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  1. - Top - End - #1
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default One-Shot Boss Fight In The City Of Gold [IC]

    The doors in front of you are massive, easily 20' tall. Gilded with gold-or perhaps solid gold-you know your deadliest foe awaits you just behind them.

    You're ready-just a few last things to do, spells to cast, and potions to quaff before you enter.
    Last edited by JNAProductions; 2021-01-02 at 07:38 PM.
    I have a LOT of Homebrew!

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  2. - Top - End - #2
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    HalflingRogueGirl

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Elenora smiles sweetly over towards Bor and says, "I'm not sure if I'm more nervous about this or our wedding! ...This. Yep, this is more nervous. That seems right, though." She raises her wings and flaps once, roaring her head back, and you all feel the Blessing of Bahamut settle over you, even though the robin isn't the most fearsome of winged creatures. "O-kay. All set. You can check the door and open it, honey."

    Spoiler: Bless
    Show
    Gives everybody a d4 for attacks and saves for the next minute or until I get interrrupted.
    Last edited by Archemist; 2021-01-02 at 10:01 PM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    RogueGuy

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    One of the Eingrims chuckles and Bor's cheery voice issues from just above his illusion's head. "Aye aye, O captain of my heart."

    Two Eingrims quickly becomes five and then four of them fade from sight. "Anchors aweigh!"

    The door handle lifts on its own, an unseen force tugging open the throne room's entrance.

    Spoiler: OOC
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    Order of actions:
    • Checking the door for traps well before we are ready to enter. 24 for Investigation, rolled in the OOC. 26 for Thieves' Tools using Dexterity, also rolled in the OOC to disable any found. 30 for Thieves' Tools using Dexterity to pick the lock, if needed.
    • Three rounds before we enter, casting an invisible mage hand.
    • Two rounds before we enter, castng mirror image on himself.
    • One round before we enter, casting invisibility on himself and directing the mage hand as a bonus action to open the doors.


    Initiative: 14
    Last edited by Twelvetrees; 2021-01-03 at 09:39 AM.

  4. - Top - End - #4
    Ogre in the Playground
     
    Planetar

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Malheart smiled: "I so love seeing people getting wed." His wings were currently folded like a cape across his shoulders and a wide brimmed hat shadowed his eyes. His warhorse, weighed down by bags of sand and supplies impatiently stomped with its hooves. "Easy. This will soon be over."
    He turned to the Aarakocra: "There are likely a lot of undead inside - so a little turning them might be a good idea. Remember, we want to corner him, taking away his mobility and range."
    The invisible presence of the called force construct was close by and now Malhearts form also began duplicate - beside him the shade of his dead brother looked on, grey and seemingly insubstantial.
    "Protect me, oh Ravenqueen, so that I may end this abominations reign."

    A slight shimmer crossed over his body and vanished again. He nodded to the others that the door could be opened now.

    Spoiler
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    Ini
    (1d20+3)[23]

  5. - Top - End - #5
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    GreenSorcererElf

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Eingrim the Eternal
    AC: 20 | HP: 305 | Current: 315 | Hit Dice: 20d12
    Passive Perception: 18 | Passive Insight: 12
    Fanatical Focus: 1/1
    Zealous Presence: 1/1
    Active Effects: None
    Conditions: None

    With a smile, the original Eingrim started to chant in Dwarvish and stomp his feet rhythmically. The air crackled with divine might, and spectral golden light danced along the blade of his axe as he entered his battle trance.

    Spoiler: OOC
    Show
    Initiative: (1d20+1)[10], (1d20+1)[5]
    Entering Rage just before the door opens.
    Adventures in Icewind Dale [5e]: IC / OOC / Alaric Stormborn

  6. - Top - End - #6
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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    The door is not trapped-nor is it even locked. As they swing open, soundlessly, you see a massive throne room. Braziers of cold blue fire, large enough to fit a horse inside, are dotted throughout, along with pillars going up to the ceiling, easily 80' above. The path in front of the throne is sunk into the ground, and to each side is a raised area. There are six massive zombie brutes spaced throughout, and two floating masses of eyes, rotted and zombified, flank the throne. On the throne...

    Spoiler: Eldlich, The Golden Lord
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    Welcome! he calls as the doors open. You've one last chance-turn back now, and you can live... For a while. But step foot into this room, and your fates are sealed.



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  7. - Top - End - #7
    Ogre in the Playground
     
    Planetar

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Malheart Drakewing
    AC: 23 | HP: 169 | Current: 169 | Hit Dice: 15d10 5d8
    Passive Perception: 16 | Passive Insight: 16
    Active Effects: Protection from Good and Evil, Mirror Image
    Conditions: None


    'This is it then' Malheart thought as he stepped across the threshold, fully aware, that the doors would close behind them and the only way they would open again was after Eldlich had found his final death.

    In full volume he called out: "I'm the terror that stalks your nights, I'm the tax collector come to take his due, I am Drakewing Dark."
    Turning back to his companions he said: "Let's get avaricious."

    Spoiler
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    Waiting for everyones ini before deciding on any action

    I can't stress enough how important it is to follow this through - last time it cost us a companion in the first round.
    Last edited by Pyrophilios; 2021-01-03 at 11:13 AM.

  8. - Top - End - #8
    Ogre in the Playground
     
    Planetar

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Malheart Drakewing
    AC: 23 | HP: 169 | Current: 169 | Hit Dice: 15d10 5d8
    Passive Perception: 16 | Passive Insight: 16
    Active Effects: Protection from Good and Evil, Mirror Image
    Conditions: None


    Spoiler
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    Seems like I'm up in any case
    Shooting at the left zombie with Eldritch blast
    (1d20)[5]+14, damage (1d10)[10]+8, if crit (1d10)[5]
    (1d20)[3]+14, damage (1d10)[7]+8, if crit (1d10)[8]
    (1d20)[12]+14, damage (1d10)[2]+8, if crit (1d10)[5]
    (1d20)[20]+14, damage (1d10)[3]+8, if crit (1d10)[7]

    Pushing the zombie back 10 ft each time I hit

    Bonus action with Bracers of the Illusionist
    (1d20)[17]+14, damage (1d10)[6]+8, if crit (1d10)[8]
    (1d20)[18]+14, damage (1d10)[6]+8, if crit (1d10)[9]
    (1d20)[10]+14, damage (1d10)[7]+8, if crit (1d10)[1]
    (1d20)[16]+14, damage (1d10)[6]+8, if crit (1d10)[7]

    Pushing the zombie back 10 ft each time I hit

    Going into full cover behind the Soulfire Brazier on the left

    Edit:
    I'm estimating at least six hits (with luck the zombies are easys to hit and all went in making this either 58 or 85 damage and pushing it back 60 or 80 ft.



    Sprinting to the left to break the line of sight with the undead tyrant, Malheart leveled his staff of power on the first walking dead on the left and unceremoniously unleashed a barrage of force lances at the creature, pushing it back.
    Last edited by Pyrophilios; 2021-01-03 at 01:04 PM.

  9. - Top - End - #9
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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Eldlich, as Malheart takes cover, raises his gun and fires a single shot into the horse.

    Spoiler: Legendary Action: Attack
    Show
    (1d20+15)[17] Attack Roll
    (2d10+9)[23] Magical Piercing
    (2d10)[18] Necrotic
    (2d10)[11] Cold


    He then leaps into flight, cape billowing out behind him as he rushes forward, hovering about 15' above the ground as he moves ahead. As he starts his flight, his eyes glow brighter, and he aims his gun towards the bird. You will pay dearly for disrupting me!

    Spoiler: Action
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    Casting a spell from his throne.

    Then, attacking thrice into the bird person.

    (1d20+15)[21] Attack Roll
    (2d10+9)[20] Magical Piercing
    (2d10)[7] Necrotic
    (2d10)[19] Cold

    (1d20+15)[30] Attack Roll
    (2d10+9)[20] Magical Piercing
    (2d10)[11] Necrotic
    (2d10)[5] Cold

    (1d20+15)[21] Attack Roll
    (2d10+9)[20] Magical Piercing
    (2d10)[15] Necrotic
    (2d10)[11] Cold
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  10. - Top - End - #10
    Ogre in the Playground
     
    Planetar

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    The shot richochetted from the heavy barding of the horse, giving it enough time to charge at the zombie on the right side

    Spoiler
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    Horse attacks Zombie and tries a trampling charge

    (1d20)[8]+6, damage (2d6)[9]+4, if crit (2d6)[8]
    Should Zombie somehow fail a DC 14 Strenght save, he falls prone and the horse gets a bonus action trample attack

    Bonus action:
    (1d20)[15]+6, damage (2d6)[8]+4, if crit (2d6)[6]
    Advantage (1d20)[15]+6


  11. - Top - End - #11
    Barbarian in the Playground
     
    RogueGuy

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Bor Bersk
    AC: 19 | HP: 153 | Current: 153 | Hit Dice: 20d8
    Passive Perception: 21 | Passive Insight: 9
    Active Effects: Disguise Self, Invisibility, Mage Hand (7 rounds), Mirror Image (8 rounds)
    Conditions: None


    Eldlich's strange device thunders and Bor darts to the side, his winged boots carrying him soundlessly over the floor. He presses himself up against a pillar, hoping he hasn't been spotted.

    What is the many seas of the multiverse is that? he wonders to himself. And what can I do to get my hands on it?

    Spoiler: OOC
    Show
    Using Winged Boots to fly for movement, hovering a few feet above the floor. Moving 30 feet forward to to the left, Dashing as a Action to continue that movement, and hiding as a Bonus Action. Invisibility should allow him to hide from the undead as long as they can't see through it.

    Stealth: (1d20+17)[34] Minimum 27 with Reliable Talent.

    Bor's invisible mage hand winks out of existence when he moves away from it.
    Last edited by Twelvetrees; 2021-01-03 at 04:06 PM.

  12. - Top - End - #12
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    HalflingRogueGirl

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Elenora's guard turns one of the shots into more of a graze, but she reels from the onslaught.

    She springs into action, taking to the skies. A few flaps bring her to the big zombie on the right. "One at a time, then, here we go."

    She pummels it with her fists then decides that discretion is indeed the better part of valor here. She flies up away from the zombie, over the raised portion of the room, then drops to the floor again beside the pillar.


    Spoiler: Attack plus flurry of blows
    Show
    Two regular attacks:
    (1d20+15)[28] for (1d8+9)[14] bludgeoning.
    (1d20+15)[33] for (1d8+9)[16] bludgeoning.
    And two from flurry. She's at 15/16 ki now.
    (1d20+15)[34] for (1d8+9)[15] bludgeoning.
    (1d20+15)[24] for (1d8+9)[12] bludgeoning.

  13. - Top - End - #13
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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Spoiler: Damage Total
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    Right Zombie, most forward: 78 damage taken


    The zombie reels back; chunks of sticky, rotted flesh sloughing off with the blows. Elenora's hands are thoroughly covered with the grossness.
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  14. - Top - End - #14
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    HalflingRogueGirl

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    "Ew. Ew ew ew yuck. Skeletons are so much cleaner to fight."

  15. - Top - End - #15
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    GreenSorcererElf

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Eingrim the Eternal
    AC: 20 | HP: 305 | Current: 315 | Hit Dice: 20d12
    Passive Perception: 18 | Passive Insight: 12
    Fanatical Focus: 1/1
    Zealous Presence: 1/1
    Active Effects: Rage
    Conditions: None

    Following Elenora, Eingrim storms across the room. As his avian companion darts for cover, he follows her assault with a barrage of heavy blows from his own weapon. As the strikes land, they erupt with golden light, searing rotten flesh with divine energy.

    Spoiler: OOC
    Show
    Moving up to zombie 5, and making two attacks, using -5/+10 from GWM.
    Attack 1: (1d20+11)[20], Damage: [ROLL]1d12+24[/ROLL] Slashing
    Attack 2: (1d20+11)[25], Damage: [ROLL]1d12+24[/ROLL] Slashing
    Assuming at least one attack hits, the zombie takes another (1d6+10)[15] Radiant damage.
    If that's enough to drop it, Eingrim takes cover behind the warhorse.
    Last edited by Lord of Gifts; 2021-01-03 at 06:59 PM.
    Adventures in Icewind Dale [5e]: IC / OOC / Alaric Stormborn

  16. - Top - End - #16
    Orc in the Playground
     
    GreenSorcererElf

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Spoiler: OOC
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    I messed up those rolls.
    Attack 1: (1d20+11)[22], Damage: (1d12+24)[35]
    Attack 2: (1d20+11)[31], Damage: (1d12+24)[33]
    Adventures in Icewind Dale [5e]: IC / OOC / Alaric Stormborn

  17. - Top - End - #17
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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    The foul brute drops, the radiant energies burning clean through it.

    Spoiler: OOC
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    Another one bites it! No saves this time.


    The masses of eyes move forward, at a measured, but quick (for them) pace.
    The brutes move forward as well, closing in on the corpse of their brethren that fell in melee.

    Spoiler: OOC
    Show
    Updated map.


    As they move, Eldlich continues firing shots.

    Spoiler: OOC
    Show
    Legendary Actions 1, 2, and 3, after the first three zombies move. Shoot a [CUSS].

    Targeting the horse till it dies, then shooting at Bor.

    (1d20+15)[18] Attack Roll
    (2d10+9)[25] Magical Piercing
    (2d10)[8] Cold
    (2d10)[14] Necrotic

    (1d20+15)[20] Attack Roll
    (2d10+9)[21] Magical Piercing
    (2d10)[8] Cold
    (2d10)[15] Necrotic

    (1d20+15)[35] Attack Roll
    (2d10+9)[19] Magical Piercing
    (2d10)[5] Cold
    (2d10)[5] Necrotic
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  18. - Top - End - #18
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    Planetar

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    While Eldlich was beating on a dead horse, Malheart made sure his dead brother was in position, then he unfolded his wings to quickly hover above the brazier and fired a full volley at the undead beholder on the left side.

    Spoiler
    Show

    AC 15 is basically auto hit, rolling nonetheless for crits.

    Fly 15 ft up above the brazier:

    Eldritch blast
    (1d20)[17]+14, damage (1d10)[8]+8, if crit (1d10)[5]
    (1d20)[16]+14, damage (1d10)[5]+8, if crit (1d10)[2]
    (1d20)[19]+14, damage (1d10)[7]+8, if crit (1d10)[6]
    (1d20)[15]+14, damage (1d10)[10]+8, if crit (1d10)[9]
    Bonus Action
    (1d20)[15]+14, damage (1d10)[3]+8, if crit (1d10)[7]
    (1d20)[20]+14, damage (1d10)[2]+8, if crit (1d10)[2]
    (1d20)[17]+14, damage (1d10)[7]+8, if crit (1d10)[5]
    (1d20)[9]+14, damage (1d10)[5]+8, if crit (1d10)[9]

    103 damage total
    I assume we are dealing with a beholder zombie, so the last shot was the killing blow and its save is at 18 to keep on trucking

    Should it not die, it will be pushed back 80ft.

    Spend 15 ft of movement to switch places with my Echo, moving Echo as a free action back into cover.



    The volley hit home and slung the carcass back at the far wall.
    Last edited by Pyrophilios; 2021-01-04 at 05:24 AM.

  19. - Top - End - #19
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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    As Malheart blasts out, his first barrage is almost stopped, but a duel of magics leaves the blasts intact. The eye-creature perishes in a burst of gore.

    He flies further forward, and aims shots at Eingrim. But before he does, he raises his free hand, and the magics protecting the dwarf fade, being drawn towards Eldlich in a stream of colorful particles.

    Spoiler: OOC
    Show
    Dispel Magic at 6th level on Eingrim. If there are any 7th or higher level spells, let me know, but I don't believe that to be the case.

    Then, three shots fired.

    (1d20+19)[24] Attack Roll
    (2d10+13)[22] Magical Piercing
    (2d10)[17] Cold
    (2d10)[9] Necrotic

    (1d20+19)[27] Attack Roll
    (2d10+13)[24] Magical Piercing
    (2d10)[10] Cold
    (2d10)[11] Necrotic

    (1d20+19)[21] Attack Roll
    (2d10+13)[31] Magical Piercing
    (2d10)[14] Cold
    (2d10)[15] Necrotic

    Not that the magical piercing matters-Rage resists all the same.
    Last edited by JNAProductions; 2021-01-04 at 04:18 PM.
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  20. - Top - End - #20
    Barbarian in the Playground
     
    RogueGuy

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Bor Bersk
    AC: 19 | HP: 153 | Current: 120 | Hit Dice: 20d8
    Passive Perception: 21 | Passive Insight: 9
    Spell Slots: 2/4, 1/3, 3/3, 1/1
    Active Effects: Disguise Self, Invisibility, Mirror Image (7 rounds)
    Conditions: None


    Bor notices Eldlich's eyes tracking him a moment too late to avoid getting shot by the strange weapon. Rolling with the blow, he spins to the side, blood arcing across the stone floor. The room seems to wobble for a moment, but Bor was used to the pitching and yawing decks of ships and pushes forward, his vision steadying.

    Four images of Eingrim shimmer into view, leveling incongrously thin swords at Eldlich.

    "Ahoy! You gave it your best shot, but you'll find you haven't capsized my confidence yet!"

    Bor then scurries back, ducking behind a pillar.

    Spoiler: OOC
    Show
    Using a reaction to Uncanny Dodge the critical against Bor. 34 magical piercing damage is reduced to 17, 17 cold damage is reduced to 8, and 32 necrotic damage is reduced to 16 and then down to 8 because of resistance. Bor takes 33 points of damage.

    Concentration check against DC 16: (1d20+8)[18]
    Invisibility obviously doesn't matter, but let's see if he keeps it up at the start of his turn.

    Moving to 24H, bonus action to Dash. Moving forward to 25I, casting Tasha's Hideous Laughter on Eldlich, then using the rest of his movement to duck back around the pillar to 27E.

    DC 19 Wisdom saving throw, please. If the saving throw fails, Eldlich will fall prone, becoming incapacitated and unable to stand up for the duration.

    Invisibility ends when the spell is cast.
    Last edited by Twelvetrees; 2021-01-04 at 08:04 PM.

  21. - Top - End - #21
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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Eldlich looks at Bor, a smile somehow clear on his face. You'll have to try harder than that, he says, and with a wave of his hand, dispels the magic.

    As he does, Bor attempts to steal the spell from under the Golden Lord-but is unsuccessful. The smile fades pretty quickly from Eldlich's face, though, even as he seems to take vigor from the spell's dismissal.

    He fires off another shot, aiming for Bor again.

    Spoiler: Legendary Action: Attack
    Show
    (1d20+19)[30] Attack Roll
    (2d10+13)[22] Magical Piercing
    (2d10)[12] Cold
    (2d10)[9] Necrotic

    Numbers are not typos.
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  22. - Top - End - #22
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    HalflingRogueGirl

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Elenora takes a deep breath and peeks around the corner of the pillar. There he is already!

    She launches herself back up into the air again, drawing her sword. She flies over to Eldlich, arcing up and then into a hurtling dive, as if pulled along by the sword-point. "Aieee!" She stabs, then swings around and slashes at him as she powers past. Ki energy infuses both strikes.

    Elenora power-climbs back towards the pillar she'd started behind, and she drops behind the raised portion, having made a full circle.

    Spoiler: Attacks, Mobile feat, Bonus Dash
    Show
    Stabbing with the Shortsword of Wounding:
    (1d20+15)[29] for (1d8+9)[13] magical piercing damage.
    (1d20+15)[29] for (1d8+9)[13] magical piercing damage.
    Stunning Strike is a DC18 CON save if either/both hit. Plus side: won't spend the Ki if they miss.
    The sword also causes a Wound if it hits, for an extra (1d4)[1] necrotic damage. Wounds stack, but it's only a DC15 Con save to heal the wound automatically after taking the damage, or as a Medicine check on his turn.

    The Mobile feat means he doesn't get an AoO as I leave (assuming Eldlich threatens at all, given he just has a ranged weapon?)

    And I'm not quite fast enough to do the circle without using a Bonus action to Dash. So ah well.

  23. - Top - End - #23
    Orc in the Playground
     
    GreenSorcererElf

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Eingrim the Eternal
    AC: 20 | HP: 305 | Current: 159 | Hit Dice: 20d12
    Passive Perception: 18 | Passive Insight: 12
    Fanatical Focus: 1/1
    Zealous Presence: 1/1
    Active Effects: Rage
    Conditions: None

    As Eingrim slew the zombie, he was caught in the side by a hail of shots. Letting out a primal roar, he looked over to the side, and laid eyes on Eldlich. Carried by his enchanted boots, he shot through the sky towards his foe. Barrelling into the Golden Lord at high speed, he proceeded to lay into him with his axe.

    Spoiler: OOC
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    Moving up to Eldlich and attacking, using Reckless Attack and GWM.
    Attack 1: (1d20+11)[16], (1d20+11)[16], Damage: (1d12+24)[25] Slashing.
    Attack 2: (1d20+11)[25], (1d20+11)[14], Damage: (1d12+24)[26] Slashing.
    If either hits, an extra (1d6+10)[14] Radiant.
    Adventures in Icewind Dale [5e]: IC / OOC / Alaric Stormborn

  24. - Top - End - #24
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Eldlich weaves and bobs, evading the powerful attacks with skill and grace. He seems to center himself as he moves.
    I have a LOT of Homebrew!

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  25. - Top - End - #25
    Colossus in the Playground
     
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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    The mass of eyes moves up slightly, and aims a ray at the avian fight.

    Spoiler: OOC
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    (1d4)[3]

    1. DC 14 Con save to avoid paralyzation for one minute. Repeat saves at end of turn/

    2. DC 14 Wis save for the same, but frightened instead.

    3. DC 14 Con save to halve (8d8)[46] necrotic damage

    4. DC 14 Dex save to entirely avoid (10d8)[33] force damage


    The hulking zombie brutes move forward, lurking underneath Ein and waiting for a chance to cause havoc.

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    Moving up, and readying an action to attack the first foe that gets within 10' of them.
    I have a LOT of Homebrew!

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  26. - Top - End - #26
    Ogre in the Playground
     
    Planetar

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

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    Going by the map, the beholder shouldn't have a valid target as there is no line of sight from his last position to his current position.

    anyway, I marked with a (1) from where I fire at the Beholder on the new turn, before moving into cover again
    At this position, Eldlich also will not have LOS to me and can't counter my spells as per the spell he needs to see me casting.

    Eldritch Blast
    (1d20)[6]+14, damage (1d10)[7]+8, if crit (1d10)[5]
    (1d20)[20]+14, damage (1d10)[6]+8, if crit (1d10)[7]
    (1d20)[2]+14, damage (1d10)[6]+8, if crit (1d10)[7]
    (1d20)[18]+14, damage (1d10)[5]+8, if crit (1d10)[1]
    Bonus Action
    (1d20)[9]+14, damage (1d10)[7]+8, if crit (1d10)[1]
    (1d20)[13]+14, damage (1d10)[8]+8, if crit (1d10)[6]
    (1d20)[13]+14, damage (1d10)[1]+8, if crit (1d10)[6]
    (1d20)[11]+14, damage (1d10)[2]+8, if crit (1d10)[8]

    113 total, reaching 94 damage with the sixth shot, so 3 saves to not die permanently for the beholder zombie



    "A pattern emerges. Don't let him see you cast." Drakewing called out while he repositioned himself. Knowing the limitations of the counterspell invocation, he made sure Eldlich couldn't see him cast, while he shot the second flying eye, before he dropped into cover behind the raised plattform to the side.
    Last edited by Pyrophilios; 2021-01-05 at 04:12 PM.

  27. - Top - End - #27
    Colossus in the Playground
     
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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    The mass of eyes explodes in a horrible shower of gore.

    Eldlich raises a white-gloved hand and smacks Ein.

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    (1d20+16)[30]
    (4d6+10)[27] magical Bludgeoning
    (2d6)[6] necrotic
    (2d6)[4] cold


    He follows up with summoning an frigid sheen across his armor, and flies over to target another foe, blasting out with his gun. He moves, heedless of Ein, allowing the barbarian a chance to smack him.

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    Whoever's in E27, prepare for a bad time.

    (1d20+15)[28]
    (2d10+9)[25] magical piercing
    (2d10)[17] cold
    (2d10)[7] necrotic

    (1d20+15)[35]
    (2d10+9)[27] magical piercing
    (2d10)[11] cold
    (2d10)[4] necrotic

    (1d20+15)[21]
    (2d10+9)[21] magical piercing
    (2d10)[7] cold
    (2d10)[11] necrotic

    Ein, feel free to make an AoO.
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  28. - Top - End - #28
    Orc in the Playground
     
    GreenSorcererElf

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Eingrim the Eternal
    AC: 20 | HP: 305 | Current: 112 | Hit Dice: 20d12
    Passive Perception: 18 | Passive Insight: 12
    Fanatical Focus: 1/1
    Zealous Presence: 1/1
    Active Effects: Rage
    Conditions: None

    Eingrim’s blows hit thin air, and he was caught off guard by the counter. He managed to power through the Beholder’s necrotic ray, but recoiled from the force of Eldlich’s strike. Still, he recovered swiftly, striking out once more as his foe fled.

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    Con Save Vs Beholder: (1d20+15)[21]

    AoO: (1d20+16)[34], (1d20)[14], Damage: 1d12+10 Slashing
    Adventures in Icewind Dale [5e]: IC / OOC / Alaric Stormborn

  29. - Top - End - #29
    Orc in the Playground
     
    GreenSorcererElf

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

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    I keep messing up the damage roll.
    (1d12+10)[11] Slashing
    Adventures in Icewind Dale [5e]: IC / OOC / Alaric Stormborn

  30. - Top - End - #30
    Barbarian in the Playground
     
    RogueGuy

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    Default Re: One-Shot Boss Fight In The City Of Gold [IC]

    Bor Bersk
    AC: 19 | HP: 153 | Current: 0 | Hit Dice: 20d8
    Passive Perception: 21 | Passive Insight: 9
    Spell Slots: 2/4, 1/3, 3/3, 1/1
    Active Effects: Disguise Self, Mirror Image (6 rounds)
    Conditions: None


    Bor staggers as he takes the full fusillade of shots from Eldlich, then drops unconscious to the ground and starts to bleed out.

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    Bor takes 45 damage from the first shot, 63 damage from the second, and 33 damage from the last one.

    He goes down from the last shot.

    Death save: (1d20)[4]
    Last edited by Twelvetrees; 2021-01-05 at 07:09 PM.

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