Results 61 to 90 of 104
-
2020-12-26, 10:28 PM (ISO 8601)
- Join Date
- Jul 2015
Re: RPG tie in media and sequels eliminating diversity
-
2020-12-26, 10:39 PM (ISO 8601)
- Join Date
- Sep 2016
Re: RPG tie in media and sequels eliminating diversity
Fan fiction is inherently constrained, in some ways. It works with a base canon as a starting point.
This means that anything beyond that base canon is a CHANGE. Something someone would need to go out of their way to do.
Since most media is led by male characters, most fanfiction is going to be about those same male characters as a matter of course.
A more interesting tangent would be to look at web serials, which have the exact same barrier for entry.
Of the current top 10 serials, 7 are female led, 2 are male lead, and one is ??? lead (Super Minion). A similar trend is seen with the all-time top 10, which are 60% female led as well.
The authorship is there. The audience is there. The only thing that isn't there is willingness from publishing companies to capitalize on it as a widespread trend.
-
2020-12-26, 11:43 PM (ISO 8601)
- Join Date
- Jul 2015
Re: RPG tie in media and sequels eliminating diversity
I think there's an issue involving conflating issues of media with issues of genre here.
Since fanfiction has been brought up I'll use that as an example because I have written a lot of fanfiction and I am active in fanfiction communities.
Yes fanfiction, as a whole, is dominated by female writers and female readers. But that's dependent on genre, not the genre of the source materials mind you, but the genre of the fanfics themselves. Specifically, fanfic is dominated by females writing and reading romances (this includes numerous sub-groups includes mush, slash-fic, shipping, and many more). Fanfic written in other genres, fantasy, science fiction, mystery, horror, whatever, has a much more balanced gender breakdown in terms of both authorship and readership. This situation is perfectly reflective of existing print media in basically every way, so it should surprise no one.
Video games are a medium, but each video game also has a genre, and male and female interest simply is not evenly distributed across different genres. There are genres with a heavily male-skewed player base, genres with a heavily female skewed playerbase, and genres that are more mixed.
Consequently, questions regarding representation in video games are actually two questions: representation within genre and representation between genres. You can make games that have been traditionally favored by one genre more appealing to the other, or you can simply make more of a type of game that appeals primarily to the traditionally underrepresented gender.
-
2020-12-26, 11:50 PM (ISO 8601)
- Join Date
- Feb 2011
Re: RPG tie in media and sequels eliminating diversity
Originally Posted by Dargaron
It assumes that any woman-written piece of fiction with a male protagonist was not a choice of the woman, but either generated by random chance or compelled by outside forces. It denies agency to women who did knowingly and intentionally write with a male protagonist by slying implying "You didn't really want to do that."
I know women who are professional authors who choose to write male protagonists. That is entirely their choice, not forced on them by anything or anyone, only the concepts that appealed to them and the stories they wanted to tell.
-
2020-12-27, 12:17 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: RPG tie in media and sequels eliminating diversity
I mean.... this is a nice theory and all....
But doesn't it kind of fall apart when you run into the issue that most games aren't about white males? And this isn't exactly a new phenomenon. Sonic the Hedgehog has been around for decades. Pong doesn't have any recognizable people at all, Echo is a dolphin. One of the biggest games of the decade was about Cartoon birds being catapulted at pigs.
Not to mention that a lot of the games in question that people complain about are made in Japan rather than America.
-
2020-12-27, 12:54 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: RPG tie in media and sequels eliminating diversity
Well of course its their choice, they aren't a powerful corporation who has so much power that they influence society as a whole with the media they put out and thus can drown out whatever they write with the sheer amount of resources, and thus has more collective responsibility than these women. individuals aren't the problem, its forces and organizations who write not for the sake of the story itself but because they do so in a targeted away to control others, especially when they do so at kids and teens. the goal of such representation is to make sure that we get the right morals out of it at least. if we're going to be dominated by corporate overlords we might as well make sure they have to adhere to the highest standards so that society does to.
Last edited by Lord Raziere; 2020-12-27 at 12:58 AM.
-
2020-12-27, 01:56 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: RPG tie in media and sequels eliminating diversity
I... Really don't think Nintendo or Sony are trying to control society with subliminal messaging in videogames. They make games they think will sell. That's all. They try to guess what will bring them the most money for their time, effort, and money invested in making a game... And do that.
Not to mention that several pop culture juggernauts came from the equivalent of fan fiction. Dungeons and Dragons being the big example.
-
2020-12-27, 02:25 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: RPG tie in media and sequels eliminating diversity
there is no need for subliminal messages. they were never mentioned and are not relevant. here is the thing: your only looking at one side of the equation, when society is a cycle just like nature is: the company produces a work they think reflects society as it is NOW. the people think that is what society SHOULD BE and thus imitate what is given to them, especially if they are young people in formative years who don't know how society works yet and thus look to any example to figure it out no matter how badly advised. they are kids are teens after all and are not adults like you who get the complexities and thus make responsible choices.
thus if society is bad, the company will sell what is bad because they don't care about how it should be, they just want your money which IS a form of control, because it drains power from you, because money is power, as is the image someone or something projects to get money. to pretend otherwise is ridiculous. thus to control money and what people think of you is power and control. if left unchecked, this cycle of appealing peoples base natures will produce bad things to young people who won't take it as an option of many one can responsibly indulge sometimes but as an ideal to follow and perpetuate. thus to rectify that we make sure that they instead appeal to our better natures. this creates a cycle of positive tradition to perpetuate, as people taught positive things will perpetuate positive things. media is a form of communication. it an artistic, entertaining form of communication but something is being communicated nonetheless. there is no escaping that a message is communicated as people read into something whether you like it or not, and that message can be damaging or detrimental if not caught and corrected in time.
the only way to not send a message is to not make a story. the only way to not influence another is silence. these are just facts as I know them. thus we need to make sure that our media portrays how we should be to some extent. do you propose to let such things decay instead?
-
2020-12-27, 10:00 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: RPG tie in media and sequels eliminating diversity
Huh, I hadn't even noticed that. Of the original web serials I'm reading:
Vaudevillain - Male lead, but could just as easily be female without changing anything important
Practical Guide to Evil - Female lead, could be male without changing much
Wandering Inn - Female lead, Erin wouldn't work as a male character.
Last Angel series - Female-ish AI warship is lead.
Worth the Candle - Male lead.
60/40 female-led split, and I hadn't even noticed. Worm and Ward also had female leads; Pact didn't, but I didn't like it and will never re-read it or anything in that toilet of a universe. I am keeping up with Super Minion, but it's still relatively short and slow-updating compared to the others.
I don't really care whether a story is about men or women, as long as it's well-written, has character development, and is fun to read... which is why "Pride and Prejudice" (old BBC version) is interesting to watch, even though it's essentially a "slice of life" story with nothing epic in it.
Now, if a story gets preachy about social or political issues (most likely pushing values opposed to mine), or has too much weird stuff or sex content or gore or is too depressing (I'm never getting into WH40k), I'm out.Last edited by J-H; 2020-12-27 at 10:01 AM.
-
2020-12-27, 10:07 AM (ISO 8601)
- Join Date
- Mar 2020
Re: RPG tie in media and sequels eliminating diversity
Haha, no. I was remarking on the irony of only personally encountering (alleged) stereotypical male behaviour in a female person. I do not know how well her behaviour matches general trends.
---
Of course it's possible. Are you sure you aren't conflating "serious" with "correct"? Because I freely admit, and admitted in my last post, that giving a correct answer is hard.
Originally Posted by BeerMug Paladin
Put differently: you are taking step 1 out many to answering my question... and then turning around as if it's an obstacle to answering it. When what you should be doing, if you wanted to get any knowledge out of this, is continue with steps 2, 3 and 4: quantifying your null hypothesis, gathering data from real character distribution in fanfiction and comparing the gathered data to it.
Originally Posted by BeerMug Paladin
Nevermind that you can still get information out of a biased sample: a study on motives of female fanfiction writers and audience might not generalize across all of women, but it can still yield accurate information on what fanfiction writers and audience. The way to find out, is to take another sample, like Rynjin suggested to do with web serial producers.
But the most important point here is this: you can't know how well your sample matches reality before you actually go through all this work. So how do you know motives and wants of female fanfiction authors and audience don't match up with general female population if you didn't already do all this work?
Because if you did do the work, please post it. It would be an excellent answer to my question.
If you didn't: you are banging your head against a basic problem of basic research: you can't tell how relevant your research untill after you've done it.
-
2020-12-27, 02:16 PM (ISO 8601)
- Join Date
- Dec 2013
Re: RPG tie in media and sequels eliminating diversity
You're asking me to develop a method for an objective measure for a subjective thing. Academics in the humanities generally don't work that way. How badly do people want the color blue to be used in art?
Sure, I could spend some time to justify some method to create numbers to talk about, but the question itself represents a failure to grasp the subject matter on its own terms, so it's pointless to engage with that approach. I'm not interested in talking about numbers and I don't think talking about numbers will improve anyone's understanding. All it would do is serve to obfuscate the real understanding.
I think that the original answer of "very" is sufficiently precise and detailed. Representation matters unless you're already represented well.I write a horror blog in my spare time.
-
2020-12-27, 03:20 PM (ISO 8601)
- Join Date
- Mar 2020
Re: RPG tie in media and sequels eliminating diversity
Did you miss what I pointed about measuring pain? We can put numbers on subjective experiences, carry out surveys on how people feel and derive useful results out of that data. You're also ignoring my proposed method of measuring time used on a behaviour without any real comment.
Also there are studies on human color preferences. It's an important field of study not just for art, but for designing indoor lighting and computer screen.Seriously, Google "studies on color preference".
Originally Posted by BeerMug Paladin
I highly doubt it.
-
2020-12-27, 05:27 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: RPG tie in media and sequels eliminating diversity
I've worked with reported pain score data; it's not quite pure garbage, but it's very, very close. Leikert scale preference reporting is somewhat useful, but quite difficult to get much out of in practice; most analyses just combine strong and moderate agree/disagree so you can do rank-sum type analyses. And when comparing multiple options this way you generally end up having to make a strong and untestable assumption of stochastic ordering.
None of this even touches on the often substantial gaps between reported preferences and what people actually do. This can be because the person thinks there's an answer they should give, or simply that the people who self-select to answer surveys are very much not representative of the general population. Modern surveys usually operate at a single digit response percentage, which means selection bias can be catastrophically huge, even if people are honestly describing their preferences.
So yes, you can do these things, to an extent. If you have access to a validated survey frame, the expertise in survey design to not hopelessly bias your instrument before you even deploy it, the technical staff to collect the results, and a PhD or two to adjust for non response, deploy an appropriate imputation method, and generally crunch the numbers.
But hey, if that's your standard of evidence, go for it. I'd suggest looking at the romance market for starters, which is majorit written by, read by, edited by, and published by women. And i guarantee features a strong majority of female protagonists, particularly in the subgenres targeted at women. Myself, I'm pretty happy to accept the radical premise that "people generally like to see people like themselves in their media" as not needing anybody here deploying a $50k survey instrument to verify.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
-
2020-12-28, 05:09 AM (ISO 8601)
- Join Date
- Mar 2020
Re: RPG tie in media and sequels eliminating diversity
$50K study is lot for an individual, but approaches a routine expense when you get to market analyses done by corporations.
That's the thing. There are people out there who are already collecting relevant data and doing relevant work. It's depressing that never makes it to public fora and instead I get "numbers can't give you information, just asking the question shows you're wrong!"
Also, here:
Originally Posted by Warty Goblin
Originally Posted by warty goblinLast edited by Vahnavoi; 2020-12-28 at 05:10 AM.
-
2020-12-28, 11:21 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Lost in the Hinterlands
- Gender
Re: RPG tie in media and sequels eliminating diversity
A father taken by time, a brother dead by my own hand.
With this work behold my grief, in Stone and shifting sand.
-
2020-12-29, 09:29 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: RPG tie in media and sequels eliminating diversity
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2020-12-29, 09:48 AM (ISO 8601)
- Join Date
- Feb 2020
Re: RPG tie in media and sequels eliminating diversity
Which, paradoxically, then invalidates *all* players choice because the story never ever show any consequence or importance of these choices. So the choice might just never have happened in the first place. Everything these choices touch just becomes a small filler box that is swappable between two outcomes - like who is the dwarf at the Empress of Orlais's court. Is it a representative of Harrowmont or Bhelen? Yay, consequences!!
-
2020-12-29, 09:55 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: RPG tie in media and sequels eliminating diversity
I mean, within the games, thats what Dragon Age Keep is for. Theyre the representative of whichever one you set up as the canon timeline for your current playthrough. As far as putting the Warden in the games, i think its just that theyre so much more variable that the resources needed to let you customize them for a hypothetical DA4 just arent there.
Also, they totally canonized at least some story elements. In the book canon, Alistair became king. Even if you play Inquisition with him as a warden, he's king in canon.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2020-12-29, 02:26 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Lost in the Hinterlands
- Gender
Re: RPG tie in media and sequels eliminating diversity
Yes, and the Dark Horse comics are also written based on certain assumptions (Anders died and Fenris lived; in fact, Fenris is starring in his own comic coming out in March).
HoWEVER! The “canon” of the books and the comics are still not the “canon” of the games. Player canon still takes precedence over whatever is in the extended media.
Also, even with certain choices being made, they deliberately avoid any reference to the race, skin colour, gender or sexuality of the Warden, Champion or Inquisitor. And that was the OP’s particular bugbear.Last edited by Giggling Ghast; 2020-12-29 at 02:31 PM.
-
2020-12-29, 02:59 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: RPG tie in media and sequels eliminating diversity
Well, in DA2 Hawke's family will actually change appearance based on the player's customizations. So if Hawke has dark skin, his siblings will also have dark skin, for example. Other than that, i dont think anybody ever mentions skin color or gender of anybody in Thedas except as a literal physical descriptor when it becomes relevant.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2020-12-29, 03:12 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Lost in the Hinterlands
- Gender
Re: RPG tie in media and sequels eliminating diversity
Yes, skin colour is pretty irrelevant, outside of the odd reference.
Gender does matter a wee bit more in Thedas. In the Chantry, men cannot be priests or sit the Sunburst Throne; the reverse is true in the Imperial Chantry. Also, gender determines your role amongst the qunari.
But in general, no one gives a fork about gender or skin colour. Race, social class, nationality and magical ability are far more important.Last edited by Giggling Ghast; 2020-12-29 at 03:14 PM.
-
2020-12-29, 03:20 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: RPG tie in media and sequels eliminating diversity
And even among the Qunari its flexible. They dont quite use genders the same way that we do. It might be more accurate to say that your role determines your gender, and that sometimes your physical attributes obfuscate things a little bit unless you speak up about it.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2020-12-29, 03:39 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Lost in the Hinterlands
- Gender
Re: RPG tie in media and sequels eliminating diversity
Well, they do have a work-around in cases where a qunari's talents don't really match their gender, and that work-around is basically "We made a mistake on this form, you're actually a woman/man."
Which would be great if you actually wanted to be the opposite gender, but maybe not so great if you prefer the gender you were born as.
Tell that to every Dragon Age player who romanced Alistair in DAO and then had to choose between sacrificing him or Hawke in DAI.Last edited by Giggling Ghast; 2020-12-29 at 03:41 PM.
A father taken by time, a brother dead by my own hand.
With this work behold my grief, in Stone and shifting sand.
-
2020-12-29, 03:56 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: RPG tie in media and sequels eliminating diversity
Contrary to what Solas says, the Qunari do actually have some choice here. If you like being a man and you like being a soldier, then even if youre also wise and intelligent, they arent going to force you to become a priest instead. Iron Bull only touches on it, but you need both aptitude and desire before theyll have you switch jobs up like that. They dont want people being miserable in their day to day if they can help it, that leads to bad work even from skilled workers.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2020-12-29, 04:17 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Lost in the Hinterlands
- Gender
Re: RPG tie in media and sequels eliminating diversity
Mmm, that was not quite my read on the situation. From what I understand after speaking with the Iron Bull, all qunari are assessed by the Tamrassans for what role they might be best suited for. Bull was initially slotted for the military until they figured out he had a talent for spywork on top of fighting, so they put him in the Ben-Hassrath. But choice never really entered into it — Iron Bull compares it to being like a block of stone and being sculpted into the shape you were always supposed to be.
And while I haven't really had a chance to question any at length, the Tal-Vashoth I have encountered have generally expressed dissatisfaction with their role under the Qun.
There is also the fact that the qunari practice eugenics, specifically breeding qunari for certain roles. So in a sense, it's kind of a self-fulfilling prophecy — I would imagine if I was as big and muscular as Iron Bull, I would probably prefer being a warrior over, say, a scientist.Last edited by Giggling Ghast; 2020-12-29 at 04:25 PM.
A father taken by time, a brother dead by my own hand.
With this work behold my grief, in Stone and shifting sand.
-
2020-12-29, 04:38 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: RPG tie in media and sequels eliminating diversity
It comes up when Bull is describing the Aqun-Athlok. He says that you can request to be transferred to a different role for another gender that you normally wouldnt have been considered for, and it may be allowed if you show aptitude for it. Its not just something that they declare for you while youre growing up.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2020-12-29, 05:46 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Lost in the Hinterlands
- Gender
Re: RPG tie in media and sequels eliminating diversity
My view on the Aqun-Athlok is that it's basically the qunari's way of "cheating" their own very strict roles on gender and not letting particularly talented individuals go to waste. Oh, this woman is really good at fighting? Well, this woman is actually a man! And this man who shows an aptitude for medicine? Clearly they must actually be a woman!
Of course, if you actually are transgender, then you're probably happy to live as the opposite gender. But I would hesitate to suggest the Aqun-Athlok system works for everyone, or that it's an easy path to switch jobs. Dissatisfaction in one's role would generally be dealt with through re-education.Last edited by Giggling Ghast; 2020-12-29 at 05:48 PM.
A father taken by time, a brother dead by my own hand.
With this work behold my grief, in Stone and shifting sand.
-
2020-12-29, 07:37 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: RPG tie in media and sequels eliminating diversity
Speaking as a non-trans individual, my understanding is that "transgender" as we use the term wouldnt even apply to Qunari society because their gender roles are basically job qualifications that, as you note, can be cheated anyway. For something that both genders can do like (presumably) being a baker, there wouldnt be any gender lines to cross to begin with.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2020-12-29, 07:46 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Lost in the Hinterlands
- Gender
Re: RPG tie in media and sequels eliminating diversity
Well, keep in mind that not all Qunari (followers of the Qun) are qunari (giant horned humanoids). There may be converts to the Qun who just feel like they were born as the wrong gender. Krem would be an example, if he ever felt like converting.
That said, I don't think the Qunari are accepting of people who identify as genderfluid, non-binary, genderqueer or whatever. That sort of thing doesn't really jibe with Qunari society. Any Qunari identifying as such would probably be sent to a re-education centre or just get their minds wiped so they're docile labourers.Last edited by Giggling Ghast; 2020-12-29 at 07:59 PM.
A father taken by time, a brother dead by my own hand.
With this work behold my grief, in Stone and shifting sand.
-
2020-12-29, 08:36 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: RPG tie in media and sequels eliminating diversity
I dont think that would be accurate, because the Qunari wouldnt understand what being "non-binary" for example would even mean to the Qun. Youre a soldier and therefore a man. Youre a priest and therefore a woman. Youre part of the Ben-hassrath so it doesnt matter. Genderfluidity and being non-binary require a societal context that just isnt present for the Qunari.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”