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Thread: DrK's Age of Worms IC pt4
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2022-07-31, 02:25 AM (ISO 8601)
- Join Date
- Jul 2011
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- UK
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Re: DrK's Age of Worms IC pt4
Following the Constables lead the party clamber over the low wall into what appears to be the main thoroughfare and move down between the ancient rune inscribed runes and moss covered chunks of rock, the three heavily armed woman in the lead with Merrick behind them and Lan paralleling their movement slipping from shadow to shadow like small but deadly ghost
As you wander down between the broken walls that line the 50ft wide space you can see that at the end the walls would have formed a great covered walkway facing the sea but are now in ruins and the beach is black rocks and sharp spines upon which a dozen wrecks in tatters and fragments can be seen in varying states of disrepair. Some merely a few seaweed barnacled spars jutting from the stormy waves smashing on the shore, others a rib cage a deck planks and spars.
In the centre the boat you had seen Darl aboard is mostly intact save a for a single large gash in the bow, one that is being industrially repaired by what appears to be about 12 or so heavy set orcs all laden with weapons and covered in tattoos and colourful bandanas and sashes. As you close to maybe 150ft from the shore and work party three more rise from the ruins some 30ft to you left pointing to the women and Merrick (they did not see Lan)
The nearest of the three a heavy set woman with darker orcoid skin and white tattoos over her face looks at you. A sizeable black feathered bird of some kind upon her shoulder that watches you with its beast wee eyes. ”Who by Gruumsh’s unseeing eye are you. You surely did not come here with Darl and his cohorts, and no one is supposed to live upon this storm cursed rock. So who are you to walk so brazenly into our camp?”
All three have heavy blades drawn and look wary though not openly hostile. The orcs clustered around the bow of the distant ship are preoccupied heaving a great tarpaulin up onto some rigging where others wait beside a great bay of what looks to be bubbling tar as you realise they will likely be tarring the sail cloth to seal it to act as a plug for the hole in the bow.Last edited by DrK; 2022-07-31 at 02:26 AM.
Thanks to Emperor Ing for the nice Avatar
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2022-08-01, 05:31 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Vancouver, BC
- Gender
Re: DrK's Age of Worms IC pt4
Merrick
As the party moves towards the next confrontation, Merrick takes the time given to add some magical wards to his companions.
"These abjurations should ward off most of the fires and acids cast our way."
It was always a risk guessing what their foe may toss at them, but efreeti and dark clerics had a certain... theme to their attacks.
"You will all have the ability to fly for the next 14 minutes or so. Use this to get over any obstacles and prevent us being herded into a choke point."
Companions thusly enchanted, he then focuses on his own defenses, summoning a magical shield and wards against evil for himself.
Spoiler: Spells
GROUP
Mass Resist Energy (Fire) /30 140 minutes
Mass Resist Energy (Acid) /30 140 minutes
Mass Fly 14 minutes
SELF
Overland Flight 14 hours
Protection From Evil (14 minutes +2 Deflect AC Bonus +2 Bonus to saves vs Evil)
Shield (14 Minutes +4 Shield Bonus to AC)
Merrick O'Fey
Male N Human (Onnwal) Wizard/Binder/Anima Mage/Alienist, Level 2/1/10/1, Init 3, HP 12/39, Speed 35
AC 22, Touch 13, Flat-footed 21, Fort 8, Ref 8, Will 14, Base Attack Bonus 6
Quarterstaff +9/+1 (1d6, x2)
Ranged Touch Spell +10/+2 (-, x2)
25% chance to avoid critical hits or sneak attack damage Twilight Mithral Chain Shirt of Light Fortification +1 (+5 Armor, +4 Shield, +1 Dex, +2 Deflect)
Abilities Str 10, Dex 13, Con 11, Int 22, Wis 11, Cha 20
Condition Heroes Feast, Overland Flight, Protection From Evil, Shield, Resist Energy Fire 30, Resist Acid 30
Vestiges Bound Haures, Zceryll
Born Freeday, the 14th of Readying.Last edited by redzimmer; 2022-08-01 at 05:42 PM.
Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)
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2022-08-03, 02:04 PM (ISO 8601)
- Join Date
- May 2011
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Re: DrK's Age of Worms IC pt4
Landahl Snowstrider, Halfling scout
Lan moved through the ruins silently, keeping to the side of his companions. He had found there was rarely a time he wanted to be within the bullseye on the main group, so paralleling the others seemed both prudent and natural. He mentally marked the locations of interest they saw on their way towards the shore - blood-stained door, glowing statue base, green stalagmites growing upwards. However, it wasn't until they were approaching the orcs and Merrick cast several enchantments that Lan shifted into his combat mode and added a personal spell to the mix. With his senses empowered, he moved into position and waited, hovering just off the ground, to see what the orcs would do.
OOC: Sneaky sneaking ... holding his attack for now
Effects: embrace the wild (+2 Spot / Listen; gain low-light vision; gain 30' blindsight; 70min); deeper darkvision (90ft darkvision, no 20% miss chance for shadows; 7 hours); Heroes Feast (+1 attack, immune poison/fear); +10 Tumbling; deeper Darkvision (90’, 2 hour); Mass Resist Energy (Fire and Acid, 30 ER, 140 minutes); Mass Fly (14 min)
Spoiler: StatusHPs: 95 AC: 22 Touch/Flatfooted: 17/16 Move 30' Initiative +7
F +16 R +21 W +13
Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
1: detect fav enemies, gravity bow,embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
2: fell the greatest foes, invisibility, invisibility, swift haste, easy climb, exacting shot
3: decoy image, find the gap, find the gap, foebane
4: aspect of earth hunter,deeper darkvision
5: summon nature’s ally V, summon nature’s ally V
Javelins (+23, 1d4+2 / +24, 1d4+3 w/in 30', bane vs undead)
Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 2/2 Horizon Walker; 3/3 Scout's headband; Winged Vest 5/5
Spoiler: Bullette FormHP: 136/155 AC: 28 (34 w/skirm)
Space and Reach: 15 feet/10 feet
Stats: Str 27 Dex 15 Con 20 / Int 13 Wis 14 Chr 8
Land speed 40 ft, burrow 10 ft,
Senses: darkvision 60 ft, low-light vision, scent, tremorsense 60'
Gain +12 natural armor, two claw attacks (+22 / 2d8+8)
Retain abilities, BAB, saving throws, skills
Last edited by Starbin; 2022-08-03 at 02:04 PM.
Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y
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2022-08-06, 12:34 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- UK
Re: DrK's Age of Worms IC pt4
Mirriana
I allow Merrick's flight spell to lift me into the air beyond the reach of melee weapons, and I adopt what I hope to be an authoritative pose. I'm not remotely interested in answering the half-orc's questions however.
"Darl Quethos will not be allowed to leave. All who surrender will be spared and provided with alternate passage back to the mainland. Those who fight will go down with this ship! Zarina. Merrick. Torch it!"
I begin casting a summoning spell.
SpoilerBegin Summon Monster VII
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2022-08-06, 02:00 PM (ISO 8601)
- Join Date
- Jul 2011
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- UK
- Gender
Re: DrK's Age of Worms IC pt4
Zarina
Zarina likewise floats off the ground, the wind whipping around her without touching her. As the orcs approach she looks with hostility at the orc pirates and then as Mirriana commands her to torch the ship she smiles, “Aye Constable, with pleasure” she says as a glowing dome drops around her and then a massive ball of fire the size of a horse arcs from her hands and detonates on the prow of the ship in a massive gout of flames.Spoiler: OOC
Zarina "Brightblade"
M LG Human Warblade/Ftr/Wiz/S.Sword/Abj.Champ/ JPM 1, Level 1/1/4/1/4/ 4 (15), Init 2,
HP 125 / 125 +30 temp HPs
AC 19, Touch 12, Flat-footed 17, +12 AC +5 NatAC +8 shield = AC 37
Fort 14, Ref 11, Will 8, : +6 to all
Base Attack Bonus 13/7/2
Fullblade +1 +16/11/6 (2d8+4, 19-20)
MW Comp (+2) Longbow (20, 20 cold iron, 10 silver) +16/11/6 (1d8+2, X3)
Sword Aqaa (thundering +2 sword) +17/12/7 (1d12+5(+1d6 vs undead) , 18-20
3x Capsule: Int Acid, Int Cold, Spark), Wand Chamber (Heroics): Least true death xtal (+1d6 vs undead) (+1d8 on Crit, + Hurricane Wind, + Synergy w/Lightning Sword) [
Lesser crystal of life keeping (+3 vs Death effects, Energy drain, Inflict) Gith craft Mithril Chain Shirt +1, Stacks with armour: Least crystal of Arrow Deflection (+2 AC vs ranged) Dastana +1 (+7 Armor, +2 Dex)
Abilities Str 15, Dex 14, Con 14, Int 20, Wis 6, Cha 11
Condition
Superior Resistance 24 hours (+6 to all saves)
Greater luminous Armour 28 hours (+12 AC)
Heart of Air (+10 jump checks, feather falling, +10ft fly speeds)
Heart of Earth (Temp HPs 28, +8 vs Bullrush etc.. - discard for stoneskin)
Dragonskin 134 minutes (+5 Nat Armour, Fire Res 20)
Mirrior Image 8 minutes - 8 images
Shield - 28 minutes (+8AC)
Heroes Feast (Mirriana): Immune POison/Fear, +1 to will Saves
Mass Fly (Merrick): Fly 60ft
Mass resist [acid][fire] (Merrick) 140 mins
Xtal: +3 vs Death/Negative energy effects
Rite: +2 Saves vs Death / Fear
Abilities
Stance: Leading the Charge (+10 damage)
Stance: Mystic Phoenix (+1 CL, +2 dodge AC, DR 2xSpell/Evil)
[Ready] Moment Perfect Mind (Ctr)
[Ready] Divine Surge (strike)
[Ready] Searing strike (boost)
Merrick, Lan and Elkist to goLast edited by DrK; 2022-08-06 at 02:06 PM.
Thanks to Emperor Ing for the nice Avatar
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2022-08-06, 02:04 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
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Re: DrK's Age of Worms IC pt4
Spoiler: Ooc
Post ate my dice rolls
Free: Know devotion (1d20+21)[41]
Swift: cast shield
Move: 20ft up
Standard: Lesser Rod empower Fireball (10d6)[34] x1.5 DC 18 ref for half
Thanks to Emperor Ing for the nice Avatar
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2022-08-07, 10:11 AM (ISO 8601)
- Join Date
- Sep 2007
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- Vancouver, BC
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Re: DrK's Age of Worms IC pt4
Merrick
Merrick mentally counts in his head the number of times their enemies opted to take the offer of mercy then shrugged.
They never want any easy way. I suppose their devotion could be considered admirable.
But musings don’t burn boats, so Merrick casts a fireball to compliment Zarina’s.
Spoiler: BloompfAim for the side Zarina did not hit. (10d6)[34]Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)
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2022-08-12, 12:23 PM (ISO 8601)
- Join Date
- May 2011
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Re: DrK's Age of Worms IC pt4
Landahl Snowstrider, Halfling scout
Lan shook his head at the 'diplomatic' attempt - burning one's ships on a gods forsaken shore within the eye of an eternal storm would likely not result in a favorable outcome for either side. That being said, he was prepared to end this quickly. Drawing his bow, he took aim, casting a quick spell to increase the heft of his shafts.
Round 1: Draw bow (move), cast gravity bow (standard) Basically waiting for the orcs to initiate combat before firing.
Effects: gravity bow (70 rounds); embrace the wild (+2 Spot / Listen; gain low-light vision; gain 30' blindsight; 70min); deeper darkvision (90ft darkvision, no 20% miss chance for shadows; 7 hours); Heroes Feast (+1 attack, immune poison/fear); +10 Tumbling; deeper Darkvision (90’, 2 hour); Mass Resist Energy (Fire and Acid, 30 ER, 140 minutes); Mass Fly (14 min)
Spoiler: StatusHPs: 95 AC: 22 Touch/Flatfooted: 17/16 Move 30' Initiative +7
F +16 R +21 W +13
Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
1: detect fav enemies, gravity bow,embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
2: fell the greatest foes, invisibility, invisibility, swift haste, easy climb, exacting shot
3: decoy image, find the gap, find the gap, foebane
4: aspect of earth hunter,deeper darkvision
5: summon nature’s ally V, summon nature’s ally V
Javelins (+23, 1d4+2 / +24, 1d4+3 w/in 30', bane vs undead)
Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 2/2 Horizon Walker; 3/3 Scout's headband; Winged Vest 5/5
Spoiler: Bullette FormHP: 136/155 AC: 28 (34 w/skirm)
Space and Reach: 15 feet/10 feet
Stats: Str 27 Dex 15 Con 20 / Int 13 Wis 14 Chr 8
Land speed 40 ft, burrow 10 ft,
Senses: darkvision 60 ft, low-light vision, scent, tremorsense 60'
Gain +12 natural armor, two claw attacks (+22 / 2d8+8)
Retain abilities, BAB, saving throws, skills
Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y
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2022-08-13, 07:00 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: DrK's Age of Worms IC pt4
Elkist Talphrin
Elkist points at the obvious leader "Like the lady says. You - you will live if you stand down. So to will any others who acquiesce. We come here to fight, but not with you. You have been warned. Everyone else, come at me now." She hefts her blade.
Spoiler: actionsDiplomacy FTW (1d20+17)[30]DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2022-08-22, 07:57 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: DrK's Age of Worms IC pt4
Even as Elkist tries to offer a peaceful solution fireballs arc from Merrick and Zarina's hands and explode on the prow of the ship with dull whoomph accompanied by wails and screams! Orcs collapse screaming, others stand firm and draw weapons and from at least half of them arrows start flying towards the wizards raining flaming death down upon them! AMidst the fire a massive armored hulking beast with the symbols of Grumsh upon him strides forward, it expands to some 12 foot tall as the blessings of Grumsh fall upon it and it's axe glitters with dark purpose, 3 more orcs, follow their leader all still smoking from the fiery assault. .
From the three in front of the heroes the woman howls a war cry to grumsh one-eye before leaping at Zarina, the other two attacking Elkist and Merrick cutlass or axe in hand! Zarina and Mirriana recognising the forms of the Tiger Claw from the woman as she attacks Zarina.
The fireball burns heavily on the Captain and 12 orcs! 4 dying in the double explosion and the others being horrifically burned.
Orc Captain advances with 3 friends casting a quickened Divine Favour and Righteous Might
4 remaining ones shoot at Zarina and Merrick
vs Zarina (1d20+16)[21] dam (1d8+6)[12]
vs Zarina (1d20+16)[19] dam (1d8+6)[8]
vs MErrick (1d20+16)[33] dam (1d8+6)[8]
vs Merrick (1d20+16)[29] dam (1d8+6)[11]
Orc 1 vs Merrick
Rage, move and attack with his greataxe (PA2) (1d20+19)[20] dam (1d12+19)[26]
Orc 2 vs Elkist
Rage, move and attack with his greataxe (PA2) (1d20+19)[38] dam (1d12+19)[30]
Orc 1st Officer vs Zarina
Move, swift action Raging mongoose, Death from above and bonus mongoose attack with two-handed sabre,
DC20 Jump - auto pass for +4d6 dam and to hit vs FF (on the first one)
(1d20+25)[30] dam (1d8+21)[23] + (4d6)[15]
(1d20+25)[41] dam (1d8+21)[24]
Thanks to Emperor Ing for the nice Avatar
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2022-08-23, 04:23 PM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: DrK's Age of Worms IC pt4
Landahl Snowstrider, Halfling scout
Snorting, Lan flew up and over the orcs, activating one of his items to move rapidly and still fire a full compliment of arrows. Several shafts came streaking down, weighted with magic as they flew towards those who had chosen death over surrender.
Round 1: Activate quicksilver boots and fly 30', but stay w/in 30' (swift); Full attack w/rapid shot (full action), magic and cold iron, any arcane, undead, elemental or constructs?
Attack 1 - (1d20+21)[26], Damage - (1d8+3)[6]+Skirmish - (6d6)[22]=28
Attack 2 - (1d20+16)[34], Damage - (1d8+3)[5]+Skirmish - (6d6)[25]=30
Attack 3 - (1d20+11)[24], Damage - (1d8+3)[9]+Skirmish - (6d6)[23]=32
Attack RS - (1d20+21)[38], Damage - (1d8+3)[5]+Skirmish - (6d6)[23]=28
Effects: gravity bow (69 rounds); embrace the wild (+2 Spot / Listen; gain low-light vision; gain 30' blindsight; 70min); deeper darkvision (90ft darkvision, no 20% miss chance for shadows; 7 hours); Heroes Feast (+1 attack, immune poison/fear); +10 Tumbling; deeper Darkvision (90’, 2 hour); Mass Resist Energy (Fire and Acid, 30 ER, 140 minutes); Mass Fly (14 min)
Spoiler: StatusHPs: 95 AC: 22 (28) Touch/Flatfooted: 17/16 Move 30' Initiative +7
F +16 R +21 W +13
Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
1: detect fav enemies,gravity bow,embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
2: fell the greatest foes, invisibility, invisibility, swift haste, easy climb, exacting shot
3: decoy image, find the gap, find the gap, foebane
4: aspect of earth hunter,deeper darkvision
5: summon nature’s ally V, summon nature’s ally V
Javelins (+23, 1d4+2 / +24, 1d4+3 w/in 30', bane vs undead)
Items: 1/1 Laughing Rogue; 1/2 Quicksilver Boots; 2/2 Horizon Walker; 3/3 Scout's headband; Winged Vest 5/5
Spoiler: Bullette FormHP: 136/155 AC: 28 (34 w/skirm)
Space and Reach: 15 feet/10 feet
Stats: Str 27 Dex 15 Con 20 / Int 13 Wis 14 Chr 8
Land speed 40 ft, burrow 10 ft,
Senses: darkvision 60 ft, low-light vision, scent, tremorsense 60'
Gain +12 natural armor, two claw attacks (+22 / 2d8+8)
Retain abilities, BAB, saving throws, skills
Last edited by Starbin; 2022-08-23 at 04:25 PM.
Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y
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2022-08-26, 07:15 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- UK
Re: DrK's Age of Worms IC pt4
Mirriana
Completing my summoning spell, I drop a huge earth elemental next to the grounded ship!
"Destroy it!" I command, and it begins obliging by smashing mighty planks like matchsticks.
Spoiler: Huge Earth Elementalhp152/AC18
Power Attack -12/+24
+1/+1 for touching ground (judging grounded ship is not waterborne).
Slam [roll]1d20+8(2d10+34)[50]
Slam [roll]1d20+8(2d10+34)[46]
According to Stormwrack, ship sections have AC3, so it can only really miss on a 1. Probably need to destroy 6x 80hp hardness 5 sections if it's equivalent to a Caravel, some may already be damaged.
Summoning duration 14 rounds
Meanwhile also safely above the battle, I direct or side of the fight. "Lan, pick off any of the crew who fight us and then move onto the leaders!" I suggest. White Raven Tactics Lan goes again.
"We'll have less of that," I address the orc captain, as I tag him with a targeted dispel magic.
SpoilerTargetted dispel magic, against each ongoing effect. Adding CL (max 10) plus domain bonus +4 to dispel checks.
(1d20+14)[23]
(1d20+14)[26]
(1d20+14)[20]
(1d20+14)[16]
Or more as needed.
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2022-08-26, 02:09 PM (ISO 8601)
- Join Date
- May 2011
- Gender
Re: DrK's Age of Worms IC pt4
Landahl Snowstrider, Halfling scout
"Aye, aye, ma'am.
Round 1+: Another salvo ... same bonus. I don't think I said who the first set of arrows was against, but we'll go with Mir's direction and aim everything at the supporting cast - Targeting archers first, then the other three, then the leader (unless otherwise directed).
Attack 1 - (1d20+21)[30], Damage - (1d8+3)[11]+Skirmish - (6d6)[23]=34
Attack 2 - (1d20+16)[35], Damage - (1d8+3)[5]+Skirmish - (6d6)[19]=24
Attack 3 - (1d20+11)[21], Damage - (1d8+3)[5]+Skirmish - (6d6)[20]=25
Rapid shot - (1d20+21)[41], Damage - (1d8+3)[5]+Skirmish - (6d6)[22]=42 (presuming a 34 confirms)
Effects: gravity bow (69 rounds); embrace the wild (+2 Spot / Listen; gain low-light vision; gain 30' blindsight; 70min); deeper darkvision (90ft darkvision, no 20% miss chance for shadows; 7 hours); Heroes Feast (+1 attack, immune poison/fear); +10 Tumbling; deeper Darkvision (90’, 2 hour); Mass Resist Energy (Fire and Acid, 30 ER, 140 minutes); Mass Fly (14 min)
Spoiler: StatusHPs: 95 AC: 22 (28) Touch/Flatfooted: 17/16 Move 30' Initiative +7
F +16 R +21 W +13
Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
1: detect fav enemies,gravity bow,embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
2: fell the greatest foes, invisibility, invisibility, swift haste, easy climb, exacting shot
3: decoy image, find the gap, find the gap, foebane
4: aspect of earth hunter,deeper darkvision
5: summon nature’s ally V, summon nature’s ally V
Javelins (+23, 1d4+2 / +24, 1d4+3 w/in 30', bane vs undead)
Items: 1/1 Laughing Rogue; 1/2 Quicksilver Boots; 2/2 Horizon Walker; 3/3 Scout's headband; Winged Vest 5/5
Spoiler: Bullette FormHP: 136/155 AC: 28 (34 w/skirm)
Space and Reach: 15 feet/10 feet
Stats: Str 27 Dex 15 Con 20 / Int 13 Wis 14 Chr 8
Land speed 40 ft, burrow 10 ft,
Senses: darkvision 60 ft, low-light vision, scent, tremorsense 60'
Gain +12 natural armor, two claw attacks (+22 / 2d8+8)
Retain abilities, BAB, saving throws, skills
Last edited by Starbin; 2022-08-26 at 02:13 PM.
Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y
-
2022-08-28, 10:46 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Vancouver, BC
- Gender
Re: DrK's Age of Worms IC pt4
Merrick
“We are trying to be diplomatic here!” Merrick exclaims as he hurriedly rises above the orcs attack range.
Since the orcs refuse to see reason, Merrick brings forth a pseudonatural hell hound to join the party.
Spoiler: Alienist Summon Monster IIIPlot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)
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2022-09-07, 04:34 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: DrK's Age of Worms IC pt4
Zarina
Zarina looks at the orc first mate who had sliced through an image and at the others who had done likewise. Grinning she spins around, sword flaring, "You cannot touch me stupid beast and you shall fall upon my blade" she adds the last as she lunges with a great slash before rolling backwards a trio of rays of fire erupting from her splayed hand.
Spoiler: OOC
Standard Divine surge (power attack 2) (1d20+19)[32] dam (1d12+11)[23] + (8d8)[37]
Move: 5ft step
Swift: Circlet rapid casting Scorching ray
(1d20+19)[32] vs touch (4d6)[8] fire
(1d20+19)[32] vs touch (4d6)[11] fire
(1d20+19)[29] vs touch (4d6)[10] fire
Zarina "Brightblade"
M LG Human Warblade/Ftr/Wiz/S.Sword/Abj.Champ/ JPM 1, Level 1/1/4/1/4/ 4 (15), Init 2,
HP 125 / 125 +30 temp HPs
AC 19, Touch 12, Flat-footed 17, +12 AC +5 NatAC +8 shield = AC 37
Fort 14, Ref 11, Will 8, : +6 to all
Base Attack Bonus 13/7/2
Fullblade +1 +16/11/6 (2d8+4, 19-20)
MW Comp (+2) Longbow (20, 20 cold iron, 10 silver) +16/11/6 (1d8+2, X3)
Sword Aqaa (thundering +2 sword) +17/12/7 (1d12+5(+1d6 vs undead) , 18-20
3x Capsule: Int Acid, Int Cold, Spark), Wand Chamber (Heroics): Least true death xtal (+1d6 vs undead) (+1d8 on Crit, + Hurricane Wind, + Synergy w/Lightning Sword) [
Lesser crystal of life keeping (+3 vs Death effects, Energy drain, Inflict) Gith craft Mithril Chain Shirt +1, Stacks with armour: Least crystal of Arrow Deflection (+2 AC vs ranged) Dastana +1 (+7 Armor, +2 Dex)
Abilities Str 15, Dex 14, Con 14, Int 20, Wis 6, Cha 11
Condition
Superior Resistance 24 hours (+6 to all saves)
Greater luminous Armour 28 hours (+12 AC)
Heart of Air (+10 jump checks, feather falling, +10ft fly speeds)
Heart of Earth (Temp HPs 28, +8 vs Bullrush etc.. - discard for stoneskin)
Dragonskin 134 minutes (+5 Nat Armour, Fire Res 20)
Mirrior Image 8 minutes - 4 images
Shield - 28 minutes (+8AC)
Know Devotion (+4)
Heroes Feast (Mirriana): Immune POison/Fear, +1 to will Saves
Mass Fly (Merrick): Fly 60ft
Mass resist [acid][fire] (Merrick) 140 mins
Xtal: +3 vs Death/Negative energy effects
Rite: +2 Saves vs Death / Fear
Abilities
Stance: Leading the Charge (+10 damage)
Stance: Mystic Phoenix (+1 CL, +2 dodge AC, DR 2xSpell/Evil)
[Ready] Moment Perfect Mind (Ctr)
[Ready] Divine Surge (strike)[Ready] Searing strike (boost)
Thanks to Emperor Ing for the nice Avatar
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2022-09-07, 04:52 PM (ISO 8601)
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- Jul 2011
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Re: DrK's Age of Worms IC pt4
THe battle goes poorly for orcs! As the orc archers hang back the lithe little halfling races to close the distance with them, a slew of javelins flying from his hand and fighting vital locations like eyes and throats skewering the 4 singed and burned orcish archers, giving rise to a strangled grunt of rage from the Captain and the orcs with him.
By the party the two orcs slice at Elkist and Zarina to little effect, Zarina's mirror images shattering around her as the orc and the hulking first offer miss her and instead hit the magical figments. Merrick hovering above it all begins to summon a beast from a far dimension and Zarina offers a savage blow to the 1st officer followed up by a trio of rays of fire that scar the greenskin's chest. Mirriana flies up and drops a ward of antimagic upon the Captain, however his casting is strong and only his weapon seems to dim slightly as the magic augmentation is blunted.
With the archers dead the Captain nods and two of the foot orcs race at surprising speed (80ft charge range) at Zarina, axes swinging at magus. The other running towards Elkist, blade swinging hard. The orcs by Elkist and Zarina continue their attack as well, more of Zarina's images exploding under the attack! The first officer lands with agilty pulling out a long handle kukri with great speed before launching a frenzied attack on Zarina even as she reels back from the wounds and blood streaking down her frame
vs Zarina (1d20+19)[38] dam (1d12+19)[28]
vs Zarina (1d20+19)[32] dam (1d12+19)[27]
vs Elkist (1d20+19)[38] dam (1d12+19)[28]
vs Elkist (1d20+17)[31] dam (1d12+19)[26]
vs Elkist (1d20+12)[28] dam (1d12+19)[29]
vs Zarina (1d20+17)[29] dam (1d12+19)[20] image (1d5)[5] 5 is against Zarina
vs Zarina (1d20+12)[19] dam (1d12+19)[31] image (1d4)[2] or (1d5)[5] high number vs Zarina
1st Officer Full attack - images (1d4)[2](1d4)[3] (1d3)[2](1d3)[1] (1d3)[1](1d2)[1] (1d2)[2](1d2)[2]
(1d20+23)[36] dam (1d8+21)[29]
(1d20+18)[19] dam (1d8+21)[29]
(1d20+13)[28] dam (1d8+21)[27]
(1d20+20)[38] dam (1d4+16)[18]
(1d20+15)[22] dam (1d4+16)[18]
The orcish Captain, pauses, burned and angry before reaching into the deepest recesses of Grumshs' realm as a massive green foot, with long barbed nails and green hairy skin slams down on the party with savage glee engulfing all but Lan! Even as he does that blades spring around him creating a mass of spinning barbed chains and he advances closer
Orc Captain casts Wretched blight hitting Elkist, Zarina, Mirriana and Merrick
Fort DC 22 for half (and no stun) (15d8)[79] and stun (1d4)[2]
- if neutral then half and save for quarter
- if evil then no effects
Also casts quickened Ring of Blades
Last edited by DrK; 2022-09-08 at 03:51 PM.
Thanks to Emperor Ing for the nice Avatar
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2022-09-08, 02:59 PM (ISO 8601)
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- May 2011
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Re: DrK's Age of Worms IC pt4
Landahl Snowstrider, Halfling scout
With the four archers killed, Lan continued to follow Mirriana's direction by flying overhead and launching several more arrows at the orcs attacking Elkist and Zarina.
Round 2: Second verse, same as the first! Shooting at the burned orcs attacking Elkist and Z first, then the unharmed ones that were already near. First officer and Captain will come later, I suppose.
Activate Quicksilver boots (swift), Fly 30' horizontally overhead, while maintaining a 30' altitude over his targets (free w/swift), full attack w/rapid shot and point blank (full)
Attack 1 - (1d20+22)[32], Damage - (1d8+3)[5]+Skirmish - (6d6)[22]=27
Attack 2 - (1d20+17)[31], Damage - (1d8+3)[9]+Skirmish - (6d6)[26]=35
Attack 3 - (1d20+12)[14], Damage - (1d8+3)[7]+Skirmish - (6d6)[29]=36
Rapid Shot - (1d20+22)[24], Damage - (1d8+3)[9]+Skirmish - (6d6)[21]=30
Effects: gravity bow (68 rounds); embrace the wild (+2 Spot / Listen; gain low-light vision; gain 30' blindsight; 70min); deeper darkvision (90ft darkvision, no 20% miss chance for shadows; 7 hours); Heroes Feast (+1 attack, immune poison/fear); +10 Tumbling; deeper Darkvision (90’, 2 hour); Mass Resist Energy (Fire and Acid, 30 ER, 140 minutes); Mass Fly (14 min)
Spoiler: StatusHPs: 95 AC: 22 (28) Touch/Flatfooted: 17/16 Move 30' Initiative +7
F +16 R +21 W +13
Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
1: detect fav enemies,gravity bow,embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
2: fell the greatest foes, invisibility, invisibility, swift haste, easy climb, exacting shot
3: decoy image, find the gap, find the gap, foebane
4: aspect of earth hunter,deeper darkvision
5: summon nature’s ally V, summon nature’s ally V
Javelins (+23, 1d4+2 / +24, 1d4+3 w/in 30', bane vs undead)
Items: 1/1 Laughing Rogue; 1/2 Quicksilver Boots; 2/2 Horizon Walker; 3/3 Scout's headband; Winged Vest 5/5
Spoiler: Bullette FormHP: 136/155 AC: 28 (34 w/skirm)
Space and Reach: 15 feet/10 feet
Stats: Str 27 Dex 15 Con 20 / Int 13 Wis 14 Chr 8
Land speed 40 ft, burrow 10 ft,
Senses: darkvision 60 ft, low-light vision, scent, tremorsense 60'
Gain +12 natural armor, two claw attacks (+22 / 2d8+8)
Retain abilities, BAB, saving throws, skills
Last edited by Starbin; 2022-09-08 at 03:01 PM.
Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y
-
2022-09-13, 04:24 PM (ISO 8601)
- Join Date
- Jun 2011
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- UK
Re: DrK's Age of Worms IC pt4
Mirriana
"Close Wounds!" I cast, seeing Merrick fall to the spell. That should a least get him back in the fight enough to see to his own wounds. Even for myself the effect of the orcish spell isn't pleasant, but for the moment I'm not seriously harmed.
Seeing the orcish captain's resistance to my dispel, I dig deeper into my antimagical reserves. "Greater Dispel Magic!"
Meanwhile my elemental continues to smash holes in the ship.
Spoiler
Immediate: close wounds (1d4+5)[7] healing for Merrick.
Standard: Targeted greater dispel magic vs every ongoing magical effect.
(1d20+18)[38]
(1d20+18)[21]
(1d20+18)[30]
(1d20+18)[24]
(1d20+18)[28]
(1d20+18)[22]
Elemental vs the ship:
Slam (1d20+8)[9](2d10+34)[50]
Slam (1d20+8)[22](2d10+34)[42]
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2022-09-14, 12:31 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Vancouver, BC
- Gender
Re: DrK's Age of Worms IC pt4
Merrick
The unholy hell knocks the Wizard down for the moment, but the timely intervention of Mir and Mystara props him right back up.
As philosophies go, I’m beginning to lean more to the side of good…
Touching a jewel on his healing belt, Merrick commands his abominable hound to join the property damage.
The mockery of a hellhound breathes at the splintering ship.
Spoiler: Hounding and Healing
(2d4)[4] fire breath cone at the ship
(2d8)[14] healing for Merrick
Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)
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2022-09-19, 04:39 AM (ISO 8601)
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- Jul 2011
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Re: DrK's Age of Worms IC pt4
[QUOTE=DrK;25574642]
Zarina
Zarina lets out a brief cry as the orcish first mate release the savagery of the tiger Claw upon her at the same time as 3 more orcs all attack her with great boarding axes or heavy bladed cutlasses/cleavers. Multiple images of Zarina shatter into glass like illusions as the mirror images are smashed apart and then an axe from one of the charging beserkers and the kurki from the 1st officer bite deep, blood soaking her loose battle worn green dress that she wears under the armour. More misery follows as she emerges coughing, skin blistering from the blight from the Captain.
Surrounded by 4 orcs she switches, channeling arcane power into her frame as she catches fire with the stance of the mystic phoenix, before leaping into the air, a savage cut to her thigh from the 1st officer, before releasing a great cone of fire directly down at her feet engulfing all four orcsSpoiler: OOC
Swift: enter Stance of mystic phoenix (+1 CL, +2 Dodge AC, DR 10/evil) (burning spell sequencer)
Move: Tumble "upwards" 20ft (1d20+16)[21] Vs DC 23
Standard: Cone of Fire (15d6)[43] Ref DC 21 for half
Zarina "Brightblade"
M LG Human Warblade/Ftr/Wiz/S.Sword/Abj.Champ/ JPM 1, Level 1/1/4/1/4/ 4 (15), Init 2,
HP 43 / 125
AC 19, Touch 12, Flat-footed 17, +12 AC +5 NatAC +8 shield = AC 37
Fort 14, Ref 11, Will 8, : +6 to all
Base Attack Bonus 13/7/2
Fullblade +1 +16/11/6 (2d8+4, 19-20)
MW Comp (+2) Longbow (20, 20 cold iron, 10 silver) +16/11/6 (1d8+2, X3)
Sword Aqaa (thundering +2 sword) +17/12/7 (1d12+5(+1d6 vs undead) , 18-20
3x Capsule: Int Acid, Int Cold, Spark), Wand Chamber (Heroics): Least true death xtal (+1d6 vs undead) (+1d8 on Crit, + Hurricane Wind, + Synergy w/Lightning Sword) [
Lesser crystal of life keeping (+3 vs Death effects, Energy drain, Inflict) Gith craft Mithril Chain Shirt +1, Stacks with armour: Least crystal of Arrow Deflection (+2 AC vs ranged) Dastana +1 (+7 Armor, +2 Dex)
Abilities Str 15, Dex 14, Con 14, Int 20, Wis 6, Cha 11
Condition
Superior Resistance 24 hours (+6 to all saves)
Greater luminous Armour 28 hours (+12 AC)
Heart of Air (+10 jump checks, feather falling, +10ft fly speeds)
Heart of Earth (Temp HPs 28, +8 vs Bullrush etc.. - discard for stoneskin)
Dragonskin 134 minutes (+5 Nat Armour, Fire Res 20)
Shield - 28 minutes (+8AC)
Know Devotion (+4)
Heroes Feast (Mirriana): Immune POison/Fear, +1 to will Saves
Mass Fly (Merrick): Fly 60ft
Mass resist [acid][fire] (Merrick) 140 mins
Xtal: +3 vs Death/Negative energy effects
Rite: +2 Saves vs Death / Fear
Abilities
Stance: Leading the Charge (+10 damage)
[Active] Stance: Mystic Phoenix (+1 CL, +2 dodge AC, DR 2xSpell/Evil)
[Ready] Moment Perfect Mind (Ctr)
[Ready] Divine Surge (strike)[Ready] Searing strike (boost)
Last edited by DrK; 2022-09-19 at 04:43 AM.
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2022-09-28, 04:47 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- NZ
Re: DrK's Age of Worms IC pt4
Elkist Talphrin
The orc warriors prove formidable, heavy blows landing as the chaos of battle erupts, even as Elkist tries to dodge and parry. She has only a brief moment to call on Heironeous' healing aid before the captain's spell smashes her leaving her groaning as her consciousness fades...
Spoiler: infoAxe 30 + 28 + 26 + 29 damage
lay on hands +14hp
39 damage spell
=> Elkist is at -1 hp
DM: AgeOfWorms|SavageTide|TearingOfTheWeave|Northlands Saga|Grimmsgate
Player: AgeOfWorms Elkist Talphrin|RotR Iris of Shelyn
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2022-09-28, 07:22 AM (ISO 8601)
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- Jun 2011
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- UK
Re: DrK's Age of Worms IC pt4
Mirriana
Seeing Elkist go down I move to defend her.
Spoiler
No immediate action healing left, but I do have an unused move action.
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2022-10-10, 02:07 PM (ISO 8601)
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Re: DrK's Age of Worms IC pt4
Slaughter is wrought upon the sands of the ancient druidic temples. The massive green fist of the grumsh crashes down into the party with devastating force dealing grievous wounds to all, only mirriana's blessings keeping Merrick's soul from fleeing his injured little frame. EVen as he does so the orcs surround Zarina and Elkist in a flurry of axes and chopping blades, Zarina is left reeling, images shattering and blood pouring from her frame and Elkist can do little more than give a strange cry as she is battered down by the heavy axe blows. The orc standing above her, raised for the deathblow gives a strangle cry though, a pair of javelins slamming into its skull, another one piercing an orc fighting Zarina. The wound was not fatal, but the aftermath was as she rose aloft, a nasty slice to her leg from the orchish frenzied 1st officer before she unleashed the wave of flames burning the three orcish crew to ash and bones and leaving the orcish 1st mate reeling from the last, one eye clouded and burnt and her hair now naught by a savage field of blistered flesh. Mirriana floating atop the battlefield gestures at the Orcish captain and his magic fade and crumble, the spinning blades dissipating, his armour losing its glowing sense of menace and then he shrinks from his 12 foot stature to his normal hulking 6 and a half foot height!
By the boat there is a terrible crunching noise as with a gesture from Merrick a great red furred flaming hound of hell leaps forth setting the rigging on fire even as the earth elemental tears the entire prow section off the boat causing the entire thing to topple onto its side, further staving in the ribs of the crippled vessel.
THe battle has been rough, only a single wounded orc has survived alongside the Captain and the first officer (and she is badly injured). THey three green skins gaze angrily at Merrick, Lan, Zarina and Mirriana all flying high above the battlefield. WIth a savage gesture Mirriana feels assailed by the Hand of Grumsh as the capatin seeks to strip her of her magical protections, "You'll fall to your deaths at the my crew's hand ye witch" he bellows at her as he tries to dispel her flight
Greater dispel magic at Mirriana (10d20)[2][15][3][6][2][12][6][6][3][2](57) each at +15 for grater dispel to try and strip Mirriana of her protections
EVen as he tries to obliterate her magical protections he calls forth the dark powers of his god quickening more magic as a stream of dark magical bolts spring forth targetting Zarina and Merrick
Divine Quickened Dark bolt
vs Zarina (1d20+18)[19] vs touch (2d8)[14] unholy damage and Will DC 18 or dazed 1 round
vs Zarina (1d20+18)[35] vs touch (2d8)[10] unholy damage and Will DC 18 or dazed 1 round
vs Zarina (1d20+18)[22] vs touch (2d8)[9] unholy damage and Will DC 18 or dazed 1 round
vs Zarina (1d20+18)[33] vs touch (2d8)[7] unholy damage and Will DC 18 or dazed 1 round
vs Merrick (1d20+18)[29] vs touch (2d8)[6] unholy damage and Will DC 18 or dazed 1 round
vs Merrick (1d20+18)[24] vs touch (2d8)[10] unholy damage and Will DC 18 or dazed 1 round
vs Merrick (1d20+18)[27] vs touch (2d8)[10] unholy damage and Will DC 18 or dazed 1 round
Thanks to Emperor Ing for the nice Avatar
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2022-10-10, 03:06 PM (ISO 8601)
- Join Date
- Jun 2011
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- UK
Re: DrK's Age of Worms IC pt4
I steel myself andgrimace slightly as the antimagic washes over me and my Protection From Evil and Celestial Brilliance spells wink out. An annoyance, but not doing me any significant harm. The darkbolt against my companions however I dare not allow to stand! Raising my holy symbol I try and counter with my own burst of divine antimagic!
"Enough with the ship! Tear these three apart!" I call to the elemental, re-tasking it now the ship is destroyed.
Spoiler
Immediate action, +1 turn attempt & Greater Dispel Magic to counterspell Darkbolt: (1d20+19)[27] Vs DC26?
Huge Elemental Charge/Awesome Blow Vs Orc Captain: (1d20+18)[25] damage (2d10+9)[27] plus reflex DC=damage or knocked 10ft and prone.Last edited by RCgothic; 2022-10-10 at 03:06 PM.
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2022-10-10, 04:00 PM (ISO 8601)
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- May 2011
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Re: DrK's Age of Worms IC pt4
Landahl Snowstrider, Halfling scout
Lan hovered overhead, watching with both rage and helplessness as Zarina and his friends continued to be struck with blade and spell. He almost switched targets, but had to trust Mir would deal with the others - he had his task. He let loose with another four arrows, his bow practically thrumming as he fired.
Round 3: Keep it up ... finish off the last of the orcs, then move to the first officer and finally captain.
Activate Quicksilver boots (swift), Fly 30' horizontally overhead, while maintaining a 30' altitude over his targets (free w/swift), full attack w/rapid shot and point blank (full)
Attack 1 - (1d20+22)[38], Damage - (1d8+3)[10]+Skirmish - (6d6)[15]=25
Attack 2 - (1d20+17)[28], Damage - (1d8+3)[11]+Skirmish - (6d6)[16]=27
Attack 3 - (1d20+12)[18], Damage - (1d8+3)[7]+Skirmish - (6d6)[16]=23
Rapid Shot - (1d20+22)[25], Damage - (1d8+3)[8]+Skirmish - (6d6)[21]=29
Effects: gravity bow (68 rounds); embrace the wild (+2 Spot / Listen; gain low-light vision; gain 30' blindsight; 70min); deeper darkvision (90ft darkvision, no 20% miss chance for shadows; 7 hours); Heroes Feast (+1 attack, immune poison/fear); +10 Tumbling; deeper Darkvision (90’, 2 hour); Mass Resist Energy (Fire and Acid, 30 ER, 140 minutes); Mass Fly (14 min)
Spoiler: StatusHPs: 95 AC: 22 (28) Touch/Flatfooted: 17/16 Move 30' Initiative +7
F +16 R +21 W +13
Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
1: detect fav enemies,gravity bow,embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
2: fell the greatest foes, invisibility, invisibility, swift haste, easy climb, exacting shot
3: decoy image, find the gap, find the gap, foebane
4: aspect of earth hunter,deeper darkvision
5: summon nature’s ally V, summon nature’s ally V
Javelins (+23, 1d4+2 / +24, 1d4+3 w/in 30', bane vs undead)
Items: 1/1 Laughing Rogue; 1/2 Quicksilver Boots; 0/2 Horizon Walker; 3/3 Scout's headband; Winged Vest 5/5
Spoiler: Bullette FormHP: 136/155 AC: 28 (34 w/skirm)
Space and Reach: 15 feet/10 feet
Stats: Str 27 Dex 15 Con 20 / Int 13 Wis 14 Chr 8
Land speed 40 ft, burrow 10 ft,
Senses: darkvision 60 ft, low-light vision, scent, tremorsense 60'
Gain +12 natural armor, two claw attacks (+22 / 2d8+8)
Retain abilities, BAB, saving throws, skills
Last edited by Starbin; 2022-10-10 at 04:01 PM.
Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y
-
2022-10-10, 09:51 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Vancouver, BC
- Gender
Re: DrK's Age of Worms IC pt4
Merrick
Desperately Merrick wills the enchanted eye on his forehead to abjure him from the magical onslaught, the result leaving him barely conscious.
Spoiler: Wills and Third-Eye DampeningBrings one of the 2D8 10’s to a 2, so instead of 26, 18. Yay 2 HP!
Will Saves vs Dark Bolt
(1d20+14)[17]
(1d20+14)[19]
(1d20+14)[27]
Last edited by redzimmer; 2022-10-10 at 11:49 PM.
Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)
-
2022-10-29, 06:17 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
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Re: DrK's Age of Worms IC pt4
Zarina
Zarina trails blood as she flies skywards, her green dress sheeted scarlet from the deep slashes from the orcs and their savage first officer. She quails steeling herself for likley death as the dark energy forms around the War priest of Grumsh, but just as the dark energy is about to be released Mirriana is there, a pulse from mystara's symbol draining the magic from the dark bolts.
Lan flies past moments later, a flurry of javelins flying from his hands and the last orc falls with a thud the first officer screaming her defiance as two javlins tear into her and she collapses into the ruins trailing blood as the life drains from her eyes.
With only the Captain left Zarina looks down at hi, face like thunder and and dives forward, a cry of "For the lightning lord" as she attacks in concert with the massive earth elemental that punches the captain sending him flying landing in a heap, grunting in pain. Zarina lands beside his prone form chopping savagely downwards even as glowing missiles like tiny bolts of lightning precede her slamming into the orcSpoiler: OOC
Stance of mystic phoenix (+1 CL, +2 Dodge AC, DR 10/evil) (burning spell sequencer)
Swift: Circlet rapid casting for magic missile from the gloves (5d4+5)[18] Force damage
Move: To the prone orc
Standard: Chop (PA6) (1d20+26)[30] dam (1d12+23)[28]
Zarina "Brightblade"
M LG Human Warblade/Ftr/Wiz/S.Sword/Abj.Champ/ JPM 1, Level 1/1/4/1/4/ 4 (15), Init 2,
HP 43 / 125
AC 19, Touch 12, Flat-footed 17, +12 AC +5 NatAC +8 shield = AC 37
Fort 14, Ref 11, Will 8, : +6 to all
Base Attack Bonus 13/7/2
Fullblade +1 +16/11/6 (2d8+4, 19-20)
MW Comp (+2) Longbow (20, 20 cold iron, 10 silver) +16/11/6 (1d8+2, X3)
Sword Aqaa (thundering +2 sword) +17/12/7 (1d12+5(+1d6 vs undead) , 18-20
3x Capsule: Int Acid, Int Cold, Spark), Wand Chamber (Heroics): Least true death xtal (+1d6 vs undead) (+1d8 on Crit, + Hurricane Wind, + Synergy w/Lightning Sword) [
Lesser crystal of life keeping (+3 vs Death effects, Energy drain, Inflict) Gith craft Mithril Chain Shirt +1, Stacks with armour: Least crystal of Arrow Deflection (+2 AC vs ranged) Dastana +1 (+7 Armor, +2 Dex)
Abilities Str 15, Dex 14, Con 14, Int 20, Wis 6, Cha 11
Condition
Superior Resistance 24 hours (+6 to all saves)
Greater luminous Armour 28 hours (+12 AC)
Heart of Air (+10 jump checks, feather falling, +10ft fly speeds)
Heart of Earth (Temp HPs 28, +8 vs Bullrush etc.. - discard for stoneskin)
Dragonskin 134 minutes (+5 Nat Armour, Fire Res 20)
Shield - 28 minutes (+8AC)
Know Devotion (+4)
Heroes Feast (Mirriana): Immune POison/Fear, +1 to will Saves
Mass Fly (Merrick): Fly 60ft
Mass resist [acid][fire] (Merrick) 140 mins
Xtal: +3 vs Death/Negative energy effects
Rite: +2 Saves vs Death / Fear
Abilities
Stance: Leading the Charge (+10 damage)
[Active] Stance: Mystic Phoenix (+1 CL, +2 dodge AC, DR 2xSpell/Evil)
[Ready] Moment Perfect Mind (Ctr)
[Ready] Divine Surge (strike)[Ready] Searing strike (boost)
Thanks to Emperor Ing for the nice Avatar
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2022-11-05, 02:56 AM (ISO 8601)
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- Jul 2011
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- UK
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Re: DrK's Age of Worms IC pt4
Elkist lies bleeding on the ground, Merrick hangs in the air stunned by flashes of madness from Zceryll burning his mind and the orcish Captain looks up at Zarina as she stands above him, the hulking earth elemental just behind the warrior mage and both Mirriana and Lan hovering in the air nearby. Seeing his first mate dead and all of his crew the Captain bellows a great cry and a prayer to Grumsh as he pulls himself up to his feet, Zarina's blade bouncing off the beast's armour.
Dark power swirls around the orc as he reaches out and tries to touch Zarina with a hand crackling with deadly energy. Even as he does that he follows up, pulling energy into himself, green energy sealing his wounds.
OOC
Stand up (Zarina's AoO missed)
Quickened Cure Critical (4d8+15)[38]
Cast defeinsively Harm on Zarina (1d20+16)[25] to touch her. 150 damage; will save for 75 (but not below 1)
-- If it hits (1d20+14)[24] vs DC 22
Thanks to Emperor Ing for the nice Avatar
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2022-11-06, 11:58 AM (ISO 8601)
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- Jun 2011
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- UK
Re: DrK's Age of Worms IC pt4
Mirriana
I wince as the orc captain casts harm on Zarina, but with a quick prayer I tether her soul to her body so that no amount of physical damage can cause it to depart. I drop down onto the ground to protect my wounded allies and flank with the enormous elemental. It smashes at the captain once again attempting to send him flying.
SpoilerImmediate: Delay Death on Zarina.
Move: Land and flank.
Huge Elemental
Awesome Blow:(1d20+20)[29] damage(2d10+10)[15] plus Reflex DC=Damage or prone
Awesome Blow:(1d20+20)[35] damage(2d10+10)[20] plus Reflex DC=Damage or prone
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2022-11-08, 01:54 PM (ISO 8601)
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- May 2011
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Re: DrK's Age of Worms IC pt4
Landahl Snowstrider, Halfling scout
With a snarl, Lan moved again, firing off three arrows this time, all at the Captain. "You're already dead, you sunnuvabiatch ..."
Round 4: Fly 30' horizontally overhead, while maintaining a 30' altitude over the Captain (move), Greater Manyshot w/point blank (standard)
Attack 1 - (1d20+18)[30], Damage - (1d8+3)[10]+Skirmish - (6d6)[24]=34
Attack 2 - (1d20+18)[23], Damage - (1d8+3)[6]+Skirmish - (6d6)[24]=30
Attack 3 - (1d20+18)[30], Damage - (1d8+3)[9]+Skirmish - (6d6)[16]=25
Effects: gravity bow (67 rounds); embrace the wild (+2 Spot / Listen; gain low-light vision; gain 30' blindsight; 70min); deeper darkvision (90ft darkvision, no 20% miss chance for shadows; 7 hours); Heroes Feast (+1 attack, immune poison/fear); +10 Tumbling; deeper Darkvision (90’, 2 hour); Mass Resist Energy (Fire and Acid, 30 ER, 140 minutes); Mass Fly (14 min)
Spoiler: StatusHPs: 95 AC: 22 (28) Touch/Flatfooted: 17/16 Move 30' Initiative +7
F +16 R +21 W +13
Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
1: detect fav enemies,gravity bow,embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
2: fell the greatest foes, invisibility, invisibility, swift haste, easy climb, exacting shot
3: decoy image, find the gap, find the gap, foebane
4: aspect of earth hunter,deeper darkvision
5: summon nature’s ally V, summon nature’s ally V
Javelins (+23, 1d4+2 / +24, 1d4+3 w/in 30', bane vs undead); +1 Comp shortbow (+22, 1d6+2 / +23, 1d6+3 w/in 30', lesser truedeath crystal)
Items: 1/1 Laughing Rogue; 1/2 Quicksilver Boots; 0/2 Horizon Walker; 3/3 Scout's headband; Winged Vest 5/5
Spoiler: Bullette FormHP: 136/155 AC: 28 (34 w/skirm)
Space and Reach: 15 feet/10 feet
Stats: Str 27 Dex 15 Con 20 / Int 13 Wis 14 Chr 8
Land speed 40 ft, burrow 10 ft,
Senses: darkvision 60 ft, low-light vision, scent, tremorsense 60'
Gain +12 natural armor, two claw attacks (+22 / 2d8+8)
Retain abilities, BAB, saving throws, skills
Last edited by Starbin; 2022-11-08 at 01:54 PM.
Life is ... life. As always bot/cut as necessary.
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Fare thee well, N_R ... you will missed!y