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  1. - Top - End - #91
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ogier takes position closer to the lead so his reach can be of use.

  2. - Top - End - #92
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Servant's Crypt

    The party enters the room with Ogier in the lead, nothing in particular stands out. Numerous stone slabs line the walls of the chamber like shelves, but the slabs themselves look pitted with acid and lie empty save for a few rags and dust. The floor holds a few fragments of bone, but no pieces large enough to identify. On each slab is carved a name and position that the interred must have held in life. From squires to retainers and servants of various titles, a full twenty servants were interred here at one point.

    What do you do? Do you more closely examine the shelves?
    Avatar by MeanMrsMustard

  3. - Top - End - #93
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    We examine the shelves and check for magic.
    Semper ludens.

  4. - Top - End - #94
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ogier helps in the search, keeping his weapon handy in case something else pops out.

  5. - Top - End - #95
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Illdranar takes the lead in searching the crypt. During his search, he finds a gold wedding ring with an inscription which reads, “For Aloisius; my love, my heart, my morning dove.” You also find a stand of prayer beads in which only one bead hasn't rotted away which appears to be magical.

    As he is searching for more treasure, and focusing on magical aura, Ildranar fails to notice the shelves on the north face of the room have been severely weakened by acid. A light touch by the elf is enough to send the stone crashing upon him for 6 damage.
    Avatar by MeanMrsMustard

  6. - Top - End - #96
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    As with the earlier items, Darius feels these to be too sacred (at least to those interred) to disturb.

  7. - Top - End - #97
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ogier moves to help Ildranar. "I can heal your wounds if you wish; hold still."
    Spoiler
    Show
    With permission, immaculate touch (1d6+2)[6]


    can use 5/times per day per target
    Last edited by stack; 2021-03-12 at 07:55 AM.

  8. - Top - End - #98
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ildranar Keyem
    Perception +8 (Traps +1) * Low-light vision * Initiative +3

    "Oh Shi -OW DAMNIT". Ildranar clutches his bruised, dislocated arm. He uses the distraction to slip the treasures into a pocket, to pre-empt any discussion over whether to bring them. (1d20+7)[14].

    Spellcraft to ID the bead: (1d20+9)[19].

    He nods appreciatively as Ogier heals his wound, then leads on into the last crypt.
    Spoiler: Spells and maneuvers
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    Flurry Strike (2 attacks at 1 target, close or monk weapon, +2 damage), Tidal Blade (Strike, 2 targets, Draw: +2 to hit), Swift Current (strike, +1d6 dam, draw: Target is flat footed).
    Stance: Reaching Blade (+1d6 damage, first attack +5' reach)
    Cantrips: Detect Magic, Light, Prestidigitation
    1. level spells: Detect Secret Doors, Keep Watch, Monkey Fish
    Semper ludens.

  9. - Top - End - #99
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Jullianna De'Moor

    Jualianna follows the others as they search through the crypts, looking sadly at the ring that Ildranar finds. "This is a sad place" she adds, as she waits for them to look in the last little crypt as she maintains mantains a watchful eye of the passage to the east. Letting her halo flare a little more she advances towards the eastern arch, sword held ready.

    Spoiler: OOC
    Show



    Jullianna De'Moor
    F LG Aasamir Warpriest (Warpath) 1, Level 1, Init 5, HP 11/11, Speed
    AC 19, Touch 13, Flat-footed 18, CMD 18, Fort 5, Ref 3, Will 5, CMB +5, Base Attack Bonus 0
    Greatsword +6 (+6) (2d6+7 (+10), 19-20)
    Cold Iron Morning Star +5 (1d8+5, x2)
    Dagger (Hopeknife) +5 (1d4+5, 19-20)
    Scalemail w/Armoured Kilt (+6 Armor, +1 Dex, +2 Misc)
    Abilities Str 20, Dex 12, Con 16, Int 10, Wis 16, Cha 14
    Condition Trait: +1 hit/dam Vs anyone who hit allies/me
    Trait: +1 dam Vs Undead
    Resistance: Acid / Cold / Elec 5
    Racial: +2 save Vs Light/Dazzled/ Death

    Stance: Silver Crane Waltz (+4 Init, +2 AC, +2 Ref saves)

    Maneuvers
    Enouraging Roar +2 hit/dam for allies within 60ft
    Flowing Creek Perform (dance) to negate attack (R)
    Enduring Crane Strike: Heals ally for 1d6+Wis damage


    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #100
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    After a quick heal to recover from his injuries Ildranar is back to full health. He also manages to identify the prayer bead as a bead of blessing allowing a divine caster to cast Bless once a day.

    Moving on from that room, the party moves towards the room meant for Roslar's entombment. The interior walls of the room are sculpted to look resemble hanging draperies surrounding the large dais in the center of the room. On the dais sits a stone sarcophagus whose lid depicts a long haired knight with a wide mustache. Some of the more knowledgeable members of the party recognize the likeness to be Roslar's. The room carries a faint nauseating odor, like putrefying meat.
    Avatar by MeanMrsMustard

  11. - Top - End - #101
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Jullianna De'Moor

    Despite the smell Julianna pauses in the opening, a look of reverence on her face. "By the gods, his tomb. He was a hero of Iomedae, it's an honour to be here.". Then after a wry grin, "Wherever here happens to be."

    She approaches the sarcophagus to see the face of Roskar, trying to ignore the stench of putrefaction.

    Spoiler: OOC
    Show



    Jullianna De'Moor
    F LG Aasamir Warpriest (Warpath) 1, Level 1, Init 5, HP 11/11, Speed
    AC 19, Touch 13, Flat-footed 18, CMD 18, Fort 5, Ref 3, Will 5, CMB +5, Base Attack Bonus 0
    Greatsword +6 (+6) (2d6+7 (+10), 19-20)
    Cold Iron Morning Star +5 (1d8+5, x2)
    Dagger (Hopeknife) +5 (1d4+5, 19-20)
    Scalemail w/Armoured Kilt (+6 Armor, +1 Dex, +2 Misc)
    Abilities Str 20, Dex 12, Con 16, Int 10, Wis 16, Cha 14
    Condition Trait: +1 hit/dam Vs anyone who hit allies/me
    Trait: +1 dam Vs Undead
    Resistance: Acid / Cold / Elec 5
    Racial: +2 save Vs Light/Dazzled/ Death

    Stance: Silver Crane Waltz (+4 Init, +2 AC, +2 Ref saves)

    Maneuvers
    Enouraging Roar +2 hit/dam for allies within 60ft
    Flowing Creek Perform (dance) to negate attack (R)
    Enduring Crane Strike: Heals ally for 1d6+Wis damage


    Thanks to Emperor Ing for the nice Avatar

  12. - Top - End - #102
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ildranar Keyem
    Perception +8 (Traps +1) * Low-light vision * Initiative +3

    Ildranar wrinkles his nose. "So, everyone was supposedly buried at more or less the same time, yes?". He looks around to ensure that everyone is following his line of reasoning. "And the other crypts held nothing but bones and the smell of dust. So, what is making the awful stench in here? It shouldn't be Rosilar himself".
    Spoiler: Spells and maneuvers
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    Flurry Strike (2 attacks at 1 target, close or monk weapon, +2 damage), Tidal Blade (Strike, 2 targets, Draw: +2 to hit), Swift Current (strike, +1d6 dam, draw: Target is flat footed).
    Stance: Reaching Blade (+1d6 damage, first attack +5' reach)
    Cantrips: Detect Magic, Light, Prestidigitation
    1. level spells: Detect Secret Doors, Keep Watch, Monkey Fish
    Semper ludens.

  13. - Top - End - #103
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    "I agree; that scent is disconcerting here. Let us be cautious. I suppose you all wish to open it?" Ogier keeps his weapon pointed at the sarcophagus.

  14. - Top - End - #104
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Darius (with disgust) sniffs around to verify that the smell is indeed coming from the burial vault. "As much as I would like to disagree, yes we should open it."

  15. - Top - End - #105
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ildranar Keyem
    Perception +8 (Traps +1) * Low-light vision * Initiative +3

    "I agree that someone should open the sarcophagus, yes". Ildranar makes no move to do so.
    Spoiler: Spells and maneuvers
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    Flurry Strike (2 attacks at 1 target, close or monk weapon, +2 damage), Tidal Blade (Strike, 2 targets, Draw: +2 to hit), Swift Current (strike, +1d6 dam, draw: Target is flat footed).
    Stance: Reaching Blade (+1d6 damage, first attack +5' reach)
    Cantrips: Detect Magic, Light, Prestidigitation
    1. level spells: Detect Secret Doors, Keep Watch, Monkey Fish
    Semper ludens.

  16. - Top - End - #106
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    "Äll right" says Darius, "None of us *wants* to open it, but we agree we should. I'll take this end. One of you take the other and let's turn it enough to see what's making that stench."

  17. - Top - End - #107
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Roslar's Coffin

    As the party gathers toward's Roslar's coffin to investigate, all but Milo are able to sniff out that the scent of putrefaction comes not from the sarcophagus, but from behind it.

    Sure enough as the party approaches a skeletal looking cobra creature slithers from it's hiding spot and attacks!

    Combat Starts

    Spoiler: Initiative
    Show
    Milo - 23
    Darius - 20
    Ogier - 14
    Bone Copra - 13
    Juliana - 11
    Ildranar - 8

    Trying something new by just posting Initiative. Over to you!
    Avatar by MeanMrsMustard

  18. - Top - End - #108
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ogier wastes no time in attempting to slam his bardiche into the animated bones. "I am so happy we stayed to look into this." he grunts dryly.
    Spoiler
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    attack (1d20+4)[13]
    damage (1d10+6)[9]

  19. - Top - End - #109
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Milo lets loose a bullet from his staff at the cobra hoping to finally be of some use to his allies.

    Spoiler: OOC
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    Attack (precise shot) (1d20+6)[13]
    Damage (1d6+2)[7]

  20. - Top - End - #110
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Anticipating the snake's dodge from Milo's attack, Darius slips into Reaching Blade stance and slices the snake with a Swift Current strike, sheathing his blade when done.
    Spoiler
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    strike:(1d20+4)[24] vs FF
    damage: [roll]1d10+2d6[/roll]

  21. - Top - End - #111
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    R1T23

    Milo whips a stone toward the cobra, but the throw goes high and misses the cobra. It clatters against the stone wall of the chamber.

    R1T20

    Darius steps around Juliana to get a clear shot at the cobra before slipping into his Reaching Blade stance. He draws and slices as swiftly as a raging river current at the cobra and his attack hits his foe for 9 Damage after DR. Darius finds that his blade struggles to cut the boney creature.

    R1T14

    Ogier wastes no time trying to finish off the bone cobra grunting out a sentence as he does so, "I am so happy we stayed to look into this."

    His bardiche clatters against the sarcophagus during his swing throwing off his aim at the bone cobra.

    R1T13

    The bone cobra retaliates against Darius who attacked it. It slithers up to him lashing out in a quick bite that hits for 7 damage. As the cobra retracts from it's bite, rotting putrescent bile spills from it's maw to coat Darius, hampering his movements and sickening him with it's stench.

    Spoiler: OOC
    Show
    Darius, you are Entangled and Sickened. Roll a Reflex save to avoid being pinned in place by the Entangled effect.

    Initiative order:
    Julianna - 11
    Ildranar - 8
    Round 2
    Milo - 23
    Darius - 20 (Entangled, Sickened)
    Ogier - 14
    Bone Cobra - 13
    Avatar by MeanMrsMustard

  22. - Top - End - #112
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Jullianna De'Moor

    Despite the smell Julianna pauses in the opening, a look of reverence on her face. "By the gods, his tomb. He was a hero of Iomedae, it's an honour to be here.". Then after a wry grin, "Wherever here happens to be."

    Julianna spies the weird bone cobra and gestures with her sword. "Vile beast prepare" she mutters as she leaps forward, sword swinging.

    As Darius is bitten she spins channelling some holy energy down the blade, white clouds of energy seeking to heal Darius's wounds.

    Spoiler: OOC
    Show


    Attack Bone Cobra with Silver Crane strike
    Power attack (furious focus)
    (1d20+7)[14] dam (2d6+12)[16]
    - if hit heal Darius (1d6+3)[7]

    Jullianna De'Moor
    F LG Aasamir Warpriest (Warpath) 1, Level 1, Init 5, HP 11/11, Speed
    AC 19, Touch 13, Flat-footed 18, CMD 18, Fort 5, Ref 3, Will 5, CMB +5, Base Attack Bonus 0
    Greatsword +6 (+6) (2d6+7 (+10), 19-20)
    Cold Iron Morning Star +5 (1d8+5, x2)
    Dagger (Hopeknife) +5 (1d4+5, 19-20)
    Scalemail w/Armoured Kilt (+6 Armor, +1 Dex, +2 Misc)
    Abilities Str 20, Dex 12, Con 16, Int 10, Wis 16, Cha 14
    Condition Trait: +1 hit/dam Vs anyone who hit allies/me
    Trait: +1 dam Vs Undead
    Resistance: Acid / Cold / Elec 5
    Racial: +2 save Vs Light/Dazzled/ Death

    Stance: Silver Crane Waltz (+4 Init, +2 AC, +2 Ref saves)

    Maneuvers
    Enouraging Roar +2 hit/dam for allies within 60ft
    Flowing Creek Perform (dance) to negate attack (R)
    Enduring Crane Strike: Heals ally for 1d6+Wis damage


    Thanks to Emperor Ing for the nice Avatar

  23. - Top - End - #113
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ildranar Keyem
    Perception +8 (Traps +1) * Low-light vision * Initiative +3

    Ildranar slips into a gliding, nimble fighting stance that mirrors Darius, circles around the sarcophagus, grips the iron tea kettle at his belt, and uses it to bash the serpent.

    attack 1 - (1d20+3)[12], blunt - (2d6+4)[11], attack 2 - (1d20+3)[13], blunt - (2d6+4)[10]
    Spoiler: Spells and maneuvers
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    Flurry Strike (2 attacks at 1 target, close or monk weapon, +2 damage), Tidal Blade (Strike, 2 targets, Draw: +2 to hit), Swift Current (strike, +1d6 dam, draw: Target is flat footed).
    Stance: Reaching Blade (+1d6 damage, first attack +5' reach)
    Cantrips: Detect Magic, Light, Prestidigitation
    1. level spells: Detect Secret Doors, Keep Watch, Monkey Fish
    Semper ludens.

  24. - Top - End - #114
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ogier adjusts, striking again, mentally rebuking himself for his careless aim on the first blow.
    Spoiler
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    (1d20+4)[13] for (1d10+6)[9]

  25. - Top - End - #115
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    R1T11

    Despite the smell Julianna pauses in the opening, a look of reverence on her face. "By the gods, his tomb. He was a hero of Iomedae, it's an honour to be here." Then after a wry grin, "Wherever here happens to be."

    Julianna spies the weird bone cobra and gestures with her sword. "Vile beast prepare" she mutters as she leaps forward, sword swinging.

    The blade drops onto the spine of the Bone Cobra, it slows briefly, fighting the toughness of the bone, but swiftly continues through the Cobra severing it in twain with 11 Damage.

    As Darius is bitten she spins channeling some holy energy down the blade, white clouds of energy seeking to heal Darius's wounds. The energy seeps into the bite on Darius healing 7 damage.

    Combat Ends

    Darius, though healed of his wound, is still entangled by the gunk vomited onto him, but he managed to keep himself from being stuck to the floor.
    Last edited by bcool999; 2021-03-28 at 12:21 PM.
    Avatar by MeanMrsMustard

  26. - Top - End - #116
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Darius spends a few minutes cleaning the gunk off himself and his equipment, scowling with distaste the whole time. Once this task is done, he joins the others in examining the room.

  27. - Top - End - #117
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ogier aids in freeing Darius from the slime. "It seems here needs to be periodic patrols to check pilgrimage sites for monstrous infestation. This situation is unacceptable."

  28. - Top - End - #118
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Roslar's Sarcophagus

    Some time passes and the sickening, hardening gunk which covers Darius's form is removed. Some of the smell lingers, but no longer to a sickening degree (Entangled and Sickened removed).

    What does the party do next?
    Avatar by MeanMrsMustard

  29. - Top - End - #119
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ogier looks about, obviously weary of searching the tombs. "Was not this the place we expected to find a hint as to the cause of our situation? Should we not now seek the exit instead?"

  30. - Top - End - #120
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    Default Re: bcool999's Tyrant's Grasp - Dead Roads

    Ildranar Keyem
    Perception +8 (Traps +1) * Low-light vision * Initiative +3

    After a few glances around, Ildranar sighs melodramatically and starts pushing against the stone lid of the sarcophagus.
    Spoiler: Spells and maneuvers
    Show
    Flurry Strike (2 attacks at 1 target, close or monk weapon, +2 damage), Tidal Blade (Strike, 2 targets, Draw: +2 to hit), Swift Current (strike, +1d6 dam, draw: Target is flat footed).
    Stance: NOT ACTIVE Reaching Blade (+1d6 damage, first attack +5' reach)
    Cantrips: Detect Magic, Light, Prestidigitation
    1. level spells: Detect Secret Doors, Keep Watch, Monkey Fish
    [/QUOTE]
    Semper ludens.

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