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  1. - Top - End - #511
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    Nilvae | Eye-Gore
    Half-Elf Warlock | Lamp Blighter
    AC: 13 HP: 23/23| AC 13 HP: 10/10
    PP: 12 PIv: 11 PIs: 12 San: 7 (-1) | PP: 11 PIv: 10 PIs: 13
    Conditions: fearful |
    Concentration: -

    Eyegore's safety measurements are those of an immortal fey creature that can hide in magical darkness. Which is to say, he has no inhibitions. Transforming into a white moth with scintillating wings if any light would ever touch them, he goes nearer covered in his usual magical darkness. He wants to check on them, see where they are heading, and if they want the dead dwarves as food. There were so many eyes. Ripe for the taking. Granted, they were a bit blood shot, but Eyegore was aching for some fun toys to hide in the group's bags. Wouldn't it be HILARIOUS to create a caterpillar from a sleeping bag and a pair of eyes? Yes, it would.

    The fact these lizardfolk were demoniacs did not deter the insane immortal moth.

    Spoiler
    Show
    20 on the knowledge. (2d20)[18][8](26) +5 Stealth with advantage if the magical darkness imposes disadvantage.


  2. - Top - End - #512
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    BlueKnightGuy

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    Eye-Gore

    Here in the dark, the duergar - and any demons in the vicinity - could normally see quite well. But Eyegore's advanced darkness blends seamlessly into the natural, creeping along with him. Almost as soon as he comes past the corner, he sees them. Lurking in the side tunnel, a horde of demons is standing just out of view from the corners with only a token effort at hiding themselves. None of them have noticed Eyegore, or anything strange about the darker patch of darkness among the rest, all looking restless and bored, snarling at one another when they bump together pacing idly.

    There are a trio of small, fat demons with flesh the color of a bruise, distended veins and discolored spots visible on their completely bald, obese bodies. Holding their chain leashes is a large, hulking reptilian demon that looks like a troglodyte pumped full of sterioids. Alongside it stand mobs of drooling, chubby sloth-demons with floppy goblin-like ears.

    Spoiler: OOC
    Show
    Like the others, these checks can be attempted by others after Eyegore reports back.


    Spoiler: Arcana or Religion: Small Fat Demons
    Show
    Spoiler: DC 5
    Show
    These demons are showing signs of liver failure.


    Spoiler: DC 10
    Show
    Known as manes, these are the least of demons. Lesser even than quasits and dretches, they are weak, stupid and savage, barely able to function as minions.


    Spoiler: DC 20
    Show
    It is debated whether manes are even true tanar'ri. They form naturally from soul larvae left to fester in the Abyss, rather than being shaped by greater demons. Since they are transformed by the energies of the Abyss itself, they may be closer to its natural denizens than the tanar'ri that rule it. All the same, they seldom survive long enough to become anything else before they are slain and returned to their base components, or shaped into something more useful by a greater demon.


    Spoiler: Arcana or Religion: Sloth Demons
    Show
    Spoiler: DC 5
    Show
    Isn't sloth a sin? They're probably just sloth demons.


    Spoiler: DC 10
    Show
    Dretches, the stinking cannon fodder of the demon ranks. They are more intelligent than manes and capable of at least basic tactics, but with that intelligence comes the ability to feel self-preservation and fear, something their primitive lessers lack.

    A dretch's stench can be debilitating in combat.


    Spoiler: DC 15
    Show
    Seeking power in numbers, dretches gather together in mobs to attack their enemies. Those engulfed in the mob will be pulled down and mercilessly torn to shreds. After enough of the mob has been slain, it disperses, the dretches often losing their nerve if not compelled by a more threatening superior.

    Dretches that survive long enough to gain some amount of power and experience, known as an elder dretch, can summon other dretches from the Abyss.


    Spoiler: Arcana or Religion: Lizard Demon
    Show
    Spoiler: DC 5
    Show
    This is a troglodyte.


    Spoiler: DC 10
    Show
    The hezrou is a large, powerful demon. They form the rank and file of many demonic armies, and often serve as masters to dretches. Both varieties of demon have a horrid odor, and the stench of many together can overwhelm even powerful mortal heroes.

    The tactics of a hezrou are usually simple brute force.


    Spoiler: DC 15
    Show
    Hezrou are resistant to magic, in addition to their considerable physical durability. Their scales shrug off non-magical weapons with ease.

    These are the kinds of demons most often summoned by troglodytes, because of their similar appearance and smell making them appear as exemplars of the violent lizardfolk species.
    Last edited by RandomWombat; 2021-09-16 at 08:57 PM.

  3. - Top - End - #513
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    Nilvae | Eye-Gore
    Half-Elf Warlock | Lamp Blighter
    AC: 13 HP: 23/23| AC 13 HP: 10/10
    PP: 12 PIv: 11 PIs: 12 San: 7 (-1) | PP: 11 PIv: 10 PIs: 13
    Conditions: fearful |
    Concentration: -

    As the blighter sees the group of demons, one by another he realizes those are foot troops. Demon dogs, stinky demons, but their packmaster is what strikes fear in the heart of the small fey. The eyes are not worth even facing one of those. Quickly the moth-shaped dark faerie flutters away and back to the others, utilizing the moth's superior mobility to its advantage. A moth lands on Stool's head and transforms back, pushing the weak adorable shroom to the ground. Eyegore wanted a stool for his report, and damn it, he took one. The tiny myconid just looks up in awe.

    I have bad news, and even worse news. Ahead there is another massacred duergar group. Around those, there were three doggo demons, I think you call them manes. I call them bad boys and girls. They were the hounds for a large force of stinky dretches, but they are lead by a giant Hezrou demon. They are resistant to harm, both magical and with sticks. He looks at Ront. Or fists. But they are hurt. I don't know if or when demons heal, but if we wanted to get their eyes, now would be the time to strike.

    Nilvae looks at their underdark guide. Bort, do you know if we can avoid these? Maybe if we were better equipped, but as such? I don't think we should ambush even injured demons. She knew it was the sensible thing to do, but Bort was closer to her impulsive nature than he realized. But then, better to ambush an injured horde than run into a healthy one later at an inopportune time, right?

  4. - Top - End - #514
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    Faedryl Melad
    Drow Hexblade/Evoker
    AC: 17 HP: 19/22
    PP: 12 PIv: 14 PIs: 12 Sanity: 11
    Conditions: --
    Concentrating: --

    Duergar Checkpoint

    "Hezrou are dangerous, but if it's injured we might have a chance. I am, however, without my more potent spells. A rest would recuperate some but if we lose the demons we're likely not going to get a better chance than we have now." Faedryl says. She does feel rather tapped out without the full force of her magic available, but if they were desperate for a demon...well, here was one, served up already injured. They wouldn't get much of a better opportunity than that any time soon.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

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  5. - Top - End - #515
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    Borthan Zuek
    Half-Drow Ranger
    AC: 16 HP: 26/29
    PP: 14 PIv: 9 PIs: 14 Sanity:12
    Conditions: Paranoid
    Concentrating on:

    Borthan considers the information that Eye-gore relays, scratching at his ragged beard and chin. He's about to recommend going around the demons until the malicious fey mentions the grey dwarf prisoners. Then he bit his lip hard enough to draw blood. It seemed like every place he went in this damn place someone was tugging at the one heart string he still gave a damn about. "We may not be at a hunerd percent, but neither are they, and if we can wrestle the big demon down it might know somethin about whatever is riling up these damn monsters. If we rest, they rest, and from the sounds of things our odds go to roughly zero if we try to take on their biggun when it's ready for us. I doubt the little stupid ones will know jack. Are they using light sources? If not, I can get the jump on the big one and do a lot of damage before they even know I'm there. If we can take down the leader, the little ones might bolt. Either way, I'm going to save those godsdamn slaver scum."

    Prince Derendil
    Quaggoth Barbarian/Abjurer
    AC: 17 HP: 26/26
    PP: 10 PIv: 12 PIs: 10 Sanity 10
    Conditions: Mage Armor (8 hrs), Arcane Ward (0hp/8hp)
    Concentrating on:

    Derendil doesn't like risking their lives to save evil dwarves, but no one deserved to be eaten by creatures from the outer realms, and it was unquestioningly a good act to remove these monsters from the world. Perhaps their decision to act selflessly may even sway the dueregar to a more enlightened path. I also say we attack. If we are lucky and all focus our fire we may eliminate the true threat before it gets a chance to fight back.
    The Bear is Back.

  6. - Top - End - #516
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    BlueKnightGuy

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    Letting out a grumble when she hears about what they're facing, Topsy looks aside at Turvy with a glare of caution. But despite his nervous demeanor, the other deep gnome looks rather resolute. "This is important," he says, as if answering a silent question from his twin. "If there is some kind of demonic incursion, it could be a threat everywhere nearby before long."

    "Yeah. Well, I still don't see why we have to fix it. But fine," she relents, waving a hand past her head and behind her as if tossing away the complaints she'd been gathering.

    Of them all, Jimjar is not the least bit phased. "Anybody want to place a wager on who slays the most demons?" he asks.

    Spoiler: Insight
    Show
    Spoiler: DC 12
    Show
    A small smile plays at Jimjar's lips as he plays with a coin, dancing it between his fingers. He's not just unconcerned, but pleased about something.


    Spoiler: DC 16
    Show
    Before the smile came about, he was listening over his shoulder at Turvy convincing his sister. He seems to approve of Turvy's attitude towards the situation. And his smile only becomes more obvious after Borthan speaks his piece.



    No one else voices any discontent or opinion on the matter, and so they continue walking forward. It takes some time before they arrive, giving a chance to discuss and prepare their strategy. As they quietly reach the edge of the crossroads, Borthan slightly ahead at the fore cloaked in the dark, the half-drow recognizes a face among the wounded duergar prisoners.

    Spoiler: Borthan
    Show
    The female duergar cuffed in the furthest wagon has distinctive, dull red hair and goggles that he recognizes immediately. Her name is Ylsa, a merchant of various trades including exotic food, jewelry, armor, and of course slaves. Ylsa has a reputation for reliability and punctuality.

    Borthan knows her as a frequent business associate of Mothrok Vrek.


    Spoiler: Stealth
    Show
    Everyone other than Borthan roll Stealth as they approach the crossroads.

  7. - Top - End - #517
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    Faedryl Melad
    Drow Hexblade/Evoker
    AC: 17 HP: 19/22
    PP: 12 PIv: 14 PIs: 12 Sanity: 11
    Conditions: --
    Concentrating: --

    Duergar Checkpoint

    Faedryl was never particularly trained or adepted towards stealth. Her focus was on flashy displays of impressive magic after all, rather than creeping through the Underdark. Her sole real foray was sneaking into the library and reading the forbidden tome that...well, needless to say after that she didn't need much else in the way of sneaking around.

    Spoiler: OOC
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    From discord:

    Faedryl Stealth: 5
    Sarith Stealth: 14
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

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  8. - Top - End - #518
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    Borthan Zuek
    Half-Drow Ranger
    AC: 16 HP: 26/29
    PP: 14 PIv: 9 PIs: 14 Sanity:12
    Conditions: Paranoid
    Concentrating on:


    Noticing Jimjar's approval and excitement, Bort catalogued it as useful information without the proper context to be utilized.

    Bort rests on his heels for a moment as he looks at Yisa. It had been years and years since he had seen her. Vrek had favored her as a trading partner due to her reliability, and bought many luxury goods and luxury slaves from her. She had once made him an offer to buy Borthan as they both watched him practice in the yard, chopping at dummies. Vrek had laughed and called her offer "Far too low for such a prize." They didn't think Borthan could hear them, but he had keen ears, even back at that young age. He'd felt an odd sense of pride when Vrek had called him a "prize". This was back when he was just Zuek, the Shadow, but it was integral to turning him into Borthan, Strong in dueregar. Breathing out through his nose, Borthan had to calm himself. He would free Yisa. He would. For Mothrok Vrek, and to prove that he was still a prize worth coveting. And now one they would never own again.

    Prince Derendil
    Quaggoth Barbarian/Abjurer
    AC: 17 HP: 26/26
    PP: 10 PIv: 12 PIs: 10 Sanity 10
    Conditions: Mage Armor (8 hrs), Arcane Ward (0hp/8hp)
    Concentrating on:

    Derendil's new body was not designed for stealth, so he did his best and prayed to the Seldarine that he would go unnoticed.

    Spoiler: OOC
    Show
    No stealth needed for Bort. Derendil rolls a flat luck roll of (1d20)[7].
    The Bear is Back.

  9. - Top - End - #519
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    Stool
    Myconid Druid
    AC: 15 (bucket armor + pot lid) HP: 28/28
    PP: 15 PIv: 9 PIs: 13 San: 12
    Conditions: -
    Concentration: -

    Stool hums along the trail, hoping to catch the tune of Psilofyr with it. In his head, modulating his pitches was a surefire way to find the rhythm of the wilds again. While in reality he was just squealing a high pitched noise into Borthan made him stop the song. Not that the underdark was particularly silent, like many wild areas it was filled with a bit of noise. However echo through moist caverns and the occasional skitter of spiders or insects was nothing compared to it.

    Spoiler
    Show
    Stool stealth of 3





    Nilvae | Eye-Gore
    Half-Elf Warlock | Lamp Blighter
    AC: 13 HP: 23/23| AC 13 HP: 7/10
    PP: 12 PIv: 11 PIs: 12 San: 7 (-1) | PP: 11 PIv: 10 PIs: 13
    Conditions: fearful | Beast Speech
    Concentration: -

    As the most cautious of them, Nilvae was like night itself. She kept quiet, which was a surprise, but after the days that had gone by, she needed time to think. She turned to Mr Spide which was also deadly silent, making Nilvae unsure if Puck's blessing of beast speech was still there. But she dared not to interfere.

    Meanwhile Eyegore was silently blabbering on: How do I want the eyes. Are the eyes banished if the demon is slain? Gotta settle for dwarf eyes. Assume they're tough, might try to chew them. A mental command later, Eyegore was also hushed, at least trying to be silent.

    Spoiler
    Show
    Stealth Nilvae 25
    Eyegore 12
    Mr Spide 17+mods


  10. - Top - End - #520
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    BlueKnightGuy

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    Drawing nearer, the group begins to spread out into the cavern, remaining low and quiet. Those with less expertise remain further back, awaiting the signal to attack. Ront and Jimjar fall in closely behind Borthan, Jimjar gently placing a hand on the invisible man's back to keep track of where he is. Behind them, Spide crawls low and slow, many legs moving in deadly silent precision. Moving past them, Buppido moves to the very corner of the wall, fingers twitching eagerly and teeth bared in a manic grin.

    The gnome twins move along the north wall of the crossroads, maintaining a healthy distance from the demonic mob.

    Shuushar remains towards the rear, still awkwardly carrying his pike in both hands. It clatters around too much against the stone as he walks to risk drawing closer.

  11. - Top - End - #521
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    Nilvae | Eye-Gore
    Half-Elf Warlock | Lamp Blighter
    AC: 13 HP: 23/23| AC 13 HP: 7/10
    PP: 12 PIv: 11 PIs: 12 San: 7 (-1) | PP: 11 PIv: 10 PIs: 13
    Conditions: fearful | Beast Speech
    Concentration: -

    As Eyegore moves in and veils the group in a shroud of darkness, Nilvae enchants her first stone and chucks it at the Dretch Mob.

    Spoiler
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    19 to hit, 5 damage


  12. - Top - End - #522
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    Sarith Kzerkarit
    Drow Fighter/Rogue
    AC: 16 HP: 23/23
    PP: 14 PIv: 11 PIs: 10 Sanity: 8
    Conditions: --
    Concentrating:

    With his first shot missing despite their surprise Sarith is quietly burning with frustration at failing to strike such a large target. He requires no instruction to continue his assault against it, carefully aiming his large crossbow a second time and letting the heavy twang of the string carry another projectile of death in the demon's direction, before moving back into the darkness to take cover once more.

    Spoiler
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    Second verse, same as the first. Shoot the Hezrou.
    Action: Attack [roll]1d20+8[/roll] [roll]1d20+8[/roll] Damage [roll]1d10+4[/roll]+ [roll]1d6[/roll]
    Move: Back in to the darkness
    Bonus Action: Cunning Action Hide [roll]1d20+6[/roll]

    * post roll count doesn't match database
    Last edited by Amnestic; 2021-09-26 at 05:04 PM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
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    Master Homebrew Index (5e)

  13. - Top - End - #523
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    Borthan Zuek
    Half-Drow Ranger
    AC: 16 HP: 26/29
    PP: 14 PIv: 9 PIs: 14 Sanity:12
    Conditions: Paranoid
    Concentrating on:

    Quiet and invisible, Borthan moves twenty feet forward before unleashing a flurry of thrown weapons at the closest dretch mob, assailing them with both hand axes and a dagger before retreating to his previous position.

    Spoiler: OOC
    Show
    Move 20 feet closer to the dretch mob. Throw a hand axe- (1d20+5)[14] or (1d20+5)[25] to hit, whichever is better. (1d6+3)[9] damage. Throw a hand axe- (1d20+5)[17] or (1d20+5)[7] to hit, whichever is better. (1d6+3)[8] damage. Throw a dagger- (1d20+5)[23] or (1d20+5)[24] to hit, whichever is better. (1d4+3)[6]. Add (1d8)[1] if the dagger hits. (1d6)[3] if a hand axe crits, [roll]1d4[/roll plus (1d8)[6] if the dagger crits. Then move 20 ft back to his origional position.
    Last edited by purepolarpanzer; 2021-09-22 at 03:57 PM.
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  14. - Top - End - #524
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    BlueKnightGuy

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    The reverse-ambush is sprung. Stepping around the corner, under the veil of Eyegore's supernatural darkness, they hurl projectiles at the (small) horde of demons lying in wait. Nilvae peers around the corner and hurls the first stone, striking one of the drooling sloth demons in the head and knocking it out of its stupor. While she drops back into the darkness, Borthan hurls a flurry of blades into the crowd, axes hacking through demonic limbs and knife blade sticking into the head of one of the lesser demons.

    Jimjar is barely there for a moment, popping off a bolt that slices through a few more of the dretches, leaving behind a few scattered individuals instead of the dense mob that had menaced before. Buppido remains at the very edge of the darkness, white eyes peering out and hidden blade ready to strike.

    Topsy dashes out to the first slave wagon, rattling on the bars with her dagger to wake up the badly wounded duergar inside. He blinks at her, while the troglodyte inside sits up attentively. "I'll let you out of here, but you better give us a hand with these freaks. Deal?" she offers to the dwarf.

    "Yes," the dwarf grunts through teeth gritted not from anger, but from pain. He is bleeding badly from a wound in his side, and his hands are tied together.

    "I am a magic usser. I can alsso be of help," the troglodyte hisses in accented Undercommon. Topsy looks at her warily, then turns her attention to the lock on their wagon's cage. Behind her, Turvy prepares a ray of frost to hurl once the demons get near.

    Sarith lines up his shot carefully, and squeezes off a shot that sails over the manes' heads straight at the hezrou. But the demon reacts with surprising speed for its size, raising its thick, powerful arm to deflect the shot off of its spiny scales. The demon lets go of the manes' leashes and roars in Abyssal, commanding its minions to charge.

    Stepping out into the open, Ront takes a ready stance, waiting for the demons to approach. Mr. Spide crawls just behind him, in a low stance. The hezrou demon charges forward, nearly trampling its own manes as it does. Turvy panics at the sight and fires his ray wide, missing the demon. When it draws close, Buppido delivers a brutal stab to its gut - but the sleeve blade does not even pierce halfway down its length. Sickly black ichor leaks down from the wound, and a repulsive stink radiates off of the creature.

    Spoiler: Combat Log
    Show
    Nilvae casts Magic Stone, and stones Dretch Mob A for 5 damage.
    Borthan makes three thrown attacks at Dretch Mob A, dealing a 12 damage crit, 8 damage, and 7 damage.
    Sarith shoots at the Hezrou, but misses. Then he falls back and Hides.
    Buppido uses a Cunning Action to Hide, and Readies an attack should an enemy move within range.
    Jimjar shoots Dretch Mob A for a 15 damage sneak attack, then uses Cunning Action to dash back into cover. Dretch Mob A is 'slain', leaving behind a few individual Dretches.
    Ront uses the Dodge action.
    Mr. Spide uses the Dodge action.
    Topsy Dashes to the slave wagon.
    Turvy Readies a Ray of Frost.

    Hezrou Dashes forward. Turvy's attack is triggered, but misses. Buppido's attack is triggered, dealing 6 sneak attack damage after resistance.

    Nilvae, Faedryl, Eyegor and Borthan are up! Anyone starting their turn within the green circle around the Hezrou (Borthan currently) must make a DC 14 Con save or be Poisoned until the start of their next turn. A passed save makes them immune to Hezrou Stench for 24 hours.


    Spoiler: Initiative
    Show
    Hezrou - n20 (+3)

    Nilvae - 21
    Mr. Spide - 21
    Faedryl - 20
    Eyegor - 18
    Borthan - 16

    Dretches - 16

    Derendil - 15
    Ront - 15
    Stool - 13

    Dretch Mobs - 11

    Topsy - 10

    Manes - 10

    Sarith - 8
    Buppido - 7
    Shuushar - 5
    Turvy - 4
    Jimjar - n1 (+3)

  15. - Top - End - #525
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    Faedryl Melad
    Drow Hexblade/Evoker
    AC: 17 HP: 19/22
    PP: 12 PIv: 14 PIs: 12 Sanity: 11
    Conditions: --
    Concentrating: --

    With Faedryl unable to properly sneak forwards to get an adequate spellcasting position, she's caught slow and behind. It didn't help that the magical darkness was blocking her sight from being able to summon her flames or clang her throat. Instead she moves forward into the darkness, muttering quietly as she pulls the sigils together. What would normally gleam brightly as obscured by the dark, and so her spellcasting is, momentarily, hidden. She pulls together the runes for Roar. Flight. Lizard. and as she joins them together with her name an earsplitting roar, that of a purple dragon, echoes out throughout the cavern, originating from the darkness. It was a fine imitation of the roars she'd heard before, having seen one kept in captivity as a slave and pet. Her allies should - she hopes - have the mental wherewithal to recognise the deception without being told, but concealed from the demon's sight, they would have no idea what was approaching, and dretches could be immensely cowardly. If they thought a deep drake stood against them, alongside a small force, they might abandon the hezrou entirely. That was the hope, anyway.

    Spoiler: Actions
    Show

    Move: As on map.
    Action: Minor Illusion: Dragon roar from inside the darkness. Creatures can use their action for Int (Investigation) vs. DC14 to recognise it as an illusion.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  16. - Top - End - #526
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    Borthan Zuek
    Half-Drow Ranger
    AC: 16 HP: 26/29
    PP: 14 PIv: 9 PIs: 14 Sanity:12
    Conditions: Paranoid
    Concentrating on:

    Borthan found himself overwhelmed by the stench of this demon, nearly vomiting as his stomach doubled with cramps of revulsion. Still, while he was nearly floored with disgust, he was still invisible to the monster, which made attacking easier. All told this balanced out as he began laying into the toady demon with his new battle axes.

    Spoiler: OOC
    Show
    Advantage from invisible negates disadvantage from poisoned. Attack 1- (1d20+5)[16] to hit and (1d8+3)[6] damage. Attack 2- (1d20+5)[6] to hit and (1d8+3)[7] damage.
    The Bear is Back.

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    Stool
    Myconid Druid
    AC: 15 (bucket armor + pot lid) HP: 28/28
    PP: 15 PIv: 9 PIs: 13 San: 12
    Conditions: Symbiotic Entity (12 tHP)
    Concentration: -

    Stool uses his little stubby legs to get into melee. Along the side he absorbs suddenly visible spores from the air, growing in size, his mass almost doubling. When in melee he is a chubby almost comical myconid with a pot lid, a wooden bucket on his head and a ladle in hand.





    Nilvae | Eye-Gore
    Half-Elf Warlock | Lamp Blighter
    AC: 13 HP: 23/23| AC 13 HP: 7/10
    PP: 12 PIv: 11 PIs: 12 San: 7 (-1) | PP: 11 PIv: 10 PIs: 13
    Conditions: fearful | Beast Speech
    Concentration: Faerie Fire

    Nilvae invokes a magical light enveloping everyone that is not fast enough. If you look hard enough you see tiniest little moths clinging to the enemy. Afterwards Eyegore repositions to cover the frontline once again.

    Spoiler
    Show
    Tried an askew cube this time if allowed. If not, make sure Ylsa and three of her henchpeople are targetted.


  18. - Top - End - #528
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
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    Default Re: Out of the Abyss IC

    Turning her magic towards the grey dwarves, Nilvae casts a spell. Some of them notice and duck down below the benches of the slave wagons, avoiding the flash of light and the tracking butterflies, but one of them is caught off guard and a dim glow surrounds the hooded dwarf woman.

    Unexpectedly, an invisible quasit is unveiled upon the roof of one of the wagons, squatting and watching the scene play out. When the sparkling butterflies alight upon the tiny demon's arms and body, he(?) desperately attempts to swat them away and shake them off, but to no avail, only drawing more attention with the lights trailing along the flailing limbs.

    Stool waddles forward into the darkness, swelling with redundant fungal flesh.


    Fighting against nausea, Borthan steps forward and takes two swings at the hulking demon with his axes. One glances off of its tough hide, and the other it avoids as it takes one step back from the invisible attacker, peering around for the source of the blades. Beside him, Nilvae's spider rushes up and sinks its fangs into the demon's leg. More sickly ichor bleeds out as it shakes the spider off, but the animal's venom does not have any effect.

    Three dretch survivors from the broken mob creep forward, tentatively, waiting behind their more powerful master for the roaring 'creature' to reveal itself.

    Spoiler: Combat Log
    Show
    Nilvae casts Faerie Fire, catching a Soulblade and a hidden Quasit in the flash and marking them.
    Faedryl casts Minor Illusion to create a roaring sound from within the darkness.
    Eyegore moves.
    Borthan attacks the Hezrou twice, but both miss (the first just barely).
    Mr. Spide bites the Hezrou for 3 damage after Resistance.

    The Dretches are unable to tell what the roaring is and approach only hesitantly, wasting their actions trying to identify it.

    Stool takes his turn now, using a Symbiotic Entity.

    Derendil is now up!

    Anyone starting their turn within the green circle around the Hezrou must make a DC 14 Con save or be Poisoned until the start of their next turn. A passed save makes them immune to Hezrou Stench for 24 hours.


    Spoiler: Initiative
    Show
    Hezrou - n20 (+3)

    Nilvae - 21
    Mr. Spide - 21
    Faedryl - 20
    Eyegore - 18
    Borthan - 16

    Dretches - 16

    Derendil - 15
    Ront - 15
    Stool - 13

    Quasit - 12
    Dretch Mobs - 11

    Topsy - 10

    Manes - 10

    Sarith - 8
    Buppido - 7
    Shuushar - 5
    Turvy - 4
    Jimjar - n1 (+3)
    Last edited by RandomWombat; 2021-09-26 at 04:07 PM.

  19. - Top - End - #529
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Prince Derendil
    Quaggoth Barbarian/Abjurer
    AC: 17 HP: 26/26
    PP: 10 PIv: 12 PIs: 10 Sanity 10
    Conditions: Mage Armor (8 hrs), Arcane Ward (0hp/8hp)
    Concentrating on:

    Derendil stomps forward. Taking a moment to utter an accuracy cantrip, he sends out an icy ray at the hezrou.

    Spoiler: OOC
    Show
    Bonus action true strike. Move forward. Ray of frost with advantage. (1d20+4)[5] or (1d20+4)[15] to hit, and (1d8)[1] frost damage. (1d8)[3] in case of crit.
    The Bear is Back.

  20. - Top - End - #530
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Out of the Abyss IC

    A second ray of cold streaks through the darkness, fizzling against the demon's hide, beneath its notice. Its attention is drawn elsewhere, turning to face Ront. The orc pushes through the stench of the monster and swings his demon skull gauntlet, his attack premature and flailing through the air in front of the Hezrou. The demon sneers and rumbling, mocking laughter echoes from its gut until Ront continues through and smashes it upside the jaw with the edge of his shield increasing the reach of his second swing just enough.

    Staggered only slightly by the blow, the hezrou glares down at Ront, who gulps, reconsidering the wisdom of this fight. The other demons are rapidly getting closer, preparing to crash down on them in a wave of fetid claws and slavering mouths.


    The illuminated quasit hops off of the wagon and begins flying away, fleeing past the other demons as the mobs of dretch surge forward - marching is too organized a term for the way they jostle and crawl over one another. Any fear of the roaring that might have taken hold over the singular dretches is lost in the bravado of their herd mentality.

    Eyes flicking up at it as she deftly picks the lock and opens up the first slave wagon, Topsy moves on to the next. "Brother. Can you shoot down the fleeing little freak before it brings reinforcements?"

    "I- yes! I still have magic missiles prepared," Turvy answers.

    "Good. Nobody worry about the demonling, focus on the big guy!" she calls out.

    Spoiler: Combat Log
    Show
    Derendil casts Ray of Frost, missing the Hezrou.
    Ront attacks twice, missing badly and then hitting with his offhand for 3 after reduction.

    Quasit Dashes.
    Dretch Mobs Dash.
    Topsy picks the lock on the first slave wagon. The Footgar and Troglodyte will enter initiative on the next round. She uses a bonus action to give Borthan Help on his next attack.

    Manes Dash.

    Sarith is up!

    Anyone starting their turn within the green circle around the Hezrou must make a DC 14 Con save or be Poisoned until the start of their next turn. A passed save makes them immune to Hezrou Stench for 24 hours.


    Spoiler: Initiative
    Show
    Hezrou - n20 (+3)

    Nilvae - 21
    Mr. Spide - 21
    Faedryl - 20
    Duergar Footgar - 19 (Round 2)
    Eyegore - 18
    Borthan - 16

    Dretches - 16

    Derendil - 15
    Ront - 15 - Hezrou Stench Immune
    Stool - 13

    Quasit - 12
    Dretch Mobs - 11

    Topsy - 10

    Manes - 10

    Sarith - 8
    Buppido - 7
    Caged Troglodyte - 6 (Round 2)
    Shuushar - 5
    Turvy - 4
    Jimjar - n1 (+3)

  21. - Top - End - #531
    Titan in the Playground
     
    Amnestic's Avatar

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    Sarith Kzerkarit
    Drow Fighter/Rogue
    AC: 16 HP: 23/23
    PP: 14 PIv: 11 PIs: 10 Sanity: 8
    Conditions: --
    Concentrating:

    With his first shot missing despite their surprise Sarith is quietly burning with frustration at failing to strike such a large target. He requires no instruction to continue his assault against it, carefully aiming his large crossbow a second time and letting the heavy twang of the string carry another projectile of death in the demon's direction, before moving back into the darkness to take cover once more.

    Spoiler
    Show

    Second verse, same as the first. Shoot the Hezrou.
    Action: Attack (1d20+8)[10] (1d20+8)[24] Damage (1d10+4)[9]+ (1d6)[5]
    Move: Back in to the darkness
    Bonus Action: Cunning Action Hide (1d20+6)[19]
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  22. - Top - End - #532
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Out of the Abyss IC

    Knowing now the strength of the demon's hide, Sarith takes careful aim over Borthan's shoulder, at one of the already open wounds in the demon's bare chest. With a soft clunk the hand crossbow fires, the bolt sinking directly into its desired target. With a growl of fury, the demon slaps the bolt away, tearing it out of the wound.

    Buppido takes the chance to lunge in for a stab, but his blade skitters off of the demon's arm spines. Instead, he grins and grabs hold of the edge of the wound Sarith reopened, black blood drooling out over his hand as he braces his foot against the hezrou's thigh and pulls with all his weight. Flesh tears and the demon kicks Buppido away, turning in his direction. From just behind Buppido, Jimjar levels his hand crossbow, glowing with Shuushar's blessing, and fires a bolt that scrapes along the side of the demon's face.

    "Laven Byon Seek!" from behind them in the dark, Turvy's incantation summons a trio of force missiles that arc across the cavern at great speeds, pelting the quasit and sending it to the stone floor.


    Riddled with wounds from this and the battle before, the Hezrou still stands a head taller than the largest of them when slumped forward and breathing heavily. It grabs Buppido in a claw, digging into his side, and lunges forward to bite his face. The derro is once again brought to death's door as the demon tosses him aside and swings a wild backhand at Borthan, the ranger able to duck out of the way in time before its huge arm clobbers him.

    Spoiler: Combat Log
    Show
    Sarith lands a sneak attack on the Hezrou for 7 damage after reduction, then Hides in the dark.
    Buppido is Poisoned. He misses a stab, then lands an unarmed sneak attack for 4 damage after reduction on the Hezrou.
    Shuushar casts Guidance on Jimjar.
    Turvy casts Magic Missile, dealing 3 damage 3 times to the fleeing Quasit. He KOs the tiny demon and deals 1 failed death save.
    Jimjar sneak attacks Hezrou, dealing 5 damage after resistance thanks to Shuushar's Guidance.

    Hezrou attacks Buppido twice for 29 damage total, and a KO, then misses Borthan with its third attack.

    Nilvae, Faedryl, Eyegore and Borthan are up on Round 2.

    Anyone starting their turn within the green circle around the Hezrou must make a DC 14 Con save or be Poisoned until the start of their next turn. A passed save makes them immune to Hezrou Stench for 24 hours.


    Spoiler: Initiative
    Show
    Hezrou - n20 (+3)

    Nilvae - 21
    Mr. Spide - 21
    Faedryl - 20
    Duergar Footgar - 19
    Eyegore - 18
    Borthan - 16

    Dretches - 16

    Derendil - 15
    Ront - 15 - Hezrou Stench Immune
    Stool - 13

    Quasit - 12
    Dretch Mobs - 11

    Topsy - 10

    Manes - 10

    Sarith - 8
    Buppido - 7
    Caged Troglodyte - 6
    Shuushar - 5
    Turvy - 4
    Jimjar - n1 (+3)

  23. - Top - End - #533
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Borthan Zuek
    Half-Drow Ranger
    AC: 16 HP: 26/29
    PP: 14 PIv: 9 PIs: 14 Sanity:12
    Conditions: Paranoid
    Concentrating on:

    Borthan, holding his breath and choking down his rising vomit, recovers his stance and sets about using his invisibility to full advantage, swinging both battle axes at the gaping wound Buppido opened.

    Spoiler: OOC
    Show
    (1d20+5)[6] or (1d20+5)[23], whichever is better. (1d8+3)[5] slashing damage. Bonus attack- (1d20+5)[23] or (1d20+5)[14], whichever is better. (1d8+3)[11] slashing damage. (1d8)[8] in case of a crit.
    The Bear is Back.

  24. - Top - End - #534
    Titan in the Playground
     
    Amnestic's Avatar

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    Faedryl Melad
    Drow Hexblade/Evoker
    AC: 17 HP: 19/22
    PP: 12 PIv: 14 PIs: 12 Sanity: 11
    Conditions: --
    Concentrating: --

    The dragon's roar didn't seem to have scared any of them away, but if it had slowed their advance then it had done the job. Adding to the continuous roaring she gestures in the dark, and her throat clangs with power as she unleashes a wave of necrotic power against the lead demon. When Buppido falls she reaches out with her mind and pulls his body back towards the darkness. It might not save him, but it would hopefully keep any of the demons from trying to finish him off.

    Spoiler: Actions
    Show

    Action: Toll the Dead on the Hezrou. (Adv)(2d20)[13][14](27)+Mods vs. DC14 wis save or (1d12)[11] Necrotic damage.
    Bonus Action: Telekinetic 'Push' Buppido into the darkness 5' closer to her. As he's unconscious, he automatically fails his save, and is pushed to safety.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  25. - Top - End - #535
    Titan in the Playground
     
    Spore's Avatar

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    Stool
    Myconid Druid
    AC: 15 (bucket armor + pot lid) HP: 28/28
    PP: 15 PIv: 9 PIs: 13 San: 12
    Conditions: Symbiotic Entity (12 tHP)
    Concentration: Entangle (1/10 rds)

    Seeing the large dwarven strike force, Stool decides to prevent them from advancing, allowing their friends to deal with the demons first. Roots and hyphae extend to grab and reach the enemy, in an attempt of restraining them.

    Spoiler
    Show
    Casting Entangle





    Nilvae | Eye-Gore
    Half-Elf Warlock | Lamp Blighter
    AC: 13 HP: 23/23| AC 13 HP: 7/10
    PP: 12 PIv: 11 PIs: 12 San: 7 (-1) | PP: 11 PIv: 10 PIs: 13
    Conditions: fearful | Beast Speech | Magic Stone (2/3 remaining)
    Concentration: Faerie Fire (2/10 rds)

    Nilvae moves south as she hears the fight break out. She worries about Borthan. As she sees the huge demon, she decides to throw rocks at it. Like any sane person would. She gauges her result versus the crossbow bolts, encouraging the others to use her stones, should the be more effective. It was fey magic after all.

    Spoiler
    Show
    Casting Magic Stone and throwing it. (1d20+6)[9] (1d6+3)[7]


  26. - Top - End - #536
    Firbolg in the Playground
     
    BlueKnightGuy

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    Apr 2013

    Default Re: Out of the Abyss IC

    Regaining control of his body, Borthan makes the best use of his invisibility, confounding the hezrou with slashes from each side as it twists around, trying to find the source. Its snarling face twitches as it resists Faedryl's magic, and she quickly slides Buppido into the safer cover of darkness.

    Another sparkling stone sails past the hezrou, outside of its notice. The creature is flagging now, visibly exhausted, and the demons behind it look hesitant. It rebuffs an attempt by Spide to bite it with a swipe of its claw; then, dragging a clawed foot along the stone floor with a hideous screech, the hezrou barks orders back at the dretches.

    Spoiler: Abyssal
    Show
    "Bleed them! Cut them! Draw blood before you die or you will be fed to the Eater of Souls when your pathetic larvae squirm back to the Abyss!"

    Spoiler: Religion
    Show
    Anyone who passed the DC 18 Troglodyte check passes this check automatically.

    Spoiler: DC 12
    Show
    The Eater of Souls is another name for Laogzed, a demon lord of lesser repute. The lord's lack of infamy is not for lack of power, but for lack of ambition. A lord of Sloth and Gluttony, Laugzed dwells in the Rotting Plains, feeding on planar refuse and growing fat upon the slag other lords consider themselves above. All he asks of his followers is to gorge themselves in his name, caring not for the source of their feasting.


    Released from the slave wagon, the freed duergar shambles awkwardly in his chained hands and feet, pulling open a compartment on the side of the wagon. From within he pulls a heavy crossbow, awkwardly squatting to steady it on his knees as he cannot aim it the proper way in his restraints. He fires the pre-readied bolt out of the darkness at one of the crowds of dretches, but the recoil causes him to fumble and fire the bolt into the ground, where it clatters uselessly.

    Two of the 'orphaned' dretches merge temporarily into one of the other mobs, loping towards Ront, and the third creeps towards the darkness, still wary of the sound and of the invisible foe. Soon with a disgusting squelching noise, the two dretches release a cloud of noxious green gas into the air that, while not matching the sheer disgust of the hezrou's smell, is tinged with the unmistakable sting of poison. The other takes some swipes at Ront's legs, attempting to look like it's doing something.

    Spoiler: Combat Log
    Show
    Borthan slashes the Hezrou twice for 2 and 5 damage.
    Faedryl casts Toll the Dead, but the Hezrou resists. Buppido is 'shoved' to safety.
    Nilvae misses Hezrou with a magic stone.
    Eyegore will be defaulted to Dodge action with nothing else to do.

    Mr. Spide attempts to bite Hezrou, but misses.
    Footgar A retrieves a heavy crossbow and attempts to shoot Dretch Mob B at disadvantage, but misses.

    Dretch A attacks Ront twice, missing both quite badly.
    Dretch B and C use Fetid Cloud.

    Derendil is up!

    Anyone starting their turn within the green circle around the Hezrou must make a DC 14 Con save or be Poisoned until the start of their next turn. A passed save makes them immune to Hezrou Stench for 24 hours.
    Anyone starting their turn within the dark green circles around Dretches B and C must make a DC 11 Con save or be Poisoned until the start of their next turn. A creature poisoned by the dretch's fetid cloud can only take one action or bonus action on its turn, and cannot take reactions.
    The stench layers overlap, requiring saves against each of them for those in multiple.


    Spoiler: Initiative
    Show
    Hezrou - n20 (+3)

    Nilvae - 21
    Mr. Spide - 21
    Faedryl - 20
    Duergar Footgar - 19
    Eyegore - 18
    Borthan - 16 - Hezrou Stench Immune

    Dretches - 16

    Derendil - 15
    Ront - 15 - Hezrou Stench Immune
    Stool - 13

    Quasit - 12
    Dretch Mobs - 11

    Topsy - 10

    Manes - 10

    Sarith - 8
    Buppido - 7
    Caged Troglodyte - 6
    Shuushar - 5
    Turvy - 4
    Jimjar - n1 (+3)
    Last edited by RandomWombat; 2021-10-02 at 05:50 PM.

  27. - Top - End - #537
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Prince Derendil
    Quaggoth Barbarian/Abjurer
    AC: 17 HP: 26/26
    PP: 10 PIv: 12 PIs: 10 Sanity 10
    Conditions: Mage Armor (8 hrs), Arcane Ward (0hp/8hp)
    Concentrating on:

    Derendil advances, squaring up with a Dretch outside of the aura of stink rising off the hezrou. He lashes out with a claw, attempting to strike down the abyssal filth.

    Spoiler: OOC
    Show
    (1d20+5)[10] to hit and (1d6+3)[6] damage. Will cast Shield if a blow is going to strike Derendil, which will also heal his ward for 2 hp.
    The Bear is Back.

  28. - Top - End - #538
    Firbolg in the Playground
     
    BlueKnightGuy

    Join Date
    Apr 2013

    Default Re: Out of the Abyss IC

    Stepping forward, Derendil slashes with his claw, the pitiful dretch ducking and covering its face with its arms. The swipe only barely misses demonic flesh. Fungal growths erupt from the ground beneath the other mobs of dretches as the advance, ensnaring several of them who are left behind as the horde advances.

    Ront gags on the noxious fumes spraying out of the dretch in front of him, and in an effort to make it stop he plants his skull-guarded fist directly into its face, which ripples at the impact, sending flecks of drool and blood spattering from its broken lip across the cave floor.

    Leaving behind any caught in the vines, many tearing their way free with tooth and claw, the dretch horde engulfs the fighting force, numerous tiny claws ripping and tearing at their legs as a hideous smell forces them to fight back nausea. Overwhelmed in a crowd of creatures their own size beating them down from all angles, Stool and Topsy have the worse of it. Among them are the manes, crawling forward on their stubby legs, swollen bodies jiggling disgustingly. One of them tries to move past the empty space where Borthan should be, receiving an axe to the back of the skull that drops it before it even knows what hits it.

    Grabbing her dagger, Topsy swings it around at the crowding demons, who grab at her arm and restrain it before she can cut any of them down. Fighting like a cornered rat, she starts swinging, socking a few of them in the jaws and grabbing one by the face to dig her thumb into its disgusting sunken eye.

    Spoiler: Combat Log
    Show
    Derendil attacks Dretch, but misses (barely).
    Stool's mistaken Entangle is directed at the demons instead, catching Dretch B, Mane B and both Dretch Mobs. Dretch Mob C's mass is only partially entangled, producing a few entangled Dretches and halving its remaining hit points.
    Ront fails his save against the foul vapors, but hits Dretch B for 11 damage.

    Quasit fails a Death Save,
    Dretch Mob B breaks free of Entangle and engulfs Ront, Mr. Spide, and Borthan. Each of them risks 6 slashing damage, with a DC 11 Dex save for half. Ront and Spide both pass their saves, taking only 3.
    Dretch Mob C engulfs Topsy and Stool. Each of them risks 7 slashing damage, DC 11 Dex for half. Topsy passes hers' and takes only 3.

    Topsy passes her save vs Dretch stink. She misses the mob with a dagger, then lands a punch for 6 Sneak Attack damage.

    Mane A misses two claw attacks against Mr. Spide.
    Mane B breaks Entangle and moves up, but cannot attack.
    Mane C provokes an attack from Borthan as it moves past him. I will assume he takes it, dealing 8 damage and killing it before it reaches Derendil.

    Sarith is up!

    Anyone starting their turn within the green circle around the Hezrou must make a DC 14 Con save or be Poisoned until the start of their next turn. A passed save makes them immune to Hezrou Stench for 24 hours.
    Anyone starting their turn within a Dretch Mob or the dark green circles around Dretches B and C must make a DC 11 Con save or be Poisoned until the start of their next turn. A creature poisoned by the dretch's fetid cloud can only take one action or bonus action on its turn, and cannot take reactions.
    The stench layers overlap, requiring saves against each of them for those in multiple.


    Spoiler: Initiative
    Show
    Hezrou - n20 (+3)

    Nilvae - 21
    Mr. Spide - 21
    Faedryl - 20
    Duergar Footgar - 19
    Eyegore - 18
    Borthan - 16 - Hezrou Stench Immune

    Dretches - 16

    Derendil - 15
    Ront - 15 - Hezrou Stench Immune
    Stool - 13

    Quasit - 12
    Dretch Mobs - 11

    Topsy - 10

    Manes - 10

    Sarith - 8
    Buppido - 7
    Caged Troglodyte - 6
    Shuushar - 5
    Turvy - 4
    Jimjar - n1 (+3)

  29. - Top - End - #539
    Titan in the Playground
     
    Amnestic's Avatar

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    Default Re: Out of the Abyss IC

    Sarith Kzerkarit
    Drow Fighter/Rogue
    AC: 16 HP: 23/23
    PP: 14 PIv: 11 PIs: 10 Sanity: 8
    Conditions: --
    Concentrating:

    Though he'd landed a solid blow on the hezrou it didn't seem to be doing much, and the rest of the demons were now swarming them. He retargets - focusing on the dretch now looming perilously close to where Buppido had vanished into the darkness. Taking careful aim he looses another thick bolt.

    Spoiler
    Show

    Third verse, rhymes with dearth (of new tactics). Shoot the Dretch directly south of Buppido.
    Action: Attack (1d20+8)[13](1d20+8)[28] Damage: (1d10+4)[9]+(1d6)[6] Plus Crit damage=9 from discord, total damage 24 piercing.
    Move: None.
    Bonus Action: Cunning Action Hide (1d20+6)[15]
    Last edited by Amnestic; 2021-10-03 at 08:15 AM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  30. - Top - End - #540
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: Out of the Abyss IC

    A massive bolt flies out of the darkness, tearing one of the dretches in half. Its remains quickly begin decomposing, degenerating into a toxic sludge, which does little for their smell. But the poisonous gas fizzles and runs out with its death.

    Hobbling out of and away from the cage wagon, the troglodyte hides in the darkness. Strangely, those nearby do not detect the usual stink of their kind. The hezrou shivers as if shrugging off the effects of some kind of magic.

    "Gelutos!" stepping forward towards the hordes of dretch, Turvy casts a new spell, sending a sweeping, crawling hand of cold that wraps around them and freezes their flesh, weaving just past Stool and Ront. One of the manes collapses, frozen solid, and shatters into pieces on the floor.

    Accepting one of Nilvae's stones, Jimjar tosses it up and down in his hand. "Bet I can hit 'im with both right on the same spot," he boasts, taking a quick shot with his hand crossbow and then hurling the stone at the hezrou's head. The bolt sticks into its side and then Jimjar's rock hits the bolt from behind, jamming it deeper in. Jimjar giggles gleefully and pumps his fist in the air as the hezrou grunts, too tired now to even roar.

    The burned out demon's eyes gleam with malevolence as it throws itself wildly at the space Borthan's attacks are coming from, furiously attempting to tear down the invisible opponent before it goes down. Its claws swing past him, narrowly, first one and then the other. But the creature opens its gaping maw and lunges forward with its entire body, slamming into Borthan and biting down onto his torso.

    Spoiler: Combat Log
    Show
    Sarith critically hits Dretch C, killing it in one shot.

    Caged Troglodyte casts something on Hezrou, but it passes its save.
    Shuushar drags Buppido back and casts Spare the Dying to stabilize him.
    Turvy casts Frost Fingers, dealing 2 damage after Resistance to Mane B, killing it. The Mobs take double damage from AoE and take 5, canceling their Resistance.
    Jimjar sneak attacks the Hezrou for 7 damage after Resistance, then uses one of Nilvae's stones offhand for 5 more damage, the magic damage bypassing its Resistance.

    Hezrou bites Borthan for 10 damage, but misses him with both claws.

    Nilvae, Faedryl, Eyegore and Borthan are up!

    Anyone starting their turn within the green circle around the Hezrou must make a DC 14 Con save or be Poisoned until the start of their next turn. A passed save makes them immune to Hezrou Stench for 24 hours.
    Anyone starting their turn within a Dretch Mob or the dark green circles around Dretches B and C must make a DC 11 Con save or be Poisoned until the start of their next turn. A creature poisoned by the dretch's fetid cloud can only take one action or bonus action on its turn, and cannot take reactions.
    The stench layers overlap, requiring saves against each of them for those in multiple.


    Spoiler: Initiative
    Show
    Hezrou - n20 (+3)

    Nilvae - 21
    Mr. Spide - 21
    Faedryl - 20
    Duergar Footgar - 19
    Eyegore - 18
    Borthan - 16 - Hezrou Stench Immune

    Dretches - 16

    Derendil - 15
    Ront - 15 - Hezrou Stench Immune
    Stool - 13

    Quasit - 12
    Dretch Mobs - 11

    Topsy - 10

    Manes - 10

    Sarith - 8
    Buppido - 7
    Caged Troglodyte - 6
    Shuushar - 5
    Turvy - 4
    Jimjar - n1 (+3)

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