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Thread: DrK Crimson Throne OOC
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2020-12-29, 02:33 PM (ISO 8601)
- Join Date
- Jul 2011
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- UK
- Gender
DrK Crimson Throne OOC
"Curse of the Crimson Throne
So this is 2nd attempt at this after trying a couple of years ago. Golarion with the WFRP rules. The Curse of Crimson Throne is a good AP written by Paizo but as its mostly humanoid opponents can also sit well with a gritter feel for WFRP (as we all know that WFRP rules (2E) are one of the best rulesets! )
Character Creation
Please read the Players Guide that can be found here
Background: Explain why you hate Gaedren Lamn (a criminal boss and slaver), and what keeps you in the city - you should have a reason to be in and "like" the grand old city of Korvosa
WFRP Character creation:
- Stats: Roll 2d10 in order for your stats. Then you can either apply Shelyn's mercy (take 11) or Desna's fortune (re-roll) to 2 stats (so One re-roll and One 11, or two of a kind)
- Born to Adventure: +5 to all stats as you are fated to be an adventurer, Choose an additional trained skilled (if human) and all PC's get an additional random talent (so humans get 3, dwarves and elves get 1)
- Races: Korsova: Is strongly human oriented but dwarves, elves and halflings are allowed; a mutant or Norse (as Shoanti) is also allowed if you wanted - but expect city prejudice
- Careers: Choose what you'd like (but something that will survive adventuring)
- Equipment: Starting trappings
- Advances: Begin with 8 advances
WFRP in DnD....
Yes. WFRP rules in Golarion. So first things first, we are using the Golarion world, gods and languages. So Speak [Reikspeil] is [Varisian], Norse is [Shoanti] or something else appropriate. Please use common sense. ANything unsure just ask. For divine magic if anyone goes that route then we can easily select the most appropriate Divine Lore from the Tome or Salvation of the Core WFRP when we need a divine lore.
For normal magic, the people in Golarion are less terrfied and more tolerant but still scared. Its a hybrid of the two. As magic is a bit more common I'll let people expand theur magic with more than 1 arcane lore. You may have a maximum number of Lores = to M stat -1. I.e 1 with M2, 2 with M3 and 3 as a mighty wizard Lord
For all magics = Extra Spell Talent can pick up individual spells as often as you want if you have a reason to think you may have seen the spell or have a mechanism to have reserached / learnt it
For careers. Please be sensible, we are running as fantasy Golarion so please try and avoid gunpowder. If you have a PC with gunpowder then we can easily change a talent here or there to switch to a crossbow or something more suitable. Also the careers are themed but still keep a general trend in alignment - i.e. Chaos warriors are still evil, tilean's are likley from Taldor, kislev or norse careers suit Shoanti or Kellid type PCs. Again this is very much about making a cohesive character rather than optimising(which is hard to do in WFRP)
Corruption/Mutation. The only difference really. Yes mutants exist - touched by magic, cursed by Harrow decks or demons they are shunned and confined to the slums and likely worship evil Gods like Lamashtu or Urgathoa. Things like weird magic, dark magic etc... can still twist your body.
The style is more like a traditional adventure so a "adventuring" compatible class is probably a good idea. Magic will be more prevalent as is the presence of non humans. Magic items (especially things like potions and scrolls or rune marked or magical trinkets) will be more common
THe arms and equipment guide "BC weapon mods" will be used as well and if folk want to investiate making runes and/or magic items we can speed that process up
The City of Korvosa
Spoiler: Korvosa
Districts of Korvosa
Grey
Spoiler
G1 - Great Tomb of Leadership
G2 - Grand Cathedral of Pharasma
Korvosa’s extensive graveyard, this district is divided into three grave wards: Gold, Everyman, and Potter’s, in which are buried the wealthy or prominent, the well-to-do, and the poor, respectively. In the fourth ward, Sepulcher, the cathedral of Pharasma maintains a close vigil over the graves.
East Shore
Spoiler
E1 - Theumanexus College (small wizard school)
a - Geezlebottle Hall
b - Toryr Hall
c - Verso Hall
E2 - Leftover's (inn)
E3 - Horse Shop (fairest prices in town)
E4 - Shoreline Drinkhall (tavern)
The only district beyond the channel of the Jeggare River, East Shore is home to a handful of noble houses closely tied to the city’s military, as well as the struggling Teumanexus College.
The Heights
Spoiler
H1 - Great Tower (Sable Company base)
H2 - Upslope House (bed & breakfast)
H3 - The Frisky Unicorn (bed & breakfast)
H4 - Temple of Asmodeus
H5 - Gilded Orrery (shop of magical wares and arcane books)
H6 - Jittery Quill (ale and coffee place)
H7 - Jeggare Museum
H8 - University of Korvosa
H9 - The Wise Dragon Inn
H10 - Tenna's (small bed & breakfast)
H11 - Marbledome (opera house)
H12 - Kendall Amphitheater
H13 - Crested Falcon (expensive, elite restaurant)
H14 - Temple of Sarenrae
H15 - The Overlook (tavern)
Atop Citadel Hill, the Heights district has a commanding view of the city, which residents look down on both figuratively and literally. Nearly all of Korvosa’s elite reside here, as does the premier non-magical educational institution, the University of Korvosa, and the temples of Asmodeus and Sarenrae.
Midland
Spoiler
Citadel Volshyenek (HQ of Korvosan Guard)
M1 - Bookmaker (Korvosa's largest bookstore)
M2 - Bailer's Retreat (rough tavern)
M3 - Gold Market (Korvosa's largest market, open-air)
M4 - Eodred's Walk (14 different shops)
M6 - Creaky Hammock (tavern and inn with nautical theme)
M8 - Pestico's Dolls and Figurines
The district of Midland is cosmopolitan, friendly, and a central hub for trade of all sorts. As well as hosting a multitude of shops and businesses, Midland also plays host to the headquarters of the Korvosan Guard, Citadel Volshyenek, and numerous residences for merchants and labourers alike.
North Point
Spoiler
N1 - Laughing Wave Inn
N2 - The Dock Trade
N3 - Whitecaps (inn)
N4 - Longacre Building
N5 - City Hall
N6 - Bank of Abadar
N7 - Three Rings Tavern
N8 - Sanctuary of Shelyn
N9 - Avenue of Arms
N10 - Posh and Turtle (inn)
North Point, at the northwestern tip of mainland Korvosa, was the first section of the mainland settled by the descendants of the city’s Chelish founders. The district houses many of the city’s oldest non-noble families. Korvosa’s seat of administrative government is located here, from which the Arbiters and Magistrates work, as well as the Bank of Abadar.
Old Korvosa
Spoiler
O1 - Palace Arkona
O2 - Old City Hall
O3 - Orisini Academy
O4 - Endrin Military Academy
O5 - Reefclaw Run Market
O6 - Sticky Mermaid (tavern)
O7 - Jeggare's Jug (pub)
O8 - Copper-Beater Hall
O9 - Eel's End (gambling hall, brothel, drug den, flophouse)
O10 - Exemplary Execrables (dark, twisted theater)
O11 - Temple of Aroden
O12 - The Travelling Man (tavern)
O13 - Hessim, Newby and Sage Paint Manufactory
O14 - The Ironworks
Old Korvosa is, as the name implies, old. It covers all of Endrin Isle, which rises from sea level along the southern shore (which runs parallel with the mainland) to a two-hundred foot high escarpment on the seaward north side. Old Korvosa holds many of the city’s poor, and large sections of the area are mazes of hovels, often built on top of older structures to accomodate the growing population. This has resulted in the infamous Shingles: layer upon layer of makeshift accomodations which have grown five stories high in many places. The island contains more than the poor, however: the Arkonas, undoubtedly Korvosas most eccentric noble house, have their palace here. Vencarlo Orisini also runs his famed duelling academy in Old Korvosa.
South Shore
Spoiler
S1 - Orkatto's Feathers and Fur (shop of exotic pets or oddities)
S2 - Green Market (small, fully enclosed market)
S3 - Bard's End (Korvosa's largest inn)
S4 - Jade Circle (elite teahouse)
S5 - Pantheon of Many
The newest district of Korvosa, South Shore’s population consists largely of the city’s nouveau riche hoping to escape the cramped conditions elsewhere. Notable sites include the enclave of the Mierani elves, and the Pantheon of the Many.
Organizations
Arbiters:
SpoilerMore than judges, the arbiters also have legislative oversight. Any declaration the king makes must first face review from the arbiters, who vote on its legality both in regards to the Korvosa City Charter and the latest known laws of Cheliax. By charter amendment, seven arbiters must examine a monarchial decree and five of them must accept it in order for it to become law. If the arbiters review and reject a decree, one of those who voted against it must advise the king on what he can do to make the decree more acceptable to Korvosan and Chelaxian law.
The Cerulean Society:
SpoilerKorvosa’s only true thieves’ guild, often causes the poorer noble houses to bristle at its blatant extortion. The Cerulean Society runs a fairly typical protection racket with excruciatingly smug satisfaction, even going so far as to wear blue uniforms when they come to collect. The price a “client” pays for the Society’s “services” varies, but does not appear to depend on wealth - the wealthy House Jeggere, for example, pays a token amount, while impoverished House Peltherianon cannot hope to pay the sums demanded.
The Korvosan Guard:
SpoilerThe Korvosan Guard serves the city of Korvosa first, the city’s leader second, and the church of Abadar third. It works closely with the monarch and high priest of Abadar to maintain order in the city, acting most often as a police force, but turning into a military operation whenever the city is threatened by external forces.
Field Marshal Cressida Kroft leads the nearly 700 soldiers of the Korvosan Guard, almost all of whom are human of Chelaxian descent. All other civilized races have representatives in the guard, as do Shoanti and Varisians. Despite an ever increasing integration of non-Chelaxians into its ranks, the Korvosan Guard remains steadfastly tied to its Chelaxian traditions. Only full-blooded Chelaxian humans can become generals or the field marshal, while only those with at least half Chelaxian blood (including half-elves) can achieve a rank higher than captain.
Magistrates:
SpoilerWith the creation of the monarchy, the magistrates and their bureaucratic underlings struggled to justify their existences to the city’s first king, the beloved Eodred I. Fortunately for them, Eodred I believed strongly in delegating responsibilities, and during his reign the number of magistrates and their staffs ballooned. Queen Domina halved the number of magistrates, but, since her death, many of those she cut have returned. Today, city hall houses no fewer than 23 magistrates, with a combined staff of nearly a hundred. No one exactly knows what the magistrates or their staffs do, but most Korvosans suspect the entire purpose of city hall is to waste the time and money of the city’s people.
The Order of the Nail:
SpoilerOne of the original seven orders of Hellknights, the Order of the Nail is among the farthest removed from their home in Cheliax, having been coaxed to Varisia in 4682 by Korvosa’s Queen Domina. Strong martial traditions, strength, force, and intimidation are the primary virtues of the order, well represented by their distinctive horned helms and demon-maw breastplates.
The Korvosan Guard bristles at the occasional unrequested aid of the harsh-minded knights, but it begrudgingly accepts their results and acknowledges their effectiveness. The city’s government has little interaction with the Hellknights, except for requesting their aid in dealing with particularly dangerous situations.
Sable Company:
SpoilerCommandant Marcus Thalassinus Endrin leads his hippogriff-mounted marines in defense of the skies and waters of Korvosa. The Company is one of the most respected institutions of the city, with the common people holding its members in high regard, and trusting the Commandant with the authority to, on the Seneschal’s order, oust any monarch whose rule is becoming tyrannical or otherwise destroying the city.
Religions
SpoilerAfter the death of Aroden and the rise of Infernal Cheliax the leadership of Korvosa accepted the influence of that state, though the rest of the city remains wary. The church of Asmodeus remains what many consider a necessary evil, as its inclusion improves the chance of Cheliax eventually reclaiming Korvosa. Asmodeus’ faithful tend to keep to themselves, in part because of the frequent non-violent clashes with the more popular church of Abadar.
Abadar has the most numerous following in Korvosa, and his priests work closely with many organizations. In fact, the Church is practically part of the bureaucracy itself, running the mint, and working for magistrates and arbiters. Priests of Abadar even work with the Korvosan Guard on occasion.
Pharasma’s faithful patrol the Grey District, and are generously supported by the wealthiest families of Korvosa to maintain this guardianship.
Commoners love Sarenrae, for she represents the Korvosan quality of honesty, to say nothing of her role as a healer. The temple of Sarenrae doubles as a hospital and, in recent days, has begun to play host to small altars to Iomedae, Torag, Erastil, and other righteous gods, since the Temple of the Many’s closing.
Although the sanctuary of Shelyn is beautiful, her faith has little influence over Korvosa.
House Arkona
SpoilerHouse Arkona is something of an enigma in Korvosa. They have an extensive property on the island of Old Korvosa, and virtually rule that area. They have successfully dealt with much of the petty crime of the area, which has given them the tacit support of the city's government, despite rumours that this success has been largely due to the family actually controlling much of that same crime, and more. The head of the House is Glorio Arkona, who is as enigmatic as his family, and rarely seen outside the grounds of his Palace.
Table of Players
TBC
IC thread
IC Thread 2Last edited by DrK; 2023-09-23 at 11:55 AM.
Thanks to Emperor Ing for the nice Avatar
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2020-12-29, 02:35 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: DrK Crimson Throne OOC
Notable NPCs
King Eodred : The ailing king, never popular and known to be uncaring of the "little" people catering to the noble and merchant class. Has been ill for several weeks now with a mysterious diseas that no-one has been able to heal
Queen Ileosa: The young Chelaxian bride of the King. Hated by the people for her life of gaudy excess and frivolous balls she is viewed as a spoilt interloper by many in the City
Giggles One eyed half orc guard, one of Gaedran Lamn's guards
Zellara A middle aged Varisian harrow deck reader who hate Lamn for murdering her son and asked the heroes to rid the city of that menace
Acolyte Ramara, a young acolyrte of Pharasma who tended the heroes in the Boneyard after they fought the necromancers
Bishop Keppira is the High Priest of the Boneyard and the most onfluential member of the Gray distract on the Council of Advisors. Concerned by the cultists he ahs has aked the heroes to investigate the cult in town if they can.
Amin Jalento is a young noble in his mid-twenties with short reddish hair and a slender build. He wears fine clothes, favoring red and black, and leaves scruffy stubble on his face as if the current fashion of young noble men in Korvosa. He wears a large bronze bracelet on his right arm. While travelling in Korvosa during the times of anarchy, you encountered a small mob threatening to assault young Amin. After driving them off with a combination of guile and violence, Amin thanked you profusely, and you've been escorting him and his cousin Cassandra home.
Loot
Additional Rules as needed
- Initiative uses 1d10+AB not Agility score
Last edited by DrK; 2021-06-27 at 06:32 AM.
Thanks to Emperor Ing for the nice Avatar
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2020-12-29, 07:15 PM (ISO 8601)
- Join Date
- Apr 2014
- Gender
Re: DrK Crimson Throne OOC
Gonna grab red again for Sandrezi.
Spoiler: Sandrezi Draghici
Spoiler: StatsCareer: Initiate
Race:Half-Elf
Experience: 0/800
M WS BS S T Ag Int WP Fel A W FP IP Mag Base 4 40 36 41 43 36 36 42 40 1 12 3 0 0 Advance +5%* +5% +5%* +10%** +10%** +10%** +2 Current 4 45 36 41 48 36 46 52 50 1 12 3 0 0
Spoiler: SkillsAcademic Knowledge (History, Theology): 46
Common Knowledge (Varisia): 46
Charm: 50
Heal: 46
Perception: 46
Read/Write: 46
Speak Language (Classical?): 46
Speak Language (Varisian, Elven): 46
Spoiler: TalentsVery Strong: +5 Str
Public Speaking: 10x people when using Charm
Warrior-Born: +5 WS
Savvy: +5 Int
Strong-Minded: Don't check for Insanity until 8 IP.
Luck: +1 fortune point per day.
Spoiler: EquipmentCoin: 1gc, 13s, 190p
Weapons: Scimitar (Hand Weapon), Shield
Armor:
Clothing: Common Clothing, Robes (Good Clothing, Worn)
Bags: Backpack
Tools: Healing Poultices x10
Food: Rations (1 Week)
Misc: Harrow Deck (Playing Cards), Blanket, Wooden Tankard, Wooden Cutlery
Spoiler: Backstory- Was an Orphan recruited by Lamm
- Had a Cleric of Sarenrae offer him redemption because of the desperation
- Grew up more under the Cleric's care, now an Initiate of Sarenrae
- Will prefer to redeem the desperate or more white collar crimes
- Isn't afraid to kill people or redeem with the sword
Last edited by Aruetii; 2021-01-04 at 04:33 AM.
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2020-12-30, 06:59 AM (ISO 8601)
- Join Date
- May 2017
Re: DrK Crimson Throne OOC
Let's go with purple
Spoiler: Andrei Petran - Apprentice Wizard
https://i.pinimg.com/564x/cc/e7/fd/c...efbd04c243.jpg
Andrei Petran
Human (Varisian)
Rogue, ex-Apprentice Wizard (Amethyst)
Age: 23
Framed (Dropout)
WS: 41 (+5 advance) 46
BS: 36
S: 36
T: 40
Ag: 38 (+10 advance, +5 Lightning Reflexes) 53
Int: 39 (+10 advances, +5 Savvy) 53
Wp: 36 (+15 advances) 51
Fel: 40 (+10 advance) 50
Shelyn's Mercy on BS and Wp, +5 to everything included
A: 1
W: 13/13
StrB: 3
TB: 4
M: 4
Mag: 0 (+1 advance) 1
IP: 6
FP: 2 (used 2)
XP: 1700xp
Spoiler: Advance Scheme
Apprentice Wizard
+5 Ag (*)
+10 Int (**)
+15 Wp (***)
+5 Fel (*)
+2 W (**)
+1 Mag (*)
Exits: Journeyman Wizard, Scholar, Scribe
Rogue
+5 WS (*)
+5 BS
+10 Ag (*)
+5 Int
+5 Wp
+10 Fel (*)
+2 W
Spoiler: Skills
Academic Knowledge (Magic)
Channelling
Charm (extra trained skill at creation)
Common Knowledge (Korvosa)
Gamble
Gossip
Magical Sense
Perception
Read/Write
Search
Speak Arcane Language (Magick)
Speak Language (Classical, Varisian)
Basic Skills
Animal Care
Command
Concealment
Consume Alcohol
Disguise
Drive
Evaluate
Haggle
Intimidate
Outdoor Survival
Ride
Row
Scale Sheer Surface
Silent Move
Swim
Spoiler: Talents
Aethyric Attunement
Fast Hands
Lightning Reflexes
Petty Magic (Arcane)
Resistance to Disease
Resistance to Poison
Savvy
Streetwise
Spoiler: Gear
Common clothing consisting of a shirt, breeches, and worn
boots, a tattered cloak, a dagger tucked in a boot or belt, a sling
bag or a backpack containing a blanket, a wooden tankard, a
wooden cutlery set, a hand weapon (axe, club, sword, etc.) and
a purse holding 10 Gold Crowns (gc).
Quarter Staff, Backpack, Printed Book
Wand of Acid Splash
Functions as a S2 magic missile (that always reduces AP by 1 on the location it hits)
Power (1d10) CN 5 on a 1 it depletes for ~ 24 hours
One can attune one self to a wand by making a WP test (or channelling if better). A critical failure on that test breaks the wand.
Spoiler: Spells
Glowing Light
Sounds
Drop
Marsh Lights
Magic Dart
Sleep
Spoiler: Advances
8 advances including the free one
3 more taken after the zombie fight
-all apprentice wizard advances taken plus Fast Hands (1100xp)
200xp to switch to Rogue
3 advances taken (300xp)
Gamble (100xp)
Streetwise (100xp)
Spoiler: Background
Andrei is the son of a blacksmith in a small village to the north of Korvosa. Since he was young he had a tendency to see things that others couldn't and eventually to predict things before they happened. Eventually he developed enough of a reputation that one of the Academae wizards chose to investigate and determine whether he was suitable for further training. The Wizard who brought him in was of the opinion that a lack of training might eventually be dangerous to anyone around him.
Been in the city for a few years now and was comfortable enough to spend time in the city without really announcing who he was. This led to him being in the wrong place at the wrong time where he was accused of murder. If the witness knew who he was he might not have bothered.
Kicked out of the Acadamae because even if it was a lie it's politically inconvenient to have even trainee wizards accused of murder. At this point he was thought to be capable of controlling himself. Has also been told that he can expect worse from his former teachers if it turns out to be true. They can't allow a Wizard murderer to go around unpunished in case he digs into the wrong kind of magic.
Since then he's been trying to clear his name. Can't really go back to his village with these accusations hanging over him. Has been willing to do odd jobs for members of the Cerulean society who might need a wizard's help. This has so far been enough to make ends meet.
Last edited by Haval; 2023-12-15 at 08:12 PM.
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2020-12-30, 08:38 AM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: DrK Crimson Throne OOC
Cassian Escalante
Race: Human
Career: Apprentice Wizard (ex-Squire)
Main Profile
WSBSSTAgIntWPFel4240333839413536----+5+10+15+55245384344514541
Secondary Profile
AWSBTBMMagIPFP111334003-+2---+1--213344013
Fortune Points (used/total): 0/3
Harrow Points (used/total): 2/2
Current Wounds: 13
Skills: Academic Knowledge (Genealogy/Heraldry) (Int), Animal Care (Int), Animal Training (Fel), Charm (Fel), Common Knowledge (Taldor, Varisia) (Int), Dodge Blow (Ag), Gossip (Fel), Perception (Int), Performer (Storyteller) (Fel), Read/Write (Int), Ride (Ag), Search (Int), Speak Language (Taldane, Varisian) (Int)
Talents
Ambidextrous: no penalty when using weapon in secondary hand
Etiquette: +10 to Charm and Gossip when dealing with nobility and other skill tests where proper etiquette is important
Mimic: +10 to Performer (Actor, Clown, Comedian, Jester, Storyteller) skill tests, Disguise skill tests if the disguise has a verbal component, Speak Language skill test to pass as a native
Savvy: +5 Int to starting profile.
Specialist Weapon Group (Cavalry)
Strike Mighty Blow: +1 damage with melee weapons
Sturdy: no movement penalties while wearing heavy/plate armour
Armour: Helmet, Mail Coif, Leather Skullcap, Breastplate, Sleeved Mail Shirt, Leather Jack, Mail Leggings, Leather Leggings
Armour Points: Head 5, Arms 3, Body 5, Legs 3
Weapons: Falcata (as Hand Axe; Damage 4; Silver-plated), Dagger (Damage 1), Shield (Damage 2; Defensive: +10 when parrying, Special: -10 to ranged attacks against shield bearer), Demilance (Damage 4; Fast, Impact, Tiring, Special: -10 WS on foot), GC Meteoric Iron Hand Axe (Damage 4 (+2 vs. aberrations, outsiders, and undead); Slow, Special: +5 WS and counts as magic, silver-plated)
Trappings: Common Clothing, Cloak, Backpack containing Blanket, Wooden Tankard and Wooden Cutlery Set, Antitoxin Kit, Healing Draught, Purse holding 57 gc, 17 s and 4 p, Mahogany Box containing 70 gc, Light Warhorse with Saddle and Harness
Background
SpoilerCassian Escalante was born and raised in Korvosa, but in many ways he and his family are outsiders. House Escalante are an ancient aristocratic family from Taldor, where they held lands bordering the Verduran Forest until political intrigue forced Cassian's grandfather Beldam to relocate his entire household to Korvosa more than forty years ago. They brought with them considerable wealth, but Beldam was forced to part with a large part of it in order to get the king to recognize his noble titles.
However, the king's formal recognition failed to secure the Escalantes any appropriate offices from which to draw an income or status in Korvosan society. None of the Great Houses and Dock Families had any intention of sharing their privileges with the newcomers, no matter how grand their titles and history. In the end, a furious Beldam was forced to settle his household among the non-noble families of North Point, a blot upon his family's honour for which he has never forgiven the city.
Cassian was born in North Point twenty years ago, the third child of Beldam's heir Naxos. Raised in genteel poverty, he grew up listening to his elders' stories of the greatness of Taldor and House Escalante, and the bitter betrayals that had led to their current circumstances. Like his elder siblings, he was pressured into following a path which Beldam and Naxos believed would benefit the family and maintain Taldoran traditions. His brother Janus was trained to take up lordship of the family, his sister Melicent was sent to the Academae to study magic, and Cassian found himself squired to his cousin Davos, training to become a Taldoran cataphract.
Cassian discovered that he had real potential as a warrior and settled easily into his expected role, but things were very different for Melicent. She found the weight of their family's expectations hard to bear, and their constant pressure on her to succeed caused much conflict. In her second year at the Acadamae, she was lured into trying the drug shiver and she soon became addicted. Melicent's addiction began to affect her studies, but she was too ashamed to seek help. In the end, her failing results got her thrown out of the Acadamae and House Escalante disowned her.
Melicent turned to the only 'friend' she had left – her supplier Gaedren Lamm. Lamm forced her to use her magical talents to aid his criminal endeavours in return for access to shiver, but eventually her condition deteriorated to the point where she sensed she was becoming a liability. In desperation, she wrote to Cassian and begged him to bring her home, but before he could act Lamm took steps to cover his tracks.
The next day Melicent's body was pulled from the river. The Korvosan Guard were respectful, but wrote off her death as an accident or suicide and declined to investigate further. Cassian, of course, was certain that Gaedren Lamm was behind it all. When he told his grief-stricken parents of his suspicions, their answer was clear – Lamm must die to avenge Melicent's death and restore the honour of House Escalante.
Personality
SpoilerMost of the time, Cassian is calm, composed, and cheery, but once his anger is aroused he is relentless in punishing those who have trespassed against him. He carefully guards his own honour and that of his family, but he is careful to distinguish between true insults and mistakes or errant remarks spoken in the heat of the moment. His grief and anger at Melicent's death is heartfelt, and he would pursue vengeance against the villainous Gaedren Lamm even without the urging of his elders.
Appearance
SpoilerAt 5'10” and 175lbs, Cassian is of average height, with a lean, athletic build. His eyes are green and his brown hair is usually tied back into a small bun. A pale scar cuts across his right cheek down to the jawline. Although he has tried to grow a beard, the pitiful, scraggly result impresses no one, so he usually goes clean shaven. When not in armour, Cassian usually wears greens and blues. In battle, he favours the traditional Taldan falcata, a curved chopping sword.
Experience and Advances
SpoilerShelyn's Mercy on Int and Fel (=31)
Experience (current/total): 0/1,300
Squire
Free starting advances: WS +10, S +5, T +5, Ag +5, A +1, W +2; Performer (Storyteller)
BS +5
Fel +5
Academic Knowledge (Genealogy/Heraldry)
= 300
Apprentice Wizard
Career change = 200
Int +10
WP +10
Perception
Read/Write
Search
Savvy
= 1,000
Planned Progression
Squire > Apprentice Wizard > Knight > Journeyman Wizard
Other Notes
SpoilerFamily: Beldam (grandfather, age 78), Naxos (father, age 52), Janus (brother, age 26)
Light Warhorse
SpoilerMain Profile
WSBSSTAgIntWPFel30040403010100
Secondary Profile
AWSBTBMMagIPFP114448000
Current Wounds: 14
Skills: Perception +10 (Int), Swim (S)
Talents: Acute Hearing, Keen Senses (+20 to Perception tests), Natural Weapons (count as armed with hand weapon but cannot parry), Strike Mighty Blow (+1 damage with melee weapons)
Weapons: Hooves (Damage 5)Last edited by rax; 2023-12-07 at 12:35 PM.
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2020-12-30, 01:31 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- The Ranch
Re: DrK Crimson Throne OOC
Evelina Ardei, Mercenary of the Nail
Human of Korvosa
Career: Mercenary
Planned Progression: Mercenary - Veteran - Champion - Witch Hunter
Total Experience: 800 / Spent Experience: 800
Main Profile
WSBSSTAgIntWPFel363846403639403810/100/105/55/55/50/05/50/04638514541394538
Secondary Profile
AWSBTBMMagIPFP1125440021/11/2------213544002
CURRENT WOUNDS: 13/13
CURRENT FP: 2/2
Spoiler: SKILLS
Common Knowledge (Korvosa) [Int] = TN 39
Dodge Blow [Ag] = TN 41
Gamble [Int] = TN 49
Haggle [Fel] = TN 38
Intimidate [S] = TN 51
Magical Sense [WP] = TN 45
Perception [Int] = TN 49 (*+20 estimating)
Ride [Ag] = TN 41
Secret Language (Battle Tongue)
Speak Language (Varisian)
Spoiler: TALENTS
Nightvision (Excellent vision in natural darkness up to 30 yards)
Quick Draw (ready action as free)
Specialist Weapon Group (Two-handed)
Strike Mighty Blow (melee +1 dmg)
Strike to Stun (S vs T - stun 1d10 rd)
Super Numerate (+10% Gamble / Navigation; +20% Perception - Estimation)
Very Strong (+5% S)
Spoiler: GEAR
Halberd (Dmg +6; two-handed, fast OR impact & slow)
Mace (Dmg +6; pummeling)
Shield (Dmg +4; defensive, ballistics suffer -10%)
Crossbow - 10/10 (Dmg +4; Range: 30 / 60; Reload: Full)
Mail Shirt / Leather Jack (Armour Points: Head 0, Arms 1, Body 3, Legs 0)
Healing Draught
Clothing
Tattered Cloak
Spoiler: Backpack
Blanket
Tankard (wooden)
Cutlery (wooden)
Spoiler: Coin Purse
Gold Crowns - 20
Spoiler: Background
BIRTHPLACE: Veldraine
STARSIGN: The Pack
SIBLINGS: 2
Stefan - Older Brother, Farmer (dead)
Carmeyi - Younger Sister, Bodyguard (Grey Maiden recruit)
AGE: 23
HAIR: Alabaster Blonde
EYES: Blue
SKIN: Pale
FEATURES: Burn Scars
HISTORY:
- Raised on a farm outside Veldraine, her parents fell into a deep depression after their eldest child died from disease.
- They became enamored with the Cult of the Gossamer King, providing a blood offering of themselves and their remaining children to keep them safe from disease.
- Hellknights investigated rumors of bloodseekers becoming more common in the region. Fearing discovery and destruction, the cult leadership left clues for the investigating Hellknights to the Ardei farm.
- Her parents were executed and both her and her sister were enrolled as wards of the church of Abadar within Korvosa.
- Upon their meeting the required ages, Evelina became an armiger to the very order that rescued her from misguided parents, while Carmeyi joined the Korvosa Guard. She aspires to be selected as a Grey Maiden.
Spoiler: Advances
EXPERIENCE TOTAL: 800
EXPERIENCE SPENT: 800
+1 Att - free
+10% WS - 200
+5% S - 100
+5% T - 100
+5% Ag - 100
+5% WP - 100
+1 W - 100
Last edited by Deadguy; 2021-01-02 at 02:41 PM.
-
2020-12-31, 05:48 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: DrK Crimson Throne OOC
A Happy new Year to you all! I hope everyone manages to bring in the NEw Year in a Covid compliant and fun manner
Lets all hope for a better 2021!Thanks to Emperor Ing for the nice Avatar
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2020-12-31, 06:12 PM (ISO 8601)
- Join Date
- Apr 2014
- Gender
Re: DrK Crimson Throne OOC
Happy New Year everyone! Don't jynx it now.
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2020-12-31, 06:51 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- The Ranch
Re: DrK Crimson Throne OOC
Oh god! 2020 is turning 21. Let the binge drinking begin.
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2021-01-02, 02:51 PM (ISO 8601)
- Join Date
- Jun 2015
- Location
- The Ranch
Re: DrK Crimson Throne OOC
Sorry it took so long, formatting a new post on a phone is next to impossible. Got my laptop up to configure it, now it should be smooth sailing even from phone because I can quote.
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2021-01-02, 03:46 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: DrK Crimson Throne OOC
Winifred Couper
Human Female
Servant/Diestro
Age 17
5-11
175 lbs
Main Profile
WSBSSTAgIntWPFel3636+53333+532+53636395/150/05/50/510/105/510/05/04141383847414644
Secondary Profile
AWSBTBMMagIPFP111+13340131/12/2------214334013
Talents:
Acute Hearing +20 to Perception (Audio)
Etiquette (+10 Charm Gossip v Nobility and where appropriate)
Flee (+1 Movement 1d10 rounds)
Hardy +1 Wound
Lightning Reflexes (+5 AG)
Marksman (+5 BS)
Resistance to Poison (+10 Toughness v Poison)
Sixth Sense (WP)
V/Resilient (+5T)
Skills:
Academic Knowledge: Heraldry/Genealogy INT
Animal Care INT
Blather FEL
Common Knowledge - [Varisian]INT
Dodge Blow AG
Drive STR
Evaluate INT
Gossip +10% FEL
Haggle FEL
Perception INT
Read/Write INT
Search INT
Sleight of Hand AG
Speak Language - [Varisian] INT
Trade: Cook
Equipment
Common Clothing
Dagger
Backpack -
Tinderbox
Storm Lantern
Lamp Oil
Handweapon - Sword SB
Bow 3
Quiver
Knuckleduster SB-3
2 x Throwing Knives SB-3
Foil SB-2 Fast, Precise
20 sliver arrows
Silverplated dagger
Brigandine (AP2)
Helnet (Hat insert) AP2 for 4 on head
Book - Printed, Glued, Law
Boots, Good, Riding
Hat, Wide brimmed, Good
Cards
Dice
Back at the Inn she works at:
Blanket, Wooden Cutlery and Tankard
Good Clothing
Best Clothes
Pewter Tankard
Spoiler: Gold20gc
+10 (amin)
+99 Queen
+5 1/3 Gold Bar
+58 1/3 Share of loot
= 192 2/3
-187
= 5 2/3
+12.5 for Verrick
18 1/6
Repair Armour -4.5
13 2/3
2x Throwing Daggers 7 2/3
In Hanse 125
132 2/3
-30 helmet
102 2/3
-5 Silver
97 2/3
Spoiler: BackgroundWinifred has the standard fairy tale background of "Orphan her legal guardians abuse", of a minor noble family her cousins first tried to arrange an "accident" to befall her, then to have her "kidnapped". Such misfortunes she was able to avoid with frustrating and uncanny ease. After failing to poison her they packed her off to work in the household of a associate with fewer scruples prepared to try more direct methods.
She however overheard what was planned and slipped out - making her way to the city. In the longterm she wants to reclaim her birthright and get some revenge. In the immediate future she'd like to find something more interesting and lucrative to do
She has discovered that Gaedren Lamn's organisation was behind her attempted kidnapping and is taking a personal, but distant interest in his activities
Spoiler: PersonalityShe hasn't really absorbed "common" behaviour and is only halfhearted about learning to. So she comes across as somewhere between an over-educated servant and a "fallen" noble.
That said she has a knack for social manipulation and a gift for avoiding trouble that has served her well so far. She hasn't yet done anything illegal (pocketing a few valuables whilst escaping from someone trying to kill you doesn't count) but would probably be good at it if she tried
SpoilerStarting advance:
+5 WS
800xp on:
T:
Flee
Lightning Reflexes
V/Resilient
S:
Sleight of Hand
Fel+5
Ag+10
Int+5
Will invoke Mercy on BS and INT
300XP on:
Evaluate
WP+10
300XP on:
Drive
STR+5
Wounds+1
100 on wounds 2/2
50 in bank
8/9/22 +200
T/Cook
Hardy
50 in bank
3/6/23 +250
Start Diestro
A+1
Spoiler: Original Stats
WS 41 36 +5/5
BS 41 36+5 0/0
S 33 33 0/5
T 38 33+5 0/0
AG 47 32+5 10/10
INT 41 36 5/5
WP 36 36 0/10
Fel 44 39 5/5
Wounds: 11 11 0/2
Fate Points: 3
Wounds: 12/13 Wounded
8 point wound on left thigh healed 7 by first aid
Fortune Points: 3/3
Insanity Points: 1
Spoiler: Possible skills/talents
Complete
Spoiler: Possible Advance:
AK Science
Common K:Cheliax
Dodge Blow +10
R/W +10
Speak Language: Infernal
or Swashbuckler
Kwick Draw/Strike to Injure
SWG Fencing
Strike Mighty Blow
Normal Clothes:
New set of blueish-black leathers that still have the shine of new and which she is apparently unaccustomed to wearing. Over which she has a tunic in dark yellow with a slate bodice and a dark red skirt all of which are clean, but hardly new. She is carrying a bow and quiver that seem to be rather ill cared for and a sword from her hip that looks in rather better condition.
Those looking further will note that she is sporting a new and nice set of riding boots in black leather, that she has not broken in yet.
Good Clothes:
Inn serving stuff
Best Clothes:
UndefinedLast edited by wilphe; 2023-12-06 at 11:55 AM.
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2021-01-02, 04:04 PM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: DrK Crimson Throne OOC
Winfired will take teal
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2021-01-02, 05:31 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
-
2021-01-04, 10:12 AM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: DrK Crimson Throne OOC
Background
SpoilerBardin Bronzehammer came to the City of Korvosa like so many dwarves before him: as part of a trading caravan. Unlike his fellows, however, he fell in love with the city, its inhabitants, its culture and mercantile interest, and decided to stay. With a small shop set up in the Midland district, he has made a meager living plying his wares, and has made a small name for himself among the local inhabitants. Even so, he remains relatively unknown, as he is still a relatively-new arrival to the city.
Unfortunately, the cause of his meager living is due to a crime boss named Gaedren Lamm, who has been extorting him since he began renting a tiny space to call a smithy.
Experience and Advances
SpoilerShelyn's Mercy on T
Desna's Fortune on Fel
Apprentice Runesmith - Free Advance: Mag +1
Advances: WS +5, S +5, Int +10, WP +10, W +1
Planned Progression
Apprentice Runesmith -> Shieldbreaker -> Journeyman Runesmith -> Master Runesmith or RunelordLast edited by Janwin; 2021-01-04 at 10:19 AM.
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2021-01-04, 10:12 AM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: DrK Crimson Throne OOC
Sorry for the late join, the holidays proved to be a lot busier than I expected.
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2021-01-04, 08:42 PM (ISO 8601)
- Join Date
- Apr 2014
- Gender
Re: DrK Crimson Throne OOC
Oh if we're laying out progression paths Sandrezi is going Initiate->Priest->Warrior Priest->High Priest if he manages to live that long. He'll be picking up Lore of Sigmar first then Lore of Shallya probably if he can get to High Priest.
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2021-01-05, 08:17 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: DrK Crimson Throne OOC
I will see how it goes; as the story may take us in different directions but:
Servant -> Spy -> Assassin
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2021-01-08, 01:58 PM (ISO 8601)
- Join Date
- May 2017
Re: DrK Crimson Throne OOC
-
2021-01-08, 02:45 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: DrK Crimson Throne OOC
Ah, there you go - missed that. So would you say that someone like Cassian, who's sister was also in the Acadamae, can tell that Andrei's also a newbie wizard just by looking? The comment from Andrei is a hint but not exactly "Hey guys! I'm a wizard!".
Last edited by rax; 2021-01-08 at 02:47 PM.
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2021-01-08, 04:52 PM (ISO 8601)
- Join Date
- May 2017
Re: DrK Crimson Throne OOC
I'm going to say he introduced himself as a former academae apprentice then for convenience. He has no reason to look like a wizard (whatever that looks like in this setting). That probably means he knew Cassian's sister at least a little bit, and certainly might be aware of another apprentice having died.
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2021-01-09, 03:28 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: DrK Crimson Throne OOC
@Rax
The streets is quieter but not empty and within eye line there are still people bustling about. To close on "Giggles" you could either creep along the dock front houses using Concealment (Ag) or try and blend in and just look like people moving away from trouble using Blather or Shadowing (but Fel instead of Ag). You can certainly get to ~12 yards away easily without any oissues by just going going on a parallel street and then popping out opposite the warehouse
Last edited by DrK; 2021-01-09 at 03:28 AM.
Thanks to Emperor Ing for the nice Avatar
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2021-01-09, 01:28 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: DrK Crimson Throne OOC
Thanks, that clears things up. Another thing I've been meaning to ask about:
THe arms and equipment guide "BC weapon mods" will be used as well and if folk want to investiate making runes and/or magic items we can speed that process up
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2021-01-10, 02:02 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
-
2021-01-10, 12:52 PM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: DrK Crimson Throne OOC
Okay, so Giggles is surprised and we have two people there talking to him. Andrei can cast a sleep spell and Winifred can..knife him?
@Haval and wilphe
Are either of you intending to act against Giggles or are you waiting for the warrior types to come and take him out? Cassian can only kill him, but it looks like Evelina could stun him if people find that preferable.
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2021-01-10, 02:39 PM (ISO 8601)
- Join Date
- Apr 2014
- Gender
Re: DrK Crimson Throne OOC
My computer had to be rushed to the shop on Friday. Should be back today so I'll have a post tonight!
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2021-01-10, 02:49 PM (ISO 8601)
- Join Date
- May 2017
Re: DrK Crimson Throne OOC
Let's have a go. All of this is conditional on Giggles not getting out of the way of being touched.
Charm test to look non threatening
vs. Fel 45
(1d100)[33]
Channeling test
vs Wp 51 (+10 aetheric attunement)
(1d100)[69]
Casting roll for sleep is 6+ (+1 if channeling is passed)
(1d10)[3]
If this doesn't work at least Giggles will be focused on Andrei.
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2021-01-11, 02:38 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
-
2021-01-11, 02:46 AM (ISO 8601)
- Join Date
- May 2018
- Location
- Morocco
Re: DrK Crimson Throne OOC
(1d10)[6] Agility +47 Initiative
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2021-01-11, 05:53 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: DrK Crimson Throne OOC
Andrei: sleep spell fails
Winifred: Blathers to distract
- rest of the party to pile in?
- feel free to roll your charge/ arrows etc...Thanks to Emperor Ing for the nice Avatar
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2021-01-11, 06:11 AM (ISO 8601)
- Join Date
- Apr 2017
- Gender
Re: DrK Crimson Throne OOC
If you’re okay with Cassian piling in once it’s clear that the spell isn’t working, absolutely. 🙂 I’ll post actions after work.