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  1. - Top - End - #121
    Barbarian in the Playground
     
    RedWizardGuy

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    Default Re: DrK Crimson Throne IC

    Sandrezi looked to the wound the dog left behind, wincing as he tried to get moving. Though when some of the kids started rushing over to him he put his blade away, kneeling down and offering a warm smile to them. "There there.. we will do everything we can for all of you. We need to take care of the man that's been doing all of this to all of you. If you don't have anywhere to go, flee to the temple of Sarenrae and rest there. Here's the directions..." Sandrezi would give them the directions as clear as he could.

    Spoiler: Rolls
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    (1d100)[70] TN 50 Charm 7/12 wounds

  2. - Top - End - #122
    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: DrK Crimson Throne IC

    Evelina Ardei, Mercenary of the Nail
    Sheet

    Mercenary
    Player: Deadguy

    Evelina moved to keep the halfling surrounded. With her initial attempt to subdue him quickly thwarted, she reverted to the use of brute strength to bash him with the mace.

    Spoiler: OOC: Checks
    Show

    Half Action: Move to surround
    Half Action: Attack - WS TN 46 (1d100)[12]
    Damage: (1d10)[1]+6

  3. - Top - End - #123
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne IC

    Cassian renews his assault on Hookshanks but the little fiend is too quick and he's unable to connect.

    Spoiler: Actions
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    Full action: Swift Attack vs. 62 (WS 52, Outnumbered 2:1 +10) (1d100)[72], (1d100)[97]
    Damage (1d10+4)[8], (1d10+4)[13]

    Ulric's Fury if applicable
    (1d100)[8], (1d100)[11]
    (1d10)[3], (1d10)[1]

    Pre-emptive Parry with shield (1d100)[71] vs. 62 (WS 52, Defensive +10)

    Wounds remaining: 13/13
    Fortune Points remaining: 3/3
    Harrow Points remaining: 0/2
    Last edited by rax; 2021-01-26 at 11:14 AM.

  4. - Top - End - #124
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Crimson Throne IC

    Surrounded by Evelina and Cassian Hookshanks kicks the door hard once more but the shouting and banging from beyond clearly drown out the noise. As the mace cracks into his arm and his dagger snaps he rolls to the side, spitting angrily and slashing at the pair attacking them. "I'll get ye, I'll find ye' when ye' sleep and slit yer throats." As he spat the curses he rolls sideways to the chum chume and tries to dive down the slippery metal chute covered with fish guts and sea weed. Sadly for Hookshanks he catches himself on the edge for a second, just long enough to leave Evelina and Cassian a chance to strike him

    OOC

    The halfling dives down the chute but fails the agility test so Evelina and Cassian can get free attacks (like a failed disengagement)

    Thanks to Emperor Ing for the nice Avatar

  5. - Top - End - #125
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne IC

    "Stop him!" Cassian cries out as he tries to cut down the mad halfling before he can escape.

    Spoiler: Actions
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    Free attack (1d100)[35] vs. 62 (WS 52, Outnumbered 2:1 +10)
    Damage (1d10+4)[11]

    Ulric's Fury if applicable
    (1d100)[79]
    (1d10)[3]

    Wounds remaining: 13/13
    Fortune Points remaining: 3/3
    Harrow Points remaining: 0/2

  6. - Top - End - #126
    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: DrK Crimson Throne IC

    Evelina Ardei, Mercenary of the Nail
    Sheet

    Mercenary
    Player: Deadguy

    Evelina tried her best to put down the halfling as he attempted to escape, hoping to prevent him from rallying even more resistance.

    Spoiler: OOC: Checks
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    Free Attack: WS TN 46 (1d100)[98]
    Damage: (1d10)[10]+6

  7. - Top - End - #127
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Crimson Throne IC

    The slip on the sea weeds is fatal for the halfling. Even as he crests the top of the chute Cassian lunges forward in a beautiful straight thrust that would have made his swordmanship teacher proud. Hookshanks lets out a gurgle as the sword severs his spine and punctures lung before he topples backwards into the the great tank of chum, little body sinking into the mass of sea water and fish guts. As Sandrezi and Andrei let the kids out, one of them looks at the mage. "Its a gator mister. Big one size of a sea dragon, he dangles the us down the trapdoor next door and beast eats us." He gulks in terror, nodding to the young priest before racing from the door. The older children holding the younger ones as they head in the direction towards where the Sun Temple of Saranrae lies.

    In the room the now sleeping dog is easily tied up, muzzled and tossed into the room atop the bound and gagged other Yagrin and Giggles as the noise from the room beyond where the chutes lead to continues, though as you pause to catch your breaths you can louder and louder shouts of Chum, .... Chum.... CHUM gods damn it..." as no-one is shovelling chum down the chutes into the next room.
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #128
    Ettin in the Playground
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    Default Re: DrK Crimson Throne IC

    'Then we stay away from that.' Andrei wondered how long Lamm had had the creature, and how many people had he fed to it.

    After they hear the shouting, 'Is that him? Has anyone actually met Lamm?'

  9. - Top - End - #129
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    I've not had the pleasure. Winifred quickly checks the desk and Yarvik's body and tries to work out how many voices are from the other room

    So if that door is locked from the inside we can wait until they get pissed off enough to come see what is going on or try going through the broom cupboard?

    Spoiler: OOC
    Show

    (1d100)[55] Search +41
    (1d100)[45] Perception +61

  10. - Top - End - #130
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne IC

    "No, we have the initiative now and whoever's on the other side hasn't yet understood what's happening. We should move at once and go through the broom cupboard," Cassian says.

    Casting his eyes at the dead halfling, he shakes his head. It doesn't feel right, killing such a small creature, not matter how cruel and vicious he might have been. There's no honour in this victory.

  11. - Top - End - #131
    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: DrK Crimson Throne IC

    Evelina Ardei, Mercenary of the Nail
    Sheet

    Mercenary
    Player: Deadguy

    Before they burst into any more rooms, Evelina smoothly transitions to the massive halberd she carried on her back. There seemed enough of her allies could form a shield wall, allowing her to strike as hard and quickly as possible, especially if they came face to face with the massive reptile the children had just mentioned.

    With the new weapon firmly in her hands, she gave a nod in agreement. "Forward while we have the advantage."

    Spoiler: OOC: Checks
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    Free Action: Quick Draw - Halberd

  12. - Top - End - #132
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    Alright let's go. Same drill as before Winifred puts her weapons away and gets ready to open the door and step through
    Last edited by wilphe; 2021-01-28 at 02:27 PM.

  13. - Top - End - #133
    Ettin in the Playground
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    Default Re: DrK Crimson Throne IC

    Quote Originally Posted by rax View Post
    Casting his eyes at the dead halfling, he shakes his head. It doesn't feel right, killing such a small creature, not matter how cruel and vicious he might have been. There's no honour in this victory.
    'Normally I'd agree but I think I'd make an exception for that one.' Andrei will stay behind the people who could actually fight.

  14. - Top - End - #134
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: DrK Crimson Throne IC

    The dwarf, who was unable to finish off the halfling due to the faster humans blocking the small space there was to get at him, agrees. "Aye. Best catch 'im unawares."

    He hefts his shield and hammer again and gets ready to storm through the door to face whatever is within.

  15. - Top - End - #135
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Crimson Throne IC

    Again the party pause at a door before its pulled open by Winifred allowing Cassian, Bardin and Evelina to lead the way into the back room of the disgusting fish factory. The room is massive, stretching almost as large again as the rooms you have explored and set ~10ft lower than the level you were on. You emerge onto a rickety wooden walking overlooking the main floor.



    THe floor here is slick with river water, bits of seaweed and fish blood and the air is thick with the accompanying stenches. Your catwalks sticks to the all around the eastern edge of the room before coming down rotten stairs on the far side of the room, or its only a 3 yard drop for those who are so bold! A wide square opening in the floor in the western half opens up directly into the muddy Jeggare river water. Above that square opening is a trio of blocks and pulleys and ominously a rope with a noose at the end hangs above each one.... blood stained wooden planks around the hole.

    The eastern half of the room of the room is filled with an 8ft diameter chum barrel, fed by the chutes from the previous room. Standing waist deep in the vile slurry and stirring it hard are three young teens, to the far wall (west side) a series of planks are balanced upon barrels where 4 more children use wooden paddles to squeeze the moisture from the chum cakes so they form a sticky mass and then drop them into tattered looking crates presumable for sale. Above the racket you can see two surly thugs, one with a large heavy cleaver, the other with a rusty chain wrapped around his fist, the chain drips blood and several of the children bear marks of its blows. As you enter he smashes the chain against the tar sealed metal tank, bellowing "CHUM, CHUM YOU BUGGERS OR YOU'LL DO FOR GOBBLES!" he stares up at the holes where the chutes were, not noticing the halfling's blood in the fish slime....

    As you all barrel into onto the catwalk the thugs look up in surprise, but grin with evil intent....


    OOC

    THe catwalk would be 22 yards total to run around the edge and then down the stairs. The thugs are in the centre of the room (between the tank and the opening) and look at you with unpleaseant gazes

    If you assume each square is ~2 yards




    Thanks to Emperor Ing for the nice Avatar

  16. - Top - End - #136
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    If you want your friends from the other room to hear you; you'll have to talk to them in hell.

    Winifred elects to stay where she is and gets her bow out whilst leaving room for the rest to move past her then sends an arrow towards the closest thug

    Spoiler: OOC
    Show
    (1d100)[13] BS 41
    (1d10)[8]+3

  17. - Top - End - #137
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne IC

    "I suspect we've found where the gator lairs," Cassian says quietly to Bardin and Evelina, indicating the opening with the nooses above it. Keeping his shield up, he begins to advance carefully around the walkway towards the stairs.

    Spoiler: Actions
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    Move action twice to move 16 yards along the walkway. I believe that puts Cassian just before the turn towards the stairs.

  18. - Top - End - #138
    Ettin in the Playground
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    Default Re: DrK Crimson Throne IC

    'This does not seem like a good position to fight from.' Andrei mutters. He's prepared to go over the edge, but will wait and see how the two thugs respond. He'll focus on the first of the two to climb the stairs and see if he can make things difficult for them.

    Spoiler
    Show

    Half Action to Delay
    Half Action to cast Drop on the first Thug to enter combat

    Channeling test
    vs. Wp 51 (+10 for Aetheric Attunement)
    (1d100)[82]

    Drop (Casting 4+, +1 if the channeling test works)
    (1d10)[1]

    24 yrds or 12 squares to cause someone to drop their weapon, wp test to shrug it off



  19. - Top - End - #139
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: DrK Crimson Throne IC

    The dwarf sets off at a full run around the walkway, knowing that taking that jump would only end up with him on his face.

    Spoiler: OOC
    Show
    Full Action: Run
    Moves 18 yards around the walkway.
    Last edited by Janwin; 2021-01-31 at 04:20 PM.

  20. - Top - End - #140
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Crimson Throne IC

    As the party burst into the room the children scream dropping to the floor or scattering under big vat of vile fish guts. Cassian and Bardin race along the creaking walkway, the slats bending and moaning under the heavy weight of the dwarf. Even as they run along the walk ways Alexej tries to call upon the winds of magic, but the aether is weak today and he fails to grasp the flows to produce the effect he wanted.

    By the door Winifred nocks an arrow and sends it plunging straight into the chain wielding thugs shoulder, the man howling with pain! Although the flask at his waist and the red rimmed eyes suggests more drunken rage than rational fear as the blood pours from the wound. The chain wielding man runs forward unfurling the chain from his and smashing it across the platform towards Winifred's legs! Whilst his friend runs up the stairs, reaching the corner to face off against Cassian, "Aye pretty boy, I'll show you some sh** you don't be learning in yer fancy fencing schools..."

    OOC

    Thug 1: Move and attack with chain (as whip but no snare) (1d100)[76] TN 38 dam (1d10+2)[7] "Fast" (-10 dodge)
    Thug 2: Move x 2 to run up the stairs to face off with Cassian
    Thanks to Emperor Ing for the nice Avatar

  21. - Top - End - #141
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne IC

    "Flattery will get you nowhere - you're not my type," Cassian shoots back as he closes in on the thug shield first, cutting and slashing around the edges.

    Spoiler: Actions
    Show
    Full action: Swift Attack vs. 52 (1d100)[22], (1d100)[71]
    Damage (1d10+4)[10], (1d10+4)[14]

    Ulric's Fury if applicable
    (1d100)[99], (1d100)[99]
    (1d10)[10], (1d10)[9]

    Pre-emptive Parry with shield (1d100)[21] vs. 62 (WS 52, Defensive +10)

    Wounds remaining: 13/13
    Fortune Points remaining: 3/3
    Harrow Points remaining: 0/2
    Last edited by rax; 2021-01-31 at 06:36 AM.

  22. - Top - End - #142
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    Winifred notches another arrow and sends it towards the chain wielding thug

    Do you know how to fight, or you only know how to beat up defenseless kids?

    Spoiler: OOC
    Show
    Half Action: Reload
    Half Action: Attack (1d100)[29] BS 41
    (1d10)[5] +3 Damage

  23. - Top - End - #143
    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: DrK Crimson Throne IC

    Evelina Ardei, Mercenary of the Nail
    Sheet

    Mercenary
    Player: Deadguy

    Evelina took a moment to assess the situation. She could either jump down to flank the enemy with her polearm, or aid in turning the chain-wielder into a pin cushion.

    She elected the pin-cushion approach, quickly drawing the loaded crossbow that hung from her hip and leveling it against the man below the cat-walk.

    Spoiler: OOC: Checks
    Show

    Free Action: Quick Draw - Crossbow
    Half Action: Aim at chain-wielder
    Half Action: Fire Crossbow BS TN 48 (1d100)[90]
    Damage: (1d10)[1]+4

  24. - Top - End - #144
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: DrK Crimson Throne IC

    As Thug 2 moves up the stairs to face off against his ally, Bardin moves into position to engage the thug as well, his hammer and shield raised. With two shields blocking further advancement up the walkway, it was his hope that they could prevent the thug from getting to their bow-wielding allies.

    Spoiler: Actions
    Show
    Since I did my movement wrong, and Bardin instead keeps pace with Cassian, I'm going to assume that Bardin is also engaged with Thug 2 at this point.

    Half Action: Aim
    Half Action: Standard Attack

    Attack: (1d100)[82] vs TN 70 (WS 50 + 10 Aim + 10 outnumbered 2-to-1)
    Damage: (1d10)[3] + 4

  25. - Top - End - #145
    Ettin in the Playground
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    Default Re: DrK Crimson Throne IC

    To Winifred, 'I would say he doesn't know who he's dealing with.' Andrei says amiably. He will flex his hand and try to put a dart in the chain wielding man.

    Spoiler: ooc
    Show

    Half Action to cast Magic Dart on the chain wielding thug

    Channeling test
    vs. Wp 51 (+10 for Aetheric Attunement)
    (1d100)[10]

    Magic Dart (Casting 6+, +1 if the channeling test works)
    (1d10)[6]

    Any damage
    (1d10+3)[9]



  26. - Top - End - #146
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Crimson Throne IC

    It's a painful learning curve for the pair of thugs! With overwhelming force the party raid the room. Winifred fires a second arrow which joins the first in the man's chest as he starts to stagger, narrowly avoiding being hit by the crossbow bolt before collapsing stone dead as a flickering ball of magical force strikes his head killing him.

    His comrade tries to fend off Cassian, blocking one blow before the backswing gives him a savage cut across the mid section. Leaping back, hand clenched to his stomach he just avoids the hammer of Bardin.

    Bleeding and seeing the blast of magic kill his friend he throws the cleaver to the floor below the catwalk... "Come now, you would nae' kill an unarmed man eh? Take what you want. Lamn don't pay me enough to get killed."

    As he speaks he backs up, clearly scared and surrendering
    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #147
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: DrK Crimson Throne IC

    Bardin steps forward, his shield and hammer still raised in a defensive manner in case the thug is attempting some sort of ruse.

    "Aye, ye've a chance o' livin', lad, if'n yer useful. Where's Lamn?"

  28. - Top - End - #148
    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: DrK Crimson Throne IC

    [QUOTE=Deadguy;24908518]
    Evelina Ardei, Mercenary of the Nail
    Sheet

    Mercenary
    Player: Deadguy

    Evelina snorted at her own poor shot. While trained in it's use, she definitely did not prefer that method of combat. Almost as soon as the bolt missed it's mark, she weighed the risk of abandoning the tactic and dropping down to the floor below with the polearm in hand.

    The mercenary didn't get to act on the impulse, however. Her target was struck dead and the other seemingly surrendering, so she took the lull to load the crossbow again.

    Spoiler: OOC: Checks
    Show

    Full Action: Load crossbow

  29. - Top - End - #149
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    Winfred briefly considers jumping down and then decides that she has no idea how strong the floor is so makes her way down the stairs, leaving the children to Sandrezi she checks for other doorways and the dead thug - and anything that looks interesting or valuable

    Spoiler: OOC
    Show
    (1d100)[100] Perception 41

  30. - Top - End - #150
    Ettin in the Playground
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    Default Re: DrK Crimson Throne IC

    Andrei will help Winifred search.

    Spoiler
    Show

    Search vs. Int 53
    (1d100)[74]

    And just in case
    Magical Sense vs. Wp 51
    (1d100)[53]




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