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  1. - Top - End - #1
    Firbolg in the Playground
    Join Date
    Apr 2008

    Default Dawn of Defiance [SW5E] [IC]

    STAR WARS: DAWN OF DEFIANCE
    Episode I
    THE TRAITOR’S GAMBIT

    It is a dark time in the galaxy. The evil Galactic Empire has spread from the Deep Core to the Outer Rim, and everywhere the Empire’s tyranny can be felt.

    Fleeing from the oppression of the Emperor’s minions, agents of Senator Bail Organa have run to a remote space station above Brentaal. Known to be a vocal opponent of the Empire, Organa may be the last hope of freedom in the galaxy.

    In the hopes of stopping these dissidents before they can reach the Senator, the Empire has alerted its forces on Sel Zonn Station, where the struggle for liberty rages on, and the first sparks of rebellion have begun to burn...


    Sel Zonn Station

    Seemingly motionless among a sea of starships and satellites above the twinkling world of Brentaal, Sel Zonn Station grows larger in your view every second. A central pylon forms the bulk of the station’s mass, and three landing platforms leading to docking bays extend from the central section, equidistant from one another and jutting out into space. The dorsal side of the station features a discshaped secondary structure, on top of which blinking lights indicate the presence of a landing platform reserved for wealthy patrons.

    (You have time onboard to introduce yourselves, and establish IC relationships with other players you may have discussed OOC. At the very least, you have spent time onboard the same ship for the duration of travel.)

    Upon arrival at the station, you disembark the vessel and find yourselves on the Promenade. The Promenade is filled with the bustle of revelry and commerce. Spilling out of the gambling halls are the sounds of victory and the moans of defeat, while the music of local bands issues from the cantinas. Only a handful of citizens mill about in the main areas of the Promenade, a few gazing out the massive windows at the planet Brentaal hovering below. Businesspeople hawk their wares to the passersby, and a few security officers make their way down the main avenue of the Promenade on their usual patrol at a leisurely pace. Information terminals can be found at regular intervals, no doubt offering information about the stations layout and facilities.

    (Make a Perception check.)
    Last edited by esorscher; 2020-12-08 at 09:35 AM.
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Oct 2017
    Gender
    Male

    Default Re: Dawn of Defiance [SW5E] [IC]

    The trip was an uneventual one for Zoon, and the ship was in an ok state. Sure the dampener needed some tweeking, by the way light shone and became ionized in the window. And the pilot had the grace of a Bantha in a Glass store. But even that, had used the last of Zoon's credits. He had food for a couple of days if needed, but if he dind't find a job he was toasted. Toasted like overburned veg-meat.

    It is better that this is not a waist of time! he thinks as he moves through costums into the station.

    Sel Zonn Station was a place where "one could thrive" as the Bothan had told him in Brentaal, and where merchant ships stopped for resupply. An easy place to get a job as a mechanic, or a pilot with luck. Probably graveyard shifts and all, but it was a new start. A re-start among the stars. Better than this year of wandering and madness among the jungles of Kashyyyk...

    He readily checks his gear to ascertain everything is with him, and well accomodated. The mechanics tools was his probable salvation from starving. They were in his backpack near the food, his holo memorabilia and other ramdom gear. In his hip a heavy blaster pistol, and around the belt, several energy packs. The stronger and prettier lightbow was at his back beneath the large piece of ships armor he used as a shield. The original color was a sand brown similar to his armor, but now was marred with scorch marks of blaster fire.

    He says to no one in particular as he looks around "Not a bad place at all."

    "See you later at the cantina."
    he adds as he sees the information stations. He moves towards them and readily turns it on, looking for the plant of the area and for job ads "Let me have luck once!"

    Spoiler: OoC
    Show

    Requested perception:
    (1d20+2)[15]

    Last edited by Darkstorm; 2020-12-08 at 11:44 AM.
    Creativity is my weapon of choice!

  3. - Top - End - #3
    Troll in the Playground
    Join Date
    Sep 2017

    Default Re: Dawn of Defiance [SW5E] [IC]

    Qotho, Guardian Force Adept
    AC: 13 | HP: 13 | CURRENT: 13 | HIT DIE: 1d10
    FORCE POINTS: 5 | CURRENT: 5 | INSPIRATION: 0
    Passive Perception: 11 | Passive Insight: 15
    Active Effects: None.
    Conditions: None.


    During their transport to Sel Zonn, Qotho kept scanning the passengers with whom he shared the passenger berth. He was a large, broad shouldered zabrak, with broad shoulders and a narrow waist. His skin was a dull coral orange, covered in pattern of black tattoos, as was customary amongst the Zabrak. One familiar with the customs of his people would be able to determine from this stark, sharp angled, geometric shapes, his tribe, lineage, and parentage. His eyes flared out from beneath the hood, a deep amber. His lips were pressed into a tight line, neither a smile, nor scowl, pursed, as though in thought. Fiber mesh armor was visible beneath the heavy cloth of his robe, an observant bystander would notice a saber hilt hung at his hip, with a broad central emitter, and two smaller emitters perpendicular to the central one. Slung over his back he wore a large vibroglaive, battery removed, as customary on a small transport like this, as a sign he wasn't preparing it for imminent use. A small satchel slung over his shoulder, he had the appearance of a itinerant priest, or warrior scholar of some sort.

    He'd been interred at the IDLC-1327 on Dathomir, thankfully no Inquisitors had been assigned to the Imperial Detention Centre, so his training under the Witches of Dathomir went unnoticed and untested. During his imprisonment, he met a fellow prisoner, Thom Udo, a former aide to a Republic senator, convicted of treason and sedition, an administrator and diplomat, the young man was quickly targeted by one of several gangs which had formed within the encampment. The gang, comprised of Zabrak traditionalists loyal to the Nightsisters, had already earned Qotho's ire, just by their loyalty to the Sisters. He engineered a conflict between Udo and the Zabrak gang, and then intervened on the Alderaanian's side of the conflict, killing one of his rivals, and establishing himself as a credible threat with his fellow inmates.

    Together Udo and Qotho came up with a plan to escape 1327, however an unscheduled Imperial transport, bringing in more political prisoners who opposed the Senate's dissolution caused the escape to go south. Quickly forced to improvise, Qotho and Udo made it through the tightening ring of Imperial search parties. However, Udo was injured by an errant Stormtrooper's blaster bolt, from the perimeter guards, armed with long range blasters and night vision monoculars. The two had planned to travel to Sel Zonn, where Udo was hoping to contact some of his pre-Imperial Republic contacts, who still chaffed under Palpatine's rule, and sought to re-establish the Republic Senate.

    So here he was, scanning the crew and the passengers, an eclectic mix of races, however there was no doubt in his mind that among them, or the station itself, there were informants and sympathizers who would sell out their own blood for Imperial credits and favors. The duros scout, Helt, looked self reliant, functional, well worn gear, his weaponry carefully maintained and well used. Qotho hadn't had the opportunity to share a drink with the man during transport, but now, as he moved down the promenade, two long strides brought him to the scout's shoulder, before he turned his attention to the information centre, "Cantina sounds like a fine plan, duresnian. I'll save us a table," he'd already downloaded and familiarized himself with the station's layout while the transport was docking. "It's straight down the promenade and ...," He then explained the directions to the closest cantina, as shown by the downloaded floorplan, the then began to swagger through the crowd keeping an eye out for any who may be following him, but more concerned over the loss of his friend Udo, and how he would explain his death to the man's contacts who were expecting him to be on station.

    Spoiler: Out of Character Actions
    Show
    OOC: Perception Check, (1d20+1)[3]. A disheartening first roll!
    Last edited by Zero Prime; 2020-12-23 at 05:19 PM.

  4. - Top - End - #4
    Ogre in the Playground
     
    Izzarra's Avatar

    Join Date
    Apr 2014
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    Washington, USA
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    Default Re: Dawn of Defiance [SW5E] [IC]

    Azzalix Zyx
    Consular
    HP: 8/8, FP: 8/8, AC: 13
    Conditions: None
    Her eyes snapping open Azzalix comes out of her meditation with a jerk, breathing heavily with sweat poring down her back. Nearly every time she has tried to meditate recently she has visions of her master being killed by imperial Jedi hunters while buying time for her to escape.

    The memory is still fresh in her mind having happened only several weeks ago. Focusing on the lessons taught to her years ago by Master Yoda she focuses on calming her emotions. before leaving the ship.

    Having abandoned the traditional Jedi clothing shortly after Order 66, Azzalix wears simple hooded robes and a veil that complement her blue and white skin.

    Onboard the station she looks over the wares in the shops, not interested in getting anything, merely going through the motions while lost in thought. She had spent the majority of her life within the structured realm of the Jedi. Even during the war there was an order to things. Now, with money running low, for the first time she has to fend for herself.

    Spoiler: OOC
    Show
    Perception: (1d20+5)[25]
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  5. - Top - End - #5
    Pixie in the Playground
    Join Date
    Dec 2020

    smile Re: Dawn of Defiance [SW5E] [IC]

    Dawn of Defiance series of 10 Game can use to create an entire campaign for their players.

  6. - Top - End - #6
    Barbarian in the Playground
    Join Date
    Mar 2012

    Default Re: Dawn of Defiance [SW5E] [IC]

    Senri Cassin
    (AC 17, HP:9, PasPer: 15, PasIns: 15)

    Gambling with the people you're stuck in a duralloy box with for an extended period of time was never a good idea. So Senri had kept mostly to herself, picking through long-range transmissions on her commlink for the scraps of entertainment that existed among a veritable hurricane of Imperial propaganda. At least extended practice at the Echani forms provided another diversion, even if privacy was something that you had to work for aboard the transport.

    As she stepped onto the promenade, she considered checking the available shops for a cheap datapad to replace the one she'd recently lost, but a quick delve into the contents of her credit chips had her wondering whether that purchase was worth skipping a meal or two.

    At least two of her fellow passengers were headed for the cantina.

    Would this place have a Dejarik table?

    She shook her head, trying to displace the thought. Maybe they would, if not here than in the wealthier parts of the station. But she had more important things to take care of. Waiting for an open terminal near the departure gate, she took out a chip and started trying to remember her holonet information.

    Spoiler
    Show

    Perception:
    (1d20)[14]+5

  7. - Top - End - #7
    Dwarf in the Playground
    Join Date
    Mar 2013

    Default Re: Dawn of Defiance [SW5E] [IC]

    The trip to Sel Zonn Station was a trial for Jessica as she was on the vessel as passenger and not crew. At the beginning of the trip the small redhead had made a point to introduce herself to everyone of the passengers that she could. Frequently after giving her name she'd have to cut off the rest of her words, a sheepish twist to her lips as she stumbled through about being a passenger and not crew and what a pleasure it was to meet her fellow travelers.

    It didn't take long before her smile grew strained and her fingers started twitching, which may have worried her fellow travelers. The worn and greasestained jumpsuit with tools still tucked into pockets as well as the fairly large toolboxes she'd hauled aboard with her luggage would help explain her state to most folk.

    The docking of the ship at the station had her pacing about double checking that she had all her things stowed. her stained jumpsuit replaced with her cleaner suit and the gadget studded bracers given a good buffing to shine.

    Slipping through the crowd filling the Promenade she starts heading for one of the info terminals before pausing as she catches Zoon and Qotho's words, teeth worrying at her lower lip briefly as her head tilts. With a growing grin she hefts her belongings to a better grip before bouncing towards the two. "The cantina sounds like a good idea." When the Duros begins browsing one of the terminals with a mention of luck she chews on her lower lip again before grinning. "Fortune favors the bold after all!" With a nod for Zoon she follows along after Qotho's hooded figure.



    Spoiler: OOC
    Show

    Perception Check. And I hope I got this right.
    (1d20)[17]

  8. - Top - End - #8
    Firbolg in the Playground
    Join Date
    Apr 2008

    Default Re: Dawn of Defiance [SW5E] [IC]

    Getting a chance to stretch your legs outside the confines of the cramped passenger vessel likely comes as a welcome relief, and the public information terminals offer the locations and a few details of a number of businesses located at the Promenade.

    Spoiler: Information Terminal
    Show
    Gundark's Cantina - a cantina that advertises itself as "open to humans and non-humans," operated by Gundark Saff.
    The Credit Chip - a local casino with a variety of gambling tables.
    Delgas Medical Supplies - a corporate medical practice and pharmaceutical suppliers, run by Dr. Byra Fenn.
    Mechanical Allies - a droid repair and sales shop.

    Other shops and suppliers exist, and it would be easy for find any standard equipment for standard prices. Also listed are two law enforcement stations to whom you could report criminal behavior: the Planetary Security Force and the Imperial Station.


    As you scan the area, looking for your chosen destination, some of you notice something unusual in the crowd.

    Spoiler: Zoon
    Show
    You notice two men loitering on the edge of the Promenade, scanning the crowd as though looking for someone. Whoever it is they are looking for, it doesn't seem to be you.


    Spoiler: Senri, Jessica
    Show
    You notice two men loitering on the edge of the Promenade, scanning the crowd as though looking for someone. Whoever it is they are looking for, it doesn't seem to be you. Despite wearing traveling clothes, they have hold-out blasters tucked into their jackets, and their clothing is identical.


    Spoiler: Azzalix
    Show
    You notice two men loitering on the edge of the Promenade, scanning the crowd as though looking for someone. Whoever it is they are looking for, it doesn't seem to be you. Despite wearing traveling clothes, they have hold-out blasters tucked into their jackets, and their clothing is identical. Both men appear to be whispering to themselves, no doubt speaking into hidden comlinks.


    Within moments, a woman with short black hair and the greasy uniform of a mechanic comes stumbling onto the Promenade, clutching her midsection as though injured. She struggles to make her way across the floor in your direction, though clearly she is having difficulty walking.

    Please, help me,” she pleads to you, grabbing Qotho by the arm. “There are credits in it for you, just help me!

    Mere seconds later, two security officers burst into the area from the south end of the Promenade. They raise their blasters, aiming them at the woman, and shout through their helmet speakers, “Step away from that woman. You are all under arrest in the name of the Emperor!

    (Roll Initiative.)
    Last edited by esorscher; 2020-12-10 at 12:57 PM.
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  9. - Top - End - #9
    Troll in the Playground
    Join Date
    Sep 2017

    Default Re: Dawn of Defiance [SW5E] [IC]

    Qotho, Guardian Force Adept
    AC: 13 | HP: 13 | CURRENT: 13 | HIT DIE: 1d10
    FORCE POINTS: 5 | CURRENT: 5 | INSPIRATION: 0
    Passive Perception: 11 | Passive Insight: 15
    Active Effects: None.
    Conditions: None.


    Qotho spun and looked at the two security agents, his anger surging as the pleas of the woman reminded of the, too recent, death of his friend and companion at Imperial hands. He scowled, as he responded to the woman, "Get behind me and stay low."

    As he advanced on the security agents, he reached behind his back drawing forth the vibroglaive, which hummed ominously as he growled at his opponents.

    Spoiler: Out of Character Actions
    Show
    OOC: Initiative: (1d20+1)[9].
    Last edited by Zero Prime; 2020-12-23 at 05:19 PM.

  10. - Top - End - #10
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Jun 2020
    Location
    Harrisburg
    Gender
    Male

    Default Re: Dawn of Defiance [SW5E] [IC]

    Tarif
    AC 15, HP 11, PP 14, PI 12


    It took Tarif a moment to get her bearings, but in the matter of a second, she had taken her echo-staff in her left hand and snapped it to a ready position. Maneuvering to stand back-to-back with Azzalix, she let a small smile slip and spoke in a soft but menacing voice: “I’ve been looking forward to this.”

    Spoiler: Out of Character
    Show
    Tarif acts on initiative count 17.
    Last edited by LemursGalore; 2020-12-10 at 02:16 PM.

  11. - Top - End - #11
    Bugbear in the Playground
    Join Date
    Oct 2017
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    Default Re: Dawn of Defiance [SW5E] [IC]

    Zoon didn't understand exactly what was happening but two things caught his attention - first someone persecuted by the empire, wich made memories of his family burning towards the jungle return. Second and especially the mention of credits - something he needed...

    A damsel in distress is always a good way to pass time!! he muses as he picks his shield and pistol, standing in a riot guard position, ready to move behind the console he was using as added defense.

    Spoiler: OoC
    Show

    Initiative: (1d20+5)[13]

    Creativity is my weapon of choice!

  12. - Top - End - #12
    Barbarian in the Playground
    Join Date
    Mar 2012

    Default Re: Dawn of Defiance [SW5E] [IC]

    Senri Cassin
    (AC 17, HP:9, PasPer: 15, PasIns: 15)

    Senri quickly paged through the terminal, noting a few locations for later perusal. When she noticed the gentlemen with holdout blasters, she began to approach their general vicinity before all hell broke loose. For a moment, she considered letting whatever was happening go on as it was. Sympathy for the woman's situation notwithstanding, getting herself sent to lockup would mean passing up whatever her contact had recommended her for. But the thugs took the choice away when they shouted for her arrest as well.

    "You should go. Please."

    Her voice was steady. Dropping into stance by reflex, she prepared for their inevitable refusal, ready to bound forward.

    Spoiler
    Show

    What are the distances involved here? Apologies if that was already gonna be broken down in the post-initiative post.

    Initiative:
    (1d20+4)[12]
    Last edited by jolinaxas; 2020-12-10 at 03:51 PM.

  13. - Top - End - #13
    Dwarf in the Playground
    Join Date
    Mar 2013

    Default Re: Dawn of Defiance [SW5E] [IC]

    Jessica
    AC:13 HP:10


    A faint hum drifts starts to drift from Jessica as she follows along behind Qotho. The hum stops and her steps slow as her eyes narrow, gaze settling on two odd figures loitering around. Before she can say a thing a grimy and injured woman stumbles into the promenade. Stepping to the side she slides her pack off and sets it down along with her toolbox before moving to help the woman as she grabs Qotho's arm.

    The promise of credits barely caught her attention but the two guards calling for them to surrender had her hissing. Seeing the others nearby preparing themselves she nods, a smirk curling her lips. "Let the Empire rot." Her words are low as she rolls her shoulders, a tap bringing her wristpad awake.


    Spoiler: OOC
    Show

    Initiative
    (1d20+2)[16]

  14. - Top - End - #14
    Ogre in the Playground
     
    Izzarra's Avatar

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    Apr 2014
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    Washington, USA
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    Default Re: Dawn of Defiance [SW5E] [IC]

    Azzalix Zyx
    Consular
    HP: 8/8, FP: 8/8, AC: 13
    Conditions: None
    Keeping an eye on the two suspicious looking men Azzalix asks the woman "What happened? Are you hurt?"

    Spoiler: OOC
    Show
    Are there any decorations, banners, etc. on the ceiling above us within 60 ft? Wondering if there is something I could subtly, emphasis on subtle not trying to draw attention, pull down on the security forces with Force Pull? As more of a distraction/obstacle then to do damage.
    Initiative (1d20+3)[20]

    If it is possible to examine the injury:
    Medicine (1d20+5)[11]
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  15. - Top - End - #15
    Firbolg in the Playground
    Join Date
    Apr 2008

    Default Re: Dawn of Defiance [SW5E] [IC]


    Initiative

    >Azzalix - 20
    >Tarif - 17
    >Jessica - 16
    Security Officers - 14
    Zoon - 13
    Senri - 12
    Qotho - 9
    Woman - 4

    (Describe your position and movement on the map using coordinates, eg. A1)

    The Security Officers are located on at the south entrance, E9 and F9, respectively. The woman is cowering behind cover in square B4. Combat will update in the next 48 hours, or after those with initiative have posted.

    Spoiler: Azzalix
    Show
    Your brief examination of the woman reveals that she is badly wounded, bleeding from a wound on her side, and clearly extremely exhausted from the effort of survival. You also see that there are various displays, signs, and banners you could use your force powers on.
    Last edited by esorscher; 2020-12-11 at 09:15 AM.
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  16. - Top - End - #16
    Ogre in the Playground
     
    Izzarra's Avatar

    Join Date
    Apr 2014
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    Washington, USA
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    Default Re: Dawn of Defiance [SW5E] [IC]

    Azzalix Zyx
    Consular
    HP: 8/8, FP: 8/8, AC: 13
    Conditions: None
    Unsure of the nature of the conflict Azzalix does not wish to hurt anyone. While examining the woman's injuries she discreetly extends two fingers and rotates her hand slightly, reaching out through the force she loosens a banner above the Security Officers trying to drop it on their heads to buy some time.

    Digging through her pack Azzalix pulls out a trauma-kit.

    Spoiler: OOC
    Show
    If I got close to the woman to check her injury I suppose Azzalix is at A4 or C5 depending on which direction she entered the battle map from.

    Just trying to delay/distract/obstruct the Security Officers not hurt them, I imagine that a banner would be unlikely to any damage.
    Force Save DC: 13
    Spoiler: Force Pull
    Show
    You gain the minor ability to move or manipulate creatures and objects with the Force. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial. Alternatively, you can push or pull a creature or object you can see.

    You use the Force to move a Medium or smaller creature or object not being worn or carried within range. The target must make a Strength saving throw. An object automatically fails this saving throw. On a failed save, the creature or object moves a number of feet in a direction of your choice based on its size. A Tiny creature or object can be moved up to 20 feet, a Small creature or object can be moved up to 10 feet, and a Medium creature or object can be moved up to 5 feet. If at the end of this movement the creature or object strikes another creature or object, it must make a Dexterity saving throw. An object automatically fails this saving throw. On a failed save, they both take 1d4 kinetic damage.

    The book/website does not appear to have anything in the force casting section to indicate that using a force power requires a somatic component, in the movies there are examples of force pull/push being performed with and without somatic components. So I am not sure if some sort of roll is necessary to hide the force power use.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  17. - Top - End - #17
    Dwarf in the Playground
    Join Date
    Mar 2013

    Default Re: Dawn of Defiance [SW5E] [IC]

    Jessica
    AC:13 HP:10


    Narrow eyes watch the guards, only briefly flicking towards two men in the crowd before Jessica moves a few steps over behind some sort of cover and crouches down. Her right arm comes up, fingers finding the studs near her palm and flip the safety off. "Is she alright?" Teeth worry her lower lip as she glances over at the injured woman then back to the two guards before her jaw clenches, hand moving to tap a command onto her wristpad. The screen of her wristpad flickers as the command runs, her blaster humming as the partially hidden barrel gains an orange glow. There's a small smile on her lips as she brings her arm back up and aims at the guards, finger brushing the trigger as she watches them.


    Spoiler: OOC
    Show

    Move to D3 behind whatever that is in D4.
    Ready Combustive Shot tech power to shoot the first guard that looks ready to open fire (right hand one if that's too open ended)

    (1d20+4)[15] vs AC to hit for (1d4)[2] energy damage + target is set on fire and takes 4 fire damage at start of my next turn.


  18. - Top - End - #18
    Firbolg in the Playground
    Join Date
    Apr 2008

    Default Re: Dawn of Defiance [SW5E] [IC]


    Initiative

    Round 1:
    Azzalix - 20 (A4)
    Jessica - 16 (D3)
    Security Officers - 14 (E9, F9)
    Imperial Informants - 14 (J5, J6)
    >Tarif - 17 (delayed)
    >Zoon - 13
    >Senri - 12
    >Qotho - 9
    >Woman - 4

    Round 2:
    >Azzalix - 20
    >Jessica - 16
    Security Officers - 14
    Tarif - 17 (delayed)
    Zoon - 13
    Senri - 12
    Qotho - 9
    Woman - 4

    Azzalix's connection to the Force enables her to bring an advertisement for The Credit Chip's "loosest slots on the station" tumbling from the ceiling, and though it doesn't do much damage to either of the station's Security Officers, it is sufficient to distract one of them for a few moments. The other, however, shouts "Surrender!" as he fires at Jessica. She narrowly avoids the blaster fire, and her retaliation finds its target, setting the officer's arm ablaze.

    Those of you who noticed the two conspicuous people observing the crowd now see them charging toward you, hold-out pistols drawn and firing haphazardly at the group. They draw up behind a nearby console as their shots miss wildly.

    The woman remains crouched behind cover, doing everything in her power to avoid being struck.

    Combat will update within 48 hours, or after everyone has posted.
    Last edited by esorscher; 2020-12-13 at 04:40 PM.
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  19. - Top - End - #19
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Jun 2020
    Location
    Harrisburg
    Gender
    Male

    Default Re: Dawn of Defiance [SW5E] [IC]

    Tarif
    AC 15, HP 11, PP 14, PI 12


    A thin grin on her lips, Tarif charged wildly towards the doors from whence the battle cry had come, blocking out the sound-shadows of the crowd to focus on the Imperial officers’ position.
    The smoke made them significantly easier to track. Once she had drawn close enough, she swung her staff at the injured officer. ”Best to take you down first.”

    Spoiler: Actions!
    Show
    Using sound, scent, montrals to pinpoint soldiers. Starting in C5 and moving to E8. For my attack and damage rolls:
    (1d20+5)[13]
    (2d6+3)[5][5](10) - in case of a crit.

  20. - Top - End - #20
    Troll in the Playground
    Join Date
    Sep 2017

    Default Re: Dawn of Defiance [SW5E] [IC]

    Qotho, Guardian Force Adept
    AC: 13 | HP: 13 | CURRENT: 13 | HIT DIE: 1d10
    FORCE POINTS: 5 | CURRENT: 5 | INSPIRATION: 0
    Passive Perception: 11 | Passive Insight: 15
    Active Effects: None.
    Conditions: None.


    The broad shouldered zabrak was slow to react, however, the blaster fire from ehind the console caught his attention, he sprinted towards the Imperial agents, the large glaive dragging behind him, scoring the deckplates of Sel Zonn's promenade, as he neared the console, he focused his rage and fury, blue-white energy crackling along the glaives haft towards the weapon's blade, and with a roar of defiance, he swung the weapon chest high into the first agent, sending arcs of force lighting coursing through his partner.

    Spoiler: Out of Character Actions
    Show
    OOC: Starting in C5, move 25' to H3. Casting Lightning Charge, as part of the at-will, making a melee attack against Informant in J5 with Vibroglaive (heavy, reach, two-handed). Attack against AC of J5 (1d20+5)[25], for (1d10+4)[6], plus 8 for the crit, a total of 14 kinetic damage, and if the attack is successful, Informant in J6 takes Cha mod, or 3, lightning damage.
    Last edited by Zero Prime; 2020-12-23 at 05:20 PM.

  21. - Top - End - #21
    Barbarian in the Playground
    Join Date
    Mar 2012

    Default Re: Dawn of Defiance [SW5E] [IC]

    Senri Cassin
    (AC 17, HP:9, PasPer: 15, PasIns: 15)

    Already poised to make a running start at the security officers, Senri was glad to see the Zabrak in her peripheral vision striking at the collaborators that she'd been suspicious of earlier.

    Rather than competing for space with the Togruta with the staff, she took advantage of the officers' divided attention and sidestepped behind the closest one, striking out with an elbow as she turned around to face them. She followed it up with a swift kick to the knee, hoping to end things quickly and free herself up to aid the Zabrak.

    OOC:
    Spoiler
    Show

    I'll put myself at what I assume is one of the terminals at d5.
    Going to move to e10 (or d9 if that guard is still there and I can't round the corner)
    Making an unarmed strike as an action:(1d20+6)[26]
    Damage if hit:(1d6+4)[5] (+1 from crit, see OOC)
    Unarmed Strike as a bonus action:(1d20+6)[12]
    Damage if hit:(1d6+4)[10]
    Last edited by jolinaxas; 2020-12-13 at 09:48 PM.

  22. - Top - End - #22
    Ogre in the Playground
     
    Izzarra's Avatar

    Join Date
    Apr 2014
    Location
    Washington, USA
    Gender
    Male

    Default Re: Dawn of Defiance [SW5E] [IC]

    Azzalix Zyx
    Consular
    HP: 8/8, FP: 8/8, AC: 13
    Conditions: None
    "Can you tell me your name?"

    Using the trauma-kit Azzalix does what she can to treat the woman.

    Quote Originally Posted by hexed666 View Post
    "Is she alright?"
    "She is bleeding badly, I will do what I can."

    Spoiler: OOC
    Show
    (1d20+4)[6] 5
    As an action, you can spend one use of a trauma-kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. The creature can’t regain hit points again in this way until it finishes a short or long rest.
    Last edited by Izzarra; 2020-12-14 at 09:04 PM.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  23. - Top - End - #23
    Dwarf in the Playground
    Join Date
    Mar 2013

    Default Re: Dawn of Defiance [SW5E] [IC]

    Jessica
    AC:13 HP:10

    A squeak slips from Jessica as blaster fire sprays around from multiple directions, the redhead briefly ducking down. Her own blast catching the Officer on fire draws a grin from her as she starts tapping on her wristpad again. "Surrender yourself!"

    Her eyes flicker about as she takes in the massive brawl developing, eyes growing wide when lighting spills from the Zabrak's fight. "Looks like we're deep in the bantha's crap." Shaking her head she brings up her wristblaster, the barrel glowing once more. Her aim wavers as she stares into the growing melee before she opens fire on the not burning Officer. Once her shot's off she glances towards Azzalix, teeth worrying her lower lip.


    Spoiler: OOC
    Show

    Cumbustive shot on the officer not on fire (Left one? Should be the one Senri's attacking I think)
    (1d20+4)[11] vs AC for (1d4)[4] energy damage and set on fire.
    The burning officer takes 4 fire damage as well.


  24. - Top - End - #24
    Firbolg in the Playground
    Join Date
    Apr 2008

    Default Re: Dawn of Defiance [SW5E] [IC]

    Spoiler: OOC
    Show
    I really appreciate how easy everyone is making it for me to keep track of things like HP, damage, what your abilities do... thank you!



    Initiative - This may be a bit confusing, but essentially, we are going on group initiative--it is now the party's turn.

    Round 2:
    Azzalix - 20 (A4)
    Jessica - 16 (D3)
    Security Officers - 14 (E9, I9)
    Imperial Informants - 14 (J5, J6 fleeing)
    >Tarif - 17 (delayed) (E8)
    >Zoon - 13 (G4)
    >Senri - 12 (D9)
    >Qotho - 9 (H3)
    >Woman - 4 (B4)

    Round 3:
    >Azzalix - 20
    >Jessica - 16
    Security Officers - 14
    Tarif - 17 (delayed)
    Zoon - 13
    Senri - 12
    Qotho - 9
    Woman - 4

    It is clear to at least one of the informants that he has brought a metaphorical vibrodagger to a blaster cannon battle. The other is of two minds on the matter, mostly because he has been cleaved in twain by Qotho's vibroglaive. The one still standing turns and runs.

    "Maya," the woman gasps between heavy breaths. Azzalix's efforts to heal her stop the immediate bleeding, but she is still badly wounded, and will need to rest before she can contribute meaningfully in combat. At least she is no longer a blaster bolt away from death.

    Tarif strikes the security officer soundly with her staff, and while not quite sufficient to knock them out of the battle, it does knock them off balance. But Senri's kick to the knee shatters the officer's kneecap, and they collapse, unconscious from the combination of blows.

    The lone security officer remaining manages to get free of the banner, and seems for a moment to consider retreat, but whether it is an overconfidence in their own ability, or fear of what would happen if they failed, they take a few steps back to spray wildly into the group, shouting, "Suppressing fire!"

    (Tarif, Senri, please make a Dexterity saving throw against DC 10. On failure, take 6 damage, or half on success.)
    Last edited by esorscher; 2020-12-16 at 03:14 PM.
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  25. - Top - End - #25
    Troll in the Playground
    Join Date
    Sep 2017

    Default Re: Dawn of Defiance [SW5E] [IC]

    Qotho, Guardian Force Adept
    AC: 13 | HP: 13 | CURRENT: 13 | HIT DIE: 1d10
    FORCE POINTS: 5 | CURRENT: 5 | INSPIRATION: 0
    Passive Perception: 11 | Passive Insight: 15
    Active Effects: None.
    Conditions: None.


    The zabrak knelt moved towards the fallen informant then snapped his head towards the one remaining Imperial. He leveled his glaive at the figure and growled in a low sneer, "Drop your weapon Imperial, contact your squad, tell them your attackers fled towards the dorsal platform." He took another menacing step forward, "Do that and you may yet live."

    Spoiler: Out of Character Actions
    Show
    OOC: Move to the deceased Informants body, Intimidate on surviving Imperial. (1d20+5)[16] Maybe a bonus for cutting down his back up with one shot?
    Last edited by Zero Prime; 2020-12-23 at 05:21 PM.

  26. - Top - End - #26
    Bugbear in the Playground
    Join Date
    Oct 2017
    Gender
    Male

    Default Re: Dawn of Defiance [SW5E] [IC]

    Zoon looks at the action happening around him and tries to remain calm. Analysing it. Calculating the odds and his actions.

    Should he get involved? he thinks as he looks at the almost dead woman. If the guard fired a new shot she wouldn't survive. Even a stray shot...

    He moves foward, shield up, and carefully aims and lines a shot to the guard.

    "Better to finish this quickly before the man can call reinforcements" he murmurs.


    Spoiler: OoC
    Show

    Making the guard his quarry
    Attack: (1d20+5)[17]
    Damage: (1d8+3)[4] Ranger's Quarry: (1d4)[1]
    EDIT: 5 damage - two ones?? Damn...
    Last edited by Darkstorm; 2020-12-16 at 08:27 AM.
    Creativity is my weapon of choice!

  27. - Top - End - #27
    Ogre in the Playground
     
    Izzarra's Avatar

    Join Date
    Apr 2014
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    Washington, USA
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    Default Re: Dawn of Defiance [SW5E] [IC]

    Azzalix Zyx
    Consular
    HP: 8/8, FP: 8/8, AC: 13
    Conditions: None
    "Okay Maya, is there somewhere safe we can go before anyone else shows up trying to kill you?"

    Spoiler: OOC
    Show
    Dodge Action
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  28. - Top - End - #28
    Dwarf in the Playground
    Join Date
    Mar 2013

    Default Re: Dawn of Defiance [SW5E] [IC]

    Jessica
    AC:13 HP:10

    Jessica frowns and ducks down as the guard wildly fires instead of surrendering. "Loyal blighter." Glancing at the more melee oriented folk in the fight, especially the two directly in line with the guard's barrage her frown grows.

    As a figure with shield and gun moves forwards she shakes her head with a grin. "Ya gotta wonder what led to their weapon choices." Forgoing messing with her wristpad this time she simply opens fire with her blaster.

    Spoiler: OOC
    Show

    Attacking the single guard left. [roll]1d20+4[/roll] vs AC for [roll]1d4[/roll] energy damage if it hits.
    Last edited by hexed666; 2020-12-17 at 05:19 PM.

  29. - Top - End - #29
    Firbolg in the Playground
    Join Date
    Apr 2008

    Default Re: Dawn of Defiance [SW5E] [IC]


    Initiative - This may be a bit confusing, but essentially, we are going on group initiative--it is now the party's turn.

    Round 3:
    Azzalix - 20 (A4)
    Jessica - 16 (D3)
    Security Officers - 14 (E9, I9)
    Imperial Informants - 14 (J5, J6 fled)
    >Tarif - 17 (delayed) (E8)
    >Zoon - 13 (G4)
    >Senri - 12 (D9)
    >Qotho - 9 (H3)
    >Woman - 4 (B4)

    Round 4:
    >Azzalix - 20
    >Jessica - 16
    Security Officers - 14
    Tarif - 17 (delayed)
    Zoon - 13
    Senri - 12
    Qotho - 9
    Woman - 4

    The Imperial Officer is barely standing after the barrage of blaster fire, but as he gasps for breath, he coughs, "For the," and spits some blood onto the floor. Perhaps he envisions this as his noble moment, for he then uses most of his remaining energy, and ammunition, to shout, "EMPIRE!" Another wild spray of blaster energy peppers the battlefield, aiming this time at Qotho and Zoon.

    (Qotho, Zoon please make a Dexterity saving throw against DC 10. On failure, take 3 damage, or half on success.)
    "Happiness is the meaning and the purpose of life, the whole aim and end of human existence"

    "Everything can be taken from a man but one thing: the last of the human freedoms—to choose one’s attitude in any given set of circumstances, to choose one’s own way."

    "When we are no longer able to change a situation, we are challenged to change ourselves."

  30. - Top - End - #30
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Jun 2020
    Location
    Harrisburg
    Gender
    Male

    Default Re: Dawn of Defiance [SW5E] [IC]

    Tarif
    AC 15, HP 5/11, PP 14, PI 12


    Tarif stumbled back, caught off guard by the officer’s blaster fire. For a few seconds, pain and the staccato sounds of the barrage obscured her foe’s position, but his gasps soon gave him away.
    She charged into the fray with renewed vigor, and chuckled as she swung her echo-staff: ”Not if we’ve got a say in the matter...”

    Spoiler: Actions!
    Show
    Second wind to stay strong. [roll0]
    Attack on the last one standing. [roll1] [roll2]
    Last edited by LemursGalore; 2020-12-17 at 08:59 PM.

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