, so no chance of that...

  12. - Top - End - #12
    Dwarf in the Playground
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by Saint-Just View Post
    So, is this thread a counterpart to "What D&D world or setting would you choose to live in?". I assume this one want us to imagine how we would fare in D&D settings as lvl 1 Experts.
    No, clearly if we were going there, the relevant question for this crowd would be how powerful a setting could you rule as a level 20 Expert, outlawing multiclassing of any sort (or at least using PC classes) but allowing for all other forms of munchkin in your build...but that would probably take its own thread to answer, as I'm sure someone could come up with a good answer...

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    Barbarian in the Playground
     
    PaladinGuy

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by dancrilis View Post
    If he cast when Roy entered and announced his presence then I see no reason for why Roy who is listed as having a low listen would hear him (particularly if he was trying to be quite).

    Does that fit in with the Verbal component? After all, he heard the muffled Julia.

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Just going to be That Guy and bring up Oona's levels again; she shouldn't need 3+ levels of the unknown class for Beast Heart Adept. If the class has Handle Animal as a class skill then she only needs two levels (since her max skill rank will be 8 at character level 5), and if it doesn't have it as a class skill then she needs a whopping ten levels in order to raise the maximum skill rank (character level 13 + 3 = 16 max rank for class skills, 8 max for non-class skills), since Handle Animal isn't a racial skill for Bugbears.

    So she needs either 2+ or 10+ levels in this unknown class - 3+ isn't really relevant.
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by Saint-Just View Post
    So, is this thread a counterpart to "What D&D world or setting would you choose to live in?". I assume this one want us to imagine how we would fare in D&D settings as lvl 1 Experts.
    Per my job description and skills of the trade, I'd actually put myself as a Ranger instead, which is probably worse than some niche Expert build.

    On a serious note, and to build off of the assumption that Oona has Ranger levels that lead into her Beast Heart Adept levels, we should open up PHB2 for the list of sourcebooks, as it would account for her having an effect that does the effect of Two-Weapon Pounce (which by all accounts it looks like she could have used in 1213). She would almost certainly qualify for it and we see exactly two "whunks", so if she had a normal Pounce it would almost certainly be more than just two attacks.

    P.S. Even if her base class isn't Ranger, then she'd still have more of a claim to that feat, since she'd need the Dex to even take TWF.

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Does anyone know how Roy's Spellsplinter Maneuver works, mechanically? I'm guessing that's been discussed here before and I wonder what the conclusions were, if any.

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by Bilbo Baggins View Post
    Does anyone know how Roy's Spellsplinter Maneuver works, mechanically? I'm guessing that's been discussed here before and I wonder what the conclusions were, if any.
    I have seen it called "Totally not Mage Slayer" in these threads, but it also doesn't really do everything that feat does (since it seems the opponent doesn't automatically know they can't cast defensively).

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Interestingly, Spellcasting Harrier(essentially a strict upgrade aside from the fact that it's not the prerequisite for Pierce Magical Protection/Concealment) also has a "the caster knows they'll get a sword to the face if they blow the check" line, presumably to prevent the user to get free shots against every caster-type they fight for the first time.

    Mechanical-wise it's not too hard to explain why this is so, but I do suppose it'd be more likely for that to catch the opponent off guard at least the first time. Doesn't mean Rich thinks so, though, or even if he's even aware that such feats even exist. Or if the Spellsplinter Maneuver works like that.
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by Quartz View Post
    Does that fit in with the Verbal component? After all, he heard the muffled Julia.
    It seems to yes.

    Effectively Roy would needed to have rolled better then Pompeys's move silently to hear him cast if he was trying to cast quitely - seemingly, now that seems to be an accurate reading of the rules, but one I am personally dubious about as such we will see about it without move silently.

    DC 15 people whispering, +1 per 10 feet of distance.

    Effectively if Roy was 10 to 20 feet away from Pompey as he whispered his casting he would need a listen check of 16 to hear him but even then he would only hear what was being said if he beat the DC by 10 or more - so a DC of 26.
    If Pompey was not whispering that goes down by 15, so DC 1 to hear him but DC 11 to know what was being said.

    Reasonable enough for Roy to fail - so no need for silent spell (or still spell, or level 5).

    Quote Originally Posted by Gurgeh View Post
    Just going to be That Guy and bring up Oona's levels again; she shouldn't need 3+ levels of the unknown class for Beast Heart Adept. If the class has Handle Animal as a class skill then she only needs two levels (since her max skill rank will be 8 at character level 5), and if it doesn't have it as a class skill then she needs a whopping ten levels in order to raise the maximum skill rank (character level 13 + 3 = 16 max rank for class skills, 8 max for non-class skills), since Handle Animal isn't a racial skill for Bugbears.

    So she needs either 2+ or 10+ levels in this unknown class - 3+ isn't really relevant.
    This seems fine - except that she doesn't seem to need Beast Heart Adept at all.
    Both Worgs and Yrthaks are intelligent creatures and you don't need a class to form an alliance with an intelligent creature - and I don't think she has demonstrated any other ability from the class (and if she was 9th level she would have a third monsterous companion).

    Also we have her Dex at 15+ however if she is a Ranger (as many people feel is likely even if unproven) she wouldn't need it for Two-Weapon Fighting so perhaps we should remove that.

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by dancrilis View Post
    It seems to yes.

    Effectively Roy would needed to have rolled better then Pompeys's move silently to hear him cast if he was trying to cast quitely - seemingly, now that seems to be an accurate reading of the rules, but one I am personally dubious about as such we will see about it without move silently.

    DC 15 people whispering, +1 per 10 feet of distance.

    Effectively if Roy was 10 to 20 feet away from Pompey as he whispered his casting he would need a listen check of 16 to hear him but even then he would only hear what was being said if he beat the DC by 10 or more - so a DC of 26.
    If Pompey was not whispering that goes down by 15, so DC 1 to hear him but DC 11 to know what was being said.

    Reasonable enough for Roy to fail - so no need for silent spell (or still spell, or level 5).
    Casting spells with a verbal component must be in a firm voice, and characters gagged cannot cast spells with a verbal component. Page 140 of my copy of the PHB, because I don't think that rule is on the SRD.

    Which prevent both Pompey casting while wearing a gag, and whispering the spell in general.
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by Yanisa View Post
    Casting spells with a verbal component must be in a firm voice, and characters gagged cannot cast spells with a verbal component. Page 140 of my copy of the PHB, because I don't think that rule is on the SRD.

    Which prevent both Pompey casting while wearing a gag, and whispering the spell in general.
    If you review 1221 it seems that the spells are being cast in a smaller font then might normally be used which matchs them trying to remain quite (it is clear, but clear does not have to mean loud) - but ignoring that Pompey could cast the spell, puts on the gag then has the spell activate to tie him up wait for Roy to appear and untie him.

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by dancrilis View Post
    If you review 1221 it seems that the spells are being cast in a smaller font then might normally be used which matchs them trying to remain quite (it is clear, but clear does not have to mean loud) - but ignoring that Pompey could cast the spell, puts on the gag then has the spell activate to tie him up wait for Roy to appear and untie him.
    Actual whispering in the comic is depicted differently, with a different type of balloon. See #1217 for a recent example.
    I do am curious for more instances of the smaller font being used. It seems to be generally used for jokes and remarks than main dialogue or spell casting. But perhaps it has been used before as a quieter voice.

    Also I feel you generally cannot hold spells in DnD. The idea of preparing spells taking up an hour each morning is the "pre-casting" phase already, if I remember correctly. I know that spells with charges can be hold (in particular touch attacks), but other spells? Skimming trough the PHB I don't see anything like that. So where does your suggestion come from?
    Last edited by Yanisa; 2020-12-06 at 05:35 AM.
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by Yanisa View Post
    Actual whispering in the comic is depicted differently, with a different type of balloon. See #1217 for a recent example.
    I do am curious for more instances of the smaller font being used. It seems to be generally used for jokes and remarks than main dialogue or spell casting. But perhaps it has been used before as a quieter voice.
    Fair enough - but still Roy would need to pass a listen check to know what was being said, and that it assuming that Pompey did all of it in fairly short order rather then before Roy entered the building.

    Also I feel you generally cannot hold spells in DnD. The idea of preparing spells taking up an hour each morning is the "pre-casting" phase already, if I remember correctly. I know that spells with charges can be hold (in particular touch attacks), but other spells? Skimming trough the PHB I don't see anything like that. So where does your suggestion come from?
    I am not sure what you mean or what you think I meant.

    Animate Rope works for multiple rounds.
    Round 1: Cast spell (standard action), pull down gag (free action), have the rope tie you up (move action)
    Round 2: Do nothing.
    Round 3: Have rope untie you.

    Does that explain better?

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Also who’s to say that the gag was properly tied? It’d probably need a Spot or Search check to notice that and Roy might not even have made one to do so.
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by dancrilis View Post
    Fair enough - but still Roy would need to pass a listen check to know what was being said, and that it assuming that Pompey did all of it in fairly short order rather then before Roy entered the building.


    I am not sure what you mean or what you think I meant.

    Animate Rope works for multiple rounds.
    Round 1: Cast spell (standard action), pull down gag (free action), have the rope tie you up (move action)
    Round 2: Do nothing.
    Round 3: Have rope untie you.

    Does that explain better?
    Yeah, I misread you, my bad.

    I am kind of hang up on the fact we see the "spell being cast" aura, hence my misreading. Spells already in effect in general don't get that flair. But perhaps activating a dormant/earlier cast spell might also get an aura, like a magic item, but I can't find a good one to one comparison at the moment.

    Quote Originally Posted by danielxcutter View Post
    Also who’s to say that the gag was properly tied? It’d probably need a Spot or Search check to notice that and Roy might not even have made one to do so.
    Still doesn't really help with the fact he needs a "firm voice" clause. Besides the fact if you could maintain a firm voice with a loosely tied cloth in front of your mouth, Roy in general shouldn't fail a listen when standing next to Pompey. Unless we assume Roy's dialogue distracts him so much he would fail a really easy listen check. (Plausible because he also ignores Julia.)
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    Quote Originally Posted by Yanisa View Post
    I am kind of hang up on the fact we see the "spell being cast" aura, hence my misreading. Spells already in effect in general don't get that flair. But perhaps activating a dormant/earlier cast spell might also get an aura, like a magic item, but I can't find a good one to one comparison at the moment.
    Xykon recently might be an example here panel 11 and here panel 20 he is presumedly using telekinisis to hold the statue head and to open the door respectively.

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    Quote Originally Posted by dancrilis View Post
    Xykon recently might be an example here panel 11 and here panel 20 he is presumedly using telekinisis to hold the statue head and to open the door respectively.
    If that spell is telekinesis, it must have been casted twice. Telekinesis ends when you cease concentration, and maintaining concentration is a standard action. We see Xykon casting spells between those two instances.
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by Yanisa View Post
    If that spell is telekinesis, it must have been casted twice. Telekinesis ends when you cease concentration, and maintaining concentration is a standard action. We see Xykon casting spells between those two instances.
    Fair enough - I did spend some time finding ways around that (which do exist) but I suppose they would be beside the point.

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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Are any of those likely to be applicable to Xykon? I'm personally of the opinion that either it's not Telekinesis or the Giant is playing loose and fast with the rules, but that's not really relevant to this thread anyways and there's probably something that provides the displayed effect anyways.
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    Default Re: Class and Level Geekery XVIII - Everyone's an Expert

    Quote Originally Posted by danielxcutter View Post
    Are any of those likely to be applicable to Xykon? I'm personally of the opinion that either it's not Telekinesis or the Giant is playing loose and fast with the rules, but that's not really relevant to this thread anyways and there's probably something that provides the displayed effect anyways.
    The two feats that seem suitable are 'Familiar Concentration' and 'Extraordinary Concentration'.

    The issues with them are that 'Extraordinary Concentration' is poorly written and that 'Familiar Concentration' requires a familiar (which we have not seen Xykon possess).

    If we needed a feat for him to account for this I would say 'Extraordinary Concentration' works - but we would have complaints on that it is poorly written.

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