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2021-02-25, 04:25 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
I think Entomb doesn't work on flying enemies, which weakens it a lot for the levels you'll be able to play this at.
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2021-02-25, 05:20 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
VC XVI, Burn baby burn:Nero
VC XVIII, This is Heresy! Torquemada
VC XX, Elder Evil: Henry Bowyer
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2021-02-25, 05:36 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Relevant quotes:
Originally Posted by EntomberOriginally Posted by ToB pg 42
However, I'm also a bit of a ToB newb so I'd need an additional question clarified: I vaguely recall that particular weapons are associated with each 'school' of maneuvers, and I don't think any of them were natural weapons except for unarmed strike. So if using maneuvers from a particular 'school' of maneuvers requires a weapon associated with that school, then I don't think you can use Strikes with a natural weapon. If somebody could clarify either way, that'd be helpful to me.
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2021-02-25, 06:08 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Nah, the associated weapon thing is mostly fluff aside a couple of feats. Entomb would still activate on a strike using a slam attack.
Cool elan Illithid Slayer by linkele.
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2021-02-25, 11:02 AM (ISO 8601)
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2021-02-25, 11:38 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Undead can't use many Incarnum feats, true, but that's honestly not a big deal. Missing out on the higher chakra binds sucks, sure, but even just the totem chakra (and assorted unbound soulmelds) is well worth a two level dip. Is it as good as it would be for a living character? No. But it still fills in gaps in the build, which was my point. An Entomber 8/Totemist 2/Crusader 1 stands up well next to a Warlock 11 (who is just getting their own save-or-lose).
Originally Posted by Darths & DroidsOptimization Trophies
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2021-02-25, 11:41 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Cool elan Illithid Slayer by linkele.
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2021-02-25, 11:47 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
That's true, but I wasn't trying to argue you could. My point is that you don't need incarnum feats for it to be a worthwhile investment. The fact that you can't take them is moot if you weren't going to focus fully on incarnum anyway.
You could, of course, go full ToB. I'm merely pointing out that dipping incarnum is also an option.Originally Posted by Darths & DroidsOptimization Trophies
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2021-02-25, 11:59 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Honestly I still think Incarnum is a horrible example in general. Maybe ToB, but not that.
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2021-02-25, 03:05 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Correction, you can't take most Incarnum feats. Split Chakra and Dual Chakra seem to be oddly still available from lacking a Con prerequisite, meaning you can still get the basics covered perfectly well... If you can meet the Meldshaper level requirement. Which is kinda terrible because Totemist does vanishingly little for your Slam attack, which too much of your power is tied up in, unless you abuse the everliving hell out of Dual Chakra to apply that +6 damage bonus from Strength a ridiculous number of times on a regular basis, which is actually the exact opposite of what the Entomber is doing.
Much better to compare to a Crusader or Swordsage. Former directly makes up for your weaknesses quite bluntly, latter gives you even more stupid Armor Class with a Touch AC bonus and lets you compare Setting Sun with Entomb for battlefield control.Last edited by Morphic tide; 2021-02-25 at 03:05 PM.
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2021-02-25, 03:31 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
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2021-02-25, 05:21 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Kaedanis Pyran, tai faernae.
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2021-02-26, 11:59 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
D&D breaks space into five-foot increments, so we can probably assume five feet a pop. Still, even if it's only one or two, being able to move down 10-20 feet per minute isn't nothing—it's way faster than humans can dig. I have no idea what problem that would solve, but it would solve it better than a noncaster human.
To my surprise, characters without Constitution scores aren't very good as Con-based classes.
Are we sure it works this way? I was under the impression that the "Large+ creatures have one slam per armlike limb" was descriptive rather than prescriptive—ie, it's describing how monsters are designed, not saying that creatures automatically get extra slams when they get big enough. Are there documented examples of creatures getting extra slams when sizing up in any WotC books?
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2021-02-26, 02:04 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
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2021-02-26, 04:21 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
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2021-02-26, 04:41 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
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2021-02-26, 10:23 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
I would honestly be happier with the burrow speed being related to Entomb if Entomb wasn't (Su) and the burrow speed is probably (Ex).
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2021-02-28, 07:54 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Even with one or two borderline votes, the vote is +0 by a wide margin. Entropic Reaper coming up.
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2021-02-28, 08:33 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Entropic Reaper
Size & Type: Medium Undead (Extraplanar, Chaotic)
Space/Reach: 5'/5'
HD: 19 - Well, we've had a few high-HD monsters in this book that were surprisingly playable. Let's see. At least it's not Epic.
Speed: 30'
Ability Scores: Str +18, Dex +4, Con -, Int +0, Wis +10, Cha +4 - Net 36, no penalties
Natural Armor: 8
Natural Weapons: N/A
Skill List: Concentration, K: Planes, Listen, Spot
Body Shape: Humanoid
Speech (Languages): Common, Abyssal, Celestial
CR: 12 ...Okay, probably not then.
WotC LA: -
Our LA: -0
The chasis is decent. Solid ability scores, Fast Healing 10, and DR 10/cold iron and lawful. Spell Resistance 22 is basically irrelevant. It can cast Plane Shift once per day. Its Master of the Scythe ability lets it wield scythes one size category larger than normal. No word on whether this stacks with anything. Any scythe it wields is also treated as having the Mighty Cleaving property.
Entropic Blade on the other hand, applies to any weapon the Reaper wields. On every hit, the target must make a Charisma-based Fortitude save or enter an entropic state in which its form "melts, flows, writhes, and boils". In this state, the victim can't cast spells or "use magic items". It also "attacks blindly, unable to tell friend from foe". Note that they are not actually compelled to attack anything. That, or there's a dysfunction here with the next paragraph. Either way, it takes a -4 to attacks and suffers a 50% miss chance. Every round spent in this state deals a point of Wisdom drain. If they hit zero, they fade to nothing. There is no listed duration, so it's presumably permanent until cured/death.
Victims can take a standard action to attempt a Charisma check with the same DC as the initial save. On a success, they become immune to the Entropic State for one minute. On failure, they can still try again until they succeed. This is specifically not a disease or curse, so the things that deal with those are ineffective. Shapechange or Stoneskin won't cure it, but will suppress the effects for as long as the spells remain. Heal, Restoration, or Greater Restoration will cure it, though you'll need another Restoration for the Wisdom drain.
This could be interesting at its CR, but you need a lot more to keep up at level twenty.Last edited by Debatra; 2021-03-01 at 11:05 PM.
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2021-02-28, 09:34 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
So, realistically, the question we need to ask is "Can we make this work with good feat selection?" And at DC... What, 25 tops? Yeah, that's not getting past many Fortitude saves at 20. And being de-facto stuck with a Large Scythe almost forces you into crit-fishing, which is normally a subset of two-weapon fighting and focuses on threat range for obvious reasons, and you don't have the BAB for that. You can't even really do Swordsage properly because that AC bonus is at level 2, so you lose AC compared to the standard character of that build (well, okay, provided they decide to become a 30+ Wisdom absurdity). LA -0 easily because you have no good hooks for feats and can't turn anything good on with your one pre-Epic class level.
Last edited by Morphic tide; 2021-02-28 at 09:35 PM.
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2021-02-28, 10:51 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Easy -0 . It doesn't do near enough at level 19.
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2021-02-28, 10:56 PM (ISO 8601)
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- Jan 2014
Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
BAB +9 and Str +18 at lvl 19. Human Fighter 19 who has the same base Str score as you will have a better attack bonus. Granted, -1 attack for a huge damage bonus isn't the worst tradeoff but...
BAB +9 at lvl 19 means no third iterative no matter what you do, so while your Damage Per Attack is higher than that Human Fighter would have, your Damage Per Round will almost certainly be lower.
SR 22 at lvl 19 is meaningless. Fast Healing 10 means you won't need healing in between battles, but even that much isn't enough to truly save you from rocket tag, and your undead HP isn't great.
Entropic Blade favors making as many attacks as possible, probably via Dual-Wielding. Master Of The Scythe and Str +18/Dex +4 heavily favors wielding one big weapon. There's a single potential saving grace here: the Entropic Reaper has the HD necessary to get 7 feats, and they have 7 feats listed. One of these is Whirlwind Attack, despite them not qualifying for it. If you can convince your DM to let you start with Whirlwind Attack without having to spend 5 feats getting it, and while still being allowed to dump your Int down low, that might make Whirlwind Attack worth using. It won't make Entropic Blade stronger against BBEG, but it's something?
Speaking of mistakes that might drastically change scoring if your DM decides they're not mistakes but are instead unmentioned mechanics: this guy has BAB +9 and Str 29, so why is scythe attack bonus +13? Where is this unmentioned -5 coming from? It's not nonproficiency - that'd be a -4. It's not from Oversized Weapon - that's a -2. It's not from both, that'd be a -6.
Somebody mentioned crit-fishing earlier. If you really wanted to do that with a scythe, it'd probably need to be with a Kaorti Resin Scythe. Additionally, it might behoove you to invest in things that improve the effective size of your weapon, since you're effectively getting one such upgrade for free.
Ultimately, despite how cool Entropic Blade is, I don't really see this being viable. Entropic Reaper Monk 1 will have Dex +4/Wis +10/NA +8, so pretty great AC, and monk will also give them an additional +2 to all saves, and the ability to flurry (so they'll be able to get a third attack by taking another attack penalty). Even then though, I'm not sure that the coolness of Entropic Blade would make up for getting so many fewer attacks than a monk 20 would get, or a Fighter 20. I think no matter how you build the Entropic Reaper up with feats, they're just not going to be as good as a Fighter 19 focused on his scythe. -0.
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2021-02-28, 11:23 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
And it's not too hard for a Fighter to invest in feats that would boost damage. I mean sure, Weapon Specialization et al. aren't that great, but it's not terribly hard to get much better at using a scythe as a Fighter than one of thee.
SR 22 at lvl 19 is meaningless. Fast Healing 10 means you won't need healing in between battles, but even that much isn't enough to truly save you from rocket tag, and your undead HP isn't great.
Entropic Blade favors making as many attacks as possible, probably via Dual-Wielding. Master Of The Scythe and Str +18/Dex +4 heavily favors wielding one big weapon. There's a single potential saving grace here: the Entropic Reaper has the HD necessary to get 7 feats, and they have 7 feats listed. One of these is Whirlwind Attack, despite them not qualifying for it. If you can convince your DM to let you start with Whirlwind Attack without having to spend 5 feats getting it, and while still being allowed to dump your Int down low, that might make Whirlwind Attack worth using. It won't make Entropic Blade stronger against BBEG, but it's something?
Speaking of mistakes that might drastically change scoring if your DM decides they're not mistakes but are instead unmentioned mechanics: this guy has BAB +9 and Str 29, so why is scythe attack bonus +13? Where is this unmentioned -5 coming from? It's not nonproficiency - that'd be a -4. It's not from Oversized Weapon - that's a -2. It's not from both, that'd be a -6.
Somebody mentioned crit-fishing earlier. If you really wanted to do that with a scythe, it'd probably need to be with a Kaorti Resin Scythe. Additionally, it might behoove you to invest in things that improve the effective size of your weapon, since you're effectively getting one such upgrade for free.
Ultimately, despite how cool Entropic Blade is, I don't really see this being viable. Entropic Reaper Monk 1 will have Dex +4/Wis +10/NA +8, so pretty great AC, and monk will also give them an additional +2 to all saves, and the ability to flurry (so they'll be able to get a third attack by taking another attack penalty). Even then though, I'm not sure that the coolness of Entropic Blade would make up for getting so many fewer attacks than a monk 20 would get, or a Fighter 20. I think no matter how you build the Entropic Reaper up with feats, they're just not going to be as good as a Fighter 19 focused on his scythe. -0.Cool elan Illithid Slayer by linkele.
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2021-02-28, 11:27 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
For soem reason I thought it gave the 18-20. So that can't combo with getting an oversized scythe, although it does make non-scythe weapons viable in comparison. Even then, crit-fishing to take advantage of your huge Str bonus is still crit-fishing, and crit-fishing isn't great cuz it gets shut down by a bunch of creature types and item properties.
EDIT: And I don't disagree that blasting spells are better for mook cleaning than Whirlwind Attack and/or Cleave. I'm just mentioning it because if you can get Whirlwind Attack for a single feat, that makes it miles better than it was, so your friendly neighborhood mage can save the 3rd lvl slots for stronger utilities instead of wasting them on Fireballs. But even then it's not great, just significantly less terrible.Last edited by AvatarVecna; 2021-02-28 at 11:32 PM.
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2021-03-01, 02:03 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
The misc -5 is from assuming it uses Power Attack, as noted by the asterisk. But then it doesn't even get that right, because it gives a -5 to attack and a +5 to damage with a two-handed weapon.
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2021-03-01, 02:25 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
So, how well do they fit the CR then? I suppose if they just get the feats listed on their statblocks and get the numerical errors fixed they'd do okay?
Cool elan Illithid Slayer by linkele.
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2021-03-01, 02:42 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
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2021-03-01, 04:24 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
This thing is pretty damn scary for CR 12, IMO. I could see it getting CR 14 just fine. However, it's pretty irrelevant at ECL 19. There's no real way to utilize the huge Wis bonus for anything interesting, SR is too low to be a bother, and the titular ability is way too easy to save from.
I'd probably say the best thing to do is still maximize Charisma as much as possible to try and get something out of entropic blade, so maybe a marshal dip is the thing to do with your remaining level?
Still, even in low op groups, the reaper would be largely a nuisance. It was not designed to operate at these power levels. That's a -0 from me.
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2021-03-01, 06:01 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
I know this doesn't and shouldn't factor into anybody's scores, but this thing gets absurd in gestalt. Fighter, Paladin, or Cleric on the other side will just demolish.
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2021-03-01, 06:10 AM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
You sure? I mean I suppose it's not impossible, but gestalt doesn't help with your Con score and I'm pretty sure there are a bunch of other monsters who would benefit just as much if not even more than this.
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