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  1. - Top - End - #1
    Titan in the Playground
     
    DrK's Avatar

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    Default DrK Crimson Throne OOC



    "Curse of the Crimson Throne


    So this is 2nd attempt at this after trying a couple of years ago. Golarion with the WFRP rules. The Curse of Crimson Throne is a good AP written by Paizo but as its mostly humanoid opponents can also sit well with a gritter feel for WFRP (as we all know that WFRP rules (2E) are one of the best rulesets! )

    Character Creation

    Please read the Players Guide that can be found here

    Background: Explain why you hate Gaedren Lamn (a criminal boss and slaver), and what keeps you in the city - you should have a reason to be in and "like" the grand old city of Korvosa

    WFRP Character creation:
    • Stats: Roll 2d10 in order for your stats. Then you can either apply Shelyn's mercy (take 11) or Desna's fortune (re-roll) to 2 stats (so One re-roll and One 11, or two of a kind)
    • Born to Adventure: +5 to all stats as you are fated to be an adventurer, Choose an additional trained skilled (if human) and all PC's get an additional random talent (so humans get 3, dwarves and elves get 1)
    • Races: Korsova: Is strongly human oriented but dwarves, elves and halflings are allowed; a mutant or Norse (as Shoanti) is also allowed if you wanted - but expect city prejudice
    • Careers: Choose what you'd like (but something that will survive adventuring)
    • Equipment: Starting trappings
    • Advances: Begin with 8 advances


    WFRP in DnD....

    Yes. WFRP rules in Golarion. So first things first, we are using the Golarion world, gods and languages. So Speak [Reikspeil] is [Varisian], Norse is [Shoanti] or something else appropriate. Please use common sense. ANything unsure just ask. For divine magic if anyone goes that route then we can easily select the most appropriate Divine Lore from the Tome or Salvation of the Core WFRP when we need a divine lore.

    For normal magic, the people in Golarion are less terrfied and more tolerant but still scared. Its a hybrid of the two. As magic is a bit more common I'll let people expand theur magic with more than 1 arcane lore. You may have a maximum number of Lores = to M stat -1. I.e 1 with M2, 2 with M3 and 3 as a mighty wizard Lord

    For all magics = Extra Spell Talent can pick up individual spells as often as you want if you have a reason to think you may have seen the spell or have a mechanism to have reserached / learnt it

    For careers. Please be sensible, we are running as fantasy Golarion so please try and avoid gunpowder. If you have a PC with gunpowder then we can easily change a talent here or there to switch to a crossbow or something more suitable. Also the careers are themed but still keep a general trend in alignment - i.e. Chaos warriors are still evil, tilean's are likley from Taldor, kislev or norse careers suit Shoanti or Kellid type PCs. Again this is very much about making a cohesive character rather than optimising(which is hard to do in WFRP)

    Corruption/Mutation. The only difference really. Yes mutants exist - touched by magic, cursed by Harrow decks or demons they are shunned and confined to the slums and likely worship evil Gods like Lamashtu or Urgathoa. Things like weird magic, dark magic etc... can still twist your body.

    The style is more like a traditional adventure so a "adventuring" compatible class is probably a good idea. Magic will be more prevalent as is the presence of non humans. Magic items (especially things like potions and scrolls or rune marked or magical trinkets) will be more common

    THe arms and equipment guide "BC weapon mods" will be used as well and if folk want to investiate making runes and/or magic items we can speed that process up

    The City of Korvosa
    Spoiler: Korvosa
    Show

    Districts of Korvosa



    Grey
    Spoiler
    Show

    G1 - Great Tomb of Leadership
    G2 - Grand Cathedral of Pharasma

    Korvosa’s extensive graveyard, this district is divided into three grave wards: Gold, Everyman, and Potter’s, in which are buried the wealthy or prominent, the well-to-do, and the poor, respectively. In the fourth ward, Sepulcher, the cathedral of Pharasma maintains a close vigil over the graves.


    East Shore
    Spoiler
    Show

    E1 - Theumanexus College (small wizard school)
    a - Geezlebottle Hall
    b - Toryr Hall
    c - Verso Hall
    E2 - Leftover's (inn)
    E3 - Horse Shop (fairest prices in town)
    E4 - Shoreline Drinkhall (tavern)

    The only district beyond the channel of the Jeggare River, East Shore is home to a handful of noble houses closely tied to the city’s military, as well as the struggling Teumanexus College.


    The Heights
    Spoiler
    Show

    H1 - Great Tower (Sable Company base)
    H2 - Upslope House (bed & breakfast)
    H3 - The Frisky Unicorn (bed & breakfast)
    H4 - Temple of Asmodeus
    H5 - Gilded Orrery (shop of magical wares and arcane books)
    H6 - Jittery Quill (ale and coffee place)
    H7 - Jeggare Museum
    H8 - University of Korvosa
    H9 - The Wise Dragon Inn
    H10 - Tenna's (small bed & breakfast)
    H11 - Marbledome (opera house)
    H12 - Kendall Amphitheater
    H13 - Crested Falcon (expensive, elite restaurant)
    H14 - Temple of Sarenrae
    H15 - The Overlook (tavern)

    Atop Citadel Hill, the Heights district has a commanding view of the city, which residents look down on both figuratively and literally. Nearly all of Korvosa’s elite reside here, as does the premier non-magical educational institution, the University of Korvosa, and the temples of Asmodeus and Sarenrae.


    Midland
    Spoiler
    Show

    Citadel Volshyenek (HQ of Korvosan Guard)
    M1 - Bookmaker (Korvosa's largest bookstore)
    M2 - Bailer's Retreat (rough tavern)
    M3 - Gold Market (Korvosa's largest market, open-air)
    M4 - Eodred's Walk (14 different shops)
    M6 - Creaky Hammock (tavern and inn with nautical theme)
    M8 - Pestico's Dolls and Figurines

    The district of Midland is cosmopolitan, friendly, and a central hub for trade of all sorts. As well as hosting a multitude of shops and businesses, Midland also plays host to the headquarters of the Korvosan Guard, Citadel Volshyenek, and numerous residences for merchants and labourers alike.


    North Point
    Spoiler
    Show

    N1 - Laughing Wave Inn
    N2 - The Dock Trade
    N3 - Whitecaps (inn)
    N4 - Longacre Building
    N5 - City Hall
    N6 - Bank of Abadar
    N7 - Three Rings Tavern
    N8 - Sanctuary of Shelyn
    N9 - Avenue of Arms
    N10 - Posh and Turtle (inn)

    North Point, at the northwestern tip of mainland Korvosa, was the first section of the mainland settled by the descendants of the city’s Chelish founders. The district houses many of the city’s oldest non-noble families. Korvosa’s seat of administrative government is located here, from which the Arbiters and Magistrates work, as well as the Bank of Abadar.


    Old Korvosa
    Spoiler
    Show

    O1 - Palace Arkona
    O2 - Old City Hall
    O3 - Orisini Academy
    O4 - Endrin Military Academy
    O5 - Reefclaw Run Market
    O6 - Sticky Mermaid (tavern)
    O7 - Jeggare's Jug (pub)
    O8 - Copper-Beater Hall
    O9 - Eel's End (gambling hall, brothel, drug den, flophouse)
    O10 - Exemplary Execrables (dark, twisted theater)
    O11 - Temple of Aroden
    O12 - The Travelling Man (tavern)
    O13 - Hessim, Newby and Sage Paint Manufactory
    O14 - The Ironworks

    Old Korvosa is, as the name implies, old. It covers all of Endrin Isle, which rises from sea level along the southern shore (which runs parallel with the mainland) to a two-hundred foot high escarpment on the seaward north side. Old Korvosa holds many of the city’s poor, and large sections of the area are mazes of hovels, often built on top of older structures to accomodate the growing population. This has resulted in the infamous Shingles: layer upon layer of makeshift accomodations which have grown five stories high in many places. The island contains more than the poor, however: the Arkonas, undoubtedly Korvosas most eccentric noble house, have their palace here. Vencarlo Orisini also runs his famed duelling academy in Old Korvosa.


    South Shore
    Spoiler
    Show

    S1 - Orkatto's Feathers and Fur (shop of exotic pets or oddities)
    S2 - Green Market (small, fully enclosed market)
    S3 - Bard's End (Korvosa's largest inn)
    S4 - Jade Circle (elite teahouse)
    S5 - Pantheon of Many

    The newest district of Korvosa, South Shore’s population consists largely of the city’s nouveau riche hoping to escape the cramped conditions elsewhere. Notable sites include the enclave of the Mierani elves, and the Pantheon of the Many.


    Organizations

    Arbiters:
    Spoiler
    Show
    More than judges, the arbiters also have legislative oversight. Any declaration the king makes must first face review from the arbiters, who vote on its legality both in regards to the Korvosa City Charter and the latest known laws of Cheliax. By charter amendment, seven arbiters must examine a monarchial decree and five of them must accept it in order for it to become law. If the arbiters review and reject a decree, one of those who voted against it must advise the king on what he can do to make the decree more acceptable to Korvosan and Chelaxian law.


    The Cerulean Society:
    Spoiler
    Show
    Korvosa’s only true thieves’ guild, often causes the poorer noble houses to bristle at its blatant extortion. The Cerulean Society runs a fairly typical protection racket with excruciatingly smug satisfaction, even going so far as to wear blue uniforms when they come to collect. The price a “client” pays for the Society’s “services” varies, but does not appear to depend on wealth - the wealthy House Jeggere, for example, pays a token amount, while impoverished House Peltherianon cannot hope to pay the sums demanded.


    The Korvosan Guard:
    Spoiler
    Show
    The Korvosan Guard serves the city of Korvosa first, the city’s leader second, and the church of Abadar third. It works closely with the monarch and high priest of Abadar to maintain order in the city, acting most often as a police force, but turning into a military operation whenever the city is threatened by external forces.

    Field Marshal Cressida Kroft leads the nearly 700 soldiers of the Korvosan Guard, almost all of whom are human of Chelaxian descent. All other civilized races have representatives in the guard, as do Shoanti and Varisians. Despite an ever increasing integration of non-Chelaxians into its ranks, the Korvosan Guard remains steadfastly tied to its Chelaxian traditions. Only full-blooded Chelaxian humans can become generals or the field marshal, while only those with at least half Chelaxian blood (including half-elves) can achieve a rank higher than captain.


    Magistrates:
    Spoiler
    Show
    With the creation of the monarchy, the magistrates and their bureaucratic underlings struggled to justify their existences to the city’s first king, the beloved Eodred I. Fortunately for them, Eodred I believed strongly in delegating responsibilities, and during his reign the number of magistrates and their staffs ballooned. Queen Domina halved the number of magistrates, but, since her death, many of those she cut have returned. Today, city hall houses no fewer than 23 magistrates, with a combined staff of nearly a hundred. No one exactly knows what the magistrates or their staffs do, but most Korvosans suspect the entire purpose of city hall is to waste the time and money of the city’s people.


    The Order of the Nail:
    Spoiler
    Show
    One of the original seven orders of Hellknights, the Order of the Nail is among the farthest removed from their home in Cheliax, having been coaxed to Varisia in 4682 by Korvosa’s Queen Domina. Strong martial traditions, strength, force, and intimidation are the primary virtues of the order, well represented by their distinctive horned helms and demon-maw breastplates.

    The Korvosan Guard bristles at the occasional unrequested aid of the harsh-minded knights, but it begrudgingly accepts their results and acknowledges their effectiveness. The city’s government has little interaction with the Hellknights, except for requesting their aid in dealing with particularly dangerous situations.


    Sable Company:
    Spoiler
    Show
    Commandant Marcus Thalassinus Endrin leads his hippogriff-mounted marines in defense of the skies and waters of Korvosa. The Company is one of the most respected institutions of the city, with the common people holding its members in high regard, and trusting the Commandant with the authority to, on the Seneschal’s order, oust any monarch whose rule is becoming tyrannical or otherwise destroying the city.


    Religions
    Spoiler
    Show
    After the death of Aroden and the rise of Infernal Cheliax the leadership of Korvosa accepted the influence of that state, though the rest of the city remains wary. The church of Asmodeus remains what many consider a necessary evil, as its inclusion improves the chance of Cheliax eventually reclaiming Korvosa. Asmodeus’ faithful tend to keep to themselves, in part because of the frequent non-violent clashes with the more popular church of Abadar.

    Abadar has the most numerous following in Korvosa, and his priests work closely with many organizations. In fact, the Church is practically part of the bureaucracy itself, running the mint, and working for magistrates and arbiters. Priests of Abadar even work with the Korvosan Guard on occasion.

    Pharasma’s faithful patrol the Grey District, and are generously supported by the wealthiest families of Korvosa to maintain this guardianship.

    Commoners love Sarenrae, for she represents the Korvosan quality of honesty, to say nothing of her role as a healer. The temple of Sarenrae doubles as a hospital and, in recent days, has begun to play host to small altars to Iomedae, Torag, Erastil, and other righteous gods, since the Temple of the Many’s closing.

    Although the sanctuary of Shelyn is beautiful, her faith has little influence over Korvosa.


    House Arkona
    Spoiler
    Show
    House Arkona is something of an enigma in Korvosa. They have an extensive property on the island of Old Korvosa, and virtually rule that area. They have successfully dealt with much of the petty crime of the area, which has given them the tacit support of the city's government, despite rumours that this success has been largely due to the family actually controlling much of that same crime, and more. The head of the House is Glorio Arkona, who is as enigmatic as his family, and rarely seen outside the grounds of his Palace.


    Table of Players

    TBC

    IC thread

    IC Thread 2
    Last edited by DrK; 2023-09-23 at 11:55 AM.
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #2
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: DrK Crimson Throne OOC

    Notable NPCs

    King Eodred : The ailing king, never popular and known to be uncaring of the "little" people catering to the noble and merchant class. Has been ill for several weeks now with a mysterious diseas that no-one has been able to heal
    Queen Ileosa: The young Chelaxian bride of the King. Hated by the people for her life of gaudy excess and frivolous balls she is viewed as a spoilt interloper by many in the City
    Giggles One eyed half orc guard, one of Gaedran Lamn's guards


    Zellara A middle aged Varisian harrow deck reader who hate Lamn for murdering her son and asked the heroes to rid the city of that menace


    Acolyte Ramara, a young acolyrte of Pharasma who tended the heroes in the Boneyard after they fought the necromancers


    Bishop Keppira is the High Priest of the Boneyard and the most onfluential member of the Gray distract on the Council of Advisors. Concerned by the cultists he ahs has aked the heroes to investigate the cult in town if they can.


    Amin Jalento is a young noble in his mid-twenties with short reddish hair and a slender build. He wears fine clothes, favoring red and black, and leaves scruffy stubble on his face as if the current fashion of young noble men in Korvosa. He wears a large bronze bracelet on his right arm. While travelling in Korvosa during the times of anarchy, you encountered a small mob threatening to assault young Amin. After driving them off with a combination of guile and violence, Amin thanked you profusely, and you've been escorting him and his cousin Cassandra home.

    Loot


    Additional Rules as needed
    • Initiative uses 1d10+AB not Agility score
    Last edited by DrK; 2021-06-27 at 06:32 AM.
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #3
    Barbarian in the Playground
     
    RedWizardGuy

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    Default Re: DrK Crimson Throne OOC

    Gonna grab red again for Sandrezi.

    Spoiler: Sandrezi Draghici
    Show

    Spoiler: Stats
    Show
    Career: Initiate
    Race:Half-Elf
    Experience: 0/800

    M WS BS S T Ag Int WP Fel A W FP IP Mag
    Base 4 40 36 41 43 36 36 42 40 1 12 3 0 0
    Advance +5%* +5% +5%* +10%** +10%** +10%** +2
    Current 4 45 36 41 48 36 46 52 50 1 12 3 0 0

    Spoiler: Skills
    Show
    Academic Knowledge (History, Theology): 46
    Common Knowledge (Varisia): 46
    Charm: 50
    Heal: 46
    Perception: 46
    Read/Write: 46
    Speak Language (Classical?): 46
    Speak Language (Varisian, Elven): 46

    Spoiler: Talents
    Show
    Very Strong: +5 Str
    Public Speaking: 10x people when using Charm
    Warrior-Born: +5 WS
    Savvy: +5 Int
    Strong-Minded: Don't check for Insanity until 8 IP.
    Luck: +1 fortune point per day.

    Spoiler: Equipment
    Show
    Coin: 1gc, 13s, 190p

    Weapons: Scimitar (Hand Weapon), Shield

    Armor:

    Clothing: Common Clothing, Robes (Good Clothing, Worn)

    Bags: Backpack

    Tools: Healing Poultices x10

    Food: Rations (1 Week)

    Misc: Harrow Deck (Playing Cards), Blanket, Wooden Tankard, Wooden Cutlery

    Spoiler: Backstory
    Show
    • Was an Orphan recruited by Lamm
    • Had a Cleric of Sarenrae offer him redemption because of the desperation
    • Grew up more under the Cleric's care, now an Initiate of Sarenrae
    • Will prefer to redeem the desperate or more white collar crimes
    • Isn't afraid to kill people or redeem with the sword


    Last edited by Aruetii; 2021-01-04 at 04:33 AM.

  4. - Top - End - #4
    Ettin in the Playground
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    May 2017

    Default Re: DrK Crimson Throne OOC

    Let's go with purple


    Spoiler: Andrei Petran - Apprentice Wizard
    Show

    https://i.pinimg.com/564x/cc/e7/fd/c...efbd04c243.jpg


    Andrei Petran
    Human (Varisian)
    Rogue, ex-Apprentice Wizard (Amethyst)
    Age: 23
    Framed (Dropout)

    WS: 41 (+5 advance) 46
    BS: 36
    S: 36
    T: 40
    Ag: 38 (+10 advance, +5 Lightning Reflexes) 53
    Int: 39 (+10 advances, +5 Savvy) 53
    Wp: 36 (+15 advances) 51
    Fel: 40 (+10 advance) 50
    Shelyn's Mercy on BS and Wp, +5 to everything included

    A: 1
    W: 13/13
    StrB: 3
    TB: 4
    M: 4
    Mag: 0 (+1 advance) 1
    IP: 6
    FP: 2 (used 2)

    XP: 1700xp

    Spoiler: Advance Scheme
    Show

    Apprentice Wizard
    +5 Ag (*)
    +10 Int (**)
    +15 Wp (***)
    +5 Fel (*)
    +2 W (**)
    +1 Mag (*)
    Exits: Journeyman Wizard, Scholar, Scribe

    Rogue
    +5 WS (*)
    +5 BS
    +10 Ag (*)
    +5 Int
    +5 Wp
    +10 Fel (*)
    +2 W



    Spoiler: Skills
    Show

    Academic Knowledge (Magic)
    Channelling
    Charm (extra trained skill at creation)
    Common Knowledge (Korvosa)
    Gamble
    Gossip
    Magical Sense
    Perception
    Read/Write
    Search
    Speak Arcane Language (Magick)
    Speak Language (Classical, Varisian)

    Basic Skills
    Animal Care
    Command
    Concealment
    Consume Alcohol
    Disguise
    Drive
    Evaluate
    Haggle
    Intimidate
    Outdoor Survival
    Ride
    Row
    Scale Sheer Surface
    Silent Move
    Swim


    Spoiler: Talents
    Show

    Aethyric Attunement
    Fast Hands
    Lightning Reflexes
    Petty Magic (Arcane)
    Resistance to Disease
    Resistance to Poison
    Savvy
    Streetwise


    Spoiler: Gear
    Show

    Common clothing consisting of a shirt, breeches, and worn
    boots, a tattered cloak, a dagger tucked in a boot or belt, a sling
    bag or a backpack containing a blanket, a wooden tankard, a
    wooden cutlery set, a hand weapon (axe, club, sword, etc.) and
    a purse holding 10 Gold Crowns (gc).

    Quarter Staff, Backpack, Printed Book

    Wand of Acid Splash
    Functions as a S2 magic missile (that always reduces AP by 1 on the location it hits)

    Power (1d10) CN 5 on a 1 it depletes for ~ 24 hours
    One can attune one self to a wand by making a WP test (or channelling if better). A critical failure on that test breaks the wand.



    Spoiler: Spells
    Show

    Glowing Light
    Sounds
    Drop
    Marsh Lights
    Magic Dart
    Sleep


    Spoiler: Advances
    Show

    8 advances including the free one
    3 more taken after the zombie fight
    -all apprentice wizard advances taken plus Fast Hands (1100xp)

    200xp to switch to Rogue
    3 advances taken (300xp)
    Gamble (100xp)
    Streetwise (100xp)


    Spoiler: Background
    Show

    Andrei is the son of a blacksmith in a small village to the north of Korvosa. Since he was young he had a tendency to see things that others couldn't and eventually to predict things before they happened. Eventually he developed enough of a reputation that one of the Academae wizards chose to investigate and determine whether he was suitable for further training. The Wizard who brought him in was of the opinion that a lack of training might eventually be dangerous to anyone around him.

    Been in the city for a few years now and was comfortable enough to spend time in the city without really announcing who he was. This led to him being in the wrong place at the wrong time where he was accused of murder. If the witness knew who he was he might not have bothered.

    Kicked out of the Acadamae because even if it was a lie it's politically inconvenient to have even trainee wizards accused of murder. At this point he was thought to be capable of controlling himself. Has also been told that he can expect worse from his former teachers if it turns out to be true. They can't allow a Wizard murderer to go around unpunished in case he digs into the wrong kind of magic.

    Since then he's been trying to clear his name. Can't really go back to his village with these accusations hanging over him. Has been willing to do odd jobs for members of the Cerulean society who might need a wizard's help. This has so far been enough to make ends meet.






  5. - Top - End - #5
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne OOC

    Cassian Escalante


    Race: Human
    Career: Apprentice Wizard (ex-Squire)

    Main Profile
    WS
    BS
    S
    T
    Ag
    Int
    WP
    Fel
    42
    40
    33
    38
    39
    41
    35
    36
    -
    -
    -
    -
    +5
    +10
    +15
    +5
    52
    45
    38
    43
    44
    51
    45
    41

    Secondary Profile
    A
    W
    SB
    TB
    M
    Mag
    IP
    FP
    1
    11
    3
    3
    4
    0
    0
    3
    -
    +2
    -
    -
    -
    +1
    -
    -
    2
    13
    3
    4
    4
    0
    1
    3

    Fortune Points (used/total): 0/3
    Harrow Points (used/total): 2/2

    Current Wounds: 13

    Skills: Academic Knowledge (Genealogy/Heraldry) (Int), Animal Care (Int), Animal Training (Fel), Charm (Fel), Common Knowledge (Taldor, Varisia) (Int), Dodge Blow (Ag), Gossip (Fel), Perception (Int), Performer (Storyteller) (Fel), Read/Write (Int), Ride (Ag), Search (Int), Speak Language (Taldane, Varisian) (Int)

    Talents
    Ambidextrous: no penalty when using weapon in secondary hand
    Etiquette: +10 to Charm and Gossip when dealing with nobility and other skill tests where proper etiquette is important
    Mimic: +10 to Performer (Actor, Clown, Comedian, Jester, Storyteller) skill tests, Disguise skill tests if the disguise has a verbal component, Speak Language skill test to pass as a native
    Savvy: +5 Int to starting profile.
    Specialist Weapon Group (Cavalry)
    Strike Mighty Blow: +1 damage with melee weapons
    Sturdy: no movement penalties while wearing heavy/plate armour

    Armour: Helmet, Mail Coif, Leather Skullcap, Breastplate, Sleeved Mail Shirt, Leather Jack, Mail Leggings, Leather Leggings

    Armour Points: Head 5, Arms 3, Body 5, Legs 3

    Weapons: Falcata (as Hand Axe; Damage 4; Silver-plated), Dagger (Damage 1), Shield (Damage 2; Defensive: +10 when parrying, Special: -10 to ranged attacks against shield bearer), Demilance (Damage 4; Fast, Impact, Tiring, Special: -10 WS on foot), GC Meteoric Iron Hand Axe (Damage 4 (+2 vs. aberrations, outsiders, and undead); Slow, Special: +5 WS and counts as magic, silver-plated)

    Trappings: Common Clothing, Cloak, Backpack containing Blanket, Wooden Tankard and Wooden Cutlery Set, Antitoxin Kit, Healing Draught, Purse holding 57 gc, 17 s and 4 p, Mahogany Box containing 70 gc, Light Warhorse with Saddle and Harness

    Background
    Spoiler
    Show
    Cassian Escalante was born and raised in Korvosa, but in many ways he and his family are outsiders. House Escalante are an ancient aristocratic family from Taldor, where they held lands bordering the Verduran Forest until political intrigue forced Cassian's grandfather Beldam to relocate his entire household to Korvosa more than forty years ago. They brought with them considerable wealth, but Beldam was forced to part with a large part of it in order to get the king to recognize his noble titles.

    However, the king's formal recognition failed to secure the Escalantes any appropriate offices from which to draw an income or status in Korvosan society. None of the Great Houses and Dock Families had any intention of sharing their privileges with the newcomers, no matter how grand their titles and history. In the end, a furious Beldam was forced to settle his household among the non-noble families of North Point, a blot upon his family's honour for which he has never forgiven the city.

    Cassian was born in North Point twenty years ago, the third child of Beldam's heir Naxos. Raised in genteel poverty, he grew up listening to his elders' stories of the greatness of Taldor and House Escalante, and the bitter betrayals that had led to their current circumstances. Like his elder siblings, he was pressured into following a path which Beldam and Naxos believed would benefit the family and maintain Taldoran traditions. His brother Janus was trained to take up lordship of the family, his sister Melicent was sent to the Academae to study magic, and Cassian found himself squired to his cousin Davos, training to become a Taldoran cataphract.

    Cassian discovered that he had real potential as a warrior and settled easily into his expected role, but things were very different for Melicent. She found the weight of their family's expectations hard to bear, and their constant pressure on her to succeed caused much conflict. In her second year at the Acadamae, she was lured into trying the drug shiver and she soon became addicted. Melicent's addiction began to affect her studies, but she was too ashamed to seek help. In the end, her failing results got her thrown out of the Acadamae and House Escalante disowned her.

    Melicent turned to the only 'friend' she had left – her supplier Gaedren Lamm. Lamm forced her to use her magical talents to aid his criminal endeavours in return for access to shiver, but eventually her condition deteriorated to the point where she sensed she was becoming a liability. In desperation, she wrote to Cassian and begged him to bring her home, but before he could act Lamm took steps to cover his tracks.

    The next day Melicent's body was pulled from the river. The Korvosan Guard were respectful, but wrote off her death as an accident or suicide and declined to investigate further. Cassian, of course, was certain that Gaedren Lamm was behind it all. When he told his grief-stricken parents of his suspicions, their answer was clear – Lamm must die to avenge Melicent's death and restore the honour of House Escalante.

    Personality
    Spoiler
    Show
    Most of the time, Cassian is calm, composed, and cheery, but once his anger is aroused he is relentless in punishing those who have trespassed against him. He carefully guards his own honour and that of his family, but he is careful to distinguish between true insults and mistakes or errant remarks spoken in the heat of the moment. His grief and anger at Melicent's death is heartfelt, and he would pursue vengeance against the villainous Gaedren Lamm even without the urging of his elders.

    Appearance
    Spoiler
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    At 5'10” and 175lbs, Cassian is of average height, with a lean, athletic build. His eyes are green and his brown hair is usually tied back into a small bun. A pale scar cuts across his right cheek down to the jawline. Although he has tried to grow a beard, the pitiful, scraggly result impresses no one, so he usually goes clean shaven. When not in armour, Cassian usually wears greens and blues. In battle, he favours the traditional Taldan falcata, a curved chopping sword.

    Experience and Advances
    Spoiler
    Show
    Shelyn's Mercy on Int and Fel (=31)

    Experience (current/total): 0/1,300

    Squire
    Free starting advances: WS +10, S +5, T +5, Ag +5, A +1, W +2; Performer (Storyteller)
    BS +5
    Fel +5
    Academic Knowledge (Genealogy/Heraldry)
    = 300

    Apprentice Wizard
    Career change = 200
    Int +10
    WP +10
    Perception
    Read/Write
    Search
    Savvy
    = 1,000

    Planned Progression
    Squire > Apprentice Wizard > Knight > Journeyman Wizard

    Other Notes
    Spoiler
    Show
    Family: Beldam (grandfather, age 78), Naxos (father, age 52), Janus (brother, age 26)

    Light Warhorse
    Spoiler
    Show
    Main Profile
    WS
    BS
    S
    T
    Ag
    Int
    WP
    Fel
    30
    0
    40
    40
    30
    10
    10
    0

    Secondary Profile
    A
    W
    SB
    TB
    M
    Mag
    IP
    FP
    1
    14
    4
    4
    8
    0
    0
    0

    Current Wounds: 14

    Skills: Perception +10 (Int), Swim (S)

    Talents: Acute Hearing, Keen Senses (+20 to Perception tests), Natural Weapons (count as armed with hand weapon but cannot parry), Strike Mighty Blow (+1 damage with melee weapons)

    Weapons: Hooves (Damage 5)
    Last edited by rax; 2023-12-07 at 12:35 PM.

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    Evelina Ardei, Mercenary of the Nail



    Human of Korvosa

    Career: Mercenary

    Planned Progression: Mercenary - Veteran - Champion - Witch Hunter

    Total Experience: 800 / Spent Experience: 800

    Main Profile
    WS
    BS
    S
    T
    Ag
    Int
    WP
    Fel
    36
    38
    46
    40
    36
    39
    40
    38
    10/10
    0/10
    5/5
    5/5
    5/5
    0/0
    5/5
    0/0
    46
    38
    51
    45
    41
    39
    45
    38

    Secondary Profile
    A
    W
    SB
    TB
    M
    Mag
    IP
    FP
    1
    12
    5
    4
    4
    0
    0
    2
    1/1
    1/2
    -
    -
    -
    -
    -
    -
    2
    13
    5
    4
    4
    0
    0
    2

    CURRENT WOUNDS: 13/13
    CURRENT FP: 2/2

    Spoiler: SKILLS
    Show

    Common Knowledge (Korvosa) [Int] = TN 39
    Dodge Blow [Ag] = TN 41
    Gamble [Int] = TN 49
    Haggle [Fel] = TN 38
    Intimidate [S] = TN 51
    Magical Sense [WP] = TN 45
    Perception [Int] = TN 49 (*+20 estimating)
    Ride [Ag] = TN 41
    Secret Language (Battle Tongue)
    Speak Language (Varisian)


    Spoiler: TALENTS
    Show

    Nightvision (Excellent vision in natural darkness up to 30 yards)
    Quick Draw (ready action as free)
    Specialist Weapon Group (Two-handed)
    Strike Mighty Blow (melee +1 dmg)
    Strike to Stun (S vs T - stun 1d10 rd)
    Super Numerate (+10% Gamble / Navigation; +20% Perception - Estimation)
    Very Strong (+5% S)


    Spoiler: GEAR
    Show

    Halberd (Dmg +6; two-handed, fast OR impact & slow)
    Mace (Dmg +6; pummeling)
    Shield (Dmg +4; defensive, ballistics suffer -10%)
    Crossbow - 10/10 (Dmg +4; Range: 30 / 60; Reload: Full)
    Mail Shirt / Leather Jack (Armour Points: Head 0, Arms 1, Body 3, Legs 0)
    Healing Draught
    Clothing
    Tattered Cloak

    Spoiler: Backpack
    Show

    Blanket
    Tankard (wooden)
    Cutlery (wooden)

    Spoiler: Coin Purse
    Show

    Gold Crowns - 20



    Spoiler: Background
    Show

    BIRTHPLACE: Veldraine
    STARSIGN: The Pack
    SIBLINGS: 2
    Stefan - Older Brother, Farmer (dead)
    Carmeyi - Younger Sister, Bodyguard (Grey Maiden recruit)
    AGE: 23
    HAIR: Alabaster Blonde
    EYES: Blue
    SKIN: Pale
    FEATURES: Burn Scars

    HISTORY:
    • Raised on a farm outside Veldraine, her parents fell into a deep depression after their eldest child died from disease.
    • They became enamored with the Cult of the Gossamer King, providing a blood offering of themselves and their remaining children to keep them safe from disease.
    • Hellknights investigated rumors of bloodseekers becoming more common in the region. Fearing discovery and destruction, the cult leadership left clues for the investigating Hellknights to the Ardei farm.
    • Her parents were executed and both her and her sister were enrolled as wards of the church of Abadar within Korvosa.
    • Upon their meeting the required ages, Evelina became an armiger to the very order that rescued her from misguided parents, while Carmeyi joined the Korvosa Guard. She aspires to be selected as a Grey Maiden.



    Spoiler: Advances
    Show

    EXPERIENCE TOTAL: 800
    EXPERIENCE SPENT: 800
    +1 Att - free
    +10% WS - 200
    +5% S - 100
    +5% T - 100
    +5% Ag - 100
    +5% WP - 100
    +1 W - 100
    Last edited by Deadguy; 2021-01-02 at 02:41 PM.

  7. - Top - End - #7
    Titan in the Playground
     
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    Default Re: DrK Crimson Throne OOC

    A Happy new Year to you all! I hope everyone manages to bring in the NEw Year in a Covid compliant and fun manner
    Lets all hope for a better 2021!
    Thanks to Emperor Ing for the nice Avatar

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    Barbarian in the Playground
     
    RedWizardGuy

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    Default Re: DrK Crimson Throne OOC

    Happy New Year everyone! Don't jynx it now.

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    Default Re: DrK Crimson Throne OOC

    Oh god! 2020 is turning 21. Let the binge drinking begin.

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    Ogre in the Playground
     
    Deadguy's Avatar

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    Default Re: DrK Crimson Throne OOC

    Sorry it took so long, formatting a new post on a phone is next to impossible. Got my laptop up to configure it, now it should be smooth sailing even from phone because I can quote.

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    Default Re: DrK Crimson Throne OOC

    Winifred Couper

    Human Female

    Servant/Diestro

    Age 17



    5-11
    175 lbs


    Main Profile
    WS
    BS
    S
    T
    Ag
    Int
    WP
    Fel
    36
    36+5
    33
    33+5
    32+5
    36
    36
    39
    5/15
    0/0
    5/5
    0/5
    10/10
    5/5
    10/0
    5/0
    41
    41
    38
    38
    47
    41
    46
    44

    Secondary Profile
    A
    W
    SB
    TB
    M
    Mag
    IP
    FP
    1
    11+1
    3
    3
    4
    0
    1
    3
    1/1
    2/2
    -
    -
    -
    -
    -
    -
    2
    14
    3
    3
    4
    0
    1
    3



    Talents:

    Acute Hearing +20 to Perception (Audio)

    Etiquette (+10 Charm Gossip v Nobility and where appropriate)

    Flee (+1 Movement 1d10 rounds)

    Hardy +1 Wound

    Lightning Reflexes (+5 AG)

    Marksman (+5 BS)

    Resistance to Poison (+10 Toughness v Poison)

    Sixth Sense (WP)

    V/Resilient (+5T)

    Skills:

    Academic Knowledge: Heraldry/Genealogy INT

    Animal Care INT

    Blather FEL

    Common Knowledge - [Varisian]INT

    Dodge Blow AG

    Drive STR

    Evaluate INT

    Gossip +10% FEL

    Haggle FEL

    Perception INT

    Read/Write INT

    Search INT

    Sleight of Hand AG

    Speak Language - [Varisian] INT

    Trade: Cook

    Equipment

    Common Clothing
    Dagger
    Backpack -
    Tinderbox
    Storm Lantern
    Lamp Oil

    Handweapon - Sword SB
    Bow 3
    Quiver
    Knuckleduster SB-3
    2 x Throwing Knives SB-3
    Foil SB-2 Fast, Precise
    20 sliver arrows
    Silverplated dagger

    Brigandine (AP2)
    Helnet (Hat insert) AP2 for 4 on head


    Book - Printed, Glued, Law
    Boots, Good, Riding
    Hat, Wide brimmed, Good

    Cards
    Dice



    Back at the Inn she works at:
    Blanket, Wooden Cutlery and Tankard
    Good Clothing
    Best Clothes
    Pewter Tankard

    Spoiler: Gold
    Show
    20gc
    +10 (amin)
    +99 Queen
    +5 1/3 Gold Bar
    +58 1/3 Share of loot
    = 192 2/3
    -187
    = 5 2/3

    +12.5 for Verrick

    18 1/6

    Repair Armour -4.5

    13 2/3

    2x Throwing Daggers 7 2/3

    In Hanse 125

    132 2/3

    -30 helmet

    102 2/3

    -5 Silver

    97 2/3


    Spoiler: Background
    Show
    Winifred has the standard fairy tale background of "Orphan her legal guardians abuse", of a minor noble family her cousins first tried to arrange an "accident" to befall her, then to have her "kidnapped". Such misfortunes she was able to avoid with frustrating and uncanny ease. After failing to poison her they packed her off to work in the household of a associate with fewer scruples prepared to try more direct methods.

    She however overheard what was planned and slipped out - making her way to the city. In the longterm she wants to reclaim her birthright and get some revenge. In the immediate future she'd like to find something more interesting and lucrative to do

    She has discovered that Gaedren Lamn's organisation was behind her attempted kidnapping and is taking a personal, but distant interest in his activities


    Spoiler: Personality
    Show
    She hasn't really absorbed "common" behaviour and is only halfhearted about learning to. So she comes across as somewhere between an over-educated servant and a "fallen" noble.

    That said she has a knack for social manipulation and a gift for avoiding trouble that has served her well so far. She hasn't yet done anything illegal (pocketing a few valuables whilst escaping from someone trying to kill you doesn't count) but would probably be good at it if she tried



    Spoiler
    Show
    Starting advance:

    +5 WS

    800xp on:

    T:
    Flee

    Lightning Reflexes

    V/Resilient

    S:
    Sleight of Hand

    Fel+5
    Ag+10
    Int+5

    Will invoke Mercy on BS and INT

    300XP on:
    Evaluate
    WP+10

    300XP on:
    Drive
    STR+5
    Wounds+1

    100 on wounds 2/2

    50 in bank

    8/9/22 +200
    T/Cook
    Hardy

    50 in bank

    3/6/23 +250

    Start Diestro
    A+1



    Spoiler: Original Stats
    Show

    WS 41 36 +5/5

    BS 41 36+5 0/0

    S 33 33 0/5

    T 38 33+5 0/0

    AG 47 32+5 10/10

    INT 41 36 5/5

    WP 36 36 0/10

    Fel 44 39 5/5

    Wounds: 11 11 0/2

    Fate Points: 3


    Wounds: 12/13 Wounded
    8 point wound on left thigh healed 7 by first aid


    Fortune Points: 3/3

    Insanity Points: 1

    Spoiler: Possible skills/talents
    Show


    Complete



    Spoiler: Possible Advance:
    Show


    AK Science
    Common K:Cheliax
    Dodge Blow +10
    R/W +10
    Speak Language: Infernal
    or Swashbuckler
    Kwick Draw/Strike to Injure
    SWG Fencing
    Strike Mighty Blow



    Normal Clothes:

    New set of blueish-black leathers that still have the shine of new and which she is apparently unaccustomed to wearing. Over which she has a tunic in dark yellow with a slate bodice and a dark red skirt all of which are clean, but hardly new. She is carrying a bow and quiver that seem to be rather ill cared for and a sword from her hip that looks in rather better condition.

    Those looking further will note that she is sporting a new and nice set of riding boots in black leather, that she has not broken in yet.

    Good Clothes:
    Inn serving stuff

    Best Clothes:
    Undefined
    Last edited by wilphe; 2023-12-06 at 11:55 AM.

  12. - Top - End - #12
    Troll in the Playground
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    Default Re: DrK Crimson Throne OOC

    Winfired will take teal

  13. - Top - End - #13
    Titan in the Playground
     
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    Default Re: DrK Crimson Throne OOC

    Quote Originally Posted by Deadguy View Post
    Sorry it took so long, formatting a new post on a phone is next to impossible. Got my laptop up to configure it, now it should be smooth sailing even from phone because I can quote.
    Good stuff. I have the same problem trying to format posts on tiny keyboards

    Quote Originally Posted by wilphe View Post
    Winfired will take teal
    Welcome
    Thanks to Emperor Ing for the nice Avatar

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    Bugbear in the Playground
     
    RangerGuy

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    Default Re: DrK Crimson Throne OOC


    Background
    Spoiler
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    Bardin Bronzehammer came to the City of Korvosa like so many dwarves before him: as part of a trading caravan. Unlike his fellows, however, he fell in love with the city, its inhabitants, its culture and mercantile interest, and decided to stay. With a small shop set up in the Midland district, he has made a meager living plying his wares, and has made a small name for himself among the local inhabitants. Even so, he remains relatively unknown, as he is still a relatively-new arrival to the city.

    Unfortunately, the cause of his meager living is due to a crime boss named Gaedren Lamm, who has been extorting him since he began renting a tiny space to call a smithy.


    Experience and Advances
    Spoiler
    Show
    Shelyn's Mercy on T
    Desna's Fortune on Fel

    Apprentice Runesmith - Free Advance: Mag +1
    Advances: WS +5, S +5, Int +10, WP +10, W +1

    Planned Progression
    Apprentice Runesmith -> Shieldbreaker -> Journeyman Runesmith -> Master Runesmith or Runelord
    Last edited by Janwin; 2021-01-04 at 10:19 AM.

  15. - Top - End - #15
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: DrK Crimson Throne OOC

    Sorry for the late join, the holidays proved to be a lot busier than I expected.

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    RedWizardGuy

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    Default Re: DrK Crimson Throne OOC

    Oh if we're laying out progression paths Sandrezi is going Initiate->Priest->Warrior Priest->High Priest if he manages to live that long. He'll be picking up Lore of Sigmar first then Lore of Shallya probably if he can get to High Priest.

  17. - Top - End - #17
    Troll in the Playground
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    Default Re: DrK Crimson Throne OOC

    I will see how it goes; as the story may take us in different directions but:

    Servant -> Spy -> Assassin

  18. - Top - End - #18
    Ettin in the Playground
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    Default Re: DrK Crimson Throne OOC

    Quote Originally Posted by Haval View Post
    'I wouldn't go that far, but unless any of you are hiding magical abilities really well I suppose I will have to do for the moment.' Andrei will introduce himself.
    Rax - There was this at least. Andrei's not hiding anything about who he is or his profession. Technically he's currently expelled from the Academae because of Lamm.

  19. - Top - End - #19
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne OOC

    Ah, there you go - missed that. So would you say that someone like Cassian, who's sister was also in the Acadamae, can tell that Andrei's also a newbie wizard just by looking? The comment from Andrei is a hint but not exactly "Hey guys! I'm a wizard!".
    Last edited by rax; 2021-01-08 at 02:47 PM.

  20. - Top - End - #20
    Ettin in the Playground
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    Default Re: DrK Crimson Throne OOC

    I'm going to say he introduced himself as a former academae apprentice then for convenience. He has no reason to look like a wizard (whatever that looks like in this setting). That probably means he knew Cassian's sister at least a little bit, and certainly might be aware of another apprentice having died.

  21. - Top - End - #21
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    Default Re: DrK Crimson Throne OOC

    @Rax

    The streets is quieter but not empty and within eye line there are still people bustling about. To close on "Giggles" you could either creep along the dock front houses using Concealment (Ag) or try and blend in and just look like people moving away from trouble using Blather or Shadowing (but Fel instead of Ag). You can certainly get to ~12 yards away easily without any oissues by just going going on a parallel street and then popping out opposite the warehouse

    Last edited by DrK; 2021-01-09 at 03:28 AM.
    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #22
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne OOC

    Thanks, that clears things up. Another thing I've been meaning to ask about:
    THe arms and equipment guide "BC weapon mods" will be used as well and if folk want to investiate making runes and/or magic items we can speed that process up
    The weapon mods will still only be used for BC weapons, right? My PC's hand axe equivalent doesn't get the Impact quality while it's still Common Craftsmanship?

  23. - Top - End - #23
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    Default Re: DrK Crimson Throne OOC

    Quote Originally Posted by rax View Post
    Thanks, that clears things up. Another thing I've been meaning to ask about:
    The weapon mods will still only be used for BC weapons, right? My PC's hand axe equivalent doesn't get the Impact quality while it's still Common Craftsmanship?
    Correct the extra abilities only apply to BC weapons


    @ All - please make any approach rules to see how close you can get to Giggles and possibly get a surprise round
    (1d100)[57] TN ???
    Thanks to Emperor Ing for the nice Avatar

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    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne OOC

    Okay, so Giggles is surprised and we have two people there talking to him. Andrei can cast a sleep spell and Winifred can..knife him?

    @Haval and wilphe
    Are either of you intending to act against Giggles or are you waiting for the warrior types to come and take him out? Cassian can only kill him, but it looks like Evelina could stun him if people find that preferable.

  25. - Top - End - #25
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    RedWizardGuy

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    Default Re: DrK Crimson Throne OOC

    My computer had to be rushed to the shop on Friday. Should be back today so I'll have a post tonight!

  26. - Top - End - #26
    Ettin in the Playground
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    Default Re: DrK Crimson Throne OOC

    Let's have a go. All of this is conditional on Giggles not getting out of the way of being touched.

    Charm test to look non threatening
    vs. Fel 45
    (1d100)[33]

    Channeling test
    vs Wp 51 (+10 aetheric attunement)
    (1d100)[69]

    Casting roll for sleep is 6+ (+1 if channeling is passed)
    (1d10)[3]

    If this doesn't work at least Giggles will be focused on Andrei.

  27. - Top - End - #27
    Troll in the Playground
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    Default Re: DrK Crimson Throne OOC

    Quote Originally Posted by rax View Post

    @Haval and wilphe
    Are either of you intending to act against Giggles or are you waiting for the warrior types to come and take him out?
    Um, both? I thought that was the idea to get close then rush him.

    She isn't going to do anything until someone else does

    Don't waste a good surprise round with 5 to 1 odds please; if he gets put to sleep great - otherwise...

  28. - Top - End - #28
    Troll in the Playground
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    Default Re: DrK Crimson Throne OOC

    (1d10)[6] Agility +47 Initiative

  29. - Top - End - #29
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    Default Re: DrK Crimson Throne OOC

    Andrei: sleep spell fails
    Winifred: Blathers to distract

    - rest of the party to pile in?
    - feel free to roll your charge/ arrows etc...
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #30
    Ettin in the Playground
     
    Flumph

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    Default Re: DrK Crimson Throne OOC

    If you’re okay with Cassian piling in once it’s clear that the spell isn’t working, absolutely. 🙂 I’ll post actions after work.

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