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  1. - Top - End - #121
    Troll in the Playground
     
    NinjaGuy

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    Default Re: DrK's Age of Worms IC pt4

    Taliesn

    Tal too finds the surroundings generally revolting -- the surrender to death and decay. He uses his senses to scan those present, looking for anything that should not be or is not quite as it appears.

    Silently, in the minds of each of the suffering he asks, Do you want to live? (excluding our mad hostess, of course).

    Spoiler
    Show
    Mindsight just to make sure there's nothing really strange here -- like demons or angels hiding among the sick; detect evil for much the same purpose -- searching for powerful signatures, not run-of-the-mill alignment indications.


    Noticing Lan's pantomiming, he asks, What? Door? Hey, everyone, Lan thinks he's found a hidden door.
    Quote Originally Posted by redzimmer View Post
    history's worst MLP cosplay.
    Custom Class

  2. - Top - End - #122
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    DrK's Avatar

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    Default Re: DrK's Age of Worms IC pt4

    Casting his mind about the building and letting his other senses seek out evil Talsien can sense no evil in the woman and the minds nearby all seem "typical" of the masses of humanity that dwell within this thoroughly unpleasant city. Merrick takes a direct course of action picking up on Mirriana and Lan's urgings as he steps into a different room and accepts the cup from the madwoman, the taste is vile, bitter and there is brief moment of burning before he can feel Buer's whispering in his mind as the burning eases and Buer's blessing washes the toxins free from him

    The madwoman grins, "Oh, it works, you will be washed clean from the disease. Come dearie, lie down..." she offers half trying to drag Merrick to one of the disgusting filth encrusted cots in the room.

    In the other room where Lan found the shrine he is easily able to open the catch and slide back the stone shrine on some well oiled castors that allow easy movement of the several hundred pounds of rock, suspicious that they are still so smooth running. On the floor, surrounded by imagery of the Ebon triad, runs and pictographs of triangles and the merging of the aspects of Hextor, Erthynul and Vecna merging into a supreme being. The hole itself is around 7ft in diamater with two iron ladders that seem solid and well built descending into darkness....

    the pit with ladders is > 60ft deep where people's darkvision run out
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #123
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms IC pt4

    Merrick

    I will keep up this charade for now, but please call me if things become dire.

    Laying on the soiled pallet, Merrick feigns drug-addled stupor.

    Spoiler: Let’s Bluff again!
    Show
    (1d20+9)[12] all the while readying invisibility.

    How many rounds have elapsed since casting mass protection from elements?
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  4. - Top - End - #124
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    ClericGuy

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    Default Re: DrK's Age of Worms IC pt4

    Landahl Snowstrider, Halfling scout

    Lan peered down into the depths, fully aware that something had been this way regularly ... and likely waited for them at the bottom. He knew the only way forward was down, and he was the best suited to leading the trip ... but that didn't mean he liked it. He cast his thoughts back at Tal. Heyo furball, I'm gonna scout ahead. Let the others know ... and keep an ear out for the screams.

    He whispered a few words of power and disappeared from sight as he started to move forward.

    Cast invisibility, move down. I think I had the wrong numbers for some reason, but I think Deeper Darkvision actually lets Lan see 90'. Scouting away! And Lan is okay if Tal wants to join him :)
    Move Silently - (1d20+21)[29], Hide - (1d20+21)[31]
    Listen - (1d20+19)[26], Spot - (1d20+19)[38], Search - (1d20+19)[36]

    A few questions
    - How long since the fight with the dragons / acid wrath?
    - How long does the Mass Sacred Protection last?

    Spoiler: Status
    Show
    HPs: 95 AC: 33 (26->21) FF/Touch: 21/21 (16/16)
    F +16 R +21 (+20) W +13
    Skills: Listen/Spot/Search +19 Move Silently/Hide +21 Tumble +35 D Device +21
    Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
    1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
    2: fell the greatest foes, <s>invisibility</s>, invisibility, <s>swift haste</s>, swift haste, exacting shot
    3: decoy image, find the gap, find the gap, foebane
    4: aspect of earth hunter, <s>deeper darkvision</s>
    5: summon nature’s ally V, summon nature’s ally V
    Javelins (+23, 1d4+3 / +24, 1d4+4 w/in 30', bane vs undead)
    Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 1/2 Horizon Walker; 0/3 Scout's headband
    Effects: +10 Tumbling; deeper Darkvision (90’, 4 hours);
    Last edited by Starbin; 2021-08-26 at 05:39 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  5. - Top - End - #125
    Troll in the Playground
     
    NinjaGuy

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    Default Re: DrK's Age of Worms IC pt4

    Taliesn

    Tal relays the message to the others and slinks forward to follow the little person downward in case he needs help or encounters some fun. He takes care to remain well back -- far enough to let Lan enjoy the benefits of his stealth yet near enough Tal can quickly reach him if he finds too much fun.
    Spoiler
    Show
    Heading downward, keeping Lan at 50' to 60' distance -- that's 15 to 18 meters

    Lan is usually pretty good about finding fun.
    Quote Originally Posted by redzimmer View Post
    history's worst MLP cosplay.
    Custom Class

  6. - Top - End - #126
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    DrK's Avatar

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    Default Re: DrK's Age of Worms IC pt4

    Merrick lays in the bed, groaning and muttering as he feigns illness (rather badly) but still well enough to leave his crazed nursemaid tending to him, fetching a filthy soaking cloth to mop his brow.

    Spoiler: Spell effects
    Show

    Its been ~3 hours since the Acid Wraith so all min/level or 10mins/level have expired. So the resist energies and the sacred protection have expired



    Lan followed by Tal starts to descend the ladder, the walls of the tunnel closing in around him as the strange alien language covers the walls and if he squints seems to almost writhe and move under its own volition. Although neither he nor Tal can make head nor tail of it.

    After some 50ft he starts to make out the ladder ending and the chamber beneath. The ladder leaves the tunnel and decends to the floor through the dome point of the chamber, the circular chamber some 30ft in diameter and 30ft tall (at the point where the ladder enters). The walls of the domed rooms are made of solid looking red brick and lined with stone beams that arch up to the hole where Lan enters the room. The chamber appears empty save for 5 rotting prayers mats on the floor of the chamber, each bearing a simple black triangle symbol. A narrow hallway heads East from the chamber, a pile of rope near the entrance dumped atop on of the prayer mats and the corridor itself vanishing into unnatural dimness.

    At the top Zarina looks at the others and calls quietly down, "We are here if you need us. Shout if you need assistance,."
    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #127
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    ClericGuy

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    Default Re: DrK's Age of Worms IC pt4

    Landahl Snowstrider, Halfling scout

    Still invisible, Lan focused down the hallway, his unseen purple eyes seeking out signs of anything disturbing the dust or lurking in the dark. He thought back to Tal, This screams evil Devil worshippers... or hidden cult. Gonna need someone who can read squiggly wall script ... or knows what a black triangle stands for.

    You sense anything alive down here?


    He slipped forward a bit further towards the passage, circling around to avoid an evil blast from down the hall. He checked the mats visually, and looked closely at the rope, wondering what that was for. If nothing else stood out, he checked the passage for traps as he move slowly forward, hugging the walls as he went.

    Only a few minutes of invis, so not wasting too much time with thoughts and investigations
    Move silently - (1d20+21)[41], Hide - (1d20+21)[31]
    Listen - (1d20+19)[34], Search - (1d20+19)[32], Spot - (1d20+19)[35]

    Spoiler: Status
    Show
    HPs: 95 AC: 33 (26->21) FF/Touch: 21/21 (16/16)
    F +16 R +21 (+20) W +13
    Skills: Listen/Spot/Search +19 Move Silently/Hide +21 Tumble +35 D Device +21
    Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
    1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
    2: fell the greatest foes, <s>invisibility</s>, invisibility, <s>swift haste</s>, swift haste, exacting shot
    3: decoy image, find the gap, find the gap, foebane
    4: aspect of earth hunter, <s>deeper darkvision</s>
    5: summon nature’s ally V, summon nature’s ally V
    Javelins (+23, 1d4+3 / +24, 1d4+4 w/in 30', bane vs undead)
    Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 1/2 Horizon Walker; 0/3 Scout's headband
    Effects: +10 Tumbling; deeper Darkvision (90’, 4 hours); Invisibility (5 min)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  8. - Top - End - #128
    Troll in the Playground
     
    NinjaGuy

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    Default Re: DrK's Age of Worms IC pt4

    Taliesn

    Knowing he won't match Lan's stealth, Tal nevertheless creeps up as quietly as he can to join the little man and extend his senses further. Nothing yet. He sniffs the air, both literally and metaphorically.
    Quote Originally Posted by redzimmer View Post
    history's worst MLP cosplay.
    Custom Class

  9. - Top - End - #129
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    DrK's Avatar

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    Default Re: DrK's Age of Worms IC pt4

    As Talsien and Lan look around the room the strange shifter can sense evil emanating from "something" at the far end of the hall that had been leading to the East, but down the corridor pas the alcoves nothing can be seen. Zarina standing at the top of the shaft looks at the symbols, a grin as she looks to Mirriana and Elkist, "The triangle I believe is a representation of the Ebon Triad, the unholy confluence of Vecna, Hextor and Erythnul." ...

    Any further conjecture is suddenly cut short as trouble breaks out from below. As Talsien and Lan stand in the centre of the room, the low domed ceiling and rotten prayer rugs smelling musty the piles of ropes 20ft away in the by the door suddenly rear up! The ropes coiling and wrapping into he semblance of a creature as the hangman golem springs into life! Its spins around, a trail of ropes and knots battering at both the surpised Lan and Talsien!



    Spoiler: OOC
    Show

    slam vs suprised Tal (1d20+20)[27] dam (2d8+12)[15]
    slam vs suprised Lan (1d20+20)[29] dam (2d8+12)[24]


    Init

    Lan, Mirriana, Elkist
    Hangman Golem
    rest of the party

    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #130
    Titan in the Playground
     
    ClericGuy

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    Default Re: DrK's Age of Worms IC pt4

    Landahl Snowstrider, Halfling scout

    Lan grunted in pain as the ropes formed into a giant creature and slammed him. Even his abundance of caution didn't stop the thing's speed from surprising him, and the cracking of a rib told him he'd feel this afterwards. To Tal, he thought GET HELP ... and rip that thing a new one!

    Using the momentum of the blow to roll out of reach, Lan popped up to his feet and flung three force javelins at the creature. His knowledge of constructs aided his strikes.

    Tumble: 44 to move 10’ back out of reach as a free action. Full round for full attack w/rapid shot
    Att 1 - (1d20+22)[36], Dam - (1d4+6)[7]+Skirmish - (4d6)[16]=23
    Att 2 - (1d20+17)[24], Dam - (1d4+6)[10]+Skirmish - (4d6)[16]=26
    a Rapid shot - (1d20+22)[30], Dam - (1d4+6)[10]+Skirmish - (4d6)[18]=28

    Spoiler: Status
    Show
    HPs: 71/95 AC: 26 (22) FF/Touch: 20/21 (16/17)
    F +16 R +21 W +13
    Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
    Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
    1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
    2: fell the greatest foes, <s>invisibility</s>, invisibility, <s>swift haste</s>, swift haste, exacting shot
    3: decoy image, find the gap, find the gap, foebane
    4: aspect of earth hunter, <s>deeper darkvision</s>
    5: summon nature’s ally V, summon nature’s ally V
    Javelins (+23, 1d4+3 / +24, 1d4+4 w/in 30', bane vs undead)
    Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 1/2 Horizon Walker; 0/3 Scout's headband
    Effects: +10 Tumbling; deeper Darkvision (90’, 4 hours)
    Last edited by Starbin; 2021-09-27 at 01:51 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  11. - Top - End - #131
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms IC pt4

    Merrick

    Not wanting to alert their mad "hostess" (lest she be in league with their foes), Merrick casts invisibility on himself when she is not looking and flies towards the secret entrance.

    I am coming! Such a construct will resist my magic, but I may still be of assistance.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  12. - Top - End - #132
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    DrK's Avatar

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    Default Re: DrK's Age of Worms IC pt4

    Down n the ruined shrine there is a burst of movement as the savage little halfling bounds backwards, Lan's hands flickering as he throws devastating javelins of force at the golem shredding ropes and its form as he deals incredible damage to the durable monster. It lurches forward, but Tal lies in its path so it casts its ropes out towards the shifter seeking top land a lassoo around his neck!!



    slam (1d20+20)[40] dam (2d8+8)[14]
    slam (1d20+20)[30] dam (2d8+8)[20]

    On a hit try and grapple (1d20+23)[34] vs Tal (1d20)[18] +??? if grappled constriction (2d8+12)[20]



    Hearing the commotion below Merrick waits for the woman to urn her back before muttering a simple charm and vanishing from sight.
    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #133
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    DrK's Avatar

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    Default Re: DrK's Age of Worms IC pt4

    Zarina

    Hearing the chaos from below Zarina steps to the edge of the hole and looks down, in the dim light she see's ropes appear wrapping and Tal and beating at the shifter. Uttering a prayer to the Lightning lord she steps to the edge and jumps, plumetting down the ladder, before with a flairing of her cloak her body of air swirls around her and she lands cat like slowing the last few feet into the centre of the chamber.

    Flipping forward she calls upon Heronious to guide her blade as she channels her Jade phoneix power into the ancient blade that flickers into life with a roaring fire

    Spoiler: OOC
    Show



    Fall (free to activate Heart of Air) - then move to attack the Hangman Golem tumbling (1d20+16)[18] to avoid AoO
    Know (arcana) for Devotion (1d20+21)[39]

    Attack using Divine Surge Searing blade (1d20+17)[34] dam (1d12+5)[9] and (3d6+10)[19] + (8d8)[28]
    - Both + Knowledge devotion

    Zarina "Brightblade"
    M LG Human Warblade/Ftr/Wiz/S.Sword/Abj.Champ/ JPM 1, Level 1/1/4/1/4/ 4 (15), Init 2,
    HP 106/125 +
    AC 19, Touch 12, Flat-footed 17, : +12 to AC/FFooted (G.Luminous)+8 shield = 32
    Fort 14, Ref 11, Will 8, : +6 to all
    Base Attack Bonus 13/7/2
    Fullblade +1 +16/11/6 (2d8+4, 19-20)
    MW Comp (+2) Longbow (20, 20 cold iron, 10 silver) +16/11/6 (1d8+2, X3)
    Sword Aqaa (thundering +2 sword) +17/12/7 (1d12+5(+1d6 vs undead) , 18-20
    3x Capsule: oleum, A Fire, L.Ember), Wand Chamber (Heroics): Least true death xtal (+1d6 vs undead) (+1d8 on Crit, + Hurricane Wind, + Synergy w/Lightning Sword) [

    Lesser crystal of life keeping (+3 vs Death effects, Energy drain, Inflict) Gith craft Mithril Chain Shirt +1, Stacks with armour: Least crystal of Arrow Deflection (+2 AC vs ranged) Dastana +1 (+7 Armor, +2 Dex)
    Abilities Str 15, Dex 14, Con 14, Int 20, Wis 6, Cha 11
    Condition

    Greater Luminous Armour (-4 to hit, +12AC) 24 hours
    Superior Resistance 24 hours (+6 to all saves)
    Heart Earth (+8 vs Trip/Bullrush, +24 Temp HPs, Light fortification) 12 hour


    Xtal: +3 vs Death/Negative energy effects
    Rite: +2 Saves vs Death / Fear
    AC: 12 arm +2 dex+3 nat = 27



    Abilities
    (ACTIVE) Stance: Leading the Charge (+10 damage)
    Stance: Mystic Phoenix (+1 CL, +2 dodge AC, DR 2xSpell/Evil)
    [Ready] Moment Perfect Mind (Ctr)
    [Ready] Divine Surge (strike)
    [Ready] Searing strike (boost)




    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #134
    Troll in the Playground
     
    NinjaGuy

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    Default Re: DrK's Age of Worms IC pt4

    Tal

    Tal winces slightly as both blows land -- Better me than little Lan, at least -- but his claws parry the attempt at choking him. He yearns to taunt his foe, yet his telepathy tells him this is no more than a magical machine, devoid of any sense. Might as well try taunting a boulder or a snare.

    My turn, now. I wonder if it burns?

    He leaps at the tangled mass, all four claws trailing wisps of flame . . .
    Spoiler: OOC
    Show

    Not sure I even need a tumble check to get closer, unless its reach is 15' or more, but tumble - (1d20+26)[34], followed by the obligatory jump - (1d20+41)[52], swift action to activate burning blade, and

    claw - (1d20+27)[34] cutting damage - (2d6+16)[23] and fire damage - (1d6+4)[8]
    claw - (1d20+27)[45] cutting damage - (2d6+16)[23] and fire damage - (1d6+4)[10]
    claw - (1d20+27)[36] cutting damage - (2d6+16)[20] and fire damage - (1d6+4)[6]
    claw - (1d20+27)[39] cutting damage - (2d6+16)[27] and fire damage - (1d6+4)[7]

    Rending should double the cutting damage as long as two or more attacks hit.

    Edit: not sure what DR it may have, but this attack only penetrats DR/magic. Next attack, though . . .
    Last edited by Stegyre; 2021-09-26 at 09:03 PM.
    Quote Originally Posted by redzimmer View Post
    history's worst MLP cosplay.
    Custom Class

  15. - Top - End - #135
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    ClericGuy

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    Default Re: DrK's Age of Worms IC pt4

    Landahl Snowstrider, Halfling scout

    Lan snorted as the ropes ignored him to engage with Tal. Good luck lassoing that ball of teeth and claws. In the meantime, he moved quickly to the left, launching another series of javelins at the creature, his aim good enough to not worry about hitting his companion. Hopefully the others were on their way ... and not playing dolls with the crazy old woman upstairs.

    Move action to go 20' and remain w/in 30' of the rope monster. Standard action greater manyshot, w/point blank and construct enemy
    Att 1 - (1d20+18)[30], Dam - (1d4+6)[9]+Skirmish - (6d6)[25]=34
    Att 2 - (1d20+18)[21], Dam - (1d4+6)[10]+Skirmish - (6d6)[24]=34
    Att 3 - (1d20+18)[27], Dam - (1d4+6)[8]+Skirmish - (6d6)[12]=30

    Spoiler: Status
    Show
    HPs: 71/95 AC: 26 (28) Touch/Flatfooted: 17/16 (23/22)
    F +16 R +21 W +13
    Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
    Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
    1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
    2: fell the greatest foes, <s>invisibility</s>, invisibility, <s>swift haste</s>, swift haste, exacting shot
    3: decoy image, find the gap, find the gap, foebane
    4: aspect of earth hunter, <s>deeper darkvision</s>
    5: summon nature’s ally V, summon nature’s ally V
    Javelins (+23, 1d4+3 / +24, 1d4+4 w/in 30', bane vs undead)
    Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 1/2 Horizon Walker; 0/3 Scout's headband
    Effects: +10 Tumbling; deeper Darkvision (90’, 4 hours)
    Last edited by Starbin; 2021-09-27 at 01:52 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  16. - Top - End - #136
    Ettin in the Playground
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    Default Re: DrK's Age of Worms IC pt4

    Elkist Talphrin

    The commotion below snaps Elkist out of her discussion with Zarina and Mirriana. Speaking a word of elemental magic she conjures a vortex of air to swiftly yet safely carry her down the shaft to the catacombs below.

    With Tal & Zarina engaged in a furious melee fight with the rope-like thing and dangerous braids whipping about there is no way for her to get close. A short incantation spurs everyone on and gives them another opportunity to strike.

    Spoiler: actions
    Show
    Swift: Cast updraft
    Move: Descend/ advance a little/ draw weapon
    Standard: Cast Mass Snake's Swiftness. Everyone gets another melee or ranged attack.
    Last edited by Ghostfoot; 2021-10-01 at 05:08 PM.

  17. - Top - End - #137
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    ClericGuy

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    Default Re: DrK's Age of Worms IC pt4

    Landahl Snowstrider, Halfling scout

    Lan smiled as the wave of energy washed over him and he threw one more javelin.

    Extra attack - (1d20+18)[24], Dam - (1d4+6)[7]+Skirmish - (6d6)[19]=26

    Spoiler: Status
    Show
    HPs: 71/95 AC: 26 (28) Touch/Flatfooted: 17/16 (23/22)
    F +16 R +21 W +13
    Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
    Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
    1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
    2: fell the greatest foes, <s>invisibility</s>, invisibility, <s>swift haste</s>, swift haste, exacting shot
    3: decoy image, find the gap, find the gap, foebane
    4: aspect of earth hunter, <s>deeper darkvision</s>
    5: summon nature’s ally V, summon nature’s ally V
    Javelins (+23, 1d4+3 / +24, 1d4+4 w/in 30', bane vs undead)
    Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 1/2 Horizon Walker; 0/3 Scout's headband
    Effects: +10 Tumbling; deeper Darkvision (90’, 4 hours)
    Last edited by Starbin; 2021-10-01 at 07:15 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  18. - Top - End - #138
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    DrK's Avatar

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    Default Re: DrK's Age of Worms IC pt4

    Elkist falls from the sky following Zarina as plumes of flames erupt from the cavern beneath. Flurries of javelins streak from Lan's hands, each one tearing chunks from the rope formed golem as Zarina and Tal ignite into flames attacking with savagery. It looks to be almost over, the towering form draping ropes of trailing flames staggering and tottering before with Elkist's encouragement Lan's final javelin flies straight and true into the eye socket that wasn't already aflame....

    Whatever magical animating force fades at that, collapsing into a shapeless of mass of burning silk and hemp rope that cooks and sizzles before turning to ash

    Zarina breathes a sigh of relief, "A strange thing to find here, I would not have expected to find such a thing down here. It does not seem in keeping with what we have seen of this undead loving cult."
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #139
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    Default Re: DrK's Age of Worms IC pt4

    "A curious guardian," Mirriana agrees. "Let's push forward and see what we can find."

    Spoiler
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    Mirriana will heal anyone who needs it.

  20. - Top - End - #140
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms IC pt4

    Merrick

    Do not be alarmed. I am hovering near you, invisibly,” Merrick offers.

    He readies a flask of liquid fire, in case more magic-defying foes await.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  21. - Top - End - #141
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    ClericGuy

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    Landahl Snowstrider, Halfling scout

    Lan rubbed his ribs with a grimace, but didn’t say anything. He figured he could ask later. for now, there was scouting to be done. Well someone doesn’t want to be interrupted ... good chance they know we’re coming. Tal, keep a mind’s eye out.

    Merrick, do you have a spell of wall-climbing?”


    He considered for a moment, then cast another invisibility spell and slipped forward. He tried to stick to the shadows and walls, uncertain if his spell would be useless again.

    Move Silently - (1d20+22)[31] Hide - (1d20+22)[26]
    Listen - (1d20+19)[21], Spot - (1d20+19)[33], Search - (1d20+20)[32]

    Spoiler: Status
    Show
    HPs: 71/95 AC: 26 Touch/Flatfooted: 17/16
    F +16 R +21 W +13
    Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
    Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
    1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
    2: fell the greatest foes, <s>invisibility</s>, <s>invisibility</s>, <s>swift haste</s>, swift haste, exacting shot
    3: decoy image, find the gap, find the gap, foebane
    4: aspect of earth hunter, <s>deeper darkvision</s>
    5: summon nature’s ally V, summon nature’s ally V
    Javelins (+23, 1d4+3 / +24, 1d4+4 w/in 30', bane vs undead)
    Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 1/2 Horizon Walker; 0/3 Scout's headband; Winged Veat 4/5
    Effects: invisible (70 min)+10 Tumbling; deeper Darkvision (90’, 4 hours)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  22. - Top - End - #142
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    Pushing down the passage you come to another smaller chamber shrouded in darkness, that seems to fight the glowing light emanating from Elkist and Zarina. Inside the small vaulted chamber the ground drops away into a 300ft wide yawning pit. The fifteen foot wide pit is lined with brick and caked with mould and less identifiable encrustations, but in places where the growths are not too thick strange figures and runes can be seen carved into the brick work.

    Zarina examines it and shakes her head, "I cannot fathom these symbols out, they appear to be from odd and alien beings and are prayers of some sort. We have seen markings like these before in the depths underneath the arena but I cannot read these." She looks harder, "Ah, no, I recognise these, They are of the Avolakia, vile and intelligent worm like aberrations that can infest humanoid forms. they are dark and from a far realm but are truly beings of evil with no hope of redemption. as to what they say I cannot even

    Spoiler: DC25 Deciper Script (or comprehend language type effect)
    Show


    The writings and runes are Avolakia - a curved tangle of hieroglyphs and wiggles that resembles no other language
    The carvings are monstrously vile prayers to their overgod Kyuss! A recurring theme is the the ceremony of the "Ravenous Awakening" where people on a vast scale are animated as undead and then led like cattle into the feasting halls of the Avolakia to be consumed for the power and glory of the worm people.

    Deeper reading however suggests problems in the House of Kyuss - Kyuss their God is trapped in a large stone monolith, he had broken free 1500 years ago but was encircled in black stone chains by a force the worms runes call "the enemy"... and it has a picture that reminds you of the layout oft he Spire of Long Shadows.

    More obscure mentions name something as the Writhing Tabernacle - a most hoy site of Kyuss worship and a place to pilgrammage to for the Avolakia high priests and that the Tabernacle is protected by Kyuss's most mighty servant - Dragotha!!!


    Thanks to Emperor Ing for the nice Avatar

  23. - Top - End - #143
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    NinjaGuy

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    Default Re: DrK's Age of Worms IC pt4

    Taliesn

    After the battle, Tal shakes his fur out. Half a minute of concentration, and his wounds rapidly heal, cuts visibly closing, bruises fading, and he's as good as new. Let's, he nods in answer to Lan's suggestion. Creeping down the hall to the next chamber, Tal can only look on in confusion at the strange scrawling on the walls. It was not so very long ago that *all* writing looked like that to him. He looks to the others for an explanation.

    Spoiler: OOC
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    24 seconds of full-round's concentration, taking 10 on the rolls, and he's all healed.
    Quote Originally Posted by redzimmer View Post
    history's worst MLP cosplay.
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  24. - Top - End - #144
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    Default Re: DrK's Age of Worms IC pt4

    "One moment Zarina, I have a spell prepared for this," I say, stepping up to the inscriptions. A quick prayer to Mystara and the alien writings swim into focus.

    "Prayers to their vile god Kyuss", I say, mouth twisting in disgust at what I'm reading. "Here - a ritual called the Ravenous Awakening, where the worm infested are led into the halls of the Avolakia to be consumed. And... here..." I point to a different section of the text. "... it seems Kyuss broke free from the monolith about 1500 years ago, but a force called the enemy trapped him again inside black stone chains. That sounds very much like the walls surrounding the spire site."

    "And... here! There is mention of a place they call The Writhing Tabernacle, a most holy site for the followers of Kyuss. It says here it's guarded by Dragotha! We know Dragotha some Kyuss, so if he's there that would explain why his followers find it sacred. If we can locate thid tabernacle, then we'll surely find Dragotha and Kyuss himself!"

    "I'm not sure there's anything more to be read from these texts," I say, turning back to the others. "Let's push on and see what else we can find. ... And then maybe afterwards I can bleach my eyes," I mutter.

    Spoiler
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    Cast Comprehend Languages, 140 mins.
    Last edited by RCgothic; 2021-10-18 at 04:56 PM.

  25. - Top - End - #145
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    ClericGuy

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    Default Re: DrK's Age of Worms IC pt4

    Landahl Snowstrider, Halfling scout

    The halfling nodded to himself, whispering, "Great. Find the site, find the dragon. But then what? And who is this enemy?"

    He slipped forward once more into scout mode ...

    Sneaky, sneaky

    Spoiler: Status
    Show
    HPs: 71/95 AC: 26 Touch/Flatfooted: 17/16
    F +16 R +21 W +13
    Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
    Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
    1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
    2: fell the greatest foes, <s>invisibility</s>, <s>invisibility</s>, <s>swift haste</s>, swift haste, exacting shot
    3: decoy image, find the gap, find the gap, foebane
    4: aspect of earth hunter, <s>deeper darkvision</s>
    5: summon nature’s ally V, summon nature’s ally V
    Javelins (+23, 1d4+3 / +24, 1d4+4 w/in 30', bane vs undead)
    Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 1/2 Horizon Walker; 0/3 Scout's headband; Winged Veat 4/5
    Effects: invisible (70 min)+10 Tumbling; deeper Darkvision (90’, 4 hours)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  26. - Top - End - #146
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms IC pt4

    Merrick

    Whomever or whatever, they were only successful in delaying Kyuss, Merrick muses invisibly.

    This golem wasn’t just guarding a prayer book. Something down here needs disintegrating or banishing.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  27. - Top - End - #147
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    Default Re: DrK's Age of Worms IC pt4

    Pushing on the group descends down the spiral stairs that walk down into the depths of the crypt following the plunging circular borehole covered in Avolokia iconography and kyussian worship. All the way down for some 200ft deep it plunges and in all of that the madness seems to increase until the scribblings are so maddened as to be illegible and impossible to understand. This disturbing Well of Tryptich Knowledge eventually empties through the ceiling of an immense chamber, its domed roof a full 50ft over the black flloor worn smooth by the passage of countless creatures. The stairs cut into the rock face descend to the western end of the chamber.

    Alcoves are lit up by the flickering armour of Elkist and Zarina and illuminate wretches statues of worm like creatures coiled around pillars of skulls and bones and a single massive object fills much of the eastern wall - a colossal statue of a three headed six armed monstrosity. Reminiscent of the fragment of the Ebon God that Mirrianna and Talsien had seen so many months ago in the mines under Diamond Lake. two of the arms appear broken, a hand missing from the left and right armsand in the face currently facing you, one depicting a slavering bestial feral creature with upturned fangs, a shaggy mane and long wulfen face only one glittering green eye is present.



    As Lan slides ahead invisibly its clear that nothing has perceived him as he reaches the floor of the domed chamber, the statue some 80ft away at the far end of the chamber looks still, although imposing and terrifying. To Lan's sharp eyes, there also appears to be a small curtained partition behind the statue (likley some sort of priests private chambers.) Behind him, paused on the stairs leading down the western wall Zarina pauses, blade in hand and her other clutches her holy symbol of Heronious. "THis place feels evil, I can feel the pressure of it here like the vile breath of Kyuss itself." As she gazes at the statue she shakes her head... "It make so little sense. The statue there, a bestial face of Erthnul, the six arms of Hextor and the missing hand and eye depicting Vecna, but the writings on the wall seek of Kyuss gaining power from the Avolkia.." She glances back at Elkist and Mirriana, "Could it be that Kyuss has co-opted the Ebon God, stealing its power, stealing its followers?"

    Advancing further she watches the area warily as she heads down the stairs to the floor of the chamber.....
    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #148
    Firbolg in the Playground
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    Default Re: DrK's Age of Worms IC pt4

    Merrick

    When you fought the Triad, did any of you happen to bring a body part of theirs? Maybe Acererak could coax an answer out of them.” Merrick asks Mir, Tal and Lan.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  29. - Top - End - #149
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    ClericGuy

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    Landahl Snowstrider, Halfling scout

    Lan did not like any of this. At all. He was used to traveling through some pretty dangerous places, as scout, explorer and hunter. But this place whispered death in a way that shook him ... almost as much as the worm temple. At Merrick's question, he blinked for a moment, then peered at him with a deadpan gaze that bored through the wizard. "Sorry, no. I didn't get any souvenirs."

    He continued to move forward cautiously, Zarina's questions echoing in his mind. He was used Living gods? Stealing their powers? This was so far beyond what a simple halfling was supposed to be involved with. Gods don't care about scouts, explorers or hunters ...

    Still sneaky, and approaching off the path for as long as he can. Scanning the walls and area to make sure they don't get jumped by anything ... but the statue dominates his attention.
    Spoiler: Status
    Show
    HPs: 71/95 AC: 26 Touch/Flatfooted: 17/16
    F +16 R +21 W +13
    Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
    Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
    1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
    2: fell the greatest foes, <s>invisibility</s>, <s>invisibility</s>, <s>swift haste</s>, swift haste, exacting shot
    3: decoy image, find the gap, find the gap, foebane
    4: aspect of earth hunter, <s>deeper darkvision</s>
    5: summon nature’s ally V, summon nature’s ally V
    Javelins (+23, 1d4+3 / +24, 1d4+4 w/in 30', bane vs undead)
    Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 1/2 Horizon Walker; 0/3 Scout's headband; Winged Veat 4/5
    Effects: invisible (70 min)+10 Tumbling; deeper Darkvision (90’, 4 hours)
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  30. - Top - End - #150
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    NinjaGuy

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    Tal

    Quote Originally Posted by redzimmer View Post
    Merrick

    When you fought the Triad, did any of you happen to bring a body part of theirs? Maybe Acererak could coax an answer out of them.” Merrick asks Mir, Tal and Lan.
    Eew! Tal grimaces at Merrick's question, calling to mind as it does the previous encounter with the bizarre figure, though it feels like it was ages ago. The only remnants he has saved are his scars, physical and mental, he thinks.

    I remember it was a bad fight, after we were already heavily wounded. We were much weaker then, and more innocent. We have grown much since then. He pauses, considering the statute, But perhaps so has . . . It.

    He "looks" around the chamber warily, scanning it with his special senses, as he picks his way gingerly behind Lan, wary of attack that may come from any direction, but particularly focused on the dominating, obscene statue. Seeing the thing, he cannot help but reflect on past comrades -- Hal, GoatTracker, Claire -- wondering where they are now, doing their part to frustrate the Age of Worms.

    Spoiler
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    Once you get through the melodrama, Tal's just doing the usual: detect evil and mind sight. Damn, that was a long time ago. I'm glad we have the threads to have a record.
    Quote Originally Posted by redzimmer View Post
    history's worst MLP cosplay.
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