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Thread: Cyberpunk 2077
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2020-12-27, 07:06 PM (ISO 8601)
- Join Date
- Jun 2009
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- Australia
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Re: Cyberpunk 2077
"Cyberpunk isn't about saving humanity, it's about saving yourself." - Mike Pondsmith, creator of the Cyberpunk TTRPG
This really comes to the fore when V discusses stuff with Johnny, especially when he contrasts everything happening to his experiences in trying to live up to his own principles. The biggest issue is the lack of continuity outside of... 2 quests?
SpoilerPsycho Killers, Regina is impressed and thankful for you keeping them all alive. And when the Scavs manage to catch you again, and even that is inconsistent, because they want bloody revenge even if you take them out without a drop of blood spilled as far as I can tell.
There's interconnected parts to things happening in the city, but character impact isn't felt often, which is a damn shame.
For Beat the Brat, yeah the bullet sponge side of thing becomes way more on show here than anywhere else, but I am on my playthrough focusing on Body with brawling and the annihilation tree, I'll report back if it feels any easier with a dedicated Punch-Fu build.Last edited by One Step Two; 2020-12-27 at 07:07 PM.
Longtime lurker, Infrequent poster.
Avalanche in Hell of the Improbability Drive Fan Club
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2020-12-28, 09:11 AM (ISO 8601)
- Join Date
- Apr 2007
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- Madison, WI
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Re: Cyberpunk 2077
Spoiler: Beat on the Brat secret fightAside from the fights having the same problem as the Fist Fighters quest chain from Fable (ie enemies are sponges and your character gets 2 shot by them) the best fight was against Ozob. He's probably the most chill about the whole situation, pays out a ton of eddies, and you can get a special ending by punching him in the face repeatedly.Once you go blue, nothing else will do. Once you go Quarian...someone will die.
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2020-12-28, 12:27 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Cyberpunk 2077
Yeah, I got the legendaries. I'm mostly netrunner / crafting spec this run, so 'meh' body. Charged GA with a guaranteed bleed?
"Let the bodies hit the floor..."
Also, System Reset? Makes the game so easysauce against heavily cybered enemies. Like that psycho with the sniper rifle atop the tower with the two mines at the top of the ladder? Okay, you got the first shot on me thanks to story mode, but now that I see you, TAKE A NAP.Last edited by sihnfahl; 2020-12-28 at 01:07 PM.
May you get EXACTLY what you wish for.
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2020-12-28, 05:52 PM (ISO 8601)
- Join Date
- Jun 2009
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- Australia
- Gender
Re: Cyberpunk 2077
Longtime lurker, Infrequent poster.
Avalanche in Hell of the Improbability Drive Fan Club
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2020-12-28, 06:56 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
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Re: Cyberpunk 2077
Honestly, is anyone else a little peeved with just how insanely tough the Valentino's are?
1v1 I can usually take them, but when you go from slaughtering Arasaka troopers like it's doom to getting one shot by the Valentino's it makes you wonder why Jackie didn't just call a couple of his gang buddies over for muscle.
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2020-12-28, 07:09 PM (ISO 8601)
- Join Date
- Oct 2012
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- Tharggy, on Tellene
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Re: Cyberpunk 2077
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2020-12-28, 08:03 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Cyberpunk 2077
Which is why, except on the CP quests, I punch them with GA. Thunk. Dead. XP.
As for the difficulty ... mmm, Legendary Contagion + Netwatch Netdriver Mk 5 (Offensive quickhacks can be uploaded to 3 targets within a 6-meter radius, increases damage dealt by quickhacks by 30%, increases cyberdeck RAM recovery rate by 9 unit(s) per 60 sec, increases quickhacks spread distance by 60%....) + all Quickhack perks ... PLUS upping my crit rate ... breach, contagion, 1k+ ticks, all from a location they don't have LOS on. Watching the screen is like a march of red flags followed by outlines hitting the ground. And I almost never run out of RAM (over 24 now) to keep it cycling and active.Last edited by sihnfahl; 2020-12-28 at 08:03 PM.
May you get EXACTLY what you wish for.
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2020-12-29, 04:30 AM (ISO 8601)
- Join Date
- Jan 2013
Re: Cyberpunk 2077
I first do nonlethal take downs with contagion or something, then I do lethal take downs with a blade (I go cutting everyone's head, killing them gives xp). My V has turned to be... kind of a psychopath. Hopefully she will be cured in 10 more levels when she reaches the level cap.
Last edited by thethird; 2020-12-29 at 04:31 AM.
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2020-12-29, 06:00 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Cyberpunk 2077
Is there a way to permanently turn out combat robots like you can stealth knockout humans?
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2020-12-29, 06:25 AM (ISO 8601)
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- Jun 2009
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- Australia
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Re: Cyberpunk 2077
Unfortunately, robots have no take-down mechanics as far as I can see, but they are very vulnerable to the Shock quickhack, and system reset also affects them.
Longtime lurker, Infrequent poster.
Avalanche in Hell of the Improbability Drive Fan Club
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2020-12-29, 06:45 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Cyberpunk 2077
I didn't have any problems with them so far. I just thought it would be cool to do "neutralize all enemies" objectives stealthily even when there's robots present. A master console to shut down all guard robots in the area would be fun as an alternative to a remote shutdown hack that you can use on turrets.
Something I noticed is that most of the perks in the game seem pretty meh. I am now level 23 and there isn't really anything I want to put my perk points into. Maybe once I have some stats above 14 (have not checked those yet), but all the ones I have access to now seem really useless.
- More components from dismantling.
- 10% less damage from rare attacks (I think it was grenades)
- Regain RAM more quickly + Shorter Quickhack cooldowns. (RAM and cooldowns are never an issue during fights for me.)
- Extra damage against drones and mechs (which I've seen maybe two or three times in 60 hours).
- Auto-regenerate health up to a certain amount out of combat. (I have 500 healing items and infinite food is everywhere.)
- Several that give you more stamina. (Stamina is completely pointless unless you melee brawl)
- 5/10/20% reduced fall damage. (Who gets fall damage?)
I feel I already have everything for a stealthy, quick-hacking pistolero. And I just started going outside Watson.We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2020-12-29, 09:04 AM (ISO 8601)
- Join Date
- Apr 2011
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2020-12-29, 09:55 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Cyberpunk 2077
Some higher level enemies need 10-16 RAM to affect. And when you have large groups that even with all the spread modifiers you need multiple applications to clear out, it's handy.
5/10/20% reduced fall damage. (Who gets fall damage?)
Plus, it comes in handy getting to gigs that are on a lower level than you without having to go looking for ramps or smaller drops.
Pretty much. They're not living, so you can't just snap their necks or strangle them out. The three methods are to use quickhacks, EMP grenades or just shoot the suckers.
If you REALLY want fun, the Cripple quickhack also works if you want to use them for a pinata. That's what I did with that one cyberpsycho in a military lift rig - can't otherwise shut him down, but he was vulnerable to cripple...Last edited by sihnfahl; 2020-12-29 at 09:57 AM.
May you get EXACTLY what you wish for.
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2020-12-29, 09:59 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Cyberpunk 2077
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2020-12-29, 10:10 AM (ISO 8601)
- Join Date
- Jul 2004
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- Freiburg, germany
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2020-12-29, 10:12 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Cyberpunk 2077
Short Circuit, as mentioned. Rare level also adds an EMP effect. It's been a one-shot with most robots I've run into. Just watch it upload, then there's the BANG.
And, of course, System Reset.
The rest are pretty much control measures that let you beat on them without them being able to return fire.May you get EXACTLY what you wish for.
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2020-12-29, 12:20 PM (ISO 8601)
- Join Date
- Apr 2011
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2020-12-29, 01:18 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Cyberpunk 2077
Basically it comes down to maximizing:
Bloodware (30% more damage from quickhacks)
Subliminal Message (50% more damage if they're not alerted)
Critical Error (your crit rate = quickhack crit rate)
Mass Vulnerability: Quickhacks (+30% damage)May you get EXACTLY what you wish for.
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2020-12-29, 03:49 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Cyberpunk 2077
Cool. Looking forward to that.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2020-12-29, 05:06 PM (ISO 8601)
- Join Date
- Jul 2004
- Location
- Freiburg, germany
- Gender
Re: Cyberpunk 2077
Huh. Started a second Character (Female Corpo), and it turns out that you can hit Level 14, 30SC in Act 1 before The Heist as well as craft all Epic Quick Hacks that I normally use including System Reset. I'm going to be completely overpowered by the End of Act 1. Neat :)
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2020-12-29, 05:23 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: Cyberpunk 2077
The out of combat regen is actually pretty nice, as it means you don't need to do anything to get your HP back. And its really quick
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2020-12-29, 06:21 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Cyberpunk 2077
Sure. If you hit every NCPD bounty and side gig, not to mention stop whenever you see a star on the map in Act I, you can easily go into Act II pretty much able to head into any side gigs and bounties except those Downtown.
I also ran around triggering the advanced breaches on devices for hacking experience. Running everywhere and doing parkour stuff for the athletics. Thanks to the drink trick, also hit high in the crafting / engineering stuff, not to mention being kitted out.
Another thing? Scan all the time for red, make sure they're gangers / unaffiliated, then just unload on them. Random spawns make for XP fodder.
And you can hit max SC pretty quick in Act II.Last edited by sihnfahl; 2020-12-29 at 06:22 PM.
May you get EXACTLY what you wish for.
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2020-12-29, 06:39 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
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Re: Cyberpunk 2077
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2020-12-29, 08:21 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- CA East Bay
- Gender
Re: Cyberpunk 2077
"I don't approve of society, so I try not to participate in it."
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Avatar of Karl the human by Bradakhan
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2020-12-31, 11:25 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Cyberpunk 2077
All the high level high cost quick hacks just seem pointless. Contagion, overheat and short circuit kill everything with no trouble (usually it’s just contagion that does it). I have reboot optics and weapon malfunction just so I can upload two more daemons during breach.
Even bosses are completely non-challenging on Very HardSpoilerOda fight went 1. Breach 2. Overheat 3. Unload assault rifle at point blank range into head for 3 seconds 4. Dead.
Smasher at the end was similar except I also short circuited him for an extra 20k damage or so.
The player scaling is WAY off in the game. I can drive up to a building and clear it non-lethally with my netrunner without getting out of my car. If I do have to get out of my car I basically only take damage from snipers or heavy pistols or melee because I have something like 5000 armor (could probably hit almost 6 if I put a helmet on but they change my haircut). Machine gun fire just tickles.
The game is still fun but at around level 30 you’re so grossly overpowered in offense that there’s basically no challenge anymore.
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2020-12-31, 11:27 AM (ISO 8601)
- Join Date
- Oct 2012
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- Tharggy, on Tellene
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Re: Cyberpunk 2077
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2020-12-31, 06:26 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Cyberpunk 2077
From what I can tell, the game overall seems to be more challenging and fun if you don't do crafting at all...which tracks with my experience of most RPGs with crafting systems. I'm level 30 and have nowhere near 1000 armor, much less five times that.
Last edited by Rynjin; 2020-12-31 at 06:26 PM.
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2021-01-01, 12:59 AM (ISO 8601)
- Join Date
- Jun 2007
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2021-01-01, 06:20 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Cyberpunk 2077
Not only is crafting equipment a bad system, filling the game world with trash items to turn into crafting components is just as bad. It's a distraction when you loot a room during an important dialog scene or major battle.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2021-01-01, 07:22 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: Cyberpunk 2077
Honestly, I wish crafting systems were more..... Crafty, in most games.
I don't want an alternate way to purchase gear or equipment. I want to build a screaming death trap of a war machine that's effectiveness relies on how well designed it was.