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2021-04-01, 10:12 PM (ISO 8601)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Ghosts convert their HD to d12s and have better abilities though.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
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Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2021-04-01, 11:39 PM (ISO 8601)
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- Jan 2014
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- California
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2021-04-02, 12:33 AM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Murk
- Medium Undead (Incorporeal)
- 3 RHD (d12hp, poor BAB, one good save, 4 skill points/"level")
- Fly 30 ft (good)
- Cha bonus as deflection to AC.
- Incorporeal touch 1d6 Wis.
- Confer negative level: one negative level if you reduce victim to 0 Wis. If the victim has 1HD, rises as a Murk under your control in 1d4 rounds.
- Darkvision 60 ft.
- Incorporeal traits.
- Inescapable craving: Wis and life force.
- Undead traits.
- Str --, Dex +4, Con --, Int -4, Wis +2, Cha +2: net +4, two non-abilities. The hit to Int hurts, as always.
- Small, but useful, racial skill list.
Vaguely humanoid and incorporeal in form. Specifically cannot speak intelligibly. Has a pretty powerful touch attack that can immobilize enemies. All the usual benefits and drawbacks of being incorporeal.
I think at 3RHD, I could agree with LA +0*. Not sure what the best progression might be. Maybe Cleric?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2021-04-02, 01:52 AM (ISO 8601)
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- Apr 2020
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- Jerusalem
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
I'm leaning towards +0 as well. The touch attack is situational, but good. The ability modifiers are nice. Incorporeality is great. 3 RHD is not too bad, though it's still pretty bad. I could still see myself sway to -0.
As for natural progression - I'd lean towards swordsage, personally. Dex & Wis, a good reason to be in melee, sneak type with an int penalty (so no rogue, probably), some RHD...
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2021-04-02, 02:46 AM (ISO 8601)
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- Jul 2016
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- Seoul
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
I assume this is barely +0 for the people who are voting for that? I won't deny that this can work, it's just that this still doesn't seem that strong.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2021-04-02, 03:00 AM (ISO 8601)
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- Jan 2014
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- California
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Don't underestimate incorporeality. It's a very powerful effect.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2021-04-02, 03:06 AM (ISO 8601)
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- Jul 2016
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- Seoul
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
I get that, it's just... there are still plenty of other options, most of which have better toys to play with and/or don't have a sizable Int penalty.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2021-04-02, 03:24 AM (ISO 8601)
- Join Date
- Jan 2014
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- California
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2021-04-02, 03:34 AM (ISO 8601)
- Join Date
- Jul 2016
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- Seoul
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Ghosts. Shadows. Wraiths. Allips.
Okay, I suppose aside from ghosts and allips they have more HD. Wait, are these things not weak to sunlight?Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2021-04-02, 03:38 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2021-04-02, 04:13 AM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Jerusalem
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Last edited by H_H_F_F; 2021-04-02 at 04:13 AM.
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2021-04-02, 05:05 AM (ISO 8601)
- Join Date
- Jan 2005
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- Baator (aka Britain)
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2021-04-02, 08:42 AM (ISO 8601)
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- May 2018
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- Colorado
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
I think Ghost Brute is probably the best comparison point to this; ghost Brute gets perfect maneuverability instead of Good, ghost Brute gets Bloodcurdling Howl corrupting touch and slavering Doom whereas Murk only has Incorporeal touch, Ghost Brute has rejuvenation Turn Resistance and skills bonuses to hide, listen, search, and spot, ghost Brute gives +8 Cha however pre-template cha must be <=8 whereas Murk gives a variety of bonuses and -4 int. The one thing Murk has going for it is its wis damaging touch attach can be used along side weapon attacks.
Over all we have established that +1 LA is roughly equal to 2 RHD and it seems to me that across the bored Ghost Brute comes out a head of Murk so I will go with -0* LA.
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2021-04-02, 08:59 AM (ISO 8601)
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- Jan 2005
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- Baator (aka Britain)
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
We have? When did we do that?
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2021-04-02, 09:00 AM (ISO 8601)
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- Jul 2016
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- Seoul
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Yeah, I don't think we've ever established that.
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2021-04-02, 09:49 AM (ISO 8601)
- Join Date
- Sep 2014
Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
+1* I could be swayed to +0*.
incorporealness plus a stat drain means you can kite most things if they can hurt you or more likely just stay there and wreck them since you only worry about holy water, manufactured magical weapons, and force effects. 50% vs. most magic is really good too. And I guess other incorporeal things.
Most published stuff cannot hurt you at all and you can full scout every area with relative safety unless you know someone has something that can hurt you. Explore the dungeon, find everything, report back.
Being incorporeal is amazing. By itself I can rarely see it not getting +1. 3 bad rhd suck but it is easily an overcomable obstacle over 20 levels.
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2021-04-02, 09:52 AM (ISO 8601)
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- May 2018
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- Colorado
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
No one has expressly said +1 LA = 2 RHD; however, in talking about 1 to 3 RHD monsters the idea has been consistently expressed. I noticed this consistency during lock down, I had gone through and read every single one of these threads during that time...
I am also expressly talking about in the evaluation of creatures in the range of 1 to 3 RHD and the value of a +1 LA, not generally across the board equivalence.Last edited by liquidformat; 2021-04-02 at 09:56 AM.
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2021-04-02, 12:40 PM (ISO 8601)
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- Oct 2016
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- New York
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
I think its on the border between -0 and +0. I tend to vote in favor of making things more playable, and thus always aim low (since making things playable is the point of the thread) so I'll vote -0*
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2021-04-02, 01:02 PM (ISO 8601)
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- Feb 2021
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- France
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
3 RHD is a harsh price to pay, but incorporeal is just so valuable at low levels that I think it is still worth it. You are basically invincible up until ECL 4 to 5, and even then, you have very nice advantages, like attacking from below the ground with your ability draining, but it quickly becomes less and less relevant. You have disadvantages, but nothing that Ghost Touch won't get rid of. The problem is your damage output. You wouldn't be able to contribute to much in a party with Wis draining, and being a sorcerer would nullifies much of the incorporeal cheese, and losing 3 caster levels is harsh. So in the end, being a paladin/ranger/swordsage or other half-martial may be the best. And you still lose HP without Con in this case. Having incorporealness without anything else is not that good... +0* for me.
Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
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Searchable spreadsheet of 3.5 monsters by abilities, now with all online monsters
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2021-04-02, 01:10 PM (ISO 8601)
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- Dec 2017
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- Karrnath
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
just a small thing (that is potentially more of a big thing)
Sneak Attack damage is applied as any type of damage the attack deals. Wisdom damage gets bonus wisdom sneak attack damage.
The rule I believe Troacctid is speaking of is specifically for ability drain and energy drain, which is not damage, but gets a special mention that it deals negative energy damage.
The rules text appears on page 86 of Complete Arcane.
I reread it, and infuriatingly it specifies ability damage and energy drain. So a sneak attack that only does ability drain, afaict either does more ability drain, does negative energy damage, or just does... nothing extra. However it also specifies that this exception applies to spells. The Murk's wisdom damage is a supernatural ability which is not a spell. So it really is up in the air how this will work, however I would personally argue that Complete Arcane's text should read Ability Drain or Energy Drain, and not only apply to spells, but to all forms of attacks which qualify as a sneak attack; however this is not raw.
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2021-04-02, 03:58 PM (ISO 8601)
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- Jul 2007
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Not sure if I imagined this, but I though I recently became aware of a rule that incorporeal creatures cannot fully enter solid objects, and must remain adjacent to an open square?
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2021-04-02, 04:08 PM (ISO 8601)
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- Mar 2010
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- Kaeda
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
This is true (third paragraph). Oddly, it's part of the incorporeal subtype but not the special ability rules. It's also on page 65 of the Rules Compendium (first paragraph under "Environment").
Last edited by Debatra; 2021-04-02 at 04:09 PM.
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2021-04-02, 05:57 PM (ISO 8601)
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- Feb 2021
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Yeah, that doesn't make much sense. They can fully enter a solid object, but must have one part of their body slightly touching the wall? What, do they have to lean on thin air lest they fall? More seriously, the fluff I like most for that is the same as the one for Mirio Togata in My Hero Academia. When they are inside a wall, they can't see, hear, or sense anything, since the wall is opaque to most of those, and organs (whatever they are for a ghost) aren't meant to function in a solid environment. So if the incorporeal creature is fully inside a wall, it can't understand concepts of up or down, and cannot use any sense. Not only is that a terrifying experience, but when you move around by willing so, losing sense of directions can make you lose your ability to control your flight, and in a minute you find yourself 100 meters below the earth with no way to get out or even understand where you are. So you need a part of you, however small, that is outside and can still sense things, to guide you towards free air if necessary.
Resurrecting the Negative LA thread, comments and discussion are very welcome!
Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
Nice find! Have a cookie!
Searchable spreadsheet of 3.5 monsters by abilities, now with all online monsters
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2021-04-02, 09:42 PM (ISO 8601)
- Join Date
- Jul 2016
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Cool elan Illithid Slayer by linkele.
Editor/co-writer of Magicae Est Potestas, a crossover between Artemis Fowl and Undertale. Ao3 FanFiction.net DeviantArt
We also have a TvTropes page!
Currently playing: Red Hand of Doom(campaign journal)Campaign still going on, but journal discontinued until further notice.
Extended sig here.
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2021-04-02, 10:28 PM (ISO 8601)
- Join Date
- Mar 2010
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- Kaeda
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Last edited by Debatra; 2021-04-02 at 10:29 PM.
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2021-04-04, 05:07 PM (ISO 8601)
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- Dec 2017
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- Karrnath
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2021-04-04, 11:48 PM (ISO 8601)
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- May 2018
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- Colorado
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2021-04-06, 02:42 PM (ISO 8601)
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- Germany
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Did I vote already? No? Well, I'm going with +0*.
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2021-04-08, 01:01 AM (ISO 8601)
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- Mar 2010
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- Kaeda
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
-0: InvisibleBison, liquidformat, Remuko,
+0: Troacctid, Thurbane, Caelestion, Beni-Kujaku, Tzardok
+1: Efrate,
leaning towards +0, could be swayed to -0, hasn't officially voted for either yet: H_H_F_F
While still somewhat close, that leaning vote wouldn't currently change it regardless of his final decision. The Murk gets +0*. Necromentals are next.Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2021-04-08, 01:44 AM (ISO 8601)
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- Mar 2010
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Re: LA Assignment Thread X: New Year, New Management, Same Old Unplayable Monsters
Necromental
A Large Earth Necromental
Acquired or Inherited: Acquired
Applied To: Any Elemental
Size & Type: Size unchanged, Type becomes Undead (Augmented), keeps any subtypes except alignment
Space/Reach: Unchanged
Hit Dice: Drop any HD from class levels (to a minimum of 1), raise remaining to D12.
Speed: Unchanged
Ability Scores: Str +0, Dex +0, Con -, Int becomes 1, Wis becomes 10, Cha becomes 1
Armor Class: +2 Natural
Skills: N/A
CR: +1
WotC LA: -
Our LA: +0* (Uncapped Spawn Ability)
So this thing loses any HD gained from class levels, but does not explicitly lose the levels themselves. The RAI is probably that they do though, especially since Advancement changes to - for base creatures that advance by class. Most of WotC's beasties are just made without caring about PCs playing them, but this one almost seems to have been specifically made to not be played. Anyway...
Any elemental killed by its Energy Drain rises as a Necromental after 1d4 days. No mention of control. Asterisk.
Other than that, it's Energy Drain is fairly unimpressive, dealing a negative level to any living creature hit by its natural weapons. That on its own is fine; but put the blender builds away, because this ability can only be used once per round no matter how many times it hits with a natural weapon. For each negative level bestowed, it gains five temporary HP that last up to an hour. Ten if the attack was a crit.
They gain Fast Healing 3 as long as they have at least one HP left and are within five feet of "some form of its element". Presumably their own body doesn't count. This will of course vary in effectiveness depending on what kind of Elemental they were in life. Air is everywhere (it doesn't say they need open sky above or anything like that), amount isn't mentioned so it could carry a waterskin, metal is specifically listed as acceptable for Earth so most armor or weapons will do... Does a Flaming sword count? It doesn't say non-magical.
For a cherry on top, they get Great Fortitude. Hey, bonus feats are bonus feats.Last edited by Debatra; 2021-04-16 at 01:47 PM.
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
My Homebrewer's Extended Signature