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  1. - Top - End - #151
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne IC

    "Get on your knees and keep your hands where we can see them, then answer the dwarf's question!" Cassian instructs the ruffian.

  2. - Top - End - #152
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    DrK's Avatar

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    Default Re: DrK Crimson Throne IC

    As the thug surrenders, dropping to the ground cradling his wound (probably close enough to "on your knees") Winifred and Andrei look around but apart from more terrified children that cling to them with piteous expression of hope that their ordeal might be over they find little. Under the cat walk ae a few hammocks and piles of rags, evidently where the children sleep and there is a door leading to the loading dock but little else.

    To thug, Bogrin, looks at the dwarf, the warrior and the hellknight aspirant all staring down at him and pales. "Look,I only work here, I git my lady and three nippers to take care of. Don't kill me." He nods down to the floor below, "Lamn got his rooms on the next floor down, unless you fancy swimming you got to go through the old Kraken's Folly." He nods to the grime covered window and you can see behind the fishery the decrepit looking boat lurching drunkenly in the water.

    "Go down through boat and there's a catwalk under this level, he's under there like a spider in 'is web. All the gold and loot these little blighters collect he keeps fer himself." You all remember the catwalk you had seen running around the outside of the building on the western wall and now if you squat by the hole in the floor you can make out another set of mouldering catwalks on the level below some scant few inches above the river water. As he speaks both Cassian and Evelina hear the play on the "spider" and "kraken's folly" and realise that even broken the man is being deceptive about something...
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #153
    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: DrK Crimson Throne IC

    Evelina Ardei, Mercenary of the Nail
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    Mercenary
    Player: Deadguy

    Evelina scowled at the man, almost to the point of bearing her teeth. "You think half-truths will get us to spare you? Did you really think someone trained by HELLKNIGHTS wouldn't pick up on your treachery? Run him through and add his body to the chum, it's obvious he isn't the repentant sort."

    Spoiler: OOC: Checks
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    Intimidate TN 51 (1d100)[37]
    Last edited by Deadguy; 2021-02-04 at 09:02 AM.

  4. - Top - End - #154
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne IC

    "Now, now, no need for more violence just yet," Cassian intervenes. "She has a point though. You are hiding something and we'll have the truth from you. What surprises are there in store for us if we follow the path you laid out? Tell us, or I turn this very angry woman loose on you, understood?" he tells the ruffian.

    Spoiler: Actions
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    Could this little speech be characterized as friendly enough to count as a Charm test? If so, here's the check vs. Fel 36 (1d100)[67]

    If not, just treat this as a pure RP to reinforce Evelina's threats.

  5. - Top - End - #155
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    Or we could make him lead the way if we are concerned about the veracity of his information and the apparent insincerity of his capitulation.

  6. - Top - End - #156
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne IC

    "That's certainly an alternative if this 'gentleman' should turn out to be less than cooperative," Cassian agrees.

  7. - Top - End - #157
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Crimson Throne IC

    The thugs shakes his head, eyes wide at Evelina's threats. "No, no, I'm sorry, but Lamn's a real bastard. He'll kill us fer failing if you don't kill us." He points at the boat out the window, "You can go through the boat, but there's spiders, massive ones bigger 'n a dog in there. You needs the ointment and candles that are in the stores." With the last he points to a tattered set of cupboards in the corner that are piled high with all manner of crap.

    "Normal stuff like, or end of the day we drop the kid's taking down into a skiff through the hatch." He nods to the hole in the floor. "Lamn stays down on his level fer days at a time, or sometimes like we'll all go down in a skiff to see the boss." He gestures at a coil of rope, one of many by the hole to the river. "That one be tied to a skiff if ye give it a tug it'll be back." He looks broken and defeated now and you sense he's not trying to trick you anymore.
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #158
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    What about Gobbleguts? Winfred turns her attention to the cupboard and retrieves the items indicated
    Last edited by wilphe; 2021-02-05 at 06:23 PM.

  9. - Top - End - #159
    Ettin in the Playground
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    Default Re: DrK Crimson Throne IC

    'Is there a back door? I'd like to be certain he's got nowhere else to run to.'

  10. - Top - End - #160
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    Default Re: DrK Crimson Throne IC

    The man shakes his head slowly. "I'm no sure it's sometimes under there or there is another pool where lamn has his quarters "

    At mention of a back door he shakes his head. "Nay, Lamn's lair down there. He'll die before he leaves his stuff."

    As you lean by the square hole and tug on the rope a skiff is pulled into view, the small wooden canoe big enough door 3 people.
    Thanks to Emperor Ing for the nice Avatar

  11. - Top - End - #161
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    "Nay, Lamn's lair down there. He'll die before he leaves his stuff."

    That's kind of what we had in mind too.

    Winifred climbs carefully down into the boat and takes the oars

    A penny to take you across. A shilling to take you back. This is going to take a few trips

  12. - Top - End - #162
    Ettin in the Playground
     
    Flumph

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    "I see you've taken command of this expedition, Miss Winifred?" Cassian replies with an eyebrow raised. "Before we confront Lamm, this man needs to be restrained and the children taken care of."

    Cassian forces the thug to the floor, ties him up and gags him with whatever is at hand, then turns to the children. "Listen carefully now, children. We're going to take care of Lamm and make sure he never troubles any of you again. We've subdued all of his henchmen so no one will stop you from leaving. If you wish for food and shelter, go to the Temple of Sarenrae and tell them Sandrezi Draghici - this fellow - told you that you could find help there."

  13. - Top - End - #163
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    Default Re: DrK Crimson Throne IC

    The man submits without issue shifting slightly to make sure his wound isn't overstretched, and a whispered, "You cut me free before you leave. You don't leave me to die here!" The children run past him, a couple stopping to savagely kick him once or twice before they listen to Cassian and promise to head to the Temple of the Dawnflower, the offer of shelter, food and water an attractive one for the small urchins.


    Winifred tugs gently on the skiff and pulls it into view before she slides carefully down the rope landing in the skiff that creaks alarmingly and wobbles. Its an old ancient little skiff with a couple of rotten oars in it and a few inches of putrid water. The area under the old fishery is horrible. Slime and seaweed coat the posts supporting the upper level and chum and water and fish juice drip down from the level above, the water dark and swirling under the boat. A catwalk runs around the edge, the planks cracked in places and scant inches above the water. There is a door on the "land side" clearly leading to what must the be the cellar under the fishery where Lamn has holed up. The other wayleads to a rough looking door crudely made in the side of the decaying fishing vessel. A worn name plate reading "Kraken's folly" on the prow, although you think it must be several years since it last set sail.



    From where the skiff sits under the hole in the floor its only ~6 feet to the catwalk, and then you could walk to the door leading to Lamn's quarters

    OOC

    The skiff floats under the hole in the floor (which is between top two sets of roped supports,
    The catwalk has no rails or hand holds so running / charging / acrobatics would require a check of some kind. Walking carefully does not
    Its a very easy (+40) agilty or Str check to lower yourself into the skiff without a mishap of some kind


    Last edited by DrK; 2021-02-07 at 06:33 AM.
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #164
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    Spoiler: OOC
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    (1d100)[33]47+40

  15. - Top - End - #165
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne IC

    "Die? No sir, when we return, you shall have your just desserts," Cassian answers before sheathing his sword, slinging his shield, and gingerly lowering himself into the skiff.

    Spoiler: Str test
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    (1d100)[43] vs. 78 (Str 38+40)
    Last edited by rax; 2021-02-07 at 09:25 AM.

  16. - Top - End - #166
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    Default Re: DrK Crimson Throne IC

    Cassian and Andrei carefully lower themesleve onto the skiff beside Winifred, the small canoe sinking dangerously in the water up to the near the gunwhales and water leaking in through the sides slightly as you splash into the rotten little boat. A network of ropes and chains from under the building allow you to push and pull the boat around easily, but with a choice of the slippery looking catwalk or a longer pull around the pillars and out from under the building to go round towards the door its a thought as o how well one would swim....

    Do you go 6ft to the catwalk and hop onto that carefully or do you the long way around to get right up to the wall of Lamn's hideoput and avoid nearly all of the catwalk.
    Catwalk looks fine, its just rickety and you wouldn't want to run or do cartwheels on it
    Thanks to Emperor Ing for the nice Avatar

  17. - Top - End - #167
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    Do you want to get out and take the catwalk whilst I go back for the others?

    You can take your time

  18. - Top - End - #168
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: DrK Crimson Throne IC

    As the others move down, the dwarf slings his shield and hooks his hammer, preparing to move down the rope when there is some free space on the skiff.

    Spoiler: OOC
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    For when he has to go down the rope:

    Str: (1d100)[33] vs TN 82 (42 + 40)

  19. - Top - End - #169
    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: DrK Crimson Throne IC

    Evelina Ardei, Mercenary of the Nail
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    Mercenary
    Player: Deadguy

    Evelina moves behind the others, stowing her weapons and awaiting her turn on the rope. Despite the city's nearness to the water, she never enjoyed getting wet. The prospect of actually falling into it beneath this foul place made her nose wrinkle in disgust.

    Spoiler: OOC: Checks
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    Str TN 51 + 40 (1d100)[57]

  20. - Top - End - #170
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne IC

    "Rickety boat or rickety catwalk - I'd say there's an even chance of ending up in the drink either way," Cassian chuckles. "Drop me off on the catwalk - that way we can speed up the reinforcements."

  21. - Top - End - #171
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    Ok, but watch for traps. He might have some precaution against his employees slitting his throat while he sleeps.

    Winifred eases the skiff against the catwalk and then goes back for the others

  22. - Top - End - #172
    Ettin in the Playground
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    Default Re: DrK Crimson Throne IC

    Andrei is watching the water suspiciously but will follow Cassian onto the catwalk. 'Can't say I've had the pleasure of swimming in that. Maybe someone who isn't wearing any armour should go first if the worse happens.' He'll take Winifred's warning to heart, 'I rather feel like this whole area counts as a trap, but I wouldn't put it past Lamm at this point.'

    Spoiler
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    Perception vs. Int 53
    (1d100)[58]

  23. - Top - End - #173
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    Default Re: DrK Crimson Throne IC

    Lining up at the door into the basement chambers of the fishery Cassian can make out deep coughing grunt of a large "beast" in the chamber beyond and a muttered low voice speaking, though whether to the beast or to another he can't make out. Examining the door can see that its not locked and appears to be untrapped. From the catwalk, the dim light and shimmering filthy water fill people with a deep unease, a swirl in the water leaves Andrei starting but its just a river fish of some kind, not something large or with teeth.

    As you wait for a moment you are all ready to go, excitement or tension as you know you are about to face a man who has wronged you all in some way


    OOC
    No apparent traps, door has no obvious lock....

    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #174
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    Winfired readies her sword and looks for the assent of the rest of the party before opening the door and stepping inside, making a last minute check on the door and what can be heard behind it

    Spoiler: OOC
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    [roll]1d100p/roll] Perception 41 +20 for Acute Hearing

  25. - Top - End - #175
    Troll in the Playground
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    Default Re: DrK Crimson Throne IC

    Spoiler: OOC
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    (1d100)[53] Perception 41 +20 for Acute Hearing

  26. - Top - End - #176
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: DrK Crimson Throne IC

    As the group finally gathers before the door, Bardin also sees if he can hear or see anything of note.

    Once ready, he murmurs a few Dwarven words and one of the runes on his hammer begins to glow.

    Spoiler: OOC
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    Perception: (1d100)[46] vs TN 53

    Activate Temporary Rune of Speed: Increase of 1d10 to initiative score for upcoming fight.
    Last edited by Janwin; 2021-02-10 at 11:41 AM.

  27. - Top - End - #177
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne IC

    Cassian brings up his shield, ready to move swiftly through the door once it's opened.

    OOC: Initiative (1d10+4)[13]

  28. - Top - End - #178
    Ettin in the Playground
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    Default Re: DrK Crimson Throne IC

    I would hate to have to do this a second time. Andrei will do his best to be quiet and will focus on looking into the aether in case there was anything worse then a giant crocodile through there. He will draw the wand they had looted earlier.

    Spoiler: ooc
    Show

    Initiative
    (1d10+48)[49]

    Magic Sense vs. Wp 51
    (1d100)[8]




  29. - Top - End - #179
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    Default Re: DrK Crimson Throne IC

    Winifred throws open the door revealing the room beyond (one in which Andrei's magical sense detected no significant swirls in the ether). The room behind is a junkyard. The air in the large room is chilly and stinks of the river thanks to huge opening in the floor that drops away to the river shore three feet below. Several pilings emerge from the waters to support the roof 8ft above the floor with mossy ropes slung between them. In two places rusty and stained manacles hang from the ropes above the water - obviously used for a grim and unwholesome purpose. Two five foot wide walkways cross the room around the yawning hole where a collection of old cabinets, lock boxes, and piles of clutter are strewn about. Chipped porcelain plates, a cracked goblet, badly rusted silverware, an old wooden shield with an arrow in it and other treasures litter the floor. Three tables heaped high with assorted junk stand amidst this mess and nearby a door leads into another section.
    Entering you all see Lamn on the far side of the pool surrounded by the junk, hunched by the water feeding what looks like a child's arm to a massive 12ft long gator that is perched half out of the water, an old beast with thick scales and many scars.


    As you burst in the old man's cruel face turns to one of rage, "You lot, how the hell you find me, who sent you? I'll gut ye I will, best leave now before I slash you good and feed you to gobbleguts 'ere" he shouts at Cassian, Bardin and Evelina as they barrel through the door to the narrow walkway.
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #180
    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: DrK Crimson Throne IC

    Evelina Ardei, Mercenary of the Nail
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    Mercenary
    Player: Deadguy

    There was no witty banter with Evelina. The stoic mercenary was all business when it came to fulfilling the contract she'd taken. The fact that this man was a tumor on the city in which her chapter operated in made it all the more important to win decisively.

    The crossbow that hung at her hip was lifted with lightning reflexes, leveled and fired in the man's direction without even a word returned to his threat.

    Spoiler: OOC: Checks
    Show

    Free Action: Quick Draw - Crossbow
    Half Action: Aim at Lamn
    Half Action: Fire Crossbow BS TN 48 (1d100)[89]
    Damage: (1d10)[3]+4

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