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Thread: TAG. The Adventurers Guild. IC
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2021-01-17, 10:20 AM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
The gate
Reply 6 and end of encounter
Moving on
100exp each
After the horrific rising of of the dead spirits, they were all soon put to rest.
Ganging up was your advantage but the specters still didn’t go down without first inflicting some injuries. lose 1d8hp each.
Injured and weary guards waited an extra moment to ensure it was truly over before turning their attention to the badly wounded and then later, the dead. Others simply slumped down in exhaustion or grief, needing a moments rest to process what had just happened.
It soon became clear and the main focus of many, that the green carriage was damaged in its fall. It would not be able to travel without repair. However the plan still remained. Adreal called all to attention and addressed the crowd.
As many as could fit would travel ahead in the blue, wasting no more time. The light of day would soon be breaking and time was already lost. Supplies would be reduced to accommodate the people. Adreal would remain with the broken green carriage and would follow along once it was repaired, ensuring all that he would catch up.
The plan was to make it to a certain farmhouse before the following nightfall and set up a safety perimeter. Wanting to make sure his injured female friend made it there before dark he sent her with the first carriage.
He turned to Aelia, who since meeting earlier he had grown fond of.
”Seat Gaider in the corner,” he motions to the semi unconscious fighter that he was healing. ”fill the benches with four a side. You will need a driver, companion and lookout for the top. You sort that, I have to take care of some other things.”
Clasping a hand on Lanius’s shoulder he adds ”This one goes with.” still speaking to Aelia.
After hearing his command, all others looked to Aelia expectantly in anticipation. No one wanted to ride the late carriage and possibly get stuck out in the dark.
Spoiler: People to choose from
-Corey who liked his booze and biting shadows.
-Bok, an angry giant with few (no) words.
-The unnamed disheveled man who Adreal had brought along. (Bandit)
-Eisha the daring pickpocket.
-A frail old man with a learned appearance.
-The bald unarmed monk (just gonna call him what he is)
-The snobby half elf with long hair
-Or experienced lightguards.
-Professional driver
-Daisy
8 seats
2 at the front
1 on top
11 ppl all up
4 confirmed do far.
Gaider, Aelia, Elphas, Lanius
Last edited by Holy-hunter; 2021-01-17 at 10:37 AM.
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2021-01-17, 11:33 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
"I'll take a post as driver or lookout." Lanius said. He still felt shame about freezing up when the specter arose. This time he had survived it, but it certainly wasn't something he wanted to make a habit out of.
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2021-01-18, 12:19 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: TAG. The Adventurers Guild. IC
Aelia Smith
Human Artificer
AC: 18 HP: 17/24
PP: 11 PIv: 16 PIs: 11
Conditions: --
Concentration: --
"Me?" Aelie says in surprise that she's picking their group. Then she shrugs and goes about selecting members. She deliberates quite a bit, but in the end she chooses to leave behind the "bandit" (she doesn't know if he is or not, but she feels like Eisha probably doesn't need a bad influence around if it's true), the monk, and the light guards (as she feels it's more likely they'll needed all that much more in the later trip).
She doesn't go as far as assigning seats though, and just takes one inside the carriage for herself.
Spoiler
1-4) Gaider, Aelia, Elphas, Lanius
5) Professional driver
6) Eisha
7) Corey
8) Bok
9) Snobby Half-Elf
10) Old Man
11) Daisy
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2021-01-18, 02:53 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Idaho, US
Re: TAG. The Adventurers Guild. IC
Meanwhile, away from Greenville...
Spoiler: ICLenna Tanglírë
Wood Elf Warlock
AC: 13 HP: 1/21 HD: 1d8/1d8
PP: 12 PIv: 10 PIs: 12
Quiver: 17 arrows
Conditions: --
Concentration: --Originally Posted by Narrator
Spoiler: OOCcast Cause Fear, range: 60ft. Creature must pass a DC 13 wisdom save or be frightened.
She didn't waste time checking the effect of her spell though. She just turned back around, and ran, limping her way towards the emptiness ahead, anything away from the wretched shadow creatures.
In the distance, she saw in the dark the silhouette of a tree that could be the safe haven the farmhouse had failed to be. Her last hope. "Fitting for an elf, even if an exiled one..."
Originally Posted by Narrator
From the top, she kept an eye on the creature below, and took a good look at the wound on her leg while she took off her pack. One of the thicker branches of the tree branched out into multiple smaller branches, forming something akin to a web, where she placed her pack snug against the foliage. She tore a piece of her garment and dabbed the wound, the marks of the wretched creature's teeth still burning on her flesh.
"What am I doing? What am I thinking? How can I survive on my own like this?"
She rested her head against one of the twisted branches, took a deep breath, and finally felt the heavy weight on her shoulders fade away. Judging by the creature's legs and the size of the tree, it seemed like the night and its monsters would finally let her get some rest. She hoped her feelings of loneliness and uncertainty would too.
Last edited by oaken; 2021-01-18 at 04:12 PM.
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2021-01-18, 10:47 PM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
Once the decision was made, things began to move quick with a sense of urgency behind it.
The trip is estimated to take four long days and three short nights. You should make it to your first stop just before nightfall. An old built up farmhouse that has since been converted to a travellers lodge.
No one can confirm its condition since it has not been used in a while but in the past it has kept brave travellers safe on their journey.
It is here the second carriage should catch up.
Decide how you will spend the next 12 to 14 hours in or on the carriage, who will you talk to? What games will you play? What questions do you ask? What info do you share? How do you pass the time?
Remove any rations you eat or water you drink.
Last edited by Holy-hunter; 2021-01-18 at 11:47 PM.
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2021-01-18, 11:19 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Idaho, US
Re: TAG. The Adventurers Guild. IC
Meanwhile, away from Greenville...
Spoiler: ICLenna Tanglírë
Wood Elf Warlock
AC: 13 HP: 1/21 HD: 1d8/1d8
PP: 12 PIv: 10 PIs: 12
Quiver: 17 arrows
Conditions: --
Concentration: --Originally Posted by Narrator
"The torch!"
The torch's light was no longer as bright as it was when she reached the tree.
The elf pulled another torch from her pack, lit it up, and carefully dropped it on the ground, on the same grassless patch where the other torch laid.
Lenna picked her bow and an arrow, and readied herself to fire at any creature that tried to come too far into the light's radius. The pain and the adrenaline rush were now giving away to her tiredness, she wanted to rest, but it seemed like the moonlit night wouldn't make it easy.
Originally Posted by Narrator
"Let’s see if you like this..."
Originally Posted by Narrator
[...]
She saw her mother again, surrounded by a bright light. She hadn't seen her mother in a long time, but the fair and perfectly combed long hair contrasting with the greenish skin was impossible not to recognize. Lenna reached for her mother, but something was amiss. Her mother's physiognomy started to shift, her face deforming with monstrous qualities: her mouth opened wide with a terrifying grin, her teeth protruding into fangs. The fair and combed hair now a big spiked mess, and her eyes sparkled with phantasmagorical purple light that cut deep into Lenna. She took a step back, and felt a stingy pain in her leg. She looked down but her limbs were all fine, when she looked up again, her mother was gone. Now she only saw a dark creature with short legs and a circular mouth. Everything was dark, still and cold.
[...]
Originally Posted by NarratorSpoiler: OOCShort rest:
Use 1 hit die: (1d8+1)[4]
Recover spell slots
Lenna woke up alarmed by the feline-looking shadow that was starting to climb the tree. The creature had two forward-facing bulging eyes that made it look constantly startled. It had a protruding underbite, exposing its bright crooked sharp lower teeth. The ears were similar to a cat's ears, but proportionally much larger than its head. Even though it had a feline appearance, the creature's limbs were like elven limbs, long and slender arms and legs, with hands and feet.
Lenna was feeling shaky, as if she had had a bad dream that she already couldn't quite remember, but nevertheless she felt somewhat reinvigorated, albeit still not in her best state.
Her heart pumped a tiny bit stronger, and a her fingers tingled. She couldn't quite explain how, but she knew that meant her spell powers were again flowing inside of her.
She gave the creature an intense stare with her purple lit eyes, and again let out a ghostly screech towards it, as if pushing the beast away with her will.
Spoiler: OOCCast Cause Fear, Wisdom DC 13 or be frightened.
She then lit another torch, dropped on the ground, and tried to go back to sleep.
"Annoying little devils..."
Originally Posted by Narrator
Spoiler: OOCCast Hexblade Curse, then attack.
Attack: (1d20+5)[22], damage: (1d8+5)[7] piercing
Originally Posted by Narrator
Spoiler: OOCRecover 4 HP from Hexblade Curse.
Attack: (1d20+5)[17], damage: (1d8+3)[11]
Originally Posted by Narrator
"These two legged shadow leeches look as clumsy as they are irritating..."
"I wonder if there's a proper name for them..."
Lenna smiled, and tried to go back to sleep.Last edited by oaken; 2021-01-18 at 11:35 PM.
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2021-01-20, 11:24 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
"Up for another game?" Lanius asked as the waggon came to a halt to give the horses a fodder break. The rations he had liberated from the bandits were nothing to write home about, but he had eaten worse and was happy to have them after three days on the road with little more than spring water and the occassional nut or berry.
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2021-01-20, 01:21 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: TAG. The Adventurers Guild. IC
Aelia Smith
Human Artificer
AC: 18 HP: 17/24
PP: 11 PIv: 16 PIs: 11
Conditions: --
Concentration: --
"Sure!" Aelia replies to the idea of another round of this perplexing new game.
For most of the first day she focuses on asking Daisy just about every question about her race as she can think of. ((Basically I'm just establishing this happened so it's not out of character when Aelia doesn't go out of her way to interact with the now-NPC in the future.))
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2021-01-22, 03:25 PM (ISO 8601)
- Join Date
- Aug 2019
Re: TAG. The Adventurers Guild. IC
Elphas spends his time in the carriage getting to know people. While he intends to talk to everyone, he also wants to spend some time with Eisha and discuss what happened during the shadow battle. To start off, at some point during the journey, he says to her:
"You did a brave thing back there, you know. If it hadn't been for you, that child might not have made it. And I'm grateful."
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2021-01-23, 01:54 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Idaho, US
Re: TAG. The Adventurers Guild. IC
Meanwhile, away from Greenville...
Spoiler: ICLenna Tanglírë
Wood Elf Warlock
AC: 13 HP: 9/21 HD: 0/1d8
PP: 12 PIv: 10 PIs: 12
Quiver: 15 arrows
Conditions: --
Concentration: --Originally Posted by Narrator
As the swarm moved away into the horizon, something else caught Lenna's attention in the corner of her eye: a carriage, isolated and riding in the dark towards the same farmhouse. Without hesitation and any pondering Lenna picked up her equipment and jumped off the tree.
"They are riding into a trap!"
As she started off towards the caravan, she noticed the two creatures on her way. She focused on the leech, and let out a ghostly screech towards it. She then pulled her bow, and cautiously moved a few steps towards the caravan.
Spoiler: OOCObject interaction: pickup pack.
Movement: jump off the tree, then move 10ft towards caravan.
Action: cast Cause Fear on the stumpy creature.
Originally Posted by Narrator
"No time for joy, Lenna!"
She turned her gaze to the other monster that was making clicking noises and advancing in her direction.
As she moved, Lenna pulled her bow and as she readied her arrow, she looked deep into the creature's eyes, her face momentaneously contorted in a ghastly shape, and then she fired.
Spoiler: OOCBonus action: cast Hexblade Curse
Longbow Attack: (1d20+5)[16]
Damage: (1d8+5)[6] Piercing
If the creature dies, recover 4 HP, and move at full speed, 35, towards the caravan, otherwise stay put.
Originally Posted by Narrator
Spoiler: OOCLongbow Attack: (1d20+5)[16]
Damage: (1d8+5)[11]
If creature falls, recover 4 HP, and move at full speed, 35, towards the caravan, otherwise move 20 ft back
Originally Posted by Narrator
Spoiler: OOCAction:Dash towards the carriage.
HP: 13
Quiver: 13
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2021-01-27, 10:45 PM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
The 1st day of the trip
Aelia, plays cards and talks to Daisy. You feel you are starting to get an understanding of the game.
Elphas, chats to everyone but gives Eisha a little extra focus. She struggles to accept any compliments and becomes reserved.
Lanius, leads the card game.
Gaider, still unwell. Mostly resting, slowly regaining her strength.
Isah, looking over Gaider.
Professional driver, (Garret) driving.
Eisha, quiet. Eyes Elphas occasionally. Scoured at Aelia once or twice.
Corey, plays a little bit of cards. Pulls out a waterskin full of wine.
Bok, seemed to enjoy making people uncomfortable for a bit with his intimidating presence and sheer bulk taking up space, but quickly grew bored and restless. Moved to the spot above the carriage.
Old Man, watches the card game and helps with the calculations. It’s quickly established that he is very mathematically smart. Beside that he gets stuck into his books.
Daisy, chats cheerfully.
The trip takes longer than expected and night begins to fall without sight of the expected farmstead.
The driver who introduced himself as Garret informs all its just because the roads are not well used and have been harder to travel.
Strange bizarre noises can just be heard rolling over the empty plains, travelling on the wind from far distances.
They are unnerving at the least, just like every swaying shrub or flickering shadow.
”Something es coming fo’ us!” the driver quietly shouts back into the carriage as he points to a shadow nearing fast from a distance outside the reach of his lantern.
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2021-01-28, 11:36 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
Lanius looked up alarmed: "That's no good - wide open terrain, nothing to take shelter and nothing to burn for a large fire. But if that thing can catch up with running horses, we will have a difficult fight. Maybe we can deter it with some burning arrows. Help me up on the roof and then ripp up some cloth and wind it around those arrows. No, don't stop the carriage. As long as it has to concentrate on coming after us, it won't have much ability to attack us directly."
Lanius busied himself with putting his bow into order. After that, he drew forth the lamp oil to soak the cloth on his arrows.
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2021-01-29, 01:21 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: TAG. The Adventurers Guild. IC
Aelia Smith
Human Artificer
AC: 18 HP: 24/24
PP: 11 PIv: 16 PIs: 11
Conditions: --
Concentration: --
During their earlier travel, Aelia finally far enough removed from the town to feel at ease doing magical things freely (at least in this company of adventurer types who would hopefully view it as helpful rather than have superstitions about it) gathered three strips of leather and with her tools put some magic in them. Specifically light. It wasn't very bright light, but hopefully it would be enough to protect them a little bit from the shadows, or just not stumble around in complete darkness if it came to that.
She kept one for herself, wrapping it around the long sleeve glove on her left arm. Then she handed the other two to Elphas and Lanius saying, "I thought these might help. The light will remain until I remove it. Unfortunately three is my limit at the moment, but I think I'm close to being able to do one or two more. You can just hide them in a pouch or something if having light on you would be an issue."
Spoiler
I used 3 uses of Magical Tinkering to give three leather straps this effect: The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet
Rather than climbing up with Lanius or be the one to help him up, Aelia says, "Good thinking! Ican throw some fire at it too." though she wait to lean out of the side to get an angle until Lanius actually climbs up to the top so she won't be in the way.Last edited by Ramsus; 2021-02-01 at 03:15 AM.
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2021-01-30, 12:16 AM (ISO 8601)
- Join Date
- Aug 2019
Re: TAG. The Adventurers Guild. IC
"So many shadows... Oh, thank you" Elphas says to Aelia as she hands him the glowing strip of leather. "A small light against the darkness. Xelenos would approve." He hefts his javelins and makes his way to the back of the carriage, readying himself to fight.
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2021-01-30, 10:49 AM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
"Thanks." Lanius took the glowing rag and tucked it to his belt. "Hopefully the light is strong enough to hinder those creatures."
Just to test the arrows, he shot one long distance into the mass of the advancing shadows.
Spoiler
(1d20)[20] /(dis)advantage (1d20)[4]+4, damage (1d6)[6]+4, if crit (1d6)[4]
With his eyes he followed the arrow flare up and vanish in the distance.Last edited by Pyrophilios; 2021-01-30 at 10:51 AM.
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2021-01-31, 01:58 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Idaho, US
Re: TAG. The Adventurers Guild. IC
Originally Posted by Holy-hunterPushing her way through the darkness while still fighting the pain, Lenna saw an arrow fly from the carriage, passing over her head and disappearing in the darkness behind.Lenna Tanglírë
Wood Elf Warlock
AC: 13 HP: 13/21 HD: 0/1d8
PP: 12 PIv: 10 PIs: 12
Quiver: 13 arrows
Conditions: --
Concentration: --
For a sliver of a moment her mind wandered towards Faila, and the sense of danger made her shiver, but just as quickly her focus shifted again towards the shadow creatures and the danger ahead.
"Don't shoot! Don't shoot! You're riding into a trap!", she shouted at the carriage.
She hoped the riders wouldn't be more trouble than the shadowlings, but at the same time she couldn't stand the thought of spending another day - and especially not another night - alone.Last edited by oaken; 2021-02-01 at 02:44 PM.
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2021-01-31, 02:06 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
Lanius wasn't sure he had seen and heard right - there was a figure, a humanoid figure moving behind them - it didn't look like the shadows, even though his arrow had illuminated it only for a split second.
The call meanwhile was very distinctively that of another fellow human being. It was a snap decision that he wouldn't have taken at any other time, but Lanius turned back to the driver:
"Slow down, there's a person out there. We can't just leave them to their fate."
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2021-02-01, 03:46 AM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
The driver was hesitant, but he slowed. Not coming to a complete stop. This new bit of information had the others in the carriage squeezing for a spot where they could sight what was happening out doors. Eisha was brandishing a knife. The old man quickly packed away his books.
Gaider, probably the most experienced fighter in the carriage, was still weak and only semi coherent.
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2021-02-01, 12:15 PM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: TAG. The Adventurers Guild. IC
Aelia Smith
Human Artificer
AC: 18 HP: 24/24
PP: 11 PIv: 16 PIs: 11
Conditions: --
Concentration: --
"Hello! You said something about a trap? If the way we're heading isn't safe, which way is?" Aelia greets/quickly asks vital questions of their unlikely road-side traveler in the dark.
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2021-02-01, 03:00 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Idaho, US
Re: TAG. The Adventurers Guild. IC
Lenna approached the carriage, limping her way through her last few steps before stopping. She carried her backpack and quiver on her back, and had one hand pressing on the wound on her thigh, which had an improvised bandage made with fabric torn off her own clothing.Lenna Tanglírë
Wood Elf Warlock
AC: 13 HP: 13/21 HD: 0/1d8
PP: 12 PIv: 10 PIs: 12
Quiver: 13 arrows
Conditions: --
Concentration: --
"I'm guessing you are riding to the farmhouse straight ahead, aren't you? Not long ago a swarm of shadow creatures glided that way...", Lenna said, hunched over and still recovering her breath
"Now as for safety... at night, in the open like this, how can anyone be safe? I know I almost found my demise, and would have if not for a tree I was lucky to find", said the elf as she straightened her back. "Necroleeches are devilish but luckily they have short legs... how could they climb with those stumpy things?!"
"Now as for those other swarm creatures... they are agile like cats, and they can climb trees with ease, but it seems they were more attracted by whatever lies in the farmhouse ahead than by a mere small elf clinging to a tree, or you would probably not have found me. Whatever we do, don't you think that together we're more likely to stay safe?", Lenna finished her story as she stretched her neck, trying to assess what kind of people she was dealing with.
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2021-02-01, 03:27 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
Lanius had reached down to help the fellow elf get on board the cart.
"Well, that is no good then, but we have little chance but cleaning the farmhouse - forewarned is forarmed. And we are still persued. Maybe with enough light and a good formation, we can get our defensive position after all.
By the way, the name is Lanius Collurio. To which house do you owe loyalty?"
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2021-02-02, 01:17 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Idaho, US
Re: TAG. The Adventurers Guild. IC
It was only when Lanius introduced himself and helped Lenna aboard the carriage that she realized she was talking to an elf like her. She hadn't seen one in many, many years, and the unexpected surprised set her back a little.Lenna Tanglírë
Wood Elf Warlock
AC: 13 HP: 13/21 HD: 0/1d8
PP: 12 PIv: 10 PIs: 12
Quiver: 13 arrows
Conditions: --
Concentration: --
"House? Oh... I... sorry, Tanglírë, that's my family name, but I haven't seen them in a long time. It's nice to see you. I mean, see another elf. It's been too long."
Climbing up the cart, Lenna straightened her back a bit and patted her clothes, trying to make herself more presentable, with little success: her messy hair and improvised bandages gave away the hard night she'd been having.
Although all hardships aside, Lenna's elvish features and somewhat awkward introduction still had a friendly and peaceful quality of which she wasn't quite aware.
"Oh, and the name is Quelenna, but people just call me Lenna. Nice to meet you", she said while looking around at the others in the carriage, then turned back to Lanius and did a slight bow.Last edited by oaken; 2021-02-02 at 05:38 PM.
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2021-02-02, 01:55 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
Lanius nodded curtly. "Never mind that, my last visit home wasn't that successful that I could recommend anyone going home any time soon. Anyway, these are my travelling companions..." Lanius proceeded to introduce the others, but then frowned. Something was off about Lenna. Maybe it was a trick of the light...
"By the way, how did you end up out here, all by yourself - and more important, are you up for a fight when we reach the farm house?"
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2021-02-02, 04:48 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Idaho, US
Re: TAG. The Adventurers Guild. IC
"Nice to meet all of you", Lenna said while discreetly assessing if any of the members of the group looked like magic users. Surviving the night was the main concern here, but uncovering the magical mysteries that had been aiding her was still a persistent thought in her head.Lenna Tanglírë
Wood Elf Warlock
AC: 13 HP: 13/21 HD: 0/1d8
PP: 12 PIv: 10 PIs: 12
Quiver: 13 arrows
Conditions: --
Concentration: --
She turned back to Lanius: "are you familiar with house Tanglírë? Do you have any news of them from Rhaegora? I wouldn't recognize our homeland if I were to go back, I was but a child when I sailed away and never went back. Although I would be lying if I said I did not have mostly fond memories", Lenna said with a smile. She then paused a bit, and pondered about Lanius' question regarding the fight ahead.
Lenna did not like the idea of riding towards what seemed to be a losing battle.
On the other hand, she did not know how skillful these travelers were. Maybe they were experts in hunting shadow creatures, she certainly hoped that was the case.
And all things considered, it would still be better to fight alongside others than to be left alone to fend for herself once again.
"If riding into battle is what you desire, you can count on my bow and daggers. I've been fighting these creatures through the night, barely surviving, but I still have a few arrows left."
"We could have an advantage if we can position ourselves on higher ground, but I am not familiar with the surroundings, so I am afraid I can't be of much help in that. Do you folks live in the farmhouse? Do you have any thoughts about what in that place would attract the swarm of shadowcats?"
Before anyone could answer her questions, Lenna continued, now in an unsure and sorrowful tone: "as per my story leading me here, I must admit I am not completely sure myself. All that I know is that by all accounts I should no longer be in this plane of existence, but it would seem something beyond my understanding has brought me here, and apparently, to all of you. And who's to tell why? Magic has never been a prominent part of my life, but it would seem that's not the case anymore..."Last edited by oaken; 2021-02-02 at 05:25 PM.
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2021-02-02, 06:10 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
"Yes... I had a run in with one of their progeny. One of the nine reasons I'm now here. I'll tell you later about what news I know of Rhaegora.
So are you a planeswalker - or do you mean that you were dead and brought back? In any case, I think you at least are not one of the shadows out there - you seem to be missing yours."
Lanius replied and wanted to bite his tongue a moment later. 'Great work, Lanius, why don't you comment on her looking dirty and dissheveled as well', he scolded himself mentally.
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2021-02-02, 07:34 PM (ISO 8601)
- Join Date
- Aug 2019
Re: TAG. The Adventurers Guild. IC
Elphas had been somewhat wary of the stranger who had come riding out of the night, but that changed in an instant when he saw the wound on her leg. "Oh, you're injured! I can heal that for you if you like- at least, some of it. It's a nasty-looking wound." As he spoke, his hands began to glow softly, as if to underscore his suggestion.
Spoiler: OOCIf you like, I can use Lay On Hands for 5 hp worth of healing.
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2021-02-03, 02:16 AM (ISO 8601)
- Join Date
- Aug 2010
- Gender
Re: TAG. The Adventurers Guild. IC
Aelia Smith
Human Artificer
AC: 18 HP: 24/24
PP: 11 PIv: 16 PIs: 11
Conditions: --
Concentration: --
"Quite fascinating Miss Lenna. Mmm hmm." Aelia sort of mainly says to herself at all the various things to think about questions to ask later of this newcomer. Then remembering herself she adds, "I'm Aelia Smith, nice to meet you. I'm afraid we don't really have a choice about heading to the farmhouse. We've come all the way from Brance and the horses will need rest. Also...... we're all members of the Adventurer's Guild and.... an adventure just landed right in our path. And while I can't speak for anyone else, I'm sure there are people living there and I don't think I'd feel very good about it knowing we left them to get attacked when we could have helped."
As soon as she's done talking though, she basically goes right back to clearly examining Lenna, and then her golden eyes light up as she has an idea. "Ah! Yes, yes, that'll do!" and then a few moments later has prepared another luminous strip of leather and hands it to Lenna. "Only fair it goes to you, since your shadowlessness was the inspiration I needed."
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2021-02-03, 08:41 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Idaho, US
Re: TAG. The Adventurers Guild. IC
Lenna looked at Lanius, she was curious about Rhaegora, but didn't want to press the matter.Lenna Tanglírë
Wood Elf Warlock
AC: 13 HP: 18/21 HD: 0/1d8
PP: 12 PIv: 10 PIs: 12
Quiver: 13 arrows
Conditions: --
Concentration: --
"Oh, the latter, I am no planeswalker. Not that I am aware of, I suppose...."
"Missing my... what?", Lenna looked around herself, unaware of what Lanius was referring to.
Before she could really take in what was going on, she turned to Elphas as his hand began to glow: "oh! Yes, please, if you'd be so kind!", she said as she started to unwrap the bandages around her thigh. The skin around the marks of the creature's teeth had turned dry and dark.
She looked at Elphas: "It's good to be around people... kind people. Thank you!"
Slowly the sting on her thigh began to fade, and Lenna felt much better. She was thinking about who these people were, and how lucky she was to have crossed paths with them. And above everything, they seemed to be competent with magic. Maybe they could help in understanding what was happening with her. But she needed to be careful, she was not ready to open up just yet. What if they thought she was a threat?
Her thoughts were interrupted by Aelia. She smiled and responded: "nice to meet you, Aelia, I mean, Miss Aelia Smith, sorry.", she said, while stretching her arm to reach for the strip of leather.
"This will certainly be useful! I am most thankful, but what do you mean by shadowl...", and then it hit her. As she moved her arm back she noticed it did not cast a shadow on the carriage's flooring. That's what Lanius was talking about! She waved her arm a couple of times in disbelief....
"My shadow! How....?", she felt again a stingy pain on her thigh, and thought about the necroleech draining her energy away from her. Did that beast cause this? Or... could this be another consequence of her dreams and sudden prowess with spells? Was she dying? Becoming a shadow herself? Shadows don't cast shadow, it made sense, or did it?
Lenna slowly moved and sat next to Aelia. Her face was blank, and her gaze fixed on nothing. She was lost in her own thoughts.
After a few seconds she turned to Aelia and said in a quiet voice: "I don't know what this means... you said something about an Adventurer's Guild... what exactly is that? Do you deal with shadowlings? Do you know what's happening to me? Please, help me!"Last edited by oaken; 2021-02-03 at 08:42 PM.
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2021-02-03, 10:38 PM (ISO 8601)
- Join Date
- Apr 2014
Re: TAG. The Adventurers Guild. IC
Without warning the carriage suddenly jerked and the horses whinnied in reply to a crack of the whip, as they were ushered into an exhausting run.
The road, so unused, was not suitable to be travelled upon at these speeds and the carriage creaked and groaned as it bounced violently about.
There was a loud thud as something larger than a man fell off the roof, hitting the dirt hard with a groan before quickly becoming enveloped in the nights darkness as the carriage continued away.
Large overgrown fields took over the landscape along one side while the glow of light from the farmstead could be seen ahead.
The driver said nothing, unable to form words.
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2021-02-04, 01:03 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Germany
- Gender
Re: TAG. The Adventurers Guild. IC
Lanius stuck out his head of the hatch, looked around and said: "What's going on out here?"
Last edited by Pyrophilios; 2021-02-04 at 01:05 PM.