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  1. - Top - End - #61
    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: The Red Hand of Doom (3.5)

    Aerilaya Ralothyra
    Sheet

    Human Paragon (3) / Swordsage (2)
    Player: Deadguy

    Aerilaya felt the flames wash over her, though able to read the changes in temperature to avoid a direct blast. She could smell the singed flesh of her enemy. They were not above friendly fire. Insanity.

    She smelled the sparks and metal shavings from the resounding hammer against sword. There was a sudden stillness, along with an earthy scent of mountain air. "... Vokon... is that you?" A hand rested lightly on the hilt of her sword. The demon hound still lingered within range of her nose, the brimstone was unmistakable.

    She took a moment to focus at the task at hand, at least keeping the enemy before her from running off to harry others.

    Spoiler: OOC: Checks
    Show

    Full Round: Adaptive Style maneuver recovery

    Active Effects
    Hunter's Sense (scent)
    Last edited by Deadguy; 2021-01-17 at 06:29 PM.

  2. - Top - End - #62
    Ettin in the Playground
     
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    Default Re: The Red Hand of Doom (3.5)

    Mid-afternoon, on the road outside Drellin’s Ferry
    Cannath Vale,
    (South of the Shaar, East of the Wyrmbones)
    The Sixth of Mirtul, 1372 DR, Year of Wild Magic


    Three whistling shafts from the trees towards Diana went wide, two clipping against branches and falling away harmlessly, spent. The third thunked into the ground at Diana’s foot. Then Vokon came storming through the trees, small branches breaking around him and roaring at the top of his voice like an oncoming wave, brandishing his light hammer. But the Dark Queen seemed to still be with the cleric, and the goliath’s head-caving strike whistled narrowly past the cleric's temple. Two more buzzing shots from the Blackbow went despairingly wide of their targets.

    The hobgoblin cleric smiled at Vokon, grimly, knowingly, with yellowed teeth. “Gulat! See how your pathetic champion dies!
    She lashed out with the hardened pick, its steel gleaming.
    The superbly forged head cracked through Diana’s armour and drank deep of her vital organs. She couldn’t move, but the ache of her heart was now overridden by a shrieking pain in her gut as the pick tore open her intestine. Blood gushed from the wound, and she knew she couldn’t take another strike like that.

    North of their position, the tanglepatch’s grasping branches erupted again … and this time, snared the remaining hobgoblin that hadn’t yet been caught. The monster snarled, turning its attentions to trying to free itself. Even so, Alastor’s alchemical fire went wide of its mark and tumbled to break harmlessly on the ground. But it was a better story over with his animals: Pogo lashed out and caught the hobgoblin on the leg, drawing a grunt of pain from it. It wasn’t a fatal blow, but the fall out of the tree certainly was. The hobgoblin lost its balance and screamed all the way down, but the screaming stopped with a final, sickening crack as he hit.

    Aerilaya heard and saw none of this. She instead had taken a moment of calm, centring herself, allowing the darkness and the silence to support her as she sought the Void. The smell of brimstone rose for a second, but the Void was comforting, and she effortlessly shifted position, dropping one shoulder, twisting one hip, shifting one foot, and the stink of burning rock receded.

    The hell hound snarled in frustration; its prey had somehow, somehow, managed to avoid his strike even though it knew she could see and hear nothing.

    Spoiler: Tactical Map
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    Spoiler: Tactical Notes
    Show
    Summary of things that happened:
    - Diana took a critical hit. No, not a coup de grace, just a normal attack, Vokon’s arrival meant she thought she’d just try her luck seeing as her death is likely impending. I closed my eyes when I saw the cleric had pulled a natural 19 on her attack and then well above 16 on the confirmation. Given the damage was 4d6+4, though, it could’ve been worse: Diana by my count takes 15 hitpoints of damage which puts her at 3/66.
    - Pogo’s trip came off, and if falling damage didn’t finish the hobgoblin off, Dobble likely would have anyway, so that’s one more hobgoblin down.
    - All hobgoblins are now entangled on the far side of the road, meaning they’ve stopped shooting and are just trying to free themselves from their entanglements.
    - Yes, I’m afraid those were misses from Vokon and Aidan. The AC you’re aiming at for the cleric is 18. Again, this is really the worst luck I’ve seen a party have in this sort of encounter.
    - Aerilaya dodges yet another attack from a hell hound while blind and deaf, thus getting a further +1 to her Extreme Cool stat.
    - Not mentioned above, but the tanglefoot bag’s goo has worn off Arendi, so if he clears the tanglepatch by the end of this round that’ll mean he’s only deafened, not entangled (his FoM effect will terminate at the end of his turn).

    Group initiative, then, is as follows:
    First: Aidan, Vokon, Alastor, Aerilaya
    Second: Hobgoblins
    Third: Arendi, Diana (and Diana can act now.)

    Dimers and danielxcutter have 48 hours to post up their actions.

  3. - Top - End - #63
    Titan in the Playground
     
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    Default Re: The Red Hand of Doom (3.5)

    Arendi smirked as the translucent blade slew the archer threatening the ringmaster, albeit bitterly - it was good that the fight was finally turning in their favor, but he'd never enjoyed slaying living beings.

    Even that, though, was wiped off his face by the blow the other cleric dealt to the dragonborn.

    Damn it! he swore internally, gritting his teeth - if he could, he'd have ran to her aid, but there just wasn't time... and that would leave Alastor to fend off the archers alone. They were hardly in any shape to attack him, but the halfling was hardly in better shape.

    He flicked his blade to the side, guiding the immaterial counterpart to one of the archers, and headed towards the one in the center, praying to Kelemvor all the while.

    My lord, thank you for the help but please help my friends as well, I know they don't follow you but please, they're too young to die like this -

    Spoiler: Actions
    Show
    Double move action; one to redirect the Spiritual Weapon to Hobgoblin 6 and the other to actually move to square (A, 6).

    Spiritual Weapon attack roll: (1d20+7)[21]

    (If necessary) crit confirm roll: (1d20+7)[10]

    Damage roll: (1d8+1)[5]

    (If necessary) crit damage roll: (1d8+1)[5]
    Cool elan Illithid Slayer by linkele.

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    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

  4. - Top - End - #64
    Ettin in the Playground
     
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    Default Re: The Red Hand of Doom (3.5)

    Mid-afternoon, on the road outside Drellin’s Ferry
    Cannath Vale,
    (South of the Shaar, East of the Wyrmbones)
    The Sixth of Mirtul, 1372 DR, Year of Wild Magic


    Arendi moved through the tangling weeds and branches quickly, and his god's shimmering sword followed.

    The weapon wheeled and sank into the hobgoblin he'd targeted, drawing a grunt of pain from it. Not a killing blow, but not an insubstantial one either...

    Spoiler: Tactical Map
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    Spoiler: Tactical Notes
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    That's 48 hours since I posted. Diana goes on total defense this round. For what it's worth that should raise her AC to 30, meaning it's critfishing for any hobgoblin to hit her.

    Group initiative:

    First: Aidan, Vokon, Alastor, Aerilaya
    Second: Hobgoblins
    Third: Arendi, Diana

    ShedShadow, aracor, Deadguy, and A.A.King - you guys have 48 hours to post.

  5. - Top - End - #65
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    NinjaGuy

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    Default Re: The Red Hand of Doom (3.5)

    Spoiler: Stats
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    Aidan Blackbow (Adinae - Forgotten whisper)
    Male LE Drow (Dark Elf) Ranger, Level 5, Init 5, HP 28/28, Speed 30
    AC 19, Touch 15, Flat-footed 14, Fort 1, Ref 9, Will 5, Base Attack Bonus 5
    Elvencraft, Dragonbone +1 Composite (2) Longbow (60) +11 (+9/+9 rapid) (1d8 + 3, x3)
    Throwing axe x2 + 10 (1d6 +1, x2)
    Short Sword +7 (1d6+2, 19-20/x2)
    Mithril chain shirt, Heavy wooden Shield (not equipped) (+4 Armor, +5 Dex)
    Abilities Str 14, Dex 20, Con 11, Int 12, Wis 15, Cha 11
    Condition None

    Spoiler: Rolls
    Show
    Giant Stag Beetle attacks hobgoblin 3 with its bite attack.

    Bite at (1d20+10)[30] for (4d6+9)[26]

    Confirm if necessary (1d20+10)[19]


    Then I 5 foot step one square southeast, to A-6. This should put Hobgoblin 8 within Point Blank range. We need all the pluses we can get :P

    I shoot Hobgoblin 8 twice
    Arrow 1 at (1d20+10)[24] for (1d8+4)[8]
    Arrow 2 at (1d20+10)[28] for (1d8+4)[11]

    Confirmations if necessary.
    Arrow 1 (1d20+10)[17]
    Arrow 2 (1d20+10)[17]
    Aidan hopes against hope that Vokon has the cleric covered. If Aidan doesn't take care of the archers soon, we might still be in big trouble, cleric or not. He steps sideways to see his target better, and lets both arrows fly, breathing out steadily. Watching the arrows fly, he murmurs "Eat my wood, you rancid filth."

    Down the road, the beetle has found some more hobgoblin to fix his rage on. He curls his neck, bringing his jaws up in the trees, and trying to catch the goblins between its pincers.
    Quote Originally Posted by Frozen View Post
    Quote Originally Posted by Bobbyjackcorn View Post
    Do we know when Shed Shadow is going to pick?
    Scholars maintain that it will be in the winter equinox under the light of a full moon when the reflection of it's light upon a lakes surface will illuminate and cast into silhouette the shape of our humblest storage unit, the shed.

  6. - Top - End - #66
    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: The Red Hand of Doom (3.5)

    Aerilaya Ralothyra
    Sheet

    Human Paragon (3) / Swordsage (2)
    Player: Deadguy

    A steady rhythm of her heartbeat. The slow and measured intake of breath. Despite being deprived of her senses, Aerilaya felt these things. They allowed her mind to focus and be renewed.

    Her hand reached down toward the scabbard of her father's blade. Cursed as it may have been, it was her link to a rich heritage. As soon as her fingers touched the warmth of the leather-wrapped grip, the blade broke free of it's confines. The strike toward the demonic canine held no hesitation. Her way of fighting was her father's way of fighting, an all or nothing motion, a respect for the enemy, to give and expect no quarter, to end the conflict decisively in one fluid motion. O-Sendaiyo-shin-kyo.

    Spoiler: OOC: Checks
    Show

    Standard: Sapphire Nightmare Blade
    Concentration vs AC: (1d20+9)[14]
    Attack vs Flat-footed: (1d20+8)[25]

    Miss Chance (50% - high miss) (1d100)[84] / (1d100)[84]
    Blind-fight reroll (1d100)[35]

    Damage: (1d10+4)[5] + (1d6)[3]
    Iaijutsu Focus: (1d20+15)[31]
    Iaijutsu Damage: (2d6)[8] + (1d6)[5] + (1d6)[6] + (1d6)[6] + (1d6)[2]


    Active Effects
    Hunter's Sense (scent)
    Last edited by Deadguy; 2021-01-20 at 09:41 AM.

  7. - Top - End - #67
    Bugbear in the Playground
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    Default Re: The Red Hand of Doom (3.5)

    Your fight is with ME now, puny goblin! You've already lost at least half of your number, and the tide is turning against you.

    Spoiler: Actions
    Show
    Vokon will attempt another attack on the cleric. He'll step to G0. Might as well flank if it matters.
    Attack - (1d20+13)[19]
    Confirmation - (1d20+13)[22]

    Damage - (1d6+6)[7]
    Critical damage - (1d6+6)[9]


    Edit...Activate White Raven Tactics and target Diana.

    Diana! Make yourself useful and let's finish these things off before they kill one of us!
    Last edited by Aracor; 2021-01-21 at 02:50 PM.

  8. - Top - End - #68
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    Dimers's Avatar

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    Default Re: The Red Hand of Doom (3.5)

    Inspired by Vokon's adamant words, Diana croaked out "Bahamut blast you, wretch," and did her best to perform her god's justice with a blast of her own.

    Spoiler: mechanics
    Show
    Classic Bahamut cold breath on the cleric. If I can catch Hob3 in the 25' line too, so much the better. I won't risk hitting the unprotected beetle, though. Don't need that guy seeing me as a threat! (3d8)[16] cold damage, Reflex DC 18 for half. Usable again in (d4)[4] round(s).

    Then I'll use a swift action to change auras to healing.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  9. - Top - End - #69
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    HalflingRangerGuy

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    Default Re: The Red Hand of Doom (3.5)

    Hanging from the tree, Alastor has a great view of the battlefield. He sees his sharp shooter take out one of the archers while a giant beetle finishes another one and his strongman and his fire breather finish of the more important looking hobgoblins. The circus was back on top! Still there were some things that needed to be taken care of.

    Most attackers were still cowering in their trees that they had ambushed them from, but one of the hellhounds was still around even after a few strikes from his swordsman. The hobgoblins clearly must have done something to her, or else that hound would not still be standing. Alastor shouts over the battle field, in a loud booming voice that only a ringmaster has.

    "POGO, GET TO AERILAYA! DOBBLE, BE READY TO STRIKE"

    The animals ears perked up, they had run this play in their act many times before, they knew what to do. Pogo started sprinting towards the swordsman, and as he turned round the corner he saw the other dog. Pogo barked ferociously before suddenly disappearing and being replaced by by an angry bear that starting laying on the hellhound attacking the swordswoman. Alastor had cracked his whip again the moment Pogo turned the corner. He then raised his voice again, this time addressing the goblinoids

    "TO ALL THOSE LEFT STANDING! AS YOU HAVE WITNESSED I AM IN COMPLETE CONTROL OF THE STAGE. SURRENDED NOW OR MEET THE SAME FAITH AS YOUR BRETHEREN"

    Spoiler: OOC
    Show
    Alastor directs his animals, Pogo takes a move action but Dobble is a free action. Pogo moves towards. Aerilaya to see what she is fighting. With 16 squares of movement I think he can just run down the dark way and then make his way there safely, but if not he'll jump down the 15ft tree instead

    - If he has to Jump, then he makes a Jump check to reduce falling damage by 10ft, which would mean no fall damage:
    Jump: (1d20+8)[16] (DC 15)

    After Pogo makes his double move, and sees the hell hound he should be on either (L, -1) or (L, 0) depending on how close dogs get to angrily bark at each other over territory...
    When he Pogo stops, Alastor uses his standard action to crack his whip one final time (activating the eternal wand of benign transposition within it for the 2nd time today to swap the two beasts around. That would probably be a fun trick during a performance, but it's a very useful trick during combat)

    Now Dobble is close enough to the hell hound to either full attack or take a 5 ft. step and then full attack, ready to lay in on the hell hound. (Either way she'd end up at L,-1 on the square directly below Aeriyala)

    Claw 1 Attack: (1d20+8)[9]
    Claw 1 Damage: (1d4+5)[7]

    Claw 2 Attack: (1d20+8)[20]
    Claw 2 Damage: (1d4+5)[9]

    Bite Attack: (1d20+3)[11]
    Bite Damage: (1d6+3)[5]

    Now while the bear tries to kill the hell hound, Alastor tries to intimidate the hobgoblings into surrendering. They don't know he just used the last charge of his eternal wand of the day, he's just seen him swapping people around with ease. I don't really expect this to work, but Alastor is stuck, entangled to a tree... he's doing what he can to still seem in complete control of the situation...
    Remember: Offence is taken, not given



    Play-by-Post Characters:

    Sir Balduin of Buckwood (OOC | IC)
    High Priest Azrael (OOC | IC)

  10. - Top - End - #70
    Ettin in the Playground
     
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    Default Re: The Red Hand of Doom (3.5)

    Mid-afternoon, on the road outside Drellin’s Ferry
    Cannath Vale,
    (South of the Shaar, East of the Wyrmbones)
    The Sixth of Mirtul, 1372 DR, Year of Wild Magic


    The next moments were bloody, and final.

    The giant beetle that Aidan had summoned turned and came pattering up the road. Its mandibles clashed with clicking noises as it skittered up the road cut, something that sounded like the creature was asking a series of grotesque questions: 'Did-a-chuk? Did-a-chee? Dud-a-chum?' The stag beetle reached one of the hobgoblin archers. 'Did-a-chee?' Its forward, black-branch mandibles flicked out, impossibly fast for the creature's size. 'Dum-a-chik.' They closed around the hobgoblin's midsection. The monster screamed, a high, piercing shriek of agony, its bow dropping, hands gripping at the merciless black shell around its waist, mouth thrown back in a rictus of pain --

    -- with a negligent sort of flick of antennae, and a scissorlike ripple of motion, the stag beetle's mandibles closed. The hobgoblin's body snapped clean in half, blood and flesh raining down through the brush.

    One of the other hobgoblins had turned its head at the shriek. As the horror played out there, it turned back towards the road cut, looking for the dragonborn. It heard a bow thrum twice. Two arrows smashed into it. The first slammed through its chest and into the tree trunk behind it, horribly impaling the hobgoblin in place. The pain had not begun to register when the second took it through the left temple and through to the right and again into the tree trunk behind it, pinning it dreadfully to the trunk fifteen feet off the ground.

    The cleric of Tiamat had also been momentarily distracted by the death of two of her comrades. It gave Vokon a chance to shift position ever-so-slightly. His fast, overhand flick with the hammer landed square on the cleric's mouth, blood and teeth flying, nose broken. Staggering, the cleric turned to face Diana, who was bleeding badly and also barely on her feet, but drawing her strength together.
    "You -- will -- still -- die," the cleric coughed, blood pouring from her ruined mouth. "Your doom -- is here -- we will take your lands -- and your children -- and -- "
    Diana breathed. Howling wind and the freezing and explosion of her body's cells was the cleric's last perception.

    Bear and dog flickered in and out of existence, switching locations next to Aerilaya. Dobble's flying paw caught the hell hound, drawing an unearthly howl of pain from it. It was still an intelligent creature. It assessed its options. Outnumbered, and the hobgoblins were falling. It turned to retreat--

    --Aerilaya moved. Instinct moved her. Her father moved her. No quarter, no mercy. The Void allowed her to see for one beautiful moment, and the big sword sliced out, ramming through the hell hound's form from hindquarter to heart, and the creature staggered and fell, body steaming.

    The remaining four hobgoblins moaned as their cleric fell, and hesitated as Alastor's words rang across the road cut and through the trees.

    The ones caught in the trees stopped trying to escape the entangling bonds around them. A look seemed to pass between them. They dropped their bows and drew their swords. And almost as one, drew the sharp edges of the blades across their necks one by one, deep, fatal cuts. Blood poured. They sagged, grotesque hanging effigies supported only by the entangling branches from the tanglepatch that grasped and twisted in their final spurt of growth.

    The last hobgoblin south of the road cut drew his own blade. Sweat dripped from his face. He raised the short blade high to his dead and dying comrades, then shouted in a hoarse, breaking voice to the sky: "We are Kulkor Zhul! The Kulkor Zhul does not die! The Day of Doom is ours!"
    And then rammed the blade into his midsection. He staggered, missing his footing, and fell fifteen feet. The fight in the road cut ended, suddenly, horribly, with a punctuating crack.

    Spoiler: The Chronicler's Marginalia
    Show
    No further threats in the area. The tanglepatch should wear off in a few seconds, at which point the hobgoblins' bodies in those trees will fall to the ground (Alastor can be taken to grab a tree branch and safely make his way back down.)

    You get 775 XP each.

    As a reminder, Arendi and Aerilaya are still deafened for the next hour, and Aerilaya is blinded as well. Several of you are heavily injured.

    Up to you what you do now!

  11. - Top - End - #71
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    Default Re: The Red Hand of Doom (3.5)

    Arendi, who had been making his way towards the entangled archers, stopped in his tracks when he saw their final act of defiance.

    Suicide. He grimaced under the visor of his helm - as a priest of Kelemvor, unnatural shortening of a life was only marginally less distasteful to him than unnatural extension. Was this normal for them?

    He sighed. ...Got to tend to the living first, I suppose. He sheathed his blade and shrugged off the last remnants of plant life. Turning around, he called out, "Who needs healing?"
    Cool elan Illithid Slayer by linkele.

    Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
    We also have a TvTropes page!

    Currently playing: Red Hand of Doom(campaign journal) Campaign still going on, but journal discontinued until further notice.

    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

  12. - Top - End - #72
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    Deadguy's Avatar

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    Default Re: The Red Hand of Doom (3.5)

    Aerilaya Ralothyra
    Sheet

    Human Paragon (3) / Swordsage (2)
    Player: Deadguy

    Aerilaya could smell the musk of circus bear. She had felt the blade bite through her target and the body go limp as she withdrew. There were no other scents that alerted her to danger immediately.

    A heavy breath. She gave a forceful flick of the blade downward to clear it of blood and gore before wiping it across her sleeve and placing it back into the scabbard. She could do nothing else at the moment. In silence, she simply knelt. Both knees on the ground, she sat on her heels and waited. Either everyone was dead and the enemy would be coming for her shortly, or they had won the day and would be coming to collect her.

    Spoiler: OOC: Checks
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    Active Effects
    Hunter's Sense (scent)
    Last edited by Deadguy; 2021-01-22 at 09:35 AM.

  13. - Top - End - #73
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    HalflingRangerGuy

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    Default Re: The Red Hand of Doom (3.5)

    When Alastor saw the hobgoblin's reactions to his threats, he calmed down a bit. He certainly didn't expect that from a much of bandits. He relaxed a little and when he noticed the tree branches returning to normal he quickly grabbed one of them and made his way down. It was time to check on the animals. "Aidan, can you make sure the camels calm down again after getting stuck in the roots?" he shouted to the sharpshooter. He would have done it himself, but Dobble needed him first right now. He also had seen Aeriyala kneeling down after cutting down the last hell hound, things did not seem right there.

    Alastor put his fingers in his mouth and whistled for Pogo to come and join him, Pogo had been spared any attacks luckily, but his bear had not been so lucky. Together they made there way over to the stone wall where Aeriyala and Dobble had been fighting the hell hound just moments ago.

    When they got there, Alastor put his hand on the bear and stroked her, trying to get her to relax a little after the intense encounter, before turning to the kneeling Aeriyala. A little concerned he said "What did they do to you?"
    Remember: Offence is taken, not given



    Play-by-Post Characters:

    Sir Balduin of Buckwood (OOC | IC)
    High Priest Azrael (OOC | IC)

  14. - Top - End - #74
    Bugbear in the Playground
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    Default Re: The Red Hand of Doom (3.5)

    This was no mere banditry. Bandits do NOT slaughter themselves when the tide turns against them. They run to try to fight another day. These are true fanatics. But following who or WHAT? At some point, (especially since we have plenty of cargo space with the wagons), we should go ahead and grab all of the equipment that our enemies had. The good news is that we don't have to try to hunt down any stragglers. The bad news is that we don't have anyone left to get answers from.

    Vokon will switch back to Hunter's Sense to try to keep aware of his surroundings.

    I have some healing as well. Let's pool our resources and make sure everyone is prepared in case something goes...badly again. In addition, I need to apologize to you ALL.

    Once the tanglepatch stops grasping, he walks up and picks up his oversized hammer.

    When I earned my name "Giantbreaker", I was lucky. I nearly ended up in a stone giant's cookpot, and had given up hope while wrapped in a chain that I could not break. I was nearly catatonic, and had completely given up hope. Even after I was freed by my friend, I didn't even react until her voice finally broke through. She had sneaked through to get to myself and the rest of our hunting party. Two of our tribe fell rescuing us, and my name was earned by crushing the leader of the giants' rib cage with this very hammer, though it was after elder Egrhan had already fallen to him. I cannot bear being bound, it takes me back to a very dark place.
    Last edited by Aracor; 2021-01-22 at 11:05 AM.

  15. - Top - End - #75
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    Default Re: The Red Hand of Doom (3.5)

    Arendi paused, shrugged, and cupped his hands around his mouth(or at least the visor in front of it) and said loudly "SORRY, I'M TOO DEAF TO HEAR YOU NOW. I HAVE PARCHMENT IN MY PACK."
    Cool elan Illithid Slayer by linkele.

    Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
    We also have a TvTropes page!

    Currently playing: Red Hand of Doom(campaign journal) Campaign still going on, but journal discontinued until further notice.

    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

  16. - Top - End - #76
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    Default Re: The Red Hand of Doom (3.5)

    Aerilaya Ralothyra
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    Human Paragon (3) / Swordsage (2)
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    As she sat, the calm breathing allowed Aerilaya to pick up the scent of the ringmaster once he was next to the bear. She didn't bother opening her eyes, only rocking back on her heals to quickly take her feet again. She only imagined the veritable debate Alastor was having with himself. The man loved to talk.

    As she simply stood there, Aerilaya pointed to her ears and eyes. "Blind. Deaf." The words were low and slow, unable to hear her own voice made it difficult to speak at all.

    Spoiler: OOC: Checks
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    Active Effects
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  17. - Top - End - #77
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    Default Re: The Red Hand of Doom (3.5)

    "Well that explains a lot." Alastor said to Aeriyala before correcting himself "Oh wait, you can't hear me." he carefully grabbed her hand and pulled on it a little as an indication that he wanted her to follow me. She had already stood up, so he figured she probably had recognised him at this point despite the loss of two senses. He found himself a collection of impressive performers this time around.

    "Lets go see the priest, he might have a solution for that. You guys follow us too." he said to his animals before making his way back to the caravan while guiding the swordswoman.
    Remember: Offence is taken, not given



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  18. - Top - End - #78
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    Default Re: The Red Hand of Doom (3.5)

    Aerilaya Ralothyra
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    Human Paragon (3) / Swordsage (2)
    Player: Deadguy

    Aerilaya didn't resist the holding of her hand, or the being brought back toward the road. Despite the willingness, there was a bit of embarrassment in it, like she were some small child being led about by her parent. Luckily, she couldn't even see if the group gave her judgmental or amused looks.

    Spoiler: OOC: Checks
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    Last edited by Deadguy; 2021-01-22 at 02:15 PM.

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    Default Re: The Red Hand of Doom (3.5)

    Once he and Aeriyala had made it back to the caravan and the rest of the troupe, Alastor turned towards the priest and asked: "Arendi, you wouldn't have a way to get rid of deafness and/or blindness right? It seems those bandits did a fair number on Aeriyala and right now she can't hear or see us."
    Remember: Offence is taken, not given



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  20. - Top - End - #80
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    Default Re: The Red Hand of Doom (3.5)

    "...SORRY, CAN'T HEAR YOU." said Arendi, rather louder than he would have normally. "DO YOU NEED HEALING?" He raised his wand.
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    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

  21. - Top - End - #81
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    Alastor looked at the priest and just shaked his head "So they got you too then?" He then looked at the rest of the troupe "is there anyone familiar with this kind of thing? Any suggestions for how to handle this?"
    Remember: Offence is taken, not given



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  22. - Top - End - #82
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    Arendi scratched his head, then remembered he was wearing a helmet.

    He transferred his wand to his other hand, and reached into his haversack. "I HAVE PARCHMENT AND INK."
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    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

  23. - Top - End - #83
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    Default Re: The Red Hand of Doom (3.5)

    Most likely the deafness will take care of itself in an hour. There were several Thunderstones tossed, so that is likely not permanent.

    I'm afraid I have much less experience as far as Blindness.

    Does anyone have experience tracking? Aidan? It may be useful to figure out where this large group of people is camped. Since we can't ask anyone, we'll have to use alternate means to find out where they're from.


    He'll start going around and grabbing weapons, armor, and other equipment from the fallen enemies and loading them into a convenient wagon.
    Last edited by Aracor; 2021-01-23 at 02:32 PM.

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    Quote Originally Posted by Aracor View Post
    This was no mere banditry. Bandits do NOT slaughter themselves when the tide turns against them. They run to try to fight another day. These are true fanatics. But following who or WHAT?
    "Tiamat," growled Diana, as she moved to encompass all her allies in her restorative aura. "The priest made that crystal-clear to me. But there's so much wrong with the very idea, even beyond opposing Bahamut's greatness. Why would they be willing to die for a goddess of greed and hate, and why would she accept the devotion of some little pack of lowly non-dragons?" She shook her head, wincing as the movement aggravated an arrow wound. "Achgh. Got to get these out of me before they seal over." She went to work taking care of her wrecked body.
    Last edited by Dimers; 2021-01-23 at 06:08 PM.
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    "Well, if you think they'll regaining hearing in about an hour, we should probably stay put until then. With Aeriyala having lost both hearing and sight, it would be best not to travel until she regained at least one of those two senses."

    "I don't know much about all that, but their behaviour certainly was strange. Maybe if we check out that farmhouse some of them seemed to be hiding in we discover more about this ambush"

    Alastor then used his belt on both himself and the bear to remove some of the damage inflicted to them

    Spoiler: OOC
    Show
    Using 2 charges of my healing belt, one on me and one on Dobble (once she has reached half from the Diana's aura)
    Alastor is at 23 and gains (2d8)[11] HP
    Dobble is at 15 and gains (2d8)[8] HP

    1 Charge remaining on my belt for today
    Remember: Offence is taken, not given



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  26. - Top - End - #86
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    Default Re: The Red Hand of Doom (3.5)

    "...SO UH, I GOT PARCHMENT. DO ANY OF YOU HAVE A PEN OR DO YOU NEED TO BORROW MINE?" Arendi said, waving a sheet around.
    Cool elan Illithid Slayer by linkele.

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    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

  27. - Top - End - #87
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    Default Re: The Red Hand of Doom (3.5)

    Mid-afternoon, on the road outside Drellin’s Ferry
    Cannath Vale,
    (South of the Shaar, East of the Wyrmbones)
    The Sixth of Mirtul, 1372 DR, Year of Wild Magic


    Leaving aside binding up their wounds and generally getting their little caravan back in order took the better part of an hour or so when combined with policing the bodies of the hobgoblins they'd killed. As it turned out, the question of where the hobgoblins had been lairing had been a simple one to answer. Aidan had turned to the tracks, but Vokon had simply followed a scent of foulness that arose as he came up alongside the ruins of the farmhouse south of the road cut. The hobgoblins had been using the ruin as a crude campsite. Banked cookfires and dirty bedrolls lay all around.

    In one corner, the hobgoblins had stacked bodies. There were five: all human, still in their clothes, arrow wounds prominent though inflicted several hours ago by the look of it; the bodies hadn't begun to smell badly yet. Of these five bodies, three appeared warriors of some kind; each wore studded leather armour that did not look particularly well-made, and equally mundane longswords and light crossbows had been left alongside each. One of the remaining two bodies had good travelling clothes on combined with footwear more suited to a town's cobbles than a country road; and the last was in a plain farmer's smock and robes, with palms so lined and weathered their use for hard labour was apparent even after death. Near their bodies lay a small merchant's purse, which contained the gleam of gold: 760 gold pieces all up.

    As for the hobgoblins' bodies, they were both unsurprising and curious. The green and brown rags tied to the archers' armour didn't appear to be anything other than crude camouflage, and the studded leather armour they wore was similarly unremarkable. On each hobgoblin's belt were two potion bottles. They had the look - from long experience on various partymembers' parts - of healing potions, but without a definitive examination by a cleric or other person familiar with brewing of magical concoctions, it seemed difficult to tell. Some of them had a small pouch containing two thunderstones, and two tanglefoot bags each.

    Each of the hobgoblins had a stock, standard short sword -- in comparison to those of the hobgoblin who'd been wielding two blades - and a heavy steel shield. However, the swords each had a plain, iron ring fitted over the handle and resting where the sword's handle met its crossguard. This addition did not fit the look or design of normal swords that the party members had seen before.

    And then there were the bodies of the eight archers. Rather than the sword and shield of their companions, they had composite longbows and an array of 20 arrows each. The arrows seemed mundane enough - it was the longbows that appeared odd. Each of the bows had two mundane iron rings fitted over them, fitting neatly at the bottom and top end of the bow's midpoint where an archer would grip it. Indeed it seemed that it would be possible for an archer to touch both iron rings while gripping the bow in his hand. On each of these bows, the iron rings seemed to be inscribed with written symbols of some kind, not in any language that any of the party had encountered before. Each bow had the same two symbols: one symbol on the top ring, another, distinct symbol on the bottom ring of each. They were not things that any of the travelling circus had encountered before.

    The hell hounds' corpses were also different from anything the travellers had encountered in the past. While they certainly looked like the ones he had seen, there were certain differences - the teeth, slightly longer and more curved than those he had seen, and some sort of aberrations to the forehead and back which seemed to make harder, thin ridges of the skull and spine.

    The dual-wielding hobgoblin's body revealed studded leather armour that was quite well-made. His two short swords were also well-made to the point that the magic in them was apparent even on a glance.

    The hobgoblin cleric's body was clad in a suit of very well-made banded mail -- clearly magical -- and held a heavy steel shield and a heavy pick (albeit mundane, and nowhere near the quality of those the dual-wielder had held). And she held two scrolls, which the party could guess would have been used for the casting of spells on experience. Around her neck was a pendant with a design matching that of the figure daubed on her armour: a star made of five claws, the symbol of Tiamat.



    Spoiler: The Chronicler's Marginalia
    Show

    Summary of gear:
    - 760 gp
    - Symbol of Tiamat
    - Banded Mail +1
    - Masterwork studded leather armour
    - 2 x scrolls
    - 8 x mundane iron rings, loose
    - Masterwork painting kit
    - Heavy Pick
    - 3 x Heavy steel shields
    - 11 x mundane short swords with 1 x blank iron ring each
    - 2 x Short Sword +1
    - 14 x mundane studded leather armour
    - 3 x mundane longswords
    - 3 x light crossbows
    - 8 x composite longbows with 2 x blank iron rings each
    - 22 x potions (healing?)
    - 10 x thunderstones
    - 12 x tanglefoot bags

    Complication Dice stands at 2 of 6 with the passing of time and investigation of the scene. Assume you can get through whatever healing you feel you need to do here, if it makes it any faster, i.e. go ahead and roll for healing. You can also assume that the deafening effects of the thunderstones wear off in the time period it takes to get all this sorted and assembled.

  28. - Top - End - #88
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    Default Re: The Red Hand of Doom (3.5)

    Arendi had helped the others with the cleaning up somewhat, but mostly he had tended to the bodies.

    He really wasn't able to do much for them... but at least he knew some appropriate prayers.

    ...and through the grace of my Lord, may thou reach thy own.

    He didn't really have any obligations for murderers and robbers, but he supposed their goddess would know what to do with them.

    "Why the hells were they fighting in Tiamat's name, though? Arendi asked the dragon shaman. "Ignoring the religious aspects... I don't think her church's that popular around here, is it?"
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    Quote Originally Posted by Squire Doodad View Post
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    Extended sig here.

  29. - Top - End - #89
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    Default Re: The Red Hand of Doom (3.5)

    Mid-afternoon, on the road outside Drellin’s Ferry
    Cannath Vale,
    (South of the Shaar, East of the Wyrmbones)
    The Sixth of Mirtul, 1372 DR, Year of Wild Magic


    Diana didn't immediately answer. She might have been preoccupied, which was understandable given she'd come pretty close to death back there. So after a few moments Arendi turned his attention to some of the more strange objects they'd recovered from the hobgoblins' bodies.

    The potions, at least, were simple enough to identify. They might not have borne the (somewhat ironic) skull and scales motif that the brewers back at the monastery had placed on healing potions of Kelemvor, but only certain decoctions had proven capable of holding the power of a god's healing strength within them for a period of time. The distinctive smell of almonds and just a little copper was common to pretty well all potions capable of healing across the Realms, and those from Tiamat's church were no exception. He only really had to take a quick sniff of the liquid sloshing in a few of the gourds to confirm they were, indeed, reasonably minor healing potions.

    The magical weaponry and armour was easy enough to confirm by the radiance of magic from them; again, the weaponry he'd seen at the monastery was enough to tell it as magical, but no more than providing mild enhancements to the power of the armour and the short swords.

    But then there were the iron rings. These were curious once more. On a closer inspection, they weren't in fact blank. Each of the rings had the remains of some blocky inscription on them. Not writing as such - more like elaborate symbols or designs, more geometric shapes than flowing lines. The inscriptions were faded - no, Arendi amended to himself, not faded - burned. As if they'd burned off somehow. And even more intriguing was that there was a magical radiance here ... but a dim one. A faded residue of a spell, or a magic item that had held the radiance of magic. The dim aura, though, wasn't coming from the rings. It was coming from the faded inscriptions. As though the writing itself had been magical. It wasn't something Arendi had ever encountered in his studies at the monastery.

    Spoiler: The Chronicler's Marginalia
    Show

    The potions are of Cure Light Wounds.

    Each pair of rings recovered from the bows carries two different auras, one for each ring in the pair. The aurae are dim, consistent with an expired spell. They're also of a faint aura. One is of the divination school, the other the transmutation school.
    The rings recovered from the swords carry one type of aura. Again, it's dim, consistent with an expired spell, again, a faint aura, of the divination school.

  30. - Top - End - #90
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    Default Re: The Red Hand of Doom (3.5)

    "Hmm, the healing potions are standard issue, and so is the equipment," Arendi remarked. "I suppose that even if the source's different, there's only so many ways to cast a spell... but these rings."

    He tapped one of the rings on a bow they'd... well, looted. "The dual-wielder's blades are just enhanced a bit, but these from the soldiers have these rings with leftover magic. The bows have rings with transmutation, and all of them have residual divination rings as well. I think they're single-use like potions."

    Arendi closed his copy of Ye Olde Index of Magical Effects(the title of which was written in a form of Common he doubted had ever been used in the Realms) with a clap and dropped it back into his bag, frowning. "But that doesn't make sense. They're weren't random bandits, but if they're part of some larger group... why ambush random passerby?"
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    Currently playing: Red Hand of Doom(campaign journal) Campaign still going on, but journal discontinued until further notice.

    Quote Originally Posted by Squire Doodad View Post
    I could write a lengthy explanation, but honestly just what danielxcutter said.
    Extended sig here.

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