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Thread: TAG. The Adventurers Guild. IC
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2021-01-01, 01:23 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: TAG. The Adventurers Guild. IC
Daisy looks to the shadow dog on Eisha. Hefting her shield and staff, she calls out "We'll keep you safe!", in her head hoping she's not lying. A small burst of frost comes over the dog.
Spoiler: OOC(1d6)[3] cold damage, if it fails a DC 14 Constitution save. Also, regardless of damage taken, if it fails the save it'll have disadvantage on its next attack.
(1d20)[12] its save, plus or minus whatever mods it needs.I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2021-01-02, 07:44 PM (ISO 8601)
- Join Date
- Aug 2019
Re: TAG. The Adventurers Guild. IC
For a brief moment, Elphas began to panic. Chaos was all around him, smoke and shadow filling his vision. How was he supposed to fight this off? How could he-
No.
None of that.
"In the face of overwhelming darkness, ignite but a single candle for those who have no light," he mutters to himself, his scriptures strengthening his resolve. A quick glance around showed him that the most urgent problem was Eisha. While the others were hurling various magics at her attacker, none could stop the beast from taking another bite out of her. Even as his mind came to this conclusion his body was already charging forward, planting his stance overtop the unconscious girl and swinging his Morningstar at the shadowy beast. "Someone take out the escaping spirit!" he yells as he does so, attempting to draw attention to the lantern-less house and its shadowy invader.
Spoiler: OOCObject Interaction: Draw Morningstar
Move: To Eisha and the Shadow Hound
Attack: (1d20+4)[7], Damage: (1d8+2)[8]
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2021-01-03, 12:51 AM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
Reply 2
Gate fight
Daisy’s frost spell never held, as the inky black creature shook it off with little effort. Aelia’s fire bolt had caused it to flinch buying Eisha valuable seconds and possibly saving her life.
It gave Elphas the chance to interpose himself between the stumbling Eisha and the hungry beast. Swinging his morningstar, the beast backed away a few steps evading the attack. A deep angry growl was coming from the viscous concentration of darkness, in the shadows of its self a large mouth could be seen, sharp pointy teeth glistening with drool snapped at the air.
With a bark it lunged at Elphas, biting out at his swinging arm.
Spoiler: biteAttack roll (1d20+5)[22]
Spoiler: if hit(1d6+3)[4] piercing damage as the creatures teeth sink into your arm and you feel the pull off its 200 pound body.
+ Reflex DC 15 to avoid being pulled over.
Spoiler: if failed
Now you are on the floor the dog-like shadow creature bites at you again, this time going for the face.
(1d20+5)[6]
Damage (1d6+3)[8] piercing damage.
Lanius with his torch got a clearer look at the creatures dragging down Bok. A large viscous mouth on two legs. Four of these creatures had latched onto Bok, clinging to his large body with their many sharp teeth. While they squirmed under the light, visibly recoiling from its presence, they did not flee from it.
Lanius’s words had brought Bok to his feet with a mighty roar. Once again standing, with an awkward stretch, his fingers managed to reach one of the creatures on his back and he easily peeled it from his body, letting it fall at Lanius’s feet. He then stumbled 15 ft, crashing into the green carriage with a heavy thud, shaking the whole thing.
The creature before Lanius looked up at him. It’s mouth a deep pit filled with rows and rows of viscous teeth. Next, those teeth lashed out at him.
Spoiler: attack
At disadvantage, (1d20+3)[18] | or | (1d20+3)[20]
Damage (1d10+1)[6]
There is still a lot of chaos and commotion coming from the front line. Bright spells light the air, shadows both natural and unnatural flitter in the dancing lights of the many flames. Screaming, shouting, growling and cries echo into the night sky.
1. Eisha was no longer under threat and seemed to be regaining composure while coming to stand.
2. The taller humanoid shadow disappeared into the house.
3. The wayward torch was removed from the blue carriages wheel.
4. Bok is standing but still has 3 creatures on him.
5. A small group of small shadows still travels further into the darkness.
6. A female warrior standing over the bandit protecting him is fighting hard but looks badly injured.
7. One of the horses of your carriage neighs, raising up and kicking at the creature in front of it, it looks like it might panic. The driver seems to be grappled by a shadow.Last edited by Holy-hunter; 2021-01-03 at 12:53 AM.
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2021-01-03, 05:05 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
Lanius nearly screamed in pain. The creature's teeth were sharp and the wound immediately began to burn. The torch seemed to do little to deter the thing.
"Get off of me you little drek".
Lanius flung the thing on his arm against the next wall until it let go and drew his rapier with his uninjured hand. Bok was in trouble still, and so he quickly ran over to the man to help him get rid of the three still clinging to him.
Spoiler
item interaction: Draw Rapier
Attack (with adavantage as the creature appears to be prone):
(1d20)[9]+6, damage (1d8)[7]+4+[/roll]1d6[/roll] (rolled on Discord: 6) - Total damage 17
Adavantage [/roll]1d20[/roll] (rolled on Discord: 3)
New information from GM - change my action.
Last edited by Pyrophilios; 2021-01-03 at 11:17 AM.
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2021-01-03, 12:22 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: TAG. The Adventurers Guild. IC
Aelia Smith
Human Artificer
AC: 18 HP: 24/24
PP: 11 PIv: 16 PIs: 11
Conditions: --
Concentration: --
For the moment at least, Aelia assumes her companions can handle themselves. Or at least better than the driver of their cart can. So she moves to get an angle on the shadow creature assaulting him and then lobs some more fire at it. If not to kill it, at least to drive it off the driver. She makes a mental note of the pun, but now really isn't the time she figures.
Spoiler
Move
Fire Bolt: (1d20+6)[21]
damage: (1d10)[8]
if crit: (1d10)[9]
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2021-01-03, 03:03 PM (ISO 8601)
- Join Date
- Aug 2019
Re: TAG. The Adventurers Guild. IC
"AGH!" Elphas winces as the dog latches onto his arm and throws him to the ground. Thinking quickly, he rolls away from its snapping teeth and attempts to spring to his feet as the creature snaps at the air, using a swing of his Morningstar to cover his attempt. To Eisha, he yells "Either get to safety or help me end this beast!"
Spoiler: OOCUsing 15 feet of movement to stand up, and attacking the shadow hound.
Attack: (1d20+4)[24], damage: (1d8+2)[5]
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2021-01-05, 02:56 AM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
Spoiler: the gate
Reply 3
The creature Lanius removed, did not strike at him as he left it, seemingly distracted by the torch still in his hand. Meanwhile, Bok had just pounded his fist right through one of the creatures on his chest. Thick black ichor dripped from his hand as the shadowy abomination both melted and evaporated away, dissipating into a fine mist until it vanished completely and was once again one with the shadows.
”Behind you!” Bok quickly warned as the small creature Lanius removed earlier struck at him again, lunging with its wide round gaping maw.
make an AOO
Spoiler: attack
At disadvantage, (1d20+3)[6] | or | (1d20+3)[14]
Damage (1d10+1)[8]
If it hits it latches on.
Eisha acknowledged Elphas as she stood, still trembling slightly. She was behind the dog now and a dagger appeared in her hand. She took a slight step forward before catching and locking eyes with Elphas. That’s when he knew what she was going to do, it was written on her face as plain as day. The years on the streets looking out for herself taught her only one way to react. She mouthed an apology that was mimicked in her eyes, then she turned and fled.
Elphas left alone to fight the beast, ended the already injured creature with a fierce blow. The doglike shadow crashed to the ground where it began to lose form and melt away, fading away into the shadows.
Aelia’s Fire Bolt hit true. The shadow that wrapped over the driver quickly slunk off him. Looking a bit paler, the driver was quick and knew his job, he held the reigns tight and prevented the horse from running, even as it stomped at the shadows around its feet.
The dark shadow that was attacking the driver, requiring little form, travelled across the seat and slipped into the carriage through the tiny window space to where Corey still sat alone.
——————- ALL
A look to the gates fills you with hope, while open, the mighty fire still rages like a radiant fiery wall. Infused with some sort of magic, it appeared majestic and divine. The shadow monsters clearly hated it and were visibly frightened by it.
Yet somehow something still forced them to move through it, black blobs of darkness kept dripping through, although only to be cut down or vanquished by a scorching ray of light.
Adreal released a powerful holy spell that lit up the clearing and momentarily emptied it of shadows. While a few guards lay scattered around, dead or dying, it was clear that they seemed to be winning. The presence and occurrence of the night monsters constantly dwindling.
Still
1. Eisha ran off
2. A scream comes from the nearby house.
4. Bok is fighting two creatures on him.
5. A small group of small shadows vanished into the town.
6. The female warrior still protects the bandit even though she is now on one knee. Darkness yanking at her leg, engulfing her torso and hanging from her arm. She is noticeably weakening.
perception dc 15 to notice the paling of flesh, flaking skin and the tint of purple in the veins around the wounds on Bok or the Woman. DC 10 knowledge nature/religion/medicine/arcane to know it is necrotic damage.Last edited by Holy-hunter; 2021-01-05 at 02:58 AM.
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2021-01-05, 03:39 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: TAG. The Adventurers Guild. IC
Aelia Smith
Human Artificer
AC: 18 HP: 24/24
PP: 11 PIv: 16 PIs: 11
Conditions: --
Concentration: --
Aelia gives the driver a nod of the "good job not freaking out and doing what you're supposed to under pressure" variety, then turns around and calls to the others, "Can someone help Corey? A shadow went into the cart and...." then she hurls a streak of fire at one of the shadows attacking Bok and the woman helping him. Hoping the "my move here is throwing around fire and maybe doing that into our vehicle isn't a good plan" message she wants to convey gets picked up by the others.
Spoiler
Fire Bolt: (1d20+6)[20]
damage: (1d10)[9]
if crit: (1d10)[8]
Due to passing her Perception and Arcana check she's aware the shadows are dealing necrotic damage to at least Bok and the woman helping hm. She'd imagine probably everyone. Though this is just sort of a mental note given nobody is especially weak or strong against it in the group as far as she's aware.
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2021-01-05, 04:44 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
Lanius moved over to Bok - having learned the trick to knock off the mawed shadows, he took care of the one remaining on his back with a high kick.
"There, that's taken care of - now go and help Correy, I've got to try and help that guard over there."
Lanius called to Bok before moving away again, heedless of the creature he just removed, moving fast and making his torch flare to get over to the woman trying to keep the bandit alive.
"Move over, that scum on the ground is not worth your life", he called out to her.
Spoiler
Perception:
(1d20)[8]+7
Knowledge
(1d20)[19]
Last edited by Pyrophilios; 2021-01-05 at 04:44 AM.
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2021-01-05, 12:40 PM (ISO 8601)
- Join Date
- Aug 2019
Re: TAG. The Adventurers Guild. IC
Elphas sighs and shakes his head as Eisha ran off. He had hoped that she would choose better, but he could understand her thoughts nevertheless. She had nearly died, after all, and that was not to be taken lightly. He looks around to see who needs help when he hears the scream ring out from the unlit house. Before his mind could even process what he was doing, he was running towards it.
Spoiler: OOCMoving however many feet to enter the house, Dashing if necessary.
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2021-01-08, 10:19 PM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
The gate
Reply 4
The last shadow is knocked off Bok before it can bring him any further damage, freeing the living mountain to rush to Corey’s aid. He looked weary but was determined to help his friend and quickly disappeared into the carriage on the advice of others. Meanwhile a fire bolt from Aelia hits a charging shadow causing it’s momentum to come to a grinding halt before it slowly faded away into nothingness.
Springing up from seemingly nowhere, a humanoid figure of darkness lashes out at Aelia but does not get through her defences.
The fatiguing woman replied to Lanius with laboured breaths in between the wide swings of her sword that kept the monsters at bay. ”Adreal.. he tasked me to look after, him, so I shall and will defend him, against....” her words drifted off as they began to require too much strength. Despite being a muscular and fit woman, she appeared to be struggling with the weight of her own broadsword.
Just as she fell a bright blinding light took the battlefield followed by the sound of charging feet quickly approaching.
Having seen the flashing display of lights and magic from the distance, the cities reinforcements were on their way. Some already close enough to launch spells.
(Will arrive next round)
A nearby shadow beast turned around from the woman and lashed out snarling and bitting at Lanius.
Spoiler: biteAttack roll (1d20+5)[6]
Spoiler: if hit(1d6+3)[5] piercing damage as the creatures teeth sink into your arm and you feel the pull off its 200 pound body.
+ Reflex DC 15 to avoid being pulled over.
Spoiler: if failed
Now you are on the floor the dog-like shadow creature bites at you again, this time going for the face.
(1d20+5)[24]
Damage (1d6+3)[8] piercing damage.
Between the new guards and those already in the battle. There were literally light spells everywhere now, even those not sensitive to light would have had a hard time looking around as the surrounding area quickly became excessively bright.
You get to the door but it is barred from the inside. There is the commotion of more than one person inside. It sounds like the struggles of a man and possibly the cries of a child.Last edited by Holy-hunter; 2021-01-08 at 10:21 PM.
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2021-01-09, 11:46 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: TAG. The Adventurers Guild. IC
Aelia Smith
Human Artificer
AC: 18 HP: 24/24
PP: 11 PIv: 16 PIs: 11
Conditions: --
Concentration: --
Aelia notices the arrival of the reinforcements and as she's shouting to them to let them know how some of the shadows got into the town, she's confronted face to face with one of the shadows. She's surprised for sure. Some amount of fear registers. But mostly what strikes her having one this close is the desire to study it. Unfortunately she doesn't know any way to pin it down to do so safely. That thought is still going through her head as she hits it with her mace, making the attack more of a thrust than a swing.
Spoiler
Attack: (1d20+4)[22]
damage: (1d6+2)[3]
if crit: (1d6)[1]
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2021-01-09, 01:19 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
Acknowledging the point of the stubborn guard, Lanius stepped close to her so that they presented a common front to the shadow beast - which tried to take a bite out of Lanius, but apparently was too blinded by the torch to find its mark.
"Die, you wretched creature."
Spoiler
Stepping next to the guard should satisfy the conditions for sneak attack.
Stabbing the thing with the rapier.
(1d20)[11]+6, damage (1d8)[1]+4+(1d6)[5]
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2021-01-10, 11:54 AM (ISO 8601)
- Join Date
- Aug 2019
Re: TAG. The Adventurers Guild. IC
Elphas pushes on the door, only to find it barred. His eyes set upon the slate window, narrowing in contemplation. Deciding that the quickest route would be best in this situation, he takes his armor-clad mass and uses it to his advantage, vaulting up the sill and smashing through the window in one powerful movement. With a resounding crash, he bursts into the house and quickly attempts to right himself and find the shadow.
Spoiler: OOCRolls for the strength check and athletics check are on Discord; since I managed to succeed both, I thought I'd flavor it this way.
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2021-01-11, 01:36 AM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
The shadows semi-incorporeal form offers some resistance to the attack as the mace plunged into it, interrupting its shape and causing it to stagger before retaliating with another slam as it’s whole body lashed out at the lone Aelia.
Disadvantage
(1d20+4)[5]
(1d20+4)[12]
The light guards heard her call and lights could be seen breaking off to search in the direction she had given. The others continued to charge in and offer aid.
((Next attack at advantage as light guard offers aid by harassing the creature with light and sword.))
Before Lanius could take advantage of the creatures split attention, the woman fell into unconsciousness and no longer distracted the beast. Although as the monster melted away upon his blade he realised that she had almost defeated it and only needed for Lanius to give it the final blow.
With the woman fallen, one of the shadows leaves her limp body and swept across the floor at Lanius.
It’s pudgy little body driven by two short stumpy legs, delivering a wide circular mouth filled with rows of needle like teeth.
Disadvantage
(1d20+4)[14]
(1d20+4)[24]
(1d10+1)[5] piercing damage and latches on.
2 guards come to offer aid but seeing the woman on the floor turn to help her.
“cover us.” one calls, as he checks the body while the other drives back a shadow.
Elphas crashes into the room of the scene. It was a small house with few rooms. This was the main bedroom. A distraught woman stood in the corner with a crying child in her arms as she herself screamed and sobbed. A lantern lay at her feet, tipped over with the fuel slowly spreading.
On the bed, in the dim light, a man struggled with a tall malevolent shadow leaning over him. The strangest thing tho was the mans own shadow. It grew darker than it should be and no longer bent to the light, instead slightly wriggling on its own. But it was still just that, a flat shadow, unlike the creature above him suffocating the life from him.
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2021-01-11, 01:44 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: TAG. The Adventurers Guild. IC
Aelia Smith
Human Artificer
AC: 18 HP: 24/24
PP: 11 PIv: 16 PIs: 11
Conditions: --
Concentration: --
"Thanks!" Aelia thanks the light guard helping her as she gives the shadow another swing of her mace.
Spoiler
Attack: (1d20+4)[12]
advantage: (1d20+4)[9]
damage: (1d6+2)[6]
if crit: (1d6)[1]
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2021-01-11, 07:25 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
"Cover me!" The guard had yelled and Lanius automatically responded: "On it."
He ignored, how close the shadow monster next to him had come to take a bite out of his leg, with only the leather of his looted armor preventing a true hit. So instead, he stepped even closer, shoving the torch in the things face so it wouldn't see the blade coming down.
Spoiler
(1d20)[5]+6, damage (1d8)[8]+4, if crit(1d8)[1]
Should another character be there for help with sneak attack
(1d6)[2] if crit (1d6)[6]
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2021-01-12, 11:17 AM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
The gate reply 5
Both of the new potential guild members gave a swing and a miss at their own opponents. It did not matter though, for the fight at the front line had come to an end. Guards, light guards and an unmounted Adreal stormed into the fray attacking any remaining dark abominations.
While they did not have the numbers they first possessed, from here out the shadow creatures were still vastly outnumbered and were easily dispatched.
Any one defending against a creatures attack received aid from a nearby trained guard as they used their numbers effectively and attacked back in tandem.
((Optional: Feel free to insert your own theatrical fluff, creative writing encounter here, no rolls required. Lots of guards around offering/needing aid. Ask questions for clarification and remember not everyone can be a hero))
In a moment the battle was over. Ending as fast as it began. A tense ready silence took the people, replacing the noises of combat as everybody looked around wearily for the next foe, all senses at the ready.
A sudden loud creak and heavy crash broke the silence causing many to jump in alarm as the green carriage tipped over.
Corey flopped out the top hatch, shadow ichor dissipating from around his mouth while Bok crawled out of the side facing door and crashed to the floor looking drained with obvious signs of necrotic damage running across his veins and under his skin.
——
Over by the bandit who was now standing with a nervous uncertainty, Adreal knelt beside and cradled the fallen woman. Next to them, also kneeling was the blonde haired half elf with the expensive red coat. Perception check:
DC 10, the cloak doesn’t get dirty.
The duo used all the magic remaining available to them to aid the fallen woman and then resorted to assisting with physical healing and herbs. Treating her wounds as best they could with what they had. The half elf offered a soft soothing lullaby, her voice sweet and melodic.
Insight check:
DC 5, the trio were close
DC 10, they had all known and worked closely with each other for sometime
DC 15 both women near worshipped Adreal and while he cared for them he did not return their level of affection.
“You should have listened to that wood elf” Adreal said to the unconscious woman in his arms. ”Next time, listen to him...” he spoke from a place of concern, without much thought on his words as he rocked back n forth cradling her head. Next he went on to pray, not realising the impact those last few innocent words would later have on the entire guild and its future.
At least she was alive.
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2021-01-12, 02:33 PM (ISO 8601)
- Join Date
- Aug 2019
Re: TAG. The Adventurers Guild. IC
Elphas rushes to the man's aid, swinging at the shadow from behind while it's attention is diverted. To the woman, he yells "Take the child outside, it's safer than in here! Hurry!"
Spoiler: OOCMoving behind the shadow and attacking. If flanking is possible, then advantage, if not just take the first roll.
Attack: (1d20+4)[23], (1d20+4)[21].
Damage: (1d8+2)[7]
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2021-01-12, 06:00 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
Lanius felt - for the first time in a long time - entirely calm. He was in battle again and everything around him had that crystal clear focus he had missed so much. There were fellow soldiers there to watch his back and his muscle knew what to do without having to pester his brain about it - thanks to the endless drills they had endured.
Stab, step aside, parry. Let the guard through with the two handed sword, kick at the shadow dog that tries to attack the man's rear.
When the battle ended, he was barely able to stay upright and had to lean against a wall. The last few days caught up to him again as the adrenaline faded.
Breathing heavily he watched the scene unfold. With a grim face he looked at the scene that unfolded before his eyes.
Spoiler
Perception (1d20)[9]+7
Insight (1d20)[11]+5
Nodding at the man, they had called Adreal, he got up to find his traveling companions again.Last edited by Pyrophilios; 2021-01-12 at 06:02 PM.
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2021-01-12, 10:05 PM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
The shadow released the man as Elphas blade sliced through it. The man on the bed was coughing and spluttering having lost all colour from his face. It’s clear he was only moments from death but now would be ok. The mans shadow thrashed around violently and shook the wall as it pounded on it. But slowly it succumb to the natural order and became just a shadow.
The shadow monster did not need to turn around to see or even attack Elphas, it turned in on itself before swiping at him and then just as quickly as it attacked, it slipped away into the shadows.
Spoiler: OOC
Attack(1d20+4)[16]
Damage(2d6+2)[7] necrotic + (1d4)[4] str
Perception DC (1d20+4)[6]
If you beat the perception DC you can make an AOO
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2021-01-12, 10:18 PM (ISO 8601)
- Join Date
- Aug 2019
Re: TAG. The Adventurers Guild. IC
Elphas just barely managed to raise his shield in time to block the foul thing's swipe, shivering as he saw how close it had gotten to sapping his strength. The thing tried to escape as it clawed at him, but it had overplayed its hand, and Elphas was able to make a retaliatory swing as it attempted to slip away.
Spoiler: OOCAttack: (1d20+4)[9]
Damage: (1d8+2)[7]
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2021-01-12, 11:37 PM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
Elphas missed and could only watch in horror as the thing glided through the shadows. Knowing it’s destination, it’s target, put so much more weight and helplessness into that missed swing.
In the doorway where the mother fled, the shadow slipped over her as it reached for her child.
Just before darkness enveloped the helpless young innocent, a blur rolled past the mothers feet, grasped the fallen lantern, sprung up into the air with it and brought it around in a wide crushing arc to smash against the foul creatures face.
Eisha didn’t stop there, as the creature melted to the floor, it’s head smouldering with faint flames, she pounced down on it and continued to stab her dagger through it’s ethereal melting form, again and again even after it was gone and her blade found only the wood floor beneath.
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2021-01-13, 12:40 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: TAG. The Adventurers Guild. IC
Aelia Smith
Human Artificer
AC: 18 HP: 24/24
PP: 11 PIv: 16 PIs: 11
Conditions: --
Concentration: --
Aelia thanks the light guards that came to her aid and surveys the aftermath of the battle, making sure the fight is really over and looking for those in the most need of healing. Spotting a few guards near the gate she rushes over and tells them, "It'll be ok." in as comforting a voice as she can manage Then she pulls out a hammer, glowing white... though not quite like the white hot from a fire, more a soft golden color.... and proceeds to hit them with it. But rather than hurting them, it seems to reforge their body to at least somewhat what it should be like without the damage as the golden light spreads from the hammer and into them.
Spoiler
Spending my two 1st level spells slots on casting Cure Wounds on the two guards most in need of immediate medical attention.
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2021-01-13, 02:25 AM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
The injured guards were thankful for Aelia’s help.
Aelia and a couple of light guards were now the only ones at the gate. One stood at the battlement above watching out into the darkness but it was only Aelia, who was looking for the injured, who glimpsed the dark floating shadow that had hung back the entire fight. There was something menacing in its hollow gaze and a feeling of dread emanating from the horned darkness that resembled a crown on its head.
To everyone’s surprise, the first guard to be set upon, the one laying beyond the gate, coughed, pluttering blood across the floor. While deathly injured and a bloody, fleshy mess, he was still alive.
That is until the dark ghost-like creature above him shoved a shadow claw into the mans chest. He convulsed once then fell still. Then as the the malevolent darkness above him retracted his arm, the lifeless body began convulsing erratically, as did every other fallen warrior in the area.
ALL
DC 15 wis save or be stunned for 1 round
From each corpse a Spector was raised. The tormented ghostly soul of the recently dead. With that the crowned ghostly visage vanished into nothingness leaving you to fight the restless souls of your allies.
Spoiler: Self sorted battle
There is one Spector as per dnd beyond stats for your group to take care of. (There is another two for the others)
Once again you have support from a nearby NPC ally (pick any or multiple) who offers aid (can be written as attacks) giving you advantage on attack rolls.
The Spectors are at disadvantage due to light.
1st- round it approaches
2nd- one of you must receive an attack (you decide)
Spoiler: Specter
12 AC
22 HP
Resistance to all non magical attacks
+4 to hit (at disadvantage)
3d6 necrotic damage
DC 10 con save or max hp is equally reduced (meaning healing can only top you up so far) until long rest.Last edited by Holy-hunter; 2021-01-13 at 06:58 AM.
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2021-01-13, 01:45 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Idaho, US
Re: TAG. The Adventurers Guild. IC
Meanwhile, away from Greenville...
Spoiler: ICLenna Tanglírë
Wood Elf Warlock
AC: 13 HP: 20/21
PP: 12 PIv: 10 PIs: 12
Conditions: --
Concentration: --
Originally Posted by Narrator
The house was a lucky find, hopefully a safe haven for her to spend night, placed there for her by the gods. Or perhaps by some other entity who was out there looking out for her? Either way, she pressed forward.
From the distance the place looked abandoned, but she'd have to be careful in her approach anyway, as she knew that the shadowy creatures of the night could be hiding in any dark corner. Lenna hoped she'd make it to the farmhouse before nightfall, and with enough time to make preparations to ensure she'd have a safe night there.
Originally Posted by Narrator
The elf tried to ignore the wriggling shadows around her and focus on her way forward, but she was more and more certain that she would not make it to the farmhouse before night was fully upon her. Thankfully the moon shone now up high in the sky, ensuring the night wouldn't be total darkness. She continued walking, but decided it would be wise to check if the shadows were following her, or even if they were anything at all. She did not want to be caught off guard.
Originally Posted by Narrator
Lenna maintained her course towards the farmhouse, keeping an eye on the shadow creature that followed her, and looking ahead to make sure no other creatures would catch her off guard. One hand holding the torch, another on the handle of her dagger.
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2021-01-13, 03:07 PM (ISO 8601)
- Join Date
- Aug 2019
Re: TAG. The Adventurers Guild. IC
"Eisha." Elphas gently put a hand on her shoulder to grab her attention. "It's dead. You did good." He smiles. "Come on, let's get back outside and try to help the wounded."
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Elphas arrived just in time to see the crowned shadow plunge its claws into the guard. He just barely managed to shake off the horrifying sight, and rushed forward to confront the thing that had risen from the poor man's remains.
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2021-01-13, 03:22 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
Lanius saw in horror, the deceased but apparently not departed rise as malevolent spirits in front of his eyes.
Spoiler
Will save: (1d20)[6]+3
Ini
(1d20)[14]+4
Attack w/ Advantage (1d20)[4]/(1d20)[4]+6, damage (1d8)[5]+4, (1d6)[1], if crit (1d8)[7]+[/roll]1d6[/roll]
Ignore, I'm stunned
For a moment he was completely immobile, and unable to do anything but stare, while the world around him seemed to move in slow motion.Last edited by Pyrophilios; 2021-01-13 at 03:24 PM.
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2021-01-14, 01:01 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: TAG. The Adventurers Guild. IC
Aelia Smith
Human Artificer
AC: 18 HP: 24/24
PP: 11 PIv: 16 PIs: 11
Conditions: --
Concentration: --
Aelia watched in a mix of horror and fascination as the dead rose to attack them. And more still as the one closest reached out for Elphas.
"Ah! Shoot it!" Aelia cried out the the nearby light guards and hurled fire from her torch at the undead thing. To their credit, the light guards were actually faster on the draw than she was and there were about half a dozen arrows loosed with her flames trailing behind.
Spoiler
Aelia
Attack: (1d20+6)[21]
advantage: (1d20+6)[22]
damage: (1d10)[8]
if crit: (1d10)[3]
Specter
Attack: (1d20+4)[23]
disadvantage: (1d20+4)[12]
damage: (3d6)[6] & DC 10 con save or max hp is equally reduced until long rest
if crit: (3d6)[16]
Specter Current HP: 18
Last edited by Ramsus; 2021-01-14 at 01:02 AM.
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2021-01-14, 01:40 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Idaho, US
Re: TAG. The Adventurers Guild. IC
Meanwhile, away from Greenville...
Spoiler: ICLenna Tanglírë
Wood Elf Warlock
AC: 13 HP: 20/21
PP: 12 PIv: 10 PIs: 12
Conditions: --
Concentration: --
Originally Posted by Narrator
"What do these creatures want with me? Will arrows even work against them? ... Well... It doesn't seem like have an option..."
Lenna dropped the torch on the ground right next to her, the light should give her an edge in the combat against the creatures. She pulled her bow, and shot an arrow at the creature closest to her.
Spoiler: OOCAttack: (1d20+5)[13]
Damage: (1d8+3)[10]
Originally Posted by Narrator
Spoiler: OOCAttack: (1d20+5)[12]
Originally Posted by Narrator
Spoiler: OOCAttack: (1d20+5)[9]
Originally Posted by Narrator
HP: 15/21
Spoiler: OOCReaction: cast Hellish Rebuke. Dexterity DC 13. Take (2d10)[7] fire damage on failure, half if successful.
Originally Posted by Narrator
Spoiler: OOCAttack 1: (1d20+4)[18], Damage: (1d4+2)[3]
Attack 2: (1d20+4)[16], Damage: (1d4)[3]
Originally Posted by Narrator
Lenna let out a cry of agony as the creature suckled on her leg, draining her energy... She felt like her leg wanted to give in to the pain, but she fought through it.
As she pulled the dagger from the darting creature, her arms quickly came down again, with full force attacking the beast latched onto her. She had no finesse or technique left at this point, only pure and raw survival instinct.
HP: 9/21
Spoiler: OOCAttack of Opportunity on darting creature: (1d20+4)[19], Damage: (1d4+2)[3]
Attack 1 on latched creature: (1d20+4)[10], Damage: (1d4+2)[3]
Attack 2 on latched creature: (1d20+4)[12], Damage: (1d4)[3]
Originally Posted by Narrator
HP: 1/21
Last edited by oaken; 2021-01-14 at 06:15 PM.