Results 31 to 52 of 52
Thread: What are Nine hells REALLY like?
-
2021-01-13, 04:44 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- X/Z 12,550,821
Re: What are Nine hells REALLY like?
You can find descriptions of every layer of every plane in the Manual of the Planes sourcebook from 3.5 (Most things haven't changed from then), including the 9 hells.
1. Avernus - A cracked and blasted landscape of barren, mountainous ruins. There are endless battles here, courtesy of the Blood War. The River Styx runs through it.
2. Dis - A massive city of iron, searing hot to the touch.
3. Minauros - A vile, sucking swamp full of acrid fumes and unknowable horrid monstrosities
4. Phlegethos - Rivers of fire and brimstone. Much like the Plane of Fire.
5. Stygia - An endless arctic ocean, crowded with ice floes.
6. Malbolge - Silmilar to Gehenna, Malbolge is an endless canyon wall, a slope without top or bottom where rockslides are common.
7. Maladomini - A landscape coated in apocalyptic urban grunge, as the barren landscape is dotted with endless abandoned cities.
8. Cania - Cold, cold, yet colder than Stygia, no liquid water remains in the cryogenic crucible of Cania. All everything is glacier and avalanche.
9. Nessus - A barren, flat plain cracked all over with canyons and trenches so deep, that even falling would take one days to reach the bottom.Sometimes, I have strong opinions on seemingly inconsequential matters.
-
2021-01-13, 04:57 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: What are Nine hells REALLY like?
Not actually sure what Malebolge looks like these days. They updated that a few times when rulership over the plane changed. At some point, the Hag Countess exploded when she was replaced with Glasya and giant body parts, organs and general globs of gore were scattered over the entire layer.
"Après la vie - le mort, après le mort, la vie de noveau.
Après le monde - le gris; après le gris - le monde de nouveau."
-
2021-01-14, 05:55 AM (ISO 8601)
- Join Date
- Apr 2017
Re: What are Nine hells REALLY like?
Ravenloft is in some aspects portrayed closer to the Dante-style hell, but only at the Darklord level, as they are truly eternally trapped and subjected to constant reminders of their crimes and failures, and taunted with the possibility of eventual escape/success, only to have it snatched away time and again.
-
2021-01-14, 08:54 AM (ISO 8601)
- Join Date
- Apr 2015
- Gender
Re: What are Nine hells REALLY like?
Here is a more personal reading of the Nine.
Avernus
Do you like the Blood War? I do. It is the true clash of Law and Chaos, with no chance of peace or any concern for whoever gets caught in the crossfire. And Avernus is the Blood War's most famous battlefield, right at the gates of Law! So not only is it one of the best layers of Baator, but I daresay that it might be a better plane of war than Acheron.
Bonus: Zariel's theme
Dis
Many of the lawful planes are home to metallic constructs, including the gnomish toys of Bytopia, the forged ecosystem of Arcadia, and the modrons of Mechanus. In turn, Dis is where hellfire engines are assembled, in a frantic course to equip the troups of the previous layer. It ought to be the ultimate industrial nightmare. I like that a lot.
Bonus: Dispater's theme
Minauros
The miserly realm of a guy whose name literally means greed. Here, devils trade in gold and souls amidst precarious buildings that slowly sink into the mud. And that's it, but it is already such a strong picture.
Bonus: Mammon's theme
Phlegethos
A place of reward and punishment, as meted by its two rulers. On the one hand, it is a Las Vegas where devils enjoy a respite from their duties. On the other hand, it is a court of law where devils are convicted for failing in their duties. And then there is the omnipresent flames, which most of the time do nothing, but may also "either bring searing agony that reduces a devil to a weaker form, or ecstatic joy that transforms it into a mightier being" (MToF p13). So far, four layers, four wins.
Bonus: A very NSFW (though clean enough for YouTube) music video that I am reminded of.
Stygia (and also Maladomini, Cania and Nessus)
I am grouping these four because they share the trait of being mostly empty wastelands, and I just got to ask why? Stygia is like the Arctic Ocean, Maladomini is all deserted cities, Cania is like Antarctica, and Nessus is a maze of pits. While I know there is a bit more than that going on, I still don't see the appeal.
Bonus: I got nothing.
Malbolge
Welcome to Hell within Hell, inhabited by devils for whom demotion was not enough. There, other devils get to unleash their full cruelty on them. Yet at the same time, the ruler of the place has set up the equivalent of a thieves' guild. You sure you lawful evil, guys? Or is it an Orwellian con to root out conspirators? In any case, an interesting place.
Bonus: Glasya's theme
-
2021-01-14, 02:25 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: What are Nine hells REALLY like?
The idea from Crawford gives me the interesting idea that it's not ENTIRELY in ruins. I really enjoyed the first season of an anime whose shortform name is "KimiBoku" and which translates roughly to "Shall this be our last crusade?" which, on the face of it, is a star-crossed lovers romance, but is hilarious without being comedic in how it contrives the whole thing. Anyway, rather than tout why I like the anime, the reason I mention it is because there's a magic kingdom and a tech empire that are at war (with the romantic pairing being important people on opposite sides, of course). But there are a number of "neutral cities" that the war is forbidden from, and which are used as vacation spots by both sides. The romantic pair keep running into each other at them.
Demons appreciate their vices just as much as devils do. What if some of the Las Vegas-like Cities of Sin that are meant to be glittering jewels of vice and pleasure survive in part because, despite the Blood War, there's some unspoken agreement to leave them alone as long as demons and devils both get to enjoy them? Maybe the biggest and best-protected (or least-ruined) ones are even on the border with Gehenna, simply because enough chaos seeps in from the demonic activity to pull them there.
So you have not only the Mad Max wasteland of war, but towering magipunk metropolises that stand amidst the ruins, perhaps right along the Styx, that are either strongholds of Devils not yet fallen, or "neutral" cities run by ... pragmatic ... devilish forces which bend or twist the rules to allow demons in as long as demons don't wreck up the place (and get left alone because they have a secret high-powered demon patron or two who will severely punish any lower-ranking demons that mess up the nice thing they have going on).
-
2021-01-15, 06:39 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: What are Nine hells REALLY like?
If anyone was running a Blood War Las Vegas trying to cater to both sides, it would be the Yugoloth. They would also be hilariously bad at it (at least from a mortal standpoint), because their thing is disease, darkness, fear, clinical apathy and forbidden knowledge, not carnal pleasures.
"Après la vie - le mort, après le mort, la vie de noveau.
Après le monde - le gris; après le gris - le monde de nouveau."
-
2021-01-15, 10:15 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
-
2021-01-19, 07:38 PM (ISO 8601)
- Join Date
- Apr 2015
- Gender
Re: What are Nine hells REALLY like?
I can see at least a handful of reasons why this wouldn't work:
- Devils do not do unspoken agreements, except when they silently hand you a paper to sign.
- Demons are the embodiment of why we can't have nice things.
- It would more hazardous for devils than for demons, because of home-plane death mechanics.
- The cities might indeed slide toward Gehenna, which would mean the devils are losing them.
- Even assuming Bel allowed such experiments, Zariel would not.
-
2021-01-19, 10:59 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: What are Nine hells REALLY like?
While I agree that these are all valid reasons for it not to work, my purpose wasn't to say, "It works this way," but to share an evocative possibility for the plane. If I were trying to make it happen, I'd work on answers to those, but I don't really want to get into what would likely become an argument rather than a discussion of ways to make that setting element work.
-
2021-01-20, 12:25 AM (ISO 8601)
- Join Date
- Feb 2016
Re: What are Nine hells REALLY like?
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
If we shadows have offended, think but this, and all is mended. That you have but slumbered here, while these visions did appear, and this weak and idle theme, no more yielding but a dream. -Midsummer Night's Dream, Act 5, Scene 1
-
2021-01-20, 04:30 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: What are Nine hells REALLY like?
"Après la vie - le mort, après le mort, la vie de noveau.
Après le monde - le gris; après le gris - le monde de nouveau."
-
2021-01-20, 04:31 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Switzerland
- Gender
Re: What are Nine hells REALLY like?
Mephistopheles seem to basically use Cania (or Caina, sometimes) as that bomb range the mythbusters occasionally went to to blow up cement trucks.
"Après la vie - le mort, après le mort, la vie de noveau.
Après le monde - le gris; après le gris - le monde de nouveau."
-
2021-01-20, 06:37 AM (ISO 8601)
- Join Date
- Apr 2015
- Gender
-
2021-01-29, 09:53 AM (ISO 8601)
- Join Date
- Nov 2019
-
2021-01-29, 12:51 PM (ISO 8601)
- Join Date
- Jan 2021
- Gender
Re: What are Nine hells REALLY like?
Lots of good thoughts in the thread! In my most recent game, I've emphasized the bureaucracy of the nine hells as a security measure - protecting themselves from the more chaotically-minded by requiring complex forms in triplicate to get anything done. Until, that is, you reach Asmodeus' court, where the highest bureaucrats hold constant networking events. That plus some Hellish flavor: I added some accursed souls who are shaped into "telephone booths," where you can go speak into a big fleshy receiver to get in touch with Hell Support, for instance, and sentient "buses" made of, you know, flesh and soul and stuff to transport low-ranking devils around. The buses are always blocking the box, though, and there's always someone sitting next to you, even if you can't see them.
-
2021-01-30, 01:27 AM (ISO 8601)
- Join Date
- Feb 2016
Re: What are Nine hells REALLY like?
Asmodeus' theme
BONUS
DispaterOmegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
If we shadows have offended, think but this, and all is mended. That you have but slumbered here, while these visions did appear, and this weak and idle theme, no more yielding but a dream. -Midsummer Night's Dream, Act 5, Scene 1
-
2021-01-30, 09:12 AM (ISO 8601)
- Join Date
- Jul 2018
Re: What are Nine hells REALLY like?
In my campaign world, Hell is one portion of the parallel world called Ja'hannam (which also contains the Abyss; it's basically "all the lower planes.") This is an Arabian Nights styled world, so many things have pseudo-Arabic names.
As far as environment goes, the "Hell" portion of Ja'hannam is quite a bit more comfortable than most of the other parts of it...at least in a brute physical sense. It has properly-established cities, trade routes, guards, etc. Things are kept clean, crime is minimal to nonexistent. If you weren't told that it was Hell, you might mistake an empty nighttime plaza for being part of a safe and well-policed city anywhere in the mortal world, albeit with a rather unique sense of (austere) decoration.
Thing is, being in Hell isn't this "fire and brimstone" thing most people expect. That's the Abyssal part of Ja'hannam. And, in general, mortal souls don't go there OR to the Abyssal part; they pass beyond the circles of the world eventually, lingering (whether only briefly or for a long time) in the spirit-world, Al-Barzhak, that is the barrier between life and afterlife. No one knows what the actual afterlife is like, not for certain, for the One, the Great Architect, shrouds such knowledge from the living. Dead mortals only go to Ja'hannam if they have made foolish deals and screwed up (mortal souls really aren't that valuable in my Hells).
Instead, some living mortals do reside in Ja'hannam. Fewer than in the mortal world, but that's just because it's not a very hospitable place to live in general. The vast majority of the residents are what the priesthood calls "Servants," or rather, ex-servants. And in the case of those areas called "Hell," they are servants who did not break from the goal of the divine plan, just the restrictions on how that plan should be enforced. So they create places that are sturdy, safe, "prosperous" for a given definition thereof...and which are completely absent any real freedom or independence. Hell's cities are safe because disobedience is met with violent force or magical compulsion, because that is the kind of existence its devilish rulers fought and bled to be able to have. It is clean and orderly and sterile because that is what they think the divine plan was supposed to produce, a paradise where no one ever "suffers" (except by disobeying), or "wants" (except wanting freedom), or wishes ill (because they have no choice). As long as you live in a place far away from the battle-lines of the Blood War, Hell is one of the safest, securest, most placid places to live; some scholars and even meditative types have chosen to live there because they know that, as long as they play by the rules, they'll never have to leave. It's hard for mortals to get into Ja'hannam (and even harder to leave once there), but it has a certain twisted appeal.
If the devils had their way, all of reality would look like this--and because there would thus be no more demons and no more "regular" servants, they would finally make good on their promise of paradise: a place for everyone and everyone in their place, and never any misdeeds or wantonness or blemish, "perfection" everywhere just as the One desired. And all it would take is erasing the agency of any mortal that disagrees!
-
2021-02-03, 02:34 PM (ISO 8601)
- Join Date
- Feb 2016
Re: What are Nine hells REALLY like?
Yeah, but Lemures aren't sentient. That's almost a mercy.
Now this is exactky the kind of thing the Nine Hells should have more of. Not the original post mind you, the way the post is here where it looks like Friend Computer from Paranoia has gotten to it. Eveything is above your security cleatance and on a need-to-know basis.
In fact, now that I think of it, that's probably why the lemures are non-intelligent; they're so far down the heirarchy they're not permitted to know anything at allOmegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
If we shadows have offended, think but this, and all is mended. That you have but slumbered here, while these visions did appear, and this weak and idle theme, no more yielding but a dream. -Midsummer Night's Dream, Act 5, Scene 1
-
2021-02-04, 09:52 AM (ISO 8601)
- Join Date
- Apr 2015
- Gender
Re: What are Nine hells REALLY like?
That seems to vary.
In 5e, it is clear that lemures are not only made from souls but are also still regarded as such.Originally Posted by MM p67, The Infernal Hierarchy
Originally Posted by MM p68, Chain Devil (Kyton)
Originally Posted by MToF p12, Mammon
Originally Posted by MToF p168, a quote from Mordy
Originally Posted by MM p69, Lemure
-
2021-02-10, 11:02 PM (ISO 8601)
- Join Date
- Feb 2016
Re: What are Nine hells REALLY like?
Last edited by Bohandas; 2021-02-11 at 12:24 AM.
Omegaupdate Forum
WoTC Forums Archive + Indexing Projext
PostImage, a free and sensible alternative to Photobucket
Temple+ Modding Project for Atari's Temple of Elemental Evil
Morrus' RPG Forum (EN World v2)
If we shadows have offended, think but this, and all is mended. That you have but slumbered here, while these visions did appear, and this weak and idle theme, no more yielding but a dream. -Midsummer Night's Dream, Act 5, Scene 1
-
2021-02-11, 01:58 AM (ISO 8601)
- Join Date
- Feb 2007
Re: What are Nine hells REALLY like?
Last edited by hamishspence; 2021-02-11 at 01:58 AM.
Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
-
2021-02-11, 05:00 AM (ISO 8601)
- Join Date
- Apr 2015
- Gender
Re: What are Nine hells REALLY like?
Maybe. But then it means that a lemure's understanding of Infernal is no more than a reaction to voice commands. And so, when a kyton tortures a lemure, it is really an angry kid throwing Siri at the wall.
Which is a bit too silly for my taste. It also considerably reduces the horror of the Hells.